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* ContestedSequel: ''Mega Man 11'' initially received praise for being a ''non''-[[{{Retraux}} 8-bit]] Classic ''Mega Man'' game that properly updates the fast-paced gameplay of the 8-bit games into a modern dimension. [[note]]In comparison to ''[[VideoGame/MegaMan9 9]]'' and ''[[VideoGame/MegaMan10 10]]'' deliberately [[BagOfSpilling scaling]] [[SnapBack back]] to what was seen in ''VideoGame/MegaMan2'' due to developer preferences and an appeal to nostalgia.[[/note]] It also managed to do so with none of the hiccups that made the previous attempts at modernizing the Classic series formula (''[[VideoGame/MegaMan7 7]]'', ''[[VideoGame/MegaMan8 8]]'', ''[[VideoGame/MegaManAndBass MM&B]]'') so divisive to some fans. On the other hand, it cuts '''a lot''' of corners at the end,[[note]]The Wily Castle in particular is considered a major DisappointingLastLevel due to its brevity[[/note]] is the first entry in years to only have one playable character instead of two or three,[[note]]This was allegedly due to wanting to create a SeriesJumpingOnPoint and prevent ContinuityLockout, but many fans find this reasoning questionable due to the Classic series' small main cast[[/note]] and has little in the way of polish and updates to the Classic formula beyond the gear system.[[note]]Most notably, playing gearless is not acknowledged in any way shape or form, which would be acceptable in a {{Retraux}} game but is a bit jarring when part of the lure of the game was updating the franchise into the current gen.[[/note]] Overall, it feels like a passion project that got rushed and pushed out the door at the end, and while still considered decent at worst, fans debate whether the game was a fantastic return to form for the [[SeriesHiatus then-suffering]] franchise or only good by comparison to the rush of cancellations the franchise suffered at the start of its long hiatus.

to:

* ContestedSequel: ''Mega Man 11'' initially received praise for being a ''non''-[[{{Retraux}} 8-bit]] Classic ''Mega Man'' game that properly updates the fast-paced gameplay of the 8-bit games into a modern dimension. [[note]]In comparison to ''[[VideoGame/MegaMan9 9]]'' and ''[[VideoGame/MegaMan10 10]]'' deliberately [[BagOfSpilling scaling]] [[SnapBack back]] to what was seen in ''VideoGame/MegaMan2'' due to developer preferences and an appeal to nostalgia.[[/note]] It also managed to do so with none of the hiccups that made the previous attempts at modernizing the Classic series formula (''[[VideoGame/MegaMan7 7]]'', ''[[VideoGame/MegaMan8 8]]'', ''[[VideoGame/MegaManAndBass MM&B]]'') so divisive to some fans. On the other hand, it cuts '''a lot''' of corners at the end,[[note]]The Wily Castle in particular is considered a major DisappointingLastLevel due to its brevity[[/note]] is the first entry in years to only have one playable character instead of two or three,[[note]]This was allegedly due to wanting to create a SeriesJumpingOnPoint JumpingOnPoint and prevent ContinuityLockout, but many fans find this reasoning questionable due to the Classic series' small main cast[[/note]] and has little in the way of polish and updates to the Classic formula beyond the gear system.[[note]]Most notably, playing gearless is not acknowledged in any way shape or form, which would be acceptable in a {{Retraux}} game but is a bit jarring when part of the lure of the game was updating the franchise into the current gen.[[/note]] Overall, it feels like a passion project that got rushed and pushed out the door at the end, and while still considered decent at worst, fans debate whether the game was a fantastic return to form for the [[SeriesHiatus then-suffering]] franchise or only good by comparison to the rush of cancellations the franchise suffered at the start of its long hiatus.

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** The game itself, some think it's a welcome new entry with some new innovations. Others feel it's lacking of content, isn't really current gen[[note]]and thus moving away from 8-bit was kinda pointless, since its style wasn't up to date anyway[[/note]], needlessly shafted Proto Man and Bass for flimsy reasons, and just generally doesn't live up to the 10 (actually 11 or 12) preceeding entries. Another segment would like to see an [[VideoGameDemake 8-bit demake]] that improves upon the gameplay and options in the vein of the ''Rockman 7 FC'' and ''Rockman 8 FC'' fan games.

to:

** The * ContestedSequel: ''Mega Man 11'' initially received praise for being a ''non''-[[{{Retraux}} 8-bit]] Classic ''Mega Man'' game itself, some think it's a welcome new entry with some new innovations. Others feel it's lacking of content, isn't really current gen[[note]]and thus moving away from 8-bit was kinda pointless, since its style wasn't up to date anyway[[/note]], needlessly shafted Proto Man and Bass for flimsy reasons, and just generally doesn't live up to the 10 (actually 11 or 12) preceeding entries. Another segment would like to see an [[VideoGameDemake 8-bit demake]] that improves upon properly updates the fast-paced gameplay of the 8-bit games into a modern dimension. [[note]]In comparison to ''[[VideoGame/MegaMan9 9]]'' and options ''[[VideoGame/MegaMan10 10]]'' deliberately [[BagOfSpilling scaling]] [[SnapBack back]] to what was seen in ''VideoGame/MegaMan2'' due to developer preferences and an appeal to nostalgia.[[/note]] It also managed to do so with none of the hiccups that made the previous attempts at modernizing the Classic series formula (''[[VideoGame/MegaMan7 7]]'', ''[[VideoGame/MegaMan8 8]]'', ''[[VideoGame/MegaManAndBass MM&B]]'') so divisive to some fans. On the other hand, it cuts '''a lot''' of corners at the end,[[note]]The Wily Castle in particular is considered a major DisappointingLastLevel due to its brevity[[/note]] is the first entry in years to only have one playable character instead of two or three,[[note]]This was allegedly due to wanting to create a SeriesJumpingOnPoint and prevent ContinuityLockout, but many fans find this reasoning questionable due to the Classic series' small main cast[[/note]] and has little in the vein way of polish and updates to the Classic formula beyond the gear system.[[note]]Most notably, playing gearless is not acknowledged in any way shape or form, which would be acceptable in a {{Retraux}} game but is a bit jarring when part of the ''Rockman 7 FC'' lure of the game was updating the franchise into the current gen.[[/note]] Overall, it feels like a passion project that got rushed and ''Rockman 8 FC'' fan games.pushed out the door at the end, and while still considered decent at worst, fans debate whether the game was a fantastic return to form for the [[SeriesHiatus then-suffering]] franchise or only good by comparison to the rush of cancellations the franchise suffered at the start of its long hiatus.



