History YMMV / NarutoClashOfNinja

29th Oct '17 9:06:15 AM Pichu-kun
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* GameBreaker: Several characters.

to:

* GameBreaker: Several characters.characters:



** Pre-TimeSkip Sasuke with the Sharingan has a strong attack (his upward one) which hits instantly and from across the map, with predictable results. He also has a regular combo which allows him to teleport behind his opponent and attack instantly, giving them no time to turn around and block. His normal version also had this move too, but it was a bit slower.
*** It gets a bit worse with his ''Shippuden'' incarnation in ''Revolution 3'', where he can teleport during a jump instantly behind the opponent anytime he wishes; this carries over to ''Gekitou Ninja Taisen Special''. Expect this to be rather central to his gameplay, and nevermind that it cost a bit of chakra each use.

to:

** Pre-TimeSkip Sasuke with the Sharingan has a strong attack (his upward one) which hits instantly and from across the map, with predictable results. He also has a regular combo which allows him to teleport behind his opponent and attack instantly, giving them no time to turn around and block. His normal version also had this move too, but it was a bit slower.
***
slower. It gets a bit worse with his ''Shippuden'' incarnation in ''Revolution 3'', where he can teleport during a jump instantly behind the opponent anytime he wishes; this carries over to ''Gekitou Ninja Taisen Special''. Expect this to be rather central to his gameplay, and nevermind that it cost a bit of chakra each use.



** Itachi ''pre-Revolution 3'' (in both Japanese and English version games) can spam his midair strong attack to rapidly drop clones on you for repeated pressure. He already has enough with his upward strong attack providing a similar effect as well (and that even leads into a combo). He gets a new midair strong attack in ''Revolution 3'' and ''Gekitou Ninja Taisen Special'' however.

to:

** Itachi ''pre-Revolution pre-''Revolution 3'' (in both Japanese and English version games) can spam his midair strong attack to rapidly drop clones on you for repeated pressure. He already has enough with his upward strong attack providing a similar effect as well (and that even leads into a combo). He gets a new midair strong attack in ''Revolution 3'' and ''Gekitou Ninja Taisen Special'' however.



** While Clash of Ninja/Gekitou Ninja Taisen 1 and 2 were decent fighters, they lacked depth in terms of value and combos. It wasn't until ''GNT 3'' [[NoExportForYou (which never came out of Japan)]] rolled around that the series was being taken more seriously, adding more than one special for each character and aerial throws. ''Gekitou Ninja Taisen 4'' being the last game on the Gamecube, is the one considered best known and played by most fans, as it had fixed all the issues from the previous games, had 40 characters to play, and introduced the all well known combo cancel system. However, [[https://www.youtube.com/watch?v=aAnXxXulY_E that game did have quite a few]] [[https://www.youtube.com/watch?v=9ZZKbdWqu00&hd=1 glitches]] [[https://www.youtube.com/watch?v=uszNV6oe2KA&hd=1 and bugs that were strange but at least fun...]]
** The GNT EX/Clash of Ninja Revolution games however, have caused a BrokenBase, as well as [[TheyChangedItNowItSucks They Changed It, Now It Sucks]].

to:

** While Clash ''Clash of Ninja/Gekitou Ninja Taisen 1 1'' and 2 ''2'' were decent fighters, they lacked depth in terms of value and combos. It wasn't until ''GNT 3'' [[NoExportForYou (which never came out of Japan)]] rolled around that the series was being taken more seriously, adding more than one special for each character and aerial throws. ''Gekitou Ninja Taisen 4'' 4'', being the last game on the Gamecube, is the one considered best known and played by most fans, as it had fixed all the issues from the previous games, had 40 characters to play, and introduced the all well known combo cancel system. However, [[https://www.youtube.com/watch?v=aAnXxXulY_E that game did have quite a few]] [[https://www.youtube.com/watch?v=9ZZKbdWqu00&hd=1 glitches]] [[https://www.youtube.com/watch?v=uszNV6oe2KA&hd=1 and bugs that were strange but at least fun...]]
** The GNT ''GNT EX/Clash of Ninja Revolution Revolution'' games however, have caused a BrokenBase, as well as [[TheyChangedItNowItSucks They Changed It, Now It Sucks]].



** Hand seals have gained this. Introduced in ''GNT EX 2'', players who used the Wii Remote/Nunchuk were given the chance to perform a certain motion control that can give a small burst of chakra, or boost defense/attack power. The problem? This mechanic is not ''available'' for ''Gamecube or Classic Controller players''. TOMY's solution in ''Clash of Ninja Revolution 2'' is the ability to turn it off for tournament players. However, in ''Revolution 3'', if you play a match against the AI or an online match, they still can use it against you.
*** Of course, most of the mechanics that work only for the Wii Remote + Nunchuk combination tend to be this anyway, since none of the other controller schemes can make use of them. As an inverse, you can't even charge up back weak attacks/autoguard moves with the nunchuk, while with any button-central-scheme you can. However, in ''Special'', it's now possible to power up special attacks with the motions through the use of the Classic and Gamecube controller schemes.

to:

** Hand seals have gained this. Introduced in ''GNT EX 2'', players who used the Wii Remote/Nunchuk were given the chance to perform a certain motion control that can give a small burst of chakra, or boost defense/attack power. The problem? This mechanic is not ''available'' for ''Gamecube or Classic Controller players''. TOMY's solution in ''Clash of Ninja Revolution 2'' is the ability to turn it off for tournament players. However, in ''Revolution 3'', if you play a match against the AI or an online match, they still can use it against you.
***
you. Of course, most of the mechanics that work only for the Wii Remote + Nunchuk combination tend to be this anyway, since none of the other controller schemes can make use of them. As an inverse, you can't even charge up back weak attacks/autoguard moves with the nunchuk, while with any button-central-scheme you can. However, in ''Special'', it's now possible to power up special attacks with the motions through the use of the Classic and Gamecube controller schemes.



