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** Dr. Regal and the Darkloids of Nebula. Regal and Shademan.EXE have cool enough looks to start with, but they are notably [[AdaptationalBadass far more hardcore in the anime adaptation]] compared to the games. Same goes for Cosmoman in the manga.

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** Dr. Regal and the Darkloids of Nebula. Regal and Shademan.EXE have cool enough looks to start with, but they are notably [[AdaptationalBadass far more hardcore hardcore]] in [[Anime/MegaManNTWarrior the anime adaptation]] compared to the games. Same goes for Cosmoman [[Manga/MegaManNTWarrior in the manga.]]

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* EvilIsCool: '''Bass.EXE''', through and through. That cloak he wears is just the icing on the cake.

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* EvilIsCool: EvilIsCool:
**
'''Bass.EXE''', through and through. That cloak he wears is just the icing on the cake.cake.
** Dr. Regal and the Darkloids of Nebula. Regal and Shademan.EXE have cool enough looks to start with, but they are notably [[AdaptationalBadass far more hardcore in the anime adaptation]] compared to the games. Same goes for Cosmoman in the manga.

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* GoodBadBugs:
** The first game has the Cutscene Pause glitch, which would allow you to skip cutscenes by exploiting the brief window in which you can bring up the pause menu; this can actually be used to skip the final boss of the game.
** In ''Battle Network 1'', because of shoddy event flag coding, putting out a certain number of flames in the first section of the WWW HQ, then jacking out and returning to AC/DC Town will cause the game to skip straight to the ending, completely bypassing a sizable chunk of the endgame (including [[ThatOneBoss MagicMan.EXE]] and the [[FinalBoss Life Virus]]).
** "Gospel Duping" is the name of a ''Battle Network 2'' exploit that allows players to collect more copies of chips than the game intended. Beating Gospel will reset the game to your last save point, with your chip folder and completion markers intact, but it won't account for any changes to Mystery Data or the like, allowing you to collect from them again.
** The [=ProtoMan=] tournament fight at ''Blue Moon'' has absolutely ''terrible'' AI, which insists on doing nothing but occasionally using Fighter Sword, and only from the center-right column. Stealing that column with a basic Area Grab makes him entirely helpless. While he isn't as harmless in future fights in the same game, an Areagrab still heavily neuters him to the point where Normal or Heelnavis are more threatening. He's not that much better [[https://www.youtube.com/watch?v=EJfPcIM2X8s at his strongest]], either, being stopped by a mere two obstacles.
** In ''Battle Network 4'', if Dark [=MegaMan=] loses all his HP on the same frame a poison panel depletes it, his HP is completely removed and all further damage does nothing to him, passive or direct. Damage is still registered if it's an attack, but it simply doesn't do anything.

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* GoodBadBugs:
**
GoodBadBugs: The first game has games have numerous glitches of varying severity; given that the Cutscene Pause glitch, which would allow you to skip cutscenes by exploiting English versions clean up many of them (while, naturally, including some of their own), the brief window in which you can bring up bugs are likely consequences of the pause menu; this can actually be used grueling development cycle that was required to skip release these games each year. Examples that are present worldwide include ''two'' methods of skipping the final boss of the game.
** In
first ''Battle Network 1'', because of shoddy event flag coding, putting out Network'', a certain number of flames duplication trick in the first section of the WWW HQ, then jacking out and returning to AC/DC Town will cause the game to skip straight to the ending, completely bypassing a sizable chunk of the endgame (including [[ThatOneBoss MagicMan.EXE]] and the [[FinalBoss Life Virus]]).
** "Gospel Duping" is the name of a
''Battle Network 2'' exploit that allows players to collect more copies of chips than the game intended. Beating Gospel will reset the game to your last save point, with your chip folder and completion markers intact, but it won't account for any changes to performed by collecting Mystery Data or then beating the like, allowing you final boss without saving, a glitch to collect from them again.
** The [=ProtoMan=] tournament fight at ''Blue Moon'' has absolutely ''terrible'' AI, which insists on doing nothing but occasionally using Fighter Sword, and only from the center-right column. Stealing that column with
permanently have access to a basic Area Grab makes him entirely helpless. While he isn't as harmless chip of your choosing in future fights in the same game, an Areagrab still heavily neuters him to the point where Normal or Heelnavis are more threatening. He's not that much better [[https://www.youtube.com/watch?v=EJfPcIM2X8s at his strongest]], either, being stopped by a mere two obstacles.
** In
''Battle Network 4'', if Dark [=MegaMan=] loses all his HP on the same frame a poison panel depletes it, his HP is completely removed 3'', and all further damage does nothing being able to him, passive or direct. Damage is still registered if it's an attack, but it simply doesn't do anything.add chip-exclusive attack boosts to Tomahawk Cross's charge shot in ''Battle Network 6''.



