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** The World 9 Boss, Prime Minister Duncan, has a charge attack that is infamously hard to dodge due to his rather large hitbox and and the split second reaction window of the charge itself. To top it off, he also deploys a pair of chains before this attack, which can block off half of the map depending on the player's position, limiting the chances to dodge it even further. Even some experienced players have a hard time dodging this attack, preferring to just tank it which isn't a luxury for beginners.
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** Future Princess with Liberator's Weapon Skill is one of the most notorious attacks in PvP for one simple reason: If the attack scores a direct hit, it WILL stun the target. Expect Arena opponents to become much more defensive when it can be used, and endless coliseum teams with Future Princess as the leader.
** Beth's normal attack has a large area of effect, making it hard to dodge in PvP while dealing insane amounts of damage. While equipped with Predator, it also decreases the target's Dark resistance on hit and gives her a shield based on 10% of the damage dealt. Not that it makes much of a difference, because you'll probably be dead within seconds of her getting ahold of you.

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** Future Princess with Liberator's Weapon Skill is one of the most notorious attacks in PvP {{P|layerVersusPlayer}}vP for one simple reason: If the attack scores a direct hit, it WILL stun the target. Expect Arena opponents to become much more defensive when it can be used, and endless coliseum teams with Future Princess as the leader.
** Beth's normal attack has a large area of effect, making it hard to dodge in PvP [=PvP=] while dealing insane amounts of damage. While equipped with Predator, it also decreases the target's Dark resistance on hit and gives her a shield based on 10% of the damage dealt. Not that it makes much of a difference, because you'll probably be dead within seconds of her getting ahold of you.
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** The Side Story "Halloween Night" requires multiple playthroughs to finish. First, going through each house normally, then rescuing the Pumpkin Kid for two runs then not going to any house during the fourth playthrough. Only after that can the stage be truly finished. The only problem is the game tells you basically none of it! So good luck finishing that side story blind.
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** Have you found the last snowflake in 8-4 yet? No? Have you tried melting the snow block in the middle of the snowball fight area that made no indication that it could be melted? Well, the game expects you to. What's worse is that the player is taught that there are meltable blocks early on, it's just that the snow block looks so different and so in place, players would often just dismiss it as a set block.
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* BrokenBase: The Knight Lock Post Word 12. Some players like it because it creates a more immersive story and being forced to play knight allows for some more interesting and balanced boss fights instead of the usual DamageSpongeBoss. Others hate it for the fact that they are basically forced to play a unit that has very simple and repetitive gameplay instead of using the variety of units they've built and earned themselves.

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* DifficultySpike: World 5: City of Shen is where the enemies' damage output starts to increase, further getting to a point where upgrading your heroes' gear (weapons/shields/accessories) becomes even more mandatory. This is also the point where the level cap starts to slow down, but the stat boosts with each level get larger. Oh, and if you are playing as the Knight, he/she is at an elemental disadvantage as more and more of the enemies are Dark-type, and Dark-type characters deal more damage to Basic-type characters.

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* DifficultySpike: DifficultySpike:
**
World 5: City of Shen is where the enemies' damage output starts to increase, further getting to a point where upgrading your heroes' gear (weapons/shields/accessories) becomes even more mandatory. This is also the point where the level cap starts to slow down, but the stat boosts with each level get larger. Oh, and if you are playing as the Knight, he/she is at an elemental disadvantage as more and more of the enemies are Dark-type, and Dark-type characters deal more damage to Basic-type characters.
** World 11: Unrecorded World Pt. 2 is considered to be one of the hardest worlds by the playerbase with the introduction of two really powerful enemies as well as the fact that the common enemies themselves have a ton of health and deal a lot of damage compared to the previous world. This was so bad in fact, that many players would often get stuck in this world, in Passage 2 specifically, with it's abundance of Wizards and Advanced Archers. This would lead to the devs nerfing the world multiple times and yet currently still regarded as one of the hardest worlds.
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** Invader Wizards and Advanced Invader Archers, along with their variations. Both introduced in World 11, these two types mostly make up the world's infamous difficulty. Invader Wizards are either shoot a traveling laser or a massive nuke with a large blast radius, both of which can wipe out an unprepared party, if not interrupted. And the worst part being that they hide behind walls. Advanced Invader Archers are no better as they shoot a ton of PinballProjectile that can wipe out a team in seconds if they don't get out of the way and there's often more than one so there could be multiple projectiles bouncing in different directions, meaning often times avoiding one can lead to running to another. They are also durable enough to act as walls to protect the Wizards behind them. Needless to say, there's a reason why many players get stuck in World 11 passages.
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Natter. Also, YMMV cannot be played with


*** Possibly subverted as there is one more way to defeat it. After you remove his melee and range immunity, ignore him and move forward. Just before the room with Lorainne, there is a hidden passage which leads to the room with invader lab side-quest. You will also see powder kegs in this room. If you throw ten powder kegs at Beta Weapon without coming under it's red vision, then you can defeat it without needing to fight it.
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** Hey, did you know that after 10-5's FlunkyBoss spawns minion incubators, her very next attack will blow them up if it hits them, saving you from being overwhelmed? No? Sure would've been nice if the game had told you or indicated it in any way, wouldn't it?
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** Lana proves to be very popular despite not being summonable and thus playable at the time of this writing, thanks to a combination of her [[HotBlooded Hotbloodness]], FunPersonified personality and an OnceASeason tradition began since the first one as she challenges you to a race for a Star Piece.

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** Lana proves to be very popular despite not being summonable and thus playable at the time of this writing, thanks to a combination of her [[HotBlooded Hotbloodness]], FunPersonified personality and an OnceASeason tradition that began since the first one as she challenges you to a race for a Star Piece.
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** Lana proves to be very popular despite not being summonable and thus playable at the time of this writing, thanks to a combination of her [[HotBlooded hotbloodness]], FunPersonified personality and an OncePerSeason tradition where you meet her in every world since the first one and she challenges you to a race for a Star Piece.

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** Lana proves to be very popular despite not being summonable and thus playable at the time of this writing, thanks to a combination of her [[HotBlooded hotbloodness]], Hotbloodness]], FunPersonified personality and an OncePerSeason OnceASeason tradition where you meet her in every world began since the first one and as she challenges you to a race for a Star Piece. Piece.
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Added Trope

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* EnsembleDarkhorse:
** Lana proves to be very popular despite not being summonable and thus playable at the time of this writing, thanks to a combination of her [[HotBlooded hotbloodness]], FunPersonified personality and an OncePerSeason tradition where you meet her in every world since the first one and she challenges you to a race for a Star Piece.

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Cleaned up the That One Attack entry to make it less vitriolic, reduced the number of bullet points, and added an additional example. Cleaned up the Guide Dang It entry as well by reducing the spoilers for easier reading, and added an additional entry.


* GuideDangIt: Some of the actions required to [[spoiler:prevent NPC deaths]] in World 13 can be counter-intuitive, or might not occur to the player at all given that player choices didn't have this much of an impact before. The ones that players usually make a mistake on are:
** In 13-1, failing to [[spoiler:stop to pick up and save the lost kid will result in Lilith's secretary, Eris, doing it herself, which causes her to be shot dead by the terrorists for her trouble.]]
** In 13-3, during the sequence where you team up with the policeman from before, [[spoiler:the policeman will split up with you at one point to hold off another group of terrorists. A WrongGenreSavvy player will mistake this for a HeroicSacrifice moment, leading to them sealing off the escape route at the first opportunity and truly dooming the policeman to die.]] What the player actually has to do is [[spoiler:[[NoOneGetsLeftBehind delay the terrorists as much as possible until the policeman rushes back to rejoin the group]], at which point you can finish the sequence having saved everyone,]] and even [[FireForgedFriends managed to win the policeman's friendship in the process.]]

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* GuideDangIt: Some of the actions required to [[spoiler:prevent NPC deaths]] in World 13 can be counter-intuitive, or might not occur to the player at all given that player choices didn't have this much of an impact before. The ones that players usually make a mistake on are:
GuideDangIt:
** In 13-1, failing to [[spoiler:stop if you don't stop to pick up and save the lost kid kid, [[HeroicBystander an NPC will result do it in Lilith's secretary, Eris, doing it herself, your stead]] [[spoiler:and die for it]], which causes her to be shot dead by impacts the terrorists for her trouble.]]
ending of the chapter.
** In 13-3, during the sequence where you team up with the policeman from before, [[spoiler:the policeman will split up with you at one point to hold off another group of terrorists. A WrongGenreSavvy player will mistake this for be given an ally, be separated from them and then be prompted to press a button to conclude a HoldTheLine segment at their discretion. The trick comes from the presentation of the sequence: the ally leaves to seemingly perform a HeroicSacrifice moment, leading to them sealing off and pressing the escape route at button will save the first opportunity and truly dooming lives of three innocent bystanders. However, [[spoiler:pressing the button before the policeman to die.]] What the player comes back after a time]] is actually has to do is [[spoiler:[[NoOneGetsLeftBehind delay the terrorists as much as possible until wrong choice, and it permanently affects the policeman rushes back to rejoin ending of the group]], chapter.
** The Boss of World 16 will regularly use an unavoidable OneHitKill attack and being hit by it
at which any point is game over. How do you can finish survive this? By picking up light blue orbs dropped by the sequence having saved everyone,]] Boss to charge and create a shield that will protect against one cast of the attack, indicated by a special bar showing up at the bottom of your screen. The first time the boss prepares this attack, ''it will drop no blue orbs.'' How do you survive this? [[spoiler:By breaking its DeflectorShields in order to force it to drop orbs]]. The boss also drops red orbs that have their own mechanics and none of these mechanics are explained or even [[FireForgedFriends managed to win hinted at before the policeman's friendship in boss battle, forcing players to either [[TrialAndErrorGameplay intuit the process.]]mechanics through trial and error]] or simply look up the answers online.



** [[SequentialBoss Phase 2 of the World 11 Boss]] has two, which make an otherwise epic encounter quite frustrating for players without a ''lot'' of investment or [[GameBreaker Future Princess.]]
*** The left hand of the boss will perform an aimed slam attack that leaves a crystal wall obstacle behind. This attack will track until one second before it hits, leaving only an extremely small window where you can safely dodge it. Heroes with a way to increase their movement speed can simply outrun it, but heroes lacking such means must either learn the difficult timing required to evade, or be able to tank and recover from the hit. If your chosen Hero does not have a self-heal and your healer already bit the bullet, then...
*** The right hand is the worse offender, as it's attack combines a delayed horizonal strