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** The ''GNT EX/Clash of Ninja Revolution'' games however, have caused a BrokenBase, as well as TheyChangedItNowItSucks.

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** The ''GNT EX/Clash of Ninja Revolution'' games games, however, have caused a BrokenBase, as well as TheyChangedItNowItSucks.
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* QuestionabelCasting: In ''Taisen Special'', Sage Naruto is a playable character and Jiraiya's special attack was changed from the Toad Flame Bomb from previous games to a new attack where he goes Sage Mode and uses the Massive Rasengan. Considering also that Bee and A are playable and Sasuke is his Kage Summit incarnation here, this game obviously goes past the Pain arc. Despite that, neither Pain nor Konan are playable characters. Oddly enough, one battle in Jiraiya's story mode is a 1-on-3 fight in the Akatsuki Hideout stage against Akatsuki members that are references to Pain's Paths, them being Deidara[[note]]Who stands for the Animal Path given his ponytail and summoning clay bombs in the shape of animals, mirroring the Animal Path's summons[[/note]], Sasori[[note]]Who, as a puppet filled with weaponry, stands for the Asura Path, who fights in a similar way[[/note]], and Hidan[[note]]Whose curse abilities mirror the Ghost Path's ability to remove one's soul, both of with are an instant kill, as well as Hidan having a black pike as a weapon much like the rods used by all Six Paths of Pain[[/note]].

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* QuestionabelCasting: QuestionableCasting: In ''Taisen Special'', Sage Naruto is a playable character and Jiraiya's special attack was changed from the Toad Flame Bomb from previous games to a new attack where he goes Sage Mode and uses the Massive Rasengan. Considering also that Bee and A are playable and Sasuke is his Kage Summit incarnation here, this game obviously goes past the Pain arc. Despite that, neither Pain nor Konan are playable characters. Oddly enough, one battle in Jiraiya's story mode is a 1-on-3 fight in the Akatsuki Hideout stage against Akatsuki members that are references to Pain's Paths, them being Deidara[[note]]Who stands for the Animal Path given his ponytail and summoning clay bombs in the shape of animals, mirroring the Animal Path's summons[[/note]], Sasori[[note]]Who, as a puppet filled with weaponry, stands for the Asura Path, who fights in a similar way[[/note]], and Hidan[[note]]Whose curse abilities mirror the Ghost Path's ability to remove one's soul, both of with are an instant kill, as well as Hidan having a black pike as a weapon much like the rods used by all Six Paths of Pain[[/note]].

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Renamed one trope.


** The ''GNT EX/Clash of Ninja Revolution'' games however, have caused a BrokenBase, as well as [[TheyChangedItNowItSucks They Changed It, Now It Sucks]].

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** The ''GNT EX/Clash of Ninja Revolution'' games however, have caused a BrokenBase, as well as [[TheyChangedItNowItSucks They Changed It, Now It Sucks]].TheyChangedItNowItSucks.



* QuestionabelCasting: In ''Taisen Special'', Sage Naruto is a playable character and Jiraiya's special attack was changed from the Toad Flame Bomb from previous games to a new attack where he goes Sage Mode and uses the Massive Rasengan. Considering also that Bee and A are playable and Sasuke is his Kage Summit incarnation here, this game obviously goes past the Pain arc. Despite that, neither Pain nor Konan are playable characters. Oddly enough, one battle in Jiraiya's story mode is a 1-on-3 fight in the Akatsuki Hideout stage against Akatsuki members that are references to Pain's Paths, them being Deidara[[note]]Who stands for the Animal Path given his ponytail and summoning clay bombs in the shape of animals, mirroring the Animal Path's summons[[/note]], Sasori[[note]]Who, as a puppet filled with weaponry, stands for the Asura Path, who fights in a similar way[[/note]], and Hidan[[note]]Whose curse abilities mirror the Ghost Path's ability to remove one's soul, both of with are an instant kill, as well as Hidan having a black pike as a weapon much like the rods used by all Six Paths of Pain[[/note]].



