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* MagnificentBastard:
** [[TheRival Ristill Eva Mizants]] is the weakest of the three vampire Ancestors, making up for her lack of strength with a keen mind. Determined to kill Reviel, she makes her move while he is weakened by the barrier, teaching Luna thaumaturgy to mess with her rival before setting up [[CursedWithAwesome Maxwell]] experiments and inflicting Reviel with the Dark Chains curse while he investigates them. Turning her experiments on the citizens of Algiz, she strengthens them to be able to control living beings, and tempts [[VampireHunter Idith]] into accepting the power to kill Reviel. Though initially driven to madness like every other Maxwell victim, once Idith asserts herself under the dark force, Ristill observes this so she can learn how to withstand it herself, and empowers herself for one last battle with her rival when the latter confronts her at her castle. [[spoiler:Spared by Luna after her defeat, she pays her back by putting out the fires caused by Hypnosis' attack, before helping the heroes defeat Khaos, her unpredictable nature proving crucial to getting past Laplace's Demon. At the end, she parts ways with them, still determined to reach her goal, but on better terms than before.]]
** [[spoiler:[[TragicVillain Khaos]] is the third and strongest vampire Ancestor and [[BigBad the true architect of the story's events]]. Once having led his allies to victory in the Revolutionary War, Khaos was betrayed and his lover was slain protecting him. Aiming to bring her back, he seeks to use time and space magic to [[InTheirOwnImage destroy the world and rebuild it anew]] after all else failed. To delay his fellow Ancestors, he set up the elemental barrier to weaken Reviel, and helped Ristill gather more strength while he made preparations, all while observing Reviel's growth. Once Ristill is defeated, Khaos opens a wormhole to allow Devils to enter Algiz, reveals Reviel and Luna's vampiric nature to all the villagers to show them the folly of hiding it, and exposes his plan before giving Reviel and Ristill one chance to stop him. Awaiting them in his own pocket dimension, he ambushes Ristill, recognising her as the greater threat to his plan, in an attack that she only survives due to Idith's intervention. When confronted by the heroes, he turns the tables with the [[CombatClairvoyance Laplace's Demon]] spell that is only counteracted with Ristill's sudden appearance. Accepting that his story will never have a happy ending, Khaos bids his friends a heartfelt farewell and implores and enables Shylphiel to live before [[DrivenToSuicide throwing himself off his island]], gracefully acknowledging his failure with a smile.]]
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* NintendoHard: Thanks to the RareRandomDrop system, it can be difficult for players to equip against the bosses' elements and status effects. Main characters can overcome this with the right passive skills, but familiars need either accessories or sorceries to deal with anything they don't innately resist by default. The game becomes much harder if players try to go through a Brave Clear challenge, which leaves less room for error in allocating skills. Additionally, the player characters' HP don't grow as quickly as in other [=RPGs=], so it's still possible to struggle regardless of being overleveled or not. Healing in battle is also fairly difficult due to the fact that you can only have 9 of each item and the fact that non-regen means of healing are usually weaker and more expensive MP-wise.
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Trope was cut/disambiguated due to cleanup


* [[AwesomeBosses/VideoGames Awesome Boss]]: The powered up version of the BonusBoss is balanced specifically for a max level party. While they're certainly powerful and have a cheap auto-revive barrier, your side can finally cut loose now that there's no Brave Clear condition to worry about.

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* [[AwesomeBosses/VideoGames Awesome Boss]]: The powered up version of the BonusBoss {{Superboss}} is balanced specifically for a max level party. While they're certainly powerful and have a cheap auto-revive barrier, your side can finally cut loose now that there's no Brave Clear condition to worry about.



** Most of the Evil Eye skills miss regardless if enemies are vulnerable to the status ailment, but a maxed out Eye of Illusion skill is guaranteed to inflict all ailments (except poison and death) that the enemies are vulnerable to. It won't work on the second round of the BonusBoss, but it's still a great skill for a low MP cost and 20 SCT.

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** Most of the Evil Eye skills miss regardless if enemies are vulnerable to the status ailment, but a maxed out Eye of Illusion skill is guaranteed to inflict all ailments (except poison and death) that the enemies are vulnerable to. It won't work on the second round of the BonusBoss, {{Superboss}}, but it's still a great skill for a low MP cost and 20 SCT.
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** Given the sheer power difference between the two, Reviel choking Luna is very unsettling and serves to remind players that despite his KickTheSonOfABitch moments with the bandits and Boer, Reviel is still a VillainProtagonist.

