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* CrazyIsCool: The modding community in general. Special mention goes to [[http://www.minecraftforum.net/topic/100514-125-morecreeps-weirdos-v262-slot-machines-old-ladies-raging-bull-pet-radio-new-items/ More Creeps and Weirdos]], [[http://www.minecraftforum.net/topic/1508357-145-mr-dirtman-mod-v221/ Mr. Dirtman]], the [[http://www.minecraftforum.net/topic/1336132-146-spmp-mutant-creatures-mutant-snow-golems-v121/ Mutant pack]], and [[http://www.orespawn.com/ OreSpawn]].

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* CrazyIsCool: CrazyIsCool:
**
The modding community in general. Special mention goes to [[http://www.minecraftforum.net/topic/100514-125-morecreeps-weirdos-v262-slot-machines-old-ladies-raging-bull-pet-radio-new-items/ More Creeps and Weirdos]], [[http://www.minecraftforum.net/topic/1508357-145-mr-dirtman-mod-v221/ Mr. Dirtman]], the [[http://www.minecraftforum.net/topic/1336132-146-spmp-mutant-creatures-mutant-snow-golems-v121/ Mutant pack]], and [[http://www.orespawn.com/ OreSpawn]].OreSpawn]].
** This is basically the M.O. of any complex redstone contraption, especially if Command Blocks are involved. People have made flying machines that go on forever, windcharge machines that can send Wardens ''thousands'' of blocks into the air, people have even managed to ''[[BeyondTheImpossible break bedrock]]'' with redstone.
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** After Notch received an interview in a popular PC magazine and was plugged on the ''VideoGame/TeamFortress2'' blog, [[http://www.minecraftforum.net/viewtopic.php?f=3&t=21336 some people]] called the demise of the game. The cries of "Notch is a sellout!" became even more common among fans once he announced ''Minecraft'' would come to the UsefulNotes/Xbox360, which happened because of the game's huge success. Even more so when the game was ported to 8th Generation platforms.

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** After Notch received an interview in a popular PC magazine and was plugged on the ''VideoGame/TeamFortress2'' blog, [[http://www.minecraftforum.net/viewtopic.php?f=3&t=21336 some people]] called the demise of the game. The cries of "Notch is a sellout!" became even more common among fans once he announced ''Minecraft'' would come to the UsefulNotes/Xbox360, Platform/Xbox360, which happened because of the game's huge success. Even more so when the game was ported to 8th Generation platforms.
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Where's the Scrappy portion of it? Do people dislike Villagers collectively for that?


* EthnicScrappy: The Villagers, who have many traits that are stereotyped of Jews such as big noses and collecting gemstones as a currency.
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** The game's public image also began to falter during this stage. While still massively popular, the game was more and more being played by, and associated with young children, which inevitably tends to drive away both the original audience of a franchise and older players in general. The fact that many Minecraft content creators at the time were adopting a squeaky-clean, family friendly image meant many players took the game as a whole even ''less'' seriously, particularly as the original crop of Minecraft content creators either had grown tired of the game, got caught up in controversy or outright retired as a whole.

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** The game's public image also began to falter during this stage. While still massively popular, the game was more and more being played by, and associated with with, young children, which inevitably tends to drive away both the original audience of a franchise and older players in general. The fact that many Minecraft content creators at the time were adopting a squeaky-clean, family friendly image meant many players took the game as a whole even ''less'' seriously, particularly as the original crop of Minecraft content creators either had grown tired of the game, got caught up in controversy or outright retired as a whole.
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* EthnicScrappy: The Villagers, who have many traits that are stereotyped of Jews such as big noses and collecting gemstones as a currency.
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** The 2020 Mob Vote was very controversial due to claims of the poll having been brigaded by [[LetsPlay/{{Dream}} a certain popular Youtuber]] and his subscriber base to skew the vote in favor of the Glow Squid. This led to the formation of two groups. One group believes that the Glow Squid won unfairly because of Dream interfering in the voting, and the Iceologer would have otherwise won, due to it being an overall better choice compared to the Glow Squid and the Moobloom. The other group believes that Dream's actual influence in the poll results has been greatly exaggerated, and the Iceologer fans are in denial and just refuse to admit that the Iceologer would have lost anyway due to other reasons.[[note]]To elaborate, this group usually points at two reasons. One, the Glow Squid trailer was very misleading and implied several things that wouldn't actually happen: that Glow Squids would spawn in deep oceans (they spawn instead in flooded caves), that they would give light (their glow is a mere visual effect that doesn't affect the light level), and that they would hypnotize other mobs (nothing remotely similar to this happens). While the developers explained this on Twitter, not everyone received these news. Two, the Iceologer had the disadvantage of competing against two peaceful mobs, ''after'' the Phantom vote. The Phantom has become the most hated mob in ''Minecraft'', and many players wanted to avoid any risk of having a repeat of that. Mojang seems to agree with the latter, considering how similar the three mobs in the next vote were.[[/note]]
** Mob votes in general are very controversial among the playerbase. Some fans believe that the concept is inherently flawed due to polls being easy to brigade (see the Glow Squid fiasco above), and that the polls are a [[NoSuchThingAsBadPublicity cheap way to bring attention to the game]]. Others find the votes fun and a good way to filter out potentially useless or annoying mobs. However, the reception worsened in 2023, when they started [[TakeAThirdOption vote ''all'' three mobs instead of one]] and the "#[=StoptheMobVote=]" trend, likely due to the community believing Mojang was too lazy to add all.

