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* WhatAnIdiot: What exactly was Evil Ogel thinking when he put a BigRedButton that activates his secret base's SelfDestructMechanism ''right behind himself''?
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* FanNickname:
** Ogel's skeletal zombie minions have gone by a number of names over the years, including Zombies, Skeleton Drone, Ogel Drone, Ogel Agent, and Ice Drone. Fans use "Ogel Drone" as the catch-all term for Ogel's skeletal zombie minions; "Skeleton Drone" refers to the "standard" drones seen in ''LEGO Alpha Team'' and the Ogel Control Center; "Sea Drone" is a FanNickname for the drones seen in Mission Deep Sea; and "Ice Drone" refers to the drones in Mission Deep Freeze.
** To distinguish the Mission Deep Sea Mind-Control Orbs from the original Mind-Control Orbs, fans refer to them as "Mutation Orbs". The term "Evil Orb", used throughout ''LEGO Alpha Team'', is also used as a catch-all term for Mind-Control Orbs, Mutation Orbs, and Ice Orbs.
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Capitalization was fixed from YMMV.LEGO Alpha Team to YMMV.Lego Alpha Team. Null edit to update page.
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This trope is In-Universe Examples Only.


** As irritating and [[GameBreakingBug game-breaking]] as the infamous RepetitiveAudioGlitch can be, if it happens at just the right time, it can produce some amusing results, such as Ogel saying "[[BadGuysDoTheDirtyWork I must rescue]] [[EnemyMine Crunch]]!"[[note]]Technically, he'd say "rescued" instead of "rescue", since it would be derived from "... you've rescued Crunch! I must say...", [[{{Mondegreen}} but it sounds close enough anyway]].[[/note]]

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** As irritating and [[GameBreakingBug game-breaking]] as the infamous RepetitiveAudioGlitch can be, if it happens at just the right time, it can produce some amusing results, such as Ogel saying "[[BadGuysDoTheDirtyWork I must rescue]] [[EnemyMine Crunch]]!"[[note]]Technically, he'd say "rescued" instead of "rescue", since it would be derived from "... you've rescued Crunch! I must say...", [[{{Mondegreen}} but it sounds close enough anyway]].anyway.[[/note]]

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* DisappointingLastLevel: Now that you've rescued the entire Alpha Team, got access to all their equipment, and solved all sorts of complex puzzles, were you expecting a challenge from "Mission Control"? Too bad. Only four out of the six agents participate in the level, and instead of working together, all that each one does is put the next one into action (compare this to a more complex level like "Dash's Decoy", where Flex must distract a Lurcher while Dash grabs the Evil Orb). Not a whole lot of equipment is used, and it's fairly easy to figure out how it's set up. All it takes to stop the Boggle Rocket's countdown is a single lever throw by Charge.

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* DisappointingLastLevel: DisappointingLastLevel:
**
Now that you've rescued the entire Alpha Team, got access to all their equipment, and solved all sorts of complex puzzles, were you expecting a challenge from "Mission Control"? Too bad. Only four out of the six agents participate in the level, and instead of working together, all that each one does is put the next one into action (compare this to a more complex level like "Dash's Decoy", where Flex must distract a Lurcher while Dash grabs the Evil Orb). Not a whole lot of equipment is used, and it's fairly easy to figure out how it's set up. All it takes to stop the Boggle Rocket's countdown is a single lever throw by Charge.Charge.
** The Arctic base on the whole is rather disappointing. Prior to the final level, you play six levels that all feature the main gimmick associated with each character...and very little else. In fact, all six of these levels have only ''two agents max'', the first level only having one. The puzzles themselves also aren't even that much harder than the ones early on in the game.


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* GameBreaker: The hint system, while meant to be AntiFrustrationFeatures, is ''incredibly'' easy to abuse, as rather than working as a true hint system that maybe gives you a pointer on how to solve the puzzle, it ''puts a piece of your choice exactly where it needs to go.'' You are supplied with enough that you can easily just plop all the major pieces in place and easily figure out where the less important ones go, allowing puzzles to be solved with little thought. Furthermore, even though the game only supplies you with a limited amount, you get them all back if you restart the level, so as long as your memory is persistent enough to remember where the pieces you used hints on correctly go, you can cheat your entire way through the game.

