History YMMV / HAWX

27th Dec '14 12:37:42 PM JackTheHammer
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** The buffing of the enemies was probably inevitable, given the unrealistic way that a single fighter could cut through entire armies in the first game. It can still happen in the second game, but the enemy planes are now smart enough to dodge some of your attacks.

to:

** The buffing of the enemies was probably inevitable, given the unrealistic way that a single fighter could cut through entire armies in the first game. It can still happen in the second game, but the enemy planes are now smart enough to dodge some of your attacks.attacks.
* SurprisinglySimilarStories: Let's just say the whole plot of ''VideoGame/CallOfDutyAdvancedWarfare'' is a copy and paste of the first ''HAWX'' with some minor changes and additions.
4th Sep '14 5:09:45 AM SeptimusHeap
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* ComplainingAboutShowsYouDontWatch: People who watched the trailers but never picked up the game will insist OFF mode is pointless action movie-esque nonsense and the 3/4 perspective it uses makes it impossible to keep track of where your plane is flying. OFF mode in the first game (less so in the sequel, see {{Sequelitis}} below) is in reality a massive gamebreaker; it actually has very little learning curve, the tutorial teaches it just fine, and enemies simply aren't good enough to handle it unless the player makes a major screw-up.
18th Apr '14 1:50:28 AM Kadorhal
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* FandomRivalry: With ''Ace Combat'', though this may be confined to a few silly Website/YouTube comments. Generally, ''[[VideoGame/{{HAWX}} H.A.W.X.]]'' fans disparage ''AceCombat's'' gameplay and visuals while ''Ace Combat'' fans disparage ''H.A.W.X.'s'' story.
* GameBreaker: You thought QAAM's were bad in AceCombat? The All Aspect missiles here are even worse.
** QAAMs are close to the only way to hit players in AceCombat PvP. All Aspects deal very low damage and are very short-ranged. Standard missiles and many other air-to-air weapons are actually useful in HAWX, unlike AceCombat.
** The QAAMS are the only way to hit another player if they are going mach 2 perpendicular to you.Think a few moves ahead like a game of chess,get on the opponent's tail aspect,and any weapon is devestating, from standard missiles to rockets to unguided bombs.QAAMs also have a drawback, aside from low damage.Fly straight at the oncoming QAAM, and jink at the last possible second.The QAAM can not track you that fast.
* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment. Enemies are buffed compared to the first game so it's harder to [[CurbstompBattle curbstomp]] them by easily evading their missiles and getting an angle to shoot one of your own, but the effect is so pronounced that there is no longer any advantage to OFF mode and, as such, no point in using it.

to:

* FandomRivalry: With ''Ace Combat'', ''VideoGame/AceCombat'', though this may be confined to a few silly Website/YouTube comments. Generally, ''[[VideoGame/{{HAWX}} H.''H.A.W.X.]]'' '' fans disparage ''AceCombat's'' ''Ace Combat''[='=]s gameplay and visuals while ''Ace Combat'' fans disparage ''H.A.W.X.'s'' ''[='=]s story.
* GameBreaker: You thought QAAM's were bad in AceCombat? Ace Combat? The All Aspect missiles here here, save for lower range than even the default Joint Strike missiles, are even worse.
** QAAMs are close to the only way to hit players in AceCombat PvP. All Aspects deal very low damage and are very short-ranged. Standard missiles and many other air-to-air weapons are actually useful in HAWX, unlike AceCombat.
** The QAAMS are the only way to hit another player if they are going mach 2 perpendicular to you.Think a few moves ahead like a game of chess,get on the opponent's tail aspect,and any weapon is devestating, from standard missiles to rockets to unguided bombs.QAAMs also have a drawback, aside from low damage.Fly straight at the oncoming QAAM, and jink at the last possible second.The QAAM can not track you that fast.
* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, combined with almost no choice in the matter anyway, and subsequently sold much less than the first installment. Enemies are buffed compared to the first game so it's harder to [[CurbstompBattle curbstomp]] them by easily evading their missiles and getting an angle to shoot one of your own, but the effect is so pronounced that there is no longer any advantage to OFF mode and, as such, no point in using it.
9th Feb '14 7:37:04 PM nekolen
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Added DiffLines:

**The QAAMS are the only way to hit another player if they are going mach 2 perpendicular to you.Think a few moves ahead like a game of chess,get on the opponent's tail aspect,and any weapon is devestating, from standard missiles to rockets to unguided bombs.QAAMs also have a drawback, aside from low damage.Fly straight at the oncoming QAAM, and jink at the last possible second.The QAAM can not track you that fast.
3rd Oct '13 7:39:46 AM TheGameMaster
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* ComplainingAboutShowsYouDontWatch: People who watched the trailers but never picked up the game will insist OFF mode is pointless action movie-esque nonsense and the 3/4 perspective it uses makes it impossible to keep track of where your plane is flying. OFF mode in the first game (less so in the sequel, see {{Sequalitis}} below) is in reality a massive gamebreaker; it actually has very little learning curve, the tutorial teaches it just fine, and enemies simply aren't good enough to handle it unless the player makes a major screw-up.

to:

* ComplainingAboutShowsYouDontWatch: People who watched the trailers but never picked up the game will insist OFF mode is pointless action movie-esque nonsense and the 3/4 perspective it uses makes it impossible to keep track of where your plane is flying. OFF mode in the first game (less so in the sequel, see {{Sequalitis}} {{Sequelitis}} below) is in reality a massive gamebreaker; it actually has very little learning curve, the tutorial teaches it just fine, and enemies simply aren't good enough to handle it unless the player makes a major screw-up.
25th Jun '13 8:11:57 PM Safguy
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* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment. The campaign plays out in an extremely fragmented manner and gives one the impression that the game had budget and/or deadline problems. Enemies are buffed compared to the first game so it's harder to [[CurbstompBattle curbstomp]] them by easily evading their missiles and getting an angle to shoot one of your own, but the effect is so pronounced that there is no longer any advantage to OFF mode and, as such, no point in using it.

to:

* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment. The campaign plays out in an extremely fragmented manner and gives one the impression that the game had budget and/or deadline problems. Enemies are buffed compared to the first game so it's harder to [[CurbstompBattle curbstomp]] them by easily evading their missiles and getting an angle to shoot one of your own, but the effect is so pronounced that there is no longer any advantage to OFF mode and, as such, no point in using it.it.
**The buffing of the enemies was probably inevitable, given the unrealistic way that a single fighter could cut through entire armies in the first game. It can still happen in the second game, but the enemy planes are now smart enough to dodge some of your attacks.
25th Jun '13 8:08:42 PM Safguy
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* ComplainingAboutShowsYouDontWatch: People who watched the trailers but never picked up the game will insist OFF mode is pointless action movie-esque nonsense and the 3/4 perspective it uses makes it impossible to keep track of where your plain is flying. OFF mode in the first game (less so in the sequel, see {{Sequalitis}} below) is in reality a massive gamebreaker; it actually has very little learning curve, the tutorial teaches it just fine, and enemies simply aren't good enough to handle it unless the player makes a major screw-up.

to:

* ComplainingAboutShowsYouDontWatch: People who watched the trailers but never picked up the game will insist OFF mode is pointless action movie-esque nonsense and the 3/4 perspective it uses makes it impossible to keep track of where your plain plane is flying. OFF mode in the first game (less so in the sequel, see {{Sequalitis}} below) is in reality a massive gamebreaker; it actually has very little learning curve, the tutorial teaches it just fine, and enemies simply aren't good enough to handle it unless the player makes a major screw-up.
25th Mar '13 7:01:00 AM Austin
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* DisproportionateRetribution: Artemis is more than willing to invade the U.S., assassinate the president, and detonate nukes simply because the U.S.'s involvement in a war cost them a few points on the stock market.
** This is because they are being hired by a terrorist group as their main assault force in a world where most warfare is outsourced.
3rd Feb '13 6:20:21 PM Alhazred
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Added DiffLines:

* ComplainingAboutShowsYouDontWatch: People who watched the trailers but never picked up the game will insist OFF mode is pointless action movie-esque nonsense and the 3/4 perspective it uses makes it impossible to keep track of where your plain is flying. OFF mode in the first game (less so in the sequel, see {{Sequalitis}} below) is in reality a massive gamebreaker; it actually has very little learning curve, the tutorial teaches it just fine, and enemies simply aren't good enough to handle it unless the player makes a major screw-up.
3rd Feb '13 6:12:12 PM Alhazred
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* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment.

to:

* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment. The campaign plays out in an extremely fragmented manner and gives one the impression that the game had budget and/or deadline problems. Enemies are buffed compared to the first game so it's harder to [[CurbstompBattle curbstomp]] them by easily evading their missiles and getting an angle to shoot one of your own, but the effect is so pronounced that there is no longer any advantage to OFF mode and, as such, no point in using it.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.HAWX