Is there an issue? Send a MessageReason:
Editing entry to remove word cruft. Removing Fan Myopia hindsight example.
Changed line(s) 2,3 (click to see context) from:
* GermansLoveDavidHasselhoff: In Japan, the two ''Mana Khemia'' games received a fairly lukewarm reception from the established fanbase, and ''Mana Khemia 2'' received a lot of flak from reviewers. In the West, on the other hand... well, just take a gander at how long the ''Mana Khemia'' page is, and take a guess at which game in the series was among the first to get a dedicated character page on TVT (and reportedly sold ''better'' in the West than it did in Japan). ''MK 2'' also got a ''much'' warmer reception from the Western press than it did in Japan, scoring slightly ''higher'' on average than ''MK 1'' did. (This may have something to do with those {{Game Breaking Bug}}s getting fixed, though.)
* HilariousInHindsight: Creator/VicMignogna (who voiced [[TheNapoleon Edward Elric]] from ''Manga/FullmetalAlchemist'') voices Pepperoncino, who ''hates'' being called big...
* HilariousInHindsight: Creator/VicMignogna (who voiced [[TheNapoleon Edward Elric]] from ''Manga/FullmetalAlchemist'') voices Pepperoncino, who ''hates'' being called big...
to:
* GermansLoveDavidHasselhoff: In Japan, the two ''Mana Khemia'' games received a fairly lukewarm reception from the established fanbase, and ''Mana Khemia 2'' received a lot of flak from reviewers. In the West, on the other hand... well, just take a gander at how long the ''Mana Khemia'' page is, and take a guess at which game in the series however, it was among the first to get a dedicated character page on TVT much better received (and reportedly sold ''better'' in the West than it did in Japan). ''MK 2'' also got a ''much'' warmer reception from the Western press than it did in Japan, scoring slightly ''higher'' on average than ''MK 1'' did. (This may have something to do with those {{Game Breaking Bug}}s getting fixed, though.)\n* HilariousInHindsight: Creator/VicMignogna (who voiced [[TheNapoleon Edward Elric]] from ''Manga/FullmetalAlchemist'') voices Pepperoncino, who ''hates'' being called big...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GermansLoveDavidHasselhoff: In Japan, the two ''Mana Khemia'' games received a fairly lukewarm reception from the established fanbase, and ''Mana Khemia 2'' received a lot of flak from reviewers. In the West, on the other hand... well, just take a gander at how long the ''Mana Khemia'' page is, and take a guess at which game in the series was among the first to get a dedicated character page on TVT (and reportedly sold ''better'' in the West than it did in Japan). ''MK 2'' also got a ''much'' warmer reception from the Western press than it did in Japan, scoring slightly ''higher'' on average than ''MK 1'' did. (This may have something to do with those {{Game Breaking Bug}}s getting fixed, though.)
Is there an issue? Send a MessageReason:
Foe Yay has been cut.
Deleted line(s) 2 (click to see context) :
* FoeYay: Raze and Reicher appear this way to Lily, during one of her many perverted fantasies.
Is there an issue? Send a MessageReason:
Tough Act To Follow misuse.
Deleted line(s) 19 (click to see context) :
* ToughActToFollow: While ''Mana Khemia 2'' is a good game in its own right, some compared it to [[VideoGame/ManaKhemiaAlchemistsOfAlRevis the first one]] and thought that the story was less epic, despite having two protagonists. It was also criticized for the {{Flanderization}} of some returning characters, like Tony and Zeppel.
Is there an issue? Send a MessageReason:
Dewicked trope
Deleted line(s) 1 (click to see context) :
* CrazyAwesome: Flay's the most unnaturally gifted teacher this side of Superman.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* ToughActToFollow: While ''Mana Khemia 2'' is a good game in its own right, some compared it to [[VideoGame/ManaKhemiaAlchemistsOfAlRevis the first one]] and trough that the story was less epic, despite having two protagonists. It was also criticized for the {{Flanderization}} of some returning characters, like Tony and Zeppel.
to:
* ToughActToFollow: While ''Mana Khemia 2'' is a good game in its own right, some compared it to [[VideoGame/ManaKhemiaAlchemistsOfAlRevis the first one]] and trough thought that the story was less epic, despite having two protagonists. It was also criticized for the {{Flanderization}} of some returning characters, like Tony and Zeppel.