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** Given the sheer power difference between the two, Reviel choking Luna is very unsettling and serves to remind players that despite his KickTheSonOfABitch KickTheDog moments with the bandits and Boer, Reviel is still a VillainProtagonist.

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* EvilIsCool:
** Reviel is a handsome DualWielding MagicKnight vampire who smugly looks down on humans as insects, is often the monster in various examples of MuggingTheMonster, has to be weakened by a barrier for early game enemies to barely stand a chance, and has DungeonBypass as a gameplay mechanic. This gets somewhat deconstructed at the end when [[spoiler:Khaos]] notes that Reviel had it so easy that he has no idea how to deal with an enemy that actually has an advantage against him. He also becomes an inversion when he gets the Awaken OST playing during his genuinely heroic battle against Hypnosis.
** His fellow Ancestors, Ristill and Khaos, count as well. Both have awesome boss themes and the latter changes the backdrop to a purple space with gears and a magical circle platform in order to emphasize his mastery over time and space.

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* EvilIsCool:
** Reviel is a handsome DualWielding MagicKnight
EvilIsCool: The three vampire who smugly looks down on humans as insects, is often the monster in various examples of MuggingTheMonster, has to be weakened by a barrier for early game enemies to barely stand a chance, and has DungeonBypass as a gameplay mechanic. This gets somewhat deconstructed at the end when [[spoiler:Khaos]] notes that Reviel had it so easy that he has no idea how to deal with an enemy that actually has an advantage against him. He also becomes an inversion when he gets the Awaken OST playing during his genuinely heroic battle against Hypnosis.
** His fellow
Ancestors, Ristill Reviel, Ristill, and Khaos, count as well. Both intend to slaughter the village of Algiz, perform dangerous Maxwell experiments on unsuspecting victims, and destroy and remake the timeline respectively. They also have awesome boss themes their own distinctive fighting styles and the latter changes the backdrop to a purple space with gears and a magical circle platform in order to emphasize his mastery over time and space.two have their own challenging boss mechanics, making them cool despite their evil.

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* FunnyAneurysm: The villagers' ShipperOnDeck tendencies toward Reviel and Luna are harder to find amusing after he chokes her.



* HarsherInHindsight: Those who played the other game that eplipswich translated, ''VideoGame/SeraphicBlue'', noticed that Khaos has the same name as the StrawNihilist ideology that the villains subscribe to. [[spoiler:Nocturne's Khaos indeed turns out to be nihilistic to the point of killing himself in the ending, making him an unintentional example of MeaningfulName.]]

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* HarsherInHindsight: HarsherInHindsight:
**
Those who played the other game that eplipswich translated, ''VideoGame/SeraphicBlue'', noticed that Khaos has the same name as the StrawNihilist ideology that the villains subscribe to. [[spoiler:Nocturne's Khaos indeed turns out to be nihilistic to the point of killing himself in the ending, making him an unintentional example of MeaningfulName.]]]]
** The villagers' ShipperOnDeck tendencies toward Reviel and Luna are harder to find amusing after he chokes her.
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* DifficultySpike: After Luna officially joins the party, the party can finally go up to four active members. Unfortunately, the bosses become a lot harder to compensate for the advantage of an extra healer.
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* RescuedFromTheScrappyHeap: Luna isn't that well-liked in the beginning of the game for being naive, angsty, and overly trusting of Reviel even after he reveals his true villainous nature. If one gets far enough into the game, it's refreshing to see her [[GrewASpine grow enough backbone]] to stand up to Reviel and Ristill by calling them out on pointlessly throwing away their lives on their deathmatch.
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* RescuedFromTheScrappyHeap: Luna isn't that well-liked in the beginning of the game for being naive and overly trusting of Reviel even after he reveals his true villainous nature. If one gets far enough into the game, it's refreshing to see her [[GrewASpine grow enough backbone]] to stand up to Reviel and Ristill by calling them out on pointlessly throwing away their lives on their deathmatch.

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* RescuedFromTheScrappyHeap: Luna isn't that well-liked in the beginning of the game for being naive naive, angsty, and overly trusting of Reviel even after he reveals his true villainous nature. If one gets far enough into the game, it's refreshing to see her [[GrewASpine grow enough backbone]] to stand up to Reviel and Ristill by calling them out on pointlessly throwing away their lives on their deathmatch.
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* RescuedFromTheScrappyHeap: Luna isn't that well-liked in the beginning of the game for being naive and overly trusting of Reviel even after he reveals his true villainous nature. If one gets far enough into the game, it's refreshing to see her [[GrewASpine grow enough backbone]] to stand up to Reviel and Ristill by calling them out on pointlessly throwing away their lives on their deathmatch.
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** Luna's training session with Roshule could have been used to explain some of the more complex mechanics of the game, such as the skill learning system, critical hits, formations, changing weapons in battle, etc. Due to her lack of combat experience, she would have been a good subject for combat tutorials. Instead, the majority of it is offscreen.

