10 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History YMMV / MarioParty

24th May '16 5:10:32 PM MyFinalEdits
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** A more player-specific example, but in the opening of ''Mario Party 2'', Wario thinks Mario Land should be named after him since he was the Super Star. You think at first it's just Wario's big ego, but it of course is possible for Wario to win boards in the first ''Mario Party'' and even clear the game.
22nd May '16 10:47:44 PM SpaceHunterDrakeRedcrest
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** In ''Mario Party Advance'', when Bowser is accused of stealing a painting called "Toads at Twilight," Bowser says that he doesn't like toads and he hates {{Literature/Twilight}}.
15th May '16 12:36:15 PM Ume_Sama
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** ''Mario Party 5'' allowed two characters to team up and gave unique names for every single combination. While most of the team names were predictable, teaming Wario and Toadette resulted in the team name "Secret Friends", prompting players to wonder what those two could possibly have in common. Many years later, ''VideoGame/CaptainToadTreasureTracker'' began with Toadette putting herself in harm's way for treasure, a moment that would do Wario proud.

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** ''Mario Party 5'' 6'' allowed two characters to team up and gave unique names for every single combination. While most of the team names were predictable, teaming Wario and Toadette resulted in the team name "Secret Friends", prompting players to wonder what those two could possibly have in common. Many years later, ''VideoGame/CaptainToadTreasureTracker'' began with Toadette putting herself in harm's way for treasure, a moment that would do Wario proud.
15th May '16 12:38:32 AM jameygamer
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** Horror Land from ''Mario Party 2''. It has an extensive day[=/=]night feature and Big Boo who can put you miles ahead of the rest but reaching him is risky.

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** Horror Land from ''Mario Party 2''. It has an extensive day[=/=]night feature and Big Boo who can put you miles ahead of the rest (he'll let you steal coins from all three of the other players if you have 15 coins and it's night, and one star from each of the other three, up to three stars, if you have 150 coins) but reaching him is risky.risky (he's behind a locked door, so you will need a Skeleton Key to reach him).
15th May '16 12:33:55 AM jameygamer
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** Bowser Land from ''2'' is a pretty neat board, as the ? Spaces do many different things depending on what's close to it (which was the first time this happened in a ''Mario Party'' game), the Banks loaned out money, instead of depositing them, meaning that you had to avoid a huge payload instead of trying to get a jackpot (every time someone gets a loan, it's 5 coins, and that number is added to a "principle and interest" total; landing on the Bank Space directly in this board forces that player to pay back said principle and interest from their coin total. If they do not have enough coins to cover the total, the Bank will take all the coins they have and scold them), there are two Item Shops rather than one (the one in the southwest corner is a regular Item Shop, but the one in the northeast corner is a Bowser Item Shop that will forcibly sell a player a random item for a few more coins than it's normally worth, plus they can sell Bowser Bombs to bring Bowser onto the board. If a player already has an item, they won't bother him/her), and of course, the Bowser Parade. For this last one, there are three castle offices in the west, north, and east where one can pay to change the direction of Bowser footprints in the actual board (the path set up at the start of the game takes it straight down the middle and then turns east towards the Start area). A Bowser Parade will kick off the start of every 5th turn provided there is a player in the final path, and anyone who is in the way of the parade will be chased back to the Start area and lose 2 coins for every space they pass over on the way back.

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** Bowser Land from ''2'' is a pretty neat board, as board. Let's count the ways:
*** The
? Spaces do many different things depending on what's close to it (which was the first time this happened in a ''Mario Party'' game), the game).
*** The
Banks loaned out money, instead of depositing them, making players deposit them whenever they passed by, meaning that you had to avoid a huge payload instead of trying to get a jackpot (every time someone gets a loan, it's 5 coins, and that number is added to a "principle and interest" total; landing on the Bank Space directly in this board forces that player to pay back said principle and interest from their coin total. If they do not have enough coins to cover the total, the Bank will take all the coins they have and scold them), there them).
*** There
are two Item Shops rather than one (the one in the southwest corner is a regular Item Shop, but the one in the northeast corner is a Bowser Item Shop that will forcibly sell a player a random item for a few more coins than it's normally worth, plus they can sell Bowser Bombs to bring Bowser onto the board. If a player already has an item, they won't bother him/her), and him/her).
*** And
of course, the Bowser Parade. For this last one, there are three castle offices in the west, north, and east where one can pay to change the direction of Bowser footprints in the actual board (the path set up at the start of the game takes it straight down the middle and then turns east towards the Start area). A Bowser Parade will kick off the start of every 5th turn provided there is a player in the final path, and anyone who is in the way of the parade will be chased back to the Start area and lose 2 coins for every space they pass over on the way back.
12th May '16 8:23:01 PM jameygamer
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** Bowser Land from ''2'' is a pretty neat board, as the ? Spaces do many different things depending on what's close to it (which was the first time this happened in a ''Mario Party'' game), and the Banks loaned out money, instead of depositing them, meaning that you had to avoid a huge payload instead of trying to get a jackpot (every time someone gets a loan, it's 5 coins, and that number is added to a "principle and interest" total; landing on the Bank Space directly in this board forces that player to pay back said principle and interest from their coin total. If they do not have enough coins to cover the total, the Bank will take all the coins they have and scold them).
** Clockwork Castle from ''6''. Not only do you get to chase DK for Stars, but you can turn the tables on your opponents at the last minute by turning DK into Bowser and forcing them to run for their lives.

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** Bowser Land from ''2'' is a pretty neat board, as the ? Spaces do many different things depending on what's close to it (which was the first time this happened in a ''Mario Party'' game), and the Banks loaned out money, instead of depositing them, meaning that you had to avoid a huge payload instead of trying to get a jackpot (every time someone gets a loan, it's 5 coins, and that number is added to a "principle and interest" total; landing on the Bank Space directly in this board forces that player to pay back said principle and interest from their coin total. If they do not have enough coins to cover the total, the Bank will take all the coins they have and scold them).
them), there are two Item Shops rather than one (the one in the southwest corner is a regular Item Shop, but the one in the northeast corner is a Bowser Item Shop that will forcibly sell a player a random item for a few more coins than it's normally worth, plus they can sell Bowser Bombs to bring Bowser onto the board. If a player already has an item, they won't bother him/her), and of course, the Bowser Parade. For this last one, there are three castle offices in the west, north, and east where one can pay to change the direction of Bowser footprints in the actual board (the path set up at the start of the game takes it straight down the middle and then turns east towards the Start area). A Bowser Parade will kick off the start of every 5th turn provided there is a player in the final path, and anyone who is in the way of the parade will be chased back to the Start area and lose 2 coins for every space they pass over on the way back.
** Clockwork Castle from ''6''. Not only do you get to chase DK for Stars, but you can turn the tables on your opponents at the last minute by turning DK into Bowser and forcing them to run for their lives. Getting caught by Bowser or running into him earns you a free Shadow Star, which will subtract a Star from your total (the latter will also cause Bowser to jump to a new space)
12th May '16 8:14:41 PM jameygamer
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** Bowser Land from ''2'' is a pretty neat board, as the ? Spaces do many different things depending on what's close to it (which was the first time this happened in a ''Mario Party'' game), and the Banks loaned out money, instead of depositing them, meaning that you had to avoid a huge payload instead of trying to get a jackpot.

to:

** Bowser Land from ''2'' is a pretty neat board, as the ? Spaces do many different things depending on what's close to it (which was the first time this happened in a ''Mario Party'' game), and the Banks loaned out money, instead of depositing them, meaning that you had to avoid a huge payload instead of trying to get a jackpot.jackpot (every time someone gets a loan, it's 5 coins, and that number is added to a "principle and interest" total; landing on the Bank Space directly in this board forces that player to pay back said principle and interest from their coin total. If they do not have enough coins to cover the total, the Bank will take all the coins they have and scold them).
9th May '16 4:30:13 PM jameygamer
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** Bonus Stars. Every installment gives players additional stars after a game ends. In the first few installments, one bonus star was for getting the most coins in minigames, while another was having the highest coin total at any point. A skilled player would easily win both of these stars, since winning a lot of minigames was the easiest way to make a lot of coins. ''Mario Party 7'' introduced more bonus stars to pick up the slack, while also randomizing which Bonus Stars are given out.

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** Bonus Stars. Every installment gives players additional stars after a game ends.ends (though you have the option of turning bonus stars off in games like ''Mario Party 2''). In the first few installments, one bonus star was for getting the most coins in minigames, while another was having the highest coin total at any point. A skilled player would easily win both of these stars, since winning a lot of minigames was the easiest way to make a lot of coins. ''Mario Party 7'' introduced more bonus stars to pick up the slack, while also randomizing which Bonus Stars are given out.



** Bowser Revolution, which averages out the coins/mini-stars of the players. This can be particularly vexing if it occurs late in the game, as it has the potential to nullify all progress made to date and [[DownToTheLastPlay make the last mini-game the only one that matters]]. The issue has been exacerbated in the most recent titles, since - unlike when Stars determined the winner - mini-stars are the only deciding factor in the victory AND Bowser spaces are more plentiful towards the end of the board, making a Bowser Revolution more likely to come up in the dying turns of the game.

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** The Bowser Revolution, which averages out the coins/mini-stars of the players. This can be particularly vexing if it occurs late in the game, as it has the potential to nullify all progress made to date and [[DownToTheLastPlay make the last mini-game the only one that matters]]. The issue has been exacerbated in the most recent titles, since - unlike when Stars determined the winner - mini-stars are the only deciding factor in the victory AND Bowser spaces are more plentiful towards the end of the board, making a Bowser Revolution more likely to come up in the dying turns of the game.



* ThatOneBoss: Bowser Jr. Breakdown in ''9'', is hated for being a boss mini-game that's [[LuckBasedMission purely luck based.]] While Whomp Stomp and Bombard Big/King Bob-Bomb were also luck based, they at least had an element of strategy to them.[[note]]When playing with human players anyway.[[/note]] All Bowser Jr. Breakdown consists of is hitting a dice block, and hoping that you'll hit the right number.

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* ThatOneBoss: ThatOneBoss:
**
Bowser Jr. Breakdown in ''9'', is hated for being a boss mini-game that's [[LuckBasedMission purely luck based.]] While Whomp Stomp and Bombard Big/King Bob-Bomb were also luck based, they at least had an element of strategy to them.[[note]]When playing with human players anyway.[[/note]] All Bowser Jr. Breakdown consists of is hitting a dice block, and hoping that you'll hit the right number.
6th May '16 10:31:14 AM jsanchez2338
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** ''Mario Party 6'' allowed two characters to team up and gave unique names for every single combination. While most of the team names were predictable, teaming Wario and Toadette resulted in the team name "Secret Friends", prompting players to wonder what those two could possibly have in common. Many years later, ''VideoGame/CaptainToadTreasureTracker'' began with Toadette putting herself in harm's way for treasure, a moment that would do Wario proud.

to:

** ''Mario Party 6'' 5'' allowed two characters to team up and gave unique names for every single combination. While most of the team names were predictable, teaming Wario and Toadette resulted in the team name "Secret Friends", prompting players to wonder what those two could possibly have in common. Many years later, ''VideoGame/CaptainToadTreasureTracker'' began with Toadette putting herself in harm's way for treasure, a moment that would do Wario proud.
23rd Apr '16 11:41:26 AM TokoWH
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* FirstInstallmentWins: Regardless of the arguments about the quality of the many sequels the game has, the original three on the Nintendo 64 are widely regarded as the best in the series.
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