Is there an issue? Send a MessageReason:
Natter.
Deleted line(s) 3,4 (click to see context) :
** [[spoiler:Fairly safe to say he's either this or a Mana in serious denial, due to the fact that the fairy hat he wears is hiding a miniature tree growing on his head.]]
*** [[spoiler:He is most likely a human/mana hybrid because Reicher wasn't able to banish him with his sword.]]
*** [[spoiler:He is most likely a human/mana hybrid because Reicher wasn't able to banish him with his sword.]]
Added DiffLines:
* TheyWastedAPerfectlyGoodPlot: Everything related to Flay's secret organization. [[spoiler:Then there is Flay's battle against the Light Mana.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* ThatOneSidequest: The Alchemy requests of the Extra Chapter are tough for requiring very Specific Ether Level values. For example, creating a Gold with the ''Expensive'' ether effect requires a Ether Level between 84-85, a riduculous short range. Since you don't want to waste ingredients, expect to do lots of SaveScumming.
to:
* ThatOneSidequest: The Alchemy requests Some of the jobs from the Extra Chapter are tough for requiring alchemy requests with very Specific specific Ether Level values. Levels. For example, creating a Gold with the ''Expensive'' ether effect requires a Ether Level [=EL=] between 84-85, a riduculous short range. Since you don't want to waste ingredients, expect to do lots of SaveScumming.SaveScumming until you get it right.
Is there an issue? Send a MessageReason:
None
* ThatOneSidequest: The Alchemy requests of the Extra Chapter are tough for requiring very Specific Ether Level values. For example, creating a Gold with the ''Expensive'' ether effect requires a Ether Level between 84-85, a riduculous short range. Since you don't want to waste ingredients, expect to do lots of SaveScumming.
Changed line(s) 20 (click to see context) from:
* ToughActToFollow: While ''Mana Khemia 2'' is a good game in its own right, some compared it to [[VideoGame/ManaKhemiaAlchemistsOfAlRevis the first one]] and trough that the story was less epic, despite having two protagonists. It was also criticized for the {{Flanderization}} of certain characters, like Flay and Zeppel.
to:
* ToughActToFollow: While ''Mana Khemia 2'' is a good game in its own right, some compared it to [[VideoGame/ManaKhemiaAlchemistsOfAlRevis the first one]] and trough that the story was less epic, despite having two protagonists. It was also criticized for the {{Flanderization}} of certain some returning characters, like Flay Tony and Zeppel.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* PlayTheGameSkipTheStory: While opinions differ on the Gathering Minigames, [=MK2=]'s gameplay-wise improves over his predecessor and is a more balanced game. On the other hand, most of the plot resolves around comedy routines and Flay shenanigans, and not even the Big Bad is taken seriously. Also, unlike the first one, this game lacks an interesting plot-twist to make up for it.
to:
* PlayTheGameSkipTheStory: While opinions differ on the Gathering Minigames, [=MK2=]'s gameplay-wise improves gameplay is an improvement over his predecessor and is a more balanced game.predecessor. On the other hand, most of the plot resolves around comedy routines and Flay shenanigans, and not even the Big Bad is taken seriously. Also, unlike the first one, this game lacks an interesting plot-twist to make up for it.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PlayTheGameSkipTheStory: While opinions differ on the Gathering Minigames, [=MK2=]'s gameplay-wise improves over his predecessor and is a more balanced game. On the other hand, most of the plot resolves around comedy routines and Flay shenanigans, and not even the Big Bad is taken seriously. Also, unlike the first one, this game lacks an interesting plot-twist to make up for it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,15 (click to see context) from:
* {{Moe}}: Puniyo, a 5-years old blue-haired girl who rides a giant Puni and [[PokemonSpeak speak like a Pokémon]].
* ThatOneAttack: Tetri has an skill that can disable the Support command.
* ThatOneBoss: The Boss of Chapter 8 in Raze's route, which comes with several {{Mooks}}. [[spoiler:Tetri]] in Ulrika's route and her PaletteSwap in the extra chapter may qualify, since they can prevent your Vanguard from switching with Support.
* ThatOneAttack: Tetri has an skill that can disable the Support command.
* ThatOneBoss: The Boss of Chapter 8 in Raze's route, which comes with several {{Mooks}}. [[spoiler:Tetri]] in Ulrika's route and her PaletteSwap in the extra chapter may qualify, since they can prevent your Vanguard from switching with Support.
to:
* {{Moe}}: Puniyo, a 5-years old blue-haired girl who rides a giant Puni and [[PokemonSpeak speak like a Pokémon]].