* SurprisinglyImprovedSequel: Zig-Zagged. ''Mega Man 11'' did receive praise for being a ''non''-[[{{Retraux}} 8-bit]] Classic ''Mega Man'' game that properly updates the fast-paced gameplay of the 8-bit games into a modern dimension. [[note]]In comparison to ''[[VideoGame/MegaMan9 9]]'' and ''[[VideoGame/MegaMan10 10]]'' deliberately [[BagOfSpilling scaling]] [[SnapBack back]] to what was seen in ''VideoGame/MegaMan2'' due to developer preferences and an appeal to nostalgia.[[/note]] It also managed to do so with none of the hiccups that made the previous attempts at modernizing the Classic series formula (''[[VideoGame/MegaMan7 7]]'', ''[[VideoGame/MegaMan8 8]]'', ''[[VideoGame/MegaManAndBass MM&B]]'') so divisive to some fans. On the other hand, it cuts '''a lot''' of corners at the end,[[note]]See Disappointing Last Level above[[/note]] is the first entry in years to only have one playable character instead of two or three, and has little in the way of polish. [[note]]Most notably, playing gearless is not acknowledged in any way shape or form, which would be acceptable in a {{Retreaux}} game but is a bit jarring when part of the lure of the game was updating the franchise into the current gen.[[/note]] Overall, it feels like a passion project that got rushed and pushed out the door at the end.
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** Having dedicated slide and Rush Coil buttons was played up as a minor quality of life gameplay change in early pre-release writeups. However, the ''Rockman Complete Works'' Japan-exclusive re-releases of the first 6 games on PS1 already had a dedicated slide button, and in a slightly similar way to 11's Rush Coil shortcut, Rush adapters could be navigated separately from boss weapons with the R2 button.

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** Having dedicated slide and Rush Coil buttons was played up as a minor quality of life gameplay change in early pre-release writeups. However, the ''Rockman Complete Works'' Japan-exclusive re-releases of the first 6 games on PS1 UsefulNotes/PlayStation already had a dedicated slide button, and in a slightly similar way to 11's Rush Coil shortcut, Rush adapters could be navigated separately from boss weapons with the R2 button.

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* OlderThanTheyThink: One of the minor complaints about the game is that [[TheyChangedItSoItSucks Mega Man can no longer jump through boss gates]]. This was also a problem in the ''other'' 2.5D ''VideoGame/MegaManClassic'' game, ''VideoGame/MegaManPoweredUp''.

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* OlderThanTheyThink: OlderThanTheyThink:
**
One of the minor complaints about the game is that [[TheyChangedItSoItSucks Mega Man can no longer jump through boss gates]]. This was also a problem in the ''other'' 2.5D ''VideoGame/MegaManClassic'' game, ''VideoGame/MegaManPoweredUp''. ''VideoGame/MegaManPoweredUp''.
** Having dedicated slide and Rush Coil buttons was played up as a minor quality of life gameplay change in early pre-release writeups. However, the ''Rockman Complete Works'' Japan-exclusive re-releases of the first 6 games on PS1 already had a dedicated slide button, and in a slightly similar way to 11's Rush Coil shortcut, Rush adapters could be navigated separately from boss weapons with the R2 button.
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* SugarWiki/FunnyMoments:
** [[https://www.youtube.com/watch?v=v2PAI5JNAT8 The pre-order trailer]] for the game revealing that Wily has ''night terrors'' because of the amount of times Mega Man has defeated him.
** In the game proper, we see that the use of Wily's trademark skull symbol extends to his pajamas and his bed.
** Dr. Wily briefly "took over" the official Mega Man Twitter and held a Q&A session to promote the game. The whole thread is full of laughs, but special mention goes to his [[https://twitter.com/MegaMan/status/1029787632006393856 response]] to being asked "What's [[VideoGame/MegaManX Zero]]?":
--->'''Wily:''' Is this a trick question? [[BaitAndSwitch It's a number, of course.]] Next question!
** The following exchange in the intro, which can either be interpreted as Roll being InnocentlyInsensitive or just [[TakeThatScrappy delivering a vicious burn to Auto]].
---> '''Auto:''' Oh brother, there's no end to 'em! Doc, how about givin' your favorite assistant a break?
---> '''Roll:''' I don't need a break, Auto!
** One of the enemies is a modern remote-controlled drone, with eyes. The sudden clash of actual modern tech with Mega Man's slightly [[{{Zeerust}} zeerusty]] setting makes it a surprisingly humorous enemy. Their bio even indicates that such a strange design's effectiveness is yet to be seen.
*** Even better; the ''Wily Machine'' is based on this design.
** The bio for the Eye Ice enemy, which drifts gently down to the ground and gets carried by their stage's wind currents, note that they were made as set dressing for artificially-made snowy environments. The sudden changes in wind speed and direction have resulted in them bumping into patrons on a semi-frequent basis. To quote said bio, "There have been...complaints."
** The Tosanaizer V from Bounce Man's stage is noted to have two variants for its hands; ones padded in sponge, and ones that are just metal. The bio then adds on, "(It always uses the metal ones.)"
** Most of the Robot Masters have a movement style that fits their theme (Fuse Man zips around at light speed, Bounce Man rebounds across the room, etc.). Block Man is a MightyGlacier, so he moves by...jogging around at a middling pace, just like he did in the intro cutscene. Since he never jumps and attacks until you fire a shot, you can have some fun by repeatedly hopping over him, as he'll never change tactics and will keep jogging and failing to run into Mega.
** After beating four Robot Masters, there's a cutscene where Light explains to Mega Man about what happened between him and Wily in the past. During which, we clearly see [[FunnyBackgroundEvent Roll and Auto trying to hide in the background]] — and rather obviously noticeable at that.
** During the second phase of the Wily Machine's first form, the boss starts firing spiraling shots that were previously used by the Wily Machines in the original ''VideoGame/MegaMan1'' and ''VideoGame/MegaMan3''...only here, ''[[SigilSpam these shots have Wily's insignia displayed in them]]''.
** The final cutscene with Wily. [[spoiler:Mega Man has him cornered as usual, and then Wily reveals it's TimeForPlanB. He leaps backwards ''[[MundaneMadeAwesome in slow motion a la Speed Gear]]'' before [[BaitAndSwitch getting down on his knees and begging like always]]. Even better, Mega Man points out that after falling for that for, at bare minimum, 11 prior fights [[note]]''Mega Man 1''-''10'' and ''VideoGame/MegaManAndBass'', which is acknowleged in ''VideoGame/MegaMan9''s' ending; there's ''even more'' if you count [[VideoGame/MegaManDrWilysRevenge the]] [[VideoGame/MegaManII GB]] ''[[VideoGame/MegaManIII Mega]] [[VideoGame/MegaManIV Man]]'' [[VideoGame/MegaManV games]], Wily Tower in ''[[CompilationRerelease The Wily Wars]]'', both of his [[VideoGame/MegaManThePowerBattle arcade]] [[VideoGame/MegaMan2ThePowerFighters outings]], the second ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Mega Man & Bass]]'', his spin-off forays into soccer and kart racing...[[/note]] ([[VideoGameLongRunners and 30 years in real life]]), [[VillainsWantMercy that]] [[PoseOfSupplication trick]] no longer works on him, causing Wily to drop the facade immediately.]]
*** On that note, one piece of merchandise made to promote the game? [[spoiler: A bobblehead of Wily groveling.]]

to:

* SugarWiki/FunnyMoments:
** [[https://www.youtube.com/watch?v=v2PAI5JNAT8 The pre-order trailer]]
FanNickname: [[Manga/MyHeroAcademia Bakugo]] for the game revealing that Wily has ''night terrors'' because of the amount of times Mega Man has defeated him.
** In the game proper, we see that the
Blast Man, due to their [[HavingABlast use of Wily's trademark skull symbol extends to his pajamas explosions]], similar designs and his bed.
** Dr. Wily briefly "took over" the official Mega Man Twitter and held a Q&A session to promote the game. The whole thread is full of laughs, but special mention goes to his [[https://twitter.com/MegaMan/status/1029787632006393856 response]] to
[[BloodKnight both being asked "What's [[VideoGame/MegaManX Zero]]?":
--->'''Wily:''' Is this a trick question? [[BaitAndSwitch It's a number, of course.]] Next question!
** The following exchange in the intro, which can either be interpreted as Roll being InnocentlyInsensitive or just [[TakeThatScrappy delivering a vicious burn to Auto]].
---> '''Auto:''' Oh brother, there's no end to 'em! Doc, how about givin' your favorite assistant a break?
---> '''Roll:''' I don't need a break, Auto!
** One of the enemies is a modern remote-controlled drone, with eyes. The sudden clash of actual modern tech with Mega Man's slightly [[{{Zeerust}} zeerusty]] setting makes it a surprisingly humorous enemy. Their bio even indicates
hot-blooded]]. It helps that such a strange design's effectiveness is yet to be seen.
*** Even better; the ''Wily Machine'' is based on this design.
** The bio for the Eye Ice enemy, which drifts gently down to the ground and gets carried by their stage's wind currents, note that they were made as set dressing for artificially-made snowy environments. The sudden changes in wind speed and direction have resulted in them bumping into patrons on a semi-frequent basis. To quote said bio, "There have been...complaints."
** The Tosanaizer V from Bounce Man's stage is noted to have two variants for its hands; ones padded in sponge, and ones that are just metal. The bio then adds on, "(It always uses the metal ones.)"
** Most of the Robot Masters have a movement style that fits their theme (Fuse Man zips around at light speed, Bounce Man rebounds across the room, etc.). Block Man is a MightyGlacier, so he moves by...jogging around at a middling pace, just like he did in the intro cutscene. Since he never jumps and attacks until you fire a shot, you can have some fun by repeatedly hopping over him, as he'll never change tactics and will keep jogging and failing to run into Mega.
** After beating four Robot Masters, there's a cutscene where Light explains to Mega Man about what happened between him and Wily in the past. During which, we clearly see [[FunnyBackgroundEvent Roll and Auto trying to hide in the background]] — and rather obviously noticeable at that.
** During the second phase of the Wily Machine's first form, the boss starts firing spiraling shots that were previously used by the Wily Machines in the original ''VideoGame/MegaMan1'' and ''VideoGame/MegaMan3''...
not only here, ''[[SigilSpam these shots have Wily's insignia displayed in them]]''.
** The final cutscene with Wily. [[spoiler:Mega
does Blast Man has him cornered as usual, and then Wily reveals it's TimeForPlanB. He leaps backwards ''[[MundaneMadeAwesome in slow motion a la Speed Gear]]'' before [[BaitAndSwitch getting down on sound similar to [[Creator/CliffordChapin Bakugo's English VA]], his knees and begging like always]]. Even better, Mega Man points out that after falling for that for, at bare minimum, 11 prior fights [[note]]''Mega Man 1''-''10'' and ''VideoGame/MegaManAndBass'', which is acknowleged in ''VideoGame/MegaMan9''s' ending; there's ''even more'' if you count [[VideoGame/MegaManDrWilysRevenge the]] [[VideoGame/MegaManII GB]] ''[[VideoGame/MegaManIII Mega]] [[VideoGame/MegaManIV Man]]'' [[VideoGame/MegaManV games]], Wily Tower in ''[[CompilationRerelease The Wily Wars]]'', both of [[Creator/TasukuHatanaka Japanese VA]] also voices his [[VideoGame/MegaManThePowerBattle arcade]] [[VideoGame/MegaMan2ThePowerFighters outings]], the second ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Mega Man & Bass]]'', his spin-off forays into soccer and kart racing...[[/note]] ([[VideoGameLongRunners and 30 years in real life]]), [[VillainsWantMercy that]] [[PoseOfSupplication trick]] no longer works on him, causing Wily to drop the facade immediately.]]
*** On that note, one piece of merchandise made to promote the game? [[spoiler: A bobblehead of Wily groveling.]]
classmate Denki Kaminari.
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** The game itself, some think it's a welcome new entry with some new innovations. Others feel it's lacking of content, isn't really current gen[[note]]and thus moving away from 8-bit was kinda pointless, since its style wasn't up to date anyway[[/note]], needlessly shafted Proto Man and Bass for flimsy reasons, and just generally doesn't live up to the 10 (actually 11 or 12) preceeding entries. Another segment would like to see an [[VideoGameDemake 8-bit demake]] that improves upon the gameplay in the vein of the ''Rockman 7 FC'' and ''Rockman 8 FC'' fan games.

to:

** The game itself, some think it's a welcome new entry with some new innovations. Others feel it's lacking of content, isn't really current gen[[note]]and thus moving away from 8-bit was kinda pointless, since its style wasn't up to date anyway[[/note]], needlessly shafted Proto Man and Bass for flimsy reasons, and just generally doesn't live up to the 10 (actually 11 or 12) preceeding entries. Another segment would like to see an [[VideoGameDemake 8-bit demake]] that improves upon the gameplay and options in the vein of the ''Rockman 7 FC'' and ''Rockman 8 FC'' fan games.
Is there an issue? Send a MessageReason:
None


** The game itself, some think it's a welcome new entry with some new innovations. Others feel it's lacking of content, isn't really current gen[[note]]and thus moving away from 8-bit was kinda pointless, since its style wasn't up to date anyway[[/note]], needlessly shafted Proto Man and Bass for flimsy reasons, and just generally doesn't live up to the 10 (actually 11 or 12) preceeding entries. Another segment would like to see an [[VideoGameDemake 8-bit demake]] that improves upon the gameplay in the vein of the''Rockman 7 FC'' and ''Rockman 8 FC'' fan games.

to:

** The game itself, some think it's a welcome new entry with some new innovations. Others feel it's lacking of content, isn't really current gen[[note]]and thus moving away from 8-bit was kinda pointless, since its style wasn't up to date anyway[[/note]], needlessly shafted Proto Man and Bass for flimsy reasons, and just generally doesn't live up to the 10 (actually 11 or 12) preceeding entries. Another segment would like to see an [[VideoGameDemake 8-bit demake]] that improves upon the gameplay in the vein of the''Rockman the ''Rockman 7 FC'' and ''Rockman 8 FC'' fan games.
Is there an issue? Send a MessageReason:
None


** The game itself, some think it's a welcome new entry with some new innovations. Others feel it's lacking of content, isn't really current gen[[note]]and thus moving away from 8-bit was kinda pointless, since its style wasn't up to date anyway[[/note]], needlessly shafted Proto Man and Bass for flimsy reasons, and just generally doesn't live up to the 10 (actually 11 or 12) preceeding entries.

to:

** The game itself, some think it's a welcome new entry with some new innovations. Others feel it's lacking of content, isn't really current gen[[note]]and thus moving away from 8-bit was kinda pointless, since its style wasn't up to date anyway[[/note]], needlessly shafted Proto Man and Bass for flimsy reasons, and just generally doesn't live up to the 10 (actually 11 or 12) preceeding entries. Another segment would like to see an [[VideoGameDemake 8-bit demake]] that improves upon the gameplay in the vein of the''Rockman 7 FC'' and ''Rockman 8 FC'' fan games.
Is there an issue? Send a MessageReason:
None


** The game itself, some think it's a welcome new entry with some new innovations. Others feel it's lacking of content, isn't really current gen[[note]]and thus moving away from 8-bit was kinda pointless, since its style wasn't up to date anyway[[/note]], needlessly shafted Proto Man and Bass for flimsy reasons, and just generally doesn't live up to the 10 (actually 11 or 12) proceeding entries.

to:

** The game itself, some think it's a welcome new entry with some new innovations. Others feel it's lacking of content, isn't really current gen[[note]]and thus moving away from 8-bit was kinda pointless, since its style wasn't up to date anyway[[/note]], needlessly shafted Proto Man and Bass for flimsy reasons, and just generally doesn't live up to the 10 (actually 11 or 12) proceeding preceeding entries.

Added: 320

Changed: 122

Removed: 430

Is there an issue? Send a MessageReason:
None


** The following exchange in the intro, which can either be interpreted as Roll being InnocentlyInsensitive or just [[TakeThatScrappy delivering a vicious burn to Auto]].
---> '''Auto:''' Oh brother, there's no end to 'em! Doc, how about givin' your favorite assistant a break?
---> '''Roll:''' I don't need a break, Auto!



** The final cutscene with Wily. [[spoiler:Mega Man has him cornered as usual, and then Wily reveals it's TimeForPlanB. He leaps backwards ''[[MundaneMadeAwesome in slow motion a la Speed Gear]]'' before [[BaitAndSwitch getting down on his knees and begging like always]]. Even better, Mega Man points out that after falling for that for, at bare minimum, 11 prior fights [[note]]''Mega Man 1''-''10'' and ''VideoGame/MegaManAndBass'', which is acknowleged in ''VideoGame/MegaMan9''s' ending; there's ''even more'' if you count [[VideoGame/MegaManDrWilysRevenge the]] [[VideoGame/MegaManII GB]] ''[[VideoGame/MegaManIII Mega]] [[VideoGame/MegaManIV Man]]'' [[VideoGame/MegaManV games]], Wily Tower in ''[[CompilationRerelease The Wily Wars]]'', both of his [[VideoGame/MegaManThePowerBattle arcade]] [[VideoGame/MegaMan2ThePowerFighters outings]], [[VideoGame/RockmanAndForteMiraiKaraNoChosensha the second]] ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Mega Man & Bass]]'', his spin-off forays into soccer and kart racing...[[/note]] ([[VideoGameLongRunners and 30 years in real life]]), [[VillainsWantMercy that]] [[PoseOfSupplication trick]] no longer works on him, causing Wily to drop the facade immediately.]]

to:

** The final cutscene with Wily. [[spoiler:Mega Man has him cornered as usual, and then Wily reveals it's TimeForPlanB. He leaps backwards ''[[MundaneMadeAwesome in slow motion a la Speed Gear]]'' before [[BaitAndSwitch getting down on his knees and begging like always]]. Even better, Mega Man points out that after falling for that for, at bare minimum, 11 prior fights [[note]]''Mega Man 1''-''10'' and ''VideoGame/MegaManAndBass'', which is acknowleged in ''VideoGame/MegaMan9''s' ending; there's ''even more'' if you count [[VideoGame/MegaManDrWilysRevenge the]] [[VideoGame/MegaManII GB]] ''[[VideoGame/MegaManIII Mega]] [[VideoGame/MegaManIV Man]]'' [[VideoGame/MegaManV games]], Wily Tower in ''[[CompilationRerelease The Wily Wars]]'', both of his [[VideoGame/MegaManThePowerBattle arcade]] [[VideoGame/MegaMan2ThePowerFighters outings]], [[VideoGame/RockmanAndForteMiraiKaraNoChosensha the second]] second ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Mega Man & Bass]]'', his spin-off forays into soccer and kart racing...[[/note]] ([[VideoGameLongRunners and 30 years in real life]]), [[VillainsWantMercy that]] [[PoseOfSupplication trick]] no longer works on him, causing Wily to drop the facade immediately.]]



** The following exchange in the intro, which can either be interpreted as Roll being InnocentlyInsensitive or just [[TakeThatScrappy delivering a vicious burn to Auto]].
---> '''Auto:''' Oh brother, there's no end to 'em! Doc, how about givin' your favorite assistant a break?
---> '''Roll:''' I don't need a break, Auto!
** Also from the opening cutscene, there's a shot of Wily sitting in bed, wearing ''skull-patterned payamas''.



** Blast Man's memetic "EXPLOSION IS ART" seems especially funny coming on the heels of the "Pizza Explosion" meme from ''Mighty No. 9'', which mocked the poor quality of the [[SpecialEffectsFailure explosion graphics]] from that game.

to:

** Blast Man's memetic "EXPLOSION IS ART" seems especially funny coming on the heels of the "Pizza Explosion" meme from ''Mighty No. 9'', which mocked the poor quality of the [[SpecialEffectsFailure [[SpecialEffectFailure explosion graphics]] from that game.



** Relatedly, ''VideoGame/MegaManBattleNetwork 6'' had a Navi named Blast Man. 12 years later, we get a Robot Master with the same name, though not the same powers.

to:

** Relatedly, ''VideoGame/MegaManBattleNetwork 6'' ''VideoGame/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar'' had a Navi named Blast Man. 12 years later, we get a Robot Master with the same name, though not the same powers.



** The [[WesternAnimation/MegaMan Ruby-Spears cartoon]] episode "The Day the Moon Fell" has Wily use a device he and Light collaborated on in college to cause mayhem. In ''11'', the Double Gear system Wily uses was something Wily and Light worked on in college. Similarly, in "Showdown at Red Gulch", Wily uses energy from a meteor to power up his robots; soon it leaves them drained and weak, but Mega Man must use the meteor to match their newfound strength in the meantime. In ''11'', Wily's Double Gear system powers up his robots but takes a toll on their body, and Mega Man must match them by using it himself.
** The second Wily stage features segments where [[AdvancingWallOfDoom a skull-faced tank chases Mega Man across the level]], and Mega Man has to navigate around several destroyable barriers to get past. So, kind of like [[https://www.youtube.com/watch?v=UdvJZ2eRzJA this sprite animation from 2009?]]

to:

** The [[WesternAnimation/MegaMan Ruby-Spears cartoon]] ''WesternAnimation/MegaManRubySpears'' cartoon episode "The Day the Moon Fell" has Wily use a device he and Light collaborated on in college to cause mayhem. In ''11'', the Double Gear system Wily uses was something Wily and Light worked on in college. Similarly, in "Showdown at Red Gulch", Wily uses energy from a meteor to power up his robots; soon it leaves them drained and weak, but Mega Man must use the meteor to match their newfound strength in the meantime. In ''11'', Wily's Double Gear system powers up his robots but takes a toll on their body, and Mega Man must match them by using it himself.
** The second Wily stage features segments where [[AdvancingWallOfDoom a skull-faced tank chases Mega Man across the level]], and Mega Man has to navigate around several destroyable barriers to get past. So, kind of like [[https://www.youtube.com/watch?v=UdvJZ2eRzJA this this]] sprite animation from 2009?]]2009?



** Upon its announcement, quite a few people were quick to sling back some of ''VideoGame/MightyNo9''[='s=] infamous memes back at it, most notably was that this game would "make Inafune cry like an anime fan on prom night", that "it's better than nothing" [[note]]"nothing" in this case either referring to the usual lack of content for the series at that point or, more disparagingly, ''[=MN9=]'' itself[[/note]] and praising the game for its lack of "pizza explosions." More cynical fans joke about the game being the result of EquivalentExchange: for one franchise to live, the other had to die (''Mega Man'' stays dormant while Comcept develops ''[=MN9=]'', then Comcept gets absorbed before ''Mega Man 11''[='s=] announcement), though these memes died down somewhat after the latter's more favorable portrayal in ''VideoGame/MightyGunvoltBurst''.
** One Twitter user [[https://twitter.com/TheYear20XX/status/1001485486441967616 couldn't resist making a joke]] comparing Block Man to Creator/HidekiKamiya [[note]][[DontExplainTheJoke who is known to block people on Twitter once they've sufficiently annoyed/angered him]][[/note]], which quickly caught fire and led to other humorous variations like "YourMom Man" [[note]]"Ask your mom" is a common reply of Kamiya's[[/note]]. Notably, [[https://twitter.com/TheYear20XX/status/1001485486441967616 Kamiya himself retweeted the light jab.]]
** [[spoiler:Wily's [[AintTooProudToBeg "Plan B"]] on its own is pretty funny, but some ''Mega Man'' fans on Website/{{Twitter}} took to replacing it with him doing the ''VideoGame/{{Fortnite}}'' dance.]]

