History YMMV / PaperMarioStickerStar

6th May '16 7:48:38 PM DarkChirano
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* Misblamed: Creator/ShigeruMiyamoto may have gotten the game's most noticeable restrictions on characters and story set into stone. However, what many people may not realize is that the one responsible for generic Toads being the only recurring friendly species and the paper theme being overemphasized to the exclusion of story was actually the producer, Kensuke Tanabe.

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* Misblamed: {{Misblamed}}: Creator/ShigeruMiyamoto may have gotten the game's most noticeable restrictions on characters and story set into stone. However, what many people may not realize is that the one responsible for generic Toads being the only recurring friendly species and the paper theme being overemphasized to the exclusion of story was actually the producer, Kensuke Tanabe.
6th May '16 7:46:56 PM DarkChirano
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* Misblamed: Creator/ShigeruMiyamoto may have gotten the game's most noticeable restrictions on characters and story set into stone. However, what many people may not realize is that the one responsible for generic Toads being the only recurring friendly species and the paper theme being overemphasized to the exclusion of story was actually the producer, Kensuke Tanabe.
6th May '16 5:15:45 PM falsefortuneteller
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*** For that matter, it's reasonable to say that people who did do the survey thought it wasn't much more than a joke, considering how ridiculous the answer seems in context.
24th Apr '16 10:39:01 AM Customer
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* GuideDangIt: The most common complaint about this game is that figuring out what Things do what and where to find them isn't easy. (Missed the Lightbulb in Yoshi Sphinx? Or any plot-related Thing for that matter? ''God help you'' trying to even figure out what ''world'' the Thing is in.) The game discourages trial and error because of how much space Things take in your inventory, the fact that they go away once they're used, and the fact that it costs good money to be able to re-use them.
** It can be really hard to figure out where the fourth Wiggler segment is supposed to be before it's marked on the map, unless you find it from the get-go.
** How to get to the Comet Piece in Tree Branch Trail is fairly non-obvious.
** The "hint system" is all over the place, ranging from helpful to practically useless. For example, when you have three Wiggler segments and are looking for the fourth, Kersti will never say anything other than "[[CaptainObvious You should get the fourth Wiggler piece!]]"
** All in all, this game is an example of taking a ViewersAreGeniuses teaching method to an unwise extreme, as well as why just outright telling the player the info they need [[TropesAreTools isn't necessarily a bad thing.]]
18th Mar '16 3:35:32 PM bwburke94
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** [[TheyWastedAPerfectlyGoodCharacter Characterization issues]] aside, the decision to make Bowser the BigBad once again. Some fans are happy to see Mario's classic nemesis take up the position again, while others were hoping for a new villain similar to fan-favorites like [[spoiler:[[VideoGame/PaperMarioTheThousandYearDoor the Shadow Queen]] and [[VideoGame/SuperPaperMario Dimentio]].]]

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** [[TheyWastedAPerfectlyGoodCharacter Characterization issues]] aside, the decision to make Bowser the BigBad once again. Some fans are happy to see Mario's classic nemesis take up the position again, while others were hoping for a new villain similar to fan-favorites like [[spoiler:[[VideoGame/PaperMarioTheThousandYearDoor the Shadow Queen]] and [[VideoGame/SuperPaperMario Dimentio]].]]old fan favorites.



** Before this game was released, people were making jokes about how Mario would be the final boss, because [[spoiler:Bowser was]] in the first game, [[spoiler:a possessed Peach]] was in the second game, and [[spoiler:a possessed Luigi]] was in the third game, therefore making Mario the only main character of the series not to get this role. In ''VideoGame/MarioAndLuigiDreamTeam'', Mario ''is'' a boss - one of the first boss fights in the game.

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** Before this game was released, people were making jokes about how Mario would be the final boss, because [[spoiler:Bowser was]] Bowser was in the first game, [[spoiler:a a possessed Peach]] Peach was in the second game, and [[spoiler:a possessed Luigi]] was in the third game, therefore making Mario the only main character of the series not to get this role. In ''VideoGame/MarioAndLuigiDreamTeam'', Mario ''is'' a boss - one of the first boss fights in the game.
