History YMMV / Hammerfight

15th Jun '15 3:23:41 AM Crembels
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* CurbStompBattle: With a good weapon (namely a heavy flail or Colossus) and some fighting experience, the player is capable of utterly obliterating their opponents in seconds. This is made more hilarious when several characters and machine enemies boast big words and threatening phrases at you, only to take a massive strike straight to the face and explode on the nearest wall as soon as the bell rings.
21st May '15 6:59:59 PM tlc2014
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** Hammerball in the Hammerfighter's League path. The premise would be interesting were it played with teams of two actual ''players'', or even just human AI riders--but instead, you play alone against one (later two) machines that push the ball harder than you, take no damage and do not get stunned by doing so, and are invincible... yet can and will trap and ''kill'' you,[[note]]In fact, in at least one mode, ''one of them spends the entire match doing nothing but that''[[/note]] even though your health regenerates during the match.

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** Hammerball in the Hammerfighter's League path. The premise would be interesting were it played with teams of two actual ''players'', or even just human AI riders--but instead, you play alone against one (later two) machines that push the ball harder than you, take no damage and do not get stunned by doing so, and are invincible... yet can and will trap and ''kill'' you,[[note]]In fact, in at least one mode, version of the game, ''one of them spends the entire match doing nothing but that''[[/note]] even though your health regenerates during the match.
21st May '15 6:59:40 PM tlc2014
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** Hammerball in the Hammerfighter's League path. The premise would be interesting were it played with teams of two actual ''players'', or even just human AI riders--but instead, you play alone against one (later two) machines that push the ball harder than you, take no damage and do not get stunned by doing so, and are invincible--yet can and will trap and kill ''you'' even though your health regenerates during the match.

to:

** Hammerball in the Hammerfighter's League path. The premise would be interesting were it played with teams of two actual ''players'', or even just human AI riders--but instead, you play alone against one (later two) machines that push the ball harder than you, take no damage and do not get stunned by doing so, and are invincible--yet invincible... yet can and will trap and kill ''you'' ''kill'' you,[[note]]In fact, in at least one mode, ''one of them spends the entire match doing nothing but that''[[/note]] even though your health regenerates during the match.
23rd Jun '14 3:58:04 PM Lopiny
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* StopHelpingMe: Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons.

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* StopHelpingMe: Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons. Fortunately, other than explosives, there's no friendly fire damage. Unfortunately, friendly fire ''momentum'' is still a thing. Then again, you can always just [[FastballSpecial swat your stupid allies at the beasts]], with varying degrees of success, if they're getting on your nerves.
30th Jan '14 4:18:32 PM Lopiny
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* DemonicSpiders: Pretty much any enemy can qualify, but particularly the explosives-using NPC's. They don't do that much damage unless on a direct hit, but they throw you around quite a lot (Possibly right into an enemy's strike) while also stunning and blinding you. Oh, and they can aim their cannons independently from their melee weapons, and it's considered dishonourable hitting them should they drop said melee weapon.

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* DemonicSpiders: Pretty much any enemy can qualify, but particularly the explosives-using NPC's. They don't do that much damage unless on a direct hit, but they throw you around quite a lot (Possibly right into an enemy's strike) while also stunning and blinding you. Oh, and they can aim their cannons independently from their melee weapons, and it's considered dishonourable hitting them should they drop said melee weapon. Finally, most of the time they're driving the pressure-cooker airship, which unlike the others (which merely go up in flames in a mild explosion) go off spectacularly when killed, with a large enough explosion to send the large pile of weapons that's bound to be in the bottom of the arena hurtling in all directions, and to do some terrifying damage to you, depending on how close you are[[note]]If it goes off point-blank due to the chassis hurtling around at 1 HP and smashing into you, it might just crash your game. It's ''that'' bad[[/note]].
22nd Aug '13 9:43:47 AM WackyPanda
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* StopHelpingMe: Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons.
17th Oct '12 3:22:23 AM TrevMUN
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** While bosses can be ''expected'' to be difficult, when the game pits you in a room with half health, myriad explosions, having you retrieve your weapon (a hammer, no less) from the ground--not exactly easy--as soon as the fight begins, and waves of two enemies at a time ... you'll wanna throw your mouse across the room. The part that makes this hard? [[InterfaceScrew Lots and lots of smoke to make it hard to see what's going on.]]
18th Mar '12 1:11:05 AM TrevMUN
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** The EscortMission on the 'hard' path. Bees everywhere!

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** The EscortMission on during the 'hard' Silent Rock "hard" path. Bees everywhere!everywhere--and that's not counting the fact that the mission has a bug that renders it UnwinnableByMistake even before the introductory cutscene finishes, requiring endless restarting in ''hopes'' that it'll actually play!
** Hammerball in the Hammerfighter's League path. The premise would be interesting were it played with teams of two actual ''players'', or even just human AI riders--but instead, you play alone against one (later two) machines that push the ball harder than you, take no damage and do not get stunned by doing so, and are invincible--yet can and will trap and kill ''you'' even though your health regenerates during the match.
28th Dec '11 4:20:01 PM Aryn
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*** Try both the GoddamnBats (buzzsaws) and DemonicSpiders (mechanized versions of the Sakit with either guns or shocky bits, who are impossible to stun and hardly ever stop charging straight at you.)
30th Nov '11 12:29:33 PM MagBas
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* YourMileageMayVary: Depending on your WillingSuspensionOfDisbelief, the game is either ''awesome'', ''awesomely silly'', ''silly'', or stupid. Possibly all of the above at once!
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Hammerfight