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Broken glass "tanking" framerate is physx hardware effects engaging.. When you don't have the *actual* hardware. Just disable it and UE 3 is light as a breeze


* PortingDisaster: The PC port suffers from some severe performance issues whenever broken glass is involved. Go to the shootout at the server room and watch the framerate drop to one frame every 2 seconds even on modern rigs unless you crank the graphics down to the lowest possible settings.
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* VisualEffectsOfAwesome: The PC version comes with Nvidia's proprietary PhysX technology as an optional add on. While it's not really necessary to improving the experience, the environmental physics that it adds still look great more than a whopping ten years later. Special note goes to the cloth tearing tech, which averts NoFlowInCGI very hard.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The PC version comes with Nvidia's proprietary PhysX technology as an optional add on. While it's not really necessary to improving the experience, the environmental physics that it adds still look great more than a whopping ten years later. Special note goes to the cloth tearing tech, which averts NoFlowInCGI very hard.

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* VindicatedByHistory: When the game initially came out, reviews were mixed and lukewarm. Sales weren't of EA's liking. Now the game is developing into a CultClassic and the second game was eagerly anticipated.

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* VindicatedByHistory: When the game initially came out, reviews were mixed and lukewarm. Sales weren't of EA's liking. Now the game is developing into a CultClassic and the second game was eagerly anticipated. While that came out to mixed reception, this one is still looked upon fondly for what it is.
* VisualEffectsOfAwesome: The PC version comes with Nvidia's proprietary PhysX technology as an optional add on. While it's not really necessary to improving the experience, the environmental physics that it adds still look great more than a whopping ten years later. Special note goes to the cloth tearing tech, which averts NoFlowInCGI very hard.
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* SugarWiki/HeartwarmingMoments: Every time [[spoiler:Faith and Kate hug one another, specially in the Ending's one.]]

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* SugarWiki/HeartwarmingMoments: Every time [[spoiler:Faith and Kate hug one another, specially especially in the Ending's one.Ending.]]
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The two games are nothing alike, and that's not even what this trope is.


* SuspiciouslySimilarSubstitute: With {{Portal}}, not that that's a bad thing though. Short game with complaints about said shortness, modernist white spaces, high velocity first person movement, themes of control and rebellion, female non-white protagonist, a song called "Still Alive".
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* EsotericHappyEnding: [[spoiler: Yay, Faith rescued her sister! Nevermind that Callaghan still has an iron grip on the city, her only major political opponent is still dead, PK has effectively taken over the police force, and while you ''did'' wreck a server room that apparently has something to do with mass surveillance in the city, there's no real expounding on how lasting of an impact you actually made. Oh, and those anti-Runner PKs are still out there to make your life hell later. In fact, how exactly are Faith and Kate going to escape from the Shard, since Kate is handcuffed and assumedly doesn't have Faith's LeParkour skills, and there's no indication that security has stopped combing the building looking for them? Who cares, time for hugs and credits!]]

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* EsotericHappyEnding: [[spoiler: Yay, Faith rescued her sister! Nevermind that Callaghan still has an iron grip on the city, her only major political opponent is still dead, PK has effectively taken over the police force, and while you ''did'' wreck a server room that apparently has something to do with mass surveillance in the city, there's no real expounding on how lasting of an impact you actually made. Oh, and those anti-Runner PKs [=PKs=] are still out there to make your life hell later. In fact, how exactly are Faith and Kate going to escape from the Shard, since Kate is handcuffed and assumedly doesn't have Faith's LeParkour skills, and there's no indication that security has stopped combing the building looking for them? Who cares, time for hugs and credits!]]
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* EsotericHappyEnding: [[spoiler: Yay, Faith rescued her sister! Nevermind that Callaghan still has an iron grip on the city, her only major political opponent is still dead, PK has effectively taken over the police force, and while you ''did'' wreck a server room that apparently has something to do with mass surveillance in the city, there's no real expounding on how lasting of an impact you actually made. Oh, and those anti-Runner PKs are still out there to make your life hell later. In fact, how exactly are Faith and Kate going to escape from the Shard, since Kate is handcuffed and assumedly doesn't have Faith's LeParkour skills, and there's no indication that security has stopped combing the building looking for them? Who cares, time for hugs and credits!]]
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* PortingDisaster: The PC port suffers from some severe performance issues whenever broken glass is involved. Go to the shootout at the server room and watch the framerate drop to one frame every 2 seconds even on modern rigs unless you crank the graphics down to the lowest possible settings.
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-->But inside my head so loud and clear\\

