History YMMV / MegaManBattleNetwork

20th Jan '18 4:58:02 PM flameclaw0x7
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* TheyChangedItNowItSucks: Pretty much nobody in the fanbase likes to refer to the samurai [=NetNavi=] with his English name, [="JapanMan.EXE"=].
14th Jan '18 9:39:20 AM ACW
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* CompleteMonster: [[Monster/MegaMan TV Tropes has a specific page for the whole franchise]].

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* CompleteMonster: [[Monster/MegaMan TV Tropes has a specific page for [[CardCarryingVillain The proudly and blatantly villainous Dr. Regal]], the BigBad of the fourth and fifth games, is the head of the Netcrime syndicate Nebula, and gleefully strives to prove his belief that [[HumansAreBastards humanity as a whole franchise]].is evil]]. As Nebula's head, Regal oversees the development of Dark Chips: battle chips that grant the Navis who use them great power at the expense of twisting their minds and converting them into mindless servants of evil. In the fourth game, he deliberately attracts the attention of the alien super program Duo with the evil of his dark chips, and puts the planet in danger of destruction [[EngineeredHeroism so he can play the hero and destroy Duo's incoming comet himself]] while sabotaging other, more reliable attempts at destroying it. When his deception is revealed, he tries to drop [[KidHero Lan Hikari]] to his death and attempts suicide to escape justice for his crimes. Surviving that, Regal returns in the fifth game and kidnaps Lan's father Yuichiro, who he [[ColdBloodedTorture brutally tortures]] in order to force him to give up the program known as Soul Net. Using Soul Net, Regal attempts to link the souls of Net Navis and humans alike to the powerful Nebula Grey program, with his endgame being to cause civilization to descend into hellish, violent, hate and rage-fueled anarchy. Vile and rotten to the core, [[EvenEvilHasStandards Regal disgusts even his own terrorist father Lord Wily]], who forcibly brainwashes him into becoming a better person due to the horrors he planned to inflict on humanity..
1st Jan '18 3:33:33 PM HyperEmerson
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* PlayerPunch: The [=FlameMan=] story arc in ''3''. [[spoiler: Not only Lan fell into a HeroicBSOD after being tricked by Mr. Match to burn [=SciLab=], almost killing his father in the process but Lan and Mega's reactions to Mr. Match giving the shady data showed that this could have been avoided at the first place, but [[ButThouMust the plot cannot progress unless you did what Match wanted you to do]]. And this is right after Lan is honored as a hero for saving the Beach Hospital from Anetta and [=PlantMan=] in the previous arc. This in turn nets the WWW the final Tetracode which allows them to steal Alpha and use it to wreak havoc, and a series of evens that leads to one of if not the most emotional [=MegaMan=] death in the series.]]

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* PlayerPunch: The [=FlameMan=] story arc in ''3''. [[spoiler: Not only Lan fell into a HeroicBSOD after being tricked by Mr. Match to burn [=SciLab=], almost killing his father in the process but Lan and Mega's reactions to Mr. Match giving the shady data showed that this could have been avoided at the first place, but [[ButThouMust the plot cannot progress unless you did what Match wanted you to do]]. And this is right after Lan is honored as a hero for saving the Beach Hospital from Anetta and [=PlantMan=] in the previous arc. This in turn nets the WWW the final Tetracode which allows them to steal Alpha and use it to wreak havoc, and a series of evens that leads to one of if not the most emotional [=MegaMan=] death deaths in the series.]]


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** In the fourth game Lan travels around the world, meets all sorts of people and with their support faces an entity that claims mankind must be purged because of a few bad apples. Unfortunately, this is all presented as a very unsatisfying RandomEventsPlot.
14th Dec '17 2:57:10 PM reppuzan
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** The fanbase is decidedly split between those who think the second and third games are crown jewels, and those who think of the sixth game as such. 3 is beloved due to its storytelling and having the most extensive gameplay in the series, but also criticized for its massive amounts of hidden information that can only be found in out-of-print materials. 6 is well-regarded for removing 4 and 5's {{Scrappy Mechanic}}s and improved some other features (compare Cross System to Double Soul for example) but some of the enemy bosses are regarded as uninteresting and the English version gets a lot of detractors for removing ''every single piece of VideoGame/{{Boktai}} content'' as well as the chips related to the Cybeasts.[[note]]The former is somewhat understandable due to Boktai's lack of sales in the U.S., but the latter went completely unexplained.[[/note]]

