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Added Mountain Bend Blast to 'That one sidequest' because FUCK.

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** Mountain Bend Blast requires you drive along a winding road to reach the target you need to destroy. The catch is that the entire road is swarming with military patrols who will instantly jump to Heat Level 3 if they spot you, and you're forced to drive an Autostraad Weltbus, a fairly mediocre vehicle with poor speed and handling and can't make use of mods due to being a Crash Bomb vehicle. As a result, there's a good chance you won't reach the target or fail to make it in time for all five gears due to being pounded and pushed around by a swarm of armored cars, on top of having to travel over some fairly rough terrain if you're going for a perfect run.
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Requires Word Of God confirmation


* AuthorsSavingThrow: In ''VideoGame/JustCause2'', causing Chaos involved destroying essential bits of public infrastructure, like water towers, gas stations, and electrical substations, making some players feel like the cause of an InferredHolocaust and/or EsotericHappyEnding. Here, destroying infrastructure is reserved for the military bases, while in the towns and cities you destroy things related to propaganda, like statues, billboards, and loudspeakers.
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* GoodBadBugs: Dying while attacking a military base when using the DLC Bavarium Wingsuit will cause the base's [={{SAMs}}=] to remain inactive while the player is in-flight when they should lock on. Considering SAM carts are the only real threat to Rico when using air-raid tactics with the wingsuit, this makes dying ironically beneficial.

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* GoodBadBugs: Dying while attacking a military base when using the DLC Bavarium Wingsuit will cause the base's [={{SAMs}}=] [=SAMS=] to remain inactive while the player is in-flight when they should lock on. Considering SAM carts are the only real threat to Rico when using air-raid tactics with the wingsuit, this makes dying ironically beneficial.
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* GoodBadBugs: Dying while attacking a military base when using the DLC Bavarium Wingsuit will cause the base's {{SAMs}} to remain inactive while the player is in-flight when they should lock on. Considering SAM carts are the only real threat to Rico when using air-raid tactics with the wingsuit, this makes dying ironically beneficial.

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* GoodBadBugs: Dying while attacking a military base when using the DLC Bavarium Wingsuit will cause the base's {{SAMs}} [={{SAMs}}=] to remain inactive while the player is in-flight when they should lock on. Considering SAM carts are the only real threat to Rico when using air-raid tactics with the wingsuit, this makes dying ironically beneficial.
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None

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* GoodBadBugs: Dying while attacking a military base when using the DLC Bavarium Wingsuit will cause the base's {{SAMs}} to remain inactive while the player is in-flight when they should lock on. Considering SAM carts are the only real threat to Rico when using air-raid tactics with the wingsuit, this makes dying ironically beneficial.


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** Fortunately this can be remedied by simply leaving and re-entering the police station again, since that will likely spawn enemies for a certain Heat level, including helicopters and tanks.
* ScrappyWeapon: Two of the game's three shotguns are not worth really using outside of very particular circumstances due to their ''extremely'' low ammo cap of 24 spare rounds. Shotgun ammo is also noticeably uncommon (especially compared to assault rifle/machine gun ammo, which is practically everywhere), and pickups usually only give a half-dozen shots at most. Add onto that the fact that shotguns are less effective against anything tougher than standard enemies, making an AR or MG a far superior option.
** The only possible exception might be the Zabijak SawedOffShotgun, which can be dual wielded to free up a spot for a rifle, and is surprisingly powerful, as well as being able to reliably [[OneHitPolykill multi-kill shots.]]
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** Also the jetpack unlocked in the "Air Assault" DLC. This changes the somewhat challenging wingsuit / wiregun / parachute gameplay to a jetpack with a recharging thruster and ''on-board weaponry'', with a guided missile launcher and a powerful minigun. There's barely any need to use vehicles after getting it, and it was heavily critizicsised in reviews of the DLC for rendering so many of the core gameplay mechanics utterly redundant.

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** Also the jetpack unlocked in the "Air Assault" DLC. This changes the somewhat challenging wingsuit / wiregun / parachute gameplay to a jetpack with a recharging thruster and ''on-board weaponry'', with a guided missile launcher and a powerful minigun. There's barely any need to use vehicles after getting it, and it was heavily critizicsised critized in reviews of the DLC for rendering so many of the core gameplay mechanics utterly redundant.
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** The M488, [[EleventhHourSuperpower unlocked after the penultimate story mission,]] is a Bavarium-infused rocket launcher that is basically a portable version of the warheads at Falco Maxime. The explosion it creates is ludicrously powerful, capable of obliterating pretty much anything in a single shot—an entire outpost can be razed to the ground with no more than two shots. Combine this with the Gear Mod that lets you carry twice as many rockets, and you're essentially a god among men while wielding it.
** Also the jetpack unlocked in the "Air Assault" DLC. This changes the somewhat challenging wingsuit / wiregun / parachute gameplay to a jetpack with a recharging thruster and ''on-board weaponry'', with a guided missile launcher and a powerful minigun. There's barely any need to use vehicles after getting it, and it was heavily criticised in reviews of the DLC for rendering so many of the core gameplay mechanics utterly redundant.