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** Upon its announcement, quite a few people were quick to sling back some of ''VideoGame/MightyNo9''[='s=] infamous memes back at it, most notably was that this game would "make Inafune cry like an anime fan on prom night", that "it's better than nothing" [[note]]"nothing" in this case either referring to the usual lack of content for the series at that point or, more disparagingly, ''[=MN9=]'' ''9'' itself[[/note]] and praising the game for its lack of "pizza explosions." More cynical fans joke about the game being the result of EquivalentExchange: for one franchise to live, the other had to die (''Mega Man'' stays dormant while Comcept develops ''[=MN9=]'', then Comcept gets absorbed before ''Mega Man 11''[='s=] ''11's'' announcement), though these memes died down somewhat after the latter's more favorable portrayal in ''VideoGame/MightyGunvoltBurst''.
** One Twitter user [[https://twitter.com/TheYear20XX/status/1001485486441967616 couldn't resist making a joke]] comparing Block Man to Creator/HidekiKamiya [[note]][[DontExplainTheJoke who is known to block people on Twitter once they've sufficiently annoyed/angered him]][[/note]], which quickly caught fire and led to other humorous variations like "YourMom Man" [[note]]"Ask your mom" is a common reply of Kamiya's[[/note]]. Notably, [[https://twitter.com/TheYear20XX/status/1001485486441967616 Kamiya himself retweeted the light jab.]]
jab]].
** [[spoiler:Wily's [[AintTooProudToBeg "Plan B"]] "[[AintTooProudToBeg Plan B]]" on its own is pretty funny, but some ''Mega Man'' fans on Website/{{Twitter}} took to replacing it with him doing the ''VideoGame/{{Fortnite}}'' dance.]]
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* MostWonderfulSound: Roll adorably says "Ta-da! All ready. Good luck out there, Mega!" when you purchase things you'd want to get in order to beat the game more easily.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: Roll adorably says "Ta-da! All ready. Good luck out there, Mega!" when you purchase things that you'd want to get in order to beat the game more easily.
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* MostWonderfulSound: Roll adorably says "Ta-da! All ready. Good luck out there, Mega!" when you purchase things you'd want to get in order to beat the game more easily.
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** Wily developed the Double Gear during his time in university, which causes a great deal of damage to robots that use it. In the [[ComicBook/MegaMan Archie Comic]], Light mentions how Wily performed unethical robot experiments during their time at university together. In the flashback scenes, Wily [[spoiler:says that the future can't be built on Light's "empty optimism" and that his Double Gear will allow any robot to become a hero. While it's not clear if Zero inherited any aspect of Double Gear, considering that the peaceful future of the ''[[VideoGame/MegaManZX ZX]]'' games happened because he killed Dr. Weil, Wily was more right than he realized.]]

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** Wily developed the Double Gear during his time in university, which causes a great deal of damage to robots that use it. In the [[ComicBook/MegaMan [[ComicBook/MegaManArchieComics Archie Comic]], Light mentions how Wily performed unethical robot experiments during their time at university together. In the flashback scenes, Wily [[spoiler:says that the future can't be built on Light's "empty optimism" and that his Double Gear will allow any robot to become a hero. While it's not clear if Zero inherited any aspect of Double Gear, considering that the peaceful future of the ''[[VideoGame/MegaManZX ZX]]'' games happened because he killed Dr. Weil, Wily was more right than he realized.]]
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There's enough argumentation about the game we should probably add it, hell just look at this YMMV page.

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** The game itself, some think it's a welcome new entry with some new innovations. Others feel it's lacking of content, isn't really current gen[[note]]and thus moving away from 8-bit was kinda pointless, since its style wasn't up to date anyway[[/note]], needlessly shafted Proto Man and Bass for flimsy reasons, and just generally doesn't live up to the 10 (actually 11 or 12) proceeding entries.
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** In the game proper, we see that the use of Wily's trademark skull symbol extends to his pajamas and his bed.
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** Also from the opening cutscene, there's a shot of Wily sitting in bed, wearing ''skull-patterned payamas''.
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*** One piece of merchandise made to promote the game? A bobblehead of Wily groveling.

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*** One On that note, one piece of merchandise made to promote the game? [[spoiler: A bobblehead of Wily groveling.]]
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*** One piece of merchandise made to promote the game? A bobblehead of Wily groveling.
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** Among the new Robot Masters, Tundra Man is quite popular thanks to his elegant and unique design, flamboyant mannerisms, and incredibly useful weapon.

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** Among the new Robot Masters, Tundra Man is quite popular thanks to his elegant and unique design, flamboyant mannerisms, and incredibly useful weapon.weapon, and being a [[VideoGame/MegaMan4 creation of Dr. Cossack]].
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Fixed spelling.


* SugarWiki/HeartwarmingMoments: In order to combat Dr. Wily's reprogrammed Robot Masters, Dr. Light installs a Double Gear circuit into Mega Man. The very same one that Wily had originally trashed in disgust at Light in his feelings of betrayal. Thomas kept it all this time. [[spoiler:At the end of the game, Light demonstrates that even after Wily explicitly tricked him in ''VideoGame/MegaMan3'', and [[VideoGame/MegaMan5 then kidnapped him]] ([[VideoGame/MegaMan9 twice!]]), he ''still'' wishes Wily may one day see the error of his ways so they can be colleagues again. To drive the point home, when Wily claims that Mega Man only defeated him this time because of Wily's own Double Gear system, Light does not defute this. Instead, he says that a Double Gear-installed Mega Man is proof "their gears could mesh together." Sadly, Wily {{ignore|dEpiphany}}s this and never renounces his ways, causing Light to lament how things went south between them.]]

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* SugarWiki/HeartwarmingMoments: In order to combat Dr. Wily's reprogrammed Robot Masters, Dr. Light installs a Double Gear circuit into Mega Man. The very same one that Wily had originally trashed in disgust at Light in his feelings of betrayal. Thomas kept it all this time. [[spoiler:At the end of the game, Light demonstrates that even after Wily explicitly tricked him in ''VideoGame/MegaMan3'', and [[VideoGame/MegaMan5 then kidnapped him]] ([[VideoGame/MegaMan9 twice!]]), he ''still'' wishes Wily may one day see the error of his ways so they can be colleagues again. To drive the point home, when Wily claims that Mega Man only defeated him this time because of Wily's own Double Gear system, Light does not defute refute this. Instead, he says that a Double Gear-installed Mega Man is proof "their gears could mesh together." Sadly, Wily {{ignore|dEpiphany}}s this and never renounces his ways, causing Light to lament how things went south between them.]]