Pokémon]]. Lambshaded by Lily, who has a Puni fetish.
* ThatOneAttack:Tetri has an skill that [[spoiler:Tetri and her PaletteSwap]] can disable the Support command.
command, preventing you from switching characters and using the LimitBreak moves.
* ThatOneBoss:The Boss of Chapter 8 in Raze's route, which comes with several {{Mooks}}. [[spoiler:Tetri]] in Ulrika's route Kyobos, fought on both routes, has powerful moves that targets the whole team, like Tri-Fang (which also cause poisons everyone) and her PaletteSwap in the extra chapter may qualify, since they Hellfire (fire spell that can prevent your Vanguard from switching with Support.be a TotalPartyKill if you're not prepared).
* ThatOneAttack:
* ThatOneBoss:
Is there an issue? Send a MessageReason:
None
Added line(s) 8 (click to see context) :
* HilariousInHindsight: Creator/VicMignogna (who voiced [[TheNapoleon Edward Elric]] from ''Manga/FullmetalAlchemist'') voices Pepperoncino, who ''hates'' being called big...
Changed line(s) 8 (click to see context) from:
** Yun and Raze as well, especially during the former's character quests in later chapters.
to:
** Yun and Raze as well, especially during the former's character quests in later chapters. There's also this exchange:
---> '''Yun:''' I have the day off, so I thought you might like to go out drinking with me.
---> '''[[HeWhoMustNotBeSeen Goto]]:''' I'd like that, but... what are your intentions after getting me drunk?
---> '''Yun:''' [[GoofySuit I wouldn't mind ripping that suit off you]].
---> '''Yun:''' I have the day off, so I thought you might like to go out drinking with me.
---> '''[[HeWhoMustNotBeSeen Goto]]:''' I'd like that, but... what are your intentions after getting me drunk?
---> '''Yun:''' [[GoofySuit I wouldn't mind ripping that suit off you]].
Added DiffLines:
* ThatOneAttack: Tetri has an skill that can disable the Support command.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
* FoeYay: Raze and Reicher]] appear this way to Lily, during one of her many perverted fantasies.
to:
* FoeYay: Raze and Reicher]] Reicher appear this way to Lily, during one of her many perverted fantasies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
** [[spoiler: Fairly safe to say he's either this or a Mana in serious denial, due to the fact that the fairy hat he wears is hiding a miniature tree growing on his head.]]
*** [[spoiler: He is most likely a human/mana hybrid because Reicher wasn't able to banish him with his sword.]]
*** [[spoiler: He is most likely a human/mana hybrid because Reicher wasn't able to banish him with his sword.]]
to:
** [[spoiler: Fairly [[spoiler:Fairly safe to say he's either this or a Mana in serious denial, due to the fact that the fairy hat he wears is hiding a miniature tree growing on his head.]]
***[[spoiler: He [[spoiler:He is most likely a human/mana hybrid because Reicher wasn't able to banish him with his sword.]]]]
* FoeYay: Raze and Reicher]] appear this way to Lily, during one of her many perverted fantasies.
***
* FoeYay: Raze and Reicher]] appear this way to Lily, during one of her many perverted fantasies.
Deleted line(s) 7 (click to see context) :
** [[FoeYay Raze and Reicher]] appear this way to Lily, during one of her many perverted fantasies.
Changed line(s) 9 (click to see context) from:
%%* {{Narm}}: Before Raze receives his RingOfPower, his weapon of choice is, well...
to:
Changed line(s) 14 (click to see context) from:
* ToughActToFollow: While ''Mana Khemia 2'' is a good game in its own right, some compared it to [[VideoGame/ManaKhemiaAlchemistsOfAlRevis the first one]] and trough that the story was less epic, despite having two protagonists; and it was also criticized for the {{Flanderization}} of certain characters, like Zeppel.
