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* TheScrappy: Kersti is widely considered to be the worst partner character in the Paper Mario series, with some going as far as to call her the worst character overall. This is due to the fact that she's a [[{{Jerkass}} jerk most of the time,]] constantly belittling and yelling at Mario (and by extension the player) for things that aren't his fault, or for solving problems in a way she didn't like. Furthermore, despite being your ExpositionFairy, the banter with her almost never actually gives helpful hints, even in situations where [[GuideDangIt the player could really use them]]. If you manage to defeat a boss without using it's intended weakness, she'll call you out for not doing things the "correct" way, which given how rarely she actually helps, doesn't exactly make her any more endearing. Not helping matters is she's also an UngratefulBastard most of time, immediately yelling at Mario and insulting him for taking so long as soon as he rescues her from being kidnapped, and being more worried over him losing/wasting his stickers rather than his well-being, leaving a bad taste in players' mouth, even for those who tolerated her up to that point.

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* TheScrappy: Kersti is widely considered to be the worst partner character in the Paper Mario series, with some going as far as to call her the worst character overall. This is due to the fact that she's a [[{{Jerkass}} jerk most of the time,]] constantly belittling and yelling at Mario (and by extension the player) for things that aren't his fault, or for solving problems in a way she didn't like. Furthermore, despite being your ExpositionFairy, the banter with her almost never actually gives helpful hints, even in situations where [[GuideDangIt the player could really use them]]. If you manage to defeat a boss without using it's its intended weakness, she'll call you out for not doing things the "correct" way, which given how rarely she actually helps, doesn't exactly make her any more endearing. Not helping matters is she's also an UngratefulBastard most of time, immediately yelling at Mario and insulting him for taking so long as soon as he rescues her from being kidnapped, and being more worried over him losing/wasting his stickers rather than his well-being, leaving a bad taste in players' mouth, even for those who tolerated her up to that point.



** Oddly enough, basic combat has become this. Due to removing experience points and levels, most battles do not offer a real reward and as a result, feel like {{padding}}. Even ''Super Paper Mario'', which was more of a platformer and the RPG elements were greatly reduced, had EXP in some way, and in that case EXP took the form of points, as with every 10000 points, the characters level up and become stronger and with more HP. Battles in ''Sticker Star'' can offer you coins, and occasionally health and stickers, but you find the latter two in the levels themselves usually and you can find the former at the end of every level. Also, there's a limited amount of stickers that you can carry, and fleeing can fail randomly, especially when Mario has low HP, which causes him to lose his turn and punishes the player for taking part in battles. All of this results in making battles pretty much useless.

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** Oddly enough, basic combat has become this. Due to removing experience points and levels, most battles do not offer a real reward and as a result, feel like {{padding}}. Even ''Super Paper Mario'', which was more of a platformer and the RPG elements were greatly reduced, had EXP in some way, and in that case EXP took the form of points, as with every 10000 by getting enough points, the characters level up and become stronger and with more HP. Battles in ''Sticker Star'' can offer you coins, and occasionally health and stickers, but you find the latter two in the levels themselves usually and you can find the former at the end of every level. Also, there's a limited amount of stickers that you can carry, and fleeing can fail randomly, especially when Mario has low HP, which causes him to lose his turn and punishes the player for taking part in battles. All of this results in making battles pretty much useless.



* {{Sequelitis}}: ''Sticker Star'' is widely seen as the weakest of the series, due to its revamped, overly simplified ''and'' overwhelmingly obtuse battle system, ExcusePlot, {{Flat Character}}s, generic locations, unoriginal character designs,GuideDangIt puzzles, and several other reasons.

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* {{Sequelitis}}: ''Sticker Star'' is widely seen as the weakest of the series, due to its revamped, overly simplified ''and'' overwhelmingly obtuse battle system, ExcusePlot, {{Flat Character}}s, generic locations, unoriginal character designs,GuideDangIt designs, GuideDangIt puzzles, and several other reasons.



* SoOkayItsAverage: Many elements of the game, including the dumbed-down gameplay, the [[{{Pun}} paper-thin]] characterization, the "have the right item on you or die" mechanics behind most of the bosses, a grand total of one new character, and the handling of Bowser's characterization (or lack thereof) add up to the response from those who don't hate the game being a resounding "meh." This wouldn't otherwise be notable if it weren't an installment in the highly acclaimed ''Paper Mario'' series. Overall, those who don't hate the game consider it okay when judged on its own, but it [[ToughActToFollow does not fill the shoes of]] the first three games, escpecially the second one.

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* SoOkayItsAverage: Many elements of the game, including the dumbed-down gameplay, the [[{{Pun}} paper-thin]] characterization, the "have the right item on you or die" mechanics behind most of the bosses, a grand total of one new character, and the handling of Bowser's characterization (or lack thereof) add up to the response from those who don't hate the game being a resounding "meh." This wouldn't otherwise be notable if it weren't an installment in the highly acclaimed ''Paper Mario'' series. Overall, those who don't hate the game consider it okay when judged on its own, but it [[ToughActToFollow does not fill the shoes of]] the first three games, escpecially especially the second one.

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* SugarWiki/AwesomeMusic: See [[AwesomeMusic/PaperMario here]]. The soundtrack is widely regarded as one of the best things about the game, with every track being a lovingly written, appropriate, and above all else jazzy track.

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* [[AwesomeBosses/SuperMarioBros Awesome Bosses]]: Bowser Snow Statue, the boss of World 4. Its LogicalWeakness to fire attacks means you don't need to get carried by [[ScrappyMechanic Thing stickers]] to win, [[https://youtu.be/dfyOEmijVEk?si=zm3MM_Cx5r9aQzld the music]] for this fight is [[SugarWiki/AwesomeMusic really nice]] and then there's the reveal of [[spoiler:Mizzter Blizzard, the real boss inside of the statue, who wished for a body that wouldn't melt at the end of Winter]]. The fact this is the only boss with a fleshed out backstory, and said backstory makes for one of the game's most emotional moments, is what turns this fight into one of the few parts of the game most players actually loved.
* [[Awesome/VideoGameLevels Awesome Levels]]: Despite ''Sticker Star'''s less-than-stellar reputation, most can agree that two levels stand out above the rest:
** [[JungleJapes 3-10: Stump Glade]] starts out as a seemingly normal jungle stage as Mario follows a Wiggler segment down a giant tree stump... and lands in the middle of a SadisticGameShow called ''Snifit or Whiffit''. The UnexpectedGameplayChange and the AffablyEvil personality of the show's host have led even the most diehard ''Sticker Star'' haters to admit that the level is nice change of pace.
** [[BigBoosHaunt 4-3: The Enigmansion]] is a Boo-infested residence that harkens back to the dungeon design of the original game. It's filled with puzzles, traps, exploration, and features by far the best usage of the otherwise underwhelming Paperization mechanic in the game.
* SugarWiki/AwesomeMusic: See [[AwesomeMusic/PaperMario here]]. The soundtrack is widely regarded as one of the best things about the game, with every track being a lovingly written, appropriate, and above all else jazzy track.''jazzy'' piece of music.



* BestBossEver: Bowser Snow Statue, the boss of World 4. Its LogicalWeakness to fire attacks means you don't need to get carried by [[ScrappyMechanic Thing stickers]] to win, [[https://youtu.be/dfyOEmijVEk?si=zm3MM_Cx5r9aQzld the music]] for this fight is [[SugarWiki/AwesomeMusic really nice]] and then there's the reveal of [[spoiler:Mizzter Blizzard, the real boss inside of the statue, who wished for a body that wouldn't melt at the end of Winter]]. The fact this is the only boss with a fleshed out backstory, and said backstory makes for one of the game's most emotional moments, is what turns this fight into one of the few parts of the game most players actually loved.
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* MagnificentBastard: The [[GameShowHost Host Snifit]] is the charismatic head of ''[[SadisticGameShow Snifit or Whiffit]]'', a game show that rewards winners with crucial items and punishes losers with [[DeadlyGame death by poison gas]]. Introducing himself by holding a piece of Wiggler hostage, the Host Snifit forces Mario into four life-threatening rounds of ''Snifit or Whiffit'' to entertain the audience, before respectfully freeing the Wiggler segment when the plumber wins. [[VideoGame/PaperMarioColorSplash Returning]] for ''Snifit or Whiffit: Seabed Edition'', the Host Snifit, now guarding a Paint Star, welcomes Mario back before subjecting him to another seven, increasingly difficult rounds of his show under the threat of drowning to death. Despite his loyalty to Bowser and willingness to kill Mario, the Host Snifit nevertheless remains [[AffablyEvil friendly]] and always [[NobleDemon honors his word]].
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** Boss fights have a big problem: being {{Puzzle Boss}}es with too much emphasis on "puzzle". Either you don't have the appropriate type Thing sticker, making them wipe the floor with you unless you prepared heavily, or you do have it and use it, weakening them so heavily that [[CurbStompBattle victory is nigh-guaranteed]], thus making the boss battles very unbalanced: too easy with the right Things and hair-tearingly difficult without said Thing. Essentially, having skill and strategy to defeat bosses has been replaced with having the right item to win, and can make getting high-level stickers pointless. Also, with the exception of two bosses (one of which doesn't have a Thing weakness at all), there's only one type of Thing that can exploit the weaknesses, which compounds on the GuideDangIt. What makes matters worse is that even if you ''do'' go for a SelfImposedChallenge and try to beat a boss without using their weakness, [[WhatTheHellPlayer the game will basically note that you wasted a number of stickers and brings up that you should have used their weaknesses anyway, curtesy of Kersti]].

