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* FakeBalance[=/=]GameBreaker: On paper, Happy Wars's three player classes are relatively balanced. Outside of class specific abilities, they all have access to the same buffs and equipment are comparable to each other [[SquishyWizard (other than Mages having less defense and a lack of shield)]]. However, outside of the Cleric's superior building capabilities and team support, one could argue that the Warrior is the go-to class for all other team needs.

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* FakeBalance[=/=]GameBreaker: GameBreaker: On paper, Happy Wars's three player classes are relatively balanced. Outside of class specific class-specific abilities, they all have access to the same buffs and equipment are comparable to each other [[SquishyWizard (other than Mages having less defense and a lack of shield)]]. However, outside of the Cleric's superior building capabilities and team support, one could argue that the Warrior is the go-to class for all other team needs.
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Up To Eleven is a defunct trope


** Warriors are the only class to have access to the Dash Attack. A fairly powerful attack in its own right, it consumes no AP, inflicts minor knockback, and can be chained indefinitely to traverse the map relatively quickly making any Mobility buffs next to useless. But if the Dash Attack isn't fast enough, [[ThatOneAttack they can also spam Rush to not only cover a fair amount of ground, but also annihilate anyone in their way]]. Entire AI teams spamming Rush has led to many lost games in Co-Op and Special Challenge. And then there's Rocketman AKA Rush taken UpToEleven. What Rocketman lacks in duration and distance is made up for in not only attack power, but for being the only ability in the entire game that can hurdle over obstacles and ignore fall damage. Lastly, both of these two abilities ignore speed debuffs, namely lightning status and sand traps.

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** Warriors are the only class to have access to the Dash Attack. A fairly powerful attack in its own right, it consumes no AP, inflicts minor knockback, and can be chained indefinitely to traverse the map relatively quickly making any Mobility buffs next to useless. But if the Dash Attack isn't fast enough, [[ThatOneAttack they can also spam Rush to not only cover a fair amount of ground, but also annihilate anyone in their way]]. Entire AI teams spamming Rush has led to many lost games in Co-Op and Special Challenge. And then there's Rocketman AKA Rush taken UpToEleven.up to eleven. What Rocketman lacks in duration and distance is made up for in not only attack power, but for being the only ability in the entire game that can hurdle over obstacles and ignore fall damage. Lastly, both of these two abilities ignore speed debuffs, namely lightning status and sand traps.
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** WinBackTheCrowd: Special event awards have fixed point requirements ever since the {{ilomilo}} promotion. It now only takes 100 points to earn a chest; every 500 earns a golden chest. Other recent events had a tendency of including several powerful items as rewards. As a result, special events have renewed player interest.

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** WinBackTheCrowd: Special event awards have fixed point requirements ever since the {{ilomilo}} VideoGame/{{ilomilo}} promotion. It now only takes 100 points to earn a chest; every 500 earns a golden chest. Other recent events had a tendency of including several powerful items as rewards. As a result, special events have renewed player interest.

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...I need to hit "Preview" more often...!


* AnnoyingVideoGameHelper: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatEXP from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.* BrokenBase: Many examples amongst the community.

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* AnnoyingVideoGameHelper: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatEXP from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.weapon.
* BrokenBase: Many examples amongst the community.
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* AnnoyingVideoGameHelper: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatExperience from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.* BrokenBase: Many examples amongst the community.

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* AnnoyingVideoGameHelper: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatExperience NonCombatEXP from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.* BrokenBase: Many examples amongst the community.

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Removed: 474

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fixed a wick for a split trope


* BrokenBase: Many examples amongst the community.

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* AnnoyingVideoGameHelper: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatExperience from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.* BrokenBase: Many examples amongst the community.



* StopHelpingMe: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatExperience from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.
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Added DiffLines:

* AnimationAgeGhetto: The artstyle and the fact that body proportions are eschewed augments this.
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Added another well-knowned game-breaker.

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**Honorable mention goes to the [[WeaponizedLandmark Bird Cannon]]. It's huge, [[PowerSource can only be controlled by whoever currently holds the middle tower]], can only be found in two maps, and has a ludicrously long charge time that only charges when manned. These factors make it seem balanced for a {{BFG}}, but it locks on to whatever players are targeted by it, and on the maps it is featured on, it can pick on players who are helpless due to being launched by the nearby jump pads. Also, it can earn guaranteed and reliable kills in only two shots locked on to the players (directly), but this is also mitigated by the shots having Smash Effect, which can render survival against this or even taking out its {{Power Source}} a {{Luck Based Mission}} with even a fairly competent team.
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** Lagging, whether it is intentional or not, is the ire of the community. For those with bad internet connections, the naturally bad connections of this game along with other problems can get players hated by the fanbase on the same level as intentional lag. The unintentionally lagging defendants have no choice but try to defend themselves in vain. Supporters claim that they have nothing to do about it, while the people against it claim otherwise - by getting a better router.

