History YMMV / NavalOps

28th Dec '17 5:26:48 PM ChaosHatagami
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--->'''Tsukuba''': No. A key is made of stronger things. Like salami. And Cigar! (and later: "Prepare to lunch attack!")

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--->'''Tsukuba''': No. A key is made of stronger things. Like salami. And Cigar! (and later: "Prepare meats, like salami! Prepare to lunch attack!")
attack!
26th Dec '17 3:07:51 PM ChaosHatagami
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* TearJerker: If Tsukuba doesn't become your XO, [[spoiler:you have to fight him later in the game. It's pretty sad to sink his ship, since he [[GoingDownWithTheShip refuses to abandon it]].]]

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* TearJerker: If Tsukuba doesn't become your XO, [[spoiler:you have to fight him later in the game. It's pretty sad to sink his ship, since he [[GoingDownWithTheShip refuses to abandon it]].]]]]
* ThatOneSideQuest: Getting the [[ThisIsADrill Drillship]] In Warship Gunner 2, which entails sinking 999 Battle Carriers, which the most that spawn are 4 in mission EUR-440, which means that while it can be done early, it can take more than a day to complete due to how small the amount of ships of that class that can be sunk and the tedium of the mission.
26th Feb '17 4:30:57 AM ChaosHatagami
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* SugarWiki/AwesomeMusic: Aplenty in this series, for example [[https://www.youtube.com/watch?v=ldZg77Up86U the Wirbelwind's Theme from Commander]].


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* GameBreaker: In Warship Gunner 2, a battleship with the Massive Wave Gun, a good Auto Reload System (alpha, or above), and the Ammo Assembler or sufficient Ammunition Depots is a Game Breaker for this reason everything in the air or on the surface in your Massive Wave Gun's line of fire DIES. On Normal difficulty, this includes bosses. And it has the second longest range (by only a slim margin compared to the longest-ranged) in the game too!
** An Auto Reload System increases the rate of fire, so it can be used for targeting groups at closer range and not just "sniping." Finally, the Ammo Assembler system grants infinite ammo for all of the ship's weapons, but comes later (destroy 999 superweapons) than Ammunition Depots which provide 20% max ammo increase for all weapons on the ship; without them the Massive Wave Gun has 5 shots before it needs reloading. Its weaknesses are all in design elements such as weight and size (the latter making the battleship superior to the battlecarrier, the only other compatible ship) but are practically marginal or already compensated for in a good battleship design.
** Try the frigate from hell. It can hold 10 system slots (ammo assembler plus 9 more systems of your choice), has enough room to house ASROC, Anti-Air and High Explosive Missiles, as well as pulse lasers, AGS cannons, and a [[WaveMotionGun magnetic pulse gun]]. It has as much firepower as a battleship but comes with higher speed and maneuverability, making catching up to defense targets no problem. True, the Magnetic Pulse Gun isn't as strong as the massive wave gun, but hey, when you can spam those shots to full effect, it doesn't really matter in the long run.
25th Feb '17 7:39:36 PM ChaosHatagami
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*** There's also the exchange between Schulz and Werner in one of these missions...

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*** There's also the exchange between Schulz and Werner in one of these missions...during the "mutiny/battle royal" mission...



--->'''Schulz''': MAIN GUNS TAKE AIM! Blast him until we're out of ammo!

to:

