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* ViewerGenderConfusion: Galanmar.

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* %%* ViewerGenderConfusion: Galanmar.Galanmar.
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* ParanoiaFuel: In the first game. Remember the green top hat creature that stands in front of the [=MuiMui=] house? [[spoiler:He turns out to be the final boss. This means that the EvilOverlord of the Mojas has been watching your ''every move'' and biding his time since you ''started playing the game.'']]

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* ParanoiaFuel: In the first game. Remember Bonmucho, the green top hat creature that stands in front of the [=MuiMui=] house? [[spoiler:He turns out to be the final boss. This means that the EvilOverlord of the Mojas has been watching your ''every move'' and biding his time since you ''started playing the game.'']]
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TLD is zero content, and It Was His Sled doesn't explain the context of people knowing the spoiler, which it seems like its not that widely-known.


* ItWasHisSled: [[spoiler:The tall, green creature standing in front of the Loco House in the first game is the BigBad]].



* TastesLikeDiabetes: So, ''so'' much.
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Moved from the Video Game page. Felt this fit under the Surprise Difficulty trope while also putting in context.


* SurpriseDifficulty: In ''Midnight Carnival''.

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* SurpriseDifficulty: In ''Midnight Carnival''.Carnival'' takes [=BuiBui=] Fort 3 of ''[=LocoRoco 2=]'''s difficulty, amps it up to eleven and only gets worse from the twelfth stage onwards.
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Added DiffLines:

* ItWasHisSled: [[spoiler:The tall, green creature standing in front of the Loco House in the first game is the BigBad]].
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** For anyone who has tried to collect all Pickories in every level, mentioning World 3 Level 4 might trigger some PTSD. This is largely in part due to the last section of the stage where the [=LocoRoco=] are stuck in a tight elevator and are quickly moved across the area past a couple dozen Pickories. Timing your jumps is hard enough in this tight space, but if you miss even one? Start the entire stage over, finding all the other Pickories again just in the hopes that you’ll get lucky with the elevator this time. Expect a broken controller or two.

to:

** For anyone who has tried to collect all Pickories in every level, mentioning World 3 Level 4 might trigger some PTSD. This is largely in part due to the last section of the stage where the [=LocoRoco=] are stuck in a tight elevator cramped bottle and are quickly moved across the area past a couple dozen Pickories. Timing your jumps is hard enough in this tight space, not to mention fumbling with the wonky physics, but if you miss even one? Start the entire stage over, finding all the other Pickories again just in the hopes that you’ll get lucky with the elevator this time. Expect a broken controller or two.

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%%* GermansLoveDavidHasselhoff: It was a commercial failure in Japan.

to:

%%* * GermansLoveDavidHasselhoff: It was a commercial failure in Japan.



%%* SurpriseDifficulty: In ''Midnight Carnival''.
%%* TastesLikeDiabetes: So, ''so'' much.

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%%* * SurpriseDifficulty: In ''Midnight Carnival''.
%%* * TastesLikeDiabetes: So, ''so'' much.much.
* ThatOneAchievement:
** Trophies were added when the game was remastered for the [=PS4=], among which is one that requires getting a "Perfect!" rank on every stage for [=LocoRoco=], [=MuiMui=], and Pickories. The stage select screen shows you how many [=LocoRoco=] and [=MuiMui=] you have collected on any completed stage, but there is no in-game way to tell if you've collected all the Pickories in a stage. Better take notes!
*** To make matters worse are stages like World 3 Level 4 (see ThatOneLevel) where there are easily missable Pickories right at the end of the stage requiring you to replay an entire stage over and over until you finally manage to collect them all.



** For anyone who has tried to collect all Pickories in every level, mentioning World 3 Level 4 might trigger some PTSD. This is largely in part due to the last section of the stage where the LocoRoco are stuck in a tight elevator and are quickly moved across the area past a couple dozen Pickories. Timing your jumps is hard enough in this tight space, but if you miss even one? Start the entire stage over, finding all the other Pickories again just in the hopes that you’ll get lucky with the elevator this time. Expect a broken controller or two.
%%* ViewerGenderConfusion: Galanmar.

to:

** For anyone who has tried to collect all Pickories in every level, mentioning World 3 Level 4 might trigger some PTSD. This is largely in part due to the last section of the stage where the LocoRoco [=LocoRoco=] are stuck in a tight elevator and are quickly moved across the area past a couple dozen Pickories. Timing your jumps is hard enough in this tight space, but if you miss even one? Start the entire stage over, finding all the other Pickories again just in the hopes that you’ll get lucky with the elevator this time. Expect a broken controller or two.
%%* * ViewerGenderConfusion: Galanmar.