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** The fanbase is decidedly split between those who think the second and third games are crown jewels, and those who think of the sixth game as such. 3 is beloved due to its storytelling and having the most extensive gameplay in the series, but also criticized for its massive amounts of hidden information that can only be found in out-of-print materials. 6 is well-regarded for removing 4 and 5's {{Scrappy Mechanic}}s and improved some other features (compare Cross System to Double Soul for example) but some of the enemy bosses are regarded as uninteresting and the English version gets a lot of detractors for removing ''every single piece of VideoGame/{{Boktai}} content'' as well as the chips related to the Cybeasts.[[note]]The former is somewhat understandable due to Boktai's lack of sales in memory issues involving the U.S., cartridges, but the latter went completely unexplained.[[/note]]
14th Dec '17 2:53:16 PM reppuzan
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** The fanbase is decidedly split between those who think the second and third games are crown jewels, and those who think of the sixth game as such. 3 is beloved due to its storytelling and having the most extensive gameplay in the series, but also criticized for its massive amounts of hidden information that can only be found in out-of-print materials. 6 is well-regarded for removing 4 and 5's {{Scrappy Mechanic}}s and improved some other features (compare Cross System to Double Soul for example) but some of the enemy bosses are regarded as uninteresting and the English version gets a lot of detractors for removing ''every single'' ''Boktai'' content as well as the chips related to the Cybeasts.

to:

** The fanbase is decidedly split between those who think the second and third games are crown jewels, and those who think of the sixth game as such. 3 is beloved due to its storytelling and having the most extensive gameplay in the series, but also criticized for its massive amounts of hidden information that can only be found in out-of-print materials. 6 is well-regarded for removing 4 and 5's {{Scrappy Mechanic}}s and improved some other features (compare Cross System to Double Soul for example) but some of the enemy bosses are regarded as uninteresting and the English version gets a lot of detractors for removing ''every single'' ''Boktai'' content single piece of VideoGame/{{Boktai}} content'' as well as the chips related to the Cybeasts. Cybeasts.[[note]]The former is somewhat understandable due to Boktai's lack of sales in the U.S., but the latter went completely unexplained.[[/note]]
10th Dec '17 10:50:30 AM Karxrida
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* LawfulStupid: [=Duo.EXE=] may fit this alignment in this series, seeing how he wants to destroy the whole planet for not fitting his standards of morality. Some of Duo’s dialogue even suggest that he destroys any plane, with even the smallest hint of malice, but thankfully it's a bit ambiguous. He definitely fits the Lawful Stupid alignment in the [[Anime/MegaManNTWarrior Anime]] all the way through, possibly even falling into LawfulEvil, as the first planet he destroyed, [[spoiler: [[TurnedAgainstTheirMasters was]] [[WhereIWasBornAndRazed his]] [[MoralEventHorizon own]]]]. This seems especially ruthless from him, as nothing showed that [[spoiler: his creators]] as really malevolent in any way. Even worse, [[spoiler: he was originally just a program designed to distribute cybernetic technology, and internet through space, so him being a self-appointed judge of whole worlds]], makes Duo seem like a maniac with a [[AGodAmI God complex]], most probably being responsible for much more death and destruction than any of the species he judged guilty and exterminated.
6th Dec '17 4:35:33 PM flameclaw0x7
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** The Press program which allows [=MegaMan=] to walk on the tiny paths. The problem is that while on the tiny paths, Mega Man moves much slower and random encounter viruses still show up, which may cause you to forget which direction you were moving in since [=MegaMan=]'s smaller size makes it difficult to tell which direction he's facing. Another factor is that it's a program and not a key item, so be prepared to open up your [=NaviCust=] and fiddle around for about thirty seconds every time you need to use the small paths.

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** The Press program which allows [=MegaMan=] to walk on the tiny paths. The problem is that while on the tiny paths, Mega Man moves much slower and random encounter viruses still show up, which may cause you to forget which direction you were moving in since [=MegaMan=]'s smaller size makes it difficult to tell which direction he's facing. Another factor is that it's a program and not a key item, so be prepared either to open up your [=NaviCust=] and fiddle around for about thirty seconds every time you need to use the small paths.near-omnipresent tiny paths, or have to deal with wasted space in the [=NaviCust=] for a program that has no combat applications.
24th Nov '17 7:01:08 PM tropower
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** A [[http://lparchive.org/Mega-Man-Battle-Network/Update%2006/ Let's Play]] of [=MMBN1=] criticized some players for not knowing what is a Program Advance (P.A.) because they didn't talk to {{NPC}}s who mention it all the time. The problem is that it's not that they didn't know about ''what'' it is, [[GuideDangIt they actually didn't know]] ''[[GuideDangIt which]]'' [[GuideDangIt Battle Chip combinations form what kind of P.A. at the first place.]][[note]]There are some exceptions, but those only apply to really basic P.A.s.[[/note]] Making things even more confusing is that some P.A.s might get carried over to the next game but require different chips such as [=PoisonPharaoh=], [=2XHero=] and [=MasterStyle=]. It's like the ''VideoGame/HarvestMoon'' recipes, except that you cannot do things like bribing {{NPC}}s with gifts if you want them.

