History YMMV / MegaManBattleNetwork

25th Feb '17 10:00:42 PM MayIncon
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* PlayerPunch: The [=FlameMan=] story arc in ''3''. [[spoiler: Not only Lan fell into a HeroicBSOD after being tricked by Mr. Match to burn [=SciLab=], almost killing his father in the process but Lan and Mega's reactions to Mr. Match giving the shady data showed that this could have been avoided at the first place, but [[ButThouMust the plot cannot progress unless you did what Match wanted you to do]]. And this is right after Lan is honored as a hero for saving the Beach Hospital from Anetta and [=PlantMan=] in the previous arc. ]]

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* PlayerPunch: The [=FlameMan=] story arc in ''3''. [[spoiler: Not only Lan fell into a HeroicBSOD after being tricked by Mr. Match to burn [=SciLab=], almost killing his father in the process but Lan and Mega's reactions to Mr. Match giving the shady data showed that this could have been avoided at the first place, but [[ButThouMust the plot cannot progress unless you did what Match wanted you to do]]. And this is right after Lan is honored as a hero for saving the Beach Hospital from Anetta and [=PlantMan=] in the previous arc. This in turn nets the WWW the final Tetracode which allows them to steal Alpha and use it to wreak havoc, and a series of evens that leads to one of if not the most emotional [=MegaMan=] death in the series.]]
25th Feb '17 9:57:06 PM MayIncon
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** Ms. Madd herself from the first game seems like she was built up for this. However, her expression coupled with her actions and taunting of Lan make her surprisingly threatening. Her Navi, on the other hand, is just plain ridiculous. [[LetsPlay/HCBailly]] called attention to how awkward it looked when he was bouncing up and down while Roll was [[DoesThisRemindYouOfAnything on her back.]]

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** Ms. Madd herself from the first game seems like she was built up for this. However, her expression coupled with her actions and taunting of Lan make her surprisingly threatening. Her Navi, on the other hand, is just plain ridiculous. [[LetsPlay/HCBailly]] LetsPlay/HCBailly called attention to how awkward it looked when he was bouncing up and down while Roll was [[DoesThisRemindYouOfAnything on her back.]]
23rd Feb '17 5:50:25 AM Gosicrystal
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** "Legendary Tomes" in Battle Network 3 feels like a rather straightforward fetch quest, but in addition to the client's given reward, the quest gives a few vague hints on how to decipher the tomes you've been collecting to obtain the treasure (which is a ''ridiculous'' amount of money). Which is fine and all, but the results from deciphering the tome ''[[LostInTranslation were not translated at all]]'', turning finding said treasure into a bit of a GuideDangIt for those wanting to get the most out of it. If you turn in the quest without looking for the treasure, it's LostForever.

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** "Legendary Tomes" in Battle Network 3 feels like a rather straightforward fetch quest, but in addition to the client's given reward, the quest gives a few vague hints on how to decipher the tomes you've been collecting to obtain the treasure (which is a ''ridiculous'' amount of money). Which is fine and all, but the results from deciphering the tome ''[[LostInTranslation were not translated at all]]'', turning finding said treasure into a bit of a GuideDangIt for those wanting to get the most out of it. If you turn in the quest without looking for the treasure, it's LostForever.[[PermanentlyMissableContent lost]].
21st Feb '17 6:46:19 PM MayIncon
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*** And [[https://www.youtube.com/watch?v=Rt01YBiWmhA Fire Man's theme]], Blazing Internet.

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*** And [[https://www.youtube.com/watch?v=Rt01YBiWmhA Fire Man's theme]], Blazing Internet.me



** Duo's Anger Impact face, [[NotSoStoic silly as it may be]], is one of the most memorable attacks in the series.

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** Duo's Anger Impact face, [[NotSoStoic silly as it may be]], is one of the most memorable attacks in the series.series thanks to [[https://lparchive.org/Mega-Man-Battle-Network-4-6 this Let's Play]].
19th Feb '17 9:16:27 PM HyperEmerson
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** Towards the end of ''Anime/KillLaKill'', one character fires a barrage of Anger Impacts to destroy a barrier.



** Duo's Anger Impact face.

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** Duo's Anger Impact face. face, [[NotSoStoic silly as it may be]], is one of the most memorable attacks in the series.
27th Dec '16 2:43:37 AM MayIncon
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* OlderThanTheyThink: The map function seen in ''Double Team DS'' and ''Operate Shooting Star'' is actually introduced in the Japanese versions of ''6'', although it is located on a signboard in the respective areas instead being accessible to the player via the lower screen.



* RescuedFromTheScrappyHeap: Dark Chips are hated in 4 due to their impracticality, but in 5 they can be used for Chaos Unisons, which gives Megaman a [[GameBreaker powerful charge shot]] based from the Dark Chip used for the Chaos Unison without any drawbacks as long as the charge shot is released with a proper timing, which is easy to do [[PauseScumming anyways]].

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* RescuedFromTheScrappyHeap: Dark Chips are hated in 4 due to their impracticality, but in 5 they can be used for Chaos Unisons, which gives Megaman [=MegaMan=] a [[GameBreaker powerful charge shot]] based from the Dark Chip used for the Chaos Unison without any drawbacks as long as the charge shot is released with a proper timing, which is easy to do [[PauseScumming anyways]].



** Some fans aren't at all fond of Mayl, Dex, Yai, and their Navis on the grounds that they rarely do anything besides send Lan or Mega on errands and get into trouble. It doesn't help that their competence regressed with each installment and their passiveness [[spoiler: in 6 allowed WWW to kidnap [=MegaMan=] and turned him against Lan.]]

