History YMMV / MarioParty

13th Jul '17 5:16:29 PM Erin582
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** ''Mario Party 2'' has the Bowser Bomb, a horrible item that could potentially undo all of your hard work. If one gets the Bomb (which can only be "won" while playing an Item game), then at the end of the turn, the bomb is activated into Bowser, who hits his own number blocks, wanders around the level and steals all the coins of whomever he encounters. [[note]]although if you are either broke or dressed in a Bowser suit, he'll leave you be[[/note]] Also, after receiving the item during the game, Toad says in a [[OhCrap worried]] tone of voice "Got Item?" as the music crawls to a scary stop and the player realizes that they're hosed. Worse, it can happen easier than you think, like if you're being careless...
** Also in the second game, in Bowser Land, there's his own special parade, which depending on how far away you are from start or the number of coins you have, if you're in the route, it will chase you back to the beginning and potentially take all your money. Also, don't '''ever''' run out of money and still have a star in that land! If you do and you [[spoiler: land on a bank space and money is owed, then Baby Bowser will take your star as payment, all set to a rather creepy, distorted tune!]]
6th Jul '17 1:40:13 PM legoking831
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* GameBreaker: Whoever plays as Bowser in ''Mario Party 10's'' Bowser Party mode, [[TheJuggernaut is virtually unstoppable]]. The rest of you [[YouWillNotEvadeMe really don't want to be caught]] by that player, as your crew desperately tries to put distance between each other. Bowser is giant so all his mini-games [[{{Kaiju}} hit like a ton of bricks]], and can potentially KO the lot of you in one round. [[GiantEqualsInvincible You're all powerless to fight back]]. You have to be extremely lucky to survive, thus the core of the problem is exacerbated [[FakeBalance by how unbalanced it all is]].

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* GameBreaker: GameBreaker:
**
Whoever plays as Bowser in ''Mario Party 10's'' Bowser Party mode, [[TheJuggernaut is virtually unstoppable]]. The rest of you [[YouWillNotEvadeMe really don't want to be caught]] by that player, as your crew desperately tries to put distance between each other. Bowser is giant so all his mini-games [[{{Kaiju}} hit like a ton of bricks]], and can potentially KO the lot of you in one round. [[GiantEqualsInvincible You're all powerless to fight back]]. You have to be extremely lucky to survive, thus the core of the problem is exacerbated [[FakeBalance by how unbalanced it all is]].is]].
** In ''6'', someone on the dev team had a [[SarcasmMode brilliant]] idea of making battle games count towards the mini-game bonus star...which means if you ever get the [[GoldenSnitch very rare but still possible 50 coin battle game]], the person who wins it pretty much clinches that bonus star.
1st Jul '17 8:57:09 AM mario0987
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** ''Mario Party 9'' was praised by critics for the innovation it brought to the series. The fans, on the other hand, well [[BrokenBase see above]].
24th Jun '17 2:41:04 PM WolfThunder
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* UnexpectedCharacter:
** The biggest example has to be '''Blooper''' (of all characters) joining the party in ''8''. While Hammer Bros were [=NPCs=] in ''VideoGame/PaperMarioTheThousandYearDoor'', Blooper never had any friendly representation in the Mario series aside from a disgruntled partner of Luigi in said game.
** For ''Mario Party 10'', you can play as your favorite characters such as Mario, Luigi, Peach and... Spike? (He's that green shelled enemy that produces spiky balls and throws them at you.)
14th Jun '17 3:36:50 AM Kindle4Light
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* AccidentalInnuendo: In ''Mario Party 3'', Koopa Kid can give out items if you answer his questions "correctly". One of them is "Do you like to {{t|heTease}}ease?"

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* AccidentalInnuendo: AccidentalInnuendo:
**
In ''Mario Party 3'', Koopa Kid can give out items if you answer his questions "correctly". One of them is "Do you like to {{t|heTease}}ease?"
9th Jun '17 9:02:16 PM Angeldeb82
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* AccidentalInnuendo: In ''Mario Party 3'', Koopa Kid can give out items if you answer his questions "correctly". One of them is "Do you like to [[TheTease tease]]?".