7th Mar '16 6:27:17 AM Fighteer
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7th Mar '16 6:25:18 AM system
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7th Mar '16 6:24:48 AM Fighteer
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* AmericansHateTingle: As the ''Franchise/PaperMario'' franchise is [[GermansLoveDavidHasselhoff usually for more popular overseas]] ''Sticker Star'' was actually the best selling title in Japan (though presumably due to being [[Nintendo3DS on a portable device rather than on a console]], rather than ValuesDissonance or anything), but was the worst performing ''Franchise/PaperMario'' in North America title since the [[VideoGame/PaperMario64 the first]] ''[[VideoGame/PaperMario64 Paper Mario]]''. (and even then, it was at least an AcclaimedFlop due to being near the end of the Nintendo64's lifespan.)
* SugarWiki/AwesomeMusic: See AwesomeMusic.PaperMario. Every track is a lovingly written, appropriate, and above all else jazzy track, though fans who don't care for jazz may be alienated.
* BigLippedAlligatorMoment: [[spoiler:Birdo appearing in a swing in World 4 and giving you the Goat after serenading Mario. Seriously.]]
* BrokenBase: Many fans are '''not''' happy at the changes made in ''Sticker Star'', such as the consumable item based battle system and the removal of badges, Star Power, and partners. Some are happy it's not ''VideoGame/SuperPaperMario''.
** [[TheyWastedAPerfectlyGoodCharacter Characterization issues]] aside, the decision to make Bowser the BigBad once again. Some fans are happy to see Mario's classic nemesis take up the position again, while others were hoping for a new villain similar to fan-favorites like [[spoiler:[[VideoGame/PaperMarioTheThousandYearDoor the Shadow Queen]] and [[VideoGame/SuperPaperMario Dimentio]].]]
* CriticalBacklash: When you view this game on its own merits (not comparing it with the previous three games), it can be an enjoyable Metroidvania experience if you choose to put certain gameplay issues aside.
* CriticalDissonance: ''Sticker Star'' has gotten SoOkayItsAverage scores from most critics, which is certainly different from the outright negative reaction from fans.
* EnsembleDarkhorse: Mariachi Shy Guys and Gooper Blooper for the music theming behind them and being plain hilarious, and [[spoiler:Mizzter Blizzard]] for being a TragicMonster and having more characterization than anyone else in the game.
%%** The Goat and Turkey stickers.
* FandomHeresy: Whatever you do, don't admit that you actually like this game- you will be swiftly reprimanded by fans of the first three games.
* GuideDangIt: The most common complaint about this game is that figuring out what Things do what and where to find them isn't easy. (Missed the Lightbulb in Yoshi Sphinx? Or any plot-related Thing for that matter? ''God help you'' trying to even figure out what ''world'' the Thing is in.) The game discourages trial and error because of how much space Things take in your inventory, the fact that they go away once they're used, and the fact that it costs good money to be able to re-use them.
** It can be really hard to figure out where the fourth Wiggler segment is supposed to be before it's marked on the map, unless you find it from the get-go.
** How to get to the Comet Piece in Tree Branch Trail is fairly non-obvious.
** The "hint system" is all over the place, ranging from helpful to practically useless. For example, when you have three Wiggler segments and are looking for the fourth, Kersti will never say anything other than "[[CaptainObvious You should get the fourth Wiggler piece!]]"
** All in all, this game is an example of taking a ViewersAreGeniuses teaching method to an unwise extreme, as well as why just outright telling the player the info they need [[TropesAreTools isn't necessarily a bad thing.]]
* HilariousInHindsight:
** Before this game was released, people were making jokes about how Mario would be the final boss, because [[spoiler:Bowser was]] in the first game, [[spoiler:a possessed Peach]] was in the second game, and [[spoiler:a possessed Luigi]] was in the third game, therefore making Mario the only main character of the series not to get this role. In ''VideoGame/MarioAndLuigiDreamTeam'', Mario ''is'' a boss - one of the first boss fights in the game.
** [[spoiler: Mizzter Blizzard]] is essentially Olaf from ''Disney/{{Frozen}}'' if he were PlayedForDrama rather than laughs. The drama comes from the forms he has which are basically Bowser's on ice.
* ItsTheSameNowItSucks:
** Pre-release, it was infamously told off as being too similar to ''The Thousand-Year Door'' by Miyamoto himself, and thus revamped with no partners, no new characters (save Kersti), and a heavily simplified battle system. The fandom replied with [[TheyChangedItNowItSucks that trope's foil]], stating Miyamoto to be underwhelming the intelligence and expectations of its fanbase and being too narrow-minded to consider the PeripheryDemographic, as well as stating he was disrespecting the skill of their CultClassic [[Franchise/FireEmblem prin]][[VideoGame/PanelDePon ting]] [[VideoGame/NintendoWars machine]], Intelligent Systems.
