History YMMV / MegaManBattleNetwork

14th Aug '17 9:50:42 AM MayIncon
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** Thanks to various screenshot Let's Plays of the series, the fanbase has grown a habit of trying to take screencaps of various mugshots in the middle of their blink animation. If successful on a happy mugshot, the character is suddenly transformed into a SmugSmiler.
12th Aug '17 10:03:33 AM MayIncon
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* SophomoreSlump: ''Battle Network 4'', for making it harder to use battlechips and execute Program Advances lazily scratching together a tournament plot that has must be played at least thrice to get all the goodies instead of one long plot, the massively overpowered Darkchips permanently removing HP if used, introducing ''staggeringly'' tough SP bosses at baby stages of the game that could slaughter the unprepared player, and Duo managing to be insanely tough even by normal final boss standards in this series. ''Battle Network 5'' was when the series bounced back, made it a lot easier to defeat SP bosses, nerfed the difficulty factor by letting you use the Darkchips with less severe consequences via Chaos Unison, and even gave you control over the virus evolutions once you advanced far enough into the game.

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* SophomoreSlump: ''Battle Network 4'', for making it harder to use battlechips and execute Program Advances Advances, lazily scratching together a tournament plot that has must be played at least thrice to get all the goodies instead of one long plot, the massively overpowered Darkchips permanently removing HP if used, introducing ''staggeringly'' tough SP bosses at baby stages of the game that could slaughter the unprepared player, and Duo managing to be insanely tough even by normal final boss standards in this series. ''Battle Network 5'' was when the series bounced back, made it a lot easier to defeat SP bosses, nerfed the difficulty factor by letting you use the Darkchips with less severe consequences via Chaos Unison, and even gave you control over the virus evolutions once you advanced far enough into the game.
12th Aug '17 9:11:51 AM MayIncon
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* VillainDecay: [=ShadeMan=]. After being gunned down by a Pile Driver in a postgame sidequest thanks to [[VideoGame/{{Boktai}} Django]], he went down from being an InvincibleVillain that can only be damaged by Dark Chips to a rather easy boss, also demoted to the second Darkloid you face in ''5'' instead of just below [=LaserMan=] in the Nebula ranks. His chip code was changed from X to S in the fifth game (Do note that the chip code X is usually exclusive to [[InfinityPlusOneSword Infinity Plus One Swords]], such as chips associated with ''[[SNKBoss Bass]]'').

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* VillainDecay: [=ShadeMan=]. [=ShadeMan=] in the transition from the fourth to the fifth game. After being gunned down by a Pile Driver in a postgame sidequest thanks to [[VideoGame/{{Boktai}} Django]], he went down from being an InvincibleVillain that can only be damaged by Dark Chips to a damageable, but still difficult for a boss. That's fine and all, but then he was nerfed to a rather easy boss, also boss in ''5'' and demoted to the second Darkloid you face in ''5'' instead of just below [=LaserMan=] in the Nebula ranks. His chip code was changed from X to S in the fifth game (Do note that the chip code X is usually exclusive to [[InfinityPlusOneSword Infinity Plus One Swords]], such as chips associated with ''[[SNKBoss Bass]]'').
8th Aug '17 5:19:27 PM Maddoxsort
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** Those [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance of Heat Spreader, a Copy Target chip, ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!

to:

** Those [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance of Heat Spreader, a Copy Target chip, ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end first set of the area.Scuttles. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!
8th Aug '17 5:08:16 PM Maddoxsort
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** Those [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance of Heat Spreader, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!

to:

** Those [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance of Heat Spreader, a Copy Target chip chip, ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!
8th Aug '17 5:07:57 PM Maddoxsort
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** Those [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!

to:

** Those [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance, Advance of Heat Spreader, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!
8th Aug '17 5:07:14 PM Maddoxsort
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** Those wretched [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area.

to:

** Those wretched [[BrutalBonusLevel wretched]] [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices are more merciful- you can see them blocking the way forward and choose to face them at your own peril, knowing you have to beat them or it's game over. They also don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in two places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area. Oh, and did we mention you ''can't run'' from ANY of these battles if you trigger them!?!


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** For pity's sake... Glyde! [[TheUnfought Six games and you never, EVER battle him!]] What's the point of a main character having a Net Navi you never fight!?! [[RescuedFromTheScrappyHeap At least there is one person out there who romhacked a battle with him.
8th Aug '17 5:02:12 PM Maddoxsort
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** Those wretched [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go, not to mention the fact that the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in at least two places.

to:

** Those wretched [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go, not to mention the fact that go. Moreover, the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in at least two places.places, with the primary color bugs near the very start of the Secret Area, and the monochromatic bugs hidden somewhere near the end of the area.
8th Aug '17 5:00:54 PM Maddoxsort
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Added DiffLines:

** Those wretched [[StoneWall firewalls]] in the second and third games in the post-game bonus stages. The second game was especially {{egregious}} because there was absolutely nothing marking where they were located on the pathways- you just run into them and BAM! Caught in a battle against three devices that explode every ten seconds and take off a swathe of HP. You MUST use a Program Advance to destroy some of them, and you have to destroy all of the devices at once ''or they regenerate.'' In the third game, the devices don't explode, but if you strike them with ''any'' attack and fail to destroy them, they unleash the dreaded ERR&DEL attack that does 1000 hitpoints of damage and is designed to [[OneHitKill one-shot Megaman at his normal, un-buffed HP at its max level of 1000 with a jolt of lightning.]] One set of barriers is so strong it requires a Program Advance, a Copy Target chip ''and'' Grass Stage to inflict damage on all three and destroy them in one go, not to mention the fact that the monstrously powerful Scuttle Virus gang (for the Virus Breeder sidequest) is hidden in this level in at least two places.
8th Aug '17 4:49:59 PM Maddoxsort
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** American copies of ''6'' completely cut out all traces of the sidequest with Solar Boy Django, shortening the game and causing one level of the Undernet to be conspicuously absent. This is all because it was losing popularity in the US. It's not like we wanted to ''actually play it!''

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** More literally speaking, American copies of ''6'' completely cut out all traces of the sidequest with Solar Boy Django, shortening the game and causing one level of the Undernet to be conspicuously absent. This is all because it was losing popularity in the US. It's not like we wanted to to, umm... ''actually play it!''some cool extra content!''
This list shows the last 10 events of 360. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MegaManBattleNetwork