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Changed line(s) 9 (click to see context) from:
** Some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past, including tight narrow spiked corridors, dangerous invisible enemies that can't be damaged until they damage the player, rows and rows of locked doors, block puzzles where once again Mrs. Drasle is constantly getting shit-kicked by said blocks, all leading up to a heavily guarded crown.
to:
** Some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past, including tight narrow spiked corridors, dangerous invisible enemies that can't be damaged until they damage the player, rows and rows of locked doors, block puzzles where once again Mrs. Drasle Worzen is constantly getting shit-kicked by said blocks, all leading up to a heavily guarded crown.
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Changed line(s) 10 (click to see context) from:
** After Roas collects the Dragon Slayer, he is warped deep into Pochi's area. Most of the monsters here do massive damage to a human. A special shout-out goes to the invisible wall scorpions and other such enemies that require the player to take contact damage before they can be harmed.
to:
** After Roas collects the Dragon Slayer, he is warped deep into Pochi's area. Most of the monsters here do massive damage to a human. A special shout-out goes to the invisible translucent wall scorpions and other such enemies that require the player to take contact damage before they can be harmed.
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Changed line(s) 9 (click to see context) from:
** Some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past tight narrow spiked corridors, dangerous invisible enemies that can't be damaged until they damage the player, rows and rows of locked doors, block puzzles where once again Mrs. Drasle is constantly getting shit-kicked by said blocks, all leading up to heavily guarded crown.
to:
** Some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past past, including tight narrow spiked corridors, dangerous invisible enemies that can't be damaged until they damage the player, rows and rows of locked doors, block puzzles where once again Mrs. Drasle is constantly getting shit-kicked by said blocks, all leading up to a heavily guarded crown.
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Changed line(s) 7 (click to see context) from:
** The NoobBridge before Lyll's crown that requires trial-by-error knowledge of which blocks are real, pixel perfect jumping precision and masterful item and magic management. Oh everytime you fall you have to fight a Lion and a Roid Moon, forcing the player to expend magic before the boss fight.
to:
** The NoobBridge before Lyll's crown that requires trial-by-error knowledge of which blocks are real, pixel perfect jumping precision and masterful item and magic management. Oh Oh, and everytime you fall you have to fight a Lion and a Roid Moon, forcing the player you to expend magic before the boss fight.
Changed line(s) 9 (click to see context) from:
** Some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
to:
** Some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.past tight narrow spiked corridors, dangerous invisible enemies that can't be damaged until they damage the player, rows and rows of locked doors, block puzzles where once again Mrs. Drasle is constantly getting shit-kicked by said blocks, all leading up to heavily guarded crown.
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Changed line(s) 6 (click to see context) from:
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
to:
* ThatOneLevel: ThatOneLevel:
** The NoobBridge before Lyll's crown that requires trial-by-error knowledge of which blocks are real, pixel perfect jumping precision and masterful item and magic management. Oh everytime you fall you have to fight a Lion and a Roid Moon, forcing the player to expend magic before the boss fight.
** The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitivedesign. Also some design.
** Some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
** The NoobBridge before Lyll's crown that requires trial-by-error knowledge of which blocks are real, pixel perfect jumping precision and masterful item and magic management. Oh everytime you fall you have to fight a Lion and a Roid Moon, forcing the player to expend magic before the boss fight.
** The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive
** Some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
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Changed line(s) 7 (click to see context) from:
** After Roas collects the Dragon Slayer, he is warped deep into Pochi's area. Most of the monsters here do massive damage to a human. A special shout-out goes to the invisible wall scorpions and other such enemies that require the player to take contact damage before these enemies can be harmed.
to:
** After Roas collects the Dragon Slayer, he is warped deep into Pochi's area. Most of the monsters here do massive damage to a human. A special shout-out goes to the invisible wall scorpions and other such enemies that require the player to take contact damage before these enemies they can be harmed.
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Changed line(s) 6 (click to see context) from:
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
to:
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.past.
** After Roas collects the Dragon Slayer, he is warped deep into Pochi's area. Most of the monsters here do massive damage to a human. A special shout-out goes to the invisible wall scorpions and other such enemies that require the player to take contact damage before these enemies can be harmed.
** After Roas collects the Dragon Slayer, he is warped deep into Pochi's area. Most of the monsters here do massive damage to a human. A special shout-out goes to the invisible wall scorpions and other such enemies that require the player to take contact damage before these enemies can be harmed.
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Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic: The dungeon themes are all very hummable and are bonafide ear worm material. Small wonder, since Creator/YuzoKoshiro was involved with the composition.
to:
* SugarWiki/AwesomeMusic: Creator/YuzoKoshiro and Mieko Ishikawa wrote the music, who also did the music for a number of Falcom games like ''VideoGame/{{Ys}}''. The dungeon themes are all very hummable and are bonafide ear worm material. Small wonder, since Creator/YuzoKoshiro was involved with the composition.material.
Changed line(s) 3,6 (click to see context) from:
* IAmNotShazam: The family controlled by the player are known as the "Worzens". "Drasle Family", the title of the Japanese version, is just a portmanteau name of the VideoGame/DragonSlayer series this game is part of.
* ThatOneBoss: Rockgaea, can kill Xemn in 3 hits.
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
* TierInducedScrappy: Roas is the only one who can wield the Dragon Slayer (and therefore, the only one who can defeat the final boss), yet he doesn't have access to most of the items. He's outclassed by virtually every other character, and the only time he is of any use is the endgame where you already collected everything and are on your way to finish the game. Players have jokingly called him a deadbeat who steals the show in the final moment.
* ThatOneBoss: Rockgaea, can kill Xemn in 3 hits.
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
* TierInducedScrappy: Roas is the only one who can wield the Dragon Slayer (and therefore, the only one who can defeat the final boss), yet he doesn't have access to most of the items. He's outclassed by virtually every other character, and the only time he is of any use is the endgame where you already collected everything and are on your way to finish the game. Players have jokingly called him a deadbeat who steals the show in the final moment.
to:
* IAmNotShazam: The Japanese title is ''Drasle Family'', but the family controlled by the player are not known as the "Worzens". Drasles; their actual surname is Worzen, revealed in the credits. "Drasle Family", the title of the Japanese version, Family" is just a portmanteau name of the VideoGame/DragonSlayer ''VideoGame/DragonSlayer'' series this game is part of.
*ThatOneBoss: Rockgaea, can kill Xemn in 3 hits.
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
* TierInducedScrappy:LowTierLetdown: Roas is the only one who can wield the Dragon Slayer (and therefore, the only one who can defeat the final boss), yet he doesn't have access to most of the items. He's outclassed by virtually every other character, and the only time he is of any use is the endgame where you already collected everything and are on your way to finish the game. Players have jokingly called him a deadbeat who steals the show in the final moment.moment.
* ThatOneBoss: Rockgaea, who can kill Xemn in 3 hits.
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
*
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
* TierInducedScrappy:
* ThatOneBoss: Rockgaea, who can kill Xemn in 3 hits.
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
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Changed line(s) 3,4 (click to see context) from:
* IAmNotShazam: The family controlled by the player are known as the "Worzens." "Drasle Family" is just the title of the Japanese version.
%%* TheScrappy: Roas.
%%* TheScrappy: Roas.
to:
* IAmNotShazam: The family controlled by the player are known as the "Worzens." "Worzens". "Drasle Family" is just Family", the title of the Japanese version.
%%* TheScrappy: Roas.version, is just a portmanteau name of the VideoGame/DragonSlayer series this game is part of.
%%* TheScrappy: Roas.
Changed line(s) 6 (click to see context) from:
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
to:
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.past.
* TierInducedScrappy: Roas is the only one who can wield the Dragon Slayer (and therefore, the only one who can defeat the final boss), yet he doesn't have access to most of the items. He's outclassed by virtually every other character, and the only time he is of any use is the endgame where you already collected everything and are on your way to finish the game. Players have jokingly called him a deadbeat who steals the show in the final moment.
* TierInducedScrappy: Roas is the only one who can wield the Dragon Slayer (and therefore, the only one who can defeat the final boss), yet he doesn't have access to most of the items. He's outclassed by virtually every other character, and the only time he is of any use is the endgame where you already collected everything and are on your way to finish the game. Players have jokingly called him a deadbeat who steals the show in the final moment.
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None
Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic: The dungeon themes are all very hummable and are bonafide EarWorm material. Small wonder, since Creator/YuzoKoshiro was involved with the composition.
to:
* SugarWiki/AwesomeMusic: The dungeon themes are all very hummable and are bonafide EarWorm ear worm material. Small wonder, since Creator/YuzoKoshiro was involved with the composition.
Deleted line(s) 3 (click to see context) :
* EarWorm: Pochi's Theme in both versions. The MSX version is a little more cute and happy, while the NES version is more 'dungeony' sounding and loops sooner.
Changed line(s) 5 (click to see context) from:
* TheScrappy: Roas.
to:
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Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic: The dungeon themes are all very hummable and are bonafide EarWorm material.
to:
* SugarWiki/AwesomeMusic: The dungeon themes are all very hummable and are bonafide EarWorm material. Small wonder, since Creator/YuzoKoshiro was involved with the composition.
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Changed line(s) 1 (click to see context) from:
* CrowningMusicOfAwesome: The dungeon themes are all very hummable and are bonafide EarWorm material.
to:
* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: The dungeon themes are all very hummable and are bonafide EarWorm material.
Changed line(s) 6,7 (click to see context) from:
* ScrappyLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
* ThatOneBoss: Rockgaea, can kill Xemn in 3 hits.
* ThatOneBoss: Rockgaea, can kill Xemn in 3 hits.
to:
* ScrappyLevel: ThatOneBoss: Rockgaea, can kill Xemn in 3 hits.
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to getpast.
* ThatOneBoss: Rockgaea, can kill Xemn in 3 hits.past.
* ThatOneLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get
* ThatOneBoss: Rockgaea, can kill Xemn in 3 hits.
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Changed line(s) 3,4 (click to see context) from:
* EarWorm: Pochi's Theme is the worst offender. (There were two versions. Specify?)
** They are both [[EarWorm earworm]]-ish. The MSX version is a little more cute and happy, while the NES version is more 'dungeony' sounding and loops sooner.
** They are both [[EarWorm earworm]]-ish. The MSX version is a little more cute and happy, while the NES version is more 'dungeony' sounding and loops sooner.
to:
* EarWorm: Pochi's Theme is the worst offender. (There were two versions. Specify?)
** They arein both [[EarWorm earworm]]-ish.versions. The MSX version is a little more cute and happy, while the NES version is more 'dungeony' sounding and loops sooner.
** They are
Changed line(s) 8 (click to see context) from:
* ThatOneBoss: Rockgaea, can kill Xemn in 3 hits.
to:
* ThatOneBoss: Rockgaea, can kill Xemn in 3 hits.
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Changed line(s) 1,3 (click to see context) from:
* CrowningMusicOfAwesome - The dungeon themes are all very hummable and are bonafide EarWorm material.
* DemonicSpiders - The one spider enemy is easy, it's the invisible enemies that require you to touch them in order to be able to damage them that drain massive damage.
* EarWorm - Pochi's Theme is the worst offender. (There were two versions. Specify?)
* DemonicSpiders - The one spider enemy is easy, it's the invisible enemies that require you to touch them in order to be able to damage them that drain massive damage.
* EarWorm - Pochi's Theme is the worst offender. (There were two versions. Specify?)
to:
* CrowningMusicOfAwesome - CrowningMusicOfAwesome: The dungeon themes are all very hummable and are bonafide EarWorm material.
*DemonicSpiders - DemonicSpiders: The one spider enemy is easy, it's the invisible enemies that require you to touch them in order to be able to damage them that drain massive damage.
*EarWorm - EarWorm: Pochi's Theme is the worst offender. (There were two versions. Specify?)
*
*
Changed line(s) 6,8 (click to see context) from:
* TheScrappy - Roas.
* ScrappyLevel - The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
* ThatOneBoss - Rockgaea, can kill Xemn in 3 hits.
* ScrappyLevel - The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
* ThatOneBoss - Rockgaea, can kill Xemn in 3 hits.
to:
* TheScrappy - TheScrappy: Roas.
*ScrappyLevel - ScrappyLevel: The block puzzle rooms in Xemn'a area. 11-1 in particular for its lazy repetitive design. Also some of the areas toward the end of Meyna's area can get tedious due to the layout requiring frequent item changing to get past.
*ThatOneBoss - ThatOneBoss: Rockgaea, can kill Xemn in 3 hits.
*
*
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Added DiffLines:
* IAmNotShazam: The family controlled by the player are known as the "Worzens." "Drasle Family" is just the title of the Japanese version.
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Deleted line(s) 1 (click to see context) :
* AndTheFandomRejoiced. - A freeware remake version with updated graphics and sound is currently under development by Kira Games. Updates are sporadic at best but hope remains strong.