** Plot wise, it also gets this in comparison to the mainstream ''Mario'' series. While ''Paper Mario'' was well known for its previous two titles adding new storylines and having memorable characters, ''Sticker Star'' is, give or take some elements, essentially ''VideoGame/NewSuperMarioBros: The RPG''. And considering how the ''New'' series already gets flack for being repetitive...
* JustHereForGodzilla: If there's any reason to check this game out, it's either to see if the reviews and fan reception are right or [[CriticalBacklash not]] or [[WatchItForTheMeme to experience the ensemble darkhorses and memes]]. Surprisingly, the game almost sold 2 million even with backlashes against it.
* LowestCommonDenominator: The game seems to attempt to appeal to longtime ''Paper Mario'' fans by bringing back the turn based battles, but also tries to attract non-fans by making PreExistingEncounters easily skippable, significantly simplifying combat, and [[ExcusePlot heavily watering down the plot]]. Results have been...[[BrokenBase mixed]].
* MemeticMutation:
** "NYARGLEBARGLE!" [[labelnote:Explanation]]The phrase Bowser Jr. shouts when he starts crumpling a bridge into a ball.[[/labelnote]]
** The Goat sticker, as well as the new Mariachi Shy Guy enemies.
** Kersti referring to and describing Kamek as a hipster.
* ScapegoatCreator: Many people are pointing to this title, among other incidents, as evidence that it is time for Creator/ShigeruMiyamoto to retire from active game development and advisement (which may or may not be a fair statement). What side of this coin fans lie on in terms of supporting this sentiment could fuel the careers of dozens of analytical authors. According to [[http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/0 this]], he's the reason the battles were changed. Why? [[{{Irony}} It was too similar to]] ''The Thousand Year Door''.
** Miyamoto has really alienated the fans of the Paper Mario series when he ordered the development team to "stop creating and introducing new characters" which also had the consequence of removing the partner system. Such a decision is probably one of the reasons why ''Sticker Star'' was so lackluster.
* TheScrappy: Kersti has been described by many as "forgettable", a fairly big deal for the only new character in the game. Even those who don't find her forgettable see her as obnoxious and [[{{Jerkass}} unusually mean-spirited in her personality]], exacerbated by [[KarmaHoudini no hero characters ever calling her out]]. She's also disliked for the opposite reason most exposition fairies are disliked: most of the time, when you ask her for advice, it's vague and unhelpful. Not helping matters is [[spoiler:her DisneyDeath during the final battle]], coming across as [[AlasPoorScrappy a desperate attempt to make players feel bad for her]]... [[UnintentionallyUnsympathetic which fails when one realizes]] Kersti [[FlatCharacter never even thinks to truly change her ways]].
* ScrappyMechanic: Stickers, due to combining TooAwesomeToUse and InventoryManagementPuzzle.
** Oddly enough, basic combat has become this. Due to removing experience points and levels, most battles do not offer a real reward and as a result feel like padding. Battles can offer you money, and occasionally health and stickers, but you find the latter two in the levels themselves usually and you can find the former at the end of every level.
** The hammer. Getting the proper action command is just about up to luck, and there's little of a cue in order to use it. Of course, they're some of the more common items in the game.
* SoOkayItsAverage: Many elements of the game, including the dumbed-down gameplay, the [[{{Pun}} paper-thin]] characterization, a grand total of one new character, and the handling of Bowser's characterization (or lack thereof) add up to the general fan and critical response to the game being a resounding "meh" (if not outright hating it), This wouldn't otherwise be notable if it weren't an installment in the highly acclaimed ''Paper Mario'' series.
* SophomoreSlump: Character-wise. Some people see Bowser's lackluster portrayal in this game as a sloppily implemented attempt to depict him as a truly menacing and {{Badass}} villain as opposed to the IneffectualSympatheticVillain ButtMonkey that he had been in most previous ''Mario'' RPG's. The mistakes were ironed out for ''VideoGame/MarioAndLuigiDreamTeam'' and ''VideoGame/MarioAndLuigiPaperJam'', which gave players two of Bowser's best and coolest portrayals as a villain ([[BrokenBase for some, anyway]]).
