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* ItsTheSameSoItSucks: The PS4 Remaster to some. Some like Jim Sterling wishes the game had more confidence in itself to give the game even more bells and whistles like ''VideoGame/MedievilResurrection'' did, while others didn't mind it at all, realizing the goal is obviously a shot-for-shot remaster of the original, enjoyed it for what it was.

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* ItsTheSameSoItSucks: The PS4 Remaster to some. Some like Jim Sterling wishes the game developers had more confidence in itself to give the game even more bells and whistles like ''VideoGame/MedievilResurrection'' did, while others didn't mind it at all, realizing the goal is obviously a shot-for-shot remaster of the original, enjoyed it for what it was.

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* ItsTheSameSoItSucks: Varied. Some like Jim Sterling wishes the game had more confidence in itself to give the game even more bells and whistles like ''VideoGame/MedievilResurrection did, while others didn't mind it at all and realizing the goal is obviously a shot for shot remaster of the original, enjoyed it for what it was.

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* ItsTheSameSoItSucks: Varied. The PS4 Remaster to some. Some like Jim Sterling wishes the game had more confidence in itself to give the game even more bells and whistles like ''VideoGame/MedievilResurrection ''VideoGame/MedievilResurrection'' did, while others didn't mind it at all and all, realizing the goal is obviously a shot for shot shot-for-shot remaster of the original, enjoyed it for what it was.

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* ItsTheSameSoItSucks: Varied. Some like Jim Sterling wishes the game had more confidence in itself to give the game even more bells and whistles like ''VideoGame/MedievilResurrection did, while others didn't mind it at all and realizing the goal is obviously a shot for shot remaster of the original, enjoyed it for what it was.

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* FridgeBrilliance: The tank-esque controls take on a new meaning when you realize you're playing as a ''skeleton in armor''. Of course Dan would have issues moving around.

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* FridgeBrilliance: FirstInstallmentWins: The first game's far more well-known than [[VideoGame/MediEvil2 its sequel]]. This is the most probable reason as to why only the first game got remastered for the [=PS4=] instead of coming in a multi-pack like the ''VideoGame/CrashBandicootNSaneTrilogy'' or ''VideoGame/SpyroReignitedTrilogy'' did.
* FridgeBrilliance:
**
The tank-esque controls take on a new meaning when you realize you're playing as a ''skeleton in armor''. Of course Dan would have issues moving around.

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Moving to Headscratchers.


* FridgeLogic: How did a guy who was such a wimp when he was alive suddenly become so good at fighting when he's revived as one of the undead?
** To be fair, in AllThereInTheManual it is noted that he was a soldier, just not a very good one just incredibly lucky, plus he had some combat experience seeing as his first shown act was to charge at Zaroks' army, not run away in fear.
** What about the enemies Dan faces in the Pool of the Ancient Dead? Are his own countrymen from the great battle a century ago among the armored corpses he now has to put to rest again?
** His own undead status allowed him a much more AttackAttackAttack type of fighting, being much hardier than he was when he was alive, plus, it is implied by dialogue that he wasn't rejected from the Hall of Heroes for being a wimp, more the undue praise he got, seeing as Zarok was still alive, the cutscene of the battle shows he was anything but a wimp, he may have fallen in the first charge, but remember, that was because he was ''leading'' said charge, and from the front line too! Plus most of the heroes in the Hall, aren't outright mocking him, only a couple of them have bad things to say, most just help him out, only the gargoyles really give him a hard time.
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** In the [=PS4=] version of the ending, just before Dan lays back down on his resting place, he takes a moment and looks up at the stained glass window with a heroic depiction of his living self. He then starts to slowly smile as he realizes he's now earned his heroic reputation, almost looking like he might shed a tear if he still had tear ducts.

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** In the [=PS4=] version of the ending, just before Dan lays back down on his resting place, he takes a moment and looks up at the stained glass window with a heroic depiction of his living self. He then starts to slowly smile as he realizes he's now earned his heroic reputation, almost looking like he might shed a tear if he still had tear ducts. And if you've collected all Chalices, after he returns to his eternal sleep you see another cutscene where he joins the Hall of Heroes, having finally gained his rightful place in the afterlife.
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** If you haven't used them all up by that point, The Lake is where the Chicken Drumstick shines, because it can take out more than one of these enemies with just a single use, and converts them into health at the same time!
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** His own undead status allowed him a much more AttackAttackAttack type of fighting, being much hardier than he was when he was alive, plus, it is implied by dialogue that he wasn't rejected from the Hall of Heroes for being a wimp, more the undue praise he got, seeing as Zarok was still alive, the cutscene of the battle shows he was anything but a wimp, he may have fallen in the first charge, but remember, that was because he was ''leading'' said charge, and front the front line too! Plus most of the heroes in the Hall, aren't outright mocking him, only a couple of them have bad things to say, most just help him out, only the gargoyles really give him a hard time.