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** As [[MostAnnoyingSound irritating]] and [[GameBreakingBug game-breaking]] as the infamous RepetitiveAudioGlitch can be, if it happens at just the right time, it can produce some amusing results, such as Ogel saying "[[BadGuysDoTheDirtyWork I must rescue]] [[EnemyMine Crunch]]!"[[note]]Technically, he'd say "rescued" instead of "rescue", since it would be derived from "... you've rescued Crunch! I must say...", [[{{Mondegreen}} but it sounds close enough anyway]].[[/note]]
* MostAnnoyingSound: The RepetitiveAudioGlitch in a nutshell.
-->'''Tee Vee''': "Tee Vee here, at your service! If at any - ervice! If at any - ervice! If at any - ervice! If at any..."

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** As [[MostAnnoyingSound irritating]] irritating and [[GameBreakingBug game-breaking]] as the infamous RepetitiveAudioGlitch can be, if it happens at just the right time, it can produce some amusing results, such as Ogel saying "[[BadGuysDoTheDirtyWork I must rescue]] [[EnemyMine Crunch]]!"[[note]]Technically, he'd say "rescued" instead of "rescue", since it would be derived from "... you've rescued Crunch! I must say...", [[{{Mondegreen}} but it sounds close enough anyway]].[[/note]]
* MostAnnoyingSound: The RepetitiveAudioGlitch in a nutshell.
-->'''Tee Vee''': "Tee Vee here, at your service! If at any - ervice! If at any - ervice! If at any - ervice! If at any..."
[[/note]]

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* CrowningMomentOfFunny: Every single one of [[EvilIsHammy Ogel's]] [[EvilGloating monologues]] in ''LEGO Alpha Team'', which you can listen to [[http://youtu.be/BRuks_5cYzo here]]. Special mention goes to the part where he holds the VillainBall so tightly that he accidentally reveals too much information.

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* CrowningMomentOfFunny: SugarWiki/AwesomeMusic: It's a shame that so many players never got to experience the awesome soundtrack of the PC game due to the RepetitiveAudioGlitch.
** [[http://youtu.be/kYZnBkJHywI The main theme]], a fun and thrilling fusion of rock and jazz, has everything a great spy theme song should have.
** [[http://youtu.be/bFjItnmfPYk The Deep Sea Orb Factory "Build" theme]] has a foreboding yet laid-back tone that makes it nice to listen to.
* DemonicSpiders: Lurchers, the only type of Skeleton Drone that breaks formation and actively pursues your Alpha Team agents.
* DisappointingLastLevel: Now that you've rescued the entire Alpha Team, got access to all their equipment, and solved all sorts of complex puzzles, were you expecting a challenge from "Mission Control"? Too bad. Only four out of the six agents participate in the level, and instead of working together, all that each one does is put the next one into action (compare this to a more complex level like "Dash's Decoy", where Flex must distract a Lurcher while Dash grabs the Evil Orb). Not a whole lot of equipment is used, and it's fairly easy to figure out how it's set up. All it takes to stop the Boggle Rocket's countdown is a single lever throw by Charge.
* EnsembleDarkhorse: [[EvilIsHammy Evil Ogel]] ''made'' the PC game.
* SugarWiki/FunnyMoments:
Every single one of [[EvilIsHammy Ogel's]] [[EvilGloating monologues]] in ''LEGO Alpha Team'', the PC game, which you can listen to [[http://youtu.be/BRuks_5cYzo here]]. Special mention goes to the part where he holds the VillainBall so tightly that he accidentally reveals too much information.



