History YMMV / MegaManBattleNetwork

15th Sep '17 10:24:31 PM Piterpicher
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15th Sep '17 10:23:48 PM Piterpicher
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** Bass, being a BonusBoss, is normally exempt from this trope, but [=BassXX=] in Double Team DS is considered ridiculously unfair even by BonusBoss standards, some going so far as to call him a full-blown SNKBoss. He has so much HP it's actually possible to run through ''your entire chip folder'' before defeating him!
14th Sep '17 7:42:44 PM Animeking1108
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*** On the subject of Reploids, there was a missed opportunity to have [[VideoGame/MegaManX4 Cyber Peacock]] appear in this series. Don't tell me he wouldn't fit in with the setting.
11th Sep '17 11:39:15 AM Tavernier
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* MisBlamed: A [[http://lparchive.org/Mega-Man-Battle-Network/Update%2006/ Let's Play]] of [=MMBN1=] criticized some players for not knowing what is a Program Advance (P.A.) because they didn't talk to {{NPC}}s who mention it all the time. The problem is that it's not that they didn't know about ''what'' it is, [[GuideDangIt they actually didn't know]] ''[[GuideDangIt which]]'' [[GuideDangIt Battle Chip combinations form what kind of P.A. at the first place.]][[note]]There are some exceptions, but those only apply to really basic P.A.s.[[/note]] Making things even more confusing is that some P.A.s might get carried over to the next game but require different chips such as [=PoisonPharaoh=], [=2XHero=] and [=MasterStyle=]. It's like the ''VideoGame/HarvestMoon'' recipes, except that you cannot do things like bribing {{NPC}}s with gifts if you want them.

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* MisBlamed: MisBlamed:
**
A [[http://lparchive.org/Mega-Man-Battle-Network/Update%2006/ Let's Play]] of [=MMBN1=] criticized some players for not knowing what is a Program Advance (P.A.) because they didn't talk to {{NPC}}s who mention it all the time. The problem is that it's not that they didn't know about ''what'' it is, [[GuideDangIt they actually didn't know]] ''[[GuideDangIt which]]'' [[GuideDangIt Battle Chip combinations form what kind of P.A. at the first place.]][[note]]There are some exceptions, but those only apply to really basic P.A.s.[[/note]] Making things even more confusing is that some P.A.s might get carried over to the next game but require different chips such as [=PoisonPharaoh=], [=2XHero=] and [=MasterStyle=]. It's like the ''VideoGame/HarvestMoon'' recipes, except that you cannot do things like bribing {{NPC}}s with gifts if you want them.them.
** For the longest time, American fans have been mad about not being able to play the additional ''Boktai'' content of ''Battle Network 6'', and have blamed the matter on ''Boktai'''s limited popularity in the west. Not so -- the actual reason is that the game's memory was so jammed full of ''content'' that material had to be removed to make room for the English script. The ''Boktai'' content, being cool but largely unimportant, therefore got the axe.



** More literally speaking, American copies of ''6'' completely cut out all traces of the sidequest with Solar Boy Django, shortening the game and causing one level of the Undernet to be conspicuously absent. This is all because it was losing popularity in the US. It's not like we wanted to, umm... ''actually play some cool extra content!''
9th Sep '17 3:58:43 AM MayIncon
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** From ''Red Sun'' as well, Raika punching Lan when they first met for those who are baffled with how Raika and [=SearchMan=] ended up as one of the ''main characters'' and be buddies with the rest of the cast.

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** From ''Red Sun'' as well, Raika punching Lan when they first met for those who are baffled with how Raika and [=SearchMan=] ended up as one of the ''main characters'' of the anime and be buddies with the rest of the cast.
21st Aug '17 9:45:37 AM MayIncon
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** From ''Red Sun'' as well, Raika punching Lan when they first meet for those who are baffled with how Raika and [=SearchMan=] ended up as one of the ''main characters'' and be buddies with the rest of the cast.