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** Luna's training session with Roshule could have been used to explain some of the more complex mechanics of the game, such as the skill learning system, critical hits, formations, changing weapons in battle, etc. Due to her lack of combat experience, she would have been a good subject for combat tutorials. Instead, the majority of it the training is offscreen.offscreen and the tutorials are instead relegated to the Manual submenu.
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** Luna's training session with Roshule could have been used to explain some of the more complex mechanics of the game, such as the skill learning system, critical hits, formations, changing weapons in battle, etc. Instead, the majority of it is offscreen.

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** Luna's training session with Roshule could have been used to explain some of the more complex mechanics of the game, such as the skill learning system, critical hits, formations, changing weapons in battle, etc. Due to her lack of combat experience, she would have been a good subject for combat tutorials. Instead, the majority of it is offscreen.

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* TheyWastedAPerfectlyGoodPlot: Surprisingly, the characters never discuss the potential dangers of [[spoiler:Khaos's plan to alter time and space. The danger is implied to be there, since Khaos was reluctant to enact the plan in the first place, but the party only rejects it for moral reasons.]]

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
**
Surprisingly, the characters never discuss the potential dangers of [[spoiler:Khaos's plan to alter time and space. The danger is implied to be there, since Khaos was reluctant to enact the plan in the first place, but the party only rejects it for moral reasons.]]]]
** Luna's training session with Roshule could have been used to explain some of the more complex mechanics of the game, such as the skill learning system, critical hits, formations, changing weapons in battle, etc. Instead, the majority of it is offscreen.
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* SlowPacedBeginning: The first few segments of the game starts out very slow due to the long tour of Algiz and {{Cryptic Conversation}}s about Reviel's background. The plot picks up after Ristill and Idith target Reviel, resulting in Reviel's true nature being exposed to Luna and putting a rift between the two in terms of ideology.
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* SoloCharacterRun: The developer actually accounted for solo attempts by including the Falling Star formation, which is a formation that only affects Reviel solo, in contrast to other formations that only work with two or more characters. While it's possible to solo most bosses within Brave Clear level, it's extremely difficult to pull off unless you get lucky with drops early on or are on a NewGamePlus run.
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Correcting a link's namespace.


* SurpriseDifficulty: This game qualifies less for its graphics (though no enemy has a horrifying appearance by JRPG standards and some are quite cute) and more for the outward appearance of its battle system. At first glance, the battle system makes the game look like a typical ATB experience that won't be too different from early ''Franchise/FinalFantasy'' games or "cookie-cutter" ''VideoGame/RPGMaker'' games. This turns out not to be the case due to how the game adds several unusual mechanics and reinvents some of the traditional RPG mechanics, forcing experienced RPG players to adapt and learn. Additionally, the protagonist is considered a powerful vampire in the story, but the party will still struggle against bosses due to how healing is balanced so that slow HP regeneration is easy while instant HP recovery is difficult, making it hard to stay alive in long battles.

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* SurpriseDifficulty: This game qualifies less for its graphics (though no enemy has a horrifying appearance by JRPG standards and some are quite cute) and more for the outward appearance of its battle system. At first glance, the battle system makes the game look like a typical ATB experience that won't be too different from early ''Franchise/FinalFantasy'' games or "cookie-cutter" ''VideoGame/RPGMaker'' UsefulNotes/RPGMaker games. This turns out not to be the case due to how the game adds several unusual mechanics and reinvents some of the traditional RPG mechanics, forcing experienced RPG players to adapt and learn. Additionally, the protagonist is considered a powerful vampire in the story, but the party will still struggle against bosses due to how healing is balanced so that slow HP regeneration is easy while instant HP recovery is difficult, making it hard to stay alive in long battles.
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* FunnyMoments:

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* FunnyMoments:SugarWiki/FunnyMoments:
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* PlayerPunch: Some players are disturbed when they accidentally step on the fish in Laguz Lake's cave. Of course, the fish were already doomed the moment the water level drained.
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** Familiars come with skills at set levels, which cannot be increased even if they're given the Sorcery for that skill.

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