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** The M488, [[EleventhHourSuperpower unlocked after the penultimate story mission,]] is a Bavarium-infused rocket launcher that is basically a portable version of the warheads at Falco Maxime. The explosion it creates is ludicrously powerful, capable of obliterating pretty much anything in a single shot—an entire outpost can be razed to the ground with no more than one or two shots. Combine this with the Gear Mod that lets you carry twice as many rockets, and you're essentially a god among men while wielding it.
** Also the jetpack unlocked in the "Air Assault" DLC. This changes the somewhat challenging wingsuit / wiregun / parachute gameplay to a jetpack with a recharging thruster and ''on-board weaponry'', with a guided missile launcher and a powerful minigun. There's barely any need to use vehicles after getting it, and it was heavily criticised critizicsised in reviews of the DLC for rendering so many of the core gameplay mechanics utterly redundant.



** The Online Leaderboards for non pc users (who can just block the game using a simple rule in the windows firewall). As soon as the game loses connection, the game pauses and asks you whether you want to try and reconnect or if you want to play offline. Can't connect online anymore for whatever reason? You're forced to repeat the choice until you get back to the servers. Want to play offline? Yeah, that's a good fix... until you open up your Commlink (which you ''will'' do to find missions, side missions and collectibles) and then the game tries and reconnects ''without asking''! ''[[TheThingThatWouldNotLeave And there's no option to turn it off!]]'' (Save disconnecting your console from the Internet entirely.)

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** The Online Leaderboards for non pc non-PC users (who can just block the game using a simple rule in the windows firewall). As soon as the game loses connection, the game pauses and asks you whether you want to try and reconnect or if you want to play offline. Can't connect online anymore for whatever reason? You're forced to repeat the choice until you get back to the servers. Want to play offline? Yeah, that's a good fix... until you open up your Commlink (which you ''will'' do to find missions, side missions and collectibles) and then the game tries and reconnects ''without asking''! ''[[TheThingThatWouldNotLeave And there's no option to turn it off!]]'' (Save disconnecting your console from the Internet entirely.)
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* CompleteMonster: [[TheGeneralissimo General Sebastiano Di Ravello]] is the brutal dictator of Medici, as well as a sociopathic {{pyromaniac}}. Having usurped Medici's democratic politician Rosa Maunuela, in addition to starting a civil war, in which he had President Dante ripped limb from limb, Di Ravello also uses forced labor to mine the magnetic and explosive element of bavarium, to make super weapons for world domination; it is implied he wishes to do this to satisfy his pyromaniac needs. It is also revealed he was behind the coup that killed [[PlayerCharacter Rico Rodriguez]]'s parents, as part of a deal he made with the Agency. [[EstablishingCharacterMoment When introduced]], he orders one of his men to kill themselves for failing to stop the rebels, before ordering his army to raze the liberated town of Costa Del Porto. He later has Dimah tortured for not mining Bavarium fast enough. When he has a a bavarium missile built, he decides to test it by launching it on another town. Exasperated by Rico's interfering with his plans, he beats one of his men to death and orders another attack and calls for the assassination of Manuela. Even when defeated, he has no remorse for his actions, only lamenting the end of his empire before deciding it's only fitting his legacy "ends in flames".

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* CompleteMonster: [[TheGeneralissimo General Sebastiano Di Ravello]] is the brutal dictator of Medici, as well as a sociopathic {{pyromaniac}}. Having usurped Medici's democratic politician Rosa Maunuela, in addition to starting a civil war, in which he had President Dante ripped limb from limb, Di Ravello also uses forced labor to mine the magnetic and explosive element of bavarium, to make super weapons for world domination; it is implied he wishes to do this to satisfy his pyromaniac needs. It is also revealed he was behind the coup that killed [[PlayerCharacter Rico Rodriguez]]'s parents, as part of a deal he made with the Agency. [[EstablishingCharacterMoment When introduced]], he orders one of his men to kill themselves for failing to stop the rebels, before ordering his army to raze the liberated town of Costa Del Porto. He later has Dimah tortured with a blowtorch for not mining Bavarium fast enough. When he has a a bavarium missile built, he decides to test it by launching it on another town. Exasperated by Rico's interfering with his plans, he beats one of his men to death and orders another attack and calls for the assassination of Manuela. Even when defeated, he has no remorse for his actions, only lamenting the end of his empire before deciding it's only fitting his legacy "ends in flames".
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None