* ItsTheSameSoItSucks: Go ahead. Say you're glad they're keeping the old graphics and Internet in the ''1'' remake around fans. Although this is because the original Internet was very ugly looking and difficult to navigate, which may be mitigated by the map function revealed in the preview.

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* ItsTheSameSoItSucks: ItsTheSameNowItSucks:
** Critics weren't happy with ''Battle Network's'' largely iterative nature, ''Battle Network 5'' and ''Battle Network 6'' in particular having lower scores almost entirely because reviewers were tired of the series.
**
Go ahead. Say you're glad they're keeping the old graphics and Internet in the ''1'' remake around fans. Although this is because the original Internet was very ugly looking and difficult to navigate, which may be mitigated by the map function revealed in the preview.
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* TheScrappy: Dr. Regal in the games is very disliked for being a cartoonishly one-dimensional CardCarryingVillain with nonsensical plans, obnoxious rants about how HumansAreBastards and flimsy motivations that amount to nothing more than him doing things just ForTheEvulz. This is much more prominent regarding his debut in the fourth game, where he acts very StupidEvil and borders on GenericDoomsdayVillain -- his notably [[FauxAffablyEvil more characterized]], [[ColdBloodedTorture more threatening]], and [[TookALevelInBadass smarter]] portrayal in ''Battle Network 5'' is easier to tolerate. [[RescuedFromTheScrappyHeap The anime and manga incarnations of Regal]] are also considerably less ridiculously cookie-cutter evil Mad Scientist and [[EvilIsCool much more efficient in villainous plans and deeds as well.]]

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* TheScrappy: Dr. Regal in the games is very disliked for being a cartoonishly one-dimensional CardCarryingVillain with nonsensical plans, obnoxious rants about how HumansAreBastards and flimsy motivations that amount to nothing more than him doing things just ForTheEvulz. This is much more prominent regarding his debut in the fourth game, where he acts very StupidEvil and borders on GenericDoomsdayVillain -- his notably [[FauxAffablyEvil more characterized]], [[ColdBloodedTorture more threatening]], and [[TookALevelInBadass smarter]] portrayal in ''Battle Network 5'' is easier to tolerate. [[RescuedFromTheScrappyHeap The anime and manga incarnations of Regal]] are also considerably less ridiculously cookie-cutter evil Mad Scientist MadScientist and [[EvilIsCool much more efficient in villainous plans and deeds as well.]]
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* TheScrappy: Dr. Regal is very disliked for being a cartoonishly one-dimensional CardCarryingVillain with nonsensical plans, obnoxious rants about how HumansAreBastards and flimsy motivations that amount to nothing more than him doing things just ForTheEvulz. This is much more prominent regarding his debut in the fourth game, where he acts very StupidEvil and borders on GenericDoomsdayVillain -- his notably [[FauxAffablyEvil more characterized]], [[ColdBloodedTorture more threatening]], and [[TookALevelInBadass smarter]] portrayal in ''Battle Network 5'' is easier to tolerate. [[RescuedFromTheScrappyHeap The anime and manga incarnations of Regal are also considerably less ridiculously cookie-cutter evil Mad Scientist and more efficient in villainous plans and deeds as well.]]

