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* AnnoyingVideoGameHelper:
** Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons. Fortunately, other than explosives, there's no friendly fire damage. Unfortunately, friendly fire ''momentum'' is still a thing. Then again, you can always just [[FastballSpecial swat your stupid allies at the beasts]], with varying degrees of success, if they're getting on your nerves.
* DemonicSpiders: Pretty much any enemy can qualify, but particularly the explosives-using NPC's. They don't do that much damage unless on a direct hit, but they throw you around quite a lot (Possibly right into an enemy's strike) while also stunning and blinding you. Oh, and they can aim their cannons independently from their melee weapons, and it's considered dishonourable hitting them should they drop said melee weapon. Finally, most of the time they're driving the pressure-cooker airship, which unlike the others (which merely go up in flames in a mild explosion) go off spectacularly when killed, with a large enough explosion to send the large pile of weapons that's bound to be in the bottom of the arena hurtling in all directions, and to do some terrifying damage to you, depending on how close you are[[note]]If it goes off point-blank due to the chassis hurtling around at 1 HP and smashing into you, it might just crash your game. It's ''that'' bad[[/note]].

to:

* AnnoyingVideoGameHelper:
**
AnnoyingVideoGameHelper: Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons. Fortunately, other than explosives, there's no friendly fire damage. Unfortunately, friendly fire ''momentum'' is still a thing. Then again, you can always just [[FastballSpecial swat your stupid allies at the beasts]], with varying degrees of success, if they're getting on your nerves.
* DemonicSpiders: DemonicSpiders:
**
Pretty much any enemy can qualify, but particularly the explosives-using NPC's. They don't do that much damage unless on a direct hit, but they throw you around quite a lot (Possibly right into an enemy's strike) while also stunning and blinding you. Oh, and they can aim their cannons independently from their melee weapons, and it's considered dishonourable hitting them should they drop said melee weapon. Finally, most of the time they're driving the pressure-cooker airship, which unlike the others (which merely go up in flames in a mild explosion) go off spectacularly when killed, with a large enough explosion to send the large pile of weapons that's bound to be in the bottom of the arena hurtling in all directions, and to do some terrifying damage to you, depending on how close you are[[note]]If it goes off point-blank due to the chassis hurtling around at 1 HP and smashing into you, it might just crash your game. It's ''that'' bad[[/note]].

Added: 530

Changed: 528

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* AnnoyingVideoGameHelper: Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons. Fortunately, other than explosives, there's no friendly fire damage. Unfortunately, friendly fire ''momentum'' is still a thing. Then again, you can always just [[FastballSpecial swat your stupid allies at the beasts]], with varying degrees of success, if they're getting on your nerves.

to:

* AnnoyingVideoGameHelper: AnnoyingVideoGameHelper:
**
Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons. Fortunately, other than explosives, there's no friendly fire damage. Unfortunately, friendly fire ''momentum'' is still a thing. Then again, you can always just [[FastballSpecial swat your stupid allies at the beasts]], with varying degrees of success, if they're getting on your nerves.

Added: 402

Removed: 406

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Curb Stomp Battle is not YMMV


* CurbStompBattle: With a good weapon (namely a heavy flail or Colossus) and some fighting experience, the player is capable of utterly obliterating their opponents in seconds. This is made more hilarious when several characters and machine enemies boast big words and threatening phrases at you, only to take a massive strike straight to the face and explode on the nearest wall as soon as the bell rings.


Added DiffLines:

* GameBreaker: With a good weapon (namely a heavy flail or Colossus) and some fighting experience, the player is capable of utterly obliterating their opponents in seconds. This is made more hilarious when several characters and machine enemies boast big words and threatening phrases at you, only to take a massive strike straight to the face and explode on the nearest wall as soon as the bell rings.
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Added DiffLines:

* AluminumChristmasTrees: "Flying machines swinging maces as weapons? That defies the laws of physics!" [[https://www.youtube.com/watch?v=XCgr0VzJrzU Noooot]] [[https://www.youtube.com/watch?v=afI58PRmTJ0 exactly.]] Albeit it's not as intense as it is in Hammerfight.
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** The EscortMission during the Silent Rock "hard" path. Bees everywhere--and that's not counting the fact that the mission has a bug that renders it UnwinnableByMistake even before the introductory cutscene finishes, requiring endless restarting in ''hopes'' that it'll actually play!

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** The EscortMission during the Silent Rock "hard" path. Bees everywhere--and that's not counting the fact that the mission has a bug that renders it UnwinnableByMistake UnintentionallyUnwinnable even before the introductory cutscene finishes, requiring endless restarting in ''hopes'' that it'll actually play!
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Not YMMV


* HellIsThatNoise: That noise that buzzsaw machines make when they're destroyed.

Added: 960

Removed: 950

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fixed a wick for a split trope, did some alphabetizing while I'm here


* AnnoyingVideoGameHelper: Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons. Fortunately, other than explosives, there's no friendly fire damage. Unfortunately, friendly fire ''momentum'' is still a thing. Then again, you can always just [[FastballSpecial swat your stupid allies at the beasts]], with varying degrees of success, if they're getting on your nerves.
* CurbStompBattle: With a good weapon (namely a heavy flail or Colossus) and some fighting experience, the player is capable of utterly obliterating their opponents in seconds. This is made more hilarious when several characters and machine enemies boast big words and threatening phrases at you, only to take a massive strike straight to the face and explode on the nearest wall as soon as the bell rings.



* StopHelpingMe: Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons. Fortunately, other than explosives, there's no friendly fire damage. Unfortunately, friendly fire ''momentum'' is still a thing. Then again, you can always just [[FastballSpecial swat your stupid allies at the beasts]], with varying degrees of success, if they're getting on your nerves.



*** Try both the GoddamnBats (buzzsaws) and DemonicSpiders (mechanized versions of the Sakit with either guns or shocky bits, who are impossible to stun and hardly ever stop charging straight at you.)
* CurbStompBattle: With a good weapon (namely a heavy flail or Colossus) and some fighting experience, the player is capable of utterly obliterating their opponents in seconds. This is made more hilarious when several characters and machine enemies boast big words and threatening phrases at you, only to take a massive strike straight to the face and explode on the nearest wall as soon as the bell rings.

to:

*** Try both the GoddamnBats (buzzsaws) and DemonicSpiders (mechanized versions of the Sakit with either guns or shocky bits, who are impossible to stun and hardly ever stop charging straight at you.)
* CurbStompBattle: With a good weapon (namely a heavy flail or Colossus) and some fighting experience, the player is capable of utterly obliterating their opponents in seconds. This is made more hilarious when several characters and machine enemies boast big words and threatening phrases at you, only to take a massive strike straight to the face and explode on the nearest wall as soon as the bell rings.
)
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None

Added DiffLines:

* CurbStompBattle: With a good weapon (namely a heavy flail or Colossus) and some fighting experience, the player is capable of utterly obliterating their opponents in seconds. This is made more hilarious when several characters and machine enemies boast big words and threatening phrases at you, only to take a massive strike straight to the face and explode on the nearest wall as soon as the bell rings.
Is there an issue? Send a MessageReason:
None


** Hammerball in the Hammerfighter's League path. The premise would be interesting were it played with teams of two actual ''players'', or even just human AI riders--but instead, you play alone against one (later two) machines that push the ball harder than you, take no damage and do not get stunned by doing so, and are invincible... yet can and will trap and ''kill'' you,[[note]]In fact, in at least one mode, ''one of them spends the entire match doing nothing but that''[[/note]] even though your health regenerates during the match.

to:

** Hammerball in the Hammerfighter's League path. The premise would be interesting were it played with teams of two actual ''players'', or even just human AI riders--but instead, you play alone against one (later two) machines that push the ball harder than you, take no damage and do not get stunned by doing so, and are invincible... yet can and will trap and ''kill'' you,[[note]]In fact, in at least one mode, version of the game, ''one of them spends the entire match doing nothing but that''[[/note]] even though your health regenerates during the match.
Is there an issue? Send a MessageReason:
None


