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Preston now goes by "Alx".
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** The extreme end of ShowDontTell story method, including peoples that talk in pictures only, makes going anywhere seems frustrating for some people.
** The ending. [[spoiler:[[TheHeroDies Many fans were very upset when it's revealed that]] [[ShaggyDogStory the Drifter dies despite all of his efforts in being cured]].]]
** The ending. [[spoiler:[[TheHeroDies Many fans were very upset when it's revealed that]] [[ShaggyDogStory the Drifter dies despite all of his efforts in being cured]].]]
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** The extreme end of ShowDontTell story method, including peoples people that talk in pictures only, makes going anywhere seems frustrating for some people.
** The ending. [[spoiler:[[TheHeroDies Many fans were very upset when it's revealed that]] [[ShaggyDogStory the Drifter dies despite all of his effortsin toward being cured]].]]
** The ending. [[spoiler:[[TheHeroDies Many fans were very upset when it's revealed that]] [[ShaggyDogStory the Drifter dies despite all of his efforts
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** A ton of them, thanks to minimalistic style of the game: The boss of the west is called Racoon king, the mysterious jackal is called Anubis due to its striking similarity to the egyptian god.
* FridgeLogic: The number four is a prominent theme in the game. There are four regions to explore, four diamond-shaped Modules that you need to deactivate in each of those regions (with four more being optional), you need to collect four Gearbits for every one unit of currency, four monoliths are found in each quadrant, and the Immortal Cell has four sides to it. The creator of ''Hyper Light Drifter'', Alex Preston, has a critical heart condition that could kill him at any time. How many chambers does a heart have?
* FridgeLogic: The number four is a prominent theme in the game. There are four regions to explore, four diamond-shaped Modules that you need to deactivate in each of those regions (with four more being optional), you need to collect four Gearbits for every one unit of currency, four monoliths are found in each quadrant, and the Immortal Cell has four sides to it. The creator of ''Hyper Light Drifter'', Alex Preston, has a critical heart condition that could kill him at any time. How many chambers does a heart have?
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** A ton of them, thanks to minimalistic the wordless style of the game: The boss of the west is called Racoon Raccoon king, the mysterious jackal is called Anubis due to its striking similarity to the egyptian Egyptian god.
** Although the pink drifter has no official name (besides possibly being referred to as "BD" for "Badass Drifter" in game files), the fandom early on decided to call them "the Guardian".
* FridgeLogic: The number four is a prominent theme in the game. There are four regions to explore, four diamond-shaped Modules that you need to deactivate in each of those regions (with four more being optional), you need to collect four Gearbits for every one unit of currency, four monoliths are found in each quadrant, and the Immortal Cell has four sides to it. The creator of ''Hyper Light Drifter'',Alex Alx Preston, has a critical heart condition that could kill him at any time. How many chambers does a heart have?
** Although the pink drifter has no official name (besides possibly being referred to as "BD" for "Badass Drifter" in game files), the fandom early on decided to call them "the Guardian".
* FridgeLogic: The number four is a prominent theme in the game. There are four regions to explore, four diamond-shaped Modules that you need to deactivate in each of those regions (with four more being optional), you need to collect four Gearbits for every one unit of currency, four monoliths are found in each quadrant, and the Immortal Cell has four sides to it. The creator of ''Hyper Light Drifter'',
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* ThatOneSidequest: Getting one costume requires you to perform ''800'' chain dashes on a closed track. The timing and rhythm to pull this off is already incredibly difficult without having to worry about crashing into the walls. And while it's possible to cheat using a keyboard and mouse (the player character will always dash in the direction of the cursor, meaning if placed just right, will cause them to just dash back and fourth over a single point), you still have to deal with the monotony of pressing the dash button ''800 times'' with perfect rhythm.
