History YMMV / Okami

7th Dec '16 7:40:06 PM DustSnitch
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* EnsembleDarkhorse: Oki, for being a BadAss, ''and'' a wolf. Tobi is probably the most popular ''piece of paper'' you'll ever find.

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* EnsembleDarkhorse: Oki, for being a BadAss, badass, ''and'' a wolf. Tobi is probably the most popular ''piece of paper'' you'll ever find.
15th Nov '16 11:52:38 PM Superfield
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** Drawing an [[KillItWithFire infinity symbol]]. The game flat out refuses to register it nine times out of ten.
** Drawing a [[ShockAndAwe lightning bolt]] is just as hard, as the game seems to want you to curve the edges of the normally sharp-edged symbol, and even then, usually doesn't recognize it.

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** Drawing an [[KillItWithFire infinity symbol]]. The game flat out refuses to register it nine times out of ten.
ten. Then there are the bizarre times where random scribbles will inexplicably result in this command being executed.
** Drawing a [[ShockAndAwe lightning bolt]] can easily trip up players, as they've been trained to draw symbols in a single flowing stroke up to that point. The trick is just as hard, as the game seems to want you to curve the edges pause between drawing sections of the normally sharp-edged symbol, and even then, usually doesn't recognize it. bolt in order to create a sharp edge.
12th Nov '16 9:46:41 AM Silverblade2
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* PreOrderBonus

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* %%* PreOrderBonus
29th Jun '16 9:56:18 AM longWriter
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** Most of the time, the game allows players to speed up the text with the push of a button. However, the developers apparently decided that certain cutscenes are so important that this option is disabled, forcing the player to wait for each line of text to slowly finish. This could be annoying enough on its own, but one of these aforementioned cutscenes is the one that plays whenever the player fails the [[PressXToNotDie Konohana Shuffle]], which the player could end up watching a lot depending on how picky the game feels about registering the greensprout brush strokes. Adding insult to injury, this particular cutscene can never be skipped. This means that, every single time the player fails the Konohana Shuffle, they are required to sit through Mr. Orange lamenting his failure, deciding not to give up, and [[StopHelpingMe Issun reminding Amaterasu to help him]], all at the slow text speed, before they are allowed to try again.

to:

** Most of the time, the game allows players to speed up the text with the push of a button. However, the developers apparently decided that certain cutscenes are so important that this option is disabled, forcing the player to wait for each line of text to slowly finish. This could be annoying enough on its own, but one of these aforementioned cutscenes is the one that plays whenever the player fails the [[PressXToNotDie Konohana Shuffle]], which the player could end up watching a lot depending on how picky the game feels about registering the greensprout brush strokes. Adding insult to injury, this particular cutscene can never be skipped. This means that, every single time the player fails the Konohana Shuffle, they are required to sit through Mr. Orange lamenting his failure, deciding not to give up, and [[StopHelpingMe [[AnnoyingVideoGameHelper Issun reminding Amaterasu to help him]], all at the slow text speed, before they are allowed to try again.
4th Jun '16 7:43:31 PM nombretomado
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* VisualEffectsOfAwesome: Any time you revive a Guardian Sapling, it releases a flurry of foliage, and everything TheCorruption has tainted springs alive again, capping it off with a [[SceneryPorn wide shot of the purified area]]. It's quite a sight to behold, be it on PS2 or Wii.

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* VisualEffectsOfAwesome: Any time you revive a Guardian Sapling, it releases a flurry of foliage, and everything TheCorruption has tainted springs alive again, capping it off with a [[SceneryPorn wide shot of the purified area]]. It's quite a sight to behold, be it on PS2 [=PS2=] or Wii.
31st May '16 10:39:26 AM PeabodySam
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** "[[http://www.youtube.com/watch?v=K5lYkbWdiSY Kushi's Ride]]" is comparable to ''VideoGame/TheLegendOfZeldaTwilightPrincess''' "Midna's Lament". Both songs are played during urgent events, but while the latter is a melancholy solo piano arrangement of a character's theme, the other is more orchestrated and bass heavy, simultaneously creating an effect of empowerment and urgency.

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** "[[http://www.youtube.com/watch?v=K5lYkbWdiSY com/watch?v=qAvQNB_8HZQ Kushi's Ride]]" is comparable to ''VideoGame/TheLegendOfZeldaTwilightPrincess''' "Midna's Lament". Both songs are played during urgent events, but while the latter is a melancholy solo piano arrangement of a character's theme, the other is more orchestrated and bass heavy, simultaneously creating an effect of empowerment and urgency.


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** "[[http://www.youtube.com/watch?v=HJqBqAHgAA4 Cursed Shinshu Field]]", while playing in cursed zones that must be cleansed as soon as players find the Guardian Sapling, is the perfect blend of somber and beautiful. Players may even take their time rejuvenating the Guardian Sapling just to let this song play a little longer.
** "[[http://www.youtube.com/watch?v=3oaBaIYH568 Sei-an City (Commoners' Quarter)]]" is a bouncy, upbeat, and catchy EarWorm that makes it fun to listen to while exploring the district.
31st May '16 10:28:07 AM PeabodySam
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* CrowningMusicOfAwesome: Most of the soundtrack. "[[http://www.youtube.com/watch?v=8yKG-Qu4WvM Shinshuu Plains]]" is particularly notable, as are "[[http://www.youtube.com/watch?v=09FEJXihD9I Kamiki Festival]]", "[[https://www.youtube.com/watch?v=V1YRu2pqK3g Ryoshima Coast]]", and "[[http://www.youtube.com/watch?v=DkLC0kX8FSI Shachimaru/Orca's Theme]]".

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* CrowningMusicOfAwesome: Most of the soundtrack. soundtrack.
**
"[[http://www.youtube.com/watch?v=8yKG-Qu4WvM Shinshuu Plains]]" is particularly notable, as are "[[http://www.youtube.com/watch?v=09FEJXihD9I Kamiki Festival]]", "[[https://www.youtube.com/watch?v=V1YRu2pqK3g Ryoshima Coast]]", and "[[http://www.youtube.com/watch?v=DkLC0kX8FSI Shachimaru/Orca's Theme]]".



** "[[http://www.youtube.com/watch?v=K5lYkbWdiSY Kushi's Ride]]" is comparable to ''VideoGame/TheLegendOfZeldaTwilightPrincess''' "Midna's Lament". Both songs are played during urgent events, but while the latter is a melancholy solo piano arrangement of a character's theme, the other is more orchestrated and bass heavy.

to:

** "[[http://www.youtube.com/watch?v=K5lYkbWdiSY Kushi's Ride]]" is comparable to ''VideoGame/TheLegendOfZeldaTwilightPrincess''' "Midna's Lament". Both songs are played during urgent events, but while the latter is a melancholy solo piano arrangement of a character's theme, the other is more orchestrated and bass heavy.heavy, simultaneously creating an effect of empowerment and urgency.



** "[[http://www.youtube.com/watch?v=D566niVB0lQ Kamui of the Northern Lands]]"

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** "[[http://www.youtube.com/watch?v=D566niVB0lQ Kamui of the Northern Lands]]"Lands]]" is just so big and grand, fitting for the region of the endgame.



** "[[http://www.youtube.com/watch?v=lfczAmFIsTE Theme of the Celestials]]" is so beautiful it brings a tear to the eye.

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** "[[http://www.youtube.com/watch?v=lfczAmFIsTE Theme of the Celestials]]" is and "[[http://www.youtube.com/watch?v=x807nQrf0vU Theme of the Moon Tribe]]" are so beautiful it brings beautiful, they bring a tear to the eye.


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** "[[http://www.youtube.com/watch?v=AxJtXGkz794 Dragon Palace]]" is so beautiful and soothing to the soul.
** "[[http://www.youtube.com/watch?v=b24Yjac5_mE Ezofuji, Wawku Shrine]]" is an unusual music track in the game, blending the usual traditional Japanese music with the style and instrumentation of UsefulNotes/VictorianBritain (a connotation commonly associated with [[ClockTower Big Ben]] and SteamPunk) and somehow making it work to chilling effect.
22nd May '16 6:12:53 PM nombretomado
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** The HD release for the PS3 really allows the beauty of the game to shine.

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** The HD release for the PS3 [=PS3=] really allows the beauty of the game to shine.
19th May '16 8:15:33 AM TwilightLord
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** Ninetails has quite a fan-base, and a lot of people like him because of his ChessMaster characterization, the fact that he is a Kitsune, and the fact that he is [[EvilIsCool a pretty cool character.]]

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** Ninetails has quite a fan-base, and a lot of people like him her because of his her ChessMaster characterization, the fact that he she is a Kitsune, kitsune, and the fact that he she is [[EvilIsCool a pretty cool character.]]



* MoralEventHorizon: [[spoiler: Ninetails crosses it]] long before we ever meet him, but we don't find out until [[spoiler: he murders Queen Himiko]] that he [[spoiler: also killed Rao, assumed her form, and was trying to get Amaterasu killed the whole time.]]

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* MoralEventHorizon: [[spoiler: Ninetails crosses it]] long before we ever meet him, her, but we don't find out until [[spoiler: he she murders Queen Himiko]] that he she [[spoiler: also killed Rao, assumed her form, and was trying to get Amaterasu killed the whole time.]]



** That Nut Ball moving in Agata Forest. Here's the situation: You have to push a spherical object up a hill so Sleepy Bear will jump on it and give you some Praise. The ball will slip to the side after you push it a few steps, and then you have to chase it before it rolls all the way back down the hill. If you so much as bump it the wrong direction, it will FLY back down the hill, and you'll have to start all over again. The camera will constantly turn as you're running back and forth trying to control this damn ball, and you will inevitably lose sight of it at some point. By the time you turn the camera to see it again, it's already rolled back down. If you manage to get it ALMOST to the top, you have to navigate it across a narrow path with a cliff on one side and a drop off on the other. Bump it off the drop, you're back to square one. Also, the cliff is a low overhang, so the camera suddenly whips around and does an awkward close up just as you're passing the most difficult part. And to get all the praise from ol' Sleepy Bear, you have to do this THREE TIMES, with a cabbage, a giant walnut, and a beehive.

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** That Nut Ball moving in Agata Forest. Here's the situation: You have to push a spherical object up a hill so Sleepy Bear will jump on it and give you some Praise. The ball will slip to the side after you push it a few steps, and then you have to chase it before it rolls all the way back down the hill. If you so much as bump it the wrong direction, it will FLY back down the hill, and you'll have to start all over again. The camera will constantly turn as you're running back and forth trying to control this damn ball, and you will inevitably lose sight of it at some point. By the time you turn the camera to see it again, it's already rolled back down. If you manage to get it ALMOST to the top, you have to navigate it across a narrow path with a cliff on one side and a drop off on the other. Bump it off the drop, you're back to square one. Also, the cliff is a low overhang, so the camera suddenly whips around and does an awkward close up just as you're passing the most difficult part. And to get all the praise from ol' Sleepy Bear, you have to do this THREE TIMES, with a cabbage, a giant walnut, and a beehive. Oh, and if day changes to night (or vice versa) while you're in the middle of pushing it up a hill, expect it to ''roll back down during the cutscene''.
19th May '16 8:09:47 AM TwilightLord
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Added DiffLines:

* FollowTheLeader: [[VideoGame/TheLegendOfZelda Come on, you don't see it?]] Silent protagonist, [[ExpositionFairy occasionally annoying sidekick]], fish catching game, BarrierMaiden, [[HeartContainer fragments of extra life]], [[spoiler:TimeTravel]]. If it wasn't for the importance of sake and [[GagBoobs Rao]], people would mistake this for a Nintendo game. Amaterasu even has the same repertoire of equipment as Link. (WordOfGod is that the game was directly inspired by the ''Legend of Zelda'' series.).


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* PreOrderBonus
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Okami