** Hammerball in the Hammerfighter's League path. The premise would be interesting were it played with teams of two actual ''players'', or even just human AI riders--but instead, you play alone against one (later two) machines that push the ball harder than you, take no damage and do not get stunned by doing so, and are invincible--yet can and will trap and kill ''you'' even though your health regenerates during the match.

to:

** Hammerball in the Hammerfighter's League path. The premise would be interesting were it played with teams of two actual ''players'', or even just human AI riders--but instead, you play alone against one (later two) machines that push the ball harder than you, take no damage and do not get stunned by doing so, and are invincible--yet invincible... yet can and will trap and kill ''you'' ''kill'' you,[[note]]In fact, in at least one mode, ''one of them spends the entire match doing nothing but that''[[/note]] even though your health regenerates during the match.
Is there an issue? Send a MessageReason:
None


* StopHelpingMe: Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons.

to:

* StopHelpingMe: Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons. Fortunately, other than explosives, there's no friendly fire damage. Unfortunately, friendly fire ''momentum'' is still a thing. Then again, you can always just [[FastballSpecial swat your stupid allies at the beasts]], with varying degrees of success, if they're getting on your nerves.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Pretty much any enemy can qualify, but particularly the explosives-using NPC's. They don't do that much damage unless on a direct hit, but they throw you around quite a lot (Possibly right into an enemy's strike) while also stunning and blinding you. Oh, and they can aim their cannons independently from their melee weapons, and it's considered dishonourable hitting them should they drop said melee weapon.

to:

* DemonicSpiders: Pretty much any enemy can qualify, but particularly the explosives-using NPC's. They don't do that much damage unless on a direct hit, but they throw you around quite a lot (Possibly right into an enemy's strike) while also stunning and blinding you. Oh, and they can aim their cannons independently from their melee weapons, and it's considered dishonourable hitting them should they drop said melee weapon. Finally, most of the time they're driving the pressure-cooker airship, which unlike the others (which merely go up in flames in a mild explosion) go off spectacularly when killed, with a large enough explosion to send the large pile of weapons that's bound to be in the bottom of the arena hurtling in all directions, and to do some terrifying damage to you, depending on how close you are[[note]]If it goes off point-blank due to the chassis hurtling around at 1 HP and smashing into you, it might just crash your game. It's ''that'' bad[[/note]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StopHelpingMe: Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons.
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Moving an edit by Ferre Trip to here.

Added DiffLines:

** While bosses can be ''expected'' to be difficult, when the game pits you in a room with half health, myriad explosions, having you retrieve your weapon (a hammer, no less) from the ground--not exactly easy--as soon as the fight begins, and waves of two enemies at a time ... you'll wanna throw your mouse across the room. The part that makes this hard? [[InterfaceScrew Lots and lots of smoke to make it hard to see what's going on.]]

Added: 426

Changed: 234

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** The EscortMission on the 'hard' path. Bees everywhere!

to:

** The EscortMission on during the 'hard' Silent Rock "hard" path. Bees everywhere!everywhere--and that's not counting the fact that the mission has a bug that renders it UnwinnableByMistake even before the introductory cutscene finishes, requiring endless restarting in ''hopes'' that it'll actually play!
** Hammerball in the Hammerfighter's League path. The premise would be interesting were it played with teams of two actual ''players'', or even just human AI riders--but instead, you play alone against one (later two) machines that push the ball harder than you, take no damage and do not get stunned by doing so, and are invincible--yet can and will trap and kill ''you'' even though your health regenerates during the match.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Try both the GoddamnBats (buzzsaws) and DemonicSpiders (mechanized versions of the Sakit with either guns or shocky bits, who are impossible to stun and hardly ever stop charging straight at you.)
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your mileage may vary can not have examples, only their subitems can


* YourMileageMayVary: Depending on your WillingSuspensionOfDisbelief, the game is either ''awesome'', ''awesomely silly'', ''silly'', or stupid. Possibly all of the above at once!

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