History YMMV / HappyWars

5th Jan '18 1:47:26 PM nombretomado
Is there an issue? Send a Message


** WinBackTheCrowd: Special event awards have fixed point requirements ever since the {{ilomilo}} promotion. It now only takes 100 points to earn a chest; every 500 earns a golden chest. Other recent events had a tendency of including several powerful items as rewards. As a result, special events have renewed player interest.

to:

** WinBackTheCrowd: Special event awards have fixed point requirements ever since the {{ilomilo}} VideoGame/{{ilomilo}} promotion. It now only takes 100 points to earn a chest; every 500 earns a golden chest. Other recent events had a tendency of including several powerful items as rewards. As a result, special events have renewed player interest.
17th Aug '16 5:35:01 AM longWriter
Is there an issue? Send a Message


* AnnoyingVideoGameHelper: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatEXP from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.* BrokenBase: Many examples amongst the community.

to:

* AnnoyingVideoGameHelper: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatEXP from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.weapon.
* BrokenBase: Many examples amongst the community.
17th Aug '16 5:33:30 AM longWriter
Is there an issue? Send a Message


* AnnoyingVideoGameHelper: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatExperience from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.* BrokenBase: Many examples amongst the community.

to:

* AnnoyingVideoGameHelper: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatExperience NonCombatEXP from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.* BrokenBase: Many examples amongst the community.
17th Aug '16 5:32:09 AM longWriter
Is there an issue? Send a Message


* BrokenBase: Many examples amongst the community.

to:

* AnnoyingVideoGameHelper: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatExperience from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.* BrokenBase: Many examples amongst the community.



* StopHelpingMe: The multiplayer bots' idea of helping with cannons and ballistae involves ignoring anything else going on to help build(like other players attacking you), attacking any walls you put up to keep OTHER bots/players away, getting in the last tap to steal the NonCombatExperience from building the thing and then taking a seat on it and either doing nothing or not shooting where you intended... and there's no way to force a friendly bot off a tactical weapon.
24th Oct '15 11:23:58 AM EclipseMT
Is there an issue? Send a Message

Added DiffLines:

* AnimationAgeGhetto: The artstyle and the fact that body proportions are eschewed augments this.
28th May '15 3:02:33 PM EclipseMT
Is there an issue? Send a Message

Added DiffLines:

**Honorable mention goes to the [[WeaponizedLandmark Bird Cannon]]. It's huge, [[PowerSource can only be controlled by whoever currently holds the middle tower]], can only be found in two maps, and has a ludicrously long charge time that only charges when manned. These factors make it seem balanced for a {{BFG}}, but it locks on to whatever players are targeted by it, and on the maps it is featured on, it can pick on players who are helpless due to being launched by the nearby jump pads. Also, it can earn guaranteed and reliable kills in only two shots locked on to the players (directly), but this is also mitigated by the shots having Smash Effect, which can render survival against this or even taking out its {{Power Source}} a {{Luck Based Mission}} with even a fairly competent team.
28th May '15 2:48:19 PM EclipseMT
Is there an issue? Send a Message


** Lagging, whether it is intentional or not, is the ire of the community. For those with bad internet connections, the naturally bad connections of this game along with other problems can get players hated by the fanbase on the same level as intentional lag. The unintentionally lagging defendants have no choice but try to defend themselves in vain. Supporters claim that they have nothing to do about it, while the people against it claim otherwise - by getting a better router.

to:

** Lagging, whether it is intentional or not, is the another ire of the community. For those with bad internet connections, the naturally bad connections of this game along with other problems can get players hated by the fanbase on the same level as intentional lag. The unintentionally lagging defendants have no choice but try to defend themselves in vain. Supporters claim that they have nothing to do about it, while the people against it claim otherwise - by getting a better router.
28th May '15 2:46:43 PM EclipseMT
Is there an issue? Send a Message

Added DiffLines:

** Lagging, whether it is intentional or not, is the ire of the community. For those with bad internet connections, the naturally bad connections of this game along with other problems can get players hated by the fanbase on the same level as intentional lag. The unintentionally lagging defendants have no choice but try to defend themselves in vain. Supporters claim that they have nothing to do about it, while the people against it claim otherwise - by getting a better router.
*** It's justified by its apparent effects. Anyone who claims another player to be a lagger claims to see them randomly and erratically teleport all over the playing field, his or her attacks to them not registering, and so on.
27th May '15 6:18:12 PM EclipseMT
Is there an issue? Send a Message


* FakeBalance[=/=]GameBreaker: On paper, Happy Wars's three player classes are relatively balanced. Outside of class specific abilities, they all have access to the same buffs and equipment are comparable to each other [[SquishyWizard (other than Mages having less defense and a lack of shield)]]. However, outside of the Cleric's superior building capabilities and team support, one could argue that the [[GameBreaker Warrior is the go-to class for all other team needs]].

to:

* FakeBalance[=/=]GameBreaker: On paper, Happy Wars's three player classes are relatively balanced. Outside of class specific abilities, they all have access to the same buffs and equipment are comparable to each other [[SquishyWizard (other than Mages having less defense and a lack of shield)]]. However, outside of the Cleric's superior building capabilities and team support, one could argue that the [[GameBreaker Warrior is the go-to class for all other team needs]].needs.
27th May '15 6:16:49 PM EclipseMT
Is there an issue? Send a Message


* FakeBalance: On paper, Happy Wars's three player classes are relatively balanced. Outside of class specific abilities, they all have access to the same buffs and equipment are comparable to each other [[SquishyWizard (other than Mages having less defense and a lack of shield)]]. However, outside of the Cleric's superior building capabilities and team support, one could argue that the [[GameBreaker Warrior is the go-to class for all other team needs]].

to:

* FakeBalance: FakeBalance[=/=]GameBreaker: On paper, Happy Wars's three player classes are relatively balanced. Outside of class specific abilities, they all have access to the same buffs and equipment are comparable to each other [[SquishyWizard (other than Mages having less defense and a lack of shield)]]. However, outside of the Cleric's superior building capabilities and team support, one could argue that the [[GameBreaker Warrior is the go-to class for all other team needs]].



* LostInTranslation: Many a character phrase in the original Japanese version is replaced with a totally different quote in the English version.

to:

* LostInTranslation: LostInTranslation[=/=]{{Woolseyism}}: Many a character phrase in the original Japanese version is replaced with a totally different quote in the English version.
This list shows the last 10 events of 53. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.HappyWars