** Few, if any, expected Yugao Uzuki, a character who ''barely'' appeared in the Manga and Anime, as a character in these games.
** Then comes the Fourth Hokage, AKA Minato Namikaze in ''Special''.

to:

** Few, if any, expected Yugao Uzuki, a character who ''barely'' appeared in the Manga manga and Anime, anime, as a character in these games.
** Then comes the Fourth Hokage, AKA Minato Namikaze Namikaze, in ''Special''.
20th Sep '17 9:12:40 PM mouschilight
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* CrowningMusicOfAwesome: So much that it has [[AwesomeMusic/NarutoClashOfNinja its own page.]]

to:

* CrowningMusicOfAwesome: So much that it has [[AwesomeMusic/NarutoClashOfNinja its own page.]]page]].



** Pre-timeskip Sasuke with the Sharingan has a strong attack (his upward one) which hits instantly and from across the map, with predictable results. He also has a regular combo which allows him to teleport behind his opponent and attack instantly, giving them no time to turn around and block. His normal version also had this move too, but it was a bit slower.
*** It gets a bit worse with his Shippuuden incarnation in ''Revolution 3'', where he can teleport during a jump instantly behind the opponent anytime he wishes; this carries over to ''Gekitou Ninja Taisen Special''. Expect this to be rather central to his gameplay, and nevermind that it cost a bit of chakra each use.

to:

** Pre-timeskip Pre-TimeSkip Sasuke with the Sharingan has a strong attack (his upward one) which hits instantly and from across the map, with predictable results. He also has a regular combo which allows him to teleport behind his opponent and attack instantly, giving them no time to turn around and block. His normal version also had this move too, but it was a bit slower.
*** It gets a bit worse with his Shippuuden ''Shippuden'' incarnation in ''Revolution 3'', where he can teleport during a jump instantly behind the opponent anytime he wishes; this carries over to ''Gekitou Ninja Taisen Special''. Expect this to be rather central to his gameplay, and nevermind that it cost a bit of chakra each use.



** A ton of characters from ''Shippuuden: Gekitou Ninja Taisen EX 3'' had some broken Senzai Ninriki (Latent Ninja Powers) passives that had this in varying degrees:

to:

** A ton of characters from ''Shippuuden: ''Shippuden: Gekitou Ninja Taisen EX 3'' had some broken Senzai Ninriki (Latent Ninja Powers) passives that had this in varying degrees:



*** More of an annoying case than game breaking, hitting Hidan in his Ninriki state would make it so that you'd take a portion of the damage inflicted on him in return. Makes it a huge pain to even try to win against him with a perfect win round, as it was seemingly impossible. Though it could apply to some cases where against Hidan (like in a mission of some sort), you are to beat him without taking any damage, so welp....it was changed instead to give him complete Super/Hyper Armor during his downward strong attack to setup for his down super safely.

to:

*** More of an annoying case than game breaking, hitting Hidan in his Ninriki state would make it so that you'd take a portion of the damage inflicted on him in return. Makes it a huge pain to even try to win against him with a perfect win round, as it was seemingly impossible. Though it could apply to some cases where against Hidan (like in a mission of some sort), you are to beat him without taking any damage, so welp....welp...it was changed instead to give him complete Super/Hyper Armor during his downward strong attack to setup for his down super safely.



*** It was bad enough that they reworked pretty much everyone's Latent Ninja Powers in ''Shippuuden: Revolution 3''. Though some, like Kyuubi Naruto now having SuperArmor, still stood up there. As well as others like true Sasori still being able to poison his opponent (but no longer reverses controls), Shikamaru's guard gauge never lowering, and some characters still keeping some of their old [=LNPs=] which may or may not be game breaking (but some like Sasori's and Asuma's were at least rebalanced however).
* GrowingTheBeard: While Clash of Ninja/Gekitou Ninja Taisen 1 and 2 were decent fighters, they lacked depth in terms of value and combos. It wasn't until ''GNT 3'' [[NoExportForYou (which never came out of Japan)]] rolled around that the series was being taken more seriously, adding more than one special for each character and aerial throws. ''Gekitou Ninja Taisen 4'' being the last game on the Gamecube, is the one considered best known and played by most fans, as it had fixed all the issues from the previous games, had 40 characters to play, and introduced the all well known combo cancel system. However, [[https://www.youtube.com/watch?v=aAnXxXulY_E that game did have quite a few]] [[https://www.youtube.com/watch?v=9ZZKbdWqu00&hd=1 glitches]] [[https://www.youtube.com/watch?v=uszNV6oe2KA&hd=1 and bugs that were strange but at least fun....]]
** The GNT EX/Clash of Ninja Revolution games however, have caused a [[BrokenBase Broken Base]], as well as [[TheyChangedItNowItSucks They Changed It, Now It Sucks]].
** However, a lot of depth and overall complete overhauls to the characters occurred in ''Shippuuden: Revolution 3'', as a ton of new moves (like some new specials, new throws and redone strong attacks) and mechanics (new functions for some of their signature moves) for the characters have been added, as well as moves that only cost a small portion of chakra no matter what (unlike most that only drain chakra when held down/delayed). However, the game was also sadly, known for its poor online play via Wifi, especially since ''Revolution 2'' had it completely removed.
*** Most if not all of these changes carried over for Japan in ''Shippuuden: Gekitou Ninja Taisen Special''. ''Special'' also overhauled the tag-team system with a new bar solely for substitutions, separate from the main chakra bar; much like the recent and upcoming competitive Naruto games. They also allowed for the Classic and Gamecube controllers to also power up special attacks much like the Wii + Nunchuck combo.
* ScrappyMechanic: In ''Revolution 3'', earning money to buy things is a ''chore''.

to:

*** It was bad enough that they reworked pretty much everyone's Latent Ninja Powers in ''Shippuuden: ''Shippuden: Revolution 3''. Though some, like Kyuubi Nine-Tails Naruto now having SuperArmor, still stood up there. As well as others like true Sasori still being able to poison his opponent (but no longer reverses controls), Shikamaru's guard gauge never lowering, and some characters still keeping some of their old [=LNPs=] which may or may not be game breaking (but some like Sasori's and Asuma's were at least rebalanced however).
* GrowingTheBeard: GrowingTheBeard:
**
While Clash of Ninja/Gekitou Ninja Taisen 1 and 2 were decent fighters, they lacked depth in terms of value and combos. It wasn't until ''GNT 3'' [[NoExportForYou (which never came out of Japan)]] rolled around that the series was being taken more seriously, adding more than one special for each character and aerial throws. ''Gekitou Ninja Taisen 4'' being the last game on the Gamecube, is the one considered best known and played by most fans, as it had fixed all the issues from the previous games, had 40 characters to play, and introduced the all well known combo cancel system. However, [[https://www.youtube.com/watch?v=aAnXxXulY_E that game did have quite a few]] [[https://www.youtube.com/watch?v=9ZZKbdWqu00&hd=1 glitches]] [[https://www.youtube.com/watch?v=uszNV6oe2KA&hd=1 and bugs that were strange but at least fun....fun...]]
** The GNT EX/Clash of Ninja Revolution games however, have caused a [[BrokenBase Broken Base]], BrokenBase, as well as [[TheyChangedItNowItSucks They Changed It, Now It Sucks]].
** However, a lot of depth and overall complete overhauls to the characters occurred in ''Shippuuden: ''Shippuden: Revolution 3'', as a ton of new moves (like some new specials, new throws and redone strong attacks) and mechanics (new functions for some of their signature moves) for the characters have been added, as well as moves that only cost a small portion of chakra no matter what (unlike most that only drain chakra when held down/delayed). However, the game was also sadly, known for its poor online play via Wifi, especially since ''Revolution 2'' had it completely removed.
*** Most if not all of these changes carried over for Japan in ''Shippuuden: ''Shippuden: Gekitou Ninja Taisen Special''. ''Special'' also overhauled the tag-team system with a new bar solely for substitutions, separate from the main chakra bar; much like the recent and upcoming competitive Naruto games. They also allowed for the Classic and Gamecube controllers to also power up special attacks much like the Wii + Nunchuck combo.
* ScrappyMechanic: ScrappyMechanic:
**
In ''Revolution 3'', earning money to buy things is a ''chore''.



** ''Revolution 3'' has Deidara, who doesn't recover, but carries the non-flinching effect, and can one-hit KO if not careful. What makes it even more of a problem is that you're forced to play as Naruto in this Kyuubi state. You have to defeat a zoner with a ''rushdown'' character.
* WhatTheHellCastingAgency: In ''Taisen Special'', Sage Naruto is a playable character and Jiraya's special attack was changed from the Toad Flame Bomb from previous games to a new attack where he goes Sage Mode and uses the Massive Rasengan. Considering also that Bee and A are playable and Sasuke is his Kage Summit incarnation here, this game obviously goes past the Pain arc. Despite that, neither Pain nor Konan are playable characters. Oddly enough, one battle in Jiraya's story mode is a 1-on-3 fight in the Akatsuki Hideout stage against Akatsuki members that are references to Pain's paths, them being Deidara[[note]] Who stands for the Animal Path given his ponytail and summoning clay bombs in the shape of animals, mirroring the Animal Path's summons[[/note]], Sasori [[note]] Who, as a puppet filled with weaponry, stands for the Asura path, who fights in a similar way[[/note]] and Hidan. [[note]] whose curse abilities mirror the Ghost path's ability to remove one's soul, both of with are an instant kill, as well as Hidan having a black pike as a weapon much like the rods used by all Six Paths of Pain[[/note]]

to:

** ''Revolution 3'' has Deidara, who doesn't recover, but carries the non-flinching effect, and can one-hit KO if not careful. What makes it even more of a problem is that you're forced to play as Naruto in this Kyuubi Nine-Tails state. You have to defeat a zoner with a ''rushdown'' character.
* WhatTheHellCastingAgency: UnexpectedCharacter:
** Few, if any, expected Yugao Uzuki, a character who ''barely'' appeared in the Manga and Anime, as a character in these games.
** Then comes the Fourth Hokage, AKA Minato Namikaze in ''Special''.
* WTHCastingAgency:
In ''Taisen Special'', Sage Naruto is a playable character and Jiraya's Jiraiya's special attack was changed from the Toad Flame Bomb from previous games to a new attack where he goes Sage Mode and uses the Massive Rasengan. Considering also that Bee and A are playable and Sasuke is his Kage Summit incarnation here, this game obviously goes past the Pain arc. Despite that, neither Pain nor Konan are playable characters. Oddly enough, one battle in Jiraya's Jiraiya's story mode is a 1-on-3 fight in the Akatsuki Hideout stage against Akatsuki members that are references to Pain's paths, Paths, them being Deidara[[note]] Who Deidara[[note]]Who stands for the Animal Path given his ponytail and summoning clay bombs in the shape of animals, mirroring the Animal Path's summons[[/note]], Sasori [[note]] Who, Sasori[[note]]Who, as a puppet filled with weaponry, stands for the Asura path, Path, who fights in a similar way[[/note]] way[[/note]], and Hidan. [[note]] whose Hidan[[note]]Whose curse abilities mirror the Ghost path's Path's ability to remove one's soul, both of with are an instant kill, as well as Hidan having a black pike as a weapon much like the rods used by all Six Paths of Pain[[/note]]Pain[[/note]].
----
20th Jul '17 9:41:56 AM SneaselSawashiro
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Added DiffLines:

** Shino has his neutral strong (charged up) to down strong infinite combo that loops into itself over and over again, which can effectively trap targets for as long as possible so long as they don't fall for it beforehand.
22nd Jun '17 7:37:11 PM TahuMata
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** ''Revolution 3'' has Deidara, who doesn't recover, but carries the non-flinching effect, and can one-hit KO if not careful. Playing as Naruto in this Kyuubi state doesn't change things either.