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** A [[http://lparchive.org/Mega-Man-Battle-Network/Update%2006/ Let's Play]] of [=MMBN1=] criticized some players for not knowing what is a Program Advance (P.A.) because they didn't talk to {{NPC}}s who mention it all the time. The problem is that it's not that they didn't know about ''what'' it is, [[GuideDangIt they actually didn't know]] ''[[GuideDangIt which]]'' [[GuideDangIt Battle Chip combinations form what kind of P.A. at in the first place.]][[note]]There are some exceptions, but those only apply to really basic P.A.s.[[/note]] Making things even more confusing is that some P.A.s might get carried over to the next game but require different chips such as [=PoisonPharaoh=], [=2XHero=] [[note]]Pronounced "Double Hero".[[/note]] and [=MasterStyle=]. It's like the ''VideoGame/HarvestMoon'' recipes, except that you cannot do things like bribing {{NPC}}s with gifts if you want them.



** ''Battle Network 4''. '''BOTH''' GAMES. The fourth game is considered the catalyst as to why the series began to decline in popularity due to it's very bare bones (and convoluted plot at that), ''very'' obvious grammar errors, the heavy difficulty spike, and the most controversial act of all, forcing players to '''replay everything''' after you beat it the first time. To say ''4'' is hated is an {{Understatement}}.

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** ''Battle Network 4''. '''BOTH''' GAMES. The fourth game is considered the catalyst as to why the series began to decline in popularity due to it's very bare bones plot (and convoluted plot at that), ''very'' obvious grammar errors, errors[[note]]e.g., [=MegaMan=] saying "Leg's go, Lan!".[[/note]]), the heavy difficulty spike, and the most controversial act of all, forcing players to '''replay everything''' after you beat it the first time. To say ''4'' is hated is an {{Understatement}}.
24th Nov '17 6:54:12 PM tropower
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* FunnyAneurysmMoment: In the early 2000s, the idea of cyber crime wreaking havoc on a global scale seemed pretty far fetched. Then came wave after wave of hackers breaking into company databases to steal money, identity information, and expose top-secret and scandalous information and suddenly Battle Network's antagonists doesn't as unbelievable as before.

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* FunnyAneurysmMoment: In the early 2000s, the idea of cyber crime wreaking havoc on a global scale seemed pretty far fetched. Then came wave after wave of hackers breaking into company databases to steal money, identity information, and expose top-secret and scandalous information and suddenly Battle Network's antagonists doesn't don't seem as unbelievable as before.


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** In Mega Man Battle Chip Challenge, one of the ways to get a battle chip is to go to Higsby's and pay for one with zenny (the in-game currency of the series). However, you can only buy one chip at a time, and what you get is completely random. Fast forward to 2017, where there have been controversies involving loot boxes[[note]]And microtransactions in general.[[/note]], which work the same way, but with real money instead of in-game currency.[[note]]The Chip traders in the main games work the same way, but there are usually two: one for common battle chips, and one for rare battle chips, so it's not (quite) the same thing.[[/note]]
28th Oct '17 10:18:40 PM Nicoaln
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* ValuesDissonance: Dishwashers actually aren't as common in Japan as they were in North America, which is one reason why Mayl and Mari's excitement over the dishwasher comes off as {{Narm}}y.



*** A commentator has put this in an unusual light: In the 2000s, the series was a rather Saturday-morning cartoon esque series and made for great SnarkBait due to the obvious stupidity of adults. Unfortunately, ten years later, now many of the events within the series are plausible. Nobody's laughing now.

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*** A commentator has put this in an unusual light: In the 2000s, the series was a rather Saturday-morning cartoon esque series and made for great SnarkBait due to the obvious stupidity of adults. Unfortunately, ten years later, now many of the events within the series are plausible.plausible, ''even'' the stupidity of the adults. Nobody's laughing now.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MegaManBattleNetwork