--->'''Schulz''': [[BerserkButton MAIN GUNS TAKE AIM! AIM!]] [[MoreDakka Blast him until we're out of ammo!
ammo!]]
--->'''Nagi''': Aww, he didn't read what I wrote for him. Hehe, but it worked out anyway though!
21st May '16 1:19:35 AM Ecthel
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* CrowningMomentOfFunny: In Naval Ops 2: Warship Gunner, you get special missions after beating the game once. In each one, everyone, except, perhaps, the captain, acts like they've just taken a [[MushroomSamba hit of something]]. Let's see, [[BadassGrandpa Tsukuba]] is now openly [[HoYay going after]] [[EvenTheGuysWantHim the captain]], and [[DirtyOldMan is quite obvious about it]]. He also calls your BridgeBunny [[MsFanservice Ms. Eye Candy]]. Werner, a fellow XO, is also [[HoYay going after]] [[OnlySaneMan the captain]], and he's revealed to have taken a liking to predicting the future. With every kind of method known to man, including talking to his dearly departed Aunt Betty. Braun, a female scientist, also in the race for the captain's attention, was revealed to be an 80s movie buff and apparently weighs a lot more than she looks. Oh, and said BridgeBunny? She's a ManipulativeBitch now. And of course, you get to fight a dried squid. KOEI has a pretty weird sense of humor...

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* CrowningMomentOfFunny: In Naval Ops 2: Warship Gunner, ''Warship Gunner 2'', you get special Special missions after beating the game once. In each one, everyone, except, perhaps, everyone [[OnlySaneMan except]], [[NotSoAboveItAll perhaps]], [[OnlySaneMan the captain, captain]], acts like they've just taken a [[MushroomSamba hit of something]]. Let's see, [[BadassGrandpa Tsukuba]] is now openly [[HoYay going after]] [[EvenTheGuysWantHim the captain]], and [[DirtyOldMan is quite obvious about it]]. He also calls your BridgeBunny [[MsFanservice Ms. Eye Candy]]. Werner, a fellow XO, is also [[HoYay going after]] [[OnlySaneMan the captain]], and he's revealed to have taken a liking to predicting the future. With future with every kind of method known to man, including talking to his dearly departed Aunt Betty. Braun, a female scientist, scientist and another potential XO, is also in the race for the captain's attention, was revealed to be an 80s movie buff and apparently weighs a lot more than she looks. Oh, and said BridgeBunny? She's a ManipulativeBitch now. And of course, you get to fight a dried squid. KOEI has a pretty weird sense of humor...



--->'''Shulz (The Captain)''': There goes the fourth wall...

to:

--->'''Shulz --->'''Schulz (The Captain)''': There goes the fourth wall...



--->'''Braun''': Maybe it's a kind of Zen thing. Like, is a ham a key?

to:

--->'''Braun''': Maybe it's a [[IceCreamKoan kind of Zen thing.thing]]. Like, is a ham a key?



--->'''Shulz''': (to Tsukuba during the escort mission) What kind of cruel twist of fate would make me end up with an old man like you?

** This all discounts the [[BreakingTheFourthWall rest of it all]]. A showdown with Drillships sees all ''three'' of them reappearing. The Amaterasu ("Forgetable Middle Brother") even calls the crew out:

to:

--->'''Shulz''': --->'''Schulz''': (to Tsukuba during the escort mission) What kind of cruel twist of fate would make me end up with an old man like you?

** This all discounts the [[BreakingTheFourthWall rest of it all]]. A showdown with Drillships sees all ''three'' of them reappearing. The Amaterasu ("Forgetable ("Forgettable Middle Brother") even calls the crew out:



* GoddamnedBats: The PT boats, tiny little vessels that serve no purpose aside from swarming all over the place and bumping into you when you're trying to deal with other, larger ships. Much later on in the game they start firing lasers and homing missiles, mount shields, and break weapon locks, effectively upgrading them to DemonicSpiders. Even better, they sometimes have high-level jamming and EM shielding, meaning you can't use homing weapons and lasers on them.
* NightmareFuel: [[spoiler: Ragnarök's orbs of destruction. Those things are faster than 64.6 knots and, when they're fired, they emit a very weird sound and start to pursue you. The only way to escape is if you have thrusters or enigmatechs.]]
** The Hell Atsche might count too. [[NightmareRetardant Or you could just travel slow speed reverse.]]

to:

* GoddamnedBats: The PT boats, tiny little vessels that serve no purpose aside from swarming all over the place and bumping into you when you're trying to deal with other, larger ships. Much later on in the game game, they start firing lasers and homing missiles, mount shields, and break weapon locks, effectively upgrading them to DemonicSpiders. Even better, "better", they sometimes have high-level jamming and EM shielding, meaning you can't use homing weapons and lasers on them.
* NightmareFuel: NightmareFuel:
** The Trollsegur. It's disabled and the crew surrenders... then it suddenly glows and starts fighting on its own.
**
[[spoiler: Ragnarök's orbs of destruction. Those things are faster than 64.6 knots and, when they're fired, they emit a very weird sound and start to pursue you. The only way to escape is if you have thrusters or enigmatechs.]]
** The Hell Atsche might count too. [[NightmareRetardant Or you could just travel slow speed in reverse.]]



* ShipToShipCombat: Well, it's about warships destroying each other, but the Escort Special Mission it's a special case of this trope.
* TearJerker: [[spoiler: If you let Tsukuba perform the HeroicSacrifice in the third mission, you have to fight him later in the game. It's pretty sad to sink his ship, since he would refuse to abandon his ship.]]

to:

* ShipToShipCombat: Well, it's about warships destroying each other, but the Escort Special Mission it's in ''Warship Gunner 2'' is a special case of this trope.
* TearJerker: [[spoiler: If you let Tsukuba perform the HeroicSacrifice in the third mission, you doesn't become your XO, [[spoiler:you have to fight him later in the game. It's pretty sad to sink his ship, since he would refuse [[GoingDownWithTheShip refuses to abandon his ship.it]].]]
20th Nov '13 2:15:27 PM BlackArmorTails
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** The sequel replaces battleships with frigates as the go-to ship for general purpose use. [[LightningBruiser They can hold loads on par with that of early-to-mid-level battleships, has almost no limits to what weapons can be equipped, can carry ten auxilary equipments, and can go at speeds beyond the 64.6 knots if built and equipped right.]]
14th Jun '12 5:01:20 AM RedShocktrooperRST
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* GoddamnedBats: The PT boats, tiny little vessels that serve no purpose aside from swarming all over the place and bumping into you when you're trying to deal with other, larger ships. Much later on in the game they start firing lasers and homing missiles, mount shields, and break weapon locks, effectively upgrading them to DemonicSpiders.

to:

* GoddamnedBats: The PT boats, tiny little vessels that serve no purpose aside from swarming all over the place and bumping into you when you're trying to deal with other, larger ships. Much later on in the game they start firing lasers and homing missiles, mount shields, and break weapon locks, effectively upgrading them to DemonicSpiders. Even better, they sometimes have high-level jamming and EM shielding, meaning you can't use homing weapons and lasers on them.
14th Jun '12 4:58:47 AM RedShocktrooperRST
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** The Hell Atsche might count too.

to:

** The Hell Atsche might count too. [[NightmareRetardant Or you could just travel slow speed reverse.]]
4th May '12 1:32:47 PM Ekuran
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* AccidentalNightmareFuel: [[spoiler: Ragnarök's orbs of destruction. Those things are faster than 64.6 knots and, when they're fired, they emit a very weird sound and start to pursue you. The only way to escape is if you have thrusters or enigmatechs.]]
** The Hell Atsche might count too.


Added DiffLines:

* NightmareFuel: [[spoiler: Ragnarök's orbs of destruction. Those things are faster than 64.6 knots and, when they're fired, they emit a very weird sound and start to pursue you. The only way to escape is if you have thrusters or enigmatechs.]]
** The Hell Atsche might count too.
6th Mar '12 1:09:46 PM SeptimusHeap
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--->'''Shulz''': (to Tsukuba during the [[IfYouKnowWhatIMean escort]] mission) What kind of cruel twist of fate would make me end up with an old man like you?

to:

--->'''Shulz''': (to Tsukuba during the [[IfYouKnowWhatIMean escort]] escort mission) What kind of cruel twist of fate would make me end up with an old man like you?
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.NavalOps