to:

** ''Revolution 3'' has Deidara, who doesn't recover, but carries the non-flinching effect, and can one-hit KO if not careful. Playing What makes it even more of a problem is that you're forced to play as Naruto in this Kyuubi state doesn't change things either.state. You have to defeat a zoner with a ''rushdown'' character.
22nd Jun '17 7:31:15 PM TahuMata
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* GrowingTheBeard: While Clash of Ninja/Gekitou Ninja Taisen 1 and 2 were decent fighters, they lacked depth in terms of value and combos. It wasn't until ''GNT 3'' [[NoExportForYou (which never came out of Japan)]] rolled around that the series was being taken more seriously, adding more than one special for each character, aerial throws, and the best known combo cancel system. ''Gekitou Ninja Taisen 4'' being the last game on the Gamecube, is the one considered best known and played by most fans, as it had fixed all the issues from the previous games, had 40 characters to play, built more upon the combo cancel system, and added new Three-Tag matches. However, [[https://www.youtube.com/watch?v=aAnXxXulY_E that game did have quite a few]] [[https://www.youtube.com/watch?v=9ZZKbdWqu00&hd=1 glitches]] [[https://www.youtube.com/watch?v=uszNV6oe2KA&hd=1 and bugs that were strange but at least fun....]]

to:

* GrowingTheBeard: While Clash of Ninja/Gekitou Ninja Taisen 1 and 2 were decent fighters, they lacked depth in terms of value and combos. It wasn't until ''GNT 3'' [[NoExportForYou (which never came out of Japan)]] rolled around that the series was being taken more seriously, adding more than one special for each character, character and aerial throws, and the best known combo cancel system. throws. ''Gekitou Ninja Taisen 4'' being the last game on the Gamecube, is the one considered best known and played by most fans, as it had fixed all the issues from the previous games, had 40 characters to play, built more upon and introduced the all well known combo cancel system, and added new Three-Tag matches.system. However, [[https://www.youtube.com/watch?v=aAnXxXulY_E that game did have quite a few]] [[https://www.youtube.com/watch?v=9ZZKbdWqu00&hd=1 glitches]] [[https://www.youtube.com/watch?v=uszNV6oe2KA&hd=1 and bugs that were strange but at least fun....]]
22nd Jun '17 7:20:58 PM TahuMata
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* CrowningMusicOfAwesome: Believe it or not, some people deem this soundtrack to be on par with several other forms of ''Naruto''-based media, mainly due to how much it stands out on its own from the rest. It helps in that Creator/ShinjiHosoe himself composed the whole series' soundtrack, even for the US-exclusive ''Revolution'' sub-series.
** Skipping the small and not-as-impressive first game's opening theme, [[https://www.youtube.com/watch?v=T1Uo-aR5psU there's]] the second game's opening.
*** [[https://www.youtube.com/watch?v=A1GYMJ1micQ The third game's opening]]. Reused in ''Clash of Ninja Revolution'' [[https://www.youtube.com/watch?v=lAfvR6LpjpY here]].
*** [[https://www.youtube.com/watch?v=2i3eMW5ryvY The fourth game's opening]]. ''Revolution 2'' instead uses [[https://www.youtube.com/watch?v=5XDSeVORcWk its own opening]].
*** Intro to the Shippuuden games; the openings for ''[[https://www.youtube.com/watch?v=Cz5bSvK7Cds EX]]'', ''[[https://www.youtube.com/watch?v=oTtpV6AZtgk EX 2]]'' and ''[[https://www.youtube.com/watch?v=dBHfoj6Mz-w EX 3]]''.
** [[https://www.youtube.com/watch?v=poPsxSQTWZ0 The character select theme]] from the first game. The second game's [[https://www.youtube.com/watch?v=jg35HSqpyOU character select theme]] is arguably more intense.
*** [[https://www.youtube.com/watch?v=sOW9kJ9dqKo The third game's selection theme]], reused in the US-released ''Clash of Ninja Revolution''. The fourth game's [[https://www.youtube.com/watch?v=-adFEK4_TPY theme]] isn't reused in ''Revolution 2'' however as expected, as it gets a [[https://www.youtube.com/watch?v=G2Kk50H9Pa4 new theme]] instead.
*** As an intro to the time-skip, THEN comes [[https://www.youtube.com/watch?v=p8N-E2J6joM the one]] in ''Gekitou Ninja Taisen EX'' and ''Revolution 3''.
*** EVEN THE [[https://www.youtube.com/watch?v=oB7g2Wx39UA VS. SCREENS]] are awesome; many people seem find ''Gekitou Ninja Taisen 4''[='=]s [[https://www.youtube.com/watch?v=9ZJX3XISfD8&index=45&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Vs. Screen]] theme to be the best (reused in both ''Revolution 2'' and ''3'' to drive that point home).
** Time for the actual in-game themes! [[https://www.youtube.com/watch?v=WqoRMCtOaB0&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=11 The Hokage's Monument]] ever since the first game is a classic in its own right, especially with that awesome beat sound to get the fight going. Even though it didn't return in the ''EX'' games, it made a triumphant return in both ''Revolution 3'' and ''Special''; the former on the Shirato Street stage, while the latter flips the new [[https://www.youtube.com/watch?v=c6P7_i73MZs&index=6&list=PLnZc6WBQn4V-xB5zMBgk081XqJW5EO1Au Hokage's Monument theme]] and the original one around, putting the former theme back in its rightful place.
*** The second game often introduces alternate versions of stages during certain times of the day: here's the monument in the first 4 games with a [[https://www.youtube.com/watch?v=LYKreldqhsg&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=39 thundering cloudy sky]].
** [[https://www.youtube.com/watch?v=nB2uRQSXc14&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=12 The badass Academy Training Schoolyard]] theme since the first game, which as of the second one is the sunset version. The beat around 1 minute and 24 seconds is top notch.
*** [[https://www.youtube.com/watch?v=vDuty_WTJPk&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=17 Here's the daytime version]] as of the second game.
** For a theme first introduced in the ''EX'' games, here's the pleasant [[https://www.youtube.com/watch?v=H-SJE1kuUyc&index=7&list=PLnZc6WBQn4V-xB5zMBgk081XqJW5EO1Au Third Training Grounds]] theme, which even carries over to the pre-timeskip ''Revolution'' games (''1'' and ''2'') in the US.
** [[https://www.youtube.com/watch?v=osoTZZIIYbs&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=13 Konoha no Yoru]] (Tree Leaf's Night), the theme that plays during the nighttime when brawling it out in front of Ramen Ichiraku, complete with a familiar beat at around 40 seconds (also makes a grand return in ''Revolution 2''). Second, third and fourth games during the sunset has this [[https://www.youtube.com/watch?v=YuT-liT8BQk relaxing theme instead]].
** [[https://www.youtube.com/watch?v=Hcv5wqFRnNA&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=14 The theme outside the Hidden Leaf's gates]] in the daytime since the first game. Here's the [[https://www.youtube.com/watch?v=lIaKTeJH4J8&index=40&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez nighttime version]] as of the second game. Sadly, while the two themes don't return in the first ''Revolution'' game, the first them makes a grand return in ''Revolution 2'' and ''3'', as well as ''Special''.
** [[https://www.youtube.com/watch?v=FJ8UJqKpA1s&index=15&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez The Great Naruto Bridge theme, cloudy version]]. This is basically Haku's theme. Sadly does not return in the Wii sub-series. Via the first of the "alternate stage" themes, here's the [[https://www.youtube.com/watch?v=C4fBQkbpQOg&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=16 misty bridge version that's Zabuza's theme]].
** The eerie [[https://www.youtube.com/watch?v=hE8U_ZT0PNU&index=18&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Practice Area 44 theme]], especially in the darkest of nights with a giant snake in the background of the stage. However, the mainstay [[https://www.youtube.com/watch?v=-SAxWYlFPLo&index=20&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez daytime version of this setting for the Forest of Death]] has been around since the second game.
** The [[https://www.youtube.com/watch?v=cglPzXphgpk&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=21 Chuunin Exam Qualifiers theme]] that doesn't return in the Wii sub-series is pure kickass.