to:
* ToughActToFollow: While ''Mana Khemia 2'' is a good game in its own right, some compared it to [[VideoGame/ManaKhemiaAlchemistsOfAlRevis the first one]] and trough that the story was less epic, despite having two protagonists; and it protagonists. It was also criticized for the {{Flanderization}} of certain characters, like Flay and Zeppel.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
** Pepperoni and Goto are uncomfortably chummy with one another for most of the game, despite Goto's repeated assurances that he "doesn't swing that way." ** Goto intentionally invokes this during one character quest, wrestling with Pepperoni and then chasing Enna around the library. Tons of innuendo are included. [[spoiler:It's a ploy to deter Marta from seriously pursuing Goto. It doesn't work.]]
to:
** Pepperoni and Goto are uncomfortably chummy with one another for most of the game, despite Goto's repeated assurances that he "doesn't swing that way." ** way". Goto intentionally invokes this during one character quest, wrestling with Pepperoni and then chasing Enna around the library. Tons of innuendo are included. [[spoiler:It's a ploy to deter Marta from seriously pursuing Goto. It doesn't work.]]
Is there an issue? Send a MessageReason:
Changed line(s) 2 (click to see context) from:
* EpilepticTrees: apart from being [[spoiler:defeated by Flay]], what set the Light Mana against the concept of humans and Mana living together is [[spoiler:a Mana dying from childbirth in a relationship with a human.]] Here is where the WildMassGuessing comes in: [[spoiler:''Pepperoni'' is the child of the human-Mana union.]]
to:
* EpilepticTrees: apart Apart from being [[spoiler:defeated by Flay]], what set the Light Mana against the concept of humans and Mana living together is [[spoiler:a Mana dying from childbirth in a relationship with a human.]] Here is where the WildMassGuessing comes in: [[spoiler:''Pepperoni'' is the child of the human-Mana union.]]
Changed line(s) 5 (click to see context) from:
* HoYay: Pepperoni and Goto are uncomfortably chummy with one another for most of the game, despite Goto's repeated assurances that he "doesn't swing that way." [[FoeYay Raze and Reicher]] appear this way to Lily, during one of her many perverted fantasies.
to:
* HoYay: HoYay:
** Pepperoni and Goto are uncomfortably chummy with one another for most of the game, despite Goto's repeated assurances that he "doesn't swing that way."[[FoeYay ** Goto intentionally invokes this during one character quest, wrestling with Pepperoni and then chasing Enna around the library. Tons of innuendo are included. [[spoiler:It's a ploy to deter Marta from seriously pursuing Goto. It doesn't work.]]
**[[FoeYay Raze and Reicher]] appear this way to Lily, during one of her many perverted fantasies.
** Pepperoni and Goto are uncomfortably chummy with one another for most of the game, despite Goto's repeated assurances that he "doesn't swing that way."
**[[FoeYay Raze and Reicher]] appear this way to Lily, during one of her many perverted fantasies.
Deleted line(s) 7 (click to see context) :
** Goto intentionally invokes this during one character quest, wrestling with Pepperoni and then chasing Enna around the library. Tons of innuendo are included. [[spoiler:It's a ploy to deter Marta from seriously pursuing Goto. It doesn't work.]]
Changed line(s) 9,10 (click to see context) from:
* {{Sequelitis}}: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of [=CQs=] per character remain the same, the events generally do little in terms of CharacterDevelopment and are geared more towards comedy, which reduces the VideoGameCaringPotential. The story is also considered less epic compared to the first game. The game mechanics are a mixed bag. While some praised the increased ease with which the players can synthesize items given everything is made in one location, gathering items becomes more tedious, since you don't just slash or push a button, there are minigames for each type of gathering action except fruit and water gathering. You also get less characters in one storyline, which makes auto gathering and synthesis less effective.
* ThatOneBoss: The Boss of Chapter 8 in Raze's route, which comes with several {{Mooks}}. [[spoiler:Tetri]] in Ulrika's route and her PaletteSwap in the extra chapter may qualify, since they can prevent your Vanguard from switching with Support.
* ThatOneBoss: The Boss of Chapter 8 in Raze's route, which comes with several {{Mooks}}. [[spoiler:Tetri]] in Ulrika's route and her PaletteSwap in the extra chapter may qualify, since they can prevent your Vanguard from switching with Support.
to:
* TheyChangedItNowItSucks:
** The changes in the character quests. While the number of [=CQs=] per character remain the same, the events generally do little in terms of CharacterDevelopment and are more focused towards comedy, which reduces the VideoGameCaringPotential.
** The new item gathering format was [[ScrappyMechanic considered very tiresome]]. While in other games you would just slash or push a button, now you are forced to play minigames for each type of gathering action, except fruit and water gathering.
* ToughActToFollow: While ''Mana Khemia 2'' is a good game in its own right, some compared it to [[VideoGame/ManaKhemiaAlchemistsOfAlRevis the first one]] and trough that the story was less epic, despite having two protagonists; and it was also criticized for the {{Flanderization}} of certain characters, like Zeppel.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* {{Sequelitis}}: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of [=CQs=] per character remain the same, the events generally do little in terms of CharacterDevelopment and are geared more towards comedy, which reduces the VideoGameCaringPotential. The story is also considered less epic compared to the first game. The game mechanics is a mixed bag. While some praised the increased ease with which the players can synthesize items given everything is made in one location, gathering items becomes more tedious, since you don't just slash or push a button, there are minigames for each type of gathering action except fruit and water gathering. You also get less characters in one storyline, which makes auto gathering and synthesis less effective.
to:
* {{Sequelitis}}: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of [=CQs=] per character remain the same, the events generally do little in terms of CharacterDevelopment and are geared more towards comedy, which reduces the VideoGameCaringPotential. The story is also considered less epic compared to the first game. The game mechanics is are a mixed bag. While some praised the increased ease with which the players can synthesize items given everything is made in one location, gathering items becomes more tedious, since you don't just slash or push a button, there are minigames for each type of gathering action except fruit and water gathering. You also get less characters in one storyline, which makes auto gathering and synthesis less effective.
Is there an issue? Send a MessageReason:
Incomplete Example.
Changed line(s) 8,9 (click to see context) from:
* {{Narm}}: Before Raze receives his RingOfPower, his weapon of choice is, well...
* {{Sequelitis}}: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of CQs per character remain the same, the events generally do little in terms of CharacterDevelopment and are geared more towards comedy, which reduces the VideoGameCaringPotential. The story is also considered less...epic compared to the first game. The game mechanics is a mixed bag. While some praised the increased ease with which the players can synthesize items given everything is made in one location, gathering items becomes more tedious, since you don't just slash or push a button, there are minigames for each type of gathering action except fruit and water gathering. You also get less characters in one storyline, which makes auto gathering and synthesis less effective.
* {{Sequelitis}}: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of CQs per character remain the same, the events generally do little in terms of CharacterDevelopment and are geared more towards comedy, which reduces the VideoGameCaringPotential. The story is also considered less...epic compared to the first game. The game mechanics is a mixed bag. While some praised the increased ease with which the players can synthesize items given everything is made in one location, gathering items becomes more tedious, since you don't just slash or push a button, there are minigames for each type of gathering action except fruit and water gathering. You also get less characters in one storyline, which makes auto gathering and synthesis less effective.
to:
* {{Sequelitis}}: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* {{Narm}}: before Raze receives his RingOfPower, his weapon of choice is, well...
to:
* {{Narm}}: before Before Raze receives his RingOfPower, his weapon of choice is, well...
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* {{Sequelitis}}: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of CQs per character remain the same, the events generally do little in terms of CharacterDevelopment and are geared more towards comedy, which reduces the VideoGameCaringPotential. The story is also considered less...epic compared to the first game. The game mechanics is a mixed bag. While some praised the increased ease with which the players can synthesize items given everything is made in one location, gathering items becomes more tedious, since you don't just slash or push a button, there are minigames for each type of gathering action except fruit and water gathering. You also get less characters in one storyline, which makes auto gathering and synthesis less effective.
to:
* {{Sequelitis}}: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of CQs per character remain the same, the events generally do little in terms of CharacterDevelopment and are geared more towards comedy, which reduces the VideoGameCaringPotential. The story is also considered less...epic compared to the first game. The game mechanics is a mixed bag. While some praised the increased ease with which the players can synthesize items given everything is made in one location, gathering items becomes more tedious, since you don't just slash or push a button, there are minigames for each type of gathering action except fruit and water gathering. You also get less characters in one storyline, which makes auto gathering and synthesis less effective.effective.
* ThatOneBoss: The Boss of Chapter 8 in Raze's route, which comes with several {{Mooks}}. [[spoiler:Tetri]] in Ulrika's route and her PaletteSwap in the extra chapter may qualify, since they can prevent your Vanguard from switching with Support.