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* TheScrappy: Dr. Regal in the games is very disliked for being a cartoonishly one-dimensional CardCarryingVillain with nonsensical plans, obnoxious rants about how HumansAreBastards and flimsy motivations that amount to nothing more than him doing things just ForTheEvulz. This is much more prominent regarding his debut in the fourth game, where he acts very StupidEvil and borders on GenericDoomsdayVillain -- his notably [[FauxAffablyEvil more characterized]], [[ColdBloodedTorture more threatening]], and [[TookALevelInBadass smarter]] portrayal in ''Battle Network 5'' is easier to tolerate. [[RescuedFromTheScrappyHeap The anime and manga incarnations of Regal Regal]] are also considerably less ridiculously cookie-cutter evil Mad Scientist and [[EvilIsCool much more efficient in villainous plans and deeds as well.]]
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Authors Saving Throw is now Trivia that requires a citation from Word Of God. Also, I don't remember it being said that there wouldn't be online, but I could have missed it..


* AuthorsSavingThrow: When the Legacy Collection was first announced, it was revealed that there would be no online functionality, meaning no [=PvP=] battles or chip trading. This greatly upset fans who loved the series specifically for those aspects, and/or who were hoping that a competitive [=NetBattling=] scene might actually help bolster interest in the franchise among new players. Come a couple of months later at the 2022 Tokyo Games Show, and lo and behold, it was announced that online functionality was being worked on.
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* AuthorsSavingThrow: When the Legacy Collection was first announced, it was revealed that there would be no online functionality, meaning no [=PvP=] battles or chip trading. This greatly upset fans who loved the series specifically for those aspects, and/or who were hoping that a competitive [=NetBattling=] scene might actually help bolster interest in the franchise among new players. Come a couple of months later at the 2022 Tokyo Games Show, and lo and behold, it was announced that online functionality was being worked on.

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* AlternateCharacterInterpretation:

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation:



** OneHundredPercentCompletion of the Chip Library can be a bit of a pain depending on the chip(s) you're missing. Usually, you can get a greater part of them by playing the game normally, and a few require some specific grinding for...and then there's the ones that flat-out require manipulating the RNG of the game through the chip folder and enemy actions to even have a ''remote'' chance of getting. Don't feel like having to grind for specific chips and performing every action flawlessly? Well, hope you like them being a LuckBasedMission from the chip trader then! Some of the most infamous ones from the first game include Howitzer and Dropdown.

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** OneHundredPercentCompletion HundredPercentCompletion of the Chip Library can be a bit of a pain depending on the chip(s) you're missing. Usually, you can get a greater part of them by playing the game normally, and a few require some specific grinding for...and then there's the ones that flat-out require manipulating the RNG of the game through the chip folder and enemy actions to even have a ''remote'' chance of getting. Don't feel like having to grind for specific chips and performing every action flawlessly? Well, hope you like them being a LuckBasedMission from the chip trader then! Some of the most infamous ones from the first game include Howitzer and Dropdown.


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* UnintentionalPeriodPiece:
** The design of the titular network is badly outdated. Case in point, social networking in the ''Battle Network'' world is done through webrings. Show of hands, how many of you still know what those are?
** Ironically, some entries are also able to argue that they could be a period piece of either the late '00s or even relatively early ''2010s''. Despite all the concepts that never came to be in the real world and all the dated things like webrings, there's still a lot that ends up fitting the real world (and indeed, didn't even exist yet despite being in the series) long after the games were released and the series was finished. The things that show obvious signs of being dated could simply be attributed to nostalgia, as more advanced communication did exist and were pretty prominent by the later games.

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* VindicatedByHistory: ''Battle Network'' was rather divisive back in the day. While not ''quite'' to the ''VideoGame/MegaManLegends'' extreme, the series usually had a few camps, those who liked ''Battle Network'', and those who wished Capcom would have put more resources in developing the ''VideoGame/MegaManX'' series instead. (Not helping was [=MegaMan=]'s [[AudienceAlienatingEra falling reputation at the time]]). Now, the series is looked upon with fondness and nostalgia - its ValuesResonance, [[NarmCharm Campiness]], the [[SoBadItsGood riff bait that is 4]], as well as its still-to-this-day unique FightLikeACardPlayer system[[note]]A game called ''VideoGame/OneStepFromEden'' was released March 2020 with a similar system, but it's very clearly inspired by the series to the point ''Battle Network's'' speedrunning community included its demo in their marathons prior to release[[/note]] have made people look on the game with more forgiveness.