* SuspiciouslySimilarSong: Using a Fan sticker plays a song evocative of Music/AlsoSprachZarathustra as the fan rises slowly from the horizon.
* ThatOneBoss: Kamek, especially the second fight against him. He transforms all of your stickers into flip-flops, so you better take note about which sticker was what, lest you use up some really valuable ones here. The first fight's not too bad, since he's alone. Come the second time, where he creates two clones of himself, change altitude so ''no'' attack will hit, and making a random sticker of yours disappear.
** The Giant Cheep-Cheep at Surfshine Harbor could count as well. It starts off easy, but then the Cheep-Cheep dives into the water and recovers ALL its health, and remains in the water. At this point, you MUST use the Fishhook item to reel it out. Then, the Cheep-Cheep will start puffing up until it pops and kills itself. Sounds too easy for a boss, right? Oh, I forgot to mention it also kills you too if you don't have armor.
** The FinalBoss, [[spoiler:Bowser]], even though it's, well, the final boss, is a ''ridiculous'' leap in difficulty from the World 5 boss. 5 phases, each of which require at least 1 Thing Sticker to make them at least manageable, and the boss is spiked. Even after following a guide to the latter to prepare for it, it is still extremely difficult.
* ThatOneAttack: Any boss attack that can crumple you. As well as being generally quite strong, they leave you unable to act for as many as four turns. That includes blocking, and healing. Prepare to die.
* ThatOneLevel: GAUNTLET POND. Tricky jumps, maze-like structure, poison everywhere and the escort mission can be very infuriating if you manage to make the Wiggler segment drop, and having to go through the poisonous swamp and restart that part again.
** World 3 in general, due to being nearly twice as long as Worlds 1 and 2 ''combined'', being so ridiculously dark it's tough to see, [[HellIsThatNoise having annoying and creepy music]], having poison absolutely everywhere, the Wiggler piece collection quest, and the tough boss at the end.
** World 5-3, Long Fall Falls. You spend approximately 99% of the level on a raft, which is hard to control as it is. Add the fact that you're chased by a Cheep Chomp for the first half of the level, [[FromBadToWorse who has the ability to]] [[OneHitKill instantly kill you when you're not careful]]! It's not too bad the first time you go through the level, but the Cheep Chomp gets a lot more aggressive and harder to dodge as you get more comet pieces from that level. So if you missed a secret or just want to farm the [[GameBreaker Big Shiny and Megaflash-variation of the Infinijump-stickers]], prepare to have a very hard time.
** World 4-3, The Enigmansion. This level is TERRIFYINGLY long and confusing, only because you have to capture 100 Boos. Luckily some appear in groups during battle, but they're still hard. Most Boos have 18 HP total (a few of them have only 1 HP, though). Good luck trying to defeat the five Boos that fight you under a disco ball. Or the sheets of 82 Boos combined together. Once you've captured all 100 Boos, you put it back into the basement and... Kamek appears and turns the Boos into one big giant Boo. You'll either need TONS of Spike Stickers, or any member of the vacuum family.
* TheyChangedItNowItSucks: Along with ''VideoGame/SuperPaperMario'', it's one of the games in which some fans aren't pleased with the gameplay changes.
** Interestingly enough, one of the major motivations for the development team after Miyamoto insisted on no story (or at the very least, minimal story) was to survey Club Nintendo members to see if they liked the story in the previous games. Not even 1% responded that they liked the story, and the response generated led the team to moving in more of the emphasis on paper. However, [[FridgeLogic many have gone on to point out]] the many problems with this survey process, with the biggest offender being that the survey was limited to members of (and who regularly check) Club Nintendo. And considering that ''VideoGame/PaperMario'' has a bit of a PeripheryDemographic to begin with, its not very surprising that most fans of the series claim to have never heard of this survey even ''existing''.
* TheyWastedAPerfectlyGoodCharacter: Surprisingly, ''Bowser'' falls under this to some. Despite his role as the BigBad, he has no dialogue and barely features throughout the game. Considering this is the guy who delivered the infamous [[SugarWiki/FunnyMoments "It's Hag Vs Hag! Awesome!"]] line in ''TTYD'', this is a bizarre omission. He can be a truly menacing and BadAss villain DependingOnTheWriter in games such as ''VideoGame/SuperMarioGalaxy'', and ''VideoGame/MarioAndLuigiBowsersInsideStory'' proved that his BadAss side and hilarious side aren't mutually exclusive. Considering the personality Bowser displays through the rest of the ''Paper Mario'' series, this is really jarring. While ''VideoGame/MarioAndLuigiDreamTeam'' [[spoiler:pulled a similar trick, it's generally agreed that the game handled it much better in comparison to ''Sticker Star'' (even by detractors) by letting Bowser keep his hammy personality and by making Bowser's BigBad status into an actual plot twist.]]