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-->But --->But inside my head so loud and clear\\
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** The lyrics to "Still Alive" about a city that's artificially clean and pretty:
-->But inside my head so loud and clear\\
You're screaming, you're screaming\\
Covered up with a smile I've learned to fear
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* UncannyValley: Faith's animations look fine from a first-person perspective. But if you install a mod to play it in [[https://www.youtube.com/watch?v=t3VnWYt9flM third-person]]...[[SarcasmMode It's almost as if the game wasn't supposed to be seen outside of first person. Strange how that works...]]

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* UncannyValley: Faith's animations look fine from a first-person perspective. But if you install a mod to play it in [[https://www.youtube.com/watch?v=t3VnWYt9flM third-person]]...[[SarcasmMode It's almost as if the game wasn't supposed to be seen outside of first person. Strange how that works...]]
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** [[https://www.youtube.com/watch?v=36YhOECHpSM This is the sound]] that plays when Faith is falling to her death. If you think it isn't horrifying enough, look through the comments and read the reports of people who heard this while having sleep paralysis, but ''louder''.
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Not YMMV.


* HellIsThatNoise: The weird, distorted wind followed by hideous bone-crunching sounds whenever Faith falls off a skyscraper, as well as the sound of any oncoming train right before it hits her.
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* GoodBadBugs: If you kick a mook off a ledge, they die. Regardless of how high up the ledge is. This is particularly helpful in the last fight, when you can take out one of your ambushers incredibly quickly by running up the stairs, kicking him off the landing, and watching him fall three feet to his death.
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* AlternateCharacterInterpretation: The Runners. Are they freedom fighters, as they believe, or small-scale terrorists? The story would be the same either way, [[spoiler: and would even have a happier ending if the latter were true. Not for Faith, but for the city.]]

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: The Runners. Are they freedom fighters, as they believe, or small-scale terrorists? The story would be the same either way, [[spoiler: and would even have a happier ending if the latter were true. Not for Faith, but for the city.]]

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** The lobby shootout at the end of Chapter 8 is fairly tough even with a gun. Doing it with your bare hands will make you scream.


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** Opening the door at the end of the parking garage in Chapter 7 before the machine gun Blues get you can be quite difficult, especially since it's a valve door that takes time to open.
** The lobby shootout at the end of Chapter 8 is fairly tough even with a gun. Doing it with your bare hands will make you scream.
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** First-Person SheFu is '''''hard,''''' and unwanted.

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** First-Person SheFu is '''''hard,''''' and unwanted. Disarming is particularly difficult, especially more armored Blues who need to be taken from behind.



* ThatOneBoss: [[Spoiler: Celeste]], the "white runner" at the end of Chapter 7. Disarming her before she can headbutt you away is a major hassle that will likely take a few tries. Many consider it one of the most annoying points in the game.

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* ThatOneBoss: [[Spoiler: [[spoiler: Celeste]], the "white runner" at the end of Chapter 7.7, is a one-on-one SheFu match. Disarming her before she can headbutt you away is a major hassle that will likely take a few tries. Many consider it one of the most annoying points in the game.
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* ThatOneBoss: [[Spoiler: Celeste]], the "white runner" at the end of Chapter 7. Disarming her before she can headbutt you away is a major hassle that will likely take a few tries. Many consider it one of the most annoying points in the game.

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** The rest of the soundtrack easily qualifies, fitting the game's clean, minimalistic, futurist visual atmosphere perfectly. Particularly the main menu theme.



* BrokenBase: The animated cutscenes. Some like the distinct style and think it adds to the atmosphere, others think it's a waste whent he game's engine looks so good and that it's a jarring shift in art style.
** According to the developers, Catalyst will (most likely, since they haven't made a final decision) reboot the entire franchise, meaning that the first game will be considered non-canon. The lack of a final decision still hasn't stopped fans from debating whether a reboot will make the entire original game pointless, while others believe that the plot was weak and should be forgotten.