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** From ''Red Sun'' as well, Raika punching Lan when they first meet met for those who are baffled with how Raika and [=SearchMan=] ended up as one of the ''main characters'' and be buddies with the rest of the cast.
21st Aug '17 4:21:17 AM MayIncon
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** In Megaman Battle Network 3, at one point you must fight a custom Navi as a boss to advance in the ranks. This actually changes depending on your version. In ''White'', you get Mist Man who has a rather unique appearance. ''Blue'', on the other hand features [[http://cdn.staticneo.com/w/megaman/thumb/f/fa/Bowlmanexe.jpg/250px-Bowlmanexe.jpg BOWL MAN]], who throws ''bowling balls'' and ''bowling pins'' at you. It is simultaneously unintentionally hilarious, yet charming and awesome at the same time. Especially since [[DarkIsNotEvil they are ranked Undernet navis, and they are both decent people]].

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** In Megaman Battle Network 3, at one point you must fight a custom Navi as a boss to advance in the ranks. This actually changes depending on your version. In ''White'', you get Mist Man [=MistMan=] who has a rather unique appearance. ''Blue'', on the other hand features [[http://cdn.''[[http://cdn.staticneo.com/w/megaman/thumb/f/fa/Bowlmanexe.jpg/250px-Bowlmanexe.jpg BOWL MAN]], [=BowlMan=]]]'', who throws ''bowling balls'' and ''bowling pins'' at you. It is simultaneously unintentionally hilarious, yet charming and awesome at the same time. Especially since [[DarkIsNotEvil they are ranked Undernet navis, and they are both decent people]].



* NeverLiveItDown: ''Battle Network 4''. '''BOTH''' GAMES. The fourth game is considered the catalyst as to why the series began to decline in popularity due to it's very bare bones (and convoluted plot at that), ''very'' obvious grammar errors, the heavy difficulty spike, and the most controversial act of all, forcing players to '''replay everything''' after you beat it the first time. To say ''4'' is hated is an {{Understatement}}.
** From ''Red Sun'' as well, Raika punching Lan when they first meet.

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* NeverLiveItDown: NeverLiveItDown:
**
''Battle Network 4''. '''BOTH''' GAMES. The fourth game is considered the catalyst as to why the series began to decline in popularity due to it's very bare bones (and convoluted plot at that), ''very'' obvious grammar errors, the heavy difficulty spike, and the most controversial act of all, forcing players to '''replay everything''' after you beat it the first time. To say ''4'' is hated is an {{Understatement}}.
** From ''Red Sun'' as well, Raika punching Lan when they first meet.meet for those who are baffled with how Raika and [=SearchMan=] ended up as one of the ''main characters'' and be buddies with the rest of the cast.



** There was also the Energy Change program which is required during the [=PlantMan=] and [=FlameMan=] scenarios where you have to either use a heat ([=PlantMan=]) or aqua ([=FlameMan=]) element battle chip so you can burn a plant/extinguish a fire which permanently gets rid of your battle chip. The Flame Man scenario gets bonus points since you have to extinguish ''every single fire'' and it takes place across several different areas on the internet as opposed to Plant Man's scenario where you only had to burn the plants that were in your way and were only confined to the Hospital's computer network. Since switches and portals and free bonus chips were located under specific plants, you could also Save-Scum to conserve your Fire chips. The hospital also had a few viruses you could earn Fire chips from to replenish your stock. The [=FlameMan=] scenario offers you neither consideration.

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** There was also the Energy Change program which is required during the [=PlantMan=] and [=FlameMan=] scenarios where you have to either use a heat fire ([=PlantMan=]) or aqua ([=FlameMan=]) element battle chip so you can burn a plant/extinguish a fire which permanently gets rid of your battle chip. The Flame Man scenario gets bonus points since you have to extinguish ''every single fire'' and it takes place across several different areas on the internet as opposed to Plant Man's scenario where you only had to burn the plants that were in your way and were only confined to the Hospital's computer network. Since switches and portals and free bonus chips were located under specific plants, you could also Save-Scum to conserve your Fire chips. The hospital also had a few viruses you could earn Fire chips from to replenish your stock. The [=FlameMan=] scenario offers you neither consideration.