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** Lagging, whether it is intentional or not, is the another ire of the community. For those with bad internet connections, the naturally bad connections of this game along with other problems can get players hated by the fanbase on the same level as intentional lag. The unintentionally lagging defendants have no choice but try to defend themselves in vain. Supporters claim that they have nothing to do about it, while the people against it claim otherwise - by getting a better router.
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Added another ire of the community.

Added DiffLines:

** Lagging, whether it is intentional or not, is the ire of the community. For those with bad internet connections, the naturally bad connections of this game along with other problems can get players hated by the fanbase on the same level as intentional lag. The unintentionally lagging defendants have no choice but try to defend themselves in vain. Supporters claim that they have nothing to do about it, while the people against it claim otherwise - by getting a better router.
*** It's justified by its apparent effects. Anyone who claims another player to be a lagger claims to see them randomly and erratically teleport all over the playing field, his or her attacks to them not registering, and so on.
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* FakeBalance[=/=]GameBreaker: On paper, Happy Wars's three player classes are relatively balanced. Outside of class specific abilities, they all have access to the same buffs and equipment are comparable to each other [[SquishyWizard (other than Mages having less defense and a lack of shield)]]. However, outside of the Cleric's superior building capabilities and team support, one could argue that the [[GameBreaker Warrior is the go-to class for all other team needs]].

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* FakeBalance[=/=]GameBreaker: On paper, Happy Wars's three player classes are relatively balanced. Outside of class specific abilities, they all have access to the same buffs and equipment are comparable to each other [[SquishyWizard (other than Mages having less defense and a lack of shield)]]. However, outside of the Cleric's superior building capabilities and team support, one could argue that the [[GameBreaker Warrior is the go-to class for all other team needs]].needs.
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Fake Balance can also be considered Game Breaker; Lost In Translation can also be considered as \"Woolseyism/


* FakeBalance: On paper, Happy Wars's three player classes are relatively balanced. Outside of class specific abilities, they all have access to the same buffs and equipment are comparable to each other [[SquishyWizard (other than Mages having less defense and a lack of shield)]]. However, outside of the Cleric's superior building capabilities and team support, one could argue that the [[GameBreaker Warrior is the go-to class for all other team needs]].

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* FakeBalance: FakeBalance[=/=]GameBreaker: On paper, Happy Wars's three player classes are relatively balanced. Outside of class specific abilities, they all have access to the same buffs and equipment are comparable to each other [[SquishyWizard (other than Mages having less defense and a lack of shield)]]. However, outside of the Cleric's superior building capabilities and team support, one could argue that the [[GameBreaker Warrior is the go-to class for all other team needs]].



* LostInTranslation: Many a character phrase in the original Japanese version is replaced with a totally different quote in the English version.

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* LostInTranslation: LostInTranslation[=/=]{{Woolseyism}}: Many a character phrase in the original Japanese version is replaced with a totally different quote in the English version.

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Consolidated all references to the tactic in a \"Broken Base\" section. Basic layout.


* BrokenBase: Many examples amongst the community.
** [[FanNickname Backdooring/castle rushing/etc. (depends on what community you are from).]] Regardless the name given to it, the terms refer to the practice of [[EasyLevelTrick using an alternative route within a map]] to [[SpeedRun quickly reach and demolish an enemy's defenses for an easy win.]] The division comes between its GameBreaker elements. Some players claim it is a legitimate tactic, while others complain about it being a cheap tactic that a player can use in place of "legitimately" advancing toward every castle. Even then, the advocates of this tactic claim that the opposing side has no just argument because they "are not playing enough defense," among other things.



* EasyLevelTrick: Several maps in the game are designed to where you and a small group can sneak along a side route completely undetected and [[SpeedRun quickly breach the enemy castle]] if you or another member of your group are running a Cleric. Numerous Website/YouTube videos showcase this tactic.



* {{Scrub}}: Quite a large portion of the playerbase is rather upset that many players choose to rush the enemy castle rather than take the control towers one by one.
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** Matchmaking matches players according to their rank which works fine up until players reach the league rank. Suddenly, it’s not unusual for players Level 31 (the lowest level that can qualify for league rank) to be matched up with Level 60 players capable of carrying max-level equipment. Worse yet is when these strong players get matched with the lowest level players in the game (usually due to their own manipulation of matchmaking) who stand no chance of being able to defend themselves since they’re locked out from carrying strong equipment if they’re even lucky enough to get it in the first place! And of course, the experience and Happy Stars rewards are based on player performance and whether they win or lose, so naturally the stronger team will make out like bandits post-game.