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** His own undead status allowed him a much more AttackAttackAttack type of fighting, being much hardier than he was when he was alive, plus, it is implied by dialogue that he wasn't rejected from the Hall of Heroes for being a wimp, more the undue praise he got, seeing as Zarok was still alive, the cutscene of the battle shows he was anything but a wimp, he may have fallen in the first charge, but remember, that was because he was ''leading'' said charge, and front from the front line too! Plus most of the heroes in the Hall, aren't outright mocking him, only a couple of them have bad things to say, most just help him out, only the gargoyles really give him a hard time.
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** His own undead status allowed him a much more AttackAttackAttack type of fighting, being much hardier than he was when he was alive, plus, it is implied by dialogue that he wasn't rejected from the Hall of Heroes for being a wimp, more the undue praise he got, seeing as Zarok was still alive, the cutscene of the battle shows he was anything but a wimp, he may have fall en in the first charge, but remember, that was because he was ''leading'' said charge, and front the front line too! Plus most of the heroes in the Hall, aren't outright mocking him, only a couple of them have bad things to say, most just help him out, only the gargoyles really give him a hard time.

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** His own undead status allowed him a much more AttackAttackAttack type of fighting, being much hardier than he was when he was alive, plus, it is implied by dialogue that he wasn't rejected from the Hall of Heroes for being a wimp, more the undue praise he got, seeing as Zarok was still alive, the cutscene of the battle shows he was anything but a wimp, he may have fall en fallen in the first charge, but remember, that was because he was ''leading'' said charge, and front the front line too! Plus most of the heroes in the Hall, aren't outright mocking him, only a couple of them have bad things to say, most just help him out, only the gargoyles really give him a hard time.
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** His own undead status allowed him a much more AttackAttackAttack type of fighting, being much hardier than he was when he was alive, plus, it is implied by dialogue that he wasn't rejected from the Hall of Heroes for being a wimp, more the undue praise he got, seeing as Zarok was still alive, the cutscene of the battle shows he was anything but a wimp, he may have fall en in the first charge, but remember, that was because he was ''leading'' said charge, and front the front line too! Plus most of the heroes in the Hall, aren't outright mocking him, only a couple of them have bad things to say, most just help him out, only the gargoyles really give him a hard time.
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None

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** In the [=PS4=] version of the ending, just before Dan lays back down on his resting place, he takes a moment and looks up at the stained glass window with a heroic depiction of his living self. He then starts to slowly smile as he realizes he's now earned his heroic reputation, almost looking like he might shed a tear if he still had tear ducts.

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** The [=PS4=] remake's credit sequence has a dedication to Paul Darrow (Zarok's voice actor), who passed away June 2019.



* SugarWiki/MomentOfAwesome: Returning all the Lost Souls to their proper places in the 2019 remake has the narrator congratulate you, and when you return to the Main Menu, there is a new option on the skeleton's gravestone: "Old Game". When you select it, it is ''the original full game of [=MediEvil=]. With the [=PS1=] startup sounds and screen.''



* SomeAnvilsNeedToBeDropped: The PS4 remake has various tomes and entries to remind you never to lick toads. Seriously, do NOT lick toads!

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* SomeAnvilsNeedToBeDropped: The PS4 [=PS4=] remake has various tomes and entries to remind you never to lick toads. Seriously, do NOT lick toads!
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* AntiClimaxBoss: The Pumpkin King([[WesternAnimation/TheNightmareBeforeChristmas Not THAT Pumpkin King!]]). Despite having an intimidatingly large lifebar of 1100 points, if you have a fully loaded crossbow you can take it down from afar effortlessly.

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* AntiClimaxBoss: The Pumpkin King([[WesternAnimation/TheNightmareBeforeChristmas King ([[WesternAnimation/TheNightmareBeforeChristmas Not THAT Pumpkin King!]]). Despite having an intimidatingly large lifebar of 1100 points, if you have a fully loaded crossbow you can take it down from afar effortlessly.



** The flying demons from The Encharted Earth. The battle is real hard to put it lightly because you not only have to shield yourself from the repeteadly fire shots but also to avoid to fall in the deep gorge below as the platform where you stand will occasionally tip over with no warnings. The fact that these bosses have the highest health bar doesn't help a bit.

