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* UnderusedGameMechanic: The Star Force series conducts repeated experiments with {{Utility Party Member}}s (Navi Cards, Matter Waves, borrowed Wizards), but never managed to find a way to implement them into general gameplay; many of them have only very limited uses. This is a shame for things like Ollie the skyboard, since SkySurfing could have been a convenient way to get around.

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* UnderusedGameMechanic: The Star Force ''Star Force'' series conducts repeated experiments with {{Utility Party Member}}s (Navi Cards, Matter Waves, borrowed Wizards), Wizards, etc.), but never managed to find a way to implement them into general gameplay; many of them have only very limited uses. This is a shame for things like Ollie the skyboard, since SkySurfing could have been a convenient way to get around.
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* UnderusedGameMechanic: The Star Force series conducts repeated experiments with {{Utility Party Member}}s (Navi Cards, Matter Waves, borrowed Wizards), but never managed to find a way to implement them into general gameplay; many of them have only very limited uses. This is a shame for things like Ollie the skyboard, since SkySurfing could have been a convenient way to get around.

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** Le Mu's Thunder of Mu allows Le Mu to charge up a giant laser which hits the entire battlefield and deals heavy damage. It doesn't sound like much but considering how chaotic the fight is, it's likely that the attack will either put you in severe pain or finish you off if you're not careful.
** Apollo Flame's Prominence Flare will be the bane of your existence. Snake-like flames emerge and move around, and it's very much guaranteed that their movements will trip you up at least once. If you're looking to obtain his strongest cards, this attack will ensure that you'll be frustrated as you try again and again to take him down as quickly as possible.
** Dread Joker's Missile Stream has him fire multiple missiles which need to be shot down due to [=MegaMan=]'s shield being unable to stay up long enough to guard against them all. Later versions of him such as Dread Joker v3, Dread Joker R or Dread Joker Ω fire them so fast that if they hit you, you'll be stun-locked at ''best'' or dead at absolute worst.
** Sirius himself is merely annoying when you fight him, but later versions such as V3 or Σ can make you suffer with either his Bit Wings or Omega Wave. The former sends yellow lasers to attack you, which erases any Barriers/Auras or special panels and ensures that you'll be in constant danger. The later has Sirius fire multi-coloured lasers, all of which can and ''will'' hit any elemental weaknesses you may have.



** The second game's BonusDungeon is a BadFuture, but doesn't explore why there's no Mega Man, why the FM-ian bosses are running around (and why they don't recognize their human names), or the implications of Apollo Flame (and his mother). Geo barely even reacts to the IF bosses as anything more than Mooks.

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** The second game's BonusDungeon is a BadFuture, but doesn't explore why there's no Mega Man, Man or Solo, why the FM-ian bosses are running around (and why they don't recognize their human names), or the implications of Apollo Flame (and his mother). Geo barely even reacts to the IF bosses as anything more than Mooks.Mooks, with only Gemini Spark IF's death eliciting sadness on Geo's part.
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* CriticalResearchFailure: In the anime, season 1, episode 6, where Copper is tailing Geo, Omega-Xis says that the detective is "at three o'clock". However, Copper is clearly on Geo's ''left'', which, using clock position directions, as explained [[https://en.wikipedia.org/wiki/Clock_position here]] on Wiki/TheOtherWiki, is at "''nine o'clock''". "Three o'clock" would be to Geo's ''right''.

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* CriticalResearchFailure: In the anime, season 1, episode 6, where Copper is tailing Geo, Omega-Xis says that the detective is "at three o'clock". However, Copper is clearly on Geo's ''left'', which, using clock position directions, as explained [[https://en.wikipedia.org/wiki/Clock_position here]] on Wiki/TheOtherWiki, Website/TheOtherWiki, is at "''nine o'clock''". "Three o'clock" would be to Geo's ''right''.
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Approved by the thread.