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** Boss fights have a big problem: being {{Puzzle Boss}}es with too much emphasis on "puzzle". Either you don't have the appropriate type Thing sticker, making them wipe the floor with you unless you prepared heavily, or you do have it and use it, weakening them so heavily that [[CurbStompBattle victory is nigh-guaranteed]], thus making the boss battles very unbalanced: too easy with the right Things and hair-tearingly difficult without said Thing. Essentially, having skill and strategy to defeat bosses has been replaced with having the right item to win, and can make getting high-level stickers pointless. Also, with the exception of two bosses (one of which doesn't have a Thing weakness at all), there's only one type of Thing that can exploit the weaknesses, which compounds on the GuideDangIt. What makes matters worse is that even if you ''do'' go for a SelfImposedChallenge and try to beat a boss without using their weakness, [[WhatTheHellPlayer the game will basically note that you wasted a number of stickers and brings up that you should have used their weaknesses anyway, curtesy anyway]], courtesy of Kersti]].[[AnnoyingVideoGameHelper Kersti]]. Only the boss of World 4 [[BreatherBoss avoids the aforementioned issues]], thanks to being a snow monster with a LogicalWeakness to any and all fire attacks.
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* UnintentionallyUnsympathetic: Kersti is often portrayed as rude and rash, but it's implied that she is acting that way because she is stressed and/or frustrated because she can't return to the Sticker Comet unless the Royal Stickers are gathered. However, it's shown in the opening cutscene that she did ''nothing'' to stop Bowser from splitting the Comet in the first place, with even some Toads trying harder than her, and after the damage is done, the [[EstablishingCharacterMoment first thing she does is blame and yell at Mario.]] The whole situation is on her almost as much as it is on [[BigBad Bowser,]] and combined with the fact that she spends most of her other scenes yelling at Mario or getting him into otherwise-avoided trouble, it's hard to find people who sympathize with her.

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* UnintentionallyUnsympathetic: Kersti is often portrayed as rude and rash, but it's implied that she is acting that way because she is stressed and/or frustrated because she can't return to the Sticker Comet unless the Royal Stickers are gathered. However, it's shown in the opening cutscene that she did ''nothing'' to stop Bowser from splitting the Comet in the first place, with even some Toads trying harder than her, and after the damage is done, the [[EstablishingCharacterMoment first thing she does is blame and yell at Mario.]] The whole situation is on her almost as much as it is on [[BigBad Bowser,]] and combined with the fact that she spends most of her other scenes yelling at Mario or getting him into otherwise-avoided trouble, it's hard to find people who sympathize with her. This isn't helped by [[spoiler:her HeroicSacrifice at the end of the game, because due to coming across as an AssPull, it ends up just feeling like the game is making a desperate last-ditch attempt at getting the audience to feel ''some'' sort of sympathy for her]].
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* TheyWastedAPerfectlyGoodPlot: The fact that [[spoiler:Mizzter Blizzard]], unlike other bosses who were either acting selfishly or just wild creatures, was a perfectly nice character who [[spoiler:only wanted a body that wouldn't melt at the end of Winter]], but when the Royal Sticker landed on him and granted his wish, it also made him BrainwashedAndCrazy and led to him throwing the weather out of balance implies that the Royal Stickers aren't quite the benevolent artifacts the lore initially made them out to be, but the game never explores this any further due to its ExcusePlot.
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* BestBossEver: Bowser Snow Statue, the boss of World 4. Its LogicalWeakness to fire attacks means you don't need to get carried by [[ScrappyMechanic Thing stickers]] to win, [[https://youtu.be/dfyOEmijVEk?si=zm3MM_Cx5r9aQzld the music]] for this fight is [[SugarWiki/AwesomeMusic really nice]] and then there's the reveal of [[spoiler:Mizzter Blizzard, the real boss inside of the statue, who [[WellIntentionedExtremist wished for a body that wouldn't melt at the end of Winter]]]]. The fact this is the only boss with a fleshed out backstory, and said backstory makes for one of the game's most emotional moments, is what turns this fight into one of the few parts of the game most players actually loved.

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* BestBossEver: Bowser Snow Statue, the boss of World 4. Its LogicalWeakness to fire attacks means you don't need to get carried by [[ScrappyMechanic Thing stickers]] to win, [[https://youtu.be/dfyOEmijVEk?si=zm3MM_Cx5r9aQzld the music]] for this fight is [[SugarWiki/AwesomeMusic really nice]] and then there's the reveal of [[spoiler:Mizzter Blizzard, the real boss inside of the statue, who [[WellIntentionedExtremist wished for a body that wouldn't melt at the end of Winter]]]].Winter]]. The fact this is the only boss with a fleshed out backstory, and said backstory makes for one of the game's most emotional moments, is what turns this fight into one of the few parts of the game most players actually loved.
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* BestBossEver: Bowser Snow Statue, the boss of World 4. Its LogicalWeakness to fire attacks means you don't need to get carried by Thing stickers to win, the fight is accompanied by {{SugarWiki/AwesomeMusic}} and then there's the reveal of [[spoiler:Mizzter Blizzard, the real boss inside of the statue, who [[WellIntentionedExtremist wished for a body that wouldn't melt at the end of Winter]]]]. The fact this is the only boss with a fleshed out backstory, and said backstory makes for one of the game's most emotional moments, is what turns this fight into one of the few parts of the game most players actually loved.

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* BestBossEver: Bowser Snow Statue, the boss of World 4. Its LogicalWeakness to fire attacks means you don't need to get carried by [[ScrappyMechanic Thing stickers stickers]] to win, [[https://youtu.be/dfyOEmijVEk?si=zm3MM_Cx5r9aQzld the music]] for this fight is accompanied by {{SugarWiki/AwesomeMusic}} [[SugarWiki/AwesomeMusic really nice]] and then there's the reveal of [[spoiler:Mizzter Blizzard, the real boss inside of the statue, who [[WellIntentionedExtremist wished for a body that wouldn't melt at the end of Winter]]]]. The fact this is the only boss with a fleshed out backstory, and said backstory makes for one of the game's most emotional moments, is what turns this fight into one of the few parts of the game most players actually loved.



* BreatherBoss: Bowser Snow Statue, the boss of World 4. Due to its LogicalWeakness to fire attacks, it's one of the few major fights in the game that doesn't force you to rely on Thing stickers to have a chance at winning, and the boss's own attacks are relatively simple to deal with, especially after it goes into ClippedWingAngel form.

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* BreatherBoss: Bowser Snow Statue, the boss of World 4.4, is one of the easiest bosses in the whole game. Due to its LogicalWeakness to fire attacks, it's one of the few major fights in the game that doesn't force you to rely on Thing stickers to have a chance at winning, and the boss's own attacks are relatively simple to deal with, especially after it goes into ClippedWingAngel form.
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* BestBossEver: Bowser Snow Statue, the boss of World 4. Its LogicalWeakness to fire attacks means you don't need to get carried by Thing stickers to win, the fight is accompanied by {{SugarWiki/AwesomeMusic}} and then there's the reveal of [[spoilers:Mizzter Blizzard, the real boss inside of the statue, who [[WellIntentionedExtremist wished for a body that wouldn't melt at the end of Winter]]]]. The fact this is the only boss with a fleshed out backstory, and said backstory makes for one of the game's most emotional moments, is what turns this fight into one of the few parts of the game most players actually loved.

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* BestBossEver: Bowser Snow Statue, the boss of World 4. Its LogicalWeakness to fire attacks means you don't need to get carried by Thing stickers to win, the fight is accompanied by {{SugarWiki/AwesomeMusic}} and then there's the reveal of [[spoilers:Mizzter [[spoiler:Mizzter Blizzard, the real boss inside of the statue, who [[WellIntentionedExtremist wished for a body that wouldn't melt at the end of Winter]]]]. The fact this is the only boss with a fleshed out backstory, and said backstory makes for one of the game's most emotional moments, is what turns this fight into one of the few parts of the game most players actually loved.
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* BestBossEver: Bowser Snow Statue, the boss of World 4. Its LogicalWeakness to fire attacks means you don't need to get carried by Thing stickers to win, the fight is accompanied by {{SugarWiki/AwesomeMusic}} and then there's the reveal of [[spoilers:Mizzter Blizzard, the real boss inside of the statue, who [[WellIntentionedExtremist wished for a body that wouldn't melt at the end of Winter]]]]. The fact this is the only boss with a fleshed out backstory, and said backstory makes for one of the game's most emotional moments, is what turns this fight into one of the few parts of the game most players actually loved.


