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* EvilIsSexy: Satyxis Raiders, Denegrah, Skarre, Fiona the Black, and the Witch Coven.
** Also, every Legion Warlock besides ''Pimp Daddy'' Thagrosh.

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* HighTierScrappy:
** Cryx was ''despised'' and hands down ''the'' most broken faction in Mk II. With cheap, nasty horde units, hard to counter abilities, and a "weakness" largely compensated by the design philosophy of the game, Cryx dominated competitive play. Their tournament presence was so insane that players had to bring secondary "anti-Cryx" lists geared entirely towards fighting them to even have a chance of competing.
** The Legion of Everblight, their ''Hordes'' counterpart, which ''also'' benefits disproportionately from the game's aggression-friendly design philosophy. You ''know'' a faction's got problems when it's got some of the best infantry in the game, but no one bothers taking them because their warbeasts are ''just that good''. Between Eyeless Sight allowing them to ignore half the rules, a profusion of Flight or Pathfinder letting them ignore most of the other half, an incredibly-strong ranged toolbox, and some of the most powerful feats in either gameline, the only reason the Legion isn't more hated than Cryx is that it's not quite as popular. It got nerfed in Mk. III, though.
* LowTierLetdown: The initial changes to Skorne in Mk. III were panned by a large part of the player base, some of whom considered the faction unplayable at the time. The designers even admitted that this needed to be corrected and would give them an overhaul a little while after.



* TierInducedScrappy: Many are, but Sorscha and Epic Vlad probably go through it the most.
** Cryx was ''despised'' and hands down ''the'' most broken faction in Mk II. With cheap, nasty horde units, hard to counter abilities, and a "weakness" largely compensated by the design philosophy of the game, Cryx dominated competitive play. Their tournament presence was so insane that players had to bring secondary "anti-Cryx" lists geared entirely towards fighting them to even have a chance of competing.
** The Legion of Everblight, their ''Hordes'' counterpart, which ''also'' benefits disproportionately from the game's aggression-friendly design philosophy. You ''know'' a faction's got problems when it's got some of the best infantry in the game, but no one bothers taking them because their warbeasts are ''just that good''. Between Eyeless Sight allowing them to ignore half the rules, a profusion of Flight or Pathfinder letting them ignore most of the other half, an incredibly-strong ranged toolbox, and some of the most powerful feats in either gameline, the only reason the Legion isn't more hated than Cryx is that it's not quite as popular.
*** It got nerfed in Mk. III, though.
** In the RPG, humans have an almost hilariously disproportionate number of career options compared to everyone else. And that doesn't even account for the fact that the entire first major expansion to the game had a number of new careers, and ''almost all'' of them were human-exclusive.
** The initial changes to Skorne in Mk. III were panned by a large part of the player base, some of whom considered the faction unplayable at the time. The designers even admitted that this needed to be corrected and would give them an overhaul a little while after.
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* AuthorsSavingThrow: After fan complained about Cygnar becoming a FailureHero the Iron Kingdoms rulebook went into details about how most of its army is still intact thanks to use of TacticalWithdrawal and was planning a counter attack before the Cryx threat forced them and Khador into a EnemyMine. Furthermore, the fluff now has better reasons for all the factions to be fighting one another rather than all of them just ganging up on Cygnar, between the Menite intervention in Llael and Goreshade's quest to find Nyssor.
** A number of the player base's more hated and disliked mechanics were changed going into Mk. III. The much hated moral mechanic was removed entirely, and pre-measuring became allowed to avoid the frustration of not knowing if models were in range to do something before using them.
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* FanNickname: "Darth Stryker" and "Poledance Haley" for the Epic versions of two Cygnaran warcasters, and "the elf b***" or "soulless elven hooker" for the Iosan mercenary Eiryss. This particular editor refers to the Epic version of Khadoran warcaster Vladimir Tzepesci as "Captain [[ShouldersOfDoom No-Peripheral-Vision]]."
** Also, Cryxian bonejacks with two feet and no arms are nicknamed "chickens," while some Dwarven warjacks with two very flat feet, no arms and a gun implanted on their backs are called "gun bunnies."
** Gorman "Darkwing Duck" Di Wulfe, Rogue Alchemist.
** ''Pimp Daddy Thagrosh''. His nickname comes from the fact that he is the only ''male'' Warlock of the Legion of Everblight.
** Banelord "Tartarsauce" Tartarus. Banelord Tartarsauce was so widely used among the residents of the Creator/PrivateerPress Forums that new-comers would be very confused, wondering what this new model was. It became such a problem that the phrase Tartarsauce now word-filters to Tartarus.
** "Madeleine Corb-ho" for Madelyn Corbeau, Ordic Courtesan. More popularly referred to simply as "The Whore," because she will work for ''every'' WARMACHINE faction, even [[ChurchMilitant the Protectorate]] and [[TheNecrocracy Cryx]] and the lore saying she has lovers everywhere. In the game she also has an ability called seduction
** Lich Lord Asphyxious is charmingly shortened to 'Gaspy'.
** Lich Lord Terminus, on the other hand, is often nicknamed "the Cryxian Rape-Train" or "Cryxian Rape Engine" due to his ridiculous combat abilities as well as his ability to heal himself by sacrificing his undead minions, and the resurrecting them again to do it again.
** At least a few people online have taken to calling the Fell Caller career in the 2012 RPG "[[VideoGame/TheElderScrollsVSkyrim Trollvahkiin]]"
** The cross compatibility of the miniture games has earned then the combined Fan name of 'warmahordes'.
** The fully equipped Winter Guard unit is better known as the "Winter Guard Deathstar".
** Kovnik Jozef Grigorovich, is usually shortened to Kovnik Joe.
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* CrazyAwesome: Don't even get us started on the CrazyAwesome that goes into warjacks like the Deathjack or the Avatar of Menoth.

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* CrazyAwesome: CrazyIsCool: Don't even get us started on the CrazyAwesome CrazyIsCool that goes into warjacks like the Deathjack or the Avatar of Menoth.
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** Given Privateer's rather tongue-in-cheek attitude, many of these are [[GettingCrapPastTheRadar probably not accidental]].

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** Given Privateer's rather tongue-in-cheek attitude, many of these are [[GettingCrapPastTheRadar probably not accidental]].accidental.
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* GameplayDerailment: While players were encouraged to balance lists between battle groups and infantry, in practice this was rarely the case. The difficulty of running more than a few warjacks effectivly made Warmachine armies 'jack light and infantry heavy. While the relative ease of running warbeasts made the opposite true for Hordes. In some cases warmachine lists would have only one warjack, while hordes lists would have no infanty besides support models.

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* GameplayDerailment: While players were encouraged to balance lists between battle groups and infantry, in practice this was rarely the case. The difficulty of running more than a few warjacks effectivly made Warmachine armies 'jack light and infantry heavy. While the relative ease of running warbeasts made the opposite true for Hordes. In some cases warmachine lists would have only one warjack, while hordes lists would have no infanty infantry besides support models.
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