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* MagnificentBastard:
** ''Star Force 2'': [[GuardianEntity Hollow]] is an EM Wave being created by Dr. Vega to [[ReplacementGoldfish replace her lover Altair]], who later became [[HypercompetentSidekick her most competent ally]]. Quiet yet ruthless, Hollow blackmails Sonia with Geo's safety to track Mu in the Bermuda Maze before getting her to fight him. Secretly following them to Mu, he sets them up and Solo to eliminate each other before he and Hyde steals the [=OOPArt=] from Mega Man to revive Mu, with it he and Vega launch their world conquest to create Neo Mu, [[YouHaveOutlivedYourUsefulness as he dispose Hyde and Solo]]. Anticipating Mega Man coming, he resurrects his old foes before confronting him, nearly trapping him in the void if it weren't for Solo. When he sensed Vega in danger after Mega Man defeated Le Mu, Hollow returns to her side, taking down Mega Man before shielding Vega from Le Mu's explosion, dying from it, but using his final moments to call Altair to save and redeem Vega in his stead to free his master's burden.
** ''Star Force 3'': [[DoubleAgent Heartless]] is a spy who plays her targets for fools while achieving her agendas. An agent of WAXA, Heartless was task [[TheMole to spy on Mr. King]], working for him as his [[DragonWithAnAgenda right-hand]], while secretly learning his tech. Setting his downfall with him in the palms of her hands, modifying his orders to her benefit, getting him to eliminate her main threat Joker and giving her access to his weapons, sabotaging them while framing her actions on Jack and Tia. With Joker gone and King distracted by Jack and Tia, Heartless uses this chance to eliminate King, [[BodyguardBetrayal using his Noise to shut his system and eliminate him]], before revealing her true allegiance to Geo and giving him the plan to stop Meteor G and save Kelvin.
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* {{Anvilicious}}: Having friends is good. Being emo is bad.

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* {{Anvilicious}}: Having friends is good. Being emo Isolating yourself is bad.
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wrong use of Hate Sink in the character page, though i'm not sure this is the correct or not

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* NeverLiveItDown: Zack's haters will never forgive him for his treatment towards Geo in the first game and is considered to be the worst among Luna's posse. Most notably during the Harp Note scenario, Zack [[UnwittingInstigatorOfDoom reports Sonia's location to the manager]] then blame Geo for being involved in the cancellation of her concert[[note]]Technically it was caused by Sonia going into hiding in the first place, which Geo certainly helped[[/note]]. He infuriates fans even more by snobbishly write Geo off as being irrelevant, speculate that Sonia herself was too big a snob to perform in Echo Ridge, and then, when Geo gets mad for Sonia's sake, accuse Geo of being a KnowNothingKnowItAll.
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* ContestedSequel: To ''VideoGame/MegaManBattleNetwork''. You either feel it streamlines ''Battle Network''[='=]s mechanics with its own unique spin or you find it a water downed and less interesting version of ''Battle Network''[='=]s gameplay, with little in between.

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* ContestedSequel: To ''VideoGame/MegaManBattleNetwork''. You either feel that it streamlines ''Battle Network''[='=]s mechanics with its own unique spin spin, or you find it a water downed watered-down and less interesting version of ''Battle Network''[='=]s gameplay, with little in between.in-between.
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It's not a YMMV trope


* FakeBalance:
** The Fire element, which consists of many powerful cards and has a lot of power-boosting support, making it easy to unleash high power assaults and destroy anything before you.
** Not all transformations are created equal. In the first game, Dragon is one of the best versions to go with as the transformation provides Status Guard, while the other two transformations have perks that NPC [=BrotherBands=] automatically provide. Meanwhile, [=BrotherBands=] with Pegasus players give a universally-appreciated Gauge speed bonus, while Leo and Dragon [=BrotherBands=] give less useful +1 Buster attack and +1 Mega capacity perks respectively.
** In the third game, NonElemental non-dimming cards get the most perks in single player mode. Despite not being able to capitalize on the ElementalRockPaperScissors, they are the only way the player can raise the Noise Gauge which powers the game's SuperMode. During a long boss fight, it is possible to jack the Noise Gauge all the way to its cap, allowing you to see the ''real'' potential of your Finalized form.
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* ContestedSequel: To ''VideoGame/MegaManBattleNetwork''. You either feel it streamlines ''Battle Network'''s mechanics with its own unique spin or you find it a water downed and less interesting version of ''Battle Network'''s gameplay, with little in between.

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* ContestedSequel: To ''VideoGame/MegaManBattleNetwork''. You either feel it streamlines ''Battle Network'''s Network''[='=]s mechanics with its own unique spin or you find it a water downed and less interesting version of ''Battle Network'''s Network''[='=]s gameplay, with little in between.
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* ContestedSequel: To ''VideoGame/MegaManBattleNetwork''. You either feel it streamlines ''Battle Network'''s mechanics with its own unique spin or you find it a water downed and less interesting version of ''Battle Network'''s gameplay, with little in between.
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-->WheresTheKaboom There was supposed to be an EarthShatteringKaboom!

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-->WheresTheKaboom --->WheresTheKaboom There was supposed to be an EarthShatteringKaboom!
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** During the preliminaries for the release of the third game, Luna was very clearly being set up for an expanded and more sympathetic role, featuring in a variety of promotional images and being given uncharacteristically troubled expressions in official art and promotional desktop wallpapers. In the game itself, however, her expanded role mostly amounted to yet another DesignatedVictim DamselInDistress scenario[[labelnote:spoilers]]Luna gets fragmented by Joker's Dread Laser and Geo has to find her pieces so that she can be put back together.[[/labelnote]] with no actual CharacterDevelopment before or afterwards to show for it, wasting a prime opportunity to heal Luna's BrokenBase.
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* ItsTheSameNowItSucks: While fans were torn over the differences between ''Star Force'' and ''Battle Network'', game critics thrashed the entire ''Star Force'' trilogy because they felt that the games wasn't different ''enough''.

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* ItsTheSameNowItSucks: While fans were torn over the differences between ''Star Force'' and ''Battle Network'', game critics thrashed the entire ''Star Force'' trilogy because they felt that the games wasn't weren't different ''enough''.
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* ItsTheSameNowItSucks: While fans were torn over the differences between ''Star Force'' and ''Battle Network'', game critics thrashed the entire ''Star Force'' trilogy because they felt that the games wasn't different ''enough''.
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** Bob Copper, the quirky detective who investigates Z-Waves in the first game, uses a reflecting barrier to keep Z-waves away. Omega-Xis claims this is technology humans shouldn't have yet, but the games never dig very deep into Bob Copper and his cool toys.

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** Bob Copper, the quirky detective who investigates Z-Waves in the first game, uses a reflecting barrier to keep Z-waves away. Omega-Xis claims this is technology humans shouldn't have yet, but the games never dig very deep into Bob Copper and his cool toys. Even when Geo is openly working with the Satella Police in ''3'', Copper barely appears in the game.
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* SequelDifficultySpike: Compared to its predecessor ''Battle Network'', bosses in the ''Star Force'' series are quite a bit meaner. The 3D leap allows for much more dynamic fights, and the first game has HP totals comparable to the second ''Battle Network'' trilogy (2,000+ for a V3 boss is ''normal''). The series expects you to play the games in sequence too, as the gimmicks and HP totals ramp up with each installment.
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** Geo and Jack in ''3''. More a case of FoeYay, it starts off with Geo trying to befriend Jack. Then Jack seems to start finally warming up to Geo after they hang out in swimsuits at the beach. Then after [[spoiler:TheReveal, Jack spends the rest of the game obsessed with trying to kill Geo (not defeat, ''kill''), only to fail utterly to stop Geo from ruining all his evil plans at the last moment...then within a few minutes, gives into Geo's will, leaves with his sister back to earth, and eventually works to save Geo's life after he's left out in space. And according to the credits images, does become at least friends with Geo.]]

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** Geo and Jack in ''3''. More a case of FoeYay, it It starts off with Geo trying to befriend Jack. Then Jack seems to start finally warming up to Geo after they hang out in swimsuits at the beach. Then after [[spoiler:TheReveal, Jack spends the rest of the game obsessed with trying to kill Geo (not defeat, ''kill''), only to fail utterly to stop Geo from ruining all his evil plans at the last moment...then within a few minutes, gives into Geo's will, leaves with his sister back to earth, and eventually works to save Geo's life after he's left out in space. And according to the credits images, does become at least friends with Geo.]]
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* SeasonalRot: The series ran out of ideas for its own premise immediately after the first game. The sequel had almost nothing to do with space, and the third game was a complete rehash of the dark chip duology from ''Battle Network'', connected tangentially to space by [[RecycledPlot an impending meteor]]. Years after the series ended, news of the unreleased ''Star Force 4'' revealed the plan was to fall back even further into the ''Battle Network'' milieu with a game based on hacking and a character descended from Lan Hikari.
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Hypnotize The Princess has been renamed to Hypnotize The Captive. Misuse and Administrivia.Zero Context Examples will be deleted. This trope is about a villain hypnotizing their captive in order to make them submit to them.


** Cygnus Wing is obviously a campy character, but his plan to imprison people while they died from suffocation would be much easier to take seriously if his method of imprisonment wasn't [[HypnotizeThePrincess forcing them to do ballet]].

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** Cygnus Wing is obviously a campy character, but his plan to imprison people while they died from suffocation would be much easier to take seriously if his method of imprisonment wasn't [[HypnotizeThePrincess forcing them to do ballet]].ballet.
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Don't need that.


** The second game's BonusDungeon is a BadFuture AlternateDimension, but doesn't explore why there's no Mega Man, why the FM-ian bosses are running around (and why they don't recognize their human names), or the implications of Apollo Flame (and his mother). Geo barely even reacts to the IF bosses as anything more than Mooks.

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** The second game's BonusDungeon is a BadFuture AlternateDimension, BadFuture, but doesn't explore why there's no Mega Man, why the FM-ian bosses are running around (and why they don't recognize their human names), or the implications of Apollo Flame (and his mother). Geo barely even reacts to the IF bosses as anything more than Mooks.
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* AccidentalInnuendo: Partway through the anime, Hope plays ShipperOnDeck for Geo, who's [[http://i40.tinypic.com/o87wbo.jpg too embarassed]] to deal with the conversation, and Hope notes that [[http://i39.tinypic.com/20r36zs.jpg he's still just a kid]] when it comes to romantic topics. But the lines and the expressions are a great out-of-context joke.

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* AccidentalInnuendo: Partway through At one point in the anime, Hope plays ShipperOnDeck for Geo, who's [[http://i40.tinypic.com/o87wbo.jpg too embarassed]] to deal with Geo and asks if he's interested in Sonia or Luna. Because Hope and Geo are a WackyParentSeriousChild duo, Hope shows NoSenseOfPersonalSpace while Geo gets embarrassed and protests he's not interested in romance. When Geo successfully escapes the conversation, and Hope notes that [[http://i39.tinypic.com/20r36zs.jpg he's smirks about Geo still just being a kid]] when it comes to romantic topics. But the lines kid. Subtitled screenshots of Geo being embarrassed by his mother and the expressions are a great of Hope's smirk afterwards have been used as out-of-context joke.jokes.
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** [[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon Duo]] is still out there, especially with the general space theme of the series.

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** [[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon Duo]] is still out there, especially with Duo promised to return to Earth at the general space theme end of ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon''. While he didn't get around to it during the series.series, there's always the chance he could do it in fanfic.
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** The series missed a choice opportunity to capitalize on a returning character from ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' by failing to have Duo return.

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** The series missed a choice opportunity to capitalize on a returning character having Duo from ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' by failing to have Duo return.return, especially since the third game also involves a meteor threatening the Earth.
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* SeasonalRot: The series ran out of ideas for its own premise immediately after the first game. The sequel had almost nothing to do with space, and the third game was a complete rehash of the dark chip duology from ''Battle Network'', connected tangentially to space by [[RecycledPlot an impending meteor]]. Years after the series ended, news of the unreleased ''Star Force 4'' revealed the plan was to fall back even further into the ''Battle Network'' milieu with a game based on hacking and a character descended from Lan Hikari.


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** The series missed a choice opportunity to capitalize on a returning character from ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' by failing to have Duo return.
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** [[https://megaman.fandom.com/wiki/Project-TC Project Trans-Code]] (a Satella Police project [[AllThereInTheManual only available on the now-defunct website]]) indicates Cygnus Wing is designated Transcode-020, and thus there are at least ''twenty'' other [[HenshinHero Wave Changers]]. There are more than twenty bosses in the series, but only nineteen are Wave-Changers, and of these, Jack Corvus and Queen Virgo aren't registered, while Libra Balance's and Queen Ophiuca's human selves did not reconnect with their FM-ian counterparts by or during the third game. If we assume the remaining wave-changes were registered, this leaves at least five SailorEarth candidates.

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** [[https://megaman.fandom.com/wiki/Project-TC Project Trans-Code]] (a Satella Police project [[AllThereInTheManual only available on the now-defunct website]]) indicates Cygnus Wing is designated Transcode-020, and thus which means there are at least ''twenty'' other registered [[HenshinHero Wave Changers]]. There While there are more than twenty bosses in the series, but only nineteen are Wave-Changers, and of can do Wave Change. Of these, Jack Corvus and Queen Virgo aren't registered, while Libra Balance's and Queen Ophiuca's human selves did not reconnect with their and FM-ian counterparts by or during the third game. If we assume the remaining wave-changes were registered, this components have not reconnected. This leaves at least five potential SailorEarth candidates.candidates among the Transcodes.
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** The AM-ians and FM-ians were both named for western constellations, but only a few of those constellations were used. Likewise, at least one alien (Sirius) was named for an individual star. This leaves a ''lot'' of SailorEarth potential.

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** The AM-ians and FM-ians were both named for western constellations, but only a few of those constellations were used. Likewise, at least one alien (Sirius) was three characters were named for an individual star.stars. This leaves a ''lot'' of SailorEarth potential.

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* {{Adorkable}}: Once Geo's true personality emerges, he begins to behave like this. He fanboys over the trend of the moment (Space, the [=OOPArts=], the Satella Police), has no idea how to handle crushes or romance, and has a hard time accepting praise.

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* {{Adorkable}}: Once Geo's true personality emerges, he begins to behave like this. He fanboys over the trend of the moment (Space, the [=OOPArts=], [=OOParts=], the Satella Police), has no idea how to handle crushes or romance, and has a hard time accepting praise.



** Each rendition of the main theme, ''Shooting Star'', is amazing; it even got lyrics in the third game. There was going to be an official vocal by Sonia, but Capcom never got around to it due to low sales. Luckily there's a well-done Japanese fan version available for your listening pleasure on Youtube: [[https://www.youtube.com/watch?v=dlDs071_k6U Here it is.]]

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** Each rendition of the main theme, ''Shooting Star'', is amazing; it even got lyrics in the third game. There was going to be an official vocal by Sonia, but Capcom never got around to it due to low sales. Luckily there's a well-done Japanese fan version available for your listening pleasure on Youtube: [[https://www.youtube.com/watch?v=dlDs071_k6U Here it is.]]is]].



** While still a labyrinthine setup, Libra Scales' dungeon is surprisingly simple to beat, since the puzzle involves rapidly answering some rather easy questions (in multiple choice), and you only get punished a measly 10 HP per wrong answer. And answering incorrectly doesn't even bounce you to the beginning of the "test" path, so there's no trial-and-error element involved.

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** While still a labyrinthine setup, Libra Scales' dungeon in the first game is surprisingly simple to beat, since the puzzle involves rapidly answering some rather easy questions (in multiple choice), and you choice). You only get punished a measly 10 HP per wrong answer. And answering incorrectly answer; it doesn't even bounce you to the beginning of the "test" path, so there's no trial-and-error element involved.



** Oh lord, the Gemini Spark chapter of Star Force, between Pat and Geo. The first part of which is more or less Pat and Geo going on a date together and then Geo shyly and awkwardly asking Pat if he wanted to be "Brothers" afterwards.

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** Oh lord, the Gemini Spark chapter of Star Force, chapter, between Pat and Geo. The first part of which is more or less Pat and Geo going on a date together and then Geo shyly and awkwardly asking Pat if he wanted to be "Brothers" afterwards.



** The anime had bits of it between Geo and [[InterspeciesRomance Omega]]-[[{{Squick}} Xis]]. The two most notable bits were [[PlayedForDrama Omega-Xis being moved to tears by Geo forgiving him for supposedly killing Geo's dad]] and [[PlayedForLaughs Omega-Xis commenting on how a comet reminded him of Geo's "lovely eyes" after his personality was affected by said comet's EM waves.]]

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** The anime had bits of it between Geo and [[InterspeciesRomance Omega]]-[[{{Squick}} Xis]]. The two most notable bits were [[PlayedForDrama Omega-Xis being moved to tears by Geo forgiving him for supposedly killing Geo's dad]] and [[PlayedForLaughs Omega-Xis commenting on how a comet reminded him of Geo's "lovely eyes" after his personality was affected by said comet's EM waves.]]waves]].