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* AccidentalInnuendo: In ''Mario Party 3'', Koopa Kid can give out items if you answer his questions "correctly". One of them is "Do you like to [[TheTease tease]]?".{{t|heTease}}ease?"



* AlternateCharacterInterpretation: The final boss in ''Mario Party 10'': [[spoiler: where Bowser turns into Dry Bowser at half health. In several other Mario spinoffs, Dry Bowser is a DecompositeCharacter of Bowser's, so it could be that Bowser disguised Dry Bowser as himself to fight the players for him, [[KarmaHoudini then he sneaks off undetected]] while his copy takes all the punishment.]]

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: The final boss in ''Mario Party 10'': [[spoiler: where Bowser turns into Dry Bowser at half health. In several other Mario spinoffs, Dry Bowser is a DecompositeCharacter of Bowser's, so it could be that Bowser disguised Dry Bowser as himself to fight the players for him, [[KarmaHoudini then he sneaks off undetected]] while his copy takes all the punishment.]]



* SugarWiki/AwesomeMusic: [[AwesomeMusic/MarioParty Has its own page]].



* SugarWiki/AwesomeMusic: [[AwesomeMusic/MarioParty Has its own page.]]



** ''Mario Party 8'' allowed you to use Miis in some game modes. Nintendo then made ''VideoGame/WiiParty''. [[RecursiveAdaptation The developers of ''Wii Party'' then went off to make ''Mario Party 9''.]]

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** ''Mario Party 8'' allowed you to use Miis in some game modes. Nintendo then made ''VideoGame/WiiParty''. [[RecursiveAdaptation The developers of ''Wii Party'' of]] ''[[RecursiveAdaptation Wii Party]]'' [[RecursiveAdaptation then went off to make ''Mario make]] ''[[RecursiveAdaptation Mario Party 9''.]]9]]''.



* MemeticLoser: "D'OH I MISSED!" In Japanese we hear [[BigOMG "OH MY GOD!"]].

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* MemeticLoser: "D'OH I MISSED!" In Japanese we hear [[BigOMG "OH MY GOD!"]].GOD!"]]



* {{Narm}}: Daisy's voice in ''Mario Party 3'', and Toadette's voice in ''Mario Party 6''. Hammer Bro's and Yoshi's voices are this and [[NarmCharm Narm Charm]].

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* {{Narm}}: Daisy's voice in ''Mario Party 3'', and Toadette's voice in ''Mario Party 6''. Hammer Bro's and Yoshi's voices are this and [[NarmCharm Narm Charm]].NarmCharm.



** ''Mario Party DS'' possibly due to being a handheld installment, seems to have escaped much of this fate, with many citing it as [[SoOkayItsAverage 'not amazing', but better than some of the previous ones.]]
** The ninth game completely switches up its normal mechanics, seemingly in an attempt to break off the many ItsTheSameSoItSucks criticisms of the series. Critic reviews manage to agree with the changes. [[BrokenBase Some fans, however]] [[TheyChangedItNowItSucks responded with the opposite reaction.]]

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** ''Mario Party DS'' possibly due to being a handheld installment, seems to have escaped much of this fate, with many citing it as [[SoOkayItsAverage 'not amazing', but better than some of the previous ones.]]
ones]].
** The ninth game completely switches up its normal mechanics, seemingly in an attempt to break off the many ItsTheSameSoItSucks ItsTheSameNowItSucks criticisms of the series. Critic reviews manage to agree with the changes. [[BrokenBase Some fans, however]] [[TheyChangedItNowItSucks responded with the opposite reaction.]]



** ''Mario Party 10'', for the Wii U, introduces a new 'Bowser Party' mode (where the Gamepad user takes on an antagonistic 'Bowser' role to create obstacles for the other 4 players during minigames) as well as keeping many of the changes introduced in ''Mario Party 9''. [[LoveItOrHateIt Reactions are mixed]].

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** ''Mario Party 10'', for the Wii U, introduces a new 'Bowser Party' mode (where the Gamepad user takes on an antagonistic 'Bowser' role to create obstacles for the other 4 players during minigames) as well as keeping many of the changes introduced in ''Mario Party 9''. [[LoveItOrHateIt Reactions are mixed]].mixed.]]



* ToughActToFollow: FirstInstallmentWins aside, the first three Mario Party games on the Nintendo 64 are considered the finest games of the series to the quality of the minigames, the wide variety of game modes, and in the case of ''Mario Party 3'' the addition of a pretty interesting story mode. The Gamecube games had a difficult time following them up, though they were eventually VindicatedByHistory, thanks in part to the controversy surrounding the modern games.
* VindicatedByHistory: The Gamecube ''Parties'' (4-7) caught a ton of fire for being very repetitive sequels that did little to spice or change up the formula. They have become to be more loved however, when the series returned with ''9'', which drastically changed the formula from it's frantic free-for-all style, which many fans did not like. Which each new Mario Party released that drifts away from the classic formula, the more and more the Gamecube parties became vindicated, with some considering them now to be right up there with the Nintendo 64 titles.
* {{Woolseyism}}: It may be religious {{Bowdlerization}}, but "D'OH I MISSED!" feels a lot more Wario and is a lot funnier than the slightly [[OutOfCharacterMoment OOC]] "OH MY GOD!".

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* ToughActToFollow: FirstInstallmentWins aside, the first three Mario Party games on the Nintendo 64 are considered the finest games of the series to the quality of the minigames, the wide variety of game modes, and in the case of ''Mario Party 3'' the addition of a pretty interesting story mode. The Gamecube GameCube games had a difficult time following them up, though they were eventually VindicatedByHistory, thanks in part to the controversy surrounding the modern games.
* VindicatedByHistory: The Gamecube [=GameCube=] ''Parties'' (4-7) caught a ton of fire for being very repetitive sequels that did little to spice or change up the formula. They have become to be more loved however, when the series returned with ''9'', which drastically changed the formula from it's its frantic free-for-all style, which many fans did not like. Which each new Mario Party released that drifts away from the classic formula, the more and more the Gamecube parties [=GameCube=] ''Parties'' became vindicated, with some considering them now to be right up there with the Nintendo 64 titles.
* {{Woolseyism}}: It may be religious {{Bowdlerization}}, {{Bowdleri|se}}zation, but "D'OH I MISSED!" feels a lot more Wario and is a lot funnier than the slightly [[OutOfCharacterMoment OOC]] {{O|utOfCharacterMoment}}OC "OH MY GOD!". GOD!"
5th Jun '17 7:29:09 PM lalalei2001
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* DorkAge: One of the few games that people seem to unanimously dislike outside of nostalgia is ''5''; the main reason it falls under this category is that it brought about new ideas to the table without really fleshing them out. It was the first one to include fully fleshed out board environments (the fourth game had the board mostly taking place on a very basic looking metal walkway), but the movement was excruciatingly slow which made turns felt like they lasted way too long. Beyond that though, it also introduced the capsule system, which was a good idea in theory, but was nulled by the fact that there was no proper shop for them, meaning they were all handed out by random chance, and because all of them were meant to create board events (you could use them on yourself for a cost), this often meant the board would get so full of events that turns would slow to a crawl. LetsPlay/TheRunawayGuys nicknamed it the slowest ''Mario Party'' game for those reasons, on top of the fairly weak selection of minigames as well (way too many relying on luck or button mashing). Thankfully by ''6'' and ''7'', these quirks were worked out and many can agree they were executed much better there.



** The main issues with ''Mario Party 5'' are the lack of shops forcing players to rely completely on the luck of the draw from the capsule machine, and the fact that you can be hurt by traps you set yourself.

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** The main issues with ''Mario Party 5'' are the lack of shops forcing players to rely completely on the luck of the draw from introduced the capsule machine, and system, but unlike later installments, each capsule was handed out at random rather than being bought. Because all of the fact capsules were meant to create board events, this often meant the board would get so full of events that you can turns would slow to a crawl. You could also be hurt damaged by traps you set yourself. your own capsules.



** The jump to the UsefulNotes/NintendoGameCube is where the series started to pick up a FranchiseZombie status among most; there doesn't seem to be any real consensus on the installments, with each of the games seeming to have just as many detractors as they do defenders. The only exception there seems to be ''5''; see DorkAge above.

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** The jump to the UsefulNotes/NintendoGameCube is where the series started to pick up a FranchiseZombie status among most; there most. There doesn't seem to be any real consensus on the installments, with each of the games seeming to have having just as many detractors as they do defenders. The only exception there seems to be ''5''; see DorkAge above.defenders.



** Starting from ''Mario Party 5'' and onwards, Donkey Kong [[DemotedToExtra no longer being a playable character]] has made fans upset. Thankfully for them, he finally returns as a playable character in ''Mario Party 10''.

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** Starting from ''Mario Party 5'' and onwards, Donkey Kong [[DemotedToExtra no longer being a playable character]] has made fans upset. Thankfully for them, he finally returns as a playable character in ''Mario Party 10''.10'' and ''Star Rush''.
5th Jun '17 7:22:28 PM legoking831
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* DorkAge: One of the few games that people seem to unanimously dislike outside of nostalgia is ''5''; the main reason it falls under this category is that it brought about new ideas to the table without really fleshing them out. It was the first one to include fully fleshed out board environments (the fourth game had the board mostly taking place on a very basic looking metal walkway), but the movement was excruciatingly slow which made turns felt like they lasted way too long. Beyond that though, it also introduced the capsule system, which was a good idea in theory, but was nulled by the fact that there was no proper shop for them, meaning they were all handed out by random chance, and because all of them were meant to create board events (you could use them on yourself for a cost), this often meant the board would get so full of events that turns would slow to a crawl. LetsPlay/TheRunawayGuys nicknamed it the slowest ''Mario Party'' game for those reasons, on top of the fairly weak selection of minigames as well (way too many relying on luck or button mashing). Thankfully by ''6'' and ''7'', these quirks were worked out and many can agree they were executed much better there.



** The jump to the UsefulNotes/NintendoGameCube is where the series started to pick up a FranchiseZombie status among most; ''4'' is considered a low point, ''5'' and ''6'' are considered improvements, and ''7'' apparently messes it up again.

to:

** The jump to the UsefulNotes/NintendoGameCube is where the series started to pick up a FranchiseZombie status among most; ''4'' is considered a low point, ''5'' and ''6'' are considered improvements, and ''7'' apparently messes it up again.there doesn't seem to be any real consensus on the installments, with each of the games seeming to have just as many detractors as they do defenders. The only exception there seems to be ''5''; see DorkAge above.
3rd Jun '17 4:28:15 PM 6t76t
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** In Mario Party 8, one of the mini games called "Shake It Up," where you must shake the soda can harder and faster then your opponents, and the one who can squirt the highest soda fizz wins. Really think about that for a moment(doesn't help that the tutorial showed you how you're supposed shake the soda can).

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** In Mario Party 8, one of the mini games called "Shake It Up," where you must shake the soda can harder and faster then your opponents, and the one who can squirt shoot the highest soda fizz wins. Really think about that for a moment(doesn't help that the tutorial showed you how you're supposed shake the soda can).
3rd Jun '17 4:25:00 PM 6t76t
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** In Mario Party 8, one of the mini games called "Shake It Up," where you must shake the soda can harder and faster then your opponents, and the one who can squirt the highest soda fizz wins. Really think about that for a moment(doesn't help that the tutorial showed you how you're supposed shake the soda can).
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