** Actually, what about the waterworks level in the first ''BN''? You have a (somewhat) long stage full of slippery ice. It seems like you deleted what was causing the water to get held up but guess what? Now the water is ''purple'' and everyone's poisoned so you have to go through the stage ''all over again''.
** For that matter, the Power Plant, also in the first game. While veterans to the series won't mind the lack of post-battle healing (the later games had it as a facet of the system as opposed to a one-time gimmick) there's the fact that you're on a [[TimedMission limited battery life]], have to solve [[GuideDangIt frustratingly vague logic puzzles]], the [[RandomEncounters the random battle rate]] is through the roof and a large part of the level is an ''invisible maze''. You can't jack out either, so it's possible to be trapped in a nigh-unwinnable situation. Oh, and did we mention that the stage ends with three-round back-to-back-boss fights, with one of them being a HopelessBossFight and the other pits you against [[ThatOneBoss [=ProtoMan=]]]?

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** Actually, what about the waterworks level in the The first ''BN''? game's Waterworks level. You have a (somewhat) long stage full of slippery ice. It seems like you deleted what was causing the water to get held up but guess what? Now the water is ''purple'' and everyone's poisoned so you have to go through the stage ''all over again''.
** For that matter, the The Power Plant, also in the first game. While veterans to the series won't mind the lack of post-battle healing (the later games had it as a facet of the system as opposed to a one-time gimmick) there's the fact that you're on a [[TimedMission limited battery life]], have to solve [[GuideDangIt frustratingly vague logic puzzles]], the [[RandomEncounters the random battle rate]] is through the roof and a large part of the level is an ''invisible maze''. You can't jack out either, so it's possible to be trapped in a nigh-unwinnable situation. Oh, and did we mention that the stage ends with three-round back-to-back-boss fights, with one of them being a HopelessBossFight and the other pits you against [[ThatOneBoss [=ProtoMan=]]]?



** For pity's sake... Glyde! [[TheUnfought Six games and you never, EVER battle him!]] What's the point of a main character having a Net Navi you never fight!?! [[RescuedFromTheScrappyHeap At least there is one person out there who romhacked a battle with him]].
** Arguably Roll as well. You ''actually'' fight her in the ''Red Moon'' version of ''MMBN 4'' and she's '''actually pretty good''', especially with how fast she is.

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** For pity's sake... Glyde! [[TheUnfought Six games and you never, EVER battle him!]] What's the point of a main character having a unique Net Navi you never fight!?! [[RescuedFromTheScrappyHeap At least there is one person out there who romhacked a battle with him]].
** Arguably On the combat side of things, Roll as well. You ''actually'' fight her in the ''Red Moon'' Sun'' version of ''MMBN 4'' and she's '''actually pretty good''', especially with how fast she is.is.



** Battle Network has more than a few Navi incarnations of [[VideoGame/MegaManX reploids]] running around. [[spoiler: We could have had Zero make an appearance in Battle Network 6, interacting with Colonel and Iris.]]

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** Battle Network ''Battle Network'' has more than a few Navi incarnations of [[VideoGame/MegaManX reploids]] running around. [[spoiler: We could have had Zero make an appearance in Battle Network 6, interacting with Colonel and Iris.]]



** In the fifth and the sixth game there is a random fat {{NPC}} that stood out among others (there's usually only one or two of the kind) and can pass off as either a guy or a girl mostly caused by said [=NPC=]'s pink shirt, hair curls and lipstick-like mouth. It was eventually revealed from some dialogues that the fat [=NPC=] is actually a guy.
* VillainDecay: [=ShadeMan=] in the transition from the fourth to the fifth game. After being gunned down by a Pile Driver in a postgame sidequest thanks to [[VideoGame/{{Boktai}} Django]], he went down from being an InvincibleVillain that can only be damaged by Dark Chips to a damageable, but still difficult for a boss. That's fine and all, but then he was nerfed to a rather easy boss in ''5'' and demoted to the second Darkloid you face in instead of just below [=LaserMan=] in the Nebula ranks. His chip code was changed from X to S in the fifth game (Do note that the chip code X is usually exclusive to [[InfinityPlusOneSword Infinity Plus One Swords]], such as chips associated with ''[[SNKBoss Bass]]'').
* TheWoobie / JerkassWoobie: Sean. Many members of Gospel as well.