* CrowningMusicOfAwesome: It's a shame that so many players never got to experience the awesome soundtrack of ''LEGO Alpha Team'' due to the infamous looping audio bug.
** [[http://youtu.be/kYZnBkJHywI The main theme.]]
** [[http://youtu.be/bFjItnmfPYk The Deep Sea Orb Factory "Build" theme.]]
* DemonicSpiders: Lurchers, the only type of Skeleton Drone that breaks formation and actively pursues your Alpha Team agents.
* DisappointingLastLevel: Now that you've rescued the entire Alpha Team, got access to all their equipment, and solved all sorts of complex puzzles, were you expecting a challenge from "Mission Control"? Too bad. Only four out of the six agents[[note]]Cam, Dash, Flex, and Charge[[/note]] participate in the level, and instead of working together, all that each one does is put the next one into action (compare this to a level like "Dash's Decoy", where Flex must distract a Lurcher while Dash grabs the Evil Orb). Not a whole lot of equipment is used, and it's fairly easy to figure out how it's set up. All it takes to stop the Boggle Rocket's countdown is a single lever throw by Charge.
* EnsembleDarkhorse: [[EvilIsHammy Evil Ogel]] ''made'' the PC game.
* GoodBadBugs: If an Alpha Team agent lands on a crate conveyer belt, [[http://youtu.be/5t0p-6xNLRE he will start hopping along until he reaches the end and knocks himself out]].

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* CrowningMusicOfAwesome: It's a shame that so many players never got to experience the awesome soundtrack of ''LEGO Alpha Team'' due to the infamous looping audio bug.
GoodBadBugs:
** [[http://youtu.be/kYZnBkJHywI The main theme.]]
** [[http://youtu.be/bFjItnmfPYk The Deep Sea Orb Factory "Build" theme.]]
* DemonicSpiders: Lurchers, the only type of Skeleton Drone that breaks formation and actively pursues your Alpha Team agents.
* DisappointingLastLevel: Now that you've rescued the entire Alpha Team, got access to all their equipment, and solved all sorts of complex puzzles, were you expecting a challenge from "Mission Control"? Too bad. Only four out of the six agents[[note]]Cam, Dash, Flex, and Charge[[/note]] participate in the level, and instead of working together, all that each one does is put the next one into action (compare this to a level like "Dash's Decoy", where Flex must distract a Lurcher while Dash grabs the Evil Orb). Not a whole lot of equipment is used, and it's fairly easy to figure out how it's set up. All it takes to stop the Boggle Rocket's countdown is a single lever throw by Charge.
* EnsembleDarkhorse: [[EvilIsHammy Evil Ogel]] ''made'' the PC game.
* GoodBadBugs:
If an Alpha Team agent lands on a crate conveyer belt, [[http://youtu.be/5t0p-6xNLRE he will start hopping along until he reaches the end and knocks himself out]].



** As [[MostAnnoyingSound irritating]] and [[GameBreakingBug game-breaking]] as the infamous looping audio bug can be, if it happens at just the right time, it can produce some amusing results, such as Ogel saying "[[BadGuysDoTheDirtyWork I must rescue]] [[EnemyMine Crunch]]!"[[note]]Technically, he'd say "rescued" instead of "rescue", since it would be derived from "... you've rescued Crunch! I must say...", [[{{Mondegreen}} but it sounds close enough anyway]].[[/note]]
* MostAnnoyingSound: The looping audio bug in a nutshell.

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** As [[MostAnnoyingSound irritating]] and [[GameBreakingBug game-breaking]] as the infamous looping audio bug RepetitiveAudioGlitch can be, if it happens at just the right time, it can produce some amusing results, such as Ogel saying "[[BadGuysDoTheDirtyWork I must rescue]] [[EnemyMine Crunch]]!"[[note]]Technically, he'd say "rescued" instead of "rescue", since it would be derived from "... you've rescued Crunch! I must say...", [[{{Mondegreen}} but it sounds close enough anyway]].[[/note]]
* MostAnnoyingSound: The looping audio bug RepetitiveAudioGlitch in a nutshell.
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Added DiffLines:

* WhatAnIdiot: What exactly was Evil Ogel thinking when he put a BigRedButton that activates his secret base's SelfDestructMechanism ''right behind himself''?
Is there an issue? Send a MessageReason:
None