** In an example where interesting characters who could have shown up didn't, one of the only restriction to useable characters in the game was they had to be from the main [[Franchise/SuperMarioBros "Super Mario world"]]. Despite this great chance for underused or obscure Mario characters to play a role[[note]]something that ''VideoGame/MarioAndLuigiPaperJam'', the game's sequel of sorts, would ultimately fulfill[[/note]], only generic Toads[[note]]only the "adult male variety"[[/note]] and Wiggler appear as important [=NPCs=][[spoiler:, with Birdo [[OneSceneWonder in a one-scene cameo]]]]. This wouldn't be so jarring, except other level archetypes usually associated with other characters or species also only have Toads[[note]]For example, Surfshine Harbor, a place that brings [[VideoGame/SuperMarioSunshine Piantas]] to mind by just its name[[/note]]. Meanwhile, the bestiary doesn't use any platforming enemies or bosses introduced beyond VideoGame/NewSuperMarioBros1, when VideoGame/SuperMarioGalaxy had been out for 2-3 years by the time this game started development.
%%* TheWoobie: [[spoiler:Mizzter Blizzard]].

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* AmericansHateTingle: As the ''Franchise/PaperMario'' franchise is [[GermansLoveDavidHasselhoff usually for more popular overseas]] ''Sticker Star'' was actually the best selling title in Japan (though presumably due to being [[Nintendo3DS on a portable device rather than on a console]], rather than ValuesDissonance or anything), but was the worst performing ''Franchise/PaperMario'' in North America title since the [[VideoGame/PaperMario64 the first]] ''[[VideoGame/PaperMario64 Paper Mario]]''. (and even then, it was at least an AcclaimedFlop due to being near the end of the Nintendo64's lifespan.)
* SugarWiki/AwesomeMusic: See AwesomeMusic.PaperMario. Every track is a lovingly written, appropriate, and above all else jazzy track, though fans who don't care for jazz may be alienated.
* BigLippedAlligatorMoment: [[spoiler:Birdo appearing in a swing in World 4 and giving you the Goat after serenading Mario. Seriously.]]
* BrokenBase: Many fans are '''not''' happy at the changes made in ''Sticker Star'', such as the consumable item based battle system and the removal of badges, Star Power, and partners. Some are happy it's not ''VideoGame/SuperPaperMario''.
** [[TheyWastedAPerfectlyGoodCharacter Characterization issues]] aside, the decision to make Bowser the BigBad once again. Some fans are happy to see Mario's classic nemesis take up the position again, while others were hoping for a new villain similar to fan-favorites like [[spoiler:[[VideoGame/PaperMarioTheThousandYearDoor the Shadow Queen]] and [[VideoGame/SuperPaperMario Dimentio]].]]
* CriticalBacklash: When you view this game on its own merits (not comparing it with the previous three games), it can be an enjoyable Metroidvania experience if you choose to put certain gameplay issues aside.
* CriticalDissonance: ''Sticker Star'' has gotten SoOkayItsAverage scores from most critics, which is certainly different from the outright negative reaction from fans.
* EnsembleDarkhorse: Mariachi Shy Guys and Gooper Blooper for the music theming behind them and being plain hilarious, and [[spoiler:Mizzter Blizzard]] for being a TragicMonster and having more characterization than anyone else in the game.
%%** The Goat and Turkey stickers.
* FandomHeresy: Whatever you do, don't admit that you actually like this game- you will be swiftly reprimanded by fans of the first three games.
* GuideDangIt: The most common complaint about this game is that figuring out what Things do what and where to find them isn't easy. (Missed the Lightbulb in Yoshi Sphinx? Or any plot-related Thing for that matter? ''God help you'' trying to even figure out what ''world'' the Thing is in.) The game discourages trial and error because of how much space Things take in your inventory, the fact that they go away once they're used, and the fact that it costs good money to be able to re-use them.
** It can be really hard to figure out where the fourth Wiggler segment is supposed to be before it's marked on the map, unless you find it from the get-go.
