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* PolishedPort: The UsefulNotes/Nintendo64 version had to fowngrade the game in many ways to run on the weaker hardware but offers some advantages like aim strafing,making a nice alternative to ''Franchise/TombRaider'' for [[UsefulNotes/Nintendo64 N64]] and even to people who already played the PC version.However, it's prone to [[GameBreakingBug freezing]].

to:

* PolishedPort: The UsefulNotes/Nintendo64 version had to fowngrade downgrade the game in many ways to run on the weaker hardware but offers some advantages like aim strafing,making strafing, making a nice alternative to ''Franchise/TombRaider'' for [[UsefulNotes/Nintendo64 N64]] and even to people who already played the PC version.version. However, it's prone to [[GameBreakingBug freezing]].
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Removed bias and wrong info


* PolishedPort: The UsefulNotes/Nintendo64 version, which went from awkward to control, [[ObviousBeta slightly buggy]], and slow on the PC, to actually making a nice alternative to ''Franchise/TombRaider'' for [[UsefulNotes/Nintendo64 N64]] players that even looked better than the PC version…. However, it's prone to [[GameBreakingBug freezing]].

to:

* PolishedPort: The UsefulNotes/Nintendo64 version, which went from awkward version had to control, [[ObviousBeta slightly buggy]], and slow fowngrade the game in many ways to run on the PC, to actually making weaker hardware but offers some advantages like aim strafing,making a nice alternative to ''Franchise/TombRaider'' for [[UsefulNotes/Nintendo64 N64]] players that and even looked better than to people who already played the PC version…. version.However, it's prone to [[GameBreakingBug freezing]].
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Typo fix


* CoolButImpractical:Indy has to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]]

to:

* CoolButImpractical:Indy CoolButImpractical: Indy has to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]]
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Off-topic and too opinionated/biased


* SoOkayItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering [[VideoGame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.

to:

* SoOkayItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had CoolButImpractical:Indy has to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering [[VideoGame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.]]
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Added DiffLines:

** "Palawan Volcano" can infamously end without loading the next level. Solution? Restart the game ''from the very start'' or get a save from someone who didn't get the bug and thus started "Palawan Temple".
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Not YMMV.


* TranslationConvention: When Dr Volodnikov refers to a 'plane' and his radio operator asks him if he means a Soviet, American or other type of plane, Dr Volodnikov upbraids him for not understanding he means a plane in the dimensional sense. As the two are - canonically - speaking Russian this exchange makes no sense. In Russian the word for a plane is самолет (pronounced sam-uh-lyot) whereas in the mathematical or physics sense the word for plane is уровень or слой (prounounced oo-ruh-vyen and sloy respectively) therefore there is no way the radio operator would ask whether such a plane was 'Soviet or American' but instead might ask how deeply they need to dig to reach this 'level' or 'layer.'
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None

Added DiffLines:

* TranslationConvention: When Dr Volodnikov refers to a 'plane' and his radio operator asks him if he means a Soviet, American or other type of plane, Dr Volodnikov upbraids him for not understanding he means a plane in the dimensional sense. As the two are - canonically - speaking Russian this exchange makes no sense. In Russian the word for a plane is самолет (pronounced sam-uh-lyot) whereas in the mathematical or physics sense the word for plane is уровень or слой (prounounced oo-ruh-vyen and sloy respectively) therefore there is no way the radio operator would ask whether such a plane was 'Soviet or American' but instead might ask how deeply they need to dig to reach this 'level' or 'layer.'
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** The N64 version frequently freezes up, due to the game pushing waaay past the limit of N64 hardware.

to:

** The N64 version frequently freezes up, due to the game pushing waaay ''way'' past the limit of N64 the console's hardware.



* PortingDistillation: The UsefulNotes/Nintendo64 version, which went from awkward to control, [[ObviousBeta slightly buggy]], and slow on the PC, to actually making a nice alternative to ''Franchise/TombRaider'' for [[UsefulNotes/Nintendo64 N64]] players that even looked better than the PC version…. However, it's prone to [[GameBreakingBug freezing]].

to:

* PortingDistillation: PolishedPort: The UsefulNotes/Nintendo64 version, which went from awkward to control, [[ObviousBeta slightly buggy]], and slow on the PC, to actually making a nice alternative to ''Franchise/TombRaider'' for [[UsefulNotes/Nintendo64 N64]] players that even looked better than the PC version…. However, it's prone to [[GameBreakingBug freezing]].

Changed: 132

Removed: 259

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* DemonicSpiders: [[ThreateningShark Sharks.]] The waters of Palawan Lagoon are infested with these bastards, they take six hits from the machete to kill, they take serious chunks out of Indy's health, they bite fast when they get close, and they swim faster than Indy. Your only practical recourse is to try and avoid them, which isn't always possible when you're underwater and your air is running low.
** Sharks, however, are bound by deep enough water. [[AIBreaker Nothing prevents you from whipping out Colt and simply shooting them when they are within range]] - it might be slow, but it's safe and reliable way of disposing them that doesn't cost ammo, too.

to:

* DemonicSpiders: [[ThreateningShark Sharks.]] The waters of Palawan Lagoon are infested with these bastards, they take six hits from the machete to kill, they take serious chunks out of Indy's health, they bite fast when they get close, and they swim faster than Indy. Your only practical recourse is to try and avoid them, which isn't always possible when you're underwater and your air is running low.
** Sharks, however, are bound by deep enough water.
low, or [[AIBreaker Nothing prevents you from whipping out your Colt and simply shooting them when they are within range]] - it might be slow, but it's safe and reliable way if you can find a patch of disposing them that doesn't cost ammo, too.land nearby.

Added: 259

Changed: 62

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None


** Sharks, however, are bound by deep enough water. [[AIBreaker Nothing prevents you from whipping out Colt and simply shooting them when they are within range]] - it might be slow, but it's safe and reliable way of disposing them that doesn't cost ammo, too.



** The N64 version frequently freezes up.

to:

** The N64 version frequently freezes up.up, due to the game pushing waaay past the limit of N64 hardware.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBats: Wolves, panthers and hyenas. For reasons unknown, Indy isn't allowed to kill those (every other animal is a fine game) and can only temporarily scare them off with firing in the air. The predators aren't some instant-kill monstrosities, but if you aren't constantly careful and keep fending them off, they ''will'' keep jumping at you. The most egregious case is that one particular panther preying inside a small courtryard of a ruined temple in Olmec Valley level, since it has no place to truly run away and will try to attack Indy five seconds after being fended off.

Changed: 315

Removed: 326

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* SugarWiki/GeniusProgramming: The game was ''way'' too big to fit on the N64's hardware, so what did Factor 5 do? They ''[[http://www.ign.com/articles/2000/11/10/bringing-indy-to-n64 used the cartridge itself as ram]]'', essentially streaming the data it needed! Also, instead of using standard microcode (what controlled the graphics hardware), they wrote their own to focus on real-time lighting and high polygon count.
** KnowWhenToFoldEm: despite everything else that was achieved, the game still skips Level 13 ([[spoiler:King Solomon's Mines]]) if you are playing on a console with no Expansion Pak, possibly due to the massive size of the area and the higher-than-usual speed of traversal, which would have made data streaming less feasible.

to:

* SugarWiki/GeniusProgramming: The game was ''way'' too big to fit on the N64's hardware, so what did Factor 5 do? They ''[[http://www.ign.com/articles/2000/11/10/bringing-indy-to-n64 used the cartridge itself as ram]]'', essentially streaming the data it needed! Also, instead of using standard microcode (what controlled the graphics hardware), they wrote their own to focus on real-time lighting and high polygon count.
** KnowWhenToFoldEm:
count. However, despite everything else that was achieved, the game still skips Level 13 ([[spoiler:King Solomon's Mines]]) if you are playing on a console with no Expansion Pak, possibly due to the massive size of the area and the higher-than-usual speed of traversal, which would have made data streaming less feasible.
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None


** KnowWhenToFoldEm: despite everything else that was achieved, the game still skips Level 13 ([[spoiler:King Solomon's Mines]]) if you are playing on a console with no Expansion Pak, presumably due to the massive size of the area.

to:

** KnowWhenToFoldEm: despite everything else that was achieved, the game still skips Level 13 ([[spoiler:King Solomon's Mines]]) if you are playing on a console with no Expansion Pak, presumably possibly due to the massive size of the area.area and the higher-than-usual speed of traversal, which would have made data streaming less feasible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** KnowWhenToFoldEm: despite everything else that was achieved, the game still skips Level 13 ([[spoiler:King Solomon's Mines]]) if you are playing on a console with no Expansion Pak, presumably due to the massive size of the area.