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* HolyShitQuotient:
** After years without a new entry, Creator/KeijiInafune leaving Creator/{{Capcom}}, and the cancellation of a few high-profile games in the series, few were expecting the announcement of a new game, especially one with a new art style compared to the earlier games in the Classic series.
** With the announcement itself, Capcom did an atypical retrospective of the ''Franchise/MegaMan'' series, with Mega Man picking up parts of the anniversary logo over the period, even highlighting the dearth of content over the past half-decade, until they got to Dr. Wily's chamber. [[BaitAndSwitch Wily does his usual fake-out]], Mega Man entering a room with a unknown pick-up, only to teleport out of the retrospective...and into the ''Mega Man 11'' trailer. The fandom went ''NUTS''.


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* ShockingMoments:
** After years without a new entry, Creator/KeijiInafune leaving Creator/{{Capcom}}, and the cancellation of a few high-profile games in the series, few were expecting the announcement of a new game, especially one with a new art style compared to the earlier games in the Classic series.
** With the announcement itself, Capcom did an atypical retrospective of the ''Franchise/MegaMan'' series, with Mega Man picking up parts of the anniversary logo over the period, even highlighting the dearth of content over the past half-decade, until they got to Dr. Wily's chamber. [[BaitAndSwitch Wily does his usual fake-out]], Mega Man entering a room with a unknown pick-up, only to teleport out of the retrospective...and into the ''Mega Man 11'' trailer. The fandom went ''NUTS''.
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** If you beat the game, you unlock Dr. Light's Trial in Challenges. Boy, do they stack 30 stages on you. You only get 1 life (and 1 extra life later) to complete this trial. Hope you know ever enemy's weakness by this point. Various rooms are filled with spikes of doom. Oh, and did we mention that 3 of those rooms are bosses? Yes, the dreaded Yellow Devil Mark III appears early on.
*** Endless takes this to whole another level.
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----
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* DisappointingLastLevel: The Gear Fortress is rather lackluster in comparison to previous Wily Castles, almost to the extent of the one in ''VideoGame/MegaMan5'' [[note]]though at least ''5'' had Proto/Dark Man's castle you had to go through beforehand; there's no such excuse for the Gear Fortress[[/note]], with only two proper stages, then a stage entirely devoted to the usual BossRush, and then a tiny stage leading up to the FinalBoss. To make it even more like ''5's'' Wily Castle, all stages share the same theme song just like all the stages of ''5's'' castle [[note]]keep in mind that each Wily stage featured between ''[[VideoGame/MegaMan7 7]]'', ''[[VideoGame/MegaMan8 8]]'', ''[[VideoGame/MegaMan9 9]]'', and ''[[VideoGame/MegaMan10 10]]'' had its own unique theme (even ''VideoGame/MegaManAndBass'' switched to a new castle theme once [[DiscOneFinalBoss King]] turned out to be [[HijackedByGanon Hijacked by Wily]] after the second stage), so by this point, fans assumed ''11's'' composition would follow suit[[/note]], and one of the bosses, Mawverne, is even based off of Circring Q9. Finally, the other fortress boss is simply another rehash of the infamous reoccurring Yellow Devil, and one that barely diverges from [[VideoGame/MegaMan1 the first Devil]] ([[ThatOneBoss not that this is necessarily a good thing for the player]]). Plus, even 5's Wily Castle at least had a Wily fight during the Boss Rush, which Gear Fortress did not.

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* DisappointingLastLevel: The Gear Fortress is rather lackluster in comparison to previous Wily Castles, almost to the extent of the one in ''VideoGame/MegaMan5'' [[note]]though at least ''5'' had Proto/Dark Man's castle you had to go through beforehand; there's no such excuse for the Gear Fortress[[/note]], with only two proper stages, then a stage entirely devoted to the usual BossRush, and then a tiny short stage leading up to the FinalBoss. To make it even more like ''5's'' Wily Castle, all stages share the same theme song just like all the stages of ''5's'' castle [[note]]keep in mind that each Wily stage featured between ''[[VideoGame/MegaMan7 7]]'', ''[[VideoGame/MegaMan8 8]]'', ''[[VideoGame/MegaMan9 9]]'', and ''[[VideoGame/MegaMan10 10]]'' had its own unique theme (even ''VideoGame/MegaManAndBass'' switched to a new castle theme once [[DiscOneFinalBoss King]] turned out to be [[HijackedByGanon Hijacked by Wily]] after the second stage), so by this point, fans assumed ''11's'' composition would follow suit[[/note]], and one of the bosses, Mawverne, is even based off of Circring Q9. Finally, the other fortress boss is simply another rehash of the infamous reoccurring Yellow Devil, and one that barely diverges from [[VideoGame/MegaMan1 the first Devil]] ([[ThatOneBoss not that this is necessarily a good thing for the player]]). Plus, even 5's Wily Castle at least had a Wily fight during the Boss Rush, which Gear Fortress did not.



** Dr. Wily briefly "took over" the official Mega Man Twitter and held a Q&A session to promote the game. The whole thread is full of laughs, but special mention goes to his [[https://twitter.com/MegaMan/status/1029787632006393856 response]] to being asked "What's [[VideoGame/MegaManX Zero?]]":
--->'''Wily:''' Is this a trick question? [[TheUnReveal It's a number, of course.]] Next question!

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** Dr. Wily briefly "took over" the official Mega Man Twitter and held a Q&A session to promote the game. The whole thread is full of laughs, but special mention goes to his [[https://twitter.com/MegaMan/status/1029787632006393856 response]] to being asked "What's [[VideoGame/MegaManX Zero?]]":
Zero]]?":
--->'''Wily:''' Is this a trick question? [[TheUnReveal [[BaitAndSwitch It's a number, of course.]] Next question!



** These 3 techniques deserve a special mention, especially when used in Speedrunning and even making [ThatOneLevel Wily Fortress 1 a lot more easier to deal with].
** The immediate Rush Coil jump. By pressing the Jump and Rush Coil at the same time, you do a very quick high-jump without waiting for Rush Coil to come. Very useful for areas that need very quick high jumps.