** How to get to the Comet Piece in Tree Branch Trail is fairly non-obvious.
** The "hint system" is all over the place, ranging from helpful to practically useless. For example, when you have three Wiggler segments and are looking for the fourth, Kersti will never say anything other than "[[CaptainObvious You should get the fourth Wiggler piece!]]"
** All in all, this game is an example of taking a ViewersAreGeniuses teaching method to an unwise extreme, as well as why just outright telling the player the info they need [[TropesAreTools isn't necessarily a bad thing.]]
* HilariousInHindsight:
** Before this game was released, people were making jokes about how Mario would be the final boss, because [[spoiler:Bowser was]] in the first game, [[spoiler:a possessed Peach]] was in the second game, and [[spoiler:a possessed Luigi]] was in the third game, therefore making Mario the only main character of the series not to get this role. In ''VideoGame/MarioAndLuigiDreamTeam'', Mario ''is'' a boss - one of the first boss fights in the game.
** [[spoiler: Mizzter Blizzard]] is essentially Olaf from ''Disney/{{Frozen}}'' if he were PlayedForDrama rather than laughs. The drama comes from the forms he has which are basically Bowser's on ice.
* ItsTheSameNowItSucks:
** Pre-release, it was infamously told off as being too similar to ''The Thousand-Year Door'' by Miyamoto himself, and thus revamped with no partners, no new characters (save Kersti), and a heavily simplified battle system. The fandom replied with [[TheyChangedItNowItSucks that trope's foil]], stating Miyamoto to be underwhelming the intelligence and expectations of its fanbase and being too narrow-minded to consider the PeripheryDemographic, as well as stating he was disrespecting the skill of their CultClassic [[Franchise/FireEmblem prin]][[VideoGame/PanelDePon ting]] [[VideoGame/NintendoWars machine]], Intelligent Systems.
** Plot wise, it also gets this in comparison to the mainstream ''Mario'' series. While ''Paper Mario'' was well known for its previous two titles adding new storylines and having memorable characters, ''Sticker Star'' is, give or take some elements, essentially ''VideoGame/NewSuperMarioBros: The RPG''. And considering how the ''New'' series already gets flack for being repetitive...
* JustHereForGodzilla: If there's any reason to check this game out, it's either to see if the reviews and fan reception are right or [[CriticalBacklash not]] or [[WatchItForTheMeme to experience the ensemble darkhorses and memes]]. Surprisingly, the game almost sold 2 million even with backlashes against it.
* LowestCommonDenominator: The game seems to attempt to appeal to longtime ''Paper Mario'' fans by bringing back the turn based battles, but also tries to attract non-fans by making PreExistingEncounters easily skippable, significantly simplifying combat, and [[ExcusePlot heavily watering down the plot]]. Results have been...[[BrokenBase mixed]].
* MemeticMutation:
** "NYARGLEBARGLE!" [[labelnote:Explanation]]The phrase Bowser Jr. shouts when he starts crumpling a bridge into a ball.[[/labelnote]]
** The Goat sticker, as well as the new Mariachi Shy Guy enemies.
** Kersti referring to and describing Kamek as a hipster.
* ScapegoatCreator: Many people are pointing to this title, among other incidents, as evidence that it is time for Creator/ShigeruMiyamoto to retire from active game development and advisement (which may or may not be a fair statement). What side of this coin fans lie on in terms of supporting this sentiment could fuel the careers of dozens of analytical authors. According to [[http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/0 this]], he's the reason the battles were changed. Why? [[{{Irony}} It was too similar to]] ''The Thousand Year Door''.
** Miyamoto has really alienated the fans of the Paper Mario series when he ordered the development team to "stop creating and introducing new characters" which also had the consequence of removing the partner system. Such a decision is probably one of the reasons why ''Sticker Star'' was so lackluster.
* TheScrappy: Kersti has been described by many as "forgettable", a fairly big deal for the only new character in the game. Even those who don't find her forgettable see her as obnoxious and [[{{Jerkass}} unusually mean-spirited in her personality]], exacerbated by [[KarmaHoudini no hero characters ever calling her out]]. She's also disliked for the opposite reason most exposition fairies are disliked: most of the time, when you ask her for advice, it's vague and unhelpful. Not helping matters is [[spoiler:her DisneyDeath during the final battle]], coming across as [[AlasPoorScrappy a desperate attempt to make players feel bad for her]]... [[UnintentionallyUnsympathetic which fails when one realizes]] Kersti [[FlatCharacter never even thinks to truly change her ways]].