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** The 2020 Mob Vote was very controversial due to claims of the poll having been brigaded by [[LetsPlay/{{Dream}} [[WebVideo/{{Dream}} a certain popular Youtuber]] YouTuber]] and his subscriber base to skew the vote in favor of the Glow Squid. This led to the formation of two groups. One group believes that the Glow Squid won unfairly because of Dream interfering in the voting, and the Iceologer would have otherwise won, due to it being an overall better choice compared to the Glow Squid and the Moobloom. The other group believes that Dream's actual influence in the poll results has been greatly exaggerated, and the Iceologer fans are in denial and just refuse to admit that the Iceologer would have lost anyway due to other reasons.[[note]]To elaborate, this group usually points at two reasons. One, the Glow Squid trailer was very misleading and implied several things that wouldn't actually happen: that Glow Squids would spawn in deep oceans (they spawn instead in flooded caves), that they would give light (their glow is a mere visual effect that doesn't affect the light level), and that they would hypnotize other mobs (nothing remotely similar to this happens). While the developers explained this on Twitter, not everyone received these news. Two, the Iceologer had the disadvantage of competing against two peaceful mobs, ''after'' the Phantom vote. The Phantom has become the most hated mob in ''Minecraft'', and many players wanted to avoid any risk of having a repeat of that. Mojang seems to agree with the latter, considering how similar the three mobs in the next vote were.[[/note]]
** Mob votes in general are very controversial among the playerbase. Some fans believe that the concept is inherently flawed due to polls being easy to brigade (see the Glow Squid fiasco above), and that the polls are a [[NoSuchThingAsBadPublicity cheap way to bring attention to the game]]. Others find the votes fun and a good way to filter out potentially useless or annoying mobs. However, the reception worsened in 2023, when they started [[TakeAThirdOption vote ''all'' ALL three mobs instead of one]] and the "#[=StoptheMobVote=]" trend, likely due to the community believing Mojang was too lazy to add all.
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** ''Minecraft'' has a notable British fanbase as well. Many of the most popular ''Minecraft'' [=YouTubers=] (e.g. WebVideo/YogscastMinecraftSeries, LetsPlay/DanTDM, WebVideo/{{Stampylongnose}}, LetsPlay/GeorgeNotFound) are British, and it was a British developer (Creator/FourJStudios) that was responsible for porting the game to consoles.

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** ''Minecraft'' has a notable British fanbase as well. Many of the most popular ''Minecraft'' [=YouTubers=] (e.g. WebVideo/YogscastMinecraftSeries, LetsPlay/DanTDM, WebVideo/{{Stampylongnose}}, LetsPlay/GeorgeNotFound) WebVideo/GeorgeNotFound) are British, and it was a British developer (Creator/FourJStudios) that was responsible for porting the game to consoles.

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[[folder:Sub-pages]]
* [[DemonicSpiders/{{Minecraft}} Demonic Spiders]]
* [[GoodBadBugs/{{Minecraft}} Good Bad Bugs]]
* [[Memes/{{Minecraft}} Memetic Mutation]]
* [[ScrappyWeapon/{{Minecraft}} Scrappy Weapon]]
[[/folder]]