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** The flying demons from The Encharted Enchanted Earth. The battle is real hard to put it lightly because you not only have to shield yourself from the repeteadly repeatedly fire shots but also to avoid to fall in the deep gorge below as the platform where you stand will occasionally tip over with no warnings. The fact that these bosses have the highest health bar doesn't help a bit.
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* SomeAnvilsNeedToBeDropped: The PS4 remake has various tomes and entries to remind you never to lick toads. Seriously, do NOT lick toads!

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* ThatOneBoss: The flying demons from The Encharted Earth. The battle is real hard to put it lightly because you not only have to shield yourself from the repeteadly fire shots but also to avoid to fall in the deep gorge below as the platform where you stand will occasionally tip over with no warnings. The fact that these bosses have the highest health bar doesn't help a bit. Also, the ghost ship captain from the Ghost Ship is quite exasperating. While the captain himself is a NonActionGuy you have to fight the skeleton crew while at the same time trying to light the cannons and thus hitting the captain. Most players have given up in frustration.

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* ThatOneBoss: ThatOneBoss:
**
The flying demons from The Encharted Earth. The battle is real hard to put it lightly because you not only have to shield yourself from the repeteadly fire shots but also to avoid to fall in the deep gorge below as the platform where you stand will occasionally tip over with no warnings. The fact that these bosses have the highest health bar doesn't help a bit. Also, the ghost ship
** The
captain from the Ghost Ship is quite exasperating. While the captain himself is a NonActionGuy you have to fight the skeleton crew while at the same time trying to light the cannons and thus hitting the captain. Most players have given up in frustration.
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* ThatOneBoss: The flying demons from The Encharted Earth. The battle is real hard to put it lightly because you not only have to shield yourself from the repeteadly fire shots but also to avoid to fall in the deep gorge below as the platform where you stand will occasionally tip over with no warnings. The fact that these bosses have the highest health bar doesn't help a bit. Also, the ghost ship captain from the Ghost Ship is...stressfull !! While the captain himself is a NonActionGuy you have to fight the skeleton crew while at the same time trying to light the cannons and thus hitting the captain. Most players have given up in frustration.

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* ThatOneBoss: The flying demons from The Encharted Earth. The battle is real hard to put it lightly because you not only have to shield yourself from the repeteadly fire shots but also to avoid to fall in the deep gorge below as the platform where you stand will occasionally tip over with no warnings. The fact that these bosses have the highest health bar doesn't help a bit. Also, the ghost ship captain from the Ghost Ship is...stressfull !! is quite exasperating. While the captain himself is a NonActionGuy you have to fight the skeleton crew while at the same time trying to light the cannons and thus hitting the captain. Most players have given up in frustration.
Is there an issue? Send a MessageReason:
None

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* ThatOneBoss: The flying demons from The Encharted Earth. The battle is real hard to put it lightly because you not only have to shield yourself from the repeteadly fire shots but also to avoid to fall in the deep gorge below as the platform where you stand will occasionally tip over with no warnings. The fact that these bosses have the highest health bar doesn't help a bit. Also, the ghost ship captain from the Ghost Ship is...stressfull !! While the captain himself is a NonActionGuy you have to fight the skeleton crew while at the same time trying to light the cannons and thus hitting the captain. Most players have given up in frustration.
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None

Added DiffLines:

* AntiClimaxBoss: The Pumpkin King([[WesternAnimation/TheNightmareBeforeChristmas Not THAT Pumpkin King!]]). Despite having an intimidatingly large lifebar of 1100 points, if you have a fully loaded crossbow you can take it down from afar effortlessly.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Humorous as the original game is, it still involves battling undead/demonic enemies. Special mention goes to the scarecrows.
** The Ant Caves level. Accessed by talking to the witch in the Enchanted Earth level, Dan gets shrunk down to insect size and has to wander into an anthill to find amber for her. Sounds simple, right? WRONG. The ant tunnels are pitch black, with only the light from some friendly sprites floating above you, and it's incredibly easy to get lost. At many times you can hear the ants scurrying around in the walls, before they crawl out and attack you. Then there's the boss of the level, the Ant Queen. Her only attacks are summoning an endless supply of soldier ants, spitting acid, or rearing up and ''screaming'', making rocks fall from the ceiling. The kicker? At the start of the level, you find a book (likely placed there by the fairies you have to rescue) that explicitly states that the nearby magical gateway was put there to keep ''something'' from getting out. And according to WordOfGod, this level was deliberately designed to be a silly version of an ''Franchise/{{Alien}}'' movie. ''A silly version'' of one of the most frightening movies of all time.
** The Sleeping Village level. The first half of the stage is populated with all the townsfolk [[BrainwashedAndCrazy turned insane]] due to Zarok's black magic. Which includes the children. A chunk of Dan's time will be spent running from [[AnAxeToGrind axe-wielding]], [[CreepyChild constantly-giggling girls]].
** The Inside The Asylum level has the madmen running wild and LaughingMad as they try to attack you.
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** To be fair, in AllThereInTheManual it is noted that he was a soldier, just not a very good one just incredibly lucky, plus he had some combat experience seeing as his first shown act was to charge at Zaroks' army, not run away in fear.
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** None of the Hall of Fame heroes (including Canny Tim, who was from the same time as Dan) are resurrected by Zarok's spell, which implies he did it deliberately to avoid having uncontrollable resurrected heroes thwarting his plans. Dan, while heroic enough to shrug off Zarok's control, was NOT accepted in the Hall of Fame - hence why he was resurrected.

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** None of Dan was the Hall of Fame heroes (including Canny only hero resurrected by Zarok's spell (Canny Tim, who was from the same time as Dan) are resurrected by him, wasn't resurrected); he's also the only undead not under Zarok's spell, which implies he did it deliberately control. Zarok tried to avoid having uncontrollable resurrected resurrecting heroes thwarting his plans. precisely because he couldn't control them... but ended up accidentally resurrecting Dan, while who is the only soul with heroic enough to shrug off Zarok's control, was NOT potential that wasn't accepted in the Hall of Fame - hence why he was resurrected.Heroes.

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** None of the Hall of Fame heroes (including Canny Tim, who was from the same time as Dan) are resurrected by Zarok's spell, which implies he did it deliberately to avoid having uncontrollable resurrected heroes thwarting his plans. Dan, while heroic enough to shrug off Zarok's control, was NOT accepted in the Hall of Fame - hence why he was resurrected.



* FridgeBrilliance: None of the Hall of Fame heroes (including Canny Tim, who was from the same time as Dan) are resurrected by Zarok's spell, which implies he did it deliberately to avoid having uncontrollable resurrected heroes thwarting his plans. Dan, while heroic enough to shrug off Zarok's control, was NOT accepted in the Hall of Fame.
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* FridgeBrilliance: None of the Hall of Fame heroes (including Canny Tim, who was from the same time as Dan) are resurrected by Zarok's spell, which implies he did it deliberately to avoid having uncontrollable resurrected heroes thwarting his plans. Dan, while heroic enough to shrug off Zarok's control, was NOT accepted in the Hall of Fame.

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* AwesomeMusic: Practically the entire soundtrack to each game.

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* AwesomeMusic: SugarWiki/AwesomeMusic: Practically the entire soundtrack to each game.



* CrowningMomentOfHeartwarming:
** Dan finally earning his place in the Hall of Heroes if he collects all the Chalices, complete with his own statue, and the gargoyle at the front door who was previously mocking him now congratulating him for his accomplishments.
** Pretty much everyone in general going from mocking Dan for being such a failure at the beginning of the game to eventually putting their trust in him and wishing him luck in the final confrontation.


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* SugarWiki/HeartwarmingMoments:
** Dan finally earning his place in the Hall of Heroes if he collects all the Chalices, complete with his own statue, and the gargoyle at the front door who was previously mocking him now congratulating him for his accomplishments.
** Pretty much everyone in general going from mocking Dan for being such a failure at the beginning of the game to eventually putting their trust in him and wishing him luck in the final confrontation.
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** "Pools of the Ancient Dead" is fairly small and has an easy to complete objective, but the imprecise controls can lead to some fatal mistakes as it's extremely easy to fall into the water and waste a whole life bottle. Getting the Chalice is pretty tough as well.

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** "Pools of the Ancient Dead" is fairly small and has an easy to complete objective, but the imprecise controls can lead to some fatal mistakes as it's extremely easy to fall into the water and waste a whole life bottle. It also contains the chests that generate shock-waves which while normally helpful, will here push you into the water. Getting the Chalice is pretty tough as well.
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* MostAnnoyingSound: The repeatedly [[TalkLikeAPirate "arrr" sound]] of the skeleton pirates in "The Ghost Ship" level. Like the level itself wasn't stressfull enough.

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* MostAnnoyingSound: The repeatedly [[TalkLikeAPirate "arrr" sound]] of the skeleton pirates in "The Ghost Ship" level. Like the level itself wasn't stressfull stressful enough.
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[NightmareFuel: Humorous as the original game is, it still involves battling undead/demonic enemies. Special mention goes to the scarecrows.

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[NightmareFuel: * NightmareFuel: Humorous as the original game is, it still involves battling undead/demonic enemies. Special mention goes to the scarecrows.

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* NightmareFuel: Humorous as the original game is, it still involves battling undead/demonic enemies. Special mention goes to the scarecrows.

to:

* NightmareFuel: MostAnnoyingSound: The repeatedly [[TalkLikeAPirate "arrr" sound]] of the skeleton pirates in "The Ghost Ship" level. Like the level itself wasn't stressfull enough.
[NightmareFuel:
Humorous as the original game is, it still involves battling undead/demonic enemies. Special mention goes to the scarecrows.
Is there an issue? Send a MessageReason:
None


** The Ant Caves level. Accessed by talking to the witch in the Enchanted Earth level, Dan gets shrunk down to insect size and has to wander into an anthill to find amber for her. Sounds simple, right? WRONG. The ant tunnels are pitch black, with only the light from some friendly sprites floating above you, and it's incredibly easy to get lost. At many times you can hear the ants scurrying around in the walls, before they crawl out and attack you. Then there's the boss of the level, the Ant Queen. Her only attacks are summoning an endless supply of soldier ants, spitting acid, or rearing up and ''[[HellIsThatNoise screaming]]'', making rocks fall from the ceiling. The kicker? At the start of the level, you find a book (likely placed there by the fairies you have to rescue) that explicitly states that the nearby magical gateway was put there to keep ''something'' from getting out. And according to WordOfGod, this level was deliberately designed to be a silly version of an ''Franchise/{{Alien}}'' movie. ''A silly version'' of one of the most frightening movies of all time.

to:

** The Ant Caves level. Accessed by talking to the witch in the Enchanted Earth level, Dan gets shrunk down to insect size and has to wander into an anthill to find amber for her. Sounds simple, right? WRONG. The ant tunnels are pitch black, with only the light from some friendly sprites floating above you, and it's incredibly easy to get lost. At many times you can hear the ants scurrying around in the walls, before they crawl out and attack you. Then there's the boss of the level, the Ant Queen. Her only attacks are summoning an endless supply of soldier ants, spitting acid, or rearing up and ''[[HellIsThatNoise screaming]]'', ''screaming'', making rocks fall from the ceiling. The kicker? At the start of the level, you find a book (likely placed there by the fairies you have to rescue) that explicitly states that the nearby magical gateway was put there to keep ''something'' from getting out. And according to WordOfGod, this level was deliberately designed to be a silly version of an ''Franchise/{{Alien}}'' movie. ''A silly version'' of one of the most frightening movies of all time.
Is there an issue? Send a MessageReason:
None


** The Ant Caves level. Accessed by talking to the witch in the Enchanted Earth level, Dan gets shrunk down to insect size and has to wander into an anthill to find amber for her. Sounds simple, right? WRONG. The ant tunnels are pitch black, with only the light from some friendly sprites floating above you, and it's incredibly easy to get lost. At many times you can hear the ants scurrying around in the walls, before they crawl out and attack you. Then there's the boss of the level, the Ant Queen. Her only attacks are summoning soldier ants, spitting acid, or rearing up and ''[[HellIsThatNoise screaming]]'', making rocks fall from the ceiling. The kicker? At the start of the level, you find a book (likely placed there by the fairies you have to rescue) explicitly states that the nearby magical gateway was put there to keep ''something'' from getting out. And according to WordOfGod, this level was deliberately designed to be a silly version of an ''Franchise/{{Alien}}'' movie. ''A silly version'' of one of the most frightening moves of all time.

to:

** The Ant Caves level. Accessed by talking to the witch in the Enchanted Earth level, Dan gets shrunk down to insect size and has to wander into an anthill to find amber for her. Sounds simple, right? WRONG. The ant tunnels are pitch black, with only the light from some friendly sprites floating above you, and it's incredibly easy to get lost. At many times you can hear the ants scurrying around in the walls, before they crawl out and attack you. Then there's the boss of the level, the Ant Queen. Her only attacks are summoning an endless supply of soldier ants, spitting acid, or rearing up and ''[[HellIsThatNoise screaming]]'', making rocks fall from the ceiling. The kicker? At the start of the level, you find a book (likely placed there by the fairies you have to rescue) that explicitly states that the nearby magical gateway was put there to keep ''something'' from getting out. And according to WordOfGod, this level was deliberately designed to be a silly version of an ''Franchise/{{Alien}}'' movie. ''A silly version'' of one of the most frightening moves movies of all time.

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