** In the anime, for Gemini, it's either when he [[spoiler: just starts killing the FM-ians, just when he kills Wolf, or when he kills ''his other half.'']]



** In the anime, for Gemini, it's either when he [[spoiler: just starts killing the FM-ians, just when he kills Wolf, or when he kills ''his other half.'']]



* TheScrappy: Zack is the least popular of Luna's posse for having both the most obnoxious behaviors and the least (competent) writing put into him. He causes Tom to believe that Aaron betrayed him (resulting in Cygnus Wing), lets Sonia's manager know she took the bus to Amaken (resulting in general misery and Geo getting punched), never apologizes to Geo for antagonizing him like Bud does, makes mean-spirited comments about Bud and Amy, refuses to make a plot mandatory Brother Band with Geo despite being saved by him multiple times until midway through the second game, refuses to contact Geo and Luna when at Loch Mess [[IJustWantToBeSpecial for purely selfish reasons]], gives out obnoxious sidequests, and has [[ArsonMurderAndJaywalking an annoying habit of bringing up the "Zackpedia".]]

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* TheScrappy: Zack is the least popular of Luna's posse for having both the most obnoxious behaviors behavior and the least (competent) writing put into him. He causes Tom to believe that Aaron betrayed him (resulting in Cygnus Wing), lets Sonia's manager know she took the bus to Amaken (resulting in general misery and Geo getting punched), never apologizes to Geo for antagonizing him like Bud does, makes mean-spirited comments about Bud and Amy, refuses to make a plot mandatory plot-mandatory Brother Band with Geo despite being saved by him multiple times until midway through the second game, refuses to contact Geo and Luna when at Loch Mess [[IJustWantToBeSpecial for purely selfish reasons]], gives out obnoxious sidequests, and has [[ArsonMurderAndJaywalking an annoying habit of bringing up the "Zackpedia".]]"Zackpedia"]].
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* TheScrappy: Zack is the least popular of Luna's posse for having both the most obnoxious behaviors and the least (competent) writing. He lets Sonia's manager know she took the bus to Amaken (resulting in general misery and Geo getting punched), never apologizes to Geo for antagonizing him like Bud does, makes mean-spirited comments about Bud and Amy, refuses to contact Geo and Luna when at Loch Mess [[IJustWantToBeSpecial for purely selfish reasons]], and [[ArsonMurderAndJaywalking his sidequests are obnoxious]], too.

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* TheScrappy: Zack is the least popular of Luna's posse for having both the most obnoxious behaviors and the least (competent) writing. writing put into him. He causes Tom to believe that Aaron betrayed him (resulting in Cygnus Wing), lets Sonia's manager know she took the bus to Amaken (resulting in general misery and Geo getting punched), never apologizes to Geo for antagonizing him like Bud does, makes mean-spirited comments about Bud and Amy, refuses to make a plot mandatory Brother Band with Geo despite being saved by him multiple times until midway through the second game, refuses to contact Geo and Luna when at Loch Mess [[IJustWantToBeSpecial for purely selfish reasons]], gives out obnoxious sidequests, and has [[ArsonMurderAndJaywalking his sidequests are obnoxious]], too.an annoying habit of bringing up the "Zackpedia".]]
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* AlternativeCharacterInterpretation: In the first game, Cygnus comments that betrayal is the essence of society to his host Tom. While this could, at the time, seem like standard manipulation, learning the backstory of the FM King at the end of the game places this line in a light. Was Cygnus truly just preying on Tom's fears, or was he as jaded as Cepheus due to all of the betrayals that had been suffered, particularly the one most recently perpetrated by Omega-Xis.

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* AlternativeCharacterInterpretation: In the first game, Cygnus comments that betrayal is the essence of society to his host Tom. While this could, at the time, seem like standard manipulation, learning the backstory of the FM King at the end of the game places this line in a light. Was Cygnus truly just preying on Tom's fears, or was he as jaded as Cepheus due to all of the betrayals that had been suffered, particularly suffered in pursuit of the one most recently perpetrated by Omega-Xis.throne?

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