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* MemeticMutation: "Dat ass used to give people hope." [[labelnote: Explanation]]{{Mondegreen}} of "That 'S' used to give people hope."[[/labelnote]]
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* AuthorsSavingThrow: NRS has confirmed that there will be no microtransactions, assuaging some fears about the gear system.
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** As with the first game, there are a sizable number of Batman-related characters, with six of the eighteen revealed characters revealed thus far originating from Batman stories. There are those hoping for Batman-related characters who haven't been revealed, detractors thinking "OhNoNotAgain", and moderates who accept the reveals but hope for better diversity.

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** As with the first game, there are a sizable number of Batman-related characters, with six of the eighteen revealed characters revealed thus far originating from Batman stories. There are those hoping for Batman-related characters who haven't been revealed, detractors thinking "OhNoNotAgain", and moderates who accept the reveals but hope for better more diversity.
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** As with the first game, there are a sizable number of Batman-related characters, with six of the eighteen revealed characters revealed thus far originating from Batman stories. There are those accepting of the fighters provided, those who eagerly await even more characters from the Batman mythos, and detractors thinking "OhNoNotAgain"

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** As with the first game, there are a sizable number of Batman-related characters, with six of the eighteen revealed characters revealed thus far originating from Batman stories. There are those accepting of the fighters provided, those who eagerly await even more hoping for Batman-related characters from the Batman mythos, and who haven't been revealed, detractors thinking "OhNoNotAgain""OhNoNotAgain", and moderates who accept the reveals but hope for better diversity.
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** As with the first game, there are a sizable number of Batman-related characters, with six of the eighteen revealed characters revealed thus far originating from Batman stories. There are those accepting of the fighters provided, those who eagerly await even more characters from the Batman mythos, and detractors thinking "OhNoNotAgain"
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The trope is not "fans don't like something"; it's "fans don't like something but there are also fans that do like it", and an explanation for why this is so.


** As with the first game, some fans are taking umbrage with the amount of Batman related characters present. As of this writing, six of the eighteen revealed characters originate from Batman stories.
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** As with the first game, some fans are taking umbrage with the amount of Batman related characters present. As of this writing, 6 of the 18 revealed characters originate from Batman stories.

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** As with the first game, some fans are taking umbrage with the amount of Batman related characters present. As of this writing, 6 six of the 18 eighteen revealed characters originate from Batman stories.
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** As with the first game, some fans are taking umbrage with the amount of Batman related characters present. As of this writing, 5 of the 18 revealed characters are from Batman stories (6 if one was to include Deadshot, who originated from the Batman comics, but is much more associated with the Suicide Squad).

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** As with the first game, some fans are taking umbrage with the amount of Batman related characters present. As of this writing, 5 6 of the 18 revealed characters are originate from Batman stories (6 if one was to include Deadshot, who originated from the Batman comics, but is much more associated with the Suicide Squad).stories.
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** As with the first game, some fans are taking umbrage with the amount of Batman related characters present. As of this writing, 6 of the 18 revealed characters originate from Batman stories.

to:

** As with the first game, some fans are taking umbrage with the amount of Batman related characters present. As of this writing, 6 5 of the 18 revealed characters originate are from Batman stories.stories (6 if one was to include Deadshot, who originated from the Batman comics, but is much more associated with the Suicide Squad).
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** As with the first game, some fans are taking umbrage with the amount of Batman related characters present. As of this writing, 6 of the 18 revealed characters originate from Batman stories.
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* RescuedFromTheScrappyHeap: Damian Wayne was reviled back in the first game chiefly because he [[ReplacementScrappy reduced fan-favorite Dick Grayson/Nightwing into an]] AdvertisedExtra, used his moveset, took his place in the Nightwing Arcade mode, and being an obnoxious jerk that killed him. Time did wonders to heal the wound, and when he returned as Robin with his own style (and a katana), reception is more positive that he's at worst just a BaseBreakingCharacter.
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* WTHCostumingDepartment: Between Gear customization and various colour palettes, one can inevitably get some frankly bizarre combinations that can be off-putting to the beholder.
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* ReplacementScrappy: Though Deadshot's inclusion was overall well-received, he's been getting this reaction from Deathstroke fans due to the general idea that he is replacing him. Many bring up the fact that the only thing they have in-common is the use of guns, but otherwise have many differences in terms of overall style (for example, Deathstroke uses swords - Deadshot does not), and they would say that Deadshot being in the game does not justify cutting out such a popular character.

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* InternetBackdraft: Ed Boon teased the thought of [[ComicBook/{{Watchmen}} Watchmen]] characters appearing in the game. And the Watchmen fandom got annoyed at the idea due to Watchmen being considered a SacredCow.

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* InternetBackdraft: InternetBackdraft:
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Ed Boon teased the thought of [[ComicBook/{{Watchmen}} Watchmen]] characters appearing in the game. And the Watchmen fandom got annoyed at the idea due to Watchmen being considered a SacredCow.
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** Just as Goro being a pre-order exclusive in VideoGame/MortalKombatX, Darkseid being one for this game is one in the making.
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** As one of the first newcomers introduced, Supergirl also has her own slew of fans.

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** As one of the first newcomers introduced, Supergirl Comicbook/{{Supergirl}} also has her own slew of fans.
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* InternetBackdraft: Ed Boon teased the thought of [[ComicBook/Watchmen Watchmen]] characters appearing in the game. And the Watchmen fandom got annoyed at the idea due to Watchmen being considered a SacredCow.

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* InternetBackdraft: Ed Boon teased the thought of [[ComicBook/Watchmen [[ComicBook/{{Watchmen}} Watchmen]] characters appearing in the game. And the Watchmen fandom got annoyed at the idea due to Watchmen being considered a SacredCow.
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* InternetBackdraft: Ed Boon teased the thought of [[ComicBook/Watchmen Watchmen]] characters appearing in the game. And the Watchmen fandom got annoyed at the idea due to Watchmen being considered a SacredCow.

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** Black Manta has only been seen for all of five seconds in the first gameplay trailer but he's already grabbed a massive amount of attention.
*** This was only enhanced once it was revealed he's only part of a stage transition.

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** Black Manta has only been seen for all of five seconds in the first gameplay trailer but he's already grabbed a massive amount of attention.
***
attention. This was only enhanced once it was revealed he's only part of a stage transition.transition, with many fans disappointed that he isn't playable.
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** Dex-Starr also got a lot of love when he appeared, even if he is only a support for Atrocitus.

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* BrokenBase: The new CharacterCustomization system has caused a great divide between casual and competitive players alike. The former thinks it's a great system that evolves upon the "Variation" system from ''VideoGame/MortalKombatX'', allowing players to fine-tune their characters to their own style. The latter thinks it will shatter all competitive balance[[note]] Some even fear that the system will affect details like hitbox, reach, meter gain, blockstun/frames, recovery, and so on... [[/note]] with some hoping that there is an option to leave the characters in their base stats to preserve balance.[[note]]The bigger issue for tournaments is more about logistics than balance. The main problem being how to make it so that every player has access to their customized character/gear in all stations of a tournament. This is pretty much the same issue that got gems banned in competitive ''VideoGame/StreetFighterXTekken''.[[/note]] Somewhat alleviated by the Gamespot E3 interview confirming that there will be equalizing factors for at least the tournament scene.
** The gameplay footage seen so far indicates that the sole Superman playable in the game is the [[KnightTemplar Regime]] [[FallenHero one]]. Superman fans already tired of the done-to-death ''Evil Superman'' trope aren't very happy with that while some players find the more aggressive Kal-El an interesting character. Others are hoping that the [[TheParagon heroic]] main universe Superman is still going to be in the game and simply pending his reveal since it's early days yet.

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* BrokenBase: BrokenBase:
**
The new CharacterCustomization system has caused a great divide between casual and competitive players alike. The former thinks it's a great system that evolves upon the "Variation" system from ''VideoGame/MortalKombatX'', allowing players to fine-tune their characters to their own style. The latter thinks it will shatter all competitive balance[[note]] Some even fear that the system will affect details like hitbox, reach, meter gain, blockstun/frames, recovery, and so on... [[/note]] with some hoping that there is an option to leave the characters in their base stats to preserve balance.[[note]]The bigger issue for tournaments is more about logistics than balance. The main problem being how to make it so that every player has access to their customized character/gear in all stations of a tournament. This is pretty much the same issue that got gems banned in competitive ''VideoGame/StreetFighterXTekken''.[[/note]] Somewhat alleviated by the Gamespot E3 interview confirming that there will be equalizing factors for at least the tournament scene.
** The gameplay footage seen so far indicates that the sole Superman playable in the game is the [[KnightTemplar Regime]] [[FallenHero one]]. Superman fans already tired of the done-to-death ''Evil Superman'' trope aren't very happy with that while some players find the more aggressive Kal-El an interesting character. Others are hoping that the [[TheParagon heroic]] main universe Superman is still going to be in the game and that it simply pending his reveal since it's hasn't been revealed in the early days yet.demos.
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**The gameplay footage seen so far indicates that the sole Superman playable in the game is the [[KnightTemplar Regime]] [[FallenHero one]]. Superman fans already tired of the done-to-death ''Evil Superman'' trope aren't very happy with that while some players find the more aggressive Kal-El an interesting character. Others are hoping that the [[TheParagon heroic]] main universe Superman is still going to be in the game and simply pending his reveal since it's early days yet.
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None

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*** This was only enhanced once it was revealed he's only part of a stage transition.
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* BrokenBase: The new CharacterCustomization system has caused a great divide between casual and competitive players alike. The former thinks it's a great system that evolves upon the "Variation" system from ''VideoGame/MortalKombatX'', allowing players to fine-tune their characters to their own style. The latter thinks it will shatter all competitive balance[[note]] Some even fear that the system will affect details like hitbox, reach, meter gain, blockstun/frames, recovery, and so on... [[/note]] with some hoping that there is an option to leave the characters in their base stats to preserve balance.[[note]]The bigger issue for tournaments is more about logistics than balance. The main problem being how to make it so that every player has access to their customized character/gear in all stations of a tournament. This is pretty much the same issue that got gems banned in competitive ''VideoGame/StreetFighterXTekken''.[[/note]]

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* BrokenBase: The new CharacterCustomization system has caused a great divide between casual and competitive players alike. The former thinks it's a great system that evolves upon the "Variation" system from ''VideoGame/MortalKombatX'', allowing players to fine-tune their characters to their own style. The latter thinks it will shatter all competitive balance[[note]] Some even fear that the system will affect details like hitbox, reach, meter gain, blockstun/frames, recovery, and so on... [[/note]] with some hoping that there is an option to leave the characters in their base stats to preserve balance.[[note]]The bigger issue for tournaments is more about logistics than balance. The main problem being how to make it so that every player has access to their customized character/gear in all stations of a tournament. This is pretty much the same issue that got gems banned in competitive ''VideoGame/StreetFighterXTekken''.[[/note]][[/note]] Somewhat alleviated by the Gamespot E3 interview confirming that there will be equalizing factors for at least the tournament scene.

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* BrokenBase: The new CharacterCustomization system has caused a great divide between casual and competitive players alike. The former thinks it's a great system that evolves upon the "Variation" system from Mortal Kombat X, allowing players to fine-tune their characters to their own style. The latter thinks it will shatter all competitive balance[[note]] Some even fear that the system will affect details like hitbox, reach, meter gain, blockstun/frames, recovery, and so on... [[/note]] with some hoping that there is an option to leave the characters in their base stats to preserve balance.
** The bigger issue for tournaments is more about logistics than balance. The main problem being how to make it so that every player has access to their customized character/gear in all stations of a tournament. This is pretty much the same issue that got gems banned in competitive ''VideoGame/StreetFighterXTekken''.
* EnsembleDarkhorse: Black Manta has only been seen for all of ten seconds in the first gameplay trailer but he's already grabbed a massive amount of attention.
** As one of the first newcomers introduced, Supergirl also has her own slew of fans.

to:

----
* BrokenBase: The new CharacterCustomization system has caused a great divide between casual and competitive players alike. The former thinks it's a great system that evolves upon the "Variation" system from Mortal Kombat X, ''VideoGame/MortalKombatX'', allowing players to fine-tune their characters to their own style. The latter thinks it will shatter all competitive balance[[note]] Some even fear that the system will affect details like hitbox, reach, meter gain, blockstun/frames, recovery, and so on... [[/note]] with some hoping that there is an option to leave the characters in their base stats to preserve balance.
** The
balance.[[note]]The bigger issue for tournaments is more about logistics than balance. The main problem being how to make it so that every player has access to their customized character/gear in all stations of a tournament. This is pretty much the same issue that got gems banned in competitive ''VideoGame/StreetFighterXTekken''.
''VideoGame/StreetFighterXTekken''.[[/note]]
* EnsembleDarkhorse: EnsembleDarkhorse:
**
Black Manta has only been seen for all of ten five seconds in the first gameplay trailer but he's already grabbed a massive amount of attention.
** As one of the first newcomers introduced, Supergirl also has her own slew of fans.fans.
----
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* EnsembleDarkhorse: Black Manta has only been seen for all of ten seconds in the first gameplay trailer but he's already grabbed a massive amount of attention.

to:

* EnsembleDarkhorse: Black Manta has only been seen for all of ten seconds in the first gameplay trailer but he's already grabbed a massive amount of attention.attention.
** As one of the first newcomers introduced, Supergirl also has her own slew of fans.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse:Black Manta has only been seen for all of ten seconds in the first gameplay trailer but he's already grabbed a massive amount of attention.

to:

* EnsembleDarkhorse:Black *EnsembleDarkhorse: Black Manta has only been seen for all of ten seconds in the first gameplay trailer but he's already grabbed a massive amount of attention.
Is there an issue? Send a MessageReason:
None


** The bigger issue for tournaments is more about logistics than balance. The main problem being how to make it so that every player has access to their customized character/gear in all stations of a tournament. This is pretty much the same issue that got gems banned in competitive ''VideoGame/StreetFighterXTekken''.

to:

** The bigger issue for tournaments is more about logistics than balance. The main problem being how to make it so that every player has access to their customized character/gear in all stations of a tournament. This is pretty much the same issue that got gems banned in competitive ''VideoGame/StreetFighterXTekken''.''VideoGame/StreetFighterXTekken''.
*EnsembleDarkhorse:Black Manta has only been seen for all of ten seconds in the first gameplay trailer but he's already grabbed a massive amount of attention.
Is there an issue? Send a MessageReason:
None


* BrokenBase: The new CharacterCustomization system has caused a great divide between casual and competitive players alike. The former thinks it's a great system that evolves upon the "Variation" system from Mortal Kombat X, allowing players to fine-tune their characters to their own style. The latter thinks it will shatter all competitive balance[[note]] Some even fear that the system will affect details like hitbox, reach, meter gain, blockstun/frames, recovery, and so on... [[/note]] with some hoping that there is an option to leave the characters in their base stats to preserve balance.

to:

* BrokenBase: The new CharacterCustomization system has caused a great divide between casual and competitive players alike. The former thinks it's a great system that evolves upon the "Variation" system from Mortal Kombat X, allowing players to fine-tune their characters to their own style. The latter thinks it will shatter all competitive balance[[note]] Some even fear that the system will affect details like hitbox, reach, meter gain, blockstun/frames, recovery, and so on... [[/note]] with some hoping that there is an option to leave the characters in their base stats to preserve balance.balance.
** The bigger issue for tournaments is more about logistics than balance. The main problem being how to make it so that every player has access to their customized character/gear in all stations of a tournament. This is pretty much the same issue that got gems banned in competitive ''VideoGame/StreetFighterXTekken''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: The new CharacterCustomization system has caused a great divide between casual and competitive players alike. The former thinks it's a great system that evolves upon the "Variation" system from Mortal Kombat X, allowing players to fine-tune their characters to their own style. The latter thinks it will shatter all competitive balance[[note]] Some even fear that the system will affect details like hitbox, reach, meter gain, blockstun/frames, recovery, and so on... [[/note]] with some hoping that there is an option to leave the characters in their base stats to preserve balance.

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