* ScrappyMechanic: Stickers, due to combining TooAwesomeToUse and InventoryManagementPuzzle.
** Oddly enough, basic combat has become this. Due to removing experience points and levels, most battles do not offer a real reward and as a result feel like padding. Battles can offer you money, and occasionally health and stickers, but you find the latter two in the levels themselves usually and you can find the former at the end of every level.
** The hammer. Getting the proper action command is just about up to luck, and there's little of a cue in order to use it. Of course, they're some of the more common items in the game.
* SoOkayItsAverage: Many elements of the game, including the dumbed-down gameplay, the [[{{Pun}} paper-thin]] characterization, a grand total of one new character, and the handling of Bowser's characterization (or lack thereof) add up to the general fan and critical response to the game being a resounding "meh" (if not outright hating it), This wouldn't otherwise be notable if it weren't an installment in the highly acclaimed ''Paper Mario'' series.
* SophomoreSlump: Character-wise. Some people see Bowser's lackluster portrayal in this game as a sloppily implemented attempt to depict him as a truly menacing and {{Badass}} villain as opposed to the IneffectualSympatheticVillain ButtMonkey that he had been in most previous ''Mario'' RPG's. The mistakes were ironed out for ''VideoGame/MarioAndLuigiDreamTeam'' and ''VideoGame/MarioAndLuigiPaperJam'', which gave players two of Bowser's best and coolest portrayals as a villain ([[BrokenBase for some, anyway]]).
* SuspiciouslySimilarSong: Using a Fan sticker plays a song evocative of Music/AlsoSprachZarathustra as the fan rises slowly from the horizon.
* ThatOneBoss: Kamek, especially the second fight against him. He transforms all of your stickers into flip-flops, so you better take note about which sticker was what, lest you use up some really valuable ones here. The first fight's not too bad, since he's alone. Come the second time, where he creates two clones of himself, change altitude so ''no'' attack will hit, and making a random sticker of yours disappear.
** The Giant Cheep-Cheep at Surfshine Harbor could count as well. It starts off easy, but then the Cheep-Cheep dives into the water and recovers ALL its health, and remains in the water. At this point, you MUST use the Fishhook item to reel it out. Then, the Cheep-Cheep will start puffing up until it pops and kills itself. Sounds too easy for a boss, right? Oh, I forgot to mention it also kills you too if you don't have armor.
** The FinalBoss, [[spoiler:Bowser]], even though it's, well, the final boss, is a ''ridiculous'' leap in difficulty from the World 5 boss. 5 phases, each of which require at least 1 Thing Sticker to make them at least manageable, and the boss is spiked. Even after following a guide to the latter to prepare for it, it is still extremely difficult.
* ThatOneAttack: Any boss attack that can crumple you. As well as being generally quite strong, they leave you unable to act for as many as four turns. That includes blocking, and healing. Prepare to die.
* ThatOneLevel: GAUNTLET POND. Tricky jumps, maze-like structure, poison everywhere and the escort mission can be very infuriating if you manage to make the Wiggler segment drop, and having to go through the poisonous swamp and restart that part again.
** World 3 in general, due to being nearly twice as long as Worlds 1 and 2 ''combined'', being so ridiculously dark it's tough to see, [[HellIsThatNoise having annoying and creepy music]], having poison absolutely everywhere, the Wiggler piece collection quest, and the tough boss at the end.
** World 5-3, Long Fall Falls. You spend approximately 99% of the level on a raft, which is hard to control as it is. Add the fact that you're chased by a Cheep Chomp for the first half of the level, [[FromBadToWorse who has the ability to]] [[OneHitKill instantly kill you when you're not careful]]!
Hey, people. It's not too bad the first time you go through the level, but the Cheep Chomp gets a lot more aggressive and harder to dodge as you get more comet pieces from that level. So if you missed a secret or just want to farm the [[GameBreaker Big Shiny and Megaflash-variation of the Infinijump-stickers]], prepare to have a very hard time.
** World 4-3, The Enigmansion. This level is TERRIFYINGLY long and confusing, only because you have to capture 100 Boos. Luckily some appear in groups during battle, but they're still hard. Most Boos have 18 HP total (a few of them have only 1 HP, though). Good luck trying to defeat the five Boos that fight you under a disco ball. Or the sheets of 82 Boos combined together. Once you've captured all 100 Boos, you put it back into the basement and... Kamek appears and turns the Boos into one big giant Boo. You'll either need TONS of Spike Stickers, or any member of the vacuum family.