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* VindicatedByHistory: VindicatedByHistory:
**
''Battle Network'' was rather divisive back in the day. While not ''quite'' to the ''VideoGame/MegaManLegends'' extreme, the series usually had a few camps, those who liked ''Battle Network'', and those who wished Capcom would have put more resources in developing the ''VideoGame/MegaManX'' series instead. (Not helping was [=MegaMan=]'s [[AudienceAlienatingEra falling reputation at the time]]). Now, the series is looked upon with fondness and nostalgia - its ValuesResonance, [[NarmCharm Campiness]], the [[SoBadItsGood riff bait that is 4]], as well as its still-to-this-day unique FightLikeACardPlayer system[[note]]A game called ''VideoGame/OneStepFromEden'' was released March 2020 with a similar system, but it's very clearly inspired by the series to the point ''Battle Network's'' speedrunning community included its demo in their marathons prior to release[[/note]] have made people look on the game with more forgiveness.
** The series' localization changes, which were largely seen as "watering down" the games during their heyday, are now seen in a slightly more forgiving light after it became known that the original developers left almost no ROM space for their international counterparts to work with. It invites criticism of the decision to stick with the same cartridge size for the English versions, but [[ExecutiveMeddling it is unlikely that this decision was up to the actual translation team]].
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** The flag layouts present through multiple of the games, in [=PvP=]. Destroying the enemy's flag instantly wins you the round, regardless of how much HP the enemy has. Also, since they're stationary objects, folder setups have insanely varied efficacy against them: for example, the flags NoSell attempts to poison stall with Anubis and [=Geddon3=], but will be almost {{One Hit Kill}}ed by Dark Lance in ''4'' since it deals very high damage and the flags always spawn in the back row. And, perhaps worst of all, because round layouts are randomized, flags won't always appear, but when they do they'll RandomNumberGod you out of a victory because your folder isn't optimized to deal with them.
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Up To Eleven is a defunct trope


** There are plenty of fanfics that portray Mayl as desperately wanting any form of love from Lan to the point of tricking him into giving her affection or leaving him for another man. They also love to portray Mayl as being overtly possessive of Lan to the point of her getting upset at him even interacting with other females. This is turned UpToEleven in yaoi-centered fics, as she is depicted as homophobic as a result of Lan being attracted to guys.

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** There are plenty of fanfics that portray Mayl as desperately wanting any form of love from Lan to the point of tricking him into giving her affection or leaving him for another man. They also love to portray Mayl as being overtly possessive of Lan to the point of her getting upset at him even interacting with other females. This is turned UpToEleven up to eleven in yaoi-centered fics, as she is depicted as homophobic as a result of Lan being attracted to guys.
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** After defeating plot-related Navis, you can encounter their stronger [=V2=] forms in fixed places on the Net. Defeating ''them'' causes their even stronger [=V3=] versions to start spawning as a random encounter in the same area. While this isn't that big of an issue in the first game since upgraded Navis pack more health and damage but generally remain the same fight otherwise, in ''2'' onwards upgraded Navis also tend to speed up considerably, change up their attack patterns, or even add new attacks entirely, thus practically guaranteeing that new players ''will'' be caught off-guard. If you encounter and defeat a [=V2=] Navi the moment they become available in order to obtain their basic-level summon chip as quickly as possible, chances are you'll be grossly underprepared to handle the [=V3=] version, which tends to be ''significantly'' more difficult. As many a ''Battle Network'' player can attest, there's nothing more frustrating than getting [[CurbStompBattle curb-stomped]] completely at random by a foe you stand little chance of defeating at your current power level, thus losing tons of progress unless you have the foresight to save after literally ''every'' battle in those areas. Thus, most players tend to avoid [=V2=] fights until they're ready to handle the [=V3=] version. Of course, this assumes that you know exactly where the [=V2=] encounters are; otherwise, you could easily end up [[GuideDangIt running into them completely by accident]].