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* BrokenBase: The animated cutscenes. Some like the distinct style and think it adds to the atmosphere, others think it's a waste whent he game's of a beautiful-looking game engine looks so good and that it's a jarring and unnatural shift in art style.
** According to the developers, Catalyst will (most likely, since they haven't made a final decision) reboot reboots the entire franchise, meaning that the first game will be considered is possibly non-canon. The lack of a final decision still hasn't stopped fans from debating This has led to debates over whether a reboot will make the entire original game pointless, while others believe that or if the plot was weak and should be forgotten. isn't a big loss.



* UncannyValley: Faith's animations look fine from a first-person perspective. But if you install a mod to play it in [[https://www.youtube.com/watch?v=t3VnWYt9flM third-person]]...
** It's almost as if the game wasn't supposed to be seen outside of first person. Strange how that works...
* VindicatedByHistory: When the game initially came out, reviews were mixed and lukewarm. Sales weren't of EA's liking. Now the game is developing into a CultClassic and fans are eagerly anticipating the sequel.

to:

* UncannyValley: Faith's animations look fine from a first-person perspective. But if you install a mod to play it in [[https://www.youtube.com/watch?v=t3VnWYt9flM third-person]]...
**
third-person]]...[[SarcasmMode It's almost as if the game wasn't supposed to be seen outside of first person. Strange how that works...
works...]]
* VindicatedByHistory: When the game initially came out, reviews were mixed and lukewarm. Sales weren't of EA's liking. Now the game is developing into a CultClassic and fans are the second game was eagerly anticipating the sequel.anticipated.
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None

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** It's almost as if the game wasn't supposed to be seen outside of first person. Strange how that works...
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None


* NightmareFuel: When Faith falls to her death. It's accompanied by ''very'' realistic sounds and cinematics, to the point of inducing vertigo. Made even worse if the player is wearing the OculusRift, as they would literally see themselves falling to their death as opposed to just watching the monitor.

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* NightmareFuel: When Faith falls to her death. It's accompanied by ''very'' realistic sounds and cinematics, to the point of inducing vertigo. Made even worse if the player is wearing the OculusRift, UsefulNotes/OculusRift, as they would literally see themselves falling to their death as opposed to just watching the monitor.
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** Minor villain Ropeburn is [[CutsceneBoss even less climactic]], although he makes up for it in [[PressXToNotDie sheer frustration potential]]. To elaborate, Ropeburn charges at you with a metal pipe, and you are supposed to press the disarm button as it turns red (due to Runner Vision). The problem is that you need to actually press the disarm button quite early (just as the pipe starts to turn red). However, the frustration potential is totally subverted when you realize that the game doesn't punish you for pressing disarm before you're supposed to, so you can get through this scene 100% of the time by simply mashing the disarm button.

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** Minor villain Ropeburn is [[CutsceneBoss even less climactic]], although he makes up for it in [[PressXToNotDie sheer frustration potential]]. To elaborate, Ropeburn charges at you with a metal pipe, and you are supposed to press the disarm button as it turns red (due to Runner Vision). The problem is that you need to actually press the disarm button quite early (just as the pipe starts to turn red). However, the frustration potential is totally subverted when you realize that the game doesn't punish you for pressing disarm before you're supposed to, so you can get through this scene 100% of the time by simply mashing the disarm button.

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Moved for alphabetical order


* SuspiciouslySimilarSubstitute: With {{Portal}}, not that that's a bad thing though. Short game with complaints about said shortness, modernist white spaces, high velocity first person movement, themes of control and rebellion, female non-white protagonist, a song called "Still Alive".



* TheScrappy: [[spoiler: Jacknife for being a pretty generic, cocky villain.]]



* SuspiciouslySimilarSubstitute: With {{Portal}}, not that that's a bad thing though. Short game with complaints about said shortness, modernist white spaces, high velocity first person movement, themes of control and rebellion, female non-white protagonist, a song called "Still Alive".



* TheScrappy: [[spoiler: Jacknife for being a pretty generic, cocky villain.]]
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None


** According to the developers, Catalyst will (most likely, since they haven't made a final decision) reboot the entire franchise, meaning that the first game will be considered non-canon. Some fans feel that the the reboot turns the entire original game pointless, while others believe that the plot was weak and should be forgotten.

to:

** According to the developers, Catalyst will (most likely, since they haven't made a final decision) reboot the entire franchise, meaning that the first game will be considered non-canon. Some The lack of a final decision still hasn't stopped fans feel that the the from debating whether a reboot turns will make the entire original game pointless, while others believe that the plot was weak and should be forgotten.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** According to the developers, Catalyst will (most likely, since they haven't made a final decision) reboot the entire franchise, meaning that the first game will be considered non-canon. Some fans feel that the the reboot turns the entire original game pointless, while others believe that the plot was weak and should be forgotten.

Changed: 197

Removed: 913

Is there an issue? Send a MessageReason:


* BrokenBase:
** The animated cutscenes. Some like the distinct style and think it adds to the atmosphere, others think it's a waste whent he game's engine looks so good and that it's a jarring shift in art style.
** There's some controversy over the Mirrors Edge prequel [[http://gamerant.com/mirrors-edge-2-writer-rhianna-pratchett/ not having the original game's writer]].
** When word began spreading that [[FeministFrequency Anita Sarkeesian]] may be involved in some fashion with the development of the upcoming prequel, not many fans were pleased, mostly due to Sarkeesian being seen as a very controversial figure, and that EA and DICE may be attempting to pander to a demographic (feminists with mindsets similar to Sarkeesian's) that were not even fans of the first game.

to:

* BrokenBase:
**
BrokenBase: The animated cutscenes. Some like the distinct style and think it adds to the atmosphere, others think it's a waste whent he game's engine looks so good and that it's a jarring shift in art style.
** There's some controversy over the Mirrors Edge prequel [[http://gamerant.com/mirrors-edge-2-writer-rhianna-pratchett/ not having the original game's writer]].
** When word began spreading that [[FeministFrequency Anita Sarkeesian]] may be involved in some fashion with the development of the upcoming prequel, not many fans were pleased, mostly due to Sarkeesian being seen as a very controversial figure, and that EA and DICE may be attempting to pander to a demographic (feminists with mindsets similar to Sarkeesian's) that were not even fans of the first game.
style.



* ViewersAreMorons: The image that revealed the reboot's subtitle as ''Catalyst'' came with a definition of the word, in case anyone was unfamiliar.

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* BrokenBase: There's some controversy over the Mirrors Edge prequel [[http://gamerant.com/mirrors-edge-2-writer-rhianna-pratchett/ not having the original game's writer]].

to:

* BrokenBase: BrokenBase:
** The animated cutscenes. Some like the distinct style and think it adds to the atmosphere, others think it's a waste whent he game's engine looks so good and that it's a jarring shift in art style.
**
There's some controversy over the Mirrors Edge prequel [[http://gamerant.com/mirrors-edge-2-writer-rhianna-pratchett/ not having the original game's writer]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ViewersAreMorons: The image that revealed the reboot's subtitle as ''Catalyst'' came with a definition of the word, in case anyone was unfamiliar.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The "[[SuperpoweredMooks Pursuit Cops]]" (almost) always avoidable, but the battle rifle-wielding bad guys aren't and can be nearly as frustrating to kill. They actually wear... [[GroinAttack protection]].

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* DemonicSpiders: The "[[SuperpoweredMooks Pursuit Cops]]" are (almost) always avoidable, but the battle rifle-wielding bad guys aren't and can be nearly as frustrating to kill. They actually wear... [[GroinAttack protection]].
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unfortunate implications need citations


** When word began spreading that [[FeministFrequency Anita Sarkeesian]] may be involved in some fashion with the development of the upcoming prequel, not many fans were pleased, mostly due to Sarkeesian being seen as a very controversial figure, and that EA and DICE may be attempting to pander to a demographic (feminists with mindsets similar to Sarkeesian's) that were not even fans of the first game. In particular word began to spread that the controls would be "simplified for women," which some feel carries rather UnfortunateImplications towards suggesting that women in general are incapable of comprehending a complex control scheme, something female fans of the first game argue against. However, EA commented in 2014 that Anita wasn't working on the game at all.

to:

** When word began spreading that [[FeministFrequency Anita Sarkeesian]] may be involved in some fashion with the development of the upcoming prequel, not many fans were pleased, mostly due to Sarkeesian being seen as a very controversial figure, and that EA and DICE may be attempting to pander to a demographic (feminists with mindsets similar to Sarkeesian's) that were not even fans of the first game. In particular word began to spread that the controls would be "simplified for women," which some feel carries rather UnfortunateImplications towards suggesting that women in general are incapable of comprehending a complex control scheme, something female fans of the first game argue against. However, EA commented in 2014 that Anita wasn't working on the game at all.

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