* TheyChangedItNowItSucks: Along with ''VideoGame/SuperPaperMario'', it's one of the games in which some fans aren't pleased with the gameplay changes.
** Interestingly enough, one of the major motivations for the development team after Miyamoto insisted on no story (or at the very least, minimal story) was to survey Club Nintendo members to see if they liked the story in the previous games. Not
even 1% responded that they liked the story, and the response generated led the team to moving in more of the emphasis on paper. However, [[FridgeLogic many have gone on to point out]] the many problems with this survey process, with the biggest offender being that the survey was limited to members of (and who regularly check) Club Nintendo. And considering that ''VideoGame/PaperMario'' has a bit of a PeripheryDemographic to begin with, its not very surprising that most fans of the series claim to have never heard of this survey even ''existing''.
* TheyWastedAPerfectlyGoodCharacter: Surprisingly, ''Bowser'' falls under this to some. Despite his role as the BigBad, he has no dialogue and barely features throughout the game. Considering this is the guy who delivered the infamous [[SugarWiki/FunnyMoments "It's Hag Vs Hag! Awesome!"]] line in ''TTYD'', this is a bizarre omission. He can be a truly menacing and BadAss villain DependingOnTheWriter in games such as ''VideoGame/SuperMarioGalaxy'', and ''VideoGame/MarioAndLuigiBowsersInsideStory'' proved that his BadAss side and hilarious side aren't mutually exclusive. Considering the personality Bowser displays through the rest of the ''Paper Mario'' series, this is really jarring. While ''VideoGame/MarioAndLuigiDreamTeam'' [[spoiler:pulled a similar trick, it's generally agreed that the game handled it much better in comparison to ''Sticker Star'' (even by detractors) by letting Bowser keep his hammy personality and by making Bowser's BigBad status into an actual plot twist.]]
** In an example where interesting characters who could have shown up didn't, one of the only restriction to useable characters in the game was they had to be from the main [[Franchise/SuperMarioBros "Super Mario world"]]. Despite this great chance for underused or obscure Mario characters to play a role[[note]]something that ''VideoGame/MarioAndLuigiPaperJam'', the game's sequel of sorts, would ultimately fulfill[[/note]], only generic Toads[[note]]only the "adult male variety"[[/note]] and Wiggler appear as important [=NPCs=][[spoiler:, with Birdo [[OneSceneWonder in a one-scene cameo]]]]. This wouldn't be so jarring, except other level archetypes usually associated with other characters or species also only have Toads[[note]]For example, Surfshine Harbor, a place that brings [[VideoGame/SuperMarioSunshine Piantas]] to mind by just its name[[/note]]. Meanwhile, the bestiary doesn't use any platforming enemies or bosses introduced beyond VideoGame/NewSuperMarioBros1, when VideoGame/SuperMarioGalaxy had been
out for 2-3 years by the time this game started development.
%%* TheWoobie: [[spoiler:Mizzter Blizzard]].
yet. Take a chill pill.
4th Mar '16 9:34:56 PM stewyworks333
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Added DiffLines:

* AmericansHateTingle: As the ''Franchise/PaperMario'' franchise is [[GermansLoveDavidHasselhoff usually for more popular overseas]] ''Sticker Star'' was actually the best selling title in Japan (though presumably due to being [[Nintendo3DS on a portable device rather than on a console]], rather than ValuesDissonance or anything), but was the worst performing ''Franchise/PaperMario'' in North America title since the [[VideoGame/PaperMario64 the first]] ''[[VideoGame/PaperMario64 Paper Mario]]''. (and even then, it was at least an AcclaimedFlop due to being near the end of the Nintendo64's lifespan.)
4th Mar '16 12:07:49 PM Ferot_Dreadnaught
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* MagnumOpusDissonance: Despite the fan backlash, Nintendo themselves have praised the game on occasion, stating that it should be the template for the ''Paper Mario'' series going forward. Indeed, the game's influence can be seen in its two successors ''VideoGame/MarioAndLuigiPaperJam'' and ''especially'' ''VideoGame/PaperMarioColorSplash'', much to fans' chagrin.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PaperMarioStickerStar