** All the side challenges. They feel like a way to pad out the game and justify the always online leaderboards, but they can get unreasonably difficult to beat - in fact, a good portion of them are genuinely impossible to get 5 gears on unless you spent some time upgrading with some mods and/or found a better tool than the default one it starts you with (which also doubles as GuideDangIt since in most other games activities would be unavailable until you reached a level where you can beat it). It's extra silly when you realise to get those gear mods you have to ... play those challenges. Basically, the game expects you to play through a bunch of the challenges once to get a bunch of gears to unlock upgrades so you can replay all of those challenges to get the full 5 gears. These are not fun enough to justify playing through them at least twice. The worst part, though, is that many fun and useful mechanics are locked behind these gears (such as the ability to close the wingsuit as mentioned above, as well as things like vehicle nitrous and booster explosives), so you're semi-forced to do the challenges unless you really don't care about any of them. As [[Creator/TheCynicalBrit TotalBiscuit]] put it, "the best part of the game is when you're doing really cool, crazy, chaotic things, but the game is also actively encouring you not to do it!"

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** All the side challenges. They feel like a way to pad out the game and justify the always online leaderboards, but they can get unreasonably difficult to beat - in fact, a good portion of them are genuinely impossible to get 5 gears on unless you spent some time upgrading with some mods and/or found a better tool than the default one it starts you with (which also doubles as GuideDangIt since in most other games activities would be unavailable until you reached a level where you can beat it). It's extra silly when you realise to get those gear mods you have to ...to... play those challenges. Basically, the game expects you to play through a bunch of the challenges once to get a bunch of gears to unlock upgrades so you can replay all of those challenges to get the full 5 gears. These are not fun enough to justify playing through them at least twice. The worst part, though, is that many fun and useful mechanics are locked behind these gears (such as the ability to close the wingsuit as mentioned above, as well as things like vehicle nitrous and booster explosives), so you're semi-forced to do the challenges unless you really don't care about any of them. As [[Creator/TheCynicalBrit TotalBiscuit]] put it, "the best part of the game is when you're doing really cool, crazy, chaotic things, but the game is also actively encouring encouraging you not to do it!"
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Up To Eleven is a defunct trope


** Even the [=PS4=] port has become abysmal regarding [[UpToEleven framerate issues]] as of Patch 1.03.

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** Even the [=PS4=] port has become abysmal regarding [[UpToEleven framerate issues]] issues as of Patch 1.03.
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* DisappointingLastLevel: The final region of Insula Striate is huge compared to Fonte and Dracon, and also incredible empty. While there are plenty of towns along the south coast, the entire northern half the island is just a few scattered military bases (and plenty of ruined towns due to something called [[NoodleIncident "The burning of the North"]]) and liberating these parts can be a serious chore if just for the sheer amount of distance you have to traverse between settlements. By this point, you should have captured several airbases. Fly the not-f18 bomber over these settlements and bomb them for the convenience.

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* DisappointingLastLevel: The final region of Insula Striate is huge compared to Fonte and Dracon, and also incredible empty. While there are plenty of towns along the south coast, the entire northern half of the island is just a few scattered military bases (and plenty of ruined towns due to something called [[NoodleIncident "The burning of the North"]]) and liberating these parts can be a serious chore if just for the sheer amount of distance you have to traverse between settlements. By this point, you should have captured several airbases. Fly the not-f18 bomber over these settlements and bomb them for the convenience.settlements.



** Side Street Sprint is another particularity nasty one. Set both offroad through farmland and on narrow city streets in a game with very few cars capable of effectively tackling both terrain varieties, combined with some of the sharpest turns of any land course.

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** Side Street Sprint is another particularity nasty one. Set both offroad off-road through farmland and on narrow city streets in a game with very few cars capable of effectively tackling both terrain varieties, combined with some of the sharpest turns of any land course.
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* AccidentalAesop: There's a surprising emphasis on remembering and honoring the past. It's the point of two of the collectibles (lighting candles at shrines and paying homage at tombs) and flavor text for military bases often mentions Di Ravello having some longstanding building or geographical feature destroyed to make room for it (Vis Electra used to be a six hundred-year-old vineyard).

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* AccidentalAesop: There's a surprising emphasis on remembering and honoring the past. It's the point of two of the collectibles (lighting candles at shrines and paying homage at tombs) and flavor text for military bases often mentions Di Ravello having some longstanding building or geographical feature destroyed to make room for it (Vis Electra Electra, for example, used to be a six hundred-year-old vineyard).