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* MisBlamed:
** A [[http://lparchive.org/Mega-Man-Battle-Network/Update%2006/ Let's Play]] of ''1'' criticized some players for not knowing what is a Program Advance (P.A.) because they didn't talk to [=NPCs=] who mention it all the time. The problem is that it's not that they didn't know about ''what'' it is, [[GuideDangIt they actually didn't know which Battle Chip combinations form what kind of P.A. in the first place]].[[note]]There are some exceptions, but those only apply to really basic P.A.s.[[/note]] Making things even more confusing is that some P.A.s might get carried over to the next game but require different chips such as [=PoisonPharaoh=], [=2XHero=] [[note]]Pronounced "Double Hero".[[/note]] and [=MasterStyle=]. It's like the ''VideoGame/HarvestMoon'' recipes, except that you cannot do things like bribing [=NPCs=] with gifts if you want them.
** For the longest time, American fans have been mad about not being able to play the additional ''Boktai'' content of ''Battle Network 6'', and have blamed the matter on ''Boktai'''s limited popularity in the west. Not so -- the actual reason is that the game's memory was so jammed full of ''content'' that material had to be removed to make room for the English script. The ''Boktai'' content, being cool but largely unimportant, therefore got the axe.

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* MisBlamed:
**
MisBlamed: A [[http://lparchive.org/Mega-Man-Battle-Network/Update%2006/ Let's Play]] of ''1'' criticized some players for not knowing what is a Program Advance (P.A.) because they didn't talk to [=NPCs=] who mention it all the time. The problem is that it's not that they didn't know about ''what'' it is, [[GuideDangIt they actually didn't know which Battle Chip combinations form what kind of P.A. in the first place]].[[note]]There are some exceptions, but those only apply to really basic P.A.s.[[/note]] Making things even more confusing is that some P.A.s might get carried over to the next game but require different chips such as [=PoisonPharaoh=], [=2XHero=] [[note]]Pronounced "Double Hero".[[/note]] and [=MasterStyle=]. It's like the ''VideoGame/HarvestMoon'' recipes, except that you cannot do things like bribing [=NPCs=] with gifts if you want them.
** For the longest time, American fans have been mad about not being able to play the additional ''Boktai'' content of ''Battle Network 6'', and have blamed the matter on ''Boktai'''s limited popularity in the west. Not so -- the actual reason is that the game's memory was so jammed full of ''content'' that material had to be removed to make room for the English script. The ''Boktai'' content, being cool but largely unimportant, therefore got the axe.
them.
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*** Rush's iconic ''Battle Network'' design wasn't originally meant for this series at all, instead being [[http://kobun20.interordi.com/wp-content/uploads/2011/04/RUSH.jpg intended to debut as a support character]] in ''Legends 2''. When that incarnation ended up scrapped due to the devs being unable to work him into the game, the design was eventually reused wholesale when the ''Battle Network'' series went into development.
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* VindicatedByHistory: ''Battle Network'' was rather divisive back in the day. While not ''quite'' to the ''VideoGame/MegaManLegends'' extreme, the series usually had a few camps, those who liked ''Battle Network'', and those who wished Capcom would have put more resources in developing the ''VideoGame/MegaManX'' series instead. (Not helping was Megaman's [[DorkAge falling reputation at the time]]). Now, the series is looked upon with fondness and nostalgia - its ValuesResonance, [[NarmCharm Campiness]], the [[SoBadItsGood riff bait that is 4]], as well as its still-to-this-day unique FightLikeACardPlayer system[[note]]A game called ''VideoGame/OneStepFromEden'' was released March 2020 with a similar system, but it's very clearly inspired by the series to the point ''Battle Network's'' speedrunning community included its demo in their marathons prior to release[[/note]] have made people look on the game with more forgiveness.

to:

* VindicatedByHistory: ''Battle Network'' was rather divisive back in the day. While not ''quite'' to the ''VideoGame/MegaManLegends'' extreme, the series usually had a few camps, those who liked ''Battle Network'', and those who wished Capcom would have put more resources in developing the ''VideoGame/MegaManX'' series instead. (Not helping was Megaman's [[DorkAge [=MegaMan=]'s [[AudienceAlienatingEra falling reputation at the time]]). Now, the series is looked upon with fondness and nostalgia - its ValuesResonance, [[NarmCharm Campiness]], the [[SoBadItsGood riff bait that is 4]], as well as its still-to-this-day unique FightLikeACardPlayer system[[note]]A game called ''VideoGame/OneStepFromEden'' was released March 2020 with a similar system, but it's very clearly inspired by the series to the point ''Battle Network's'' speedrunning community included its demo in their marathons prior to release[[/note]] have made people look on the game with more forgiveness.
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* TheScrappy: Dr. Regal is very disliked for being a cartoonishly one-dimensional CardCarryingVillain with nonsensical plans, obnoxious rants about how HumansAreBastards and flimsy motivations that amount to nothing more than him doing things just ForTheEvulz. This is much more prominent regarding his debut in the fourth game, where he acts very StupidEvil and borders on GenericDoomsdayVillain -- his notably [[FauxAffablyEvil more characterized]] and [[TookALevelInBadass smarter]] portrayal in ''Battle Network 5'' is easier to tolerate. [[RescuedFromTheScrappyHeap The anime and manga incarnations of Regal are also considerably less ridiculously cookie-cutter evil Mad Scientist and more efficient in villainous plans and deeds as well.]]

to:

* TheScrappy: Dr. Regal is very disliked for being a cartoonishly one-dimensional CardCarryingVillain with nonsensical plans, obnoxious rants about how HumansAreBastards and flimsy motivations that amount to nothing more than him doing things just ForTheEvulz. This is much more prominent regarding his debut in the fourth game, where he acts very StupidEvil and borders on GenericDoomsdayVillain -- his notably [[FauxAffablyEvil more characterized]] characterized]], [[ColdBloodedTorture more threatening]], and [[TookALevelInBadass smarter]] portrayal in ''Battle Network 5'' is easier to tolerate. [[RescuedFromTheScrappyHeap The anime and manga incarnations of Regal are also considerably less ridiculously cookie-cutter evil Mad Scientist and more efficient in villainous plans and deeds as well.]]
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* ValuesResonance: As a franchise about living in a TwentyMinutesInTheFuture society, this game that started in 2001 ended up predicting -- accidentally or not -- a lot of things about the modern world.
** EverythingIsOnline in the games and can be controlled with everyday personal devices known as [=PETs=], comparable to the growing trend of real-world smart devices that can be activated or manipulated using smartphones.
** [=ColorMan=]'s scenario in ''1'' is focused on self-driving cars, which we have today. [[https://www.cbsnews.com/news/tesla-cars-crashes-emergency-vehicles/ And they're about as questionably smart as they were in 1, hacking or not.]]
** ''3'' and ''4'' have {{Tournament Arc}}s about competitive Netbattling, broadcasted around the world. Kind of like UsefulNotes/ProfessionalGaming.
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* SugarWiki/AwesomeMusic: See [[AwesomeMusic/MegaMan the franchise page]] for entries.
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* ScrappyWeapon: Lobbing chips -- where [=MegaMan=] throws something in the air to hit three panels ahead of him -- tend to be among the worst chips in each game. The travel time before being active combined with the highly specific attack range means it's impractial to hit anything that isn't stationary or moving predictably. Lobbing chips are only really useful in [[ThisLooksLikeAJobForAquaman Navis fights that seem specifically designed for them]], where the opponent is sticking to the back row and hiding behind obstacles that block most other attacks.