** While it doesn't return in the Wii games, the [[https://www.youtube.com/watch?v=2mE8w9NMOGo&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=22 Hot Springs theme]] in both ''Gekitou Ninja Taisen 3'' and ''4'' is great in its own right.
** Via another mainstay since the second game: [[https://www.youtube.com/watch?v=9l6-QFdTDek&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=23 Honsen]] (Final Selection), the theme for the finale of the Chuunin Exams. Pretty intense in its own right in the daytime, and it also has returned in both the ''Revolution'' series and in ''Special''; but in terms of the darkened sky version on the rooftops (used as an alternate stage transition in the Wii games), [[https://www.youtube.com/watch?v=dFRu0l08Sjs&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=24 it's got no competition]] for the need of an intense battle.
** While it doesn't return in the Wii sub-series, the third game introduced the [[https://www.youtube.com/watch?v=1yJIybuNIYU&index=25&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Enclosed Upheaval theme]], the setting for Orochimaru vs. the Third Hokage.
** The [[https://www.youtube.com/watch?v=p0C-4tThxDY&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=26 theme for Tanzaku Castle]] since ''3'' is no slouch either; also returns in the ''Revolution'' games and in ''Special''.
** [[https://www.youtube.com/watch?v=85YfESEpHOg&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=27 Sansukumi]] (Three-Way Deadlock), the theme for when the Sannin Jiraiya, Orochimaru and Tsunade reunite only to face off in 2 vs 1. In the Wii games, you can even do a stage transition to the top of Manda's head.
** [[https://www.youtube.com/watch?v=yeUvdWjf3Xg&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=28 The hospital rooftop]], where Naruto and Sasuke have their one fated fight before everything falls apart for Team 7.
** The [[https://www.youtube.com/watch?v=__oQv_nfFKk&index=41&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Uchiha Police Department theme]], introduced in ''Gekitou Ninja Taisen 4''.
** For another Uchiha-related theme and for something else also intense and eerie, [[https://www.youtube.com/watch?v=lJeKGm9GSwE&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=29 the Uchiha Abandoned]] district theme.
** [[https://www.youtube.com/watch?v=-UOfYsujVAE&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=37 Amid Toads]], the theme for the Gamabunta's Bath stage in the original Gamecube games only. The second game introduced the [[https://www.youtube.com/watch?v=fWpF2gjPmmg&index=38&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez alternate theme]].
** The original [[https://www.youtube.com/watch?v=bWif7eCySGE&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=44 Hidden Sand Village]] theme, taking place in the middle of a blue and dark night. Quite intense indeed.
*** Then in the Shippuuden games, here's the [[https://www.youtube.com/watch?v=36yA2cZ-MSw&index=11&list=PLnZc6WBQn4V-xB5zMBgk081XqJW5EO1Au entrance]] and [[https://www.youtube.com/watch?v=PW5BQmk_j10&list=PLnZc6WBQn4V-xB5zMBgk081XqJW5EO1Au&index=10 Kazekage Monument]] themes, respectively.
** [[https://www.youtube.com/watch?v=k0Hh1Rd-HS4&index=43&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Orochimaru's Lair]] in ''Gekitou Ninja Taisen 4''. Then comes the theme for it in ''[[https://www.youtube.com/watch?v=KeNQQpT5DWM EX 2]]''.
** [[https://www.youtube.com/watch?v=b05i64pS8Vw&index=42&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Snow Valley]], another awesome theme in ''Gekitou Ninja Taisen 4''.
** [[https://www.youtube.com/watch?v=LNzEMdJIDHU&index=30&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Sand Shambled Plains]], the battlefield for Lee and Gaara's battle vs. Kimimaro.
** The [[https://www.youtube.com/watch?v=Whm2KxEPgBI&index=31&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez theme]] for the Nine-Tailed Fox's room.
** For the ''EX'' and Shippuuden-series games in general, we have the [[https://www.youtube.com/watch?v=chu7jJX08QM&index=17&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX silent shrine]] theme.
** [[https://www.youtube.com/watch?v=6jvaIrjmETo&index=12&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX Warehouse Road]], which is also not bad.
** [[https://www.youtube.com/watch?v=sKSgiVnalCU&index=5&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX The Akatsuki Hideout]] indeed.
** [[https://www.youtube.com/watch?v=R-wr46XcvZ0&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX&index=20 Danzou's Hideout]]. Replaces the original [[https://www.youtube.com/watch?v=snhIgzQb7AE Tenchi/Heaven and Earth]] Bridge theme (introduced in ''EX 2'') in ''Special''.
** ''Revolution 2'' introduces SEVERAL new themes to the series that carries over to ''Revolution 3''; Japan then gets in on the masterpieces in ''Special'':
*** [[https://www.youtube.com/watch?v=oF6kSFuZFho&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX Forest Hideout]], which many people find to be a favorite.
*** [[https://www.youtube.com/watch?v=H0qlvTJYH4g&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX&index=2 Forest at Night]], which also gives off a nice beat.
*** [[https://www.youtube.com/watch?v=-e6tbmgx8Dc&index=24&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX Riverside theme]], which is the theme for the location where Kurenai, Asuma, Kakashi and Guy had their confrontation with Itachi and Kisame, even if it never occurred in ''Revolution 2'' and ''Revolution 3''[='=]s story modes.
*** [[https://www.youtube.com/watch?v=p0gEVHMZMQU&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX&index=25 The Pillar Chamber]] theme.
*** [[https://www.youtube.com/watch?v=U5ZxMjUlhM8&index=26&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX This theme]] is an alternate version for the original "Konoha no Yoru" theme for the Ramen Ichiraku stage at night (at a far away alternate pillar chamber section of the village at night). Fans who hear Hosoe's other works can easily hear some touches of ''VideoGame/StreetFighterEX'' later on in the track (1 minute and 17 seconds).
*** [[https://www.youtube.com/watch?v=ndcsoSunDno Kagura vs. Tsunade]]. Never has an original character gained such a rep with this kind of rivalry theme.
** Now, for the grand finale that's praised by many. Even though the theme has not appeared in the ''EX'' games while being replaced by a [[https://www.youtube.com/watch?v=7z0eeWpFe5I somewhat subpar one]], it made a return in ''Revolution 3'' and ''Special'' when you pit Naruto[[note]](normal Naruto only, not the Sage Mode version in ''Special'')[[/note]] and Sasuke against each other on the stage; behold, ''Gekitou Ninja Taisen 4'' and ''Revolution 2''[='=]s Final Valley theme, [[https://www.youtube.com/watch?v=ki8tmIBQUdc&index=32&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Shuumatsu]] (Closing).

to:

* CrowningMusicOfAwesome: Believe it or not, some people deem this soundtrack to be on par with several other forms of ''Naruto''-based media, mainly due to how So much that it stands out on has [[AwesomeMusic/NarutoClashOfNinja its own from the rest. It helps in that Creator/ShinjiHosoe himself composed the whole series' soundtrack, even for the US-exclusive ''Revolution'' sub-series.
** Skipping the small and not-as-impressive first game's opening theme, [[https://www.youtube.com/watch?v=T1Uo-aR5psU there's]] the second game's opening.
*** [[https://www.youtube.com/watch?v=A1GYMJ1micQ The third game's opening]]. Reused in ''Clash of Ninja Revolution'' [[https://www.youtube.com/watch?v=lAfvR6LpjpY here]].
*** [[https://www.youtube.com/watch?v=2i3eMW5ryvY The fourth game's opening]]. ''Revolution 2'' instead uses [[https://www.youtube.com/watch?v=5XDSeVORcWk its own opening]].
*** Intro to the Shippuuden games; the openings for ''[[https://www.youtube.com/watch?v=Cz5bSvK7Cds EX]]'', ''[[https://www.youtube.com/watch?v=oTtpV6AZtgk EX 2]]'' and ''[[https://www.youtube.com/watch?v=dBHfoj6Mz-w EX 3]]''.
** [[https://www.youtube.com/watch?v=poPsxSQTWZ0 The character select theme]] from the first game. The second game's [[https://www.youtube.com/watch?v=jg35HSqpyOU character select theme]] is arguably more intense.
*** [[https://www.youtube.com/watch?v=sOW9kJ9dqKo The third game's selection theme]], reused in the US-released ''Clash of Ninja Revolution''. The fourth game's [[https://www.youtube.com/watch?v=-adFEK4_TPY theme]] isn't reused in ''Revolution 2'' however as expected, as it gets a [[https://www.youtube.com/watch?v=G2Kk50H9Pa4 new theme]] instead.
*** As an intro to the time-skip, THEN comes [[https://www.youtube.com/watch?v=p8N-E2J6joM the one]] in ''Gekitou Ninja Taisen EX'' and ''Revolution 3''.
*** EVEN THE [[https://www.youtube.com/watch?v=oB7g2Wx39UA VS. SCREENS]] are awesome; many people seem find ''Gekitou Ninja Taisen 4''[='=]s [[https://www.youtube.com/watch?v=9ZJX3XISfD8&index=45&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Vs. Screen]] theme to be the best (reused in both ''Revolution 2'' and ''3'' to drive that point home).
** Time for the actual in-game themes! [[https://www.youtube.com/watch?v=WqoRMCtOaB0&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=11 The Hokage's Monument]] ever since the first game is a classic in its own right, especially with that awesome beat sound to get the fight going. Even though it didn't return in the ''EX'' games, it made a triumphant return in both ''Revolution 3'' and ''Special''; the former on the Shirato Street stage, while the latter flips the new [[https://www.youtube.com/watch?v=c6P7_i73MZs&index=6&list=PLnZc6WBQn4V-xB5zMBgk081XqJW5EO1Au Hokage's Monument theme]] and the original one around, putting the former theme back in its rightful place.
*** The second game often introduces alternate versions of stages during certain times of the day: here's the monument in the first 4 games with a [[https://www.youtube.com/watch?v=LYKreldqhsg&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=39 thundering cloudy sky]].
** [[https://www.youtube.com/watch?v=nB2uRQSXc14&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=12 The badass Academy Training Schoolyard]] theme since the first game, which as of the second one is the sunset version. The beat around 1 minute and 24 seconds is top notch.
*** [[https://www.youtube.com/watch?v=vDuty_WTJPk&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=17 Here's the daytime version]] as of the second game.
** For a theme first introduced in the ''EX'' games, here's the pleasant [[https://www.youtube.com/watch?v=H-SJE1kuUyc&index=7&list=PLnZc6WBQn4V-xB5zMBgk081XqJW5EO1Au Third Training Grounds]] theme, which even carries over to the pre-timeskip ''Revolution'' games (''1'' and ''2'') in the US.
** [[https://www.youtube.com/watch?v=osoTZZIIYbs&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=13 Konoha no Yoru]] (Tree Leaf's Night), the theme that plays during the nighttime when brawling it out in front of Ramen Ichiraku, complete with a familiar beat at around 40 seconds (also makes a grand return in ''Revolution 2''). Second, third and fourth games during the sunset has this [[https://www.youtube.com/watch?v=YuT-liT8BQk relaxing theme instead]].
** [[https://www.youtube.com/watch?v=Hcv5wqFRnNA&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=14 The theme outside the Hidden Leaf's gates]] in the daytime since the first game. Here's the [[https://www.youtube.com/watch?v=lIaKTeJH4J8&index=40&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez nighttime version]] as of the second game. Sadly, while the two themes don't return in the first ''Revolution'' game, the first them makes a grand return in ''Revolution 2'' and ''3'', as well as ''Special''.
** [[https://www.youtube.com/watch?v=FJ8UJqKpA1s&index=15&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez The Great Naruto Bridge theme, cloudy version]]. This is basically Haku's theme. Sadly does not return in the Wii sub-series. Via the first of the "alternate stage" themes, here's the [[https://www.youtube.com/watch?v=C4fBQkbpQOg&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=16 misty bridge version that's Zabuza's theme]].
** The eerie [[https://www.youtube.com/watch?v=hE8U_ZT0PNU&index=18&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Practice Area 44 theme]], especially in the darkest of nights with a giant snake in the background of the stage. However, the mainstay [[https://www.youtube.com/watch?v=-SAxWYlFPLo&index=20&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez daytime version of this setting for the Forest of Death]] has been around since the second game.
** The [[https://www.youtube.com/watch?v=cglPzXphgpk&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=21 Chuunin Exam Qualifiers theme]] that doesn't return in the Wii sub-series is pure kickass.
** While it doesn't return in the Wii games, the [[https://www.youtube.com/watch?v=2mE8w9NMOGo&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=22 Hot Springs theme]] in both ''Gekitou Ninja Taisen 3'' and ''4'' is great in its own right.
** Via another mainstay since the second game: [[https://www.youtube.com/watch?v=9l6-QFdTDek&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=23 Honsen]] (Final Selection), the theme for the finale of the Chuunin Exams. Pretty intense in its own right in the daytime, and it also has returned in both the ''Revolution'' series and in ''Special''; but in terms of the darkened sky version on the rooftops (used as an alternate stage transition in the Wii games), [[https://www.youtube.com/watch?v=dFRu0l08Sjs&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=24 it's got no competition]] for the need of an intense battle.
** While it doesn't return in the Wii sub-series, the third game introduced the [[https://www.youtube.com/watch?v=1yJIybuNIYU&index=25&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Enclosed Upheaval theme]], the setting for Orochimaru vs. the Third Hokage.
** The [[https://www.youtube.com/watch?v=p0C-4tThxDY&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=26 theme for Tanzaku Castle]] since ''3'' is no slouch either; also returns in the ''Revolution'' games and in ''Special''.
** [[https://www.youtube.com/watch?v=85YfESEpHOg&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=27 Sansukumi]] (Three-Way Deadlock), the theme for when the Sannin Jiraiya, Orochimaru and Tsunade reunite only to face off in 2 vs 1. In the Wii games, you can even do a stage transition to the top of Manda's head.
** [[https://www.youtube.com/watch?v=yeUvdWjf3Xg&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=28 The hospital rooftop]], where Naruto and Sasuke have their one fated fight before everything falls apart for Team 7.
** The [[https://www.youtube.com/watch?v=__oQv_nfFKk&index=41&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Uchiha Police Department theme]], introduced in ''Gekitou Ninja Taisen 4''.
** For another Uchiha-related theme and for something else also intense and eerie, [[https://www.youtube.com/watch?v=lJeKGm9GSwE&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=29 the Uchiha Abandoned]] district theme.
** [[https://www.youtube.com/watch?v=-UOfYsujVAE&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=37 Amid Toads]], the theme for the Gamabunta's Bath stage in the original Gamecube games only. The second game introduced the [[https://www.youtube.com/watch?v=fWpF2gjPmmg&index=38&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez alternate theme]].
** The original [[https://www.youtube.com/watch?v=bWif7eCySGE&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=44 Hidden Sand Village]] theme, taking place in the middle of a blue and dark night. Quite intense indeed.
*** Then in the Shippuuden games, here's the [[https://www.youtube.com/watch?v=36yA2cZ-MSw&index=11&list=PLnZc6WBQn4V-xB5zMBgk081XqJW5EO1Au entrance]] and [[https://www.youtube.com/watch?v=PW5BQmk_j10&list=PLnZc6WBQn4V-xB5zMBgk081XqJW5EO1Au&index=10 Kazekage Monument]] themes, respectively.
** [[https://www.youtube.com/watch?v=k0Hh1Rd-HS4&index=43&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Orochimaru's Lair]] in ''Gekitou Ninja Taisen 4''. Then comes the theme for it in ''[[https://www.youtube.com/watch?v=KeNQQpT5DWM EX 2]]''.
** [[https://www.youtube.com/watch?v=b05i64pS8Vw&index=42&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Snow Valley]], another awesome theme in ''Gekitou Ninja Taisen 4''.
** [[https://www.youtube.com/watch?v=LNzEMdJIDHU&index=30&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Sand Shambled Plains]], the battlefield for Lee and Gaara's battle vs. Kimimaro.
** The [[https://www.youtube.com/watch?v=Whm2KxEPgBI&index=31&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez theme]] for the Nine-Tailed Fox's room.
** For the ''EX'' and Shippuuden-series games in general, we have the [[https://www.youtube.com/watch?v=chu7jJX08QM&index=17&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX silent shrine]] theme.
** [[https://www.youtube.com/watch?v=6jvaIrjmETo&index=12&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX Warehouse Road]], which is also not bad.
** [[https://www.youtube.com/watch?v=sKSgiVnalCU&index=5&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX The Akatsuki Hideout]] indeed.
** [[https://www.youtube.com/watch?v=R-wr46XcvZ0&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX&index=20 Danzou's Hideout]]. Replaces the original [[https://www.youtube.com/watch?v=snhIgzQb7AE Tenchi/Heaven and Earth]] Bridge theme (introduced in ''EX 2'') in ''Special''.
** ''Revolution 2'' introduces SEVERAL new themes to the series that carries over to ''Revolution 3''; Japan then gets in on the masterpieces in ''Special'':
*** [[https://www.youtube.com/watch?v=oF6kSFuZFho&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX Forest Hideout]], which many people find to be a favorite.
*** [[https://www.youtube.com/watch?v=H0qlvTJYH4g&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX&index=2 Forest at Night]], which also gives off a nice beat.
*** [[https://www.youtube.com/watch?v=-e6tbmgx8Dc&index=24&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX Riverside theme]], which is the theme for the location where Kurenai, Asuma, Kakashi and Guy had their confrontation with Itachi and Kisame, even if it never occurred in ''Revolution 2'' and ''Revolution 3''[='=]s story modes.
*** [[https://www.youtube.com/watch?v=p0gEVHMZMQU&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX&index=25 The Pillar Chamber]] theme.
*** [[https://www.youtube.com/watch?v=U5ZxMjUlhM8&index=26&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX This theme]] is an alternate version for the original "Konoha no Yoru" theme for the Ramen Ichiraku stage at night (at a far away alternate pillar chamber section of the village at night). Fans who hear Hosoe's other works can easily hear some touches of ''VideoGame/StreetFighterEX'' later on in the track (1 minute and 17 seconds).
*** [[https://www.youtube.com/watch?v=ndcsoSunDno Kagura vs. Tsunade]]. Never has an original character gained such a rep with this kind of rivalry theme.
** Now, for the grand finale that's praised by many. Even though the theme has not appeared in the ''EX'' games while being replaced by a [[https://www.youtube.com/watch?v=7z0eeWpFe5I somewhat subpar one]], it made a return in ''Revolution 3'' and ''Special'' when you pit Naruto[[note]](normal Naruto only, not the Sage Mode version in ''Special'')[[/note]] and Sasuke against each other on the stage; behold, ''Gekitou Ninja Taisen 4'' and ''Revolution 2''[='=]s Final Valley theme, [[https://www.youtube.com/watch?v=ki8tmIBQUdc&index=32&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Shuumatsu]] (Closing).
page.]]
6th Dec '16 2:29:59 PM SneaselSawashiro
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** [[https://www.youtube.com/watch?v=osoTZZIIYbs&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=13 Konoha no Yoru]] (Tree Leaf's Night), the theme that plays during the nighttime when brawling it out in front of Ramen Ichiraku, complete with a familiar beat at around 40 seconds (also makes a grand return in ''Revolution 2''). Second game during the sunset has this [[https://www.youtube.com/watch?v=YuT-liT8BQk relaxing theme instead]].

to:

** [[https://www.youtube.com/watch?v=osoTZZIIYbs&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=13 Konoha no Yoru]] (Tree Leaf's Night), the theme that plays during the nighttime when brawling it out in front of Ramen Ichiraku, complete with a familiar beat at around 40 seconds (also makes a grand return in ''Revolution 2''). Second game Second, third and fourth games during the sunset has this [[https://www.youtube.com/watch?v=YuT-liT8BQk relaxing theme instead]].
6th Dec '16 2:23:49 PM SneaselSawashiro
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*** Hinata had her chakra [[Lag Cancel]]s have no cost at all, making them free at anytime. She could have juggles and frame lock combos for days in the hands of a skilled player.

to:

*** Hinata had her chakra [[Lag Cancel]]s [[LagCancel Lag Cancels]] have no cost at all, making them free at anytime. She could have juggles and frame lock combos for days in the hands of a skilled player.
6th Dec '16 2:23:09 PM SneaselSawashiro
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*** Hinata had her chakra [[LagCancel]]s have no cost at all, making them free at anytime. She could have juggles and frame lock combos for days in the hands of a skilled player.

to:

*** Hinata had her chakra [[LagCancel]]s [[Lag Cancel]]s have no cost at all, making them free at anytime. She could have juggles and frame lock combos for days in the hands of a skilled player.
6th Dec '16 9:53:30 AM SneaselSawashiro
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*** Hinata had her chakra {{Lag Cancel}}s have no cost at all, making them free at anytime. She could have juggles and frame lock combos for days in the hands of a skilled player.

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*** Hinata had her chakra {{Lag Cancel}}s [[LagCancel]]s have no cost at all, making them free at anytime. She could have juggles and frame lock combos for days in the hands of a skilled player.
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