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* ThatOneSidequest: Getting one costume requires you to perform ''800'' chain dashes on a closed track. The timing and rhythm to pull this off is already incredibly difficult without having to worry about crashing into the walls. And while it's possible to cheat using a keyboard and mouse (the player character will always dash in the direction of the cursor, meaning if placed just right, will cause them to just dash back and fourth forth over a single point), you still have to deal with the monotony of pressing the dash button ''800 times'' with perfect rhythm.
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* SugarWiki/AwesomeMusic: The whole darn soundtrack, composed by Disasterpeace, has been widely praised. Being a dynamic soundtrack that builds and abates depending on where you're located, and with a propensity for swelling to a crescendo when you walk in on a particularly powerful vista, it's incredibly good at adding layers to the already thick atmosphere as you explore the world around you.
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None
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* BreatherBoss: The Hermit can be this, depending on when you fight him. He’s slower than the Hanged Man or the Hierophant, his attacks are more visibly telegraphed thanks to his larger size, and he’s the only boss who can be stunned, letting you whale on him with impunity for a bit.
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* BreatherBoss: The Hermit can be this, depending on when you fight him. He’s He's slower than the Hanged Man or the Hierophant, his attacks are more visibly telegraphed thanks to his larger size, and he’s he's the only boss who can be stunned, letting you whale on him with impunity for a bit.
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None
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* FanNickname: While it's officially called the Jackal, there are some fans that call it "Anubis", after the jackal-headed god of Egyptian mythology.
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* FanNickname: FanNickname:
** While it's officially called the Jackal, there are some fans that call it "Anubis", after the jackal-headed god of Egyptianmythology.mythology.
** A ton of them, thanks to minimalistic style of the game: The boss of the west is called Racoon king, the mysterious jackal is called Anubis due to its striking similarity to the egyptian god.
** While it's officially called the Jackal, there are some fans that call it "Anubis", after the jackal-headed god of Egyptian
** A ton of them, thanks to minimalistic style of the game: The boss of the west is called Racoon king, the mysterious jackal is called Anubis due to its striking similarity to the egyptian god.
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moving YMMV
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* FanNickname: While it's officially called the Jackal, there are some fans that call it "Anubis", after the jackal-headed god of Egyptian mythology.
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* SugarWiki/AwesomeArt: One of, if not ''the'' most praised aspect of the game is its art style, with the animation and the pixel art for both the cutscenes and the in-game experience being ''very'' detailed and ''very'' well done. It's art can be described as the love child of ''Manga/NausicaaOfTheValleyOfTheWind'' and sci-fi FrancoBelgianComics, such as those of Creator/{{Moebius}}, and the music compliments it tremendously. It also helps that the game follows a similar school of thought for SceneryPorn and pixel art as ''Videogame/TitanSouls''.
to:
* SugarWiki/AwesomeArt: One of, if not ''the'' most praised aspect of the game is its art style, with the animation and the pixel art for both the cutscenes and the in-game experience being ''very'' detailed and ''very'' well done. It's Its art can be described as the love child of ''Manga/NausicaaOfTheValleyOfTheWind'' and sci-fi FrancoBelgianComics, such as those of Creator/{{Moebius}}, and the music compliments it tremendously. It also helps that the game follows a similar school of thought for SceneryPorn and pixel art as ''Videogame/TitanSouls''.
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It's nonlinear. There is no "first boss".
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* BrokenBase: The SurpriseDifficulty from the first boss onwards. Either it's a fun, fast-paced ''VideoGame/DarkSouls'' style challenge, or the severity of the DifficultySpike makes the game significantly less fun. There was also a hot debate with the game's FPS capped at 30 FPS. Further down the line, there was an update with a Newcomer mode and an experimental beta on 60 FPS, and the flames died down.
** The extreme end of ShowDontTell story method, including peoples that talk in pictures only, makes going anywhere seems frustrating for some people. This is in addition of the extreme difficulty.