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* ScrappyWeapon: Lobbing chips -- where [=MegaMan=] throws something in into the air to hit three panels ahead of him -- tend to be among the worst chips in each game. The travel time before being active combined with the highly specific attack range means it's impractial to hit make them impractical for hitting anything that isn't stationary or moving predictably. Lobbing chips are They're only really useful in [[ThisLooksLikeAJobForAquaman Navis Navi fights that seem specifically designed for them]], where the opponent is sticking to the back row and hiding behind obstacles that block most other attacks.
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* ScrappyWeapon: Lobbing chips -- where [=MegaMan=] throws something in the air to hit three panels ahead of him -- tend to be among the worst chips in each game. The travel time before being active combined with the highly specific attack range means it's impractial to hit anything that isn't stationary or moving predictably. Lobbing chips are only really useful in [[ThisLooksLikeAJobForAquaman Navis fights that seem specifically designed for them]], where the opponent is sticking to the back row and hiding behind obstacles that block most other attacks.
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** ''Operate Shooting Star'' features a time-traveling villain and a cross over with the sequel series, ''Star Force''...for one Filler scenario that basically amounts to playing tag. Otherwise it's just a port of the first ''Battle Network'' with a handful of new features.

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* TierInducedScrappy:
** Competitively speaking, Aqua Soul in the fourth game is considered utterly useless. When it came back as Spout Cross in the sixth one, it was thankfully RescuedFromTheScrappyHeap, thanks to a much stronger selection of Water chips.
** Dark chips in the fourth and fifth game, as well as dark-aligned chips. Dark chips generally lack the power required to make their permanent HP reduction useful in battle, and ''5'' had the far better useful Chaos Unisons to use the chips anyway. Dark-aligned [=MegaMan=] also had a second LastChanceHitPoint that also had Dark Mega take the wheel for about ten seconds that is completely random in its usefulness, which is a neat gimmick but nowhere near as consistent as the content it locks out. This ends up affecting the dark-aligned chips, as while they're better than their light-aligned chips (Static blows Tornado out of the water, Muramasa has proven itself in the earlier games, etc.), they aren't really that worth it for the price. Amusingly, they ''aren't'' this in the Japanese meta, where you're just as likely to see a dark player as a light player. The reasons for this are the previously listed dark-aligned chips, the emergency Darksoul, and either for emergency utility (four) or being able to use offensive dark chips that would suffer from PoorPredictableRock if used with Chaos Unison like Drill and Sword instead of utility chips like Thunder or requiring setup like Search (five).

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* TierInducedScrappy:
** Competitively speaking, Aqua Soul in the fourth game is considered utterly useless. When it came back as Spout Cross in the sixth one, it was thankfully RescuedFromTheScrappyHeap, thanks to a much stronger selection of Water chips.
**
TierInducedScrappy: Dark chips in the fourth and fifth game, as well as dark-aligned chips. Dark chips generally lack the power required to make their permanent HP reduction useful in battle, and ''5'' had the far better useful Chaos Unisons to use the chips anyway. Dark-aligned [=MegaMan=] also had a second LastChanceHitPoint that also had Dark Mega take the wheel for about ten seconds that is completely random in its usefulness, which is a neat gimmick but nowhere near as consistent as the content it locks out. This ends up affecting the dark-aligned chips, as while they're better than their light-aligned chips (Static blows Tornado out of the water, Muramasa has proven itself in the earlier games, etc.), they aren't really that worth it for the price. Amusingly, they ''aren't'' this in the Japanese meta, where you're just as likely to see a dark player as a light player. The reasons for this are the previously listed dark-aligned chips, the emergency Darksoul, and either for emergency utility (four) or being able to use offensive dark chips that would suffer from PoorPredictableRock if used with Chaos Unison like Drill and Sword instead of utility chips like Thunder or requiring setup like Search (five).
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** Forced tutorials at the beginning of every game. Even if you know everything about the series, each game will put you through 3 tutorials usually on things you already knew like only using chips that are the same or those that share a code.

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** Forced tutorials at Every game has forced tutorials, with the ones in the beginning of every game. probably being the most aggravating. Even if you know everything about the series, each you ''will'' start the game will by being put you through 3 three tutorials usually on things you already knew like only using chips that are about the same or those that share a code. bare basics of the combat (Battle Chips, their codes, etc.).
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* SoOkayItsAverage: The first game isn't really anything special, having very questionable balancing that isn't especially fun, some mechanics that needed some more tuning to actually be more enjoyable, forgettable writing, and an infamously bizarre overworld decision that makes every place look identical. While it's looked back on as important for helping the devs figure out what they wanted to do with the second and third game, the only game it's overwhelmingly considered better than by fans is the fourth.
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Moving to the relevant pages.


* BreatherBoss:
** [=NumberMan=] in the first game, the fact that he [[StationaryBoss never moves]] ensures that almost all of your attacks will hit him.
** [=AirMan=]. He is the only boss in the second game who did not have an annoying gimmick. Kind of ironic since [[VideoGame/MegaMan2 his Robot Master counterpart]] is ThatOneBoss.
** [=FreezeMan=] from the same game. The fact that he's an Aqua Navi standing on ice panels causes him to take quadruple damage from any electric attacks, so two [=ToadMan=] or [=ThunderMan=] chips should be enough to take him down. What's more, since electric attacks causes enemies to be paralyzed rather than flinch, you can immediately hit him again.
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Explanation here.


** This also happens with some of the scenarios. The fact that Mayl and Ms. Mari are so excited for an internet-controlled ''dishwasher'' of all things after all the hijackings of household appliances can be somewhat silly.
** Ms. Madd herself from the first game seems like she was built up for this. However, her expression coupled with her actions and taunting of Lan make her surprisingly threatening. Her Navi, on the other hand, is just plain ridiculous. LetsPlay/HCBailly called attention to how awkward it looked when he was bouncing up and down while Roll was [[DoesThisRemindYouOfAnything on her back]].


** ''Double Team DS'' makes the otherwise badass Colonel much more comical, thanks to his voice actor giving him a jarring Russian accent and delivering [[https://www.youtube.com/watch?v=0jsOAnG341U his lines]] in a spectacularly [[LargeHam hammy]] way. As a result, players tend to find his death quote ("I'm sorry, Baryl") hilarious, even though it's supposed to be a PlayerPunch.
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Adding context, since Narm requires at least one specific moment to be mentioned.


** ''Double Team DS'' makes the otherwise badass Colonel much more comical, thanks to his voice actor giving him a jarring Russian accent and delivering [[https://www.youtube.com/watch?v=0jsOAnG341U his lines]] in a spectacularly [[LargeHam hammy]] way.

to:

** ''Double Team DS'' makes the otherwise badass Colonel much more comical, thanks to his voice actor giving him a jarring Russian accent and delivering [[https://www.youtube.com/watch?v=0jsOAnG341U his lines]] in a spectacularly [[LargeHam hammy]] way. As a result, players tend to find his death quote ("I'm sorry, Baryl") hilarious, even though it's supposed to be a PlayerPunch.

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* FanNickname: The term "alphabet soup" is used to describe folders that are put together with little sense of strategy -- usually a collection of powerful chips from many different codes. These folder configurations are often seen as the mark of a beginner player.

to:

* FanNickname: The term "alphabet soup" is used to describe folders that are put together with little sense of strategy or synergy -- they're usually a collection of powerful chips from many different codes. These folder configurations are often seen as the mark of a beginner player.



** Kettle Viruses in the 6th game. They lack proper HP and have a temperature count that increases when they are hurt, and once it reaches 100 degrees they explode. Notably, their temperature will quickly drop if you aren't attacking them, and later variants gain less temperature when attacked, making them a pain to kill.


** In the fifth game, Dr. Regal's master plan for corrupting the Soul Net with Nebula Gray in order to turn all of humanity evil sounds nightmarish in theory. But what the game actually shows to us...is just a bunch of people acting like rude and petty jerks, making it more reminiscent of the villain's plan from ''WesternAnimation/TheCareBearsMovie.''

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