Added: 550

Changed: 773

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* ThatOneLevel: The unlockable ''[=LocoRoco 2=]'' level, "[=BuiBui=] Fort 3", as in ''[[SpikesOfDoom spike pits]] '''everywhere'''.'' Suddenly, the otherwise rarely seen "game over" screen makes more appearances.
** For anyone who has tried to collect all Pickories in every level, mentioning World 3 Level 4 might trigger some PTSD. This is largely in part due to the last section of the stage where the LocoRoco are stuck in a tight elevator and are quickly moved across the area past a couple dozen Pickories. Timing your jumps is hard enough in this tight space, but if you miss even one? Start the entire stage over, finding all the other Pickories again just in the hopes that you’ll get lucky with the elevator this time.

to:

* ThatOneLevel: ThatOneLevel:
**
The unlockable ''[=LocoRoco 2=]'' level, "[=BuiBui=] Fort 3", as in ''[[SpikesOfDoom spike pits]] '''everywhere'''.'' Suddenly, the otherwise rarely seen "game over" screen makes more appearances.
** For anyone who has tried to collect all Pickories in every level, mentioning World 3 Level 4 might trigger some PTSD. This is largely in part due to the last section of the stage where the LocoRoco are stuck in a tight elevator and are quickly moved across the area past a couple dozen Pickories. Timing your jumps is hard enough in this tight space, but if you miss even one? Start the entire stage over, finding all the other Pickories again just in the hopes that you’ll get lucky with the elevator this time. Expect a broken controller or two.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**For anyone who has tried to collect all Pickories in every level, mentioning World 3 Level 4 might trigger some PTSD. This is largely in part due to the last section of the stage where the LocoRoco are stuck in a tight elevator and are quickly moved across the area past a couple dozen Pickories. Timing your jumps is hard enough in this tight space, but if you miss even one? Start the entire stage over, finding all the other Pickories again just in the hopes that you’ll get lucky with the elevator this time.
Is there an issue? Send a MessageReason:
None


* NonSingingVoice: Kulche and Chavez both have different 2 voice actors, depending on if they talk or sing. (Although Budzi has 2 different voice actors too with the second one singing the chorus only)
Tabs MOD

Changed: 8

Removed: 176

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* EarWorm: All over the place. Almost every song. If you haven't noticed it already.



* GermansLoveDavidHasselhoff: It was a commercial failure in Japan.

to:

* %%* GermansLoveDavidHasselhoff: It was a commercial failure in Japan.



* NintendoHard: Averted with the main games, but played straight with ''Midnight Carnival''.



* SurpriseDifficulty: In ''Midnight Carnival''.
* TastesLikeDiabetes: So, ''so'' much.

to:

* %%* SurpriseDifficulty: In ''Midnight Carnival''.
* %%* TastesLikeDiabetes: So, ''so'' much.



* ViewerGenderConfusion: Galanmar.

to:

* %%* ViewerGenderConfusion: Galanmar.

Added: 680

Removed: 854

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None


* CrowningMomentOfAwesome: Several, mainly anything in the final level of the second game, such as [[spoiler:Majoline's launching of her bomb and the subsequent collaborative effort between the [=LocoRoco=] planet and its inhabitants to send it right back at her.]]
* CrowningMomentOfFunny: The ending to the [[spoiler:second time you face Bonmucho]] in the second game. [[spoiler:He ends up falling on several pointy objects after you send him flying, and then subsequently bounces away to his mother.]]
** What about the first fight in 2? [[spoiler:He attempts to transform into his super powerful Mutated form, but he hits his head on the ceiling and is instantly downed.]]
* CrowningMusicOfAwesome: See also EarWorm. Take your pick. Singing Simlish has never sounded so cool.
** And now so much awesome [[AwesomeMusic/LocoRoco it now has it's own page.]]


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* SugarWiki/FunnyMoments:
** The ending to the [[spoiler:second time you face Bonmucho]] in the second game. [[spoiler:He ends up falling on several pointy objects after you send him flying, and then subsequently bounces away to his mother.]]
** What about the first fight in 2? [[spoiler:He attempts to transform into his super powerful Mutated form, but he hits his head on the ceiling and is instantly downed.]]


Added DiffLines:

* SugarWiki/MomentOfAwesome: Several, mainly anything in the final level of the second game, such as [[spoiler:Majoline's launching of her bomb and the subsequent collaborative effort between the [=LocoRoco=] planet and its inhabitants to send it right back at her.]]
Is there an issue? Send a MessageReason:
None


* NintendoHard: Averted with the main games, but played straight with Midnight Carnival.
* NonSingingVoice: Kulche and Chavez both have different 2 voice actors, depending on if they talk or sing. (Although Budzi has 2 different voice actors too with the second one singing chorus only)
* ParanoiaFuel: In the first game. Remember the green top hat creature that stands in front of the Muimui house? [[spoiler:He's the final boss. This means that the EvilOverlord of the Mojas has been watching your ''every move'' and biding his time since you ''started playing the game.'']]

to:

* NintendoHard: Averted with the main games, but played straight with Midnight Carnival.
''Midnight Carnival''.
* NonSingingVoice: Kulche and Chavez both have different 2 voice actors, depending on if they talk or sing. (Although Budzi has 2 different voice actors too with the second one singing the chorus only)
* ParanoiaFuel: In the first game. Remember the green top hat creature that stands in front of the Muimui [=MuiMui=] house? [[spoiler:He's [[spoiler:He turns out to be the final boss. This means that the EvilOverlord of the Mojas has been watching your ''every move'' and biding his time since you ''started playing the game.'']]
Is there an issue? Send a MessageReason:
Needed a link to the awesome music page of this.

Added DiffLines:

** And now so much awesome [[AwesomeMusic/LocoRoco it now has it's own page.]]
Is there an issue? Send a MessageReason:
None


* CrowningMomentOfAwesome: Several, mainly anything in the final level of the second game, such as [[spoiler: Majoline's launching of her bomb and the subsequent collaborative effort between the [=LocoRoco=] planet and its inhabitants to send it right back at her.]]
* CrowningMusicOfAwesome: see also EarWorm. Take your pick. Singing Simlish has never sounded so cool.
* CrowningMomentOfFunny: The ending to the [[spoiler: second time you face Bonmucho]] in the second game. [[spoiler:He ends up falling on several pointy objects after you send him flying, and then subsequently bounces away to his mother.]]
** What about the first fight in 2? [[spoiler: He attempts to transform into his super powerful Mutated form, but he hits his head on the ceiling and is instantly downed.]]
* EarWorm - All over the place. Almost every song. If you haven't noticed it already.

to:

* CrowningMomentOfAwesome: Several, mainly anything in the final level of the second game, such as [[spoiler: Majoline's [[spoiler:Majoline's launching of her bomb and the subsequent collaborative effort between the [=LocoRoco=] planet and its inhabitants to send it right back at her.]]
* CrowningMusicOfAwesome: see also EarWorm. Take your pick. Singing Simlish has never sounded so cool.
* CrowningMomentOfFunny: The ending to the [[spoiler: second [[spoiler:second time you face Bonmucho]] in the second game. [[spoiler:He ends up falling on several pointy objects after you send him flying, and then subsequently bounces away to his mother.]]
** What about the first fight in 2? [[spoiler: He [[spoiler:He attempts to transform into his super powerful Mutated form, but he hits his head on the ceiling and is instantly downed.]]
* EarWorm - CrowningMusicOfAwesome: See also EarWorm. Take your pick. Singing Simlish has never sounded so cool.
* EarWorm:
All over the place. Almost every song. If you haven't noticed it already.



* GermansLoveDavidHasselhoff - It was a commercial failure in Japan.
* IAmNotShazam - In case anyone is fooled by a [=MuiMui's=] opening speech, the [=LocoRoco=] are a species, and each of the different colors has their own name. For example the yellow [=LocoRoco=] is named Kulche.
* NintendoHard - Averted with the main games, but played straight with Midnight carnival.
* NonSingingVoice - Kulche and Chavez both have different 2 voice actors, depending on if they talk or sing. (Although Budzi has 2 different voice actors too, although the second one is singing chorus only)
* ParanoiaFuel: In the first game. Remember the green top hat creature that stands in front of the Muimui house? [[spoiler: He's the final boss. This means that the EvilOverlord of the Mojas has been watching your ''every move'' and biding his time since you ''started playing the game.'']]

to:

* GermansLoveDavidHasselhoff - GermansLoveDavidHasselhoff: It was a commercial failure in Japan.
* IAmNotShazam - IAmNotShazam: In case anyone is fooled by a [=MuiMui's=] opening speech, the [=LocoRoco=] are a species, and each of the different colors has their own name. For example example, the yellow [=LocoRoco=] is named Kulche.
* NintendoHard - NintendoHard: Averted with the main games, but played straight with Midnight carnival.
Carnival.
* NonSingingVoice - NonSingingVoice: Kulche and Chavez both have different 2 voice actors, depending on if they talk or sing. (Although Budzi has 2 different voice actors too, although too with the second one is singing chorus only)
* ParanoiaFuel: In the first game. Remember the green top hat creature that stands in front of the Muimui house? [[spoiler: He's [[spoiler:He's the final boss. This means that the EvilOverlord of the Mojas has been watching your ''every move'' and biding his time since you ''started playing the game.'']] '']]



* TastesLikeDiabetes - So, ''so'' much.
* ThatOneLevel - The unlockable ''[=LocoRoco 2=]'' level, "[=BuiBui=] Fort 3", as in ''[[SpikesOfDoom spike pits]] '''everywhere'''.'' Suddenly the otherwise rarely seen "game over" screen makes more appearances.
* ViewerGenderConfusion - Galanmar

to:

* TastesLikeDiabetes - TastesLikeDiabetes: So, ''so'' much.
* ThatOneLevel - ThatOneLevel: The unlockable ''[=LocoRoco 2=]'' level, "[=BuiBui=] Fort 3", as in ''[[SpikesOfDoom spike pits]] '''everywhere'''.'' Suddenly Suddenly, the otherwise rarely seen "game over" screen makes more appearances.
* ViewerGenderConfusion - GalanmarViewerGenderConfusion: Galanmar.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: The original ''[=LocoRoco=]'' is already a fun and quirky game, but ''LocoRoco 2'' is vastly improved; levels are separated into different regions instead of being randomly scattered around, so it's easier to find levels, the [=MuiMui=] House was changed from a MiniGame in which AnInteriorDesignerIsYou (sort of, it's really more of a mini level maker than a house decorator) where you can unlock new items for the [=MuiMui=] House to let you get ''more'' items for it to a different AnInteriorDesignerIsYou game (sans the ability to place furniture where you want) that lets you unlock new levels, and the little sequences where the [=LocoRoco=] split up and sing are turned into a [[RhythmGame rhythm]] MiniGame, among others.

to:

* EvenBetterSequel: The original ''[=LocoRoco=]'' is already a fun and quirky game, but ''LocoRoco ''[=LocoRoco=] 2'' is vastly improved; levels are separated into different regions instead of being randomly scattered around, so it's easier to find levels, the [=MuiMui=] House was changed from a MiniGame in which AnInteriorDesignerIsYou (sort of, it's really more of a mini level maker than a house decorator) where you can unlock new items for the [=MuiMui=] House to let you get ''more'' items for it to a different AnInteriorDesignerIsYou game (sans the ability to place furniture where you want) that lets you unlock new levels, and the little sequences where the [=LocoRoco=] split up and sing are turned into a [[RhythmGame rhythm]] MiniGame, among others.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ParanoiaFuel: In the first game. Remember the green top hat creature that stands in front of the Muimui house? [[spoiler: He's the final boss. This means that the EvilOverlord of the Mojas has been watching your ''every move'' and biding his time since you ''started playing the game.'']]
Is there an issue? Send a MessageReason:
None


* FanNickname: ''Midnight Carnival'' is often called ''Nightmare Carnival'' due to its difficulty.

to:

* FanNickname: ''Midnight Carnival'' is often called ''Nightmare Carnival'' due to its difficulty.[[NintendoHard difficulty]].
Is there an issue? Send a MessageReason:
None


** What about the first fight in 2? [[spoiler: He attempts to transform into his super powerful Mutated form, but he hits his head on the ceiling and is instantly pwnd.]]

to:

** What about the first fight in 2? [[spoiler: He attempts to transform into his super powerful Mutated form, but he hits his head on the ceiling and is instantly pwnd.downed.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname: ''Midnight Carnival'' is often called ''Nightmare Carnival'' due to its difficulty.


Added DiffLines:

* NonSingingVoice - Kulche and Chavez both have different 2 voice actors, depending on if they talk or sing. (Although Budzi has 2 different voice actors too, although the second one is singing chorus only)
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unfortunate implications needs citations


* UnfortunateImplications: The villains are all black with dreadlocks or afro-style hair, and their voices and music match this.
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Tropes cannot be averted/subverted/whatever \"heavily\"


* NintendoHard - ''Heavily'' averted with the main games, but played straight with Midnight carnival.

to:

* NintendoHard - ''Heavily'' averted Averted with the main games, but played straight with Midnight carnival.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IAmNotShazam - In case anyone is fooled by a [=MuiMui's=] opening speech, the [=LocoRoco=] are a species, and each of the different colors has their own name. For example the yellow [=LocoRoco=] is named Kulche.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnfortunateImplications: The villains are all black with dreadlocks or afro-style hair, and their voices and music match this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard - ''Heavily'' averted with the main games, but played straight with Midnight carnival.

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