** The extreme end of ShowDontTell story method, including peoples that talk in pictures only, makes going anywhere seems frustrating for some people. This is in addition of the extreme difficulty.
to:
* BrokenBase: The SurpriseDifficulty from the first boss onwards. game's difficulty. Either it's a fun, fast-paced ''VideoGame/DarkSouls'' style challenge, or the severity of the DifficultySpike it once it really kicks in makes the game significantly less fun. There was also a hot debate with the game's FPS capped at 30 FPS. Further down the line, there was an update with a Newcomer mode and an experimental beta on 60 FPS, and the flames died down.
** The extreme end of ShowDontTell story method, including peoples that talk in pictures only, makes going anywhere seems frustrating for some people. This is in addition of the extreme difficulty.
** The extreme end of ShowDontTell story method, including peoples that talk in pictures only, makes going anywhere seems frustrating for some people.
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* FridgeLogic: The number four is a prominent theme in the game. There are four regions to explore, four diamond-shaped Modules that you need to deactivate in each of those regions (with four more being optional), you need to collect four Gearbits for every one unit of currency, four monoliths are found in each quadrant, and the Immortal Cell has four sides to it. The creator of Hyper Light Drifter, Alex Preston, has a critical heart condition that could kill him at any time. How many chambers does a heart have?
to:
* FridgeLogic: The number four is a prominent theme in the game. There are four regions to explore, four diamond-shaped Modules that you need to deactivate in each of those regions (with four more being optional), you need to collect four Gearbits for every one unit of currency, four monoliths are found in each quadrant, and the Immortal Cell has four sides to it. The creator of Hyper ''Hyper Light Drifter, Drifter'', Alex Preston, has a critical heart condition that could kill him at any time. How many chambers does a heart have?
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None
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* SugarWiki/AwesomeArt: One of, if not ''the'' most praised aspect of the game is its art style, with the animation and the pixel art for both the cutscenes and the in-game experience being ''very'' detailed and ''very'' well done. It also helps that the game follows a similar school of thought for SceneryPorn and pixel art as ''Videogame/TitanSouls''.
to:
* SugarWiki/AwesomeArt: One of, if not ''the'' most praised aspect of the game is its art style, with the animation and the pixel art for both the cutscenes and the in-game experience being ''very'' detailed and ''very'' well done. It's art can be described as the love child of ''Manga/NausicaaOfTheValleyOfTheWind'' and sci-fi FrancoBelgianComics, such as those of Creator/{{Moebius}}, and the music compliments it tremendously. It also helps that the game follows a similar school of thought for SceneryPorn and pixel art as ''Videogame/TitanSouls''.
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None
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* FridgeLogic: The number four is a prominent theme in the game. There are four regions to explore, four diamond-shaped Modules that you need to deactivate in each of those regions (with four more being optional), you need to collect four Gearbits for every one unit of currency, four monoliths are found in each quadrant, and the Immortal Cell has four sides to it. The creator of Hyper Light Drifter, Alex Preston, has a critical heart condition that could kill him at any time. How many chambers does a heart have?
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None
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** The ending. [[spoiler:Many fans were very upset when it's revealed that the Drifter dies despite all of his efforts in being cured.]]
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** The ending. [[spoiler:Many [[spoiler:[[TheHeroDies Many fans were very upset when it's revealed that that]] [[ShaggyDogStory the Drifter dies despite all of his efforts in being cured.cured]].]]
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None
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* BreatherBoss: The Hermit can be this, depending on when you fight him. He’s slower than the Hanged Man or the Hierophant, his attacks are more visibly telegraphed thanks to his larger size, and he’s the only boss who can be stunned, letting you whale on him with impunity for a bit.
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None
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* FriendlyFandoms: With VideoGame/DeadCells and VideoGame/HollowKnight. There's even artwork floating around of the three protagonists spending time together.
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* FriendlyFandoms: With VideoGame/DeadCells ''VideoGame/DeadCells'' and VideoGame/HollowKnight.''VideoGame/HollowKnight''. There's even artwork floating around of the three protagonists spending time together.
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** Chain-dashing. mostly for the fact that if you can't do it, you cannot get OneHundredPercentCompletion. Even one of the Modules can't be reached without it.