* ThatOneBoss: The Boss of Chapter 8 in Raze's route, which comes with several {{Mooks}}. [[spoiler:Tetri]] in Ulrika's route and her PaletteSwap in the extra chapter may qualify, since they can prevent your Vanguard from switching with Support.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Narm}}: before Raze receives his RingOfPower, his weapon of choice is, well...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HoYay: Pepperoni and Goto are uncomfortably chummy with one another for most of the game, despite Goto's repeated assurances that he "doesn't swing that way." [[FoeYay Raze and Reicher]] appear this way to Lily, during one of her many perverted fantasies.
** Yun and Raze as well, especially during the former's character quests in later chapters.
** Goto intentionally invokes this during one character quest, wrestling with Pepperoni and then chasing Enna around the library. Tons of innuendo are included. [[spoiler:It's a ploy to deter Marta from seriously pursuing Goto. It doesn't work.]]
** Yun and Raze as well, especially during the former's character quests in later chapters.
** Goto intentionally invokes this during one character quest, wrestling with Pepperoni and then chasing Enna around the library. Tons of innuendo are included. [[spoiler:It's a ploy to deter Marta from seriously pursuing Goto. It doesn't work.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EpilepticTrees: apart from being [[spoiler:defeated by Flay]], what set the Light Mana against the concept of humans and Mana living together is [[spoiler:a Mana dying from childbirth in a relationship with a human.]] Here is where the WildMassGuessing comes in: [[spoiler:''Pepperoni'' is the child of the human-Mana union.]]
** [[spoiler: Fairly safe to say he's either this or a Mana in serious denial, due to the fact that the fairy hat he wears is hiding a miniature tree growing on his head.]]
*** [[spoiler: He is most likely a human/mana hybrid because Reicher wasn't able to banish him with his sword.]]
** [[spoiler: Fairly safe to say he's either this or a Mana in serious denial, due to the fact that the fairy hat he wears is hiding a miniature tree growing on his head.]]
*** [[spoiler: He is most likely a human/mana hybrid because Reicher wasn't able to banish him with his sword.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CrazyAwesome: Flay's the most unnaturally gifted teacher this side of Superman.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* {{Sequelitis}}: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of CQs per character remain the same, the events generally do little in terms of CharacterDevelopment and are geared more towards comedy. The story is also considered less...epic compared to the first game. The game mechanics is a mixed bag. While some praised the increased ease with which the players can synthesize items given everything is made in one location, gathering items becomes more tedious, since you don't just slash or push a button, there are minigames for each type of gathering action except fruit and water gathering.
to:
* {{Sequelitis}}: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of CQs per character remain the same, the events generally do little in terms of CharacterDevelopment and are geared more towards comedy.comedy, which reduces the VideoGameCaringPotential. The story is also considered less...epic compared to the first game. The game mechanics is a mixed bag. While some praised the increased ease with which the players can synthesize items given everything is made in one location, gathering items becomes more tedious, since you don't just slash or push a button, there are minigames for each type of gathering action except fruit and water gathering. You also get less characters in one storyline, which makes auto gathering and synthesis less effective.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* {{Sequelitis}}: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of CQs per character remain the same, the events generally do little in terms of CharacterDevelopment. The story is also considered less...epic compared to the first game. The game mechanics is a mixed bag. While some praised the increased ease with which the players can synthesize items given everything is made in one location, gathering items becomes more tedious, since you don't just slash or push a button. There are minigames for each type of gathering action except fruit and water gathering.
to:
* {{Sequelitis}}: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of CQs per character remain the same, the events generally do little in terms of CharacterDevelopment.CharacterDevelopment and are geared more towards comedy. The story is also considered less...epic compared to the first game. The game mechanics is a mixed bag. While some praised the increased ease with which the players can synthesize items given everything is made in one location, gathering items becomes more tedious, since you don't just slash or push a button. There button, there are minigames for each type of gathering action except fruit and water gathering.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
Sequelitis: While a good game in its own right, some [[TheyChangedItNowItSucks compared it to its predecessor and found it lacking]]. Among the most often heard complaints are the lack of depth in the character quests. While the number of CQs per character remain the same, the events generally do little in terms of CharacterDevelopment. The story is also considered less...epic compared to the first game. The game mechanics is a mixed bag. While some praised the increased ease with which the players can synthesize items given everything is made in one location, gathering items becomes more tedious, since you don't just slash or push a button. There are minigames for each type of gathering action except fruit and water gathering.
to: