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1* AluminumChristmasTrees: People exploding when they come into contact with lava might sound absurd, [[https://www.youtube.com/watch?v=1T4XMNN4bNM&t=160s but it's actually a fairly realistic depiction of what would happen to organic matter in that situation]].
2* AntiClimaxBoss: [[spoiler:Simon Turner.]] Given his importance in the plot, you'd think he'd put up a better fight, but he can't attack you until he comes out of his invisibility, at which point a volley of submachine gun fire is more than enough to put him out to pasture.
3* DemonicSpiders: [[ThreateningShark Sharks.]] The waters of Palawan Lagoon are infested with these bastards, they take six hits from the machete to kill, they take serious chunks out of Indy's health, they bite fast when they get close, and they swim faster than Indy. Your only practical recourse is to try and avoid them, which isn't always possible when you're underwater and your air is running low, or [[AIBreaker whipping out your Colt and simply shooting them when they are within range]] if you can find a patch of land nearby.
4* SugarWiki/GeniusProgramming: The game was ''way'' too big to fit on the N64's hardware, so what did Factor 5 do? They ''[[http://www.ign.com/articles/2000/11/10/bringing-indy-to-n64 used the cartridge itself as ram]]'', essentially streaming the data it needed! Also, instead of using standard microcode (what controlled the graphics hardware), they wrote their own to focus on real-time lighting and high polygon count. However, despite everything else that was achieved, the game still skips Level 13 ([[spoiler:King Solomon's Mines]]) if you are playing on a console with no Expansion Pak, possibly due to the massive size of the area and the higher-than-usual speed of traversal, which would have made data streaming less feasible.
5* GoddamnedBats: Wolves and jaguars. Because they're endangered, Indy isn't allowed to kill those (every other animal is fair game) and can only temporarily scare them off with firing in the air. The predators aren't some instant-kill monstrosities, but if you aren't constantly careful and keep fending them off, they ''will'' keep jumping at you. The most egregious case is that one particular jaguar preying inside a small courtyard of a ruined temple in Olmec Valley level, since it has no place to truly run away and will try to attack Indy five seconds after being fended off.
6* GoodBadBugs: On the N64 version, when restarting a level the player retains all ammo and health kits in their inventory, making it easy to farm vast amounts for free by repeatedly restarting levels.
7* HilariousInHindsight:
8** When Creator/CoreDesign was working on the [[VideoGame/TombRaiderI first Tomb Raider]], one of the biggest concerns was to distance itself from Indiana Jones, to avoid a lawsuit from Creator/LucasArts, leading in the end to the creation of Lara Croft. When [=LucasArts=] decided to make a 3D Indiana Jones video game (the eventual ''Infernal Machine''), they shamelessly ripped off the Tomb Raider formula, and the game was green-lit solely due to how massively successful the Tomb Raider franchise turned out to be.
9** This game features aliens from another dimension and DirtyCommies years before ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' did.
10* ObviousBeta: The N64 version. One of the most memorable glitches had to be the fact that in one level, when you tried to drop into a cave since access seemed impossible, when Indy fell in the water and you tried to resurface, he just swam through the air. Effective for getting in the cave, but he just drowned.
11* PolishedPort: The Platform/Nintendo64 version had to downgrade the game in many ways to run on the weaker hardware but offers some advantages like aim strafing, making a nice alternative to ''Franchise/TombRaider'' for [[Platform/Nintendo64 N64]] and even to people who already played the PC version. However, it's prone to [[GameBreakingBug freezing]].
12* ThatOneBoss: Marduk. The whip is ''incredibly'' difficult to use in combat as it is, because Indy has to ''stop moving'' to remove it from his belt and uncoil it. This makes you incredibly vulnerable during this time, as you're unable to avoid Marduk's attacks. It's only compounded by already problematic controls, which makes it difficult to keep Indy pointed in the right direction during a fight. All of this combines to make him an even ''bigger'' challenge than he already is.

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