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** The [[MightyGlacier Titan]]. While the Giant wasn't much of a pushover with its huge health pool & powerful attack, [[UpToEleven the Titan takes it up several notches]] by [[SuperToughness having around twice as much health]] & being able to destroy ''three minirobots'' [[OneHitKill with 1 attack]]! It also doesn't help that it has the same movement speed as the Giant.

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** The [[MightyGlacier Titan]]. While the Giant wasn't much of a pushover with its huge health pool & powerful attack, [[UpToEleven the Titan takes it up several notches]] by [[SuperToughness having around twice as much health]] & being able to destroy ''three minirobots'' ''[[OneHitPolykill three minirobots]]'' [[OneHitKill with 1 attack]]! It also doesn't help that it has the same movement speed as the Giant.
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* GoddamnedBats: Jumpers are fast and are pretty hard to hit with a straight-firing minirobot due to their constant jumping. Thankfully, they don't have much health at all.
** Jetpackers, which are fast air units that deal good damage to flying units. They tend to appear at the start of a level, and they hurt a lot if you let one escape.
** Speeder Subs are fast and can change the lane they're on, forcing you to place minirobots to cover multiple lanes.
** Drillers can't be hit by straight-firing attacks unless they're hit with the radar or are attacking a minirobot. And they come in large numbers on later waves.
** Knights are pretty fast, have a good amount of health, and can damage 2 minirobots in one go with a painful piercing attack.

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* MoralEventHorizon: The Star Travel Inc. crosses this for being behind the machines that attack the green planet. [[UpToEleven They cross it even further]] in "The Revenge" & "The Last Stand" for the dirty tricks (read: starting a power outage & screwing around with the ecosystem, respectivaly) that they try during their next two attacks.

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* MoralEventHorizon: The Star Travel Inc. crosses this for being behind creating the machines that attack the green planet. [[UpToEleven They cross it even further]] in "The Revenge" & "The Last Stand" for the dirty tricks (read: starting a power outage & screwing around with the ecosystem, respectivaly) ecosystem) that they try during their next two attacks.third attack.
** They also caused a power shortage during their second attack in episode 2(The Revenge).
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* MoralEventHorizon: The Star Travel Inc. crosses this for being behind the machines that attack the green planet. [[UpToEleven They cross it even further]] in "The Last Stand" for the dirty tricks (read: screwing around with the ecosystem) that they try during their third attack.

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* MoralEventHorizon: The Star Travel Inc. crosses this for being behind the machines that attack the green planet. [[UpToEleven They cross it even further]] in "The Revenge" & "The Last Stand" for the dirty tricks (read: starting a power outage & screwing around with the ecosystem) ecosystem, respectivaly) that they try during their third attack.next two attacks.
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* MoralEventHorizon: The Star Travel Inc. crosses this for being behind the machines that attack the green planet. [[UpToEleven They cross it even further]] in "The Last Stand" for the dirty tricks that they try during their third attack.

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* MoralEventHorizon: The Star Travel Inc. crosses this for being behind the machines that attack the green planet. [[UpToEleven They cross it even further]] in "The Last Stand" for the dirty tricks (read: screwing around with the ecosystem) that they try during their third attack.

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* DemonicSpiders: The knights. See ThatOneLevel below for more information.

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* DemonicSpiders: The knights. See Mole is this if you don't have a way to reveal Stealth. Once you do, much of the pain is taken out.
** The knights, but only in Meteoric Army (See
ThatOneLevel below for more information.below). They're GoddamnedBats otherwise.
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** Both place on upgrades for the Gunner Bot & Cannon Bot. The Gunner Bot gets a powerful gatling gun, while the Cannon Bot turns into a powerful Mortar Bot, which can fire Mini Bombers at any enemies infront of it.

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** Both place on upgrades for the Gunner Bot & Cannon Bot. The Gunner Bot gets a [[GatlingGood powerful gatling gun, gun]], while the Cannon Bot turns into a powerful Mortar Bot, which can fire Mini Bombers at any enemies infront of it.
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** Both place on upgrades for the Gunner Bot & Cannon Bot. The Gunner Bot gets a powerful gatling gun, while the Cannon Bot turns into a powerful Mortar Bot, which can fire Mini Bombers at any enemies infront of it.
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* FunnyMoments: The remove option, where a metallic claw looms over the chosen minirobot before swiping it off screen, accompanied by the classic cartoon swiping sound.
* DemonicSpiders: The knights. see ThatOneLevel below.

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* FunnyMoments: The remove option, where a metallic claw claw(known as "Remover Bot") looms over the chosen minirobot before swiping it off screen, accompanied by the classic cartoon swiping sound.
* DemonicSpiders: The knights. see See ThatOneLevel below.below for more information.
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* DenomicSpiders: The knights. see ThatOneLevel below.

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* DenomicSpiders: DemonicSpiders: The knights. see ThatOneLevel below.
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* DenomicSpider: The knights. see ThatOneLevel below.
** The [[MightyGlacier Titan]]. While the Giant wasn't much of a pushover with its huge health pool & powerful attack, [[UpToEleven the Titan takes it up several notches by having around twice as much health]] ''&'' being able to destroy ''three minirobots'' with 1 attack!

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* DenomicSpider: DenomicSpiders: The knights. see ThatOneLevel below.
** The [[MightyGlacier Titan]]. While the Giant wasn't much of a pushover with its huge health pool & powerful attack, [[UpToEleven the Titan takes it up several notches notches]] by [[SuperToughness having around twice as much health]] ''&'' & being able to destroy ''three minirobots'' [[OneHitKill with 1 attack!attack]]! It also doesn't help that it has the same movement speed as the Giant.
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* DenomicSpider: The knights. see ThatOneLevel below.
** The [[MightyGlacier Titan]]. While the Giant wasn't much of a pushover with its huge health pool & powerful attack, [[UpToEleven the Titan takes it up several notches by having around twice as much health]] ''&'' being able to destroy ''three minirobots'' with 1 attack!
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** The Atomic Bot's explosion covers the entire screen, dealing massive damage to all enemies on screen & completely depleting it of spikes in the Iron Fortress levels. An upgrade makes it powerful enough to kill a ''[[MightyGlacier Giant]]'' in 1 shot.
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** Another GameBreaker is the Surveyor Bot, which allows any Minirobot that is placed on it to see camoflauged machines. Unsurprisingly, this is commonly used with Missiler Bots.

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** Another GameBreaker is the Surveyor Bot, which allows any Minirobot minirobot that is placed on it to see camoflauged machines. Unsurprisingly, this is commonly used with Missiler Bots.
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** Another GameBreaker is the Surveyor Bot, which allows any Minirobot that is placed on it to see camoflauged machines. Unsurprisingly, this is commonly used with Missiler Bots.
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** It also doesn't help that the Missiler Bot costs just 50 energy & can placed on any surface that can be stood on by the minirobots.
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* FunnyMoments: The remove option, where a metallic claw looms over the chosen minirobot before swiping it off screen, accompanied by the classic cartoon swiping sound.
Is there an issue? Send a MessageReason:
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* MoralEventHorizon: The Star Travel Inc. crosses this for being behind the machines that attack the green planet. [[UpToEleven They cross it even further]] in "The Last Stand" for the dirty tricks that they try during their third attack.
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* ThatOneAttack: Destroyer's Mouth Beam, which kills 2-3 rows of units very quickly. It's like [[VideoGame/PlantsVsZombies Dr Zomboss]]' Winnebago attack combined with his fire/ice balls, but unlike Zomboss' ''very'' predictable attacks, Destroyer's beam ''comes out from nowhere''.

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* ThatOneAttack: Destroyer's Mouth Beam, which kills 2-3 rows of units very quickly. It's like [[VideoGame/PlantsVsZombies Dr Zomboss]]' Winnebago attack combined with his fire/ice balls, but unlike Zomboss' ''very'' predictable attacks, Destroyer's beam ''comes ''[[OhCrap comes out from nowhere''.nowhere]]''.
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* ThatOneAttack: Destroyer's Mouth Beam, which comes out with almost no warning and kills 2-3 rows of units very quickly.

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* ThatOneAttack: Destroyer's Mouth Beam, which comes out with almost no warning and kills 2-3 rows of units very quickly.quickly. It's like [[VideoGame/PlantsVsZombies Dr Zomboss]]' Winnebago attack combined with his fire/ice balls, but unlike Zomboss' ''very'' predictable attacks, Destroyer's beam ''comes out from nowhere''.
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* GameBreaker: Missiler Bots. They function like Cattails from ''PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! Also, unlike cattail spikes, their missiles find another enemy if their current target is destroyed! The upgrade makes them fire missiles even faster! One can build nothing but these, Fusors, and anti-stealth units to solo many stages.

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* GameBreaker: Missiler Bots. They function like Cattails from ''PlantsVsZombies'', ''VideoGame/PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! Also, unlike cattail spikes, their missiles find another enemy if their current target is destroyed! The upgrade makes them fire missiles even faster! One can build nothing but these, Fusors, and anti-stealth units to solo many stages.
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* CrowningMusicOfAwesome: Each theme is very engaging, especially the ones in the Waste Sands, South Ocean, and Iron Fortress levels.

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* CrowningMusicOfAwesome: Each theme is very engaging, especially the ones in the Waste Sands, South Ocean, and Iron Fortress levels. The [[MiniGame Mission Stages]] also have catchy music.
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* CrowningMusicOfAwesome: Each theme is very engaging, especially the ones in the Waste Sands, Deep Ocean, and Iron Fortress levels.
* GameBreaker: Missile Bots. They function like Cat-tails from ''PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! The upgrade makes them fire missiles even faster! One can build nothing but these, Fusors, and anti-stealth units to solo many stages.
* ThatOneAttack: Destroyer's Mouth Beam, which comes out without warning and kills 2-3 rows of units very quickly.

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* CrowningMusicOfAwesome: Each theme is very engaging, especially the ones in the Waste Sands, Deep South Ocean, and Iron Fortress levels.
* GameBreaker: Missile Missiler Bots. They function like Cat-tails Cattails from ''PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! Also, unlike cattail spikes, their missiles find another enemy if their current target is destroyed! The upgrade makes them fire missiles even faster! One can build nothing but these, Fusors, and anti-stealth units to solo many stages.
* ThatOneAttack: Destroyer's Mouth Beam, which comes out without with almost no warning and kills 2-3 rows of units very quickly.
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* CrowningMusicOfAwesome: Each theme is very engaging, especially the ones in the Waste Sands, Deep Ocean, and Iron Fortress levels.

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* GameBreaker: Missilers. They function like Cat-tails from ''PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! The upgrade makes them fire missiles even faster! One can build nothing but these, Fuzors, and anti-stealth units to solo many stages.

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* GameBreaker: Missilers. Missile Bots. They function like Cat-tails from ''PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! The upgrade makes them fire missiles even faster! One can build nothing but these, Fuzors, Fusors, and anti-stealth units to solo many stages.stages.
* ThatOneAttack: Destroyer's Mouth Beam, which comes out without warning and kills 2-3 rows of units very quickly.



# You have a slot machine, which you have to time correctly in order to get your Minirobots. In order to get three in one go (which is essential here), you'll need to match all three. You can't afford to take too long timing the slots or else the machines WILL overwhelm you.
# The enemies fall down from the sky via Meteors. Not only can they [[LuckBasedMission randomly]] fall around the middle of the area, allowing the enemy troops to get behind your front lines, they ''also'' happen to be {{One Hit Kill}}s on your units (that includes both defense-based units you can get here). If a whole bunch of them fall on your middle area, tough luck!
# [[DemonicSpiders Knights]]. When coming from the meteors dropping in the middle of your troops, these guys will easily take out your back rows due to their piercing attack ability. Worse still, these have quite a bit of health, hurt a lot (on both your Minirobots and your health), AND are fast!

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# ## You have a slot machine, which you have to time correctly in order to get your Minirobots. In order to get three in one go (which is essential here), you'll need to match all three. You can't afford to take too long timing the slots or else the machines WILL overwhelm you.
# ## The enemies fall down from the sky via Meteors. Not only can they [[LuckBasedMission randomly]] fall around the middle of the area, allowing the enemy troops to get behind your front lines, they ''also'' happen to be {{One Hit Kill}}s on your units (that includes both defense-based units you can get here). If a whole bunch of them fall on your middle area, tough luck!
# ## [[DemonicSpiders Knights]]. When coming from the meteors dropping in the middle of your troops, these guys will easily take out your back rows due to their piercing attack ability. Worse still, these have quite a bit of health, hurt a lot (on both your Minirobots and your health), AND are fast!
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Added DiffLines:

* GameBreaker: Missilers. They function like Cat-tails from ''PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! The upgrade makes them fire missiles even faster! One can build nothing but these, Fuzors, and anti-stealth units to solo many stages.
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Formatting


** 1) You have a slot machine, which you have to time correctly in order to get your Minirobots. In order to get three in one go (which is essential here), you'll need to match all three. You can't afford to take too long timing the slots or else the machines WILL overwhelm you.
** 2) The enemies fall down from the sky via Meteors. Not only can they [[LuckBasedMission randomly]] fall around the middle of the area, allowing the enemy troops to get behind your front lines, they ''also'' happen to be {{One Hit Kill}}s on your units (that includes both defense-based units you can get here). If a whole bunch of them fall on your middle area, tough luck!
** 3) [[DemonicSpiders Knights]]. When coming from the meteors dropping in the middle of your troops, these guys will easily take out your back rows due to their piercing attack ability. Worse still, these have quite a bit of health, hurt a lot (on both your Minirobots and your health), AND are fast!

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** 1) # You have a slot machine, which you have to time correctly in order to get your Minirobots. In order to get three in one go (which is essential here), you'll need to match all three. You can't afford to take too long timing the slots or else the machines WILL overwhelm you.
** 2) # The enemies fall down from the sky via Meteors. Not only can they [[LuckBasedMission randomly]] fall around the middle of the area, allowing the enemy troops to get behind your front lines, they ''also'' happen to be {{One Hit Kill}}s on your units (that includes both defense-based units you can get here). If a whole bunch of them fall on your middle area, tough luck!
** 3) # [[DemonicSpiders Knights]]. When coming from the meteors dropping in the middle of your troops, these guys will easily take out your back rows due to their piercing attack ability. Worse still, these have quite a bit of health, hurt a lot (on both your Minirobots and your health), AND are fast!
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* ThatOneLevel: The "[[MiniGame Mission Stage]]" Meteoric Army, due to three reasons.

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* ThatOneLevel: The "[[MiniGame Mission Stage]]" [[http://www.youtube.com/watch?v=yb_Nw-2R9R8 Meteoric Army, Army]], due to three reasons.
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** 2) The enemies fall down from the sky via Meteors. Not only do they fall around the middle of the area, allowing the enemy troops to get behind your front lines, they ''also'' happen to be {{One Hit Kill}}s on your units (that includes both defense-based units you can get here).

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** 2) The enemies fall down from the sky via Meteors. Not only do can they [[LuckBasedMission randomly]] fall around the middle of the area, allowing the enemy troops to get behind your front lines, they ''also'' happen to be {{One Hit Kill}}s on your units (that includes both defense-based units you can get here).here). If a whole bunch of them fall on your middle area, tough luck!
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None

Added DiffLines:

* ThatOneLevel: The "[[MiniGame Mission Stage]]" Meteoric Army, due to three reasons.
** 1) You have a slot machine, which you have to time correctly in order to get your Minirobots. In order to get three in one go (which is essential here), you'll need to match all three. You can't afford to take too long timing the slots or else the machines WILL overwhelm you.
** 2) The enemies fall down from the sky via Meteors. Not only do they fall around the middle of the area, allowing the enemy troops to get behind your front lines, they ''also'' happen to be {{One Hit Kill}}s on your units (that includes both defense-based units you can get here).
** 3) [[DemonicSpiders Knights]]. When coming from the meteors dropping in the middle of your troops, these guys will easily take out your back rows due to their piercing attack ability. Worse still, these have quite a bit of health, hurt a lot (on both your Minirobots and your health), AND are fast!

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