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  • Even Better Sequel: The original LocoRoco is already a fun and quirky game, but LocoRoco 2 is vastly improved; levels are separated into different regions instead of being randomly scattered around, so it's easier to find levels, the MuiMui House was changed from a Mini-Game in which An Interior Designer Is You (sort of, it's really more of a mini level maker than a house decorator) where you can unlock new items for the MuiMui House to let you get more items for it to a different An Interior Designer Is You game (sans the ability to place furniture where you want) that lets you unlock new levels, and the little sequences where the LocoRoco split up and sing are turned into a rhythm Mini-Game, among others.
  • Fan Nickname: Midnight Carnival is often called Nightmare Carnival due to its difficulty.
  • Funny Moments:
    • The ending to the second time you face Bonmucho in the second game. He ends up falling on several pointy objects after you send him flying, and then subsequently bounces away to his mother.
    • What about the first fight in 2? He attempts to transform into his super powerful Mutated form, but he hits his head on the ceiling and is instantly downed.
  • Germans Love David Hasselhoff: It was a commercial failure in Japan.
  • I Am Not Shazam: In case anyone is fooled by a MuiMui's opening speech, the LocoRoco are a species, and each of the different colors has their own name. For example, the yellow LocoRoco is named Kulche.
  • Moment of Awesome: Several, mainly anything in the final level of the second game, such as Majoline's launching of her bomb and the subsequent collaborative effort between the LocoRoco planet and its inhabitants to send it right back at her.
  • Paranoia Fuel: In the first game. Remember Bonmucho, the green top hat creature that stands in front of the MuiMui house? He turns out to be the final boss. This means that the Evil Overlord of the Mojas has been watching your every move and biding his time since you started playing the game.
  • Surprise Difficulty: Midnight Carnival takes BuiBui Fort 3 of LocoRoco 2's difficulty, amps it up to eleven and only gets worse from the twelfth stage onwards.
  • That One Achievement:
    • Trophies were added when the game was remastered for the PS4, among which is one that requires getting a "Perfect!" rank on every stage for LocoRoco, MuiMui, and Pickories. The stage select screen shows you how many LocoRoco and MuiMui you have collected on any completed stage, but there is no in-game way to tell if you've collected all the Pickories in a stage. Better take notes!
      • To make matters worse are stages like World 3 Level 4 (see That One Level) where there are easily missable Pickories right at the end of the stage requiring you to replay an entire stage over and over until you finally manage to collect them all.
  • That One Level:
    • The unlockable LocoRoco 2 level, "BuiBui Fort 3", as in spike pits everywhere. Suddenly, the otherwise rarely seen "game over" screen makes more appearances.
    • For anyone who has tried to collect all Pickories in every level, mentioning World 3 Level 4 might trigger some PTSD. This is largely in part due to the last section of the stage where the LocoRoco are stuck in a cramped bottle and are quickly moved across the area past a couple dozen Pickories. Timing your jumps is hard enough in this tight space, not to mention fumbling with the wonky physics, but if you miss even one? Start the entire stage over, finding all the other Pickories again just in the hopes that you’ll get lucky with the elevator this time. Expect a broken controller or two.

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