* WTHCastingAgency: In ''Taisen Special'', Sage Naruto is a playable character and Jiraiya's special attack was changed from the Toad Flame Bomb from previous games to a new attack where he goes Sage Mode and uses the Massive Rasengan. Considering also that Bee and A are playable and Sasuke is his Kage Summit incarnation here, this game obviously goes past the Pain arc. Despite that, neither Pain nor Konan are playable characters. Oddly enough, one battle in Jiraiya's story mode is a 1-on-3 fight in the Akatsuki Hideout stage against Akatsuki members that are references to Pain's Paths, them being Deidara[[note]]Who stands for the Animal Path given his ponytail and summoning clay bombs in the shape of animals, mirroring the Animal Path's summons[[/note]], Sasori[[note]]Who, as a puppet filled with weaponry, stands for the Asura Path, who fights in a similar way[[/note]], and Hidan[[note]]Whose curse abilities mirror the Ghost Path's ability to remove one's soul, both of with are an instant kill, as well as Hidan having a black pike as a weapon much like the rods used by all Six Paths of Pain[[/note]].
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Added DiffLines:

* SpiritualSuccessor: The ''Clash of Ninja'' titles received this in the form of ''VideoGame/NarutoUltimateNinjaStorm'' and its sequels. They developed on this series' emphasis on 3D fighting but made significant improvements to both story mode and multiplayer.

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* LowTierLetdown:
** Anko in ''4'', who had horrible frame data which gave her very-easy-to-stuff moves and a bad use of meter (her down special was hard to combo into, while her neutral special had heavy damage scaling due to not being a cinematic one).
** Tayuya in ''4'' also had her moves programmed weirdly, and overall had bad move advantage.



* TierInducedScrappy: Aside from all the game breakers listed up above as high-tier, low-tier ones include:
** Anko in ''4'', who had horrible frame data which gave her very-easy-to-stuff moves and a bad use of meter (her down special was hard to combo into, while her neutral special had heavy damage scaling due to not being a cinematic one).
** Tayuya in ''4'' also had her moves programmed weirdly, and overall had bad move advantage.
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Up To Eleven is a defunct trope


*** Just like Sakura's, Tsunade's allowed her to regenerate her HP; the kicker that makes it "more so"? ''[[UpToEleven She could stack it with the regen from her down special if it connects, healing nearly ALL OF HER HP in one go.]]''

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*** Just like Sakura's, Tsunade's allowed her to regenerate her HP; the kicker that makes it "more so"? ''[[UpToEleven She ''She could stack it with the regen from her down special if it connects, healing nearly ALL OF HER HP in one go.]]''''

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** From ''Shippuuden EX 3'', the stinger attack from Sasori's Hiruko form lets him break his opponent's guard in one shot from across the screen, his regular combos are almost as powerful, and his special attack poisons the opponent on top of its substantial damage.

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** From ''Shippuuden ''Shippuden EX 3'', the stinger attack from Sasori's Hiruko form lets him break his opponent's guard in one shot from across the screen, his regular combos are almost as powerful, and his special attack poisons the opponent on top of its substantial damage.



** A ton of characters from ''Shippuuden: Gekitou Ninja Taisen EX 3'' had some broken Senzai Ninriki (Latent Ninja Powers) passives that had this in varying degrees:

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** A ton of characters from ''Shippuuden: ''Shippuden: Gekitou Ninja Taisen EX 3'' had some broken Senzai Ninriki (Latent Ninja Powers) passives that had this in varying degrees:



*** Kakashi is ironically a borderline case of the above, but is still game breaking; all of his moves took off a lot more on the opponent's guard gauge than usual, meaning he could guard crush as much as he wanted if he seized the momentum while in a pinch.

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*** Kakashi is ironically a borderline case of the above, but is still game breaking; game-breaking; all of his moves took off a lot more on the opponent's guard gauge than usual, meaning he could guard crush as much as he wanted if he seized the momentum while in a pinch.