* AuthorsSavingThrow: The second game involves destroying essential bits of public infrastructure (water towers, gas stations, and so on) that gave players feelings of an InferredHolocaust of an EsotericHappyEnding. Here, chaos is primarily done by destroying relatively non-essential structures, like statues.
* CompleteMonster: [[TheGeneralissimo General Sebastiano Di Ravello]] is the brutal dictator of Medici, as well as a sociopathic {{pyromaniac}}. Having usurped Medici's democratic politician Rosa Maunuela, in addition to starting a civil war, in which he had President Dante ripped limb from limb, Di Ravello also uses forced labor to mine the magnetic and explosive element of bavarium, to make super weapons for world domination; it is implied he wishes to do this to satisfy his pyromaniac needs. It is also revealed he was behind the coup that killed [[PlayerCharacter Rico Rodriguez]]'s parents, as part of a deal he made with the Agency. [[EstablishingCharacterMoment When introduced]], he orders one of his men to kill themselves for failing to stop the rebels, before ordering his army to raze the liberated town of Costa Del Porto. He later has Dimah tortured for not mining bavarium fast enough. When he has a a bavarium missile built, he decides to test it by launching it on another town. Exasperated by Rico's interfering with his plans, he beats one of his men to death and orders another attack and calls for the assassination of Manuela. Even when defeated, he has no remorse for his actions, only lamenting the end of his empire before deciding it's only fitting his legacy "ends in flames".
* DemonicSpiders: While all drones [[note]] Introduced in "Sky Fortres" and "Mech Land Assault" expansions. [[/note]] can be quite a headache to deal with, the [[https://justcause.fandom.com/wiki/Suppression_drone Suppression Drones]] stand out as particularly nightmarish. For starters, Suppression Drones are almost as big as tanks and just as tough. Second, they use Bavarium-infused miniguns that inflict big damage and some models even fire ''anti-air missiles'' that can track you while wing-suiting. And those Bavarium-infused missiles pack a punch, so you better be good with the barrel roll technique or they'll make ''very'' short work of you. All this makes them quite a challenge when they do show up, especially if you're not equipped with a rocket launcher or grenade launcher weapon. Also worth noting that they make strange, robotic/animal sounds that can be [[HellIsThatNoise quite unsettling to hear]] and give them a very eerie presence.

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* AuthorsSavingThrow: The second game involves In ''VideoGame/JustCause2'', causing Chaos involved destroying essential bits of public infrastructure (water infrastructure, like water towers, gas stations, and so on) that gave electrical substations, making some players feelings feel like the cause of an InferredHolocaust of an and/or EsotericHappyEnding. Here, chaos is primarily done by destroying relatively non-essential structures, infrastructure is reserved for the military bases, while in the towns and cities you destroy things related to propaganda, like statues.
statues, billboards, and loudspeakers.
* CompleteMonster: [[TheGeneralissimo General Sebastiano Di Ravello]] is the brutal dictator of Medici, as well as a sociopathic {{pyromaniac}}. Having usurped Medici's democratic politician Rosa Maunuela, in addition to starting a civil war, in which he had President Dante ripped limb from limb, Di Ravello also uses forced labor to mine the magnetic and explosive element of bavarium, to make super weapons for world domination; it is implied he wishes to do this to satisfy his pyromaniac needs. It is also revealed he was behind the coup that killed [[PlayerCharacter Rico Rodriguez]]'s parents, as part of a deal he made with the Agency. [[EstablishingCharacterMoment When introduced]], he orders one of his men to kill themselves for failing to stop the rebels, before ordering his army to raze the liberated town of Costa Del Porto. He later has Dimah tortured for not mining bavarium Bavarium fast enough. When he has a a bavarium missile built, he decides to test it by launching it on another town. Exasperated by Rico's interfering with his plans, he beats one of his men to death and orders another attack and calls for the assassination of Manuela. Even when defeated, he has no remorse for his actions, only lamenting the end of his empire before deciding it's only fitting his legacy "ends in flames".
* DemonicSpiders: While all drones [[note]] Introduced [[note]]Introduced in "Sky Fortres" the Sky Fortress and "Mech Mech Land Assault" expansions. [[/note]] Assault expansions[[/note]] can be quite a headache to deal with, the [[https://justcause.fandom.com/wiki/Suppression_drone Suppression Drones]] stand out as particularly nightmarish. For starters, Suppression Drones are almost as big as tanks and just as tough. Second, they use Bavarium-infused miniguns that inflict big damage and some models even fire ''anti-air missiles'' that can track you while wing-suiting. And those Bavarium-infused missiles pack a punch, so you better be good with the barrel roll technique or they'll make ''very'' short work of you. All this makes them quite a challenge when they do show up, especially if you're not equipped with a rocket launcher or grenade launcher weapon. Also worth noting that they make strange, robotic/animal sounds that can be [[HellIsThatNoise quite unsettling to hear]] and give them a very eerie presence.
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None


* DisappointingLastLevel: The final region of Insula Striate is huge compared to Fonte and Dracon, and also incredible empty. While there are plenty of towns along the south coast, the entire northern half the island is just a few scattered military bases (and plenty of ruined towns due to something called [[NoodleIncident "The burning of the North"]]) and liberating these parts can be a serious chore if just for the sheer amount of distance you have to traverse between settlements.

to:

* DisappointingLastLevel: The final region of Insula Striate is huge compared to Fonte and Dracon, and also incredible empty. While there are plenty of towns along the south coast, the entire northern half the island is just a few scattered military bases (and plenty of ruined towns due to something called [[NoodleIncident "The burning of the North"]]) and liberating these parts can be a serious chore if just for the sheer amount of distance you have to traverse between settlements. By this point, you should have captured several airbases. Fly the not-f18 bomber over these settlements and bomb them for the convenience.
Is there an issue? Send a MessageReason:
None

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* AuthorsSavingThrow: The second game involves destroying essential bits of public infrastructure (water towers, gas stations, and so on) that gave players feelings of an InferredHolocaust of an EsotericHappyEnding. Here, chaos is primarily done by destroying relatively non-essential structures, like statues.
Is there an issue? Send a MessageReason:
None


* SpiritualLicensee: The Bavarium Wingsuit has its own mounted machine gun, missile launcher, and jet pack. Using only these tools makes the game so much like IronMan you can't help but wonder if Avalanche wasn't working on a game for that.

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* SpiritualLicensee: The Bavarium Wingsuit has its own mounted machine gun, missile launcher, and jet pack. Using only these tools makes the game so much like IronMan ComicBook/IronMan you can't help but wonder if Avalanche wasn't working on a game for that.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: While all drones [[note]] Introduced in "Sky Fortres" and "Mech Land Assault" expansions. [[/note]] can be quite a headache to deal with, the [[https://justcause.fandom.com/wiki/Suppression_drone Suppression Drones]] stand out as particularly nightmarish. For starters, Suppression Drones are almost as big as tanks and just as tough. Second, they use Bavarium-infused miniguns that inflict big damage and some models even fire ''anti-air missiles'' that can track you while wing-suiting. And those Bavarium-infused missiles pack a punch, so you better but good with the barrel roll technique or they'll make ''very'' short work of you. All this makes them quite a challenge when they do show up, especially if you're not equipped with a rocket launcher or grenade launcher weapon. Also worth noting that they make strange, robotic/animal sounds that can be [[HellIsThatNoise quite unsettling to hear]] and give them a very eerie presence.

to:

* DemonicSpiders: While all drones [[note]] Introduced in "Sky Fortres" and "Mech Land Assault" expansions. [[/note]] can be quite a headache to deal with, the [[https://justcause.fandom.com/wiki/Suppression_drone Suppression Drones]] stand out as particularly nightmarish. For starters, Suppression Drones are almost as big as tanks and just as tough. Second, they use Bavarium-infused miniguns that inflict big damage and some models even fire ''anti-air missiles'' that can track you while wing-suiting. And those Bavarium-infused missiles pack a punch, so you better but be good with the barrel roll technique or they'll make ''very'' short work of you. All this makes them quite a challenge when they do show up, especially if you're not equipped with a rocket launcher or grenade launcher weapon. Also worth noting that they make strange, robotic/animal sounds that can be [[HellIsThatNoise quite unsettling to hear]] and give them a very eerie presence.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: While all drones [[note]] Introduced in "Sky Fortres" and "Mech Land Assault" expansions. [[/note]] can be quite a headache to deal with, the Suppression Drones stand out as particularly nightmarish. For starters, Suppression Drones are almost as big as tanks and just as tough. Second, they use Bavarium-infused miniguns that inflict big damage and some models even fire ''anti-air missiles'' that can track you while wing-suiting. And those Bavarium-infused missiles pack a punch, so you better but good with the barrel roll technique or they'll make ''very'' short work of you. All this makes them quite a challenge when they do show up, especially if you're not equipped with a rocket launcher or grenade launcher weapon. Also worth noting that they make strange, robotic/animal sounds that can be [[HellIsThatNoise quite unsettling to hear]] and give them a very eerie presence.

to:

* DemonicSpiders: While all drones [[note]] Introduced in "Sky Fortres" and "Mech Land Assault" expansions. [[/note]] can be quite a headache to deal with, the [[https://justcause.fandom.com/wiki/Suppression_drone Suppression Drones Drones]] stand out as particularly nightmarish. For starters, Suppression Drones are almost as big as tanks and just as tough. Second, they use Bavarium-infused miniguns that inflict big damage and some models even fire ''anti-air missiles'' that can track you while wing-suiting. And those Bavarium-infused missiles pack a punch, so you better but good with the barrel roll technique or they'll make ''very'' short work of you. All this makes them quite a challenge when they do show up, especially if you're not equipped with a rocket launcher or grenade launcher weapon. Also worth noting that they make strange, robotic/animal sounds that can be [[HellIsThatNoise quite unsettling to hear]] and give them a very eerie presence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: While all drones [[note]] Introduced in "Sky Fortres" and "Mech Land Assault" expansions. [[/note]] can be quite a headache to deal with, the Suppression Drones stand out as particularly nightmarish. For starters, Suppression Drones are almost as big as tanks and just as tough. Second, they use Bavarium-infused miniguns that inflict big damage and some models even fire ''anti-air missiles'' that can track you while wing-suiting. And those Bavarium-infused missiles pack a punch, so you better but good with the barrel roll technique or they'll make ''very'' short work of you. All this makes them quite a challenge when they do show up, especially if you're not equipped with a rocket launcher or grenade launcher weapon. Also worth noting that they make strange, robotic/animal sounds that can be [[HellIsThatNoise quite unsettling to hear]] and give them a very eerie presence.
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Not an example—the pilot has already been shot and killed, which is why Rico needs to take control of the plane in the first place


* WhatDoYouMeanItsNotPolitical: Rico leaving the Agency because they want to keep Di Ravello in power could've been a critical examination of foreign policy and whether something right for the country can still be morally wrong, but is simply used to show that ItsPersonal for Rico.
* WhatTheHellHero: In the storyline mission "Rico and the Rose", Rico must use a fighter jet to protect Rosa Manuela's plane from enemy jets that are loyal to Di Ravello. At one point, Rosa's plane becomes damaged so Rico flies near it and takes control of the plane by ''throwing Rosa's pilot out of it and to his death''. Rico essentially kills an ''innocent person''. [[HeroInsurance But he is never called out on this for some reason]].

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* WhatDoYouMeanItsNotPolitical: Rico leaving the Agency because they want to keep Di Ravello in power could've been a critical examination of foreign policy and whether something right for the country can still be morally wrong, but is simply used to show that ItsPersonal for Rico.
* WhatTheHellHero: In the storyline mission "Rico and the Rose", Rico must use a fighter jet to protect Rosa Manuela's plane from enemy jets that are loyal to Di Ravello. At one point, Rosa's plane becomes damaged so Rico flies near it and takes control of the plane by ''throwing Rosa's pilot out of it and to his death''. Rico essentially kills an ''innocent person''. [[HeroInsurance But he is never called out on this for some reason]].
Rico.


* MostAnnoyingSound:
** Di Ravello's speeches over speakers. When liberating a town, you'll probably end up wanting to pull those down first.
** The obnoxious rapid heartbeat that plays whenever Rico is low on health. Which will be heard often, as Rico barely has any health/damage resistance in this game.
** The bands playing in each liberated town will soon become very tempting targets simply due to how incessant their playing is.
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None


* WhatDoYouMeanItsNotPolitical: Rico leaving the Agency because they want to keep Di Ravello in power could've been a critical examination of foreign policy and whether something right for the country can still be morally wrong, but is simply used to show that ItsPersonal for Rico.

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* WhatDoYouMeanItsNotPolitical: Rico leaving the Agency because they want to keep Di Ravello in power could've been a critical examination of foreign policy and whether something right for the country can still be morally wrong, but is simply used to show that ItsPersonal for Rico.Rico.
* WhatTheHellHero: In the storyline mission "Rico and the Rose", Rico must use a fighter jet to protect Rosa Manuela's plane from enemy jets that are loyal to Di Ravello. At one point, Rosa's plane becomes damaged so Rico flies near it and takes control of the plane by ''throwing Rosa's pilot out of it and to his death''. Rico essentially kills an ''innocent person''. [[HeroInsurance But he is never called out on this for some reason]].
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None


** Unlocking all vehicles from the Rebel Drop by bringing them to a garage (which is required for 100% completion) isn't particularly hard overall, except for one ''brutal'' example: the Squalo X7. The fact that [[GuideDangIt it spawns in one or two specific places across the entire map]] is the least of your worries.

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** Unlocking all vehicles from the Rebel Drop by bringing them to a garage (which is required for 100% completion) isn't particularly hard overall, except for one ''brutal'' example: the Squalo X7.X7 boat. The fact that [[GuideDangIt it spawns in one or two specific places across the entire map]] is the least of your worries. The relatively small lake(s) that the boat spawns in are isolated, meaning that the only reasonable way to get it to the garage is to tether it to a helicopter, fly it over to the garage and drop it. This is '''much''' easier said than done; even with fully upgraded tethers and the sturdiest helicopter, it's all too likely that the tethers will snap and cause the boat to plummet from the helicopter to the ground and blow up. The chance of this happening can be reduced by flying extremely slowly, though it still might happen anyway. Using the tethers to drag the boat along the ground to the garage instead will take an excruciatingly long time and the boat will most likely be wrecked before you even get to the garage.
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** Unlocking all vehicles from the Rebel Drop by bringing them to a garage (which is required for 100% completion) isn't particularly hard overall, except for one ''brutal'' example: the Squalo X7. The fact that [[GuideDangIt it spawns in one or two specific places across the entire map]] is the least of your worries.
Tabs MOD

Removed: 91

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* EarWorm: The "doodoodoo doodoo do" celebration music that plays in liberated settlements.
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** All the side challenges. They feel like a way to pad out the game and justify the always online leaderboards, but they can get unreasonably difficult to beat - in fact, a good portion of them are genuinely impossible to get 5 gears on unless you spent some time upgrading with some mods and/or found a better tool than the default one it starts you with (which also doubles as GuideDangIt since in most other games activities would be unavailable until you reached a level where you can beat it). But the worst part is that in order to get those gear mods you have to ... play those challenges. Basically, the game expects you to play through a bunch of the challenges once to get a bunch of gears to unlock upgrades so you can replay all of those challenges to get the full 5 gears. These are not fun enough to justify playing through them at least twice.

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** All the side challenges. They feel like a way to pad out the game and justify the always online leaderboards, but they can get unreasonably difficult to beat - in fact, a good portion of them are genuinely impossible to get 5 gears on unless you spent some time upgrading with some mods and/or found a better tool than the default one it starts you with (which also doubles as GuideDangIt since in most other games activities would be unavailable until you reached a level where you can beat it). But the worst part is that in order It's extra silly when you realise to get those gear mods you have to ... play those challenges. Basically, the game expects you to play through a bunch of the challenges once to get a bunch of gears to unlock upgrades so you can replay all of those challenges to get the full 5 gears. These are not fun enough to justify playing through them at least twice. The worst part, though, is that many fun and useful mechanics are locked behind these gears (such as the ability to close the wingsuit as mentioned above, as well as things like vehicle nitrous and booster explosives), so you're semi-forced to do the challenges unless you really don't care about any of them. As [[Creator/TheCynicalBrit TotalBiscuit]] put it, "the best part of the game is when you're doing really cool, crazy, chaotic things, but the game is also actively encouring you not to do it!"
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** All the side challenges. They feel like a way to pad out the game and justify the always online leaderboards. But far worse is how unreasonably difficult they are to beat. A lot of races cannot be beaten with the vehicle given to you, and you have to wait a while to get a vehicle that can actually win. Destruction challenges cannot be won with the destructive tool given to you and can only be beaten by finding an attack helicopter somewhere. But the worst part is how from a lot of challenges you need to unlock upgrades for Rico to beat them, which can only be done by completing challenges, which means you have to beat them once to get enough gears to unlock an upgrade so you can complete a later challenge so you can unlock an upgrade so you can go back to the first challenge to beat if more fully. These are not fun enough to justify playing through them at least twice.

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** All the side challenges. They feel like a way to pad out the game and justify the always online leaderboards. But far worse is how leaderboards, but they can get unreasonably difficult they to beat - in fact, a good portion of them are to beat. A lot of races cannot be beaten with the vehicle given to you, and you have to wait a while genuinely impossible to get a vehicle that can actually win. Destruction challenges cannot be won 5 gears on unless you spent some time upgrading with the destructive some mods and/or found a better tool given to than the default one it starts you and with (which also doubles as GuideDangIt since in most other games activities would be unavailable until you reached a level where you can only be beaten by finding an attack helicopter somewhere. beat it). But the worst part is how from that in order to get those gear mods you have to ... play those challenges. Basically, the game expects you to play through a lot bunch of the challenges you need once to get a bunch of gears to unlock upgrades for Rico to beat them, which can only be done by completing challenges, which means you have to beat them once to get enough gears to unlock an upgrade so you can complete a later challenge so you can unlock an upgrade so you can go back replay all of those challenges to get the first challenge to beat if more fully.full 5 gears. These are not fun enough to justify playing through them at least twice.
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** Monte Dracon Tour has a lot of branching paths, many of which makes it impossible to get 5 gears with the ones that do being far from the obvious ones. It also one of the few wingsuit courses where you are pretty much forced to use the air brake at a couple of points, normally a death sentence in these challenges.
** Five gearing Mountain Marathon Tour will make every other wingsuit course feel trivial by comparison. Not only does it have a lot of hard to pull of dives and turns, but it also requires you to navigate around a tall tree at high speed and ends with an almost completely vertical dive down a cliff and at an angle.

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** Monte Dracon Tour has a lot of branching paths, many of which makes make it impossible to get 5 gears with the ones that do being far from the obvious ones. It It's also one of the few wingsuit courses where you are pretty much forced to use the air brake at a couple of multiple points, normally a death sentence in these challenges.
** Five gearing Mountain Marathon Tour will make every other wingsuit course feel trivial by comparison. Not only does it have a lot of hard to pull of off dives and turns, but it also requires you to navigate around a tall tree at high speed and ends with an almost completely vertical dive down a cliff and at an angle.



** Side Street Sprint is another particularity nasty one. Set booth offroad trough farmland and on narrow city streets in a game with very few cars capable of effectively tackling booth combined with some of the sharpest turns of any land course.
** Due to a bug that was never patched, the Laguna Blast and Round the Bend Blast challenge's are borderline impossible to get all 5 Gears for, due to an invisible wall right near the target that causes some of the target vehicles to be unaffected by the blast unless the bomb car is launched at a very specific angle.

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** Side Street Sprint is another particularity nasty one. Set booth both offroad trough through farmland and on narrow city streets in a game with very few cars capable of effectively tackling booth both terrain varieties, combined with some of the sharpest turns of any land course.
course.
** Due to a bug that was never patched, the Laguna Blast and Round the Bend Blast challenge's challenges are borderline impossible to get all 5 Gears for, due to an invisible wall right near the target that causes some of the target vehicles to be unaffected by the blast unless the bomb car is launched at a very specific angle.
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Added DiffLines:

* DisappointingLastLevel: The final region of Insula Striate is huge compared to Fonte and Dracon, and also incredible empty. While there are plenty of towns along the south coast, the entire northern half the island is just a few scattered military bases (and plenty of ruined towns due to something called [[NoodleIncident "The burning of the North"]]) and liberating these parts can be a serious chore if just for the sheer amount of distance you have to traverse between settlements.
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* AntiClimaxBoss: The final fight against Di Ravello, while taking place in a volcano, involves him using a helicopter equipped with a power shield, which the player has destroyed a dozen of times through the missions and clearing outposts. The fight is generally agreed to be pretty disappointing. Doubles as a DisappointingLastLevel since that's all there is to the mission.

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* AntiClimaxBoss: The final fight against Di Ravello, while taking place in a volcano, Ravello involves him using a helicopter equipped with a power shield, shield which are practically no different from the player has destroyed a dozen ones you already faced dozens of times through the missions before. Bring [[Main/{{EMP}} The Thunderbird]] [[OneHitKill and clearing outposts. The fight is generally agreed to be pretty disappointing.you can take it out in one hit]]. Doubles as a DisappointingLastLevel since that's all there is to the mission.

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** Monte Dracon Tour has a lot of branching paths, many of which makes it impossible to get 5 gears with the ones that do being far from the obvious ones. It also one of the few wingsuit courses where you are pretty much forced to use the air brake at a couple of points, normally a death sentence in these challenges.
** Five gearing Mountain Marathon Tour will make every other wingsuit course feel trivial by comparison. Not only does it have a lot of hard to pull of dives and turns, but it also requires you to navigate around a tall tree at high speed and ends with an almost completely vertical dive down a cliff and at an angle.



** Due to a bug that was never patched, the Laguna Blast challenge is borderline impossible to get all 5 Gears for, due to an invisible wall right near the target that causes some of the target vehicles to be unaffected by the blast unless the bomb car is launched at a very specific angle.

to:

** Side Street Sprint is another particularity nasty one. Set booth offroad trough farmland and on narrow city streets in a game with very few cars capable of effectively tackling booth combined with some of the sharpest turns of any land course.
** Due to a bug that was never patched, the Laguna Blast challenge is and Round the Bend Blast challenge's are borderline impossible to get all 5 Gears for, due to an invisible wall right near the target that causes some of the target vehicles to be unaffected by the blast unless the bomb car is launched at a very specific angle.

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