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* UncannyValley: In the remastered cutscenes, the Prophets have teeth that look very human. The effect is remarkably unsettling.

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* UncannyValley: In the remastered cutscenes, the Prophets have teeth that look very human. The effect is remarkably unsettling.unsettling.
* UnfortunateImplications: [[AvertedTrope Averted]]. Originally, the Arbiter was going to be called the "Dervish" a term taken from Islam. Bungie, however, decided that it would be for the better to change it, in order to avoid comparisons to [[TheWarOnTerror contemporary events]].
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* FunnyAneurysmMoment: One of Johnson's battle quotes is "In Halo 4, I get a woman." [[spoiler: Johnson dies in Halo 3]].
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* HypeBacklash: In an inversion of TaintedByThePreview, the E3 trailers promised much more than what delivered, and [[TroubledProduction Bungie's limitations on time and resources lead them to struggle in living up to that]]. While critics and gamers reacted well, everyone agreed the campaign finishing on a sudden CliffHanger could be better.

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* GameBreaker: Though not supposed to be something that players have access to, the [[FanNickname Scarab Gun]] makes the level it can be found on completely trivial.

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* GameBreaker: Though GameBreaker:
**Though
not supposed to be something that players have access to, the [[FanNickname Scarab Gun]] makes the level it can be found on completely trivial.trivial.
**There are several areas in the game where SequenceBreaking can allow the player to bring a vehicle into a section of the level where it isn't meant to go. Most notable, if a banshee's wings are blown off just before entering the final level's control room, players can wedge the thing through the door and turn the FinalBoss fight with Tartarus into an utter CurbStompBattle.
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* FranchiseOriginalSin: [[DualWielding Dual]] [[GunsAkimbo Wielding]]. It is an interesting method of allowing players to mix and match weapons to accompany the situation, but the problem is nearly all the weapons you can dual wield with are inherently weaker than the single wield weapons (including the radical {{nerf}}ing of the pistol) and thus require something to support it otherwise you have a serious disadvantage. In both this game and ''Videogame/{{Halo 3}}'' it works okay for the campaign but in multiplayer it was a well despised feature. It's telling that they eliminated the whole mechanic after ''Halo 3'' and virtually no one has complained.

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* FranchiseOriginalSin: [[DualWielding Dual]] [[GunsAkimbo Dual Wielding]]. It is an interesting method of allowing players to mix and match weapons to accompany the situation, but the problem is nearly all the weapons you can dual wield with are inherently weaker than the single wield weapons (including the radical {{nerf}}ing of the pistol) and thus require something to support it otherwise you have a serious disadvantage. In both this game and ''Videogame/{{Halo 3}}'' it works okay for the campaign but in multiplayer it was a well despised feature. It's telling that they eliminated the whole mechanic after ''Halo 3'' and virtually no one has complained.
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* FranchiseOriginalSin: [[GunsAkimbo Dual Wielding]]. It is an interesting method of allowing players to mix and match weapons to accompany the situation, but the problem is nearly all the weapons you can dual wield with are inherently weaker than the single wield weapons (including the radical {{nerf}}ing of the pistol) and thus require something to support it otherwise you have a serious disadvantage. In both this game and ''Videogame/{{Halo 3}}'' it works okay for the campaign but in multiplayer it was a well despised feature. It's telling that they eliminated the whole mechanic after ''Halo 3'' and virtually no one has complained.

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* FranchiseOriginalSin: [[DualWielding Dual]] [[GunsAkimbo Dual Wielding]]. It is an interesting method of allowing players to mix and match weapons to accompany the situation, but the problem is nearly all the weapons you can dual wield with are inherently weaker than the single wield weapons (including the radical {{nerf}}ing of the pistol) and thus require something to support it otherwise you have a serious disadvantage. In both this game and ''Videogame/{{Halo 3}}'' it works okay for the campaign but in multiplayer it was a well despised feature. It's telling that they eliminated the whole mechanic after ''Halo 3'' and virtually no one has complained.
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* FranchiseOriginalSin: DualWielding. It is an interesting method of allowing players to mix and match weapons to accompany the situation, but the problem is nearly all the weapons you can dual wield with are inherently weaker than the single wield weapons (including the radical {{nerf}}ing of the pistol) and thus require something to support it otherwise you have a serious disadvantage. In both this game and ''Videogame/{{Halo 3}}'' it works okay for the campaign but in multiplayer it was a well despised feature. It's telling that they eliminated the whole mechanic after ''Halo 3'' and virtually no one has complained.

to:

* FranchiseOriginalSin: DualWielding.[[GunsAkimbo Dual Wielding]]. It is an interesting method of allowing players to mix and match weapons to accompany the situation, but the problem is nearly all the weapons you can dual wield with are inherently weaker than the single wield weapons (including the radical {{nerf}}ing of the pistol) and thus require something to support it otherwise you have a serious disadvantage. In both this game and ''Videogame/{{Halo 3}}'' it works okay for the campaign but in multiplayer it was a well despised feature. It's telling that they eliminated the whole mechanic after ''Halo 3'' and virtually no one has complained.