Added: 776

Changed: 307

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None


* AntiClimaxBoss: [[spoiler:Simon Turner.]] Given his importance in the plot, you'd think he'd put up a better fight, but he can't attack you until he comes out of his invisibility, at which point a volley of submachine gun fire is more than enough to put him out to pasture.



* GameBreakingBug: Aside from the frequent freezing issues of the N64 version, the level "The Infernal Machine" has been known to fail to spawn an aether current which Indy is required to swim down to reach the final boss. Without it, it's impossible to finish the level, and restarting until it spawns correctly is required.

to:

* GameBreakingBug: Aside from the frequent freezing issues of the GameBreakingBug:
** The
N64 version, the level version frequently freezes up.
**
"The Infernal Machine" has been known to fail to spawn an aether current which Indy is required to swim down to reach the final boss. Without it, it's impossible to finish the level, and restarting until it spawns correctly is required.required.
** Reloading a save game during the final battle can cause King Solomon's green gem to inexplicably insert itself into Indy's inventory and despawn Marduk. No Marduk means no final boss to kill means restarting the level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: [[ThreateningShark Sharks.]] The waters of Palawan Lagoon are infested with these bastards, they take six hits from the machete to kill, they take serious chunks out of Indy's health, they bite fast when they get close, and they swim faster than Indy. Your only practical recourse is to try and avoid them, which isn't always possible when you're underwater and your air is running low.
Is there an issue? Send a MessageReason:
None


* SoOkayItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering [[Videogame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.

to:

* SoOkayItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering [[Videogame/IndianaJonesAndTheFateOfAtlantis [[VideoGame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreakingBug: Aside from the frequent freezing issues of the N64 version, the level "The Infernal Machine" has been known to fail to spawn an aether current which Indy is required to swim down to reach the final boss. Without it, it's impossible to finish the level, and restarting until it spawns correctly is required.


Added DiffLines:

* GoodBadBugs: On the N64 version, when restarting a level the player retains all ammo and healthkits in their inventory, making it easy to farm vast amounts for free by repeatedly restarting levels.

Added: 630

Changed: 1161

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None


* PortingDistillation: The UsefulNotes/{{Nintendo 64}} version, which went from awkward to control, [[ObviousBeta slightly buggy]], and slow on the PC, to actually making a nice alternative to ''Franchise/TombRaider'' for [[UsefulNotes/{{Nintendo 64}} N64]] players that even looked better than the PC version…. However, it's prone to [[GameBreakingBug freezing]].
* SoOkItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering [[Videogame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.

to:

* HilariousInHindsight: This game features aliens from another dimension and DirtyCommies years before ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' did.
* PortingDistillation: The UsefulNotes/{{Nintendo 64}} UsefulNotes/Nintendo64 version, which went from awkward to control, [[ObviousBeta slightly buggy]], and slow on the PC, to actually making a nice alternative to ''Franchise/TombRaider'' for [[UsefulNotes/{{Nintendo 64}} [[UsefulNotes/Nintendo64 N64]] players that even looked better than the PC version…. However, it's prone to [[GameBreakingBug freezing]].
* SoOkItsAverage: SoOkayItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering [[Videogame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.
Is there an issue? Send a MessageReason:
None


* SoOkItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering the [[Videogame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.

to:

* SoOkItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering the [[Videogame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/GeniusProgramming: The game was ''way'' too big to fit on the N64's hardware, so what did Factor 5 do? They ''[[http://www.ign.com/articles/2000/11/10/bringing-indy-to-n64 used the cartridge itself as ram]]'', essentially streaming the data it needed! Also, instead of using standard microcode (what controlled the graphics hardware), they wrote their own to focus on real-time lighting and high polygon count.


Added DiffLines:

* SoOkItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering the [[Videogame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.
Is there an issue? Send a MessageReason:
None


* PortingDistillation: The {{Nintendo 64}} version, which went from awkward to control, [[ObviousBeta slightly buggy]], and slow on the PC, to actually making a nice alternative to ''Franchise/TombRaider'' for [[{{Nintendo 64}} N64]] players that even looked better than the PC version…. However, it's prone to [[GameBreakingBug freezing]].

to:

* PortingDistillation: The {{Nintendo UsefulNotes/{{Nintendo 64}} version, which went from awkward to control, [[ObviousBeta slightly buggy]], and slow on the PC, to actually making a nice alternative to ''Franchise/TombRaider'' for [[{{Nintendo [[UsefulNotes/{{Nintendo 64}} N64]] players that even looked better than the PC version…. However, it's prone to [[GameBreakingBug freezing]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneBoss: Marduk. The whip is ''incredibly'' difficult to use in combat as it is, because Indy has to ''stop moving'' to remove it from his belt and uncoil it. This makes you incredibly vulnerable during this time, as you're unable to avoid Marduk's attacks. It's only compounded by already problematic controls, which makes it difficult to keep Indy pointed in the right direction during a fight. All of this combines to make him an even ''bigger'' challenge than he already is.
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I\'ve read in places that this game on N64 freezes at times.


* PolishedPort: The {{Nintendo 64}} version, which went from awkward to control, [[ObviousBeta buggy]], and slow on the PC, to actually making a good alternative to ''Franchise/TombRaider'' for [[{{Nintendo 64}} N64]] players that even looked better than the PC version.

to:

* PolishedPort: PortingDistillation: The {{Nintendo 64}} version, which went from awkward to control, [[ObviousBeta slightly buggy]], and slow on the PC, to actually making a good nice alternative to ''Franchise/TombRaider'' for [[{{Nintendo 64}} N64]] players that even looked better than the PC version.version…. However, it's prone to [[GameBreakingBug freezing]].

Added: 4

Changed: 1

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Tweak~


* PolishedPort: The {{Nintendo 64}} version, which went from awkard to control, [[ObviousBeta buggy]], and slow on the PC, to actually making a good alternative to ''Franchise/TombRaider'' for [[{{Nintendo 64}} N64]] players that even looked better than the PC version.

to:

* PolishedPort: The {{Nintendo 64}} version, which went from awkard awkward to control, [[ObviousBeta buggy]], and slow on the PC, to actually making a good alternative to ''Franchise/TombRaider'' for [[{{Nintendo 64}} N64]] players that even looked better than the PC version.version.
----
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* PolishedPort: The {{Nintendo 64}} version, which went from awkard to control, [[ObviousBeta buggy]], and slow on the PC, to actually making a good alternative to ''TombRaider'' for [[{{Nintendo 64}} N64]] players that even looked better than the PC version.

to:

* PolishedPort: The {{Nintendo 64}} version, which went from awkard to control, [[ObviousBeta buggy]], and slow on the PC, to actually making a good alternative to ''TombRaider'' ''Franchise/TombRaider'' for [[{{Nintendo 64}} N64]] players that even looked better than the PC version.

Changed: 148

Removed: 147

Is there an issue? Send a MessageReason:
None


* PolishedPort: The {{Nintendo 64}} version, which went from awkard to control, [[ObviousBeta buggy]], and slow
on the PC, to actually making a good alternative to ''TombRaider'' for [[{{Nintendo 64}} N64]] players that even looked better than the PC version.

to:

* PolishedPort: The {{Nintendo 64}} version, which went from awkard to control, [[ObviousBeta buggy]], and slow
slow on the PC, to actually making a good alternative to ''TombRaider'' for [[{{Nintendo 64}} N64]] players that even looked better than the PC version.

Added: 147

Changed: 123

Is there an issue? Send a MessageReason:
None


* PolishedPort: The {{Nintendo 64}} version, which went from hard to control on the PC, to actually making a good alternative to ''TombRaider'' for [[{{Nintendo 64}} N64]] players.

to:

* PolishedPort: The {{Nintendo 64}} version, which went from hard awkard to control control, [[ObviousBeta buggy]], and slow
on the PC, to actually making a good alternative to ''TombRaider'' for [[{{Nintendo 64}} N64]] players.players that even looked better than the PC version.
Is there an issue? Send a MessageReason:
None


* PolishedPort: The {{Nintendo 64}} version, which went from hard to control on the PC, to actually making a good alternative to ''TombRaider'' for {{N64}} players.

to:

* PolishedPort: The {{Nintendo 64}} version, which went from hard to control on the PC, to actually making a good alternative to ''TombRaider'' for {{N64}} [[{{Nintendo 64}} N64]] players.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: The {{Nintendo 64}} version, which went from hard to control on the PC, to actually making a good alternative to ''TombRaider'' for {{N64}} players.

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