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** Chain-dashing. mostly for the fact that if you can't do it, you cannot get OneHundredPercentCompletion. Even one of the Modules (and subsequently one of the weapons) can't be reached without it.
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** Chain-dashing. mostly for the fact that if you can't do it, you cannot get OneHundredPercentCompletion. Even one of the Modules can't be reached without it.
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** The ending. [[spoiler:Many fans were very upset when it's revealed that the Drifter dies despite all of his efforts in being cured.]]
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None
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* FriendlyFandoms: With VideoGame/DeadCells and VideoGame/HollowKnight. There's artwork floating around of the three protagonists spending time together.
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* FriendlyFandoms: With VideoGame/DeadCells and VideoGame/HollowKnight. There's even artwork floating around of the three protagonists spending time together.
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* FriendlyFandoms: With VideoGame/DeadCells and VideoGame/HollowKnight. There's artwork floating around of the three protagonists spending time together.
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* AwesomeArt: One of, if not ''the'' most praised aspect of the game is its art style, with the animation and the pixel art for both the cutscenes and the in-game experience being ''very'' detailed and ''very'' well done. It also helps that the game follows a similar school of thought for SceneryPorn and pixel art as ''Videogame/TitanSouls''.
to:
* AwesomeArt: SugarWiki/AwesomeArt: One of, if not ''the'' most praised aspect of the game is its art style, with the animation and the pixel art for both the cutscenes and the in-game experience being ''very'' detailed and ''very'' well done. It also helps that the game follows a similar school of thought for SceneryPorn and pixel art as ''Videogame/TitanSouls''.
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* ThatOneSidequest: Getting one costume requires you to perform ''800'' chain dashes on a closed track. The timing and rhythm to pull this off is already incredibly difficult without having to worry about crashing into the walls. And while it's possible to cheat using a keyboard and mouse (the player character will always dash in the direction of the cursor, meaning if placed just right, will cause them to just dash back and fourth over a single point), you still have to deal with the monotony of pressing the dash button ''800 times'' with perfect rhythm.
to:
* ThatOneSidequest: Getting one costume requires you to perform ''800'' chain dashes on a closed track. The timing and rhythm to pull this off is already incredibly difficult without having to worry about crashing into the walls. And while it's possible to cheat using a keyboard and mouse (the player character will always dash in the direction of the cursor, meaning if placed just right, will cause them to just dash back and fourth over a single point), you still have to deal with the monotony of pressing the dash button ''800 times'' with perfect rhythm.rhythm.
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None
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* BrokenBase: The SurpriseDifficulty from the first boss onwards. Either its a fun, fast-paced VideoGame/DarkSouls style challenge, or the severity of the DifficultySpike makes the game significantly less fun. There was also a hot debate with the game's FPS capped at 30 FPS. Further down the line, there was an update with a Newcomer mode and an experimental beta on 60 FPS, and the flames died down.
to:
* BrokenBase: The SurpriseDifficulty from the first boss onwards. Either its it's a fun, fast-paced VideoGame/DarkSouls ''VideoGame/DarkSouls'' style challenge, or the severity of the DifficultySpike makes the game significantly less fun. There was also a hot debate with the game's FPS capped at 30 FPS. Further down the line, there was an update with a Newcomer mode and an experimental beta on 60 FPS, and the flames died down.
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None
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* BrokenBase: The SurpriseDifficulty from the first boss onwards. Either its a fun, fast-paced DarkSouls style challenge, or the severity of the DifficultySpike makes the game significantly less fun. There was also a hot debate with the game's FPS capped at 30 FPS. Further down the line, there was an update with a Newcomer mode and an experimental beta on 60 FPS, and the flames died down.
to:
* BrokenBase: The SurpriseDifficulty from the first boss onwards. Either its a fun, fast-paced DarkSouls VideoGame/DarkSouls style challenge, or the severity of the DifficultySpike makes the game significantly less fun. There was also a hot debate with the game's FPS capped at 30 FPS. Further down the line, there was an update with a Newcomer mode and an experimental beta on 60 FPS, and the flames died down.