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** Player shields for some baffling reason are insanely weak, and go down in one hit. Another hit kills you. Coupled with the fact that enemies tend to fire from multiple directions, means it is very difficult to attack multiple enemies headon with having to retreat constantly.

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** Player shields for some baffling reason are insanely weak, and go down in one hit. Another hit kills you. Coupled with the fact that enemies tend to fire from multiple directions, directions and much faster, means it is very difficult to attack multiple enemies headon with having to retreat constantly.constantly.
**In Co-Op, the Iron skull is turned on automatically and ''cannot'' be turned off. If one player dies, both get booted back to the last checkpoint.



** Jackals wielding Beam Rifles (of which there are loads and loads in several levels) can kill the player in one hit, regardless of hit location. They also have insane accuracy, never missing their shots.
** Brutes, once they become the mainstay enemies after Gravemind, are insanely resilient and coupled with their tendency to go berserk makes them difficult to deal with, especially when using Covenant weaponry. Their tendency to carry Brute Shots which can absolutely shred the player's shields doesn't help.

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** Jackals wielding Beam Rifles (of which there are loads and loads in several levels) levels, Metropolis and Regret being notable examples) can kill the player in one hit, regardless of hit location. They also have insane accuracy, never missing their shots.
** Brutes, once they become the mainstay enemies after the level Gravemind, are insanely resilient and coupled with their tendency to go berserk makes them difficult to deal with, especially when using Covenant weaponry. Their tendency to carry Brute Shots which can absolutely shred the player's shields with splash damage doesn't help.
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** Drones. Absolutely annoying on lower difficulties due to their swarm tactics and ability to fly about the level, here they are just insane. 15-20 Drones flying about, each firing a Plasma Pistol that will take shields down almost instantly. Have fun.
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* NintendoHard: Halo 2 is ''universally'' regarded as the toughest campaign to beat on Legendary, with Halo 1 coming a close second. Reasons why:
**Player shields for some baffling reason are insanely weak, and go down in one hit. Another hit kills you. Coupled with the fact that enemies tend to fire from multiple directions, means it is very difficult to attack multiple enemies headon with having to retreat constantly.
**Jackals wielding Beam Rifles (of which there are loads and loads in several levels) can kill the player in one hit, regardless of hit location. They also have insane accuracy, never missing their shots.
**Brutes, once they become the mainstay enemies after Gravemind, are insanely resilient and coupled with their tendency to go berserk makes them difficult to deal with, especially when using Covenant weaponry. Their tendency to carry Brute Shots which can absolutely shred the player's shields doesn't help.
**Several levels force the player to use only Covenant weaponry, which makes them less than ideal for fighting the Flood or Brutes, the former being weak to human weaponry and the latter being easier to combat with certain human weapons.
**Friendly AI, especially when driving vehicles, is borderline retarded and more often than not will drive the player directly into combat and then stop, leaving the player to get annihilated.
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* ScrappyMechanic: The rank system was surely the least secure aspect of ranked playlists, deranking was a notorious glitch in the system or result of a really skilled hacker. God bless the heart if anything more than twelve rank levels have disappeared off your record.

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* ScrappyMechanic: The rank system was surely the least secure aspect of ranked playlists, deranking was a notorious glitch in the system or result of a really skilled hacker. God bless the heart if anything more than twelve rank levels have disappeared off your record.record.
* UncannyValley: In the remastered cutscenes, the Prophets have teeth that look very human. The effect is remarkably unsettling.
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* BaseBreaker: Fans either loved the Arbiter and thought his perspective of the Covenant War brought a refreshing light to the Elites or hated him due to the fact that you were suddenly playing as the enemy and not Master Chief, without any hints that this would happen pre-release. Demoting him to the 2P character in ''{{VideoGame/Halo 3}}''[='=]s co-op widened his status as a BaseBreaker even further. Eventually, though, the hate died down as the uproar over ''Halo 2''[='s=] misleading advertising campaign gradually faded away, with the fanbase moving on to fighting about other things.

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* BaseBreaker: Fans either loved the Arbiter and thought his perspective of the Covenant War brought a refreshing light to the Elites or hated him due to the fact that you were suddenly playing as the enemy and not Master Chief, without any hints that this would happen pre-release. Demoting him to the 2P character in ''{{VideoGame/Halo 3}}''[='=]s co-op widened his status as a BaseBreaker even further. Eventually, though, the hate died down as the uproar over ''Halo 2''[='s=] misleading advertising campaign gradually faded away, with the Arbiter's popularity finally solidifying as the fanbase moving on to fighting about other things.
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* BaseBreaker: Fans either loved the Arbiter and thought his perspective of the Covenant War brought a refreshing light to the Elites or hated him due to the fact that you were suddenly playing as the enemy and not Master Chief, without any hints that this would happen pre-release. Demoting him to the 2P character in ''{{VideoGame/Halo 3}}'''s co-op widened his status as a BaseBreaker even further. Eventually, though, his popularity has solidified as the shock over ''Halo 2'''s misleading advertising campaign has gone away, with the fanbase moving on to fighting about other things.

to:

* BaseBreaker: Fans either loved the Arbiter and thought his perspective of the Covenant War brought a refreshing light to the Elites or hated him due to the fact that you were suddenly playing as the enemy and not Master Chief, without any hints that this would happen pre-release. Demoting him to the 2P character in ''{{VideoGame/Halo 3}}'''s 3}}''[='=]s co-op widened his status as a BaseBreaker even further. Eventually, though, his popularity has solidified the hate died down as the shock uproar over ''Halo 2'''s 2''[='s=] misleading advertising campaign has gone gradually faded away, with the fanbase moving on to fighting about other things.
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* BaseBreaker: Fans either love the Arbiter and thinks his perspective of the Covenant War brings a refreshing light to the Elites or hate him due to the fact that you are playing as the enemy and not Master Chief. Demoting him to the 2P character in ''{{VideoGame/Halo 3}}'''s co-op has widen his status as a BaseBreaker even further.

to:

* BaseBreaker: Fans either love loved the Arbiter and thinks thought his perspective of the Covenant War brings brought a refreshing light to the Elites or hate hated him due to the fact that you are were suddenly playing as the enemy and not Master Chief. Chief, without any hints that this would happen pre-release. Demoting him to the 2P character in ''{{VideoGame/Halo 3}}'''s co-op has widen widened his status as a BaseBreaker even further.further. Eventually, though, his popularity has solidified as the shock over ''Halo 2'''s misleading advertising campaign has gone away, with the fanbase moving on to fighting about other things.
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Ranges of the Array as a whole, that is.
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It\'s actually a little trickier than that; it\'s somewhat implied that firing one Halo sends a message to all the other Halos to fire as well (Guilty Spark outright says after the Tartarus bossfight that all the other Rings have gone into standby mode after Miranda deactivated 05\'s firing sequence; he also outright says in the first game that the other rings will follow suit after Chief activates Alpha Halo\'s firing sequence). And hell, for all we know, Earth and its colonies could just happen to be in an unlucky spot where the ranges of the Delta and Alpha Halos happened to overlap (since it\'s outright stated in Silentium that their firing ranges intersect). .


* FridgeLogic: Ultimately in the short term, allowing Tartarus to fire Halo would've actually been a good thing for the UNSC, as Installation 05 was far from Human controlled space, and the majority of the Covenant fleet - including their capital, was right next to it. The entire covenant hierarchy and its major fleet would've been killed in one swoop, and the flood threat would've been nipped in the butt immediately. Whether humanity could've won against the remaining covenant is impossible to know, although they would've had a serious leg up if Cortana could pilot High Charity back to Earth.
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** The exception was dual wielding a plasma pistol and SMG. Derisively dubbed - "The Noob Combo" by many, it allowed for players to instantly kill another player's shield with the plasma pistol and then quickly kill them with the SMG without having to switch weapons or wait for the pistol to cool down.
* FridgeLogic: Ultimately in the short term, allowing Tartarus to fire Halo would've actually been a good thing for the UNSC, as Installation 05 was far from Human controlled space, and the majority of the Covenant fleet - including their capital, was right next to it. The entire covenant hierarchy and its major fleet would've been killed in one swoop, and the flood threat would've been nipped in the butt immediately. Whether humanity could've won against the remaining covenant is impossible to know, although they would've had a serious leg up if Cortana could pilot High Charity back to Earth.
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Changed link due to You Tube removal.


* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=awmUc8onlb0&fmt=18 Halo Theme Mjolnir Mix]]: take the original theme and make it even more awesome but adding ELECTRIC GUITARZ!

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* CrowningMusicOfAwesome: [[http://www.[[https://www.youtube.com/watch?v=awmUc8onlb0&fmt=18 Halo com/watch?v=2O9K7E3lDRU "Halo Theme Mjolnir Mix]]: Mix"]]: take the original theme and make it even more awesome but adding ELECTRIC GUITARZ!
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* PortingDisaster: For starters, the PC version forces people to use Windows Vista or later to play it by checking to see if you have DirectX 10 installed, even though it was designed for the original Xbox which uses DirectX '''''8.1'''''. A hack soon popped up that disabled this check, and it proved to work just fine on XP. Other problems include that many keys are hardcoded to be bound to Games for Windows Live (screwing anybody who prefers a non-WASD keymap), network connectivity was patchy (GFWL again), and the modding toolset was crap.

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* PortingDisaster: For starters, the PC version forces people to use Windows Vista or later to play it by checking to see if you have DirectX 10 installed, even though it was designed for the original Xbox which uses DirectX '''''8.1'''''. A hack soon popped up that disabled this check, and it proved to work just fine on XP. Other problems include that many keys are hardcoded to be bound to Games for Windows Live (screwing anybody who prefers a non-WASD keymap), network connectivity was patchy (GFWL again), and the modding toolset was crap.crap (basically impossible to create new single-player content).
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* BaseBreaker: Fans either love the Arbiter and thinks his perspective of the Covenant War brings a refreshing light to the Elites or hate him due to the fact that you are playing as the enemy and not Master Chief. Demoting him to the 2P character in [[{{Halo 3}} Halo 3's]] co-op has widen his status as a BaseBreaker even further.

to:

* BaseBreaker: Fans either love the Arbiter and thinks his perspective of the Covenant War brings a refreshing light to the Elites or hate him due to the fact that you are playing as the enemy and not Master Chief. Demoting him to the 2P character in [[{{Halo 3}} Halo 3's]] ''{{VideoGame/Halo 3}}'''s co-op has widen his status as a BaseBreaker even further.
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* PortingDisaster: For starters, the PC version forces people to use Windows Vista or later to play it by checking to see if you have DirectX 10 installed, even though it was designed for the original Xbox which uses DirectX '''''8.1'''''. A hack soon popped up that disabled this check, and it proved to work just fine on XP. Other problems include that many keys are hardcoded to be bound to Games for Windows Live (screwing anybody who prefers a non-WASD keymap), network connectivity was patchy (GFWL again), and the modding toolset was crap.
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None


* BaseBreaker: Fans either love the Arbiter and thinks his perspective of the Covenant War brings a refreshing light to the Elites or hate him due to the fact that you are playing as the enemy and not Master Chief.

to:

* BaseBreaker: Fans either love the Arbiter and thinks his perspective of the Covenant War brings a refreshing light to the Elites or hate him due to the fact that you are playing as the enemy and not Master Chief. Demoting him to the 2P character in [[{{Halo 3}} Halo 3's]] co-op has widen his status as a BaseBreaker even further.
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* BaseBreaker: Fans either love the Arbiter and thinks his perspective of the Covenant War brings a refreshing light to the Elites or hate him due to the fact that you are playing as the enemy and not Master Chief.
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* FranchiseOriginalSin: DualWielding. It is an interesting method of allowing players to mix and match weapons to accompany the situation, but the problem is nearly all the weapons you can dual wield with are inherently weaker than the single wield weapons (including the radical {{nerf}}ing of the pistol) and thus require something to support it otherwise you have a serious disadvantage. In both this game and ''Videogame/{{Halo 3}}'' it works okay for the campaign but in multiplayer it was a well despised feature. It's telling that they eliminated the whole mechanic after ''Halo 3'' and virtually no one has complained.
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** The EU explains it a bit. Apparently she's trying to live up to her father's name.
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The ending is bad. The level itself is amazing. Novelty Decay happens within a work, not from outside forces.


* DisappointingLastLevel: Among the most infamous video game endings of all time.



* NoveltyDecay: Argue with me on this however you want, but the online multiplayer environment has lost its serious edginess after modders decided to, I mean [[OhCrap unforgivably and shamelessly]] destroy the fun for those who [[CompletelyMissingThePoint actually play the game and earn their rank, respecting their privilege to play online]].
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* DisappointingLastLevel: Among the most infamous video game endings of all time.
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* BestLevelEver: Metropolis. Drive a tank across a bridge fighting Ghosts, Wraiths, Banshees and Phantoms, followed by a battle in the city after a quick battle in a tunnel, and the level ends with the [[BestBossEver Scarab fight]].
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* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=awmUc8onlb0&fmt=18 Halo Theme Mjolnir Mix]]: take the original theme and make it even more awesome but adding ELECTRIC GUITARZ!

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