*** More of an annoying case than game breaking, hitting Hidan in his Ninriki state would make it so that you'd take a portion of the damage inflicted on him in return. Makes it a huge pain to even try to win against him with a perfect win round, as it was seemingly impossible. Though it could apply to some cases where against Hidan (like in a mission of some sort), you are to beat him without taking any damage, so welp...it was changed instead to give him complete Super/Hyper Armor during his downward strong attack to setup for his down super safely.

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*** More of an annoying case than game breaking, game-breaking, hitting Hidan in his Ninriki state would make it so that you'd take a portion of the damage inflicted on him in return. Makes it a huge pain to even try to win against him with a perfect win round, as it was seemingly impossible. Though it could apply to some cases where against Hidan (like in a mission of some sort), you are to beat him without taking any damage, so welp...it was changed instead to give him complete Super/Hyper Armor during his downward strong attack to setup for his down super safely.



*** It was bad enough that they reworked pretty much everyone's Latent Ninja Powers in ''Shippuuden: Revolution 3''. Though some, like Nine-Tails Naruto now having SuperArmor, still stood up there. As well as others like true Sasori still being able to poison his opponent (but no longer reverses controls), Shikamaru's guard gauge never lowering, and some characters still keeping some of their old [=LNPs=] which may or may not be game breaking (but some like Sasori's and Asuma's were at least rebalanced however).

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*** It was bad enough that they reworked pretty much everyone's Latent Ninja Powers in ''Shippuuden: ''Shippuden: Revolution 3''. Though some, like Nine-Tails Naruto now having SuperArmor, still stood up there. As well as others like true Sasori still being able to poison his opponent (but no longer reverses controls), Shikamaru's guard gauge never lowering, and some characters still keeping some of their old [=LNPs=] which may or may not be game breaking game-breaking (but some like Sasori's and Asuma's were at least rebalanced however).



** However, a lot of depth and overall complete overhauls to the characters occurred in ''Shippuuden: Revolution 3'', as a ton of new moves (like some new specials, new throws and redone strong attacks) and mechanics (new functions for some of their signature moves) for the characters have been added, as well as moves that only cost a small portion of chakra no matter what (unlike most that only drain chakra when held down/delayed). However, the game was also sadly, known for its poor online play via Wifi, especially since ''Revolution 2'' had it completely removed.
*** Most if not all of these changes carried over for Japan in ''Shippuuden: Gekitou Ninja Taisen Special''. ''Special'' also overhauled the tag-team system with a new bar solely for substitutions, separate from the main chakra bar; much like the recent and upcoming competitive Naruto games. They also allowed for the Classic and Gamecube controllers to also power up special attacks much like the Wii + Nunchuck combo.

to:

** However, a lot of depth and overall complete overhauls to the characters occurred in ''Shippuuden: ''Shippuden: Revolution 3'', as a ton of new moves (like some new specials, new throws and redone strong attacks) and mechanics (new functions for some of their signature moves) for the characters have been added, as well as moves that only cost a small portion of chakra no matter what (unlike most that only drain chakra when held down/delayed). However, the game was also sadly, known for its poor online play via Wifi, especially since ''Revolution 2'' had it completely removed.
*** Most if not all of these changes carried over for Japan in ''Shippuuden: ''Shippuden: Gekitou Ninja Taisen Special''. ''Special'' also overhauled the tag-team system with a new bar solely for substitutions, separate from the main chakra bar; much like the recent and upcoming competitive Naruto games. They also allowed for the Classic and Gamecube controllers to also power up special attacks much like the Wii + Nunchuck combo.



** In ''Revolution 3'', earning money to buy things is a ''chore''.

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** In ''Revolution 3'', earning money to buy things is a ''chore''. There ''are'' ways around it but it doesn't make it fun in any way.



** In ''Revolution 2'', Asuma, with his quick movements and the fact you're playing a character who's fairly weak, makes him a problem.