* DemonicSpiders:
** The [[ActionBomb Creeper]], an [[ArtificialBrilliance altogether too clever]] exploding phallic bush monster that can demolish all but the strongest structures with ease. They're walking plants that are completely silent until they get close enough to you to start making fuse-burning noises and then [[ActionBomb explode]], dealing massive damage and destroying anything (or [[OneHitKill anyone]]) nearby. Perhaps worst of all, unlike all other early-game monsters, they are ''not'' undead, so they don't burn up outdoors after sunrise. Despite (or maybe because of) their destructive tendencies, they're [[MascotMook seen as an icon of the game]]; more dangerous monsters exist, but Creepers are the most notorious because they're so common and yet so stealthy and destructive. A Creeper's only weakness is their fear of the terrible [[WhyDidItHaveToBeSnakes Demonic Housecats]]. Creepers refuse to get near them except to get away from large groups of them.
** In a game where most mobs use melee attacks, Skeletons and Strays break that mold and become the most evil mobs in the Overworld and the Nether. They fire arrows with [[ImprobableAimingSkills nigh-perfect accuracy]], and will strafe around to avoid your own attacks. On harder difficulties, they will start firing much faster as you close in, which locks down any attempts at rushing them with a sword in water or if they're on a higher level than you. If you don't have your own bow or a shield, well, good luck. They only target players and Iron Golems (more on those below), but will shoot another mob if it gets in the way; this can lead to amusing Skeleton vs. Skeleton battles, or the considerably less amusing situation of a Creeper [[OhCrap suddenly hurtling through the air towards you]], propelled by [[{{Knockback}} the arrow's momentum]]. Strays in particular are notable for using Arrows of Slowness, slowing you to a crawl if you get hit and allowing other mobs like Creepers to catch up to you with ease. In the Nether, Skeletons appear in Soul Sand Valleys and Nether Fortresses, where one arrow taken at the wrong time can send you careening off a ledge and into the lava sea below. Worst of all is the variant introduced by 1.21 in trial chambers: skeletons with poison arrows for even more damage (although as of snapshot 24w07a, these have been replaced with a new mob called the Bogged; while the poison arrows remain, they fire arrows at a slower rate and have slightly less HP). Despite their deadliness, however, they have a ''crippling'' weakness as of version 1.8: [[WhyDidItHaveToBeSnakes Wolves]]. All Wolves (even wild ones) will actively seek out and attack Skeletons, who in turn will stop attacking and retreat, greatly reducing the threat of an otherwise very frustrating mob to kill.
** The Witch is another mob who breaks the "melee damage only" rule, and to a ''much'' greater extent than the Skeleton. The Witch has [[ArtificialBrilliance all kinds of tricks up its sleeve]] which it'll use under certain conditions; it can drink certain potions to [[NoSell render itself immune to fire and water damage]], throw slowness potions at players to keep them from fleeing, drink speed potions to chase down players who manage to flee, throw poison or weakness potions at players to respectively weaken their health or lower their damage output, and even heal themselves if injured by drinking potions of healing. Worse yet, their splash potions of harming [[FixedDamageAttack always deal six points of damage]] [[ArmorPiercingAttack regardless of protection provided by armor]], so a Witch can defeat a player in full enchanted Netherite armor just as quickly as it can a player with no armor at all. To top it all off, they're near-immune to negative potion effects such as Poison, Slowness, and Harming. The only saving grace is that they very rarely spawn outside of Witch Huts.
** Baby Zombies. They're faster than anything else, have as much health as a regular zombie, they're hard to hit because they're so tiny and are short enough to be protected by the hitbox of tall grass, they can climb ladders, and they often come in packs. To infuriate even more, before the 1.7 update, a bug prevented them from dropping items or giving experience (thankfully this was fixed), and before the 1.13 update (mind you, this was ''five years'' after their introduction) they also didn't burn in sunlight due to another bug.
** The Drowned, introduced with 1.13. At first glance, they aren't much more difficult than Zombies to fight, but there's a 15% chance they may spawn with a [[ProngsOfPoseidon Trident]]. If they do, they gain a ''very'' painful ranged weapon to use against you and have infinite ammo for it, effectively mandating the use of a shield or your own ranged weapon, the latter of which may not even be an option since you'll usually be fighting them underwater. It becomes that much worse when you realize that much like Zombies, Drowned can also spawn as babies. On top of this, if a zombie is submerged underwater for a period of time, it will transform into a Drowned. While it will thankfully never spawn with a trident if this happens, it ''will'' keep any armor and/or weapons that it had equipped as a Zombie, so it could potentially prove just as deadly, especially if you died earlier and it picked up your stuff.
** Cave Spiders, being a literal form of this trope. They have every ability regular spiders do but are five times worse. The rare and fairly localized Cave Spider lacks the biggest weakness of normal spiders, their large size, and are poisonous. Thankfully, they only spawn from spawners found in abandoned mineshafts, and the poison can't kill you, but it can leave you weakened for other mobs to finish you off.
** The Nether has Blazes, the Nether's answer to skeletons (though it has those too, as noted above), which spawn in Nether Fortresses. Blazes are tough, can fly, and rapidly shoot fireballs which deal reasonable damage while lighting you and the surroundings on fire... in an environment in which it is ''almost impossible'' to have some way to extinguish yourself. Their aggro range is also insane - if you can see one, it ''will'' shoot at you. The fortresses' [[MalevolentArchitecture layouts]] do not help - they're dominated by intersecting corridors so long that blazes can spawn behind you, at the other end of the corridor you're in, and immediately spot you and start shooting. Worse still, they spawn in groups from Spawners in Nether Fortresses, so it's fairly likely that several will attack you at once. A potion of fire resistance can render them harmless, but the steps to brew some for yourself will require [[Catch22Dilemma Blaze Rods that drop from them,]] so you can't easily access that option the first time you fight them unless, as of the 1.16 update, you got hands on some splash fire resistance potions from Piglin bartering beforehand. Fortunately, they are easily harmed and killed by, of all things, [[WeaksauceWeakness snowballs]].
** Ghasts tend to repeatedly cross the line between DemonicSpiders and GoddamnedBats, depending on your experience, but for less experienced players they certainly fall into the former. They only appear in the Nether, but they will make your time there constantly dangerous, especially when you're traversing wide open spaces that are perfect for them to spawn in, ''especially'' Soul Sand Valley biomes, where their spawn rate is ''dramatically'' increased. They can fly and will usually float out of range of your swords, usually making them only vulnerable to arrows. They also constantly shoot fireballs at extremely long range that explode on contact, causing major damage if you're unarmored, leaving holes and fires in the netherrack, and potentially wrecking any shelter you're trying to build. Also, they don't follow you, so you can't lure them into traps, and will just keep shooting at you as long as you have a line of sight to it. If your render distance is a little short, you can have instances of a Ghast attacking you from outside your sight range. Fortunately, you can OneHitKill the Ghast if you can [[HoistByHisOwnPetard deflect one of its fireballs back into it]].
** When traversing the Crimson Forests in the Nether, you don't have to worry about Ghasts due to ample cover. Instead, the threat is Hoglins. These aggressive beasts can take a beating, and hit pretty hard through diamond or Netherite armor, and have a knockback effect that can be deadly if engaged near a cliff. One Hoglin on its own isn't too difficult if you keep your distance (and have the assistance of nearby Piglins), but when they show up in packs of three or more (and they almost always do) you are prone to dying very quickly if you get cornered. Any nearby Piglins, who'd normally help hunt a Hoglin, [[ScrewThisImOuttaHere will not engage while outnumbered]]. Also, if you try to engage them in melee, you may be prone to HitboxDissonance due to their rectangular model. The one saving grace is Warped Fungus, which Hoglins [[DoesNotLikeSpam cannot stand]] and will actively avoid.
** Magma Cubes are another Nether foe that frequently toes the line between DemonicSpiders and GoddamnedBats, but in the Basalt Delta biome, where their spawn rates are heavily buffed, they unquestionably fall into the former. Their ability to constantly damage you (at an alarming rate, might we add) and knock you back on ''any'' kind of contact is bad enough. But in a biome where there are lava pools ''everywhere'', one hit from them taken at the wrong time [[LedgeBats can easily result in a fatal lava bath]]. Oh, and they love to ambush you from higher ground due to their immunity to fall damage. Worst of all, the larger ones [[AsteroidsMonster split into smaller versions]] upon death, and while the tiny slimes can't do as much damage, they ''can'' still knock you back, and they often will due to the sheer number of them.
** Wither Skeletons are practically an uber-zombie. They come with swords and can keep pace with the player at walking speed, in addition to having high health and attack. But their real danger comes from their special "Wither" effect, which is like poison but [[OhCrap can actually kill you]], though it mercifully hits slower and wears off faster. And you have to make a living hunting these things to obtain Wither Skeleton Heads, the only way to summon the Wither... but those items drop at an incredibly low rate even with maximum Looting enchantments. Which means you'll have to deal with a lot of them. [[SubvertedTrope Fortunately]], they are half a block taller than you, so you can just fill the fortresses they spawn in with two block tall walkways and smack them from the other side. Additionally, they are [[WhyDidItHaveToBeSnakes terrified of Wolves]] just like regular Skeletons, but unlike regular Skeletons, they'll retaliate and can potentially kill your Wolves due to their damage output and Wither effect.
** The Endermen used to be pushovers. Now, they're an absolute nightmare. Zombies, skeletons, and spiders become easy to take care of once you have some decent iron armor, a sword, and a bow, and even creepers can be sniped with impunity if you catch them at a distance. But you're not going to dispatch an Enderman with anything other than grit and determination. They will ignore you most of the time, but if you attack or even just ''look'' at them, they'll set out after you, and [[ImplacableMan they won't stop until one of you are killed]]. Their attacks deal decent damage and they move at an alarming pace once provoked. Even worse, they can teleport, making them immune to arrows, hard to hit with swords, and very likely to outpace you if you start running away. Most of their danger can be nullified by [[WeaksauceWeakness ordinary water]], though. They are damaged by water and instantly teleport away to avoid it, but even hiding in a river or lake won't stop them from camping near the bank, waiting to punch you if you try to escape.
** Accidentally hit a Villager? '''''RUN.''''' For you have just angered an Iron Golem. Iron Golems have the highest non-boss HP in the game, being literally more than double that of the Enderman, and it hits more than twice as hard as one (enough to potentially kill you in one hit if you're not wearing armor). Making matters worse, it is immune to knockback, and its attacks have a surprisingly large reach and will knock you 3 blocks away and 3 blocks up on hit. Your only weaknesses to exploit? [[MightyGlacier It's slow]], and it [[WalkDontSwim cannot swim]]. Thankfully, as long as you are nice to Villagers, Iron Golems will be nice to you.
** Vindicators. [[LightningBruiser They're fast enough to close the distance between you after an unenchanted hit before you can hit again and can kill an iron-armored player in two or three hits.]] Their axes can also temporarily disable your shield, complicating matters further. Initially only found in exceedingly rare Woodland Mansions, the Village and Pillage update now allows them to spawn in village raids. In packs. They can also open and close doors, so hiding inside of a village house won't stop them from cornering you or your precious Villagers. In Hard mode, they'll even ''[[AxeBeforeEntering chop down]]'' any doors in their way.
** Even though they [[DummiedOut cannot spawn naturally]], Illusioners certainly seem to fit the bill very well if made to spawn via other means, such as commands or mob spawners. They can inflict the Blindness effect -- limiting your vision to a few blocks around you and blackening everything else, create fake copies that you can't attack, and are another mob that can shoot arrows from afar -- better hope you brought your shield. All these combined could make them borderline impossible for the player to attack, let alone kill, especially if other mobs are nearby. They were nerfed ever so slightly in 17w17a, as now the regional difficulty has to be above 3 for them to be able to inflict Blindness (so they'll never do it on Easy, where the regional difficulty caps at 1.5).
** Village and Pillage introduces yet another Illager variant known as the Pillager. Armed with crossbows, they combine the pinpoint accuracy of skeletons with the speed of vindicators. And of course, they can also spawn as a part of Illager Patrols and Raids, so you're bound to cross paths with at least a few. Not only that, but should they spawn as part of a raid, their crossbows have a dramatically higher chance to be enchanted.
** Also introduced in Village and Pillage is a behemoth of a beast called the Ravager. They have the same amount of health as an Iron Golem and can easily go toe-to-toe with one. They move quickly for their size, are [[KnockbackEvasion resistant to]] KnockBack, hurt almost twice as much as an Enderman while giving considerable knockback, and have a larger attack reach than the player, all but guaranteeing that they get the first strike should you choose to fight them up close. On top of this, they have a MightyRoar that causes a fair amount of damage as well as huge amounts of knockback. While they only appear in Illager raids on the second wave onward, and also drop a guaranteed saddle upon death, you'll almost always be fighting other Illagers alongside them. Worse yet, they can even spawn with ''riders'' in the later waves.
** Vexes, yet another mob associated with the Illagers, are also extremely dangerous. Vexes are small, winged [[OurDemonsAreDifferent demons]] summoned by [[EvilSorcerer Evokers]] who move insanely fast making them extremely hard to hit, wield iron swords allowing them to deal impressive damage, attack in packs, oh and ''can move through blocks as easily as air'' meaning nowhere is safe from them as they can reach the player through walls. Also, they subvert NoOntologicalInertia so once their summoned even killing the Evoker won't do anything. Mercifully, their summoning ''does'' have a time limit so if the player is careful its possible to wait them out.
** Phantoms, at least in Bedrock Edition. They're flying {{Lightning Bruiser}}s that show up in bigger droves depending on how long the player has been neglecting their sleep, and their attacks can deal as much damage as a Blaze's melee attack (9 damage in Hard) to players via deadly dive-bombs, all while dipping in and out of the player's range. While they do burn in the sunlight and share the Creeper's fear of cats, Phantoms are by far the most frustrating member of the undead mob family players are going to deal with if they aren't prepared for them. They're not as dangerous in Java Edition due to a nerf to their damage from version 1.14 onwards, but are still frustrating to deal with due to their attack patterns.
** Piglins are tough customers toting Golden Swords and crossbows. The sword-wielding Piglins can move quickly and deal considerable melee damage, while the crossbow-toting ones are more or less a Pillager in all but name, having high movement speed and accurate ranged attacks. While initially hostile, they can be pacified by equipping Gold Armor whilst out of their sight, which will even allow you to barter gold ingots with them for items. However, even that won't stop them from turning on you anyway if you attack one of them, mine anything made of gold, or open or destroy a chest or other container, ''even if you placed it yourself''. Oh, and they can open wooden doors as well, so hiding in your safe house won't work unless it has an iron door. Piglins do have a big weakness, though -- throwing down gold ingots or other gold items will cause them to [[AttentionDeficitOohShiny temporarily abort their pursuit to pick up and admire the dropped items]], giving you time to escape.
** Trying to explore that Bastion Remnant without alerting the resident Piglins? Good luck surviving when a Piglin ''Brute'' spots you. Unlike regular Piglins, the Brutes are always hostile, and not fooled by players wearing Gold Armor, nor are they distracted by gold items. They also move as quickly as normal Piglins, have a hefty amount of health, can hit as hard as Vindicators, and are capable of disabling shields with their golden axes. They'll also alert nearby Piglins to your position, who will then proceed to ZergRush you and, if you don't have an escape plan, [[CurbStompBattle likely murder you]].

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** Multiplayer as a whole was also in rut at the time, since servers grew larger, and notoriously began using pay-to-win tactics, eventually leading to battles with Microsoft and Mojang once they began implementing measures to clamp down on pay-to-win servers, the fallout of which being a major reason as to why Notch, the game's creator left the project. It was also considered the age where servers became far more homogenized, with highly structured, strictly moderated minigame servers dominating, while more novel concepts, as well as more traditional vanilla servers became somewhat marginalized.

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** Multiplayer as a whole was also in rut at the time, since servers grew larger, and notoriously began using pay-to-win tactics, eventually leading to battles with Microsoft and Mojang once they began implementing measures to clamp down on pay-to-win servers, the fallout of which being a major reason as to why Notch, the game's creator left the project.servers. It was also considered the age where servers became far more homogenized, with highly structured, strictly moderated minigame servers dominating, while more novel concepts, as well as more traditional vanilla servers became somewhat marginalized.



* PopularityPolynomial: The game was well-liked in its early days, but the community was small and niche at the time. Then it would up becoming a cultural phenomenon after its official release with practically every [=YouTube=] gaming channel in the early-to-mid 2010s having at least one video centered around playing the game. But by 2016, the game lost quite a few of its fans due to ItsPopularNowItSucks reactions, the game's popularity leading to a lot of younger players getting interested in it, which ruined the game in some fans' eyes. Eventually, due to [[VideoGame/{{Fortnite}} other games]] getting similar attention, as well as the fact that said younger players had grown up, some players ended up looking back at the game fondly, and by 2019 it seems to have actually usurped ''Fortnite'''s crown as the [[https://fortniteintel.com/minecraft-is-taking-over-fortnite-in-popularity-according-to-google-trends/19567/ year's most popular game]]. It helps that most of the updates after [[TheyChangedItNowItSucks 1.9]] were more well-recieved.

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* PopularityPolynomial: The game was well-liked in its early days, during it's first few years of going public, but the community was pretty small and niche at the during most of that time. Then it would up becoming a cultural phenomenon after its official release with practically every [=YouTube=] gaming channel in the release, cultivating a huge audience of virtually all kinds of gamers and becoming a staple of early-to-mid 2010s having at least one video centered around playing the game. internet culture. But by 2016, the game had lost quite a few of its early fans due to ItsPopularNowItSucks reactions, the game's popularity leading to a lot combination of younger players getting interested in it, which ruined the game in some fans' eyes. becoming increasingly associated with young kids, the slower pace and often mixed reception of major updates, etc. Eventually, due to [[VideoGame/{{Fortnite}} other games]] getting similar attention, as well as the fact that said younger players had grown up, some players ended up looking back at the game fondly, and by 2019 it seems to have had actually usurped ''Fortnite'''s crown as the [[https://fortniteintel.com/minecraft-is-taking-over-fortnite-in-popularity-according-to-google-trends/19567/ year's most popular game]]. It helps that most of the updates after [[TheyChangedItNowItSucks 1.9]] were more well-recieved.well-received.


* MemeticMolester:
** Creepers only want hugs.
** [[https://youtu.be/zGJEBiI85hM And Stevie wants something else...]]

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%% Neither example explains why they're an exmaple * MemeticMolester:
%% ** Creepers only want hugs.
%% ** [[https://youtu.be/zGJEBiI85hM And Stevie wants something else...]]
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** Among the modding community, Forge vs. Fabric as the modding API has become a major source of contention. While some mods do maintain a Forge and a Fabric edition, far more focus on one or the other. While Fabric tends to be a lot less resource intensive, Forge is far more well-established. Most players of modded Minecraft don't particularly prefer one or the other, the most common concern being that it means many mods that people like pretty much have to be played on separate game instances, unless one has the technical knowledge and time to install and load mods without using an API like Forge or Fabric.

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** Among the modding community, Forge vs. Fabric as the modding API has become a major source of contention. While some mods do maintain a Forge and a Fabric edition, far more focus on one or the other. While Fabric tends to be a lot less resource intensive, Forge is far more well-established. Most players of modded Minecraft don't particularly prefer one or the other, the most common concern being that it means many mods that people like pretty much have to be played on separate game instances, unless one has the technical knowledge and time to install and load mods without using an API like Forge or Fabric. It has subsided a bit over time as more and more mods choose to have both Forge and Fabric ports, or allow for fans to create unofficial Forge/Fabric ports themselves.

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Media referencing Minecraft should have their own pages to denote how they are UPP


* UnintentionalPeriodPiece: ''Minecraft'' is a pretty timeless game... except for those {{tagline}}s on the title screen which frequently contain references to memes that were popular during the development of a given version. Media referencing ''Minecraft'' have it even worse though, as the game itself is continously developed by Mojang who keep adding completely new elements to the game world, making those T-shirts showing chibified mobs quite dated with their lack of new ones.

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**
''Minecraft'' is a pretty timeless game... except for those {{tagline}}s on the title screen which frequently contain references to memes that were popular during the development of a given version. Media referencing ''Minecraft'' have it even worse though, as version.
** Until version 1.12, Java Edition had
the game itself is continously developed achievements system -- and a VideoGame/{{Portal}} reference in it ("The Lie", obtained by Mojang who keep adding completely new elements making cake) which allows you to date the time that system was added to the game world, making those T-shirts showing chibified mobs quite dated with their lack early 2010s, before [[DiscreditedMeme everyone got sick of new ones."The cake is a lie" references]].
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** Mojang scrapping the idea of fireflies -- "they're poisonous to frogs and they didn't want kids to feed fireflies to frogs" was very polarizing amongst fans and was mocked by everyone. Minecraft already did something similar in 1.12, where parrots used to eat cookies but was changed to seeds because chocolate is poisonous to parrots. This makes sense because parrots are a pretty common pet and, with all the "Polly Wants a Cracker" stereotypes, it wouldn't be uncommon for a little kid to feed their pet bird a chocolate cookie because they saw it in Minecraft. However, frogs are a much rarer pet and fireflies aren't easily found as food either, making it much more contrived than the previous example. Furthermore, the removal of cookies in parrot's diet didn't remove cookies altogether, while fireflies were a promised feature that was ultimately DummiedOut.
** Mojang rushing updates to meet a deadline (usually around June), leaving many new features unpolished, and sometimes delaying announced features to later updates. Most players immediately think of the Caves & Cliffs Update when hearing this, with some of the features inicially announced for 1.17 being delayed to as late as 1.20, and many of them being felt by some players as lacking depth. However, this goes even further back than the Caves & Cliffs Update. During the Nether Update, praised as one of the best updates ever released by Mojang, a complaint that was made early during testing by the community was about bastions difficulty not being balanced for their reward. The update was released without doing anything in that regard, despite the feedback being present for most of the testing. It wasn't until the 1.16.2 minor patch two months after the release of the 1.16 main update that piglin brutes and gilded blackstone were added to bastions, with developers stating that they'd already been planing for them when 1.16 was still in development, but they didn't have enough time to add them before the June 1.16 release. Players just were still new back then to Mojang releasing unfinished updates to meet the June deadline, and the Nether Update was otherwise very innovative and game-changing.
** Starting around late 2023, players have complained about updates adding mobs whose only unique function is niche: Frogs give froglights, sniffers are used to get ancient seeds, goats are used to obtain goat horns, armadillos give wolf armor, axolotls battle drowned and guardians, and camels are worse horses. There's no point in killing them because they drop nothing, and these mobs have yet to be revisited or updated, rendering them too niche to be useful most of the time. This has been pretty polarizing among the fandom since their use is limited despite the game's sandbox design. Thing is, mobs like this existed as early as 2011: Wolves and ocelots (Later cats) only really serve to be tamed, don't drop anything upon death and are situational when tamed (wolves can assist in battles but don't deal a lot of damage, cats can scare two mobs and bring you gifts). However, these mobs had the advantage of being the first tamable mobs, so the novelty factor worked in their favor. New mobs, however, don't bring anything new to the table: It's just another light source, another saddle, another plant, and thus it's harder to justify their addition outside of aesthetics.
*** Pigs have been in the game since pretty much its inception, but don't have any unique traits that make them preferable to any other animal (beef is functionally identical to pork, and riding pigs is a joke). But, since they were added so early in the game, the fact that they're simple is accepted more readily. Also, porkchops are still a very good food source, while new mob-related items like goat horns or froglights are often niche or aesthetic-only. Helping the pig's perception is that getting their resource is as simple as killing them, while newer mobs have very complex resource procedures,[[note]]getting use out of frogs, for example, means bringing them to the dangerous Nether so they can eat small Magma Cubes,[[/note]] making it much more frustrating to use the newer mobs.
*** Furthermore, mobs with even less of a reason to exist have been in the game for ages. Bats are only ambient mobs, llamas are only used to carry items in their chests, parrots have no practical function when tamed, dolphins only lead you to the easy-to-find ruins and shipwrecks, foxes require a lengthy process to trust them and even then are worse wolves, and pandas only drop bamboo which is ridiculously easy to farm in large quantities. However, most of these mobs were secondary features in updates that already were full of other useful stuff, so it was easier to overlook some of the less useful additions. In direct contrast, some of the new mobs are announced as among the main features of new updates, so it's more irritating that they add so little.

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** Mojang scrapping the idea of fireflies -- "they're poisonous to frogs frogs, and they didn't want kids to feed fireflies to frogs" was very polarizing amongst fans and was mocked by everyone. Minecraft already did something similar in 1.12, where parrots used to eat cookies but was were changed to seeds because chocolate is poisonous to parrots. This makes sense because parrots are a pretty common pet and, pet, and with all the "Polly Wants a Cracker" stereotypes, it wouldn't be uncommon for a little kid to feed their pet bird a chocolate cookie because they saw it in Minecraft. However, frogs are a much rarer pet and fireflies aren't easily found as food either, food, making it much more contrived than the previous example. Furthermore, the removal of cookies in the parrot's diet didn't remove cookies altogether, altogether (upon being fed a cookie, a parrot is poisoned by the chocolate and dies), while fireflies were a promised feature that was ultimately DummiedOut.
** Mojang has a bad habit of rushing updates to meet a deadline (usually around June), leaving many new features unpolished, unpolished and sometimes delaying announced features to later updates. Most players immediately think of the Caves & Cliffs Update when hearing this, with some of the features inicially initially announced for 1.17 being delayed to as late as 1.20, and many of them being felt by some players as lacking depth. However, this goes even further back than the Caves & Cliffs Update. During the Nether Update, praised as one of the best updates ever released by Mojang, a complaint that was made early during testing by the community testing was about bastions the difficulty of bastions not being properly balanced for their reward. The update was released without doing anything in that regard, fixing this, despite the feedback being present for most of the testing. It wasn't until the 1.16.2 minor patch two months after the release of the 1.16 main update that piglin brutes and gilded blackstone were added to bastions, with developers stating that they'd already been planing planning for them when 1.16 was still in development, but they didn't have enough time to add them before the June 1.16 release. Players just were still new back then to Mojang releasing unfinished updates to meet the June deadline, and the Nether Update was otherwise very innovative and game-changing.
** Starting around late 2023, players have complained about updates adding mobs whose only unique function is niche: Frogs give froglights, sniffers are used to get ancient seeds, goats are used to obtain goat horns, armadillos give wolf armor, axolotls battle drowned and guardians, and camels are worse horses. There's no point in killing them because they drop nothing, and these mobs have yet to be revisited or updated, rendering them too niche to be useful most of the time. This has been pretty polarizing among the fandom since their use is limited despite the game's sandbox design. Thing The thing is, mobs like this existed as early as 2011: Wolves and ocelots (Later cats) only really serve to be tamed, don't drop anything upon death death, and are situational when tamed (wolves can assist in battles but don't deal a lot of damage, cats can scare two mobs and bring you gifts). However, these mobs had the advantage of being the first tamable mobs, so the novelty factor worked in their favor. New mobs, however, don't bring anything new to the table: It's just another light source, another saddle, another plant, and thus it's harder to justify their addition outside of aesthetics.
*** Pigs have been in the game since pretty much its inception, inception but don't have any unique traits that make them preferable to any other animal (beef is functionally identical to pork, and riding pigs is a joke). But, But since they were added so early in the game, the fact that they're simple is accepted more readily. Also, porkchops are still a very good food source, while new mob-related items like goat horns or froglights are often niche or aesthetic-only. Helping the pig's perception is that getting their resource is as simple as killing them, while newer mobs have very complex resource procedures,[[note]]getting use out of frogs, for example, means bringing them to the dangerous Nether so they can eat small Magma Cubes,[[/note]] Cubes, while goats need to ram a block to get their horn to fall off and be collected,[[/note]] making it much more frustrating to use the newer mobs.
*** Furthermore, mobs with even less of a reason to exist have been in the game for ages. Bats are only ambient mobs, llamas are only used to carry items in their chests, parrots have no practical function when tamed, dolphins only lead you to the easy-to-find ruins and shipwrecks, foxes require a lengthy process to trust them and even then are worse wolves, and pandas only drop bamboo which is ridiculously easy to farm in large quantities. However, most of these mobs were secondary features in updates that already were full of other useful stuff, so it was easier to overlook some of the less useful additions. In direct contrast, some of the new mobs are announced as among the main features of new updates, so it's more irritating that they add so little.
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** As soon as it was revealed, many players were quick to nickname the Mace the [[VideoGame/TeamFortress2 Market Gardener]], due to being a melee weapon that deals increased damage on hit if the player is falling.
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[[folder:C-D]]


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[[folder:E-F]]
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** Wolves (more specifically, [[LoyalAnimalCompanion dogs]]) are also very well-liked for their loyalty and for being [[BadassAdorable Badass Adorables]]. This has gotten to the point that one of the most requested features for the game is dog armour.

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** Wolves (more specifically, [[LoyalAnimalCompanion dogs]]) are also very well-liked for their loyalty and for being [[BadassAdorable Badass Adorables]]. This has gotten to the point that one of the most requested features for the game is dog armour. armour, which finally arrived in 1.21 alongside new dogs!

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Breather Boss is a better fit for easy bosses which aren't plot-critical, and come after a tougher section.


* AnticlimaxBoss:
** The Ender Dragon ''used to'' be this. By the time you were able to reach The End, you'd likely be more than strong enough to beat it. Diamond armor nullified almost all the damage the boss could deal, the crystals that healed it were easy enough to destroy (especially if you brought a bow and either enough arrows to waste some or the Infinity enchantment), and the boss itself wasn't terribly difficult to dodge. In fact, the bigger threat was the absolutely ''massive'' army of Endermen that wandered around the field, which you'd spend half of the fight trying to avoid pissing off accidentally. The biggest annoyance while fighting it was getting it to sit still long enough for a decent hit. Apparently, the "diamond armor negating Ender Dragon damage" was a bug. Some players actually considered the armor to be irrelevant — a pumpkin and a bow was all they took to fight the dragon. After the revamp, it was taken out of this territory and became ''far'' more difficult — some of the crystals are protected by iron bar cages that have to be climbed and then mined away, the dragon now has a BreathWeapon that coats an area in Dragon's Breath, which lingers for a long time and does pretty harsh damage, and it becomes ''immune to arrows'' whenever it perches.
** A better example is the Elder Guardian; while it does curse you with mining fatigue as soon as you enter the temple's area, the guardian itself is pretty simple to fight, so long as you have good equipment.

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* AnticlimaxBoss:
**
AnticlimaxBoss: The Ender Dragon ''used to'' be this. By the time you were able to reach The End, you'd likely be more than strong enough to beat it. Diamond armor nullified almost all the damage the boss could deal, the crystals that healed it were easy enough to destroy (especially if you brought a bow and either enough arrows to waste some or the Infinity enchantment), and the boss itself wasn't terribly difficult to dodge. In fact, the bigger threat was the absolutely ''massive'' army of Endermen that wandered around the field, which you'd spend half of the fight trying to avoid pissing off accidentally. The biggest annoyance while fighting it was getting it to sit still long enough for a decent hit. Apparently, the "diamond armor negating Ender Dragon damage" was a bug. Some players actually considered the armor to be irrelevant — a pumpkin and a bow was all they took to fight the dragon. After the revamp, it was taken out of this territory and became ''far'' more difficult — some of the crystals are protected by iron bar cages that have to be climbed and then mined away, the dragon now has a BreathWeapon that coats an area in Dragon's Breath, which lingers for a long time and does pretty harsh damage, and it becomes ''immune to arrows'' whenever it perches.
** A better example is the Elder Guardian; while it does curse you with mining fatigue as soon as you enter the temple's area, the guardian itself is pretty simple to fight, so long as you have good equipment.
perches.



* BreatherBoss: Getting through an Ocean Monument can be quite a challenge, but the [[KingMook Elder Guardian]] within isn't so bad by comparison. While it does curse you with mining fatigue as soon as you enter the temple's area, the guardian itself is pretty simple to fight, so long as you have good equipment.



* DisappointingLastLevel: The game's ending has earned some criticism. ''Minecraft'' is a brilliant sandbox of a game until the very last bit in The End realm. After spending ages exploring, digging, building, crafting, and generally soaking up a colossal and oddly beautiful world, you drop through a portal and find yourself in a small, ugly, simplistic world where your only goal is to kill an [[ThatOneBoss ultra-tough boss]]. And then you read a confusing, scrolling-text prose poem. At this point, you've already explored the overworld (plains, mountains, oceans, caves, etc.) and the Nether (lots of fire and lava in a hellish world), but The End is just very plain looking; you're on a big floating landmass of what looks like the moon, towers made out of obsidian with a crystal on top of them are dotted across the island, a huge dragon is trying to kill you by flying into you so you go flying off the island and into the void, and the realm is filled with Endermen. To make matters worse, the dragon heals itself by flying near one of the crystals, which you will usually need to build a makeshift tower just to reach it within range of your bow or sword and it explodes when destroyed. At the same time, you might fall off your tower if the dragon pushes you off. Beating the dragon nets you 20,000 EXP and a very slow scrolling ending message that is a total MindScrew. This might be the first game to ''[[InvokedTrope deliberately invoke]]'' Disappointing Last Level. Fortunately, 1.9 introduced End Cities with unique loot to give The End more to offer after you've defeated the dragon.

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* DisappointingLastLevel: The game's ending has earned some criticism. ''Minecraft'' is a brilliant sandbox of a game until the very last bit in The End realm. After spending ages exploring, digging, building, crafting, and generally soaking up a colossal and oddly beautiful world, you drop through a portal and find yourself in a small, ugly, simplistic world where your only goal is to kill an [[ThatOneBoss ultra-tough boss]].dragon. And then you read a confusing, scrolling-text prose poem. At this point, you've already explored the overworld (plains, mountains, oceans, caves, etc.) and the Nether (lots of fire and lava in a hellish world), but The End is just very plain looking; you're on a big floating landmass of what looks like the moon, towers made out of obsidian with a crystal on top of them are dotted across the island, a huge dragon is trying to kill you by flying into you so you go flying off the island and into the void, and the realm is filled with Endermen. To make matters worse, the dragon heals itself by flying near one of the crystals, which you will usually need to build a makeshift tower just to reach it within range of your bow or sword and it explodes when destroyed. At the same time, you might fall off your tower if the dragon pushes you off. Beating the dragon nets you 20,000 EXP and a very slow scrolling ending message that is a total MindScrew. This might be the first game to ''[[InvokedTrope deliberately invoke]]'' Disappointing Last Level. Fortunately, 1.9 introduced End Cities with unique loot to give The End more to offer after you've defeated the dragon.



** When fighting [[ThatOneBoss The Wither]], it's their dying breath that is the cue for players to stop, give themselves a pat on the back, and go make themselves a Beacon sandwich.

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** When fighting [[ThatOneBoss [[{{Superboss}} The Wither]], it's their dying breath that is the cue for players to stop, give themselves a pat on the back, and go make themselves a Beacon sandwich.
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** {{Zerg Rush}}ing your foes with armies of wolves. With two tamed wolves, a chicken farm, and some patience, you can have an exponentially growing army of wolves. These things will follow you loyally and lay waste to any foe that either you attack or that attacks you, and while they will die quickly they are easily replaceable. YouTuber Kolanii took this to the extreme by unleashing ''[[https://www.youtube.com/watch?v=AWypd22Q4yU 2000 wolves]]'' against various {{Superboss}}es like [[RunOrDie The Warden]] or [[WalkingWasteland The Wither]] on hardcore and devastated them so quickly he was able to win both fights in third person, against ''three Withers'' at the same time, and ended both fights in about a minute -- he only took 1000 of the 2000 wolves for each fight, and even then he comments that he really only needed 100 or so wolves for each fight.

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** {{Zerg Rush}}ing your foes with armies of wolves. With two tamed wolves, a chicken farm, and some patience, you can have an exponentially growing army of wolves. These things will follow you loyally and lay waste to any foe that either you attack or that attacks you, and while they will die quickly they are easily replaceable. YouTuber Youtuber Kolanii took this to the extreme by unleashing ''[[https://www.youtube.com/watch?v=AWypd22Q4yU 2000 wolves]]'' against various {{Superboss}}es like [[RunOrDie The Warden]] or [[WalkingWasteland The Wither]] on hardcore and devastated them so quickly he was able to win both fights in third person, against ''three Withers'' at the same time, and ended both fights in about a minute -- he only took 1000 of the 2000 wolves for each fight, and even then he comments that he really only needed 100 or so wolves for each fight.
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** Going into caves where monsters are can be troublesome, as you can quickly be overwhelmed and lose ''all'' the hard-mined goodies you went in there to get. However, monsters in caves follow the same rules as monsters on the overworld and won't spawn in lit areas. Thus, crafting a metric buttload of torches, going in with nothing but them and some stone tools, putting them up as you go, routing the few enemies who spot you, and illuminating the entire area, will ''stop enemies from spawning there ever again''. Even if you die during the attempt you're only out a bit of stone, a few sticks, and some coal, which can be found ''anywhere'', and can easily come back to try again risk-free. Once the cave is lit and no more monsters appear, you can come back with better tools to loot stuff like gold, diamonds, redstone, and enemy treasure chests in peace.
** Monster spawners are tricky. As soon as you get near one, it begins quickly spawning hostile mobs and will make quick work of a player who tries to stand his ground or take it out. Or, you can just burrow under the ground like a mole, seal the hole behind you to prevent enemies from following you, navigate underneath the spawner, and dig up to take it out from below. Failing that, if you sprint up to it like a madman and manage to plant a torch on top, it won't be able to spawn monsters anymore: you'll take some hits from the enemies it spawns, but it'll put an end to that spawning nonsense quick, fast, and in a hurry.
** Making a Nether Portal requires obsidian, a hard mineral that is incredibly rare, can only be mined with a ''diamond'' pickaxe, and often necessitates finding ''several'' such old portals on the overworld to cannibalize for minerals. Or you can just make obsidian yourself by letting water flow over lava: using dirt as molds and meticulously creating the obsidian in the very shape of the portal. This allows you to reach the Nether as soon as you've found enough iron to make a bucket, which is likely well-before you've found diamonds.
** Mob grinders. In layman's terms, this means creating a structure that takes advantage of the game's mob spawning mechanics and forces mobs to ''only'' be able to spawn inside said structure, which funnels them into a kill zone where you can effortlessly wipe them out by the dozens to gain items and experience. Suddenly keeping all your Mending-enchanted Netherrite gear and obtaining arrows and gunpowder is very, ''very'' easy. The best part is, while incredibly convoluted mob grinders exist, the simplest one is effectively a tower with a few trapdoors and an "AFK platform", all of which can be built early game with some trapdoors, a water bucket, some hoppers, and a few stacks of cobblestone.
** When a new villager spawns, he will take a nearby bed and, if a work table exists, will adopt that trade and have several randomly-selected trades available. So long as you don't trade with him, you can replace his work table and change his trade. If you replace it with the same table, it will shuffle his randomly-selected trades. Furthermore, when a villager is turned into a zombie you can cure him and get lifelong discounts. These discounts ''stack'', allowing you to repeatedly infect and cure a villager until they'll sell everything for 1 emerald. A patient player can have a Librarian who sells Sharpness V, Infinity, Protection IV, Unbreaking III, or god-forbid ''Mending'' for sale for 1 emerald a pop, and all you have to do to earn some emeralds is grow some sugarcane and craft it into paper to sell to that very same Librarian. This was so effective that Mojang ''heavily'' {{nerf}}ed the tactic in Java 1.20.1 and the corresponding Bedrock version, making it so cured zombie discounts don't stack. Additionally, experimental features in the associated snapshots and previews/betas made it so only specific villagers can sell specific enchantments (though this is somewhat balanced by how a master of each biome is guaranteed to sell a certain enchantment), but this hasn't yet been added to the full game as of Java 1.20.4 and Bedrock 1.20.51. It's very telling, however, that ''even then'' this tactic is still a bit cheesy.
** Not even [[{{Superboss}} The Wither]] can break Bedrock, and you get to summon this guy anywhere you want. So, by summoning him beneath the top-layer of Bedrock in The Nether or beneath the portal in The End, you can render him [[ZeroEffortBoss completely unable to move or fight back]]. Suddenly the hardest part of fighting the [[WalkingWasteland flying withering land-destroying abomination]] is farming the Wither Skulls needed to summon him, and ''that'' can also be cheesed since Wither Skeletons can't enter 2-block-high spaces like the player can.
** {{Zerg Rush}}ing your foes with armies of wolves. With two tamed wolves, a chicken farm, and some patience, you can have an exponentially growing army of wolves. These things will follow you loyally and lay waste to any foe that either you attack or that attacks you, and while they will die quickly they are easily replaceable. YouTuber Kolanii took this to the extreme by unleashing ''[[https://www.youtube.com/watch?v=AWypd22Q4yU 2000 wolves]]'' against various {{Superboss}}es like [[RunOrDie The Warden]] or [[WalkingWasteland The Wither]] on hardcore and devastated them so quickly he was able to win both fights in third person, against ''three Withers'' at the same time, and ended both fights in about a minute -- he only took 1000 of the 2000 wolves for each fight, and even then he comments that he really only needed 100 or so wolves for each fight.
---> '''Kolanii:''' We are 30 seconds in and I think I've broken the game. It doesn't matter anymore! There is ''nothing'' good enough to beat me! I'd say we're about 100 dogs down... [[FriendlyFire most of them are from me]]... oh this is just embarrassing! This is hard to watch; the game is too easy now! I do boss fights in third-person mode! ''It's too easy now!!!''
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** Playing Hardcore mode following the Village & Pillage Update has allowed players to use the Totems of Undying to [[DramaticallyMissingThePoint avoid dying in a game mode where the challenge is to avoid dying]].

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** Playing Hardcore mode Mode following the Village & Pillage Update has allowed players to use the Totems of Undying to [[DramaticallyMissingThePoint avoid dying in a game mode where the challenge is to avoid dying]].
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** The Ender Dragon can be blown up by spamming beds and trying to use them in the End dimension (since they don't work because time is broken there, just like the Nether), allowing players to kill it without having to use any combat skills or take out the healing crystals.

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** The Ender Dragon can be blown up by spamming beds and trying to use them in the End dimension (since they don't work because time is broken there, just like the Nether), allowing players to kill it with the occurring explosions without having to use any combat skills or take out the healing crystals.

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