** As [[MostAnnoyingSound irritating]] and [[GameBreakingBug game-breaking]] as the infamous looping audio bug can be, if it happens at just the right time, it can produce some amusing results, such as Ogel saying "[[BadGuysDoTheDirtyWork I must rescue]] [[EnemyMine Crunch]]!"[[note]]Technically, he'd say "rescued" instead of "rescue", since it would be derived from "... you've rescued Crunch! I must say...", [[Mondegreen but it sounds close enough anyway]].[[/note]]

to:

** As [[MostAnnoyingSound irritating]] and [[GameBreakingBug game-breaking]] as the infamous looping audio bug can be, if it happens at just the right time, it can produce some amusing results, such as Ogel saying "[[BadGuysDoTheDirtyWork I must rescue]] [[EnemyMine Crunch]]!"[[note]]Technically, he'd say "rescued" instead of "rescue", since it would be derived from "... you've rescued Crunch! I must say...", [[Mondegreen [[{{Mondegreen}} but it sounds close enough anyway]].[[/note]]
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Added DiffLines:

* GoodBadBugs: If an Alpha Team agent lands on a crate conveyer belt, [[http://youtu.be/5t0p-6xNLRE he will start hopping along until he reaches the end and knocks himself out]].
** If an Alpha Team agent lands on a Lurcher, [[http://youtu.be/zY_zaslIgz4 he will start running in place]].
** As [[MostAnnoyingSound irritating]] and [[GameBreakingBug game-breaking]] as the infamous looping audio bug can be, if it happens at just the right time, it can produce some amusing results, such as Ogel saying "[[BadGuysDoTheDirtyWork I must rescue]] [[EnemyMine Crunch]]!"[[note]]Technically, he'd say "rescued" instead of "rescue", since it would be derived from "... you've rescued Crunch! I must say...", [[Mondegreen but it sounds close enough anyway]].[[/note]]
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None

Added DiffLines:

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* CrowningMomentOfFunny: Every single one of [[EvilIsHammy Ogel's]] [[EvilGloating monologues]] in ''LEGO Alpha Team'', which you can listen to [[http://youtu.be/BRuks_5cYzo here]]. Special mention goes to the part where he holds the VillainBall so tightly that he accidentally reveals too much information.
--> '''Evil Ogel''': "Now, with this increased Evil Orb production, I can retire to my super-duper-secret Arctic Command Base! Nobody knows about it! ''Nobody''! Not even ''you''! [{{beat}}] ''D'oh''!"
* CrowningMusicOfAwesome: It's a shame that so many players never got to experience the awesome soundtrack of ''LEGO Alpha Team'' due to the infamous looping audio bug.
** [[http://youtu.be/kYZnBkJHywI The main theme.]]
** [[http://youtu.be/bFjItnmfPYk The Deep Sea Orb Factory "Build" theme.]]
* DemonicSpiders: Lurchers, the only type of Skeleton Drone that breaks formation and actively pursues your Alpha Team agents.
* DisappointingLastLevel: Now that you've rescued the entire Alpha Team, got access to all their equipment, and solved all sorts of complex puzzles, were you expecting a challenge from "Mission Control"? Too bad. Only four out of the six agents[[note]]Cam, Dash, Flex, and Charge[[/note]] participate in the level, and instead of working together, all that each one does is put the next one into action (compare this to a level like "Dash's Decoy", where Flex must distract a Lurcher while Dash grabs the Evil Orb). Not a whole lot of equipment is used, and it's fairly easy to figure out how it's set up. All it takes to stop the Boggle Rocket's countdown is a single lever throw by Charge.
* EnsembleDarkhorse: [[EvilIsHammy Evil Ogel]] ''made'' the PC game.
* MostAnnoyingSound: The looping audio bug in a nutshell.
-->'''Tee Vee''': "Tee Vee here, at your service! If at any - ervice! If at any - ervice! If at any - ervice! If at any..."
* ReplacementScrappy: A lot of people were unhappy about Cam Attaway and Crunch being replaced by Arrow and Diamond Tooth.
* TheyChangedItNowItSucks: Some fans felt this way after the Mission Deep Freeze ReTool.
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