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* DemonicSpiders: The Su-37s you go up against in Operation Backhand. Moreso than any other highly-skilled enemy planes because your objectives require you to ''ignore them entirely'' and follow a complicated flight path to avoid heavy anti-aircraft fire, all while said Su-37s are continuing to chase and fire at you.

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* DemonicSpiders: The Su-37s F/A-18s you go up against in Operation Backhand. Moreso than any other highly-skilled enemy planes because Backhand, depending on how you choose to proceed. If you prioritize your objectives require objective since it's on a timer, you are required to ''ignore ignore them entirely'' entirely and follow a complicated flight path to avoid heavy anti-aircraft fire, all while said Su-37s are continuing to chase F/A-18s continue chasing and fire firing at you.you. Even if you decide to take them on first it's one of the tougher dogfights in the game despite their relatively low numbers simply because they're some of the most maneuverable enemies you'll ever see.



** While OFF mode tries to avoid camera issues by keeping its camera pinned to your target and quickly transitioning between targets mid-combat, the initial transition can also be jarring at times, due to the game wanting to be "dynamic" and thus causing your camera to focus on your plane from a front angle first before ''very slowly'' panning over to your targeted enemy. This causes a delay between when you switch and when you can actually fire (since what you can lock onto is determined almost entirely by what's on-screen - you can also usually lock onto targets at angles you can't possibly hit them from with the standard missiles by holding the target-switch button to focus your camera on them), which can be pretty jarring when you're trying to attack something. This also makes switching targets a bit harder, especially when the game decides, since you switched to OFF mode, [[UnwantedAssistance that means you clearly wanted to change targets]] to whatever happens to be behind you at the dynamic angle it switched to. However, the game is smart enough to realize that if you switch in the middle of a heated battle you're ''probably'' preoccupied with something more important than bullet points on the back of the box like dynamic camera shifts, and the view will just immediately change.

to:

** While OFF mode tries to avoid camera issues by keeping its camera pinned to your target and quickly transitioning between targets mid-combat, the initial transition can also be jarring at times, due to the game wanting to be "dynamic" and thus causing your camera to focus on your plane from a front angle first before ''very slowly'' panning over to your targeted enemy. This causes a delay between when you switch and when you can actually fire and ensure a hit (since what you can even if your missiles lock onto is determined almost entirely by what's on-screen - on to the target while it's off-screen, you can also usually lock onto targets at angles you obviously can't possibly hit them from with the standard missiles by holding the target-switch button see what angle it's flying at compared to focus your camera on them), you), which can be pretty jarring when you're trying to attack something. This also makes switching targets a bit harder, especially when the game decides, since you switched to OFF mode, [[UnwantedAssistance that means you clearly wanted to change targets]] to whatever happens to be behind you at the dynamic angle it switched to. There's also the fact that the OFF mode camera ''only'' views everything from one specific side angle - if your target is above or below you, as is a common occurrence in a flight simulator, then that's just too bad, isn't it? However, the game is smart enough to realize that if you switch in the middle of a heated battle you're ''probably'' preoccupied with something more important than bullet points on the back of the box like dynamic camera shifts, and the view will just immediately change.
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Per TRS, this is YMMV

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* EventObscuringCamera:
** All damage on your vehicle causes a fuzz on your screen, even the weak anti-aircraft guns (it's pretty much the only thing keeping them from being simple annoyances). This fuzzing could cause you to crash or get hit again if you're in the middle of a heated battle.
** While OFF mode tries to avoid camera issues by keeping its camera pinned to your target and quickly transitioning between targets mid-combat, the initial transition can also be jarring at times, due to the game wanting to be "dynamic" and thus causing your camera to focus on your plane from a front angle first before ''very slowly'' panning over to your targeted enemy. This causes a delay between when you switch and when you can actually fire (since what you can lock onto is determined almost entirely by what's on-screen - you can also usually lock onto targets at angles you can't possibly hit them from with the standard missiles by holding the target-switch button to focus your camera on them), which can be pretty jarring when you're trying to attack something. This also makes switching targets a bit harder, especially when the game decides, since you switched to OFF mode, [[UnwantedAssistance that means you clearly wanted to change targets]] to whatever happens to be behind you at the dynamic angle it switched to. However, the game is smart enough to realize that if you switch in the middle of a heated battle you're ''probably'' preoccupied with something more important than bullet points on the back of the box like dynamic camera shifts, and the view will just immediately change.
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* AluminumChristmasTrees: It ''is'', in fact, very possible to get a plane to "drift" in a manner similar to what's capable in OFF mode, though not nearly so tightly, not at all so controlled, and with so much sudden change in g-force that it will likely black out the pilot in seconds. It will also likely stall the plane, cause a flat-spin (exceedingly dangerous), and is more or less prohibited by any rational air force in the world. But still... possible.
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* DemonicSpiders: The Su-37's you go up against in Operation Backhand. Moreso than any other highly-skilled enemy planes because your objectives require you to ''ignore them entirely'' and follow a complicated flight path to avoid heavy anti-aircraft fire, all while said Su-37's are continuing to chase and fire at you.

to:

* DemonicSpiders: The Su-37's Su-37s you go up against in Operation Backhand. Moreso than any other highly-skilled enemy planes because your objectives require you to ''ignore them entirely'' and follow a complicated flight path to avoid heavy anti-aircraft fire, all while said Su-37's Su-37s are continuing to chase and fire at you.
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Not a trope, it's a Just for Fun page.


** The buffing of the enemies was probably inevitable, given the unrealistic way that a single fighter could cut through entire armies in the first game. It can still happen in the second game, but the enemy planes are now smart enough to dodge some of your attacks.
* SurprisinglySimilarStories: Let's just say the whole plot of ''VideoGame/CallOfDutyAdvancedWarfare'' is a copy and paste of the first ''HAWX'' with some minor changes and additions.

to:

** The buffing of the enemies was probably inevitable, given the unrealistic way that a single fighter could cut through entire armies in the first game. It can still happen in the second game, but the enemy planes are now smart enough to dodge some of your attacks.
* SurprisinglySimilarStories: Let's just say the whole plot of ''VideoGame/CallOfDutyAdvancedWarfare'' is a copy and paste of the first ''HAWX'' with some minor changes and additions.
attacks.
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None


** The buffing of the enemies was probably inevitable, given the unrealistic way that a single fighter could cut through entire armies in the first game. It can still happen in the second game, but the enemy planes are now smart enough to dodge some of your attacks.

to:

** The buffing of the enemies was probably inevitable, given the unrealistic way that a single fighter could cut through entire armies in the first game. It can still happen in the second game, but the enemy planes are now smart enough to dodge some of your attacks.attacks.
* SurprisinglySimilarStories: Let's just say the whole plot of ''VideoGame/CallOfDutyAdvancedWarfare'' is a copy and paste of the first ''HAWX'' with some minor changes and additions.
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Complaining About Shows You Dont Watch is now only about the In Universe usage. Its usage as an Audience Reaction is being removed, as well as usage in criticism on work pages, which is inappropriate regardless.


* ComplainingAboutShowsYouDontWatch: People who watched the trailers but never picked up the game will insist OFF mode is pointless action movie-esque nonsense and the 3/4 perspective it uses makes it impossible to keep track of where your plane is flying. OFF mode in the first game (less so in the sequel, see {{Sequelitis}} below) is in reality a massive gamebreaker; it actually has very little learning curve, the tutorial teaches it just fine, and enemies simply aren't good enough to handle it unless the player makes a major screw-up.

Changed: 724

Removed: 891

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this is the ymmv page for hawx, not ace combat


* FandomRivalry: With ''Ace Combat'', though this may be confined to a few silly Website/YouTube comments. Generally, ''[[VideoGame/{{HAWX}} H.A.W.X.]]'' fans disparage ''AceCombat's'' gameplay and visuals while ''Ace Combat'' fans disparage ''H.A.W.X.'s'' story.
* GameBreaker: You thought QAAM's were bad in AceCombat? The All Aspect missiles here are even worse.
** QAAMs are close to the only way to hit players in AceCombat PvP. All Aspects deal very low damage and are very short-ranged. Standard missiles and many other air-to-air weapons are actually useful in HAWX, unlike AceCombat.
** The QAAMS are the only way to hit another player if they are going mach 2 perpendicular to you.Think a few moves ahead like a game of chess,get on the opponent's tail aspect,and any weapon is devestating, from standard missiles to rockets to unguided bombs.QAAMs also have a drawback, aside from low damage.Fly straight at the oncoming QAAM, and jink at the last possible second.The QAAM can not track you that fast.
* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment. Enemies are buffed compared to the first game so it's harder to [[CurbstompBattle curbstomp]] them by easily evading their missiles and getting an angle to shoot one of your own, but the effect is so pronounced that there is no longer any advantage to OFF mode and, as such, no point in using it.

to:

* FandomRivalry: With ''Ace Combat'', ''VideoGame/AceCombat'', though this may be confined to a few silly Website/YouTube comments. Generally, ''[[VideoGame/{{HAWX}} H.''H.A.W.X.]]'' '' fans disparage ''AceCombat's'' ''Ace Combat''[='=]s gameplay and visuals while ''Ace Combat'' fans disparage ''H.A.W.X.'s'' ''[='=]s story.
* GameBreaker: You thought QAAM's were bad in AceCombat? Ace Combat? The All Aspect missiles here here, save for lower range than even the default Joint Strike missiles, are even worse.
** QAAMs are close to the only way to hit players in AceCombat PvP. All Aspects deal very low damage and are very short-ranged. Standard missiles and many other air-to-air weapons are actually useful in HAWX, unlike AceCombat.
** The QAAMS are the only way to hit another player if they are going mach 2 perpendicular to you.Think a few moves ahead like a game of chess,get on the opponent's tail aspect,and any weapon is devestating, from standard missiles to rockets to unguided bombs.QAAMs also have a drawback, aside from low damage.Fly straight at the oncoming QAAM, and jink at the last possible second.The QAAM can not track you that fast.
* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, combined with almost no choice in the matter anyway, and subsequently sold much less than the first installment. Enemies are buffed compared to the first game so it's harder to [[CurbstompBattle curbstomp]] them by easily evading their missiles and getting an angle to shoot one of your own, but the effect is so pronounced that there is no longer any advantage to OFF mode and, as such, no point in using it.
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None

Added DiffLines:

**The QAAMS are the only way to hit another player if they are going mach 2 perpendicular to you.Think a few moves ahead like a game of chess,get on the opponent's tail aspect,and any weapon is devestating, from standard missiles to rockets to unguided bombs.QAAMs also have a drawback, aside from low damage.Fly straight at the oncoming QAAM, and jink at the last possible second.The QAAM can not track you that fast.
Is there an issue? Send a MessageReason:
None


* ComplainingAboutShowsYouDontWatch: People who watched the trailers but never picked up the game will insist OFF mode is pointless action movie-esque nonsense and the 3/4 perspective it uses makes it impossible to keep track of where your plane is flying. OFF mode in the first game (less so in the sequel, see {{Sequalitis}} below) is in reality a massive gamebreaker; it actually has very little learning curve, the tutorial teaches it just fine, and enemies simply aren't good enough to handle it unless the player makes a major screw-up.

to:

* ComplainingAboutShowsYouDontWatch: People who watched the trailers but never picked up the game will insist OFF mode is pointless action movie-esque nonsense and the 3/4 perspective it uses makes it impossible to keep track of where your plane is flying. OFF mode in the first game (less so in the sequel, see {{Sequalitis}} {{Sequelitis}} below) is in reality a massive gamebreaker; it actually has very little learning curve, the tutorial teaches it just fine, and enemies simply aren't good enough to handle it unless the player makes a major screw-up.

Added: 266

Changed: 137

Is there an issue? Send a MessageReason:
None


* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment. The campaign plays out in an extremely fragmented manner and gives one the impression that the game had budget and/or deadline problems. Enemies are buffed compared to the first game so it's harder to [[CurbstompBattle curbstomp]] them by easily evading their missiles and getting an angle to shoot one of your own, but the effect is so pronounced that there is no longer any advantage to OFF mode and, as such, no point in using it.

to:

* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment. The campaign plays out in an extremely fragmented manner and gives one the impression that the game had budget and/or deadline problems. Enemies are buffed compared to the first game so it's harder to [[CurbstompBattle curbstomp]] them by easily evading their missiles and getting an angle to shoot one of your own, but the effect is so pronounced that there is no longer any advantage to OFF mode and, as such, no point in using it.it.
**The buffing of the enemies was probably inevitable, given the unrealistic way that a single fighter could cut through entire armies in the first game. It can still happen in the second game, but the enemy planes are now smart enough to dodge some of your attacks.
Is there an issue? Send a MessageReason:
None


* ComplainingAboutShowsYouDontWatch: People who watched the trailers but never picked up the game will insist OFF mode is pointless action movie-esque nonsense and the 3/4 perspective it uses makes it impossible to keep track of where your plain is flying. OFF mode in the first game (less so in the sequel, see {{Sequalitis}} below) is in reality a massive gamebreaker; it actually has very little learning curve, the tutorial teaches it just fine, and enemies simply aren't good enough to handle it unless the player makes a major screw-up.

to:

* ComplainingAboutShowsYouDontWatch: People who watched the trailers but never picked up the game will insist OFF mode is pointless action movie-esque nonsense and the 3/4 perspective it uses makes it impossible to keep track of where your plain plane is flying. OFF mode in the first game (less so in the sequel, see {{Sequalitis}} below) is in reality a massive gamebreaker; it actually has very little learning curve, the tutorial teaches it just fine, and enemies simply aren't good enough to handle it unless the player makes a major screw-up.
Is there an issue? Send a MessageReason:
This isn\'t YMMV. Moving.


* DisproportionateRetribution: Artemis is more than willing to invade the U.S., assassinate the president, and detonate nukes simply because the U.S.'s involvement in a war cost them a few points on the stock market.
** This is because they are being hired by a terrorist group as their main assault force in a world where most warfare is outsourced.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplainingAboutShowsYouDontWatch: People who watched the trailers but never picked up the game will insist OFF mode is pointless action movie-esque nonsense and the 3/4 perspective it uses makes it impossible to keep track of where your plain is flying. OFF mode in the first game (less so in the sequel, see {{Sequalitis}} below) is in reality a massive gamebreaker; it actually has very little learning curve, the tutorial teaches it just fine, and enemies simply aren't good enough to handle it unless the player makes a major screw-up.
Is there an issue? Send a MessageReason:
None


* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment.

to:

* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment. The campaign plays out in an extremely fragmented manner and gives one the impression that the game had budget and/or deadline problems. Enemies are buffed compared to the first game so it's harder to [[CurbstompBattle curbstomp]] them by easily evading their missiles and getting an angle to shoot one of your own, but the effect is so pronounced that there is no longer any advantage to OFF mode and, as such, no point in using it.
Is there an issue? Send a MessageReason:
Namespace stuff fix, yo


* FandomRivalry: With ''Ace Combat'', though this may be confined to a few silly YouTube comments. Generally, ''[[VideoGame/{{HAWX}} H.A.W.X.]]'' fans disparage ''AceCombat's'' gameplay and visuals while ''Ace Combat'' fans disparage ''H.A.W.X.'s'' story.

to:

* FandomRivalry: With ''Ace Combat'', though this may be confined to a few silly YouTube Website/YouTube comments. Generally, ''[[VideoGame/{{HAWX}} H.A.W.X.]]'' fans disparage ''AceCombat's'' gameplay and visuals while ''Ace Combat'' fans disparage ''H.A.W.X.'s'' story.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisproportionateRetribution: Artemis is more than willing to invade the U.S., assassinate the president, and detonate nukes simply because the U.S.'s involvement in a war cost them a few points on the stock market.
** This is because they are being hired by a terrorist group as their main assault force in a world where most warfare is outsourced.


Added DiffLines:

** QAAMs are close to the only way to hit players in AceCombat PvP. All Aspects deal very low damage and are very short-ranged. Standard missiles and many other air-to-air weapons are actually useful in HAWX, unlike AceCombat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: The Su-37's you go up against in Operation Backhand. Moreso than any other highly-skilled enemy planes because your objectives require you to ''ignore them entirely'' and follow a complicated flight path to avoid heavy anti-aircraft fire, all while said Su-37's are continuing to chase and fire at you.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: With ''Ace Combat'', though this may be confined to a few silly YouTube comments. Generally, ''[[VideoGame/{{HAWX}} H.A.W.X.]]'' fans disparage ''AceCombat's'' gameplay and visuals while ''Ace Combat'' fans disparage ''H.A.W.X.'s'' story.

to:

* FandomRivalry: With ''Ace Combat'', though this may be confined to a few silly YouTube comments. Generally, ''[[VideoGame/{{HAWX}} H.A.W.X.]]'' fans disparage ''AceCombat's'' gameplay and visuals while ''Ace Combat'' fans disparage ''H.A.W.X.'s'' story.story.
* GameBreaker: You thought QAAM's were bad in AceCombat? The All Aspect missiles here are even worse.
* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment.

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