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** Some fans aren't at all fond of Mayl, Dex, Yai, and their Navis on the grounds that they rarely do anything besides send Lan or Mega on errands and get into trouble. It doesn't help that their competence regressed with each installment (save for Dex and Guts in ''3'') and their passiveness [[spoiler: in 6 ''6'' allowed WWW to kidnap [=MegaMan=] and turned him against Lan.]]



** While Style Changes are not hated, the element is determined by the number of viruses of each element that have been fought, which is incredibly annoying to keep track of, considering how the main game requires you to run through multiple environments while still leveling up the same Style Change. Elec Styles, which have very little raw power, get hated the most. The {{nerf}}s to the Megabuster since the third game plays a huge factor, since Elec Style is supposed to be the speedy style with an emphasis on continuously stun-locking enemies-which is possible with power-ups but not with the more-limiting Customizer.

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** While Style Changes are not hated, the element is determined by the number of viruses of each element that have been fought, randomly, which is incredibly annoying to keep track of, considering how the main game requires you to run through multiple environments while still leveling up the same Style Change. Elec Styles, which have very little raw power, get hated the most. The {{nerf}}s to the Megabuster since the third game plays a huge factor, since Elec Style is supposed to be the speedy style with an emphasis on continuously stun-locking enemies-which is possible with power-ups but not with the more-limiting Customizer.
19th Dec '16 8:29:53 AM MayIncon
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** [=ProtoMan=]'s (''Blue Moon'') and [=SearchMan=]'s (''Red Sun'') scenarios. Both took place in the Undernet, which can only be accessed initially with the C-Slider ([[GuideDangIt have fun looking for everyone involved with it!]]). This game's Undernet is THE hardest in the entire series, due to its very confusing layout and having some of the worst DemonicSpiders even by Undernet standards: [=CirKills=] (Moves fast and attacks ''the instant'' they are in the same row as [=MegaMan=]), Spidys (Invades your panel quickly and sometimes leaving damaging spiderwebs behind) and [=BomBoys=] (Pushes a bomb that explodes the moment it enters your side of the field, and it blocks direct projectiles). And the later areas of Undernet ''loves'' pairing these viruses together. This is not helped at all by the relative weakness of the chips available to you compared to the increasingly powerful enemies in this game. But that's not counting the scenarios. [=ProtoMan=]'s involve a PixelHunt for a handful of "keys" that will allow Mega to proceed into the depths of the Undernet, which wouldn't be too bad if not for the Undernet thing and BlindIdiotTranslation for the key location hints. [=SearchMan=] has you scour the Undernet while avoiding a sniper that deals a huge amount of damage when hit. All while the random encounters are still on.

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** [=ProtoMan=]'s (''Blue Moon'') and [=SearchMan=]'s (''Red Sun'') scenarios. Both took place in the Undernet, which can only be accessed initially with the C-Slider ([[GuideDangIt have fun looking for everyone involved with it!]]). This game's Undernet is THE hardest in the entire series, due to its very confusing layout and having some of the worst DemonicSpiders even by Undernet standards: [=CirKills=] (Moves fast and attacks ''the instant'' they are in the same row as align with [=MegaMan=]), Spidys (Invades your panel quickly and sometimes leaving damaging spiderwebs behind) and [=BomBoys=] (Pushes a bomb that explodes the moment it enters your side of the field, and it blocks direct projectiles). And the later areas of Undernet ''loves'' pairing these viruses together. This is not helped at all by the relative weakness of the chips available to you compared to the increasingly powerful enemies in this game.game (The EX system means that [=BN4=]'s V2 and V3's are as strong as ''V3'' and ''V5'' instead for example). But that's not counting the scenarios. [=ProtoMan=]'s involve a PixelHunt for a handful of "keys" that will allow Mega to proceed into the depths of the Undernet, which wouldn't be too bad if not for the Undernet thing and BlindIdiotTranslation for the key location hints. [=SearchMan=] has you scour the Undernet while avoiding a sniper that deals a huge amount of damage when hit. All while the random encounters are still on.
17th Dec '16 7:46:42 PM MetalMichelangelo
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** 5 introduced Liberation Missions. You have to liberate Dark Panels by having the usual virus battle. If you complete it in one turn (before the Custom Gauge fills up) you're rewarded by having adjacent Dark Panels liberated as well. However, unlike regular battles, once the Custom Gauge is full, the Custom Screen shows up automatically, which couts as a turn and you only have 3 turns to win. If just one virus has so much as 1 HP, you lose and have to liberate the panel again. Also, the battle field isn't always even. You may start out with only 2 columns as opposed to the usual 3 and worse still, there are surround battles where you are in the middle 2 columns while the viruses have 2 columns to the side and excluding viruses that are stationary or can only move within the same column, they can teleport making it easier for them to dodge your attacks and with attacks coming from both sides, things will get hectic quickly.
** The sheer amount of grinding for zenny especially since items are expensive and virus battles typically only give pocket change or battle chips instead.
** The removal of bug frag grinding after 3. You would just have to be lucky enough to come across them. Some liberation missions in 5 contain bug frags, but its far more tedious than in 3 where you could potentially get them from any random encounter virus battle.
5th Dec '16 7:25:33 PM MarsJenkar
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* GoodBadTranslation: For some reason, the three-Spreader Program Advance in ''Network Transmission'' was translated into English as "[=GigaDeth=]", which LetsPlay/RoahmMythril noted just ''begs'' to be said with a heavy metal growl.
28th Nov '16 8:55:58 AM DrakeClawfang
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* ThatOneBoss: There's at least one per game. A more thorough list is detailed [[MegaMan/ThatOneBoss here]], but here's a brief list:

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* ThatOneBoss: There's at least one per game. A more thorough list is detailed [[MegaMan/ThatOneBoss [[ThatOneBoss/MegaMan here]], but here's a brief list:
This list shows the last 10 events of 332. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MegaManBattleNetwork