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* BreatherBoss: Bowser Snow Statue, the boss of World 4. Due to its LogicalWeakness to fire attacks, it's one of the few major fights in the game that doesn't force you to rely on Thing stickers to have a chance at winning, and the boss's own attacks are relatively simple to deal with, especially after it goes into ClippedWingAngel form.
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* TheyChangedItNowItSucks: Along with ''VideoGame/SuperPaperMario'', it's one of the games in which some fans aren't pleased with the gameplay changes, though this case was worse because what remained of the RPG elements, which were still present in ''Super Paper Mario'', although noticeably toned down, was completely removed, and the minimal story, the severe lack of variety in character designs, especially with NPCs, the gimmicky combat system, the confusing puzzles with Kersti rarely giving suggestions and a humour with an obsession on paper puns, were also hated. Interestingly enough, one of the major motivations for the development team after Miyamoto insisted on no story (or at the very least, minimal story) was to survey Club Nintendo members to see if they liked the story in the previous games. Not even 1% responded that they liked the story or that they considered it interesting, and the response generated led the team to moving in more of the emphasis on paper. However, [[FridgeLogic many have gone on to point out]] the many problems with this survey process, with the biggest offender being that the survey was limited to members of (and who regularly check) Club Nintendo. And considering that ''VideoGame/PaperMario'' has a bit of a PeripheryDemographic to begin with, it's not very surprising that most fans of the series claim to have never heard of this survey even ''existing''. For that matter, it's reasonable to say that people who did do the survey thought it wasn't much more than a joke, considering how ridiculous the answers seem in context. The fact ''Sticker Star''[='s=] surveys [[note]]which players likely would have filled in and more carefully worded in light of the above information[[/note]] were never mentioned in the lead up to ''Color Splash'' further cast doubt on whether ''Super Paper Mario'''s surveys were really the crux of the issue.

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* TheyChangedItNowItSucks: Along with ''VideoGame/SuperPaperMario'', it's one of the games in which some fans aren't pleased with the gameplay changes, though this case was worse because what remained of the RPG elements, which were still present in ''Super Paper Mario'', although noticeably toned down, was completely removed, and the minimal story, the severe lack of variety in character designs, especially with NPCs, [=NPCs=], the gimmicky combat system, the confusing puzzles with Kersti rarely giving suggestions and a humour with an obsession on paper puns, were also hated. Interestingly enough, one of the major motivations for the development team after Miyamoto insisted on no story (or at the very least, minimal story) was to survey Club Nintendo members to see if they liked the story in the previous games. Not even 1% responded that they liked the story or that they considered it interesting, and the response generated led the team to moving in more of the emphasis on paper. However, [[FridgeLogic many have gone on to point out]] the many problems with this survey process, with the biggest offender being that the survey was limited to members of (and who regularly check) Club Nintendo. And considering that ''VideoGame/PaperMario'' has a bit of a PeripheryDemographic to begin with, it's not very surprising that most fans of the series claim to have never heard of this survey even ''existing''. For that matter, it's reasonable to say that people who did do the survey thought it wasn't much more than a joke, considering how ridiculous the answers seem in context. The fact ''Sticker Star''[='s=] surveys [[note]]which players likely would have filled in and more carefully worded in light of the above information[[/note]] were never mentioned in the lead up to ''Color Splash'' further cast doubt on whether ''Super Paper Mario'''s surveys were really the crux of the issue.
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* AssPull: [[spoiler:Kersti's HeroicSacrifice, in which she gives herself up as a usable sticker to give Mario the power he needs to beat Bowser,]] comes out of nowhere and only serves as an attempt to add some last-minute drama to the climax of an [[MoodWhiplash otherwise lighthearted]] and [[ExcusePlot by-the-numbers "Mario saves the Princess" story.]] Some have wondered why not harness the power of the {{MacGuffin}}s you've spent the entire game gathering, as per the previous games, to vanquish Bowser instead of [[spoiler:sacrificing Kersti, who was given no prior indication that she had royal sticker power of her own.]][[note]]It becomes even funnier when you realize you don't need to actually [[spoiler:use her]] to defeat Bowser as the game doesn't force you to, and [[TakeAThirdOption it's very possible to beat him using just infinijump stickers instead.]] For added insult, you can [[spoiler:[[TakeThatScrappy unceremoniously throw Kersti away after the battle is won.]]]][[/note]]

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* AssPull: [[spoiler:Kersti's HeroicSacrifice, in which she gives herself up as a usable sticker to give Mario the power he needs to beat Bowser,]] comes out of nowhere and only serves as an attempt to add some last-minute drama to the climax of an [[MoodWhiplash otherwise lighthearted]] and [[ExcusePlot by-the-numbers "Mario saves the Princess" story.]] Some have wondered why not harness the power of the {{MacGuffin}}s you've spent the entire game gathering, as per the previous games, to vanquish Bowser instead of [[spoiler:sacrificing Kersti, who was given no prior indication that she had royal sticker power of her own.]][[note]]It becomes even funnier when you realize you don't need to actually [[spoiler:use her]] to defeat Bowser as the game doesn't force you to, and [[TakeAThirdOption it's very possible to beat him using just infinijump stickers instead.instead with a little patience and strategy.]] For added insult, you can [[spoiler:[[TakeThatScrappy unceremoniously throw Kersti away after the battle is won.won this way.]]]][[/note]]
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* AssPull: Kersti's HeroicSacrifice comes out of nowhere and only serves as an attempt to add some last-minute drama to the climax of an [[MoodWhiplash otherwise lighthearted]] and [[ExcusePlot by-the-numbers "Mario saves the Princess" story.]] Some have wondered why not harness the power of the {{MacGuffin}}s you've spent the entire game gathering, as per the previous games, to vanquish Bowser instead of sacrificing Kersti, who was given no prior indication that she had royal sticker power of her own.[[note]]It becomes even funnier when you realize you don't need to actually use her to defeat Bowser as the game doesn't force you to, and [[TakeAThirdOption it's very possible to beat him using just infinijump stickers instead.]] For added insult, you can [[TakeThatScrappy throw Kersti away after the battle is won.]][[/note]]

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* AssPull: Kersti's HeroicSacrifice [[spoiler:Kersti's HeroicSacrifice, in which she gives herself up as a usable sticker to give Mario the power he needs to beat Bowser,]] comes out of nowhere and only serves as an attempt to add some last-minute drama to the climax of an [[MoodWhiplash otherwise lighthearted]] and [[ExcusePlot by-the-numbers "Mario saves the Princess" story.]] Some have wondered why not harness the power of the {{MacGuffin}}s you've spent the entire game gathering, as per the previous games, to vanquish Bowser instead of sacrificing [[spoiler:sacrificing Kersti, who was given no prior indication that she had royal sticker power of her own.[[note]]It ]][[note]]It becomes even funnier when you realize you don't need to actually use her [[spoiler:use her]] to defeat Bowser as the game doesn't force you to, and [[TakeAThirdOption it's very possible to beat him using just infinijump stickers instead.]] For added insult, you can [[TakeThatScrappy [[spoiler:[[TakeThatScrappy unceremoniously throw Kersti away after the battle is won.]][[/note]]]]]][[/note]]
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* AssPull: Kersti's HeroicSacrifice comes out of nowhere and only serves as an attempt to add some last-minute drama to the climax of an [[MoodWhiplash otherwise lighthearted]] and [[ExcusePlot by-the-numbers "Mario saves the Princess" story.]] Some have wondered why not harness the power of the {{MacGuffin}}s you've spent the entire game gathering, as per the previous games, to vanquish Bowser instead of sacrificing Kersti, who was given no prior indication that she had royal sticker power of her own.[[note]]It becomes even funnier when you realize you don't need to actually use her to defeat Bowser as the game doesn't force you to, and [[TakeAThirdOption it's very possible to beat him using just infinijump stickers instead.]] For added insult, you can [[TakeThatScrappy throw Kersti away after the battle is won.]][[/note]]
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** [[spoiler:Birdo appearing on a swing in World 4 and giving you the Goat after serenading Mario.]]

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** [[spoiler:Birdo appearing In a hidden area in 4-1, you can find [[spoiler:Birdo, who appears on a swing in World 4 swing, sings a short serenade, and giving gives you the Goat after serenading Mario.]]before leaving.]] This is the only time said character appears, and the player is free to return to the level once they're gone.
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** Peach. Peach in the previous Paper Mario games was a far cry from her mainline self. Despite being captured in 64 and TTYD, on her playable segments she was still a formidable character, doing her best to deal with the situation and help guide Mario to his objectives. In the darkest hour in the final battle of the first Paper Mario, she and Twink the star joined forces to deal the final blow to a powered-up Bowser. And that's not getting into her playable status in Super Paper Mario. In Sticker Star, she only serves to get captured on the prologue and never shows up until the final Bowser boss.
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** Oddly enough, basic combat has become this. Due to removing experience points and levels, most battles do not offer a real reward and as a result, feel like {{padding}}. Battles can offer you coins, and occasionally health and stickers, but you find the latter two in the levels themselves usually and you can find the former at the end of every level. Also, there's a limited amount of stickers that you can carry, and fleeing can fail randomly, especially when Mario has low HP, which causes him to lose his turn and punishes the player for taking part in battles. All of this results in making battles pretty much useless.
** In combination with the two examples above, there is no option to skip your turn. This gets especially annoying in battles where you can't hurt the enemy that turn, boss battles, and the battles where your stickers are all turned into Sandal stickers that deal fixed 1 damage and are useless against everyone but Kamek. This leaves you with two choices, either waste a sticker or use the closest thing to a skip button, running away and hoping it fails. And because whether the mechanic works or not depends entirely on how the RandomNumberGod is feeling, you can accidentally flee from boss fights. Running away successfully in a boss fight ends up infuriating because not only have you wasted any stickers you used, you have to do the entire battle over.

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** Oddly enough, basic combat has become this. Due to removing experience points and levels, most battles do not offer a real reward and as a result, feel like {{padding}}. Even ''Super Paper Mario'', which was more of a platformer and the RPG elements were greatly reduced, had EXP in some way, and in that case EXP took the form of points, as with every 10000 points, the characters level up and become stronger and with more HP. Battles in ''Sticker Star'' can offer you coins, and occasionally health and stickers, but you find the latter two in the levels themselves usually and you can find the former at the end of every level. Also, there's a limited amount of stickers that you can carry, and fleeing can fail randomly, especially when Mario has low HP, which causes him to lose his turn and punishes the player for taking part in battles. All of this results in making battles pretty much useless.
** In combination with the two examples above, there is no option to skip your turn.turn to prepare a strategy in case there's nothing you can do to deal damage to enemies. This gets especially annoying in battles where you can't hurt the enemy that turn, boss battles, and the battles where your stickers are all turned into Sandal stickers that deal fixed 1 damage and are useless against everyone but Kamek. This leaves you with two choices, either waste a sticker or use the closest thing to a skip button, running away and hoping it fails. And because whether the mechanic works or not depends entirely on how the RandomNumberGod is feeling, you can accidentally flee from boss fights. Running away successfully in a boss fight ends up infuriating because not only have you wasted any stickers you used, you have to do the entire battle over.



** Boss fights have a big problem: being {{Puzzle Boss}}es with too much emphasis on "puzzle". Either you don't have the appropriate Thing sticker, making them wipe the floor with you unless you prepared heavily, or you do have the appropriate Thing sticker, which weakens them so heavily that [[CurbStompBattle victory is nigh-guaranteed]], thus making the boss battles very unbalanced: too easy with the right Thing and hair-tearingly difficult without it. Essentially, having skill and strategy to defeat bosses has been replaced with having the right item to win, and can make getting high-level stickers pointless. Also, with the exception of two bosses (one of which doesn't have a Thing weakness at all), there's only one type of Thing that can exploit the weaknesses, which compounds on the GuideDangIt. What makes matters worse is that even if you ''do'' go for a SelfImposedChallenge and try to beat a boss without using their weakness, [[WhatTheHellPlayer the game will basically note that you wasted a number of stickers and brings up that you should have used their weaknesses anyway]].

to:

** Boss fights have a big problem: being {{Puzzle Boss}}es with too much emphasis on "puzzle". Either you don't have the appropriate type Thing sticker, making them wipe the floor with you unless you prepared heavily, or you do have the appropriate Thing sticker, which weakens it and use it, weakening them so heavily that [[CurbStompBattle victory is nigh-guaranteed]], thus making the boss battles very unbalanced: too easy with the right Thing Things and hair-tearingly difficult without it.said Thing. Essentially, having skill and strategy to defeat bosses has been replaced with having the right item to win, and can make getting high-level stickers pointless. Also, with the exception of two bosses (one of which doesn't have a Thing weakness at all), there's only one type of Thing that can exploit the weaknesses, which compounds on the GuideDangIt. What makes matters worse is that even if you ''do'' go for a SelfImposedChallenge and try to beat a boss without using their weakness, [[WhatTheHellPlayer the game will basically note that you wasted a number of stickers and brings up that you should have used their weaknesses anyway]].anyway, curtesy of Kersti]].



* TheyChangedItNowItSucks: Along with ''VideoGame/SuperPaperMario'', it's one of the games in which some fans aren't pleased with the gameplay changes, though this case was worse because what remained of the RPG elements, which were still present in ''Super Paper Mario'', although noticeably toned down, was completely removed, and the minimal story, the severe lack of variety in character designs, especially with NPCs, the gimmicky combat system, the confusing puzzles with Kersti rarely giving suggestions and a humour with an obsession on paper puns, were also hated. Interestingly enough, one of the major motivations for the development team after Miyamoto insisted on no story (or at the very least, minimal story) was to survey Club Nintendo members to see if they liked the story in the previous games. Not even 1% responded that they liked the story, and the response generated led the team to moving in more of the emphasis on paper. However, [[FridgeLogic many have gone on to point out]] the many problems with this survey process, with the biggest offender being that the survey was limited to members of (and who regularly check) Club Nintendo. And considering that ''VideoGame/PaperMario'' has a bit of a PeripheryDemographic to begin with, it's not very surprising that most fans of the series claim to have never heard of this survey even ''existing''. For that matter, it's reasonable to say that people who did do the survey thought it wasn't much more than a joke, considering how ridiculous the answers seem in context. The fact ''Sticker Star''[='s=] surveys [[note]]which players likely would have filled in and more carefully worded in light of the above information[[/note]] were never mentioned in the lead up to ''Color Splash'' further cast doubt on whether ''Super Paper Mario'''s surveys were really the crux of the issue.

to:

* TheyChangedItNowItSucks: Along with ''VideoGame/SuperPaperMario'', it's one of the games in which some fans aren't pleased with the gameplay changes, though this case was worse because what remained of the RPG elements, which were still present in ''Super Paper Mario'', although noticeably toned down, was completely removed, and the minimal story, the severe lack of variety in character designs, especially with NPCs, the gimmicky combat system, the confusing puzzles with Kersti rarely giving suggestions and a humour with an obsession on paper puns, were also hated. Interestingly enough, one of the major motivations for the development team after Miyamoto insisted on no story (or at the very least, minimal story) was to survey Club Nintendo members to see if they liked the story in the previous games. Not even 1% responded that they liked the story, story or that they considered it interesting, and the response generated led the team to moving in more of the emphasis on paper. However, [[FridgeLogic many have gone on to point out]] the many problems with this survey process, with the biggest offender being that the survey was limited to members of (and who regularly check) Club Nintendo. And considering that ''VideoGame/PaperMario'' has a bit of a PeripheryDemographic to begin with, it's not very surprising that most fans of the series claim to have never heard of this survey even ''existing''. For that matter, it's reasonable to say that people who did do the survey thought it wasn't much more than a joke, considering how ridiculous the answers seem in context. The fact ''Sticker Star''[='s=] surveys [[note]]which players likely would have filled in and more carefully worded in light of the above information[[/note]] were never mentioned in the lead up to ''Color Splash'' further cast doubt on whether ''Super Paper Mario'''s surveys were really the crux of the issue.
Is there an issue? Send a MessageReason:
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** Creator/ShigeruMiyamoto may have gotten the game's most noticeable restrictions on characters and story set into stone, saying that this game didn't need a complex story and advising to only use pre-existing characters, which is a good part of what caused people to think that he's anti-story. However, what many people may not realize is that the one responsible for generic Toads being the only recurring friendly species and the paper theme being overemphasized was actually the producer, Kensuke Tanabe, who later stated in an interview that since ''Color Splash'', his team had complete creative control, and that at this point, Miyamoto barely had a role behind the development of the games by now, only coming a couple of times to check the builds and approve them. One more thing to notice is that Miyamoto did play the later build with the stickers and wasn't impressed by it, saying that it was boring, which led the developers to increase the stickers' role, making it part of combat instead of just puzzle solving. Thankfully, more and more people are becoming aware of this as of late, and now one is more likely to point the finger at Tanabe for ''Stickers Star'''s shortcomings, keeping the things that fans disliked in the games after it and not satisfying their demands than Miyamoto.

to:

** Creator/ShigeruMiyamoto may have gotten the game's most noticeable restrictions on characters and story set into stone, saying that this game didn't need a complex story and advising to only use pre-existing characters, which is a good part of what caused people to think that he's anti-story. However, what many people may not realize is that the one responsible for generic Toads being the only recurring friendly species and the paper theme being overemphasized was actually the producer, Kensuke Tanabe, who later stated in an interview that since ''Color Splash'', his team had complete creative control, and that at this point, Miyamoto barely had a role behind the development of the games by now, only coming a couple of times to check the builds and approve them. One more thing to notice is that Miyamoto did play the later build from the spring 2011 with the stickers changing from puzzle-solving items to be the focus of the combat and wasn't impressed by it, saying that it was boring, which led to the developers to increase Things, and Miyamoto focuses a lot on the stickers' role, making it part gameplay, but one of combat instead of just puzzle solving.the major things that people disliked about modern Paper Mario, the gameplay and combat, especially with ''Sticker Star'' and ''Color Splash'', was still kept in despite the criticism from Miyamoto. Thankfully, more and more people are becoming aware of this as of late, and now one is more likely to point the finger at Tanabe for ''Stickers Star'''s shortcomings, keeping the things that fans disliked in the games after it and not satisfying their demands than Miyamoto.
Is there an issue? Send a MessageReason:
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** Creator/ShigeruMiyamoto may have gotten the game's most noticeable restrictions on characters and story set into stone, saying that this game didn't need a complex story and advising to only use pre-existing characters, which is a good part of what caused people to think that he's anti-story. However, what many people may not realize is that the one responsible for generic Toads being the only recurring friendly species and the paper theme being overemphasized was actually the producer, Kensuke Tanabe, who later stated in an interview that since ''Color Splash'', his team had complete creative control, and that at this point, Miyamoto barely had a role behind the development of the games by now, only coming a couple of times to check the builds and approve them. Thankfully, more and more people are becoming aware of this as of late, and now one is more likely to point the finger at Tanabe for ''Stickers Star'''s shortcomings, keeping the things that fans disliked in the games after it and not satisfying their demands than Miyamoto.

to:

** Creator/ShigeruMiyamoto may have gotten the game's most noticeable restrictions on characters and story set into stone, saying that this game didn't need a complex story and advising to only use pre-existing characters, which is a good part of what caused people to think that he's anti-story. However, what many people may not realize is that the one responsible for generic Toads being the only recurring friendly species and the paper theme being overemphasized was actually the producer, Kensuke Tanabe, who later stated in an interview that since ''Color Splash'', his team had complete creative control, and that at this point, Miyamoto barely had a role behind the development of the games by now, only coming a couple of times to check the builds and approve them. One more thing to notice is that Miyamoto did play the later build with the stickers and wasn't impressed by it, saying that it was boring, which led the developers to increase the stickers' role, making it part of combat instead of just puzzle solving. Thankfully, more and more people are becoming aware of this as of late, and now one is more likely to point the finger at Tanabe for ''Stickers Star'''s shortcomings, keeping the things that fans disliked in the games after it and not satisfying their demands than Miyamoto.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: Along with ''VideoGame/SuperPaperMario'', it's one of the games in which some fans aren't pleased with the gameplay changes, though this case was worse because what remained of the RPG elements, which were still present in ''Super Paper Mario'', although noticeably toned down, was completely removed, and the minimal story, the severe lack of variety in character designs, especially with NPCs, the gimmicky combat system, the confusing puzzles and a humour with an obsession on paper, were also hated. Interestingly enough, one of the major motivations for the development team after Miyamoto insisted on no story (or at the very least, minimal story) was to survey Club Nintendo members to see if they liked the story in the previous games. Not even 1% responded that they liked the story, and the response generated led the team to moving in more of the emphasis on paper. However, [[FridgeLogic many have gone on to point out]] the many problems with this survey process, with the biggest offender being that the survey was limited to members of (and who regularly check) Club Nintendo. And considering that ''VideoGame/PaperMario'' has a bit of a PeripheryDemographic to begin with, it's not very surprising that most fans of the series claim to have never heard of this survey even ''existing''. For that matter, it's reasonable to say that people who did do the survey thought it wasn't much more than a joke, considering how ridiculous the answers seem in context. The fact ''Sticker Star''[='s=] surveys [[note]]which players likely would have filled in and more carefully worded in light of the above information[[/note]] were never mentioned in the lead up to ''Color Splash'' further cast doubt on whether ''Super Paper Mario'''s surveys were really the crux of the issue.

to:

* TheyChangedItNowItSucks: Along with ''VideoGame/SuperPaperMario'', it's one of the games in which some fans aren't pleased with the gameplay changes, though this case was worse because what remained of the RPG elements, which were still present in ''Super Paper Mario'', although noticeably toned down, was completely removed, and the minimal story, the severe lack of variety in character designs, especially with NPCs, the gimmicky combat system, the confusing puzzles with Kersti rarely giving suggestions and a humour with an obsession on paper, paper puns, were also hated. Interestingly enough, one of the major motivations for the development team after Miyamoto insisted on no story (or at the very least, minimal story) was to survey Club Nintendo members to see if they liked the story in the previous games. Not even 1% responded that they liked the story, and the response generated led the team to moving in more of the emphasis on paper. However, [[FridgeLogic many have gone on to point out]] the many problems with this survey process, with the biggest offender being that the survey was limited to members of (and who regularly check) Club Nintendo. And considering that ''VideoGame/PaperMario'' has a bit of a PeripheryDemographic to begin with, it's not very surprising that most fans of the series claim to have never heard of this survey even ''existing''. For that matter, it's reasonable to say that people who did do the survey thought it wasn't much more than a joke, considering how ridiculous the answers seem in context. The fact ''Sticker Star''[='s=] surveys [[note]]which players likely would have filled in and more carefully worded in light of the above information[[/note]] were never mentioned in the lead up to ''Color Splash'' further cast doubt on whether ''Super Paper Mario'''s surveys were really the crux of the issue.
Is there an issue? Send a MessageReason:
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* CriticalBacklash: Has been seeing this more over time. While many would agree ''Sticker Star'' is the weakest title in the series, some people feel the hostile reception to it is overly exaggerated as the game has good ideas and qualities that are paired with notable problems and design choices. These people often feel the game is just [[SoOkayItsAverage alright]] and wouldn't receive the amount of hate it gets if it didn't influence [[VideoGame/PaperMarioColorSplash future]] [[VideoGame/PaperMarioTheOrigamiKing titles.]]

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* CriticalBacklash: Has been seeing this more over time. While many would agree ''Sticker Star'' is the weakest title in the series, some people feel the hostile reception to it is overly exaggerated as the game has good ideas and qualities that are paired with notable problems and questionable design choices.choices that overshadow them. These people often feel the game is just [[SoOkayItsAverage alright]] and wouldn't receive the amount of hate it gets if it didn't influence [[VideoGame/PaperMarioColorSplash future]] [[VideoGame/PaperMarioTheOrigamiKing titles.]]



* FranchiseOriginalSin: The "inventory items as attacks" concept that the despised Stickers use can actually be traced back to a game in the other ''Mario'' RPG series, ''VideoGame/MarioAndLuigiPartnersInTime''. However, its Bros. Item system isn't nearly as hated because that game still allows you to use basic Jump and Hammer attacks to save items for later, they can sometimes be dropped by defeated enemies other than just finding them in blocks throught the game or buyable in shops and the inventory limit is much more generous (99 for each item).

to:

* FranchiseOriginalSin: The "inventory items as attacks" concept that the despised Stickers use can actually be traced back to a game in the other ''Mario'' RPG series, ''VideoGame/MarioAndLuigiPartnersInTime''. However, its Bros. Item system system, while receiving a mixed reception itself, isn't nearly as hated because that game still allows you to use basic Jump and Hammer attacks to save items for later, they can sometimes be dropped by defeated enemies and are buyable in shops other than just finding them in blocks throught through the game or buyable in shops and the inventory limit is much more generous (99 for each item).



* HilariousInHindsight: Before this game was released, people were making jokes about how Mario would be the final boss, because Bowser was in the first game, a possessed Peach was in the second game, and [[spoiler:a possessed Luigi]] was in the third game, therefore making Mario the only main character of the series not to get this role. In ''VideoGame/MarioAndLuigiDreamTeam'', Mario ''is'' a boss -- one of the first boss fights in the game.

to:

* HilariousInHindsight: Before this game was released, people were making jokes about how Mario would be the final boss, because Bowser was in the first game, a possessed Peach was in the second game, and [[spoiler:a possessed Luigi]] was in the third game, therefore making Mario the only main character of the series not to get this role. In ''VideoGame/MarioAndLuigiDreamTeam'', Mario ''is'' a boss (not the real Mario, but an evil copy of him created by the antagonist) -- one of the first boss fights in the game.



** Creator/ShigeruMiyamoto may have gotten the game's most noticeable restrictions on characters and story set into stone, saying that this game didn't need a complex story and advising to only use pre-existing characters, which is a good part of what caused people to think that he's anti-story. However, what many people may not realize is that the one responsible for generic Toads being the only recurring friendly species and the paper theme being overemphasized was actually the producer, Kensuke Tanabe, who later stated in an interview that since ''Color Splash'', his team had complete creative control, and that at this point, Miyamoto barely had a role behind the development of the games by now, just coming a couple of times to check the builds and approve them. Thankfully, more and more people are becoming aware of this as of late, and now one is more likely to point the finger at Tanabe for the game's shortcomings than Miyamoto.

to:

** Creator/ShigeruMiyamoto may have gotten the game's most noticeable restrictions on characters and story set into stone, saying that this game didn't need a complex story and advising to only use pre-existing characters, which is a good part of what caused people to think that he's anti-story. However, what many people may not realize is that the one responsible for generic Toads being the only recurring friendly species and the paper theme being overemphasized was actually the producer, Kensuke Tanabe, who later stated in an interview that since ''Color Splash'', his team had complete creative control, and that at this point, Miyamoto barely had a role behind the development of the games by now, just only coming a couple of times to check the builds and approve them. Thankfully, more and more people are becoming aware of this as of late, and now one is more likely to point the finger at Tanabe for ''Stickers Star'''s shortcomings, keeping the game's shortcomings things that fans disliked in the games after it and not satisfying their demands than Miyamoto.



* TheScrappy: Kersti is widely considered to be the worst partner character in the Paper Mario series, with some going as far as to call her the worst character overall. This is due to the fact that she's a [[{{Jerkass}} jerk most of the time,]] constantly belittling Mario (and by extension the player) for things that aren't his fault, or for solving problems in a way she didn't like. Furthermore, despite being your ExpositionFairy, the banter with her almost never actually gives helpful hints, even in situations where [[GuideDangIt the player could really use them]]. If you manage to defeat a boss without using it's intended weakness, she'll call you out for not doing things the "correct" way, which given how rarely she actually helps, doesn't exactly make her any more endearing. Not helping matters is she's also an UngratefulBastard most of time, immediately yelling at Mario and insulting him for being slow as soon as he rescues her from being kidnapped, and being more worried over him losing/wasting his stickers rather than his well-being, leaving a sour taste even for players who tolerated her up to that point.

to:

* TheScrappy: Kersti is widely considered to be the worst partner character in the Paper Mario series, with some going as far as to call her the worst character overall. This is due to the fact that she's a [[{{Jerkass}} jerk most of the time,]] constantly belittling and yelling at Mario (and by extension the player) for things that aren't his fault, or for solving problems in a way she didn't like. Furthermore, despite being your ExpositionFairy, the banter with her almost never actually gives helpful hints, even in situations where [[GuideDangIt the player could really use them]]. If you manage to defeat a boss without using it's intended weakness, she'll call you out for not doing things the "correct" way, which given how rarely she actually helps, doesn't exactly make her any more endearing. Not helping matters is she's also an UngratefulBastard most of time, immediately yelling at Mario and insulting him for being slow taking so long as soon as he rescues her from being kidnapped, and being more worried over him losing/wasting his stickers rather than his well-being, leaving a sour bad taste in players' mouth, even for players those who tolerated her up to that point.



** Oddly enough, basic combat has become this. Due to removing experience points and levels, most battles do not offer a real reward and as a result, feel like {{padding}}. Battles can offer you coins, and occasionally health and stickers, but you find the latter two in the levels themselves usually and you can find the former at the end of every level. Also, there's a limited amount of stickers that you can carry, and fleeing can fail randomly, especially when Mario has low HP, which causes him to lose his turn and punishes the player for taking part in battles. All of this results in making battles a chore and pretty much useless.

to:

** Oddly enough, basic combat has become this. Due to removing experience points and levels, most battles do not offer a real reward and as a result, feel like {{padding}}. Battles can offer you coins, and occasionally health and stickers, but you find the latter two in the levels themselves usually and you can find the former at the end of every level. Also, there's a limited amount of stickers that you can carry, and fleeing can fail randomly, especially when Mario has low HP, which causes him to lose his turn and punishes the player for taking part in battles. All of this results in making battles a chore and pretty much useless.



** Boss fights have a big problem: being {{Puzzle Boss}}es with too much emphasis on "puzzle". Either you don't have the appropriate Thing sticker, making them wipe the floor with you unless you prepared heavily, or you do have the appropriate Thing sticker, which weakens them so heavily that [[CurbStompBattle victory is nigh-guaranteed]], thus making the boss battle very umbalanced: too easy with the right Thing and very difficult without it. Essentially, having skill and strategy to defeat bosses has been replaced with having the right item to win, and can make getting high-level stickers pointless. Also, with the exception of two bosses (one of which doesn't have a Thing weakness at all), there's only one type of Thing that can exploit the weaknesses, which compounds on the GuideDangIt. What makes matters worse is that even if you ''do'' go for a SelfImposedChallenge and try to beat a boss without using their weakness, [[WhatTheHellPlayer the game will basically note that you wasted a number of stickers and brings up that you should have used their weaknesses anyway]].

to:

** Boss fights have a big problem: being {{Puzzle Boss}}es with too much emphasis on "puzzle". Either you don't have the appropriate Thing sticker, making them wipe the floor with you unless you prepared heavily, or you do have the appropriate Thing sticker, which weakens them so heavily that [[CurbStompBattle victory is nigh-guaranteed]], thus making the boss battle battles very umbalanced: unbalanced: too easy with the right Thing and very hair-tearingly difficult without it. Essentially, having skill and strategy to defeat bosses has been replaced with having the right item to win, and can make getting high-level stickers pointless. Also, with the exception of two bosses (one of which doesn't have a Thing weakness at all), there's only one type of Thing that can exploit the weaknesses, which compounds on the GuideDangIt. What makes matters worse is that even if you ''do'' go for a SelfImposedChallenge and try to beat a boss without using their weakness, [[WhatTheHellPlayer the game will basically note that you wasted a number of stickers and brings up that you should have used their weaknesses anyway]].



* {{Sequelitis}}: ''Sticker Star'' is widely seen as the weakest of the series, due to its revamped, overly simplified ''and'' overwhelmingly obtuse battle system, ExcusePlot, {{Flat Character}}s, generic locations, GuideDangIt puzzles, and several other reasons.

to:

* {{Sequelitis}}: ''Sticker Star'' is widely seen as the weakest of the series, due to its revamped, overly simplified ''and'' overwhelmingly obtuse battle system, ExcusePlot, {{Flat Character}}s, generic locations, GuideDangIt unoriginal character designs,GuideDangIt puzzles, and several other reasons.



** Kamek, especially the last fight against him. He transforms all of your stickers into flip-flops, so you better take note about which sticker was what, lest you use up some really valuable ones here. The first fight's not too bad, since he's alone. Come the second time, where he creates two clones of himself to ensure you need to get three sticker slots from the Battle Spin, can change altitude so ''no'' attack will hit, and will make a random sticker of yours disappear.

to:

** Kamek, especially the last fight against him. He transforms all of your stickers into flip-flops, Sandal stickers, so you better take note about which sticker was what, lest you use up some really valuable ones here. The first fight's not too bad, since he's alone. Come the second time, where he creates two clones of himself to ensure you need to get three sticker slots from the Battle Spin, can change altitude so ''no'' attack will hit, and will make a random sticker of yours disappear.



* TheyChangedItNowItSucks: Along with ''VideoGame/SuperPaperMario'', it's one of the games in which some fans aren't pleased with the gameplay changes, though this case was worse because the RPG elements, which were present in ''Super Paper Mario'', although noticeably toned down, was completely absent, and the minimal story, the severe lack of variety in character designs, especially with NPCs, the gimmicky combat system and a bad humour with an obsession over paper, were also hated. Interestingly enough, one of the major motivations for the development team after Miyamoto insisted on no story (or at the very least, minimal story) was to survey Club Nintendo members to see if they liked the story in the previous games. Not even 1% responded that they liked the story, and the response generated led the team to moving in more of the emphasis on paper. However, [[FridgeLogic many have gone on to point out]] the many problems with this survey process, with the biggest offender being that the survey was limited to members of (and who regularly check) Club Nintendo. And considering that ''VideoGame/PaperMario'' has a bit of a PeripheryDemographic to begin with, it's not very surprising that most fans of the series claim to have never heard of this survey even ''existing''. For that matter, it's reasonable to say that people who did do the survey thought it wasn't much more than a joke, considering how ridiculous the answers seem in context. The fact ''Sticker Star''[='s=] surveys [[note]]which players likely would have filled in and more carefully worded in light of the above information[[/note]] were never mentioned in the lead up to ''Color Splash'' further cast doubt on whether ''Super Paper Mario'''s surveys were really the crux of the issue.

to:

* TheyChangedItNowItSucks: Along with ''VideoGame/SuperPaperMario'', it's one of the games in which some fans aren't pleased with the gameplay changes, though this case was worse because what remained of the RPG elements, which were still present in ''Super Paper Mario'', although noticeably toned down, was completely absent, removed, and the minimal story, the severe lack of variety in character designs, especially with NPCs, the gimmicky combat system system, the confusing puzzles and a bad humour with an obsession over on paper, were also hated. Interestingly enough, one of the major motivations for the development team after Miyamoto insisted on no story (or at the very least, minimal story) was to survey Club Nintendo members to see if they liked the story in the previous games. Not even 1% responded that they liked the story, and the response generated led the team to moving in more of the emphasis on paper. However, [[FridgeLogic many have gone on to point out]] the many problems with this survey process, with the biggest offender being that the survey was limited to members of (and who regularly check) Club Nintendo. And considering that ''VideoGame/PaperMario'' has a bit of a PeripheryDemographic to begin with, it's not very surprising that most fans of the series claim to have never heard of this survey even ''existing''. For that matter, it's reasonable to say that people who did do the survey thought it wasn't much more than a joke, considering how ridiculous the answers seem in context. The fact ''Sticker Star''[='s=] surveys [[note]]which players likely would have filled in and more carefully worded in light of the above information[[/note]] were never mentioned in the lead up to ''Color Splash'' further cast doubt on whether ''Super Paper Mario'''s surveys were really the crux of the issue.
Is there an issue? Send a MessageReason:
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** In combination with the two examples above, there is no option to skip your turn. This gets especially annoying in battles where you can't hurt the enemy that turn, boss battles, and the battles where your stickers are all turned into Sandal stickers. This leaves you with two choices, either waste a sticker or use the closest thing to a skip button, running away and hoping it fails. And because whether the mechanic works or not depends entirely on how the RandomNumberGod is feeling, you can accidentally flee from boss fights. Running away successfully in a boss fight ends up infuriating because not only have you wasted any stickers you used, you have to do the entire battle over.

to:

** In combination with the two examples above, there is no option to skip your turn. This gets especially annoying in battles where you can't hurt the enemy that turn, boss battles, and the battles where your stickers are all turned into Sandal stickers.stickers that deal fixed 1 damage and are useless against everyone but Kamek. This leaves you with two choices, either waste a sticker or use the closest thing to a skip button, running away and hoping it fails. And because whether the mechanic works or not depends entirely on how the RandomNumberGod is feeling, you can accidentally flee from boss fights. Running away successfully in a boss fight ends up infuriating because not only have you wasted any stickers you used, you have to do the entire battle over.



** Boss fights have a big problem: being {{Puzzle Boss}}es with too much emphasis on "puzzle". Either you don't have the appropriate Thing sticker, making them wipe the floor with you unless you prepared heavily, or you do have the appropriate Thing sticker, which weakens them so heavily that [[CurbStompBattle victory is nigh-guaranteed]]. Essentially, having skill and strategy to defeat bosses has been replaced with having the right item to win, and can make getting high-level stickers pointless. Also, with the exception of two bosses (one of which doesn't have a Thing weakness at all), there's only one type of Thing that can exploit the weaknesses, which compounds on the GuideDangIt. What makes matters worse is that even if you ''do'' go for a SelfImposedChallenge and try to beat a boss without using their weakness, [[WhatTheHellPlayer the game will basically note that you wasted a number of stickers and brings up that you should have used their weaknesses anyway]].

to:

** Boss fights have a big problem: being {{Puzzle Boss}}es with too much emphasis on "puzzle". Either you don't have the appropriate Thing sticker, making them wipe the floor with you unless you prepared heavily, or you do have the appropriate Thing sticker, which weakens them so heavily that [[CurbStompBattle victory is nigh-guaranteed]].nigh-guaranteed]], thus making the boss battle very umbalanced: too easy with the right Thing and very difficult without it. Essentially, having skill and strategy to defeat bosses has been replaced with having the right item to win, and can make getting high-level stickers pointless. Also, with the exception of two bosses (one of which doesn't have a Thing weakness at all), there's only one type of Thing that can exploit the weaknesses, which compounds on the GuideDangIt. What makes matters worse is that even if you ''do'' go for a SelfImposedChallenge and try to beat a boss without using their weakness, [[WhatTheHellPlayer the game will basically note that you wasted a number of stickers and brings up that you should have used their weaknesses anyway]].



* SoOkayItsAverage: Many elements of the game, including the dumbed-down gameplay, the [[{{Pun}} paper-thin]] characterization, the "have the right item on you or die" mechanics behind most of the bosses, a grand total of one new character, and the handling of Bowser's characterization (or lack thereof) add up to the response from those who don't hate the game being a resounding "meh." This wouldn't otherwise be notable if it weren't an installment in the highly acclaimed ''Paper Mario'' series. Overall, those who don't hate the game consider it okay when judged on its own, but it [[ToughActToFollow does not fill the shoes of]] the first three games.

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* SoOkayItsAverage: Many elements of the game, including the dumbed-down gameplay, the [[{{Pun}} paper-thin]] characterization, the "have the right item on you or die" mechanics behind most of the bosses, a grand total of one new character, and the handling of Bowser's characterization (or lack thereof) add up to the response from those who don't hate the game being a resounding "meh." This wouldn't otherwise be notable if it weren't an installment in the highly acclaimed ''Paper Mario'' series. Overall, those who don't hate the game consider it okay when judged on its own, but it [[ToughActToFollow does not fill the shoes of]] the first three games.games, escpecially the second one.



* TheyChangedItNowItSucks: Along with ''VideoGame/SuperPaperMario'', it's one of the games in which some fans aren't pleased with the gameplay changes. Interestingly enough, one of the major motivations for the development team after Miyamoto insisted on no story (or at the very least, minimal story) was to survey Club Nintendo members to see if they liked the story in the previous games. Not even 1% responded that they liked the story, and the response generated led the team to moving in more of the emphasis on paper. However, [[FridgeLogic many have gone on to point out]] the many problems with this survey process, with the biggest offender being that the survey was limited to members of (and who regularly check) Club Nintendo. And considering that ''VideoGame/PaperMario'' has a bit of a PeripheryDemographic to begin with, it's not very surprising that most fans of the series claim to have never heard of this survey even ''existing''. For that matter, it's reasonable to say that people who did do the survey thought it wasn't much more than a joke, considering how ridiculous the answers seem in context. The fact ''Sticker Star''[='s=] surveys [[note]]which players likely would have filled in and more carefully worded in light of the above information[[/note]] were never mentioned in the lead up to ''Color Splash'' further cast doubt on whether ''Super Paper Mario'''s surveys were really the crux of the issue.

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* TheyChangedItNowItSucks: Along with ''VideoGame/SuperPaperMario'', it's one of the games in which some fans aren't pleased with the gameplay changes.changes, though this case was worse because the RPG elements, which were present in ''Super Paper Mario'', although noticeably toned down, was completely absent, and the minimal story, the severe lack of variety in character designs, especially with NPCs, the gimmicky combat system and a bad humour with an obsession over paper, were also hated. Interestingly enough, one of the major motivations for the development team after Miyamoto insisted on no story (or at the very least, minimal story) was to survey Club Nintendo members to see if they liked the story in the previous games. Not even 1% responded that they liked the story, and the response generated led the team to moving in more of the emphasis on paper. However, [[FridgeLogic many have gone on to point out]] the many problems with this survey process, with the biggest offender being that the survey was limited to members of (and who regularly check) Club Nintendo. And considering that ''VideoGame/PaperMario'' has a bit of a PeripheryDemographic to begin with, it's not very surprising that most fans of the series claim to have never heard of this survey even ''existing''. For that matter, it's reasonable to say that people who did do the survey thought it wasn't much more than a joke, considering how ridiculous the answers seem in context. The fact ''Sticker Star''[='s=] surveys [[note]]which players likely would have filled in and more carefully worded in light of the above information[[/note]] were never mentioned in the lead up to ''Color Splash'' further cast doubt on whether ''Super Paper Mario'''s surveys were really the crux of the issue.

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Fan Myopia. A snowman's plight over its own ephemeral nature is pretty much a cliché in works where Snowlems appear. In fact, it's what drives the plot of a famous 1969 Christmas special.


* HilariousInHindsight:
** Before this game was released, people were making jokes about how Mario would be the final boss, because Bowser was in the first game, a possessed Peach was in the second game, and [[spoiler:a possessed Luigi]] was in the third game, therefore making Mario the only main character of the series not to get this role. In ''VideoGame/MarioAndLuigiDreamTeam'', Mario ''is'' a boss -- one of the first boss fights in the game.
** [[spoiler:Mizzter Blizzard, who despairs over the inevitability of melting once winter is over,]] is essentially Olaf from ''WesternAnimation/Frozen2013'' if he was PlayedForDrama rather than laughs.

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* HilariousInHindsight:
**
HilariousInHindsight: Before this game was released, people were making jokes about how Mario would be the final boss, because Bowser was in the first game, a possessed Peach was in the second game, and [[spoiler:a possessed Luigi]] was in the third game, therefore making Mario the only main character of the series not to get this role. In ''VideoGame/MarioAndLuigiDreamTeam'', Mario ''is'' a boss -- one of the first boss fights in the game.
** [[spoiler:Mizzter Blizzard, who despairs over the inevitability of melting once winter is over,]] is essentially Olaf from ''WesternAnimation/Frozen2013'' if he was PlayedForDrama rather than laughs.
game.
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* FranchiseOriginalSin: The "inventory items as attacks" concept that the despised Stickers use can actually be traced back to a game in the other ''Mario'' RPG series, ''VideoGame/MarioAndLuigiPartnersInTime''. However, its Bros. Item system isn't nearly as hated because that game still allows you to use basic Jump and Hammer attacks to save items for later, and the inventory limit is much more generous (99 for each item).

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* FranchiseOriginalSin: The "inventory items as attacks" concept that the despised Stickers use can actually be traced back to a game in the other ''Mario'' RPG series, ''VideoGame/MarioAndLuigiPartnersInTime''. However, its Bros. Item system isn't nearly as hated because that game still allows you to use basic Jump and Hammer attacks to save items for later, they can sometimes be dropped by defeated enemies other than just finding them in blocks throught the game or buyable in shops and the inventory limit is much more generous (99 for each item).



** Creator/ShigeruMiyamoto may have gotten the game's most noticeable restrictions on characters and story set into stone. However, what many people may not realize is that the one responsible for generic Toads being the only recurring friendly species and the paper theme being overemphasized was actually the producer, Kensuke Tanabe. Thankfully, more and more people are becoming aware of this as of late, and now one is more likely to point the finger at Tanabe for the game's shortcomings than Miyamoto.

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** Creator/ShigeruMiyamoto may have gotten the game's most noticeable restrictions on characters and story set into stone. stone, saying that this game didn't need a complex story and advising to only use pre-existing characters, which is a good part of what caused people to think that he's anti-story. However, what many people may not realize is that the one responsible for generic Toads being the only recurring friendly species and the paper theme being overemphasized was actually the producer, Kensuke Tanabe.Tanabe, who later stated in an interview that since ''Color Splash'', his team had complete creative control, and that at this point, Miyamoto barely had a role behind the development of the games by now, just coming a couple of times to check the builds and approve them. Thankfully, more and more people are becoming aware of this as of late, and now one is more likely to point the finger at Tanabe for the game's shortcomings than Miyamoto.



** Oddly enough, basic combat has become this. Due to removing experience points and levels, most battles do not offer a real reward and as a result, feel like {{padding}}. Battles can offer you money, and occasionally health and stickers, but you find the latter two in the levels themselves usually and you can find the former at the end of every level.

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** Oddly enough, basic combat has become this. Due to removing experience points and levels, most battles do not offer a real reward and as a result, feel like {{padding}}. Battles can offer you money, coins, and occasionally health and stickers, but you find the latter two in the levels themselves usually and you can find the former at the end of every level.level. Also, there's a limited amount of stickers that you can carry, and fleeing can fail randomly, especially when Mario has low HP, which causes him to lose his turn and punishes the player for taking part in battles. All of this results in making battles a chore and pretty much useless.
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* {{Sequelitis}}: ''Sticker Star'' is widely seen as the weakest of the series, due to its revamped, overly simplified battle system and ExcusePlot, {{Flat Character}}s, generic locations, GuideDangIt puzzles, and several other reasons.

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* {{Sequelitis}}: ''Sticker Star'' is widely seen as the weakest of the series, due to its revamped, overly simplified ''and'' overwhelmingly obtuse battle system and system, ExcusePlot, {{Flat Character}}s, generic locations, GuideDangIt puzzles, and several other reasons.
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* TheScrappy: Kersti is widely considered to be the worst partner character in the Paper Mario series, with some going as far as to call her the worst character overall. This is due to the fact that she's a [[{{Jerkass}} jerk most of the time,]] constantly belittling Mario (and by extension the player) for things that aren't his fault, or for solving problems in a way she didn't like. Furthermore, despite being your ExpositionFairy, the banter with her almost never actually gives helpful hints, even in situations where [[GuideDangIt the player could really use them]]. If you manage to defeat a boss without using it's intended weakness, she'll call you out for not doing things the "correct" way, which given how rarely she actually helps, doesn't exactly make her any more endearing.

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* TheScrappy: Kersti is widely considered to be the worst partner character in the Paper Mario series, with some going as far as to call her the worst character overall. This is due to the fact that she's a [[{{Jerkass}} jerk most of the time,]] constantly belittling Mario (and by extension the player) for things that aren't his fault, or for solving problems in a way she didn't like. Furthermore, despite being your ExpositionFairy, the banter with her almost never actually gives helpful hints, even in situations where [[GuideDangIt the player could really use them]]. If you manage to defeat a boss without using it's intended weakness, she'll call you out for not doing things the "correct" way, which given how rarely she actually helps, doesn't exactly make her any more endearing. Not helping matters is she's also an UngratefulBastard most of time, immediately yelling at Mario and insulting him for being slow as soon as he rescues her from being kidnapped, and being more worried over him losing/wasting his stickers rather than his well-being, leaving a sour taste even for players who tolerated her up to that point.
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** The Frog Suit, on the other hand, doesn't apply Iron to your jumps, but boosts ''all'' damage done that turn - ''even from Thing Stickers.'' Combine this with the Crumpled status, which causes affected enemies to take double damage and is easily spread through [[BoringButPractical POW Block stickers]], and the [[StatusBuff Boom Box Thing]], and let the destruction begin.

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** The Frog Suit, on the other hand, doesn't apply Iron to your jumps, but boosts ''all'' damage done that turn - -- ''even from Thing Stickers.'' Combine this with the Crumpled status, which causes affected enemies to take double damage and is easily spread through [[BoringButPractical POW Block stickers]], and the [[StatusBuff Boom Box Thing]], and let the destruction begin.



** POW Blocks are another way to make bosses, and most Mook fights, [[OffTheRails super easy]]. Like the other examples, its shtick - the [[StatusEffects Crumpled status]] - makes grounded enemies (which every boss is) into spikeless sitting ducks and causes them to take double damage. The best part is that POW Blocks are fairly common and easily bought in bulk, and it's also a bonus on the Battle Spin, meaning you always have access to one if you're good.

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** POW Blocks are another way to make bosses, and most Mook fights, [[OffTheRails super easy]]. Like the other examples, its shtick - -- the [[StatusEffects Crumpled status]] - -- makes grounded enemies (which every boss is) into spikeless sitting ducks and causes them to take double damage. The best part is that POW Blocks are fairly common and easily bought in bulk, and it's also a bonus on the Battle Spin, meaning you always have access to one if you're good.



** Before this game was released, people were making jokes about how Mario would be the final boss, because Bowser was in the first game, a possessed Peach was in the second game, and [[spoiler:a possessed Luigi]] was in the third game, therefore making Mario the only main character of the series not to get this role. In ''VideoGame/MarioAndLuigiDreamTeam'', Mario ''is'' a boss - one of the first boss fights in the game.

to:

** Before this game was released, people were making jokes about how Mario would be the final boss, because Bowser was in the first game, a possessed Peach was in the second game, and [[spoiler:a possessed Luigi]] was in the third game, therefore making Mario the only main character of the series not to get this role. In ''VideoGame/MarioAndLuigiDreamTeam'', Mario ''is'' a boss - -- one of the first boss fights in the game.
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* HarsherInHindsight: Given how this game, ''Paper Jam'' and ''Color Splash'' made use of generic Toad [=NPCs=] instead of the more colorful casts of the previous games or any other friendly mainline species, fans of the older games and others who aren’t Toad fans criticized the newer games about their overuse, if not making memes about the whole situation. In ''The Origami King'', [[spoiler:King Olly takes the dislike of Toads a step much further, seeing the "scrawlings" on his body by his Toad creator as grounds for a FinalSolution.]]

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* HarsherInHindsight: Given how this game, ''Paper Jam'' Jam'', and ''Color Splash'' made use of generic Toad [=NPCs=] instead of the more colorful casts of the previous games or any other friendly mainline species, fans of the older games and others who aren’t aren't Toad fans criticized the newer games about their overuse, if not making memes about the whole situation. In ''The Origami King'', [[spoiler:King Olly takes the dislike of Toads a step much further, seeing the "scrawlings" on his body by his Toad creator as grounds for a FinalSolution.]]FinalSolution]].

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* GoddamnedBoss: While Tower Power Pokey isn't a particularly hard boss when equipped with the Bat Thing, two factors make it one of the most annoying bosses in the entire ''Mario'' series. One, it's a DamageSpongeBoss, so even when its HP has been sliced apart by the Bat Thing, Tower Power Pokey will still take a while before it fully goes down. Two, the fight runs on ViolationOfCommonSense, as while Pokeys are normally immune to jump attacks and have to be struck with a hammer, Tower Power Pokey is weak to jump attacks and resists hammer attacks, leading to it being one of the most [[GuideDangIt confusingly-designed bosses]] in the series.



** The Giant Cheep Cheep at Surfshine Harbor. It starts off easy, but then the Cheep Cheep dives into the water and recovers ''all'' its health and remains in the water. At this point, you ''must'' use the Fishhook Thing (which happens to be decently well-hidden) to reel it out. Then, the Cheep Cheep will start puffing up until it pops and kills itself, killing you too if you don't have armor.



** The Giant Cheep Cheep at Surfshine Harbor. It starts off easy, but then the Cheep Cheep dives into the water and recovers ALL its health and remains in the water. At this point, you ''must'' use the Fishhook Thing (which happens to be decently well-hidden) to reel it out. Then, the Cheep Cheep will start puffing up until it pops and kills itself, killing you too if you don't have armor.

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