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** These 3 techniques deserve a special mention, especially when used in Speedrunning and even making [ThatOneLevel [[ThatOneLevel Wily Fortress 1 a lot more easier to deal with].
**
with]]:
***
The immediate Rush Coil jump. By pressing the Jump and Rush Coil at the same time, you do a very quick high-jump without waiting for Rush Coil to come. Very useful for areas that need very quick high jumps.



** Just looking at the retrospective shortly before the trailer. Year upon year of games, then it begins to trail off, and the last two areas...[[{{Vaporware}} practically nothing except]] [[VideoGame/RockmanXover a failed mobile game]]. Then Mega Man finds a literal light at the end of the tunnel. ''He's finally got a new game.''

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** Just looking at the retrospective shortly before the trailer. Year upon year of games, then it begins to trail off, and the last two areas...[[{{Vaporware}} practically nothing except]] [[VideoGame/RockmanXover a failed mobile game]]. Then Mega Man finds a literal light at the end of the tunnel. ''He's ''He finally got has a new game.''

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** These 2 techniques deserve a special mention, especially when used in Speedrunning and even making Yes, even making [ThatOneLevel Wily Fortress 1 a lot more easier to deal with].
*** The Rush Jet in mid-air technique. By pressing Rush Jet and Jump at the same time, you are able to land on the Rush Jet in mid-air. You not only are given an extra jump layer, but can bypass a lot of obstacles that are either time-consuming or very difficult.

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** These 2 3 techniques deserve a special mention, especially when used in Speedrunning and even making Yes, even making [ThatOneLevel Wily Fortress 1 a lot more easier to deal with].
** The immediate Rush Coil jump. By pressing the Jump and Rush Coil at the same time, you do a very quick high-jump without waiting for Rush Coil to come. Very useful for areas that need very quick high jumps.
*** The Rush Jet in mid-air technique. By Like above, by pressing Rush Jet and Jump at the same time, you are able to land on the Rush Jet in mid-air. You not only are given an extra jump layer, but can bypass a lot of obstacles that are either time-consuming or very difficult.
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** These 2 techniques deserve a special mention, especially when used in Speedrunning and even making Yes, even making [ThatOneLevel Wily Fortress 1 a lot more easier to deal with].
*** The Rush Jet in mid-air technique. By pressing Rush Jet and Jump at the same time, you are able to land on the Rush Jet in mid-air. You not only are given an extra jump layer, but can bypass a lot of obstacles that are either time-consuming or very difficult.
*** Power Gear Pile Driver (Impact Man) lets you go through various levels that are "outside" with a lot more ease, skipping tedious platforms that can easily spell doom.
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** [[https://www.youtube.com/watch?v=hSirZdxOK4E The Wily Fortress theme]] is a standout track.

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** [[https://www.youtube.com/watch?v=hSirZdxOK4E com/watch?v=ERNCKDOnzQc The Wily Fortress theme]] is quite a standout track.



** [[https://www.youtube.com/watch?v=_lz0taGsTjc Fuse Man's theme]] (which was awesome enough to be used as the theme for the game's announcement trailer) will make you want to reach for those glow sticks and have a sweet rave party.

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** [[https://www.youtube.com/watch?v=_lz0taGsTjc com/watch?v=bsNHB_V1hTU Fuse Man's theme]] (which was awesome enough to be used as the theme for the game's announcement trailer) will make you want to reach for those glow sticks and have a sweet rave party.
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** With the announcement itself, Capcom did an atypical retrospective of the ''Franchise/MegaMan'' series, with Mega Man picking up parts of the anniversary logo over the period, even highlighting the dearth of content over the past half-decade, until they got to Dr. Wily's chamber. [[BaitAndSwitch Wily does his usual fake-out]], Mega Man entering a room with a unknown pick-up, only to teleport out of the retrospective...and into the ''Mega Man 11'' trailer. The fandom went NUTS.

to:

** With the announcement itself, Capcom did an atypical retrospective of the ''Franchise/MegaMan'' series, with Mega Man picking up parts of the anniversary logo over the period, even highlighting the dearth of content over the past half-decade, until they got to Dr. Wily's chamber. [[BaitAndSwitch Wily does his usual fake-out]], Mega Man entering a room with a unknown pick-up, only to teleport out of the retrospective...and into the ''Mega Man 11'' trailer. The fandom went NUTS.''NUTS''.
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** Downplayed with the {{retraux}} crowd. There remains [[VocalMinority a small but vocal part of the fanbase]] that firmly believe that the series should only ever use NES-style graphics and sound, and naturally complained that this game moved away from it. However, much of them have at least conceded that they can just Demake the game and there is currently a serious effort to do so ongoing.

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** Downplayed with the {{retraux}} {{Retraux}} crowd. There remains [[VocalMinority a small but vocal part of the fanbase]] that firmly believe that the series should only ever use NES-style graphics and sound, and naturally complained that this game moved away from it. However, much of them have at least conceded that they can just Demake the game and there is currently a serious effort to do so ongoing.
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** Most of the Robot Masters have a movement style that fits their theme (Fuse Man zips around at light speed, Bounce Man rebounds across the room, etc.). Block Man is a MightyGlacier, so he moves by... jogging around at a middling pace, just like he did in the intro cutscene. Since he never jumps and attacks until you fire a shot, you can have some fun by repeatedly hopping over him, as he'll never change tactics and will keep jogging and failing to run into Mega.

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** Most of the Robot Masters have a movement style that fits their theme (Fuse Man zips around at light speed, Bounce Man rebounds across the room, etc.). Block Man is a MightyGlacier, so he moves by... jogging around at a middling pace, just like he did in the intro cutscene. Since he never jumps and attacks until you fire a shot, you can have some fun by repeatedly hopping over him, as he'll never change tactics and will keep jogging and failing to run into Mega.



** Good luck dodging Yellow Devil MK-III's Speed Gear attack without resorting to your own Speed Gear... and even with it, the mini-Devils occupy so much of the screen that it's easy to get stuck and take damage anyway.

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** Good luck dodging Yellow Devil MK-III's Speed Gear attack without resorting to your own Speed Gear... and even with it, the mini-Devils occupy so much of the screen that it's easy to get stuck and take damage anyway.

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