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** In the fifth and the sixth game there is a usually only one or two of the kind random fat {{NPC}} that stood out among others (there's usually only one or two of the kind) and can pass off as either a guy male or a girl female mostly caused by said [=NPC=]'s pink shirt, hair curls and lipstick-like mouth. It was eventually revealed from some dialogues that the fat [=NPC=] is actually a guy.male.
* VillainDecay: [=ShadeMan=] in the transition from the fourth to the fifth game. After being gunned down by a Pile Driver in a postgame lategame sidequest thanks to [[VideoGame/{{Boktai}} Django]], he went down from being an InvincibleVillain that can only be damaged by Dark Chips to a damageable, but still difficult for a boss. That's fine and all, but then he was nerfed to a rather easy boss in ''5'' and demoted to the second Darkloid you face in instead of a recurring threat and just below [=LaserMan=] in the Nebula ranks. His chip code was changed from X to S in the fifth game (Do note that the chip code X is usually exclusive to [[InfinityPlusOneSword Infinity Plus One Swords]], such as chips associated with {{Final Boss}}es and ''[[SNKBoss Bass]]'').
* TheWoobie / JerkassWoobie: :
%%*
Sean. Many members of Gospel as well.
20th Aug '17 4:53:58 PM BronyoftheOctaves
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%%* {{never live it down}}

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%%* {{never live * NeverLiveItDown: ''Battle Network 4''. '''BOTH''' GAMES. The fourth game is considered the catalyst as to why the series began to decline in popularity due to it's very bare bones (and convoluted plot at that), ''very'' obvious grammar errors, the heavy difficulty spike, and the most controversial act of all, forcing players to '''replay everything''' after you beat it down}}the first time. To say ''4'' is hated is an {{Understatement}}.
** From ''Red Sun'' as well, Raika punching Lan when they first meet.



** For pity's sake... Glyde! [[TheUnfought Six games and you never, EVER battle him!]] What's the point of a main character having a Net Navi you never fight!?! [[RescuedFromTheScrappyHeap At least there is one person out there who romhacked a battle with him.

to:

** For pity's sake... Glyde! [[TheUnfought Six games and you never, EVER battle him!]] What's the point of a main character having a Net Navi you never fight!?! [[RescuedFromTheScrappyHeap At least there is one person out there who romhacked a battle with him.him]].
** Arguably Roll as well. You ''actually'' fight her in the ''Red Moon'' version of ''MMBN 4'' and she's '''actually pretty good''', especially with how fast she is.
14th Aug '17 9:50:42 AM MayIncon
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** Thanks to various screenshot Let's Plays of the series, the fanbase has grown a habit of trying to take screencaps of various mugshots in the middle of their blink animation. If successful on a happy mugshot, the character is suddenly transformed into a SmugSmiler.
12th Aug '17 10:03:33 AM MayIncon
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* SophomoreSlump: ''Battle Network 4'', for making it harder to use battlechips and execute Program Advances lazily scratching together a tournament plot that has must be played at least thrice to get all the goodies instead of one long plot, the massively overpowered Darkchips permanently removing HP if used, introducing ''staggeringly'' tough SP bosses at baby stages of the game that could slaughter the unprepared player, and Duo managing to be insanely tough even by normal final boss standards in this series. ''Battle Network 5'' was when the series bounced back, made it a lot easier to defeat SP bosses, nerfed the difficulty factor by letting you use the Darkchips with less severe consequences via Chaos Unison, and even gave you control over the virus evolutions once you advanced far enough into the game.

to:

* SophomoreSlump: ''Battle Network 4'', for making it harder to use battlechips and execute Program Advances Advances, lazily scratching together a tournament plot that has must be played at least thrice to get all the goodies instead of one long plot, the massively overpowered Darkchips permanently removing HP if used, introducing ''staggeringly'' tough SP bosses at baby stages of the game that could slaughter the unprepared player, and Duo managing to be insanely tough even by normal final boss standards in this series. ''Battle Network 5'' was when the series bounced back, made it a lot easier to defeat SP bosses, nerfed the difficulty factor by letting you use the Darkchips with less severe consequences via Chaos Unison, and even gave you control over the virus evolutions once you advanced far enough into the game.
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