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** In ''Revolution 2'', Asuma, with his quick movements and the fact that, during the Story mode fight against him, you're playing a character who's fairly weak, weak (Kurenai), makes him a problem.



** ''Revolution 3'' has Deidara, who doesn't recover, but carries the non-flinching effect, and can one-hit KO if not careful. What makes it even more of a problem is that you're forced to play as Naruto in this Nine-Tails state. You have to defeat a zoner with a ''rushdown'' character.

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** ''Revolution 3'' has Deidara, who doesn't recover, but carries the non-flinching effect, and can one-hit KO if not careful. What makes it even more of a problem is that you're forced to play as Naruto in this his Nine-Tails state. You have to defeat a zoner with a ''rushdown'' character.

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** Itachi pre-''Revolution 3'' (in both Japanese and English version games) can spam his midair strong attack to rapidly drop clones on you for repeated pressure. He already has enough with his upward strong attack providing a similar effect as well (and that even leads into a combo). He gets a new midair strong attack in ''Revolution 3'' and ''Gekitou Ninja Taisen Special'' however.

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** Itachi pre-''Revolution 3'' (in both Japanese and English version games) can spam his midair strong attack to rapidly drop clones on you for repeated pressure.pressure (though he himself was plagued with a horrible midair Substitution counter in the form of his vertical midair weak attack). He already has enough with his upward strong attack providing a similar effect as well (and that even leads into a combo). He gets a new midair strong attack in ''Revolution 3'' and ''Gekitou Ninja Taisen Special'' however.however, being largely reworked.



*** ANBU Kakashi's back strong counter was quite powerful in ''Revolution 3'' along with other traits before needing to be banned in competitive play. However, in ''Special'', he was quite nerfed.
*** Meanwhile in ''Special'', Minato AKA the Fourth Hokage is unsurprisingly this due to his spammable teleport moves, which also bordered on [[GoddamnedBats Goddamned Bat]] status.



** Kabuto as aforementioned, was a mess of poor coding in several installments.



** Anko in ''4'', who had horrible frame data which gave her very-easy-to-stuff moves and a bad use of meter (her down special was hard to combo into, while her neutral special had heavy damage scaling).

to:

** Anko in ''4'', who had horrible frame data which gave her very-easy-to-stuff moves and a bad use of meter (her down special was hard to combo into, while her neutral special had heavy damage scaling).scaling due to not being a cinematic one).
** Tayuya in ''4'' also had her moves programmed weirdly, and overall had bad move advantage.
Is there an issue? Send a MessageReason:
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** Pre-TimeSkip Sasuke with the Sharingan has a strong attack (his upward one) which hits instantly and from across the map, with predictable results. He also has a regular combo which allows him to teleport behind his opponent and attack instantly, giving them no time to turn around and block. His normal version also had this move too, but it was a bit slower. It gets a bit worse with his ''Shippuden'' incarnation in ''Revolution 3'', where he can teleport during a jump instantly behind the opponent anytime he wishes; this carries over to ''Gekitou Ninja Taisen Special''. Expect this to be rather central to his gameplay, and nevermind that it cost a bit of chakra each use.

to:

** Pre-TimeSkip Sasuke with the Sharingan has a strong attack (his upward one) which hits instantly and from across the map, with predictable results. He also has a regular combo which allows him to teleport behind his opponent and attack instantly, giving them no time to turn around and block. His normal version also had this move too, but it was a bit slower. It gets a bit worse with his ''Shippuden'' ''Shippuuden'' incarnation in ''Revolution 3'', where he can teleport during a jump instantly behind the opponent anytime he wishes; this carries over to ''Gekitou Ninja Taisen Special''. Expect this to be rather central to his gameplay, and nevermind that it cost a bit of chakra each use.



** Kabuto regenerates most of any damage he takes, effectively giving him far more health than anyone in the game. His combos aren't bad, either. He also can reach VERY far with his neutral special attack, as his initial blow to start it (along with Tenten's) makes him lunge pretty damn far. It was fixed into a different initial blow since ''Revolution 3''.

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** Kabuto regenerates most of any damage he takes, effectively giving him far more health than anyone in the game. His combos aren't bad, either. He also can reach VERY far with his neutral special attack, as his initial blow to start it (along with Tenten's) makes him lunge pretty damn far. It far (it was fixed into a different initial blow since ''Revolution 3''.3''). However, Kabuto mainly in ''4'' was plagued with awkward coding issues on most of his other attacks.



** From ''Shippuden EX 3'', the stinger attack from Sasori's Hiruko form lets him break his opponent's guard in one shot from across the screen, his regular combos are almost as powerful, and his special attack poisons the opponent on top of its substantial damage.

to:

** From ''Shippuden ''Shippuuden EX 3'', the stinger attack from Sasori's Hiruko form lets him break his opponent's guard in one shot from across the screen, his regular combos are almost as powerful, and his special attack poisons the opponent on top of its substantial damage.



** A ton of characters from ''Shippuden: Gekitou Ninja Taisen EX 3'' had some broken Senzai Ninriki (Latent Ninja Powers) passives that had this in varying degrees:

to:

** A ton of characters from ''Shippuden: ''Shippuuden: Gekitou Ninja Taisen EX 3'' had some broken Senzai Ninriki (Latent Ninja Powers) passives that had this in varying degrees:



*** It was bad enough that they reworked pretty much everyone's Latent Ninja Powers in ''Shippuden: Revolution 3''. Though some, like Nine-Tails Naruto now having SuperArmor, still stood up there. As well as others like true Sasori still being able to poison his opponent (but no longer reverses controls), Shikamaru's guard gauge never lowering, and some characters still keeping some of their old [=LNPs=] which may or may not be game breaking (but some like Sasori's and Asuma's were at least rebalanced however).

to:

*** It was bad enough that they reworked pretty much everyone's Latent Ninja Powers in ''Shippuden: ''Shippuuden: Revolution 3''. Though some, like Nine-Tails Naruto now having SuperArmor, still stood up there. As well as others like true Sasori still being able to poison his opponent (but no longer reverses controls), Shikamaru's guard gauge never lowering, and some characters still keeping some of their old [=LNPs=] which may or may not be game breaking (but some like Sasori's and Asuma's were at least rebalanced however).



** However, a lot of depth and overall complete overhauls to the characters occurred in ''Shippuden: Revolution 3'', as a ton of new moves (like some new specials, new throws and redone strong attacks) and mechanics (new functions for some of their signature moves) for the characters have been added, as well as moves that only cost a small portion of chakra no matter what (unlike most that only drain chakra when held down/delayed). However, the game was also sadly, known for its poor online play via Wifi, especially since ''Revolution 2'' had it completely removed.
*** Most if not all of these changes carried over for Japan in ''Shippuden: Gekitou Ninja Taisen Special''. ''Special'' also overhauled the tag-team system with a new bar solely for substitutions, separate from the main chakra bar; much like the recent and upcoming competitive Naruto games. They also allowed for the Classic and Gamecube controllers to also power up special attacks much like the Wii + Nunchuck combo.

to:

** However, a lot of depth and overall complete overhauls to the characters occurred in ''Shippuden: ''Shippuuden: Revolution 3'', as a ton of new moves (like some new specials, new throws and redone strong attacks) and mechanics (new functions for some of their signature moves) for the characters have been added, as well as moves that only cost a small portion of chakra no matter what (unlike most that only drain chakra when held down/delayed). However, the game was also sadly, known for its poor online play via Wifi, especially since ''Revolution 2'' had it completely removed.
*** Most if not all of these changes carried over for Japan in ''Shippuden: ''Shippuuden: Gekitou Ninja Taisen Special''. ''Special'' also overhauled the tag-team system with a new bar solely for substitutions, separate from the main chakra bar; much like the recent and upcoming competitive Naruto games. They also allowed for the Classic and Gamecube controllers to also power up special attacks much like the Wii + Nunchuck combo.

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