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None
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* AwesomeArt: One of the most praised aspects of the game is by far its art style, with both the animation and the pixel art for both the cutscenes and the in-game experience being ''very'' detailed and ''very'' well done. It also helps that the game follows a similar school of thought for SceneryPorn and pixel art as ''Videogame/TitanSouls''.
to:
* AwesomeArt: One of the of, if not ''the'' most praised aspects aspect of the game is by far its art style, with both the animation and the pixel art for both the cutscenes and the in-game experience being ''very'' detailed and ''very'' well done. It also helps that the game follows a similar school of thought for SceneryPorn and pixel art as ''Videogame/TitanSouls''.
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None
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* AwesomeArt: The pixel art is absolutely beautiful both in and out of cutscenes, and the in-game animation is similarly top-notch.
to:
* AwesomeArt: The One of the most praised aspects of the game is by far its art style, with both the animation and the pixel art is absolutely beautiful for both in and out of cutscenes, the cutscenes and the in-game animation is similarly top-notch.experience being ''very'' detailed and ''very'' well done. It also helps that the game follows a similar school of thought for SceneryPorn and pixel art as ''Videogame/TitanSouls''.
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** The extreme end of ShowDontTell story method, including peoples that talk in pictures only, makes going anywhere seems frustrating for some people. This is in addition of the extreme difficulty.
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* BrokenBase: The SurpriseDifficulty from the first boss onwards. Either its a fun, fast-paced DarkSouls style challenge, or the severity of the DifficultySpike makes the game significantly less fun. There was also a hot debate with the game's FPS capped at 30 FPS. But recently, there has been an update with a Newcomer mode and an experimental beta on 60 FPS, and the flames have died down.
to:
* BrokenBase: The SurpriseDifficulty from the first boss onwards. Either its a fun, fast-paced DarkSouls style challenge, or the severity of the DifficultySpike makes the game significantly less fun. There was also a hot debate with the game's FPS capped at 30 FPS. But recently, Further down the line, there has been was an update with a Newcomer mode and an experimental beta on 60 FPS, and the flames have died down.
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None
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* BrokenBase: The SurpriseDifficulty from the first boss onwards. Either its a fun, fast-paced DarkSouls style challenge, or the severity of the DifficultySpike makes the game significantly less fun.
to:
* BrokenBase: The SurpriseDifficulty from the first boss onwards. Either its a fun, fast-paced DarkSouls style challenge, or the severity of the DifficultySpike makes the game significantly less fun. There was also a hot debate with the game's FPS capped at 30 FPS. But recently, there has been an update with a Newcomer mode and an experimental beta on 60 FPS, and the flames have died down.
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None
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* ScrappyMechanic: The map only tells you the general area you're in, not your specific location. It becomes especially irritating when you're trying to determine how close you are to a module.
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* AmazingArt: The pixel art is absolutely beautiful both in and out of cutscenes, and the in-game animation is similarly top-notch.
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* AmazingArt: AwesomeArt: The pixel art is absolutely beautiful both in and out of cutscenes, and the in-game animation is similarly top-notch.
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* AmazingArt: The pixel art is absolutely beautiful both in and out of cutscenes, and the in-game animation is similarly top-notch.
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This is mainly from an RPS article that lambasted the game's difficulty.
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* BrokenBase: The SurpriseDifficulty from the first boss onwards. Either its a fun, fast-paced DarkSouls style challenge, or the severity of the DifficultySpike makes the game significantly less fun.
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None
Added DiffLines:
* ThatOneSidequest: Getting one costume requires you to perform ''800'' chain dashes on a closed track. The timing and rhythm to pull this off is already incredibly difficult without having to worry about crashing into the walls. And while it's possible to cheat using a keyboard and mouse (the player character will always dash in the direction of the cursor, meaning if placed just right, will cause them to just dash back and fourth over a single point), you still have to deal with the monotony of pressing the dash button ''800 times'' with perfect rhythm.