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** Matchmaking matches matched players according to their rank which works fine up until players reach the league rank. Suddenly, it’s not unusual for players Level 31 (the lowest level that can qualify for league rank) to be matched up with Level 60 players capable of carrying max-level equipment. Worse yet is when these strong players get matched with the lowest level players in the game (usually due to their own manipulation of matchmaking) who stand no chance of being able to defend themselves since they’re locked out from carrying strong equipment if they’re even lucky enough to get it in the first place! And of course, the experience and Happy Stars rewards are based on player performance and whether they win or lose, so naturally the stronger team will make out like bandits post-game.
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Added trope: Lost in Translation.

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* LostInTranslation: Many a character phrase in the original Japanese version is replaced with a totally different quote in the English version.
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** The Class Slayers will be the Demonic Spiders to your favorite class of choice. They deal so damage to them, it usually kills them instantly!

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** The Class Slayers will be the Demonic Spiders to your favorite class of choice. They deal so much damage to them, it usually kills them instantly!
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None


* GoddamnedBats[=/=]DemonicSpiders: Anytime when a mob of [[TheComputerIsACheatingBastard A.I. opponents]] ([[NotTheIntendedUse or players]]) spam Rush against you and your team, likely killing you instantly from a result of repeated thrashings or knocking you off a cliff, into pool of lava/water, et cetera. April 2013's Special Challenge {{mook}}s and May 2014's Special Challenge warriors are prime examples of this.

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* GoddamnedBats[=/=]DemonicSpiders: Anytime when a mob of [[TheComputerIsACheatingBastard A.I. opponents]] ([[NotTheIntendedUse or players]]) spam Rush against you and your team, likely killing you instantly from a result of repeated thrashings or knocking you off a cliff, into pool of lava/water, et cetera. April 2013's Special Challenge {{mook}}s and May 2014's Special Challenge the Castle Defense warriors are prime examples of this.
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None


* GoddamnedBats[=/=]DemonicSpiders: Anytime when a mob of [[TheComputerIsACheatingBastard A.I. opponents]] ([[NotTheIntendedUse or players]]) spam Rush against you and your team, likely killing you instantly from a result of repeated thrashings or knocking you off a cliff, into pool of lava/water, et cetera. April 2013's special challenge {{mook}}s are a prime example of this.

to:

* GoddamnedBats[=/=]DemonicSpiders: Anytime when a mob of [[TheComputerIsACheatingBastard A.I. opponents]] ([[NotTheIntendedUse or players]]) spam Rush against you and your team, likely killing you instantly from a result of repeated thrashings or knocking you off a cliff, into pool of lava/water, et cetera. April 2013's special challenge Special Challenge {{mook}}s and May 2014's Special Challenge warriors are a prime example examples of this.
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** ChargedAttack can deliver a OneHitKill to all but the most defended of players. While charging up, the attack grants the user a small degree of SuperArmor to tank a couple of small hits. As an anti-infantry ability, it's relatively balanced. Then players learned that a well placed Charged Attack can tear down any barista along the castle walls, outperforming a Mage's Lightning Strike with regards to eliminating ballista users that seldom equip themselves with Cannon Durability Up.

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** ChargedAttack can deliver a OneHitKill to all but the most defended of players. While charging up, the attack grants the user a small degree of SuperArmor to tank a couple of small hits. As an anti-infantry ability, it's relatively balanced. Then players learned that a well placed Charged Attack can tear down any barista ballista along the castle walls, outperforming a Mage's Lightning Strike with regards to eliminating ballista users that seldom equip themselves with Cannon Durability Up.
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* ThatOneAchievement: The MVP Achievement. [[labelnote:Achievement Description]]Have the most kills and least deaths in a game among all players.[[/labelnote]]
** As of the Berserker Update, the Archangel Achievement.[[labelnote:Achievement Description]]10,000 total healings as a Cleric.[[/labelnote]]

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* ThatOneAchievement: The MVP Achievement. [[labelnote:Achievement Description]]Have [[labelnote:Conditions to unlock the achievement]]Have the most kills and least deaths in a game among all players.[[/labelnote]]
** As of the Berserker Update, the Archangel Achievement.[[labelnote:Achievement Description]]10,000 [[labelnote:Conditions to unlock the achievement]]10,000 total healings as a Cleric.[[/labelnote]]
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* ThatOneAchievement: The MVP Achievement.
** As of the Berserker Update, the Archangel Achievement.

to:

* ThatOneAchievement: The MVP Achievement.
Achievement. [[labelnote:Achievement Description]]Have the most kills and least deaths in a game among all players.[[/labelnote]]
** As of the Berserker Update, the Archangel Achievement.[[labelnote:Achievement Description]]10,000 total healings as a Cleric.[[/labelnote]]
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** The Class Slayers will be the Demonic Spiders to your favorite class of choice since they deal so damage to them, it usually kills them instantly!

to:

** The Class Slayers will be the Demonic Spiders to your favorite class of choice since they choice. They deal so damage to them, it usually kills them instantly!
Is there an issue? Send a MessageReason:
None


** Warriors are the only class to have access to the Dash Attack. A fairly powerful attack in its own right, it consumes no AP, inflicts minor knockback, and can be chained indefinitely to traverse the map relatively quickly making any Mobility buffs next to useless. But if the Dash Attack isn't fast enough, [[ThatOneAttack they can also spam Rush to cover ground, but also annihilate anyone in their way]]. Entire AI teams spamming Rush has led to many lost games in Co-Op and Special Challenge. And then there's Rocketman AKA Rush taken UpToEleven. What Rocketman lacks in duration and distance is made up for in not only attack power, but for being the only ability in the entire game that can hurdle over obstacles and ignore fall damage. Lastly, both of these two abilities ignore speed debuffs, namely lightning status and sand traps.

to:

** Warriors are the only class to have access to the Dash Attack. A fairly powerful attack in its own right, it consumes no AP, inflicts minor knockback, and can be chained indefinitely to traverse the map relatively quickly making any Mobility buffs next to useless. But if the Dash Attack isn't fast enough, [[ThatOneAttack they can also spam Rush to not only cover a fair amount of ground, but also annihilate anyone in their way]]. Entire AI teams spamming Rush has led to many lost games in Co-Op and Special Challenge. And then there's Rocketman AKA Rush taken UpToEleven. What Rocketman lacks in duration and distance is made up for in not only attack power, but for being the only ability in the entire game that can hurdle over obstacles and ignore fall damage. Lastly, both of these two abilities ignore speed debuffs, namely lightning status and sand traps.



** ChargedAttack can deliver a OneHitKill to all but the most defended of players. While charging up, the attack grants the user a small degree of SuperArmor to tank a couple of small hits. As an anti-infantry ability, it's relatively balanced. Then players learned that a well placed Charged Attack can tear down any barista along the castle walls, outperforming a Mage's Lightning Strike with regards to eliminating barista users that seldom equip themselves with Cannon Durability Up.

to:

** ChargedAttack can deliver a OneHitKill to all but the most defended of players. While charging up, the attack grants the user a small degree of SuperArmor to tank a couple of small hits. As an anti-infantry ability, it's relatively balanced. Then players learned that a well placed Charged Attack can tear down any barista along the castle walls, outperforming a Mage's Lightning Strike with regards to eliminating barista ballista users that seldom equip themselves with Cannon Durability Up.
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None

Added DiffLines:

* StopHelpingMe: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatExperience from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.
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None


** And now there's the Berserker Class. In-game, the Berserker is meant to be a side grade to the Warrior in the sense that you [[PaperRam trade health and defense for added strength]] and [[DualWielding an extra weapon]]. However, with DualWielding comes the capability of adding up to 8 attack buffs to the class (one way to utilize this is to gain Attack Up Level 12). The biggest problem the playerbase has is the Berserker SpinAttack, which not only gives directional control to a continuous attack, but also grants SuperArmor and added defense. Players using the Berserker Spin have been reported to tank a full power ChargedAttack. The fanbase has been near unanimous in deciding the class in general needs a {{Nerf}}.

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** And now there's the Berserker Class. In-game, the Berserker is meant to be a side grade to the Warrior in the sense that you [[PaperRam [[GlassCannon trade health and defense for added strength]] and [[DualWielding an extra weapon]]. However, with DualWielding comes the capability of adding up to 8 attack buffs to the class (one way to utilize this is to gain Attack Up Level 12). The biggest problem the playerbase has is the Berserker SpinAttack, which not only gives directional control to a continuous attack, but also grants SuperArmor and added defense. Players using the Berserker Spin have been reported to tank a full power ChargedAttack. The fanbase has been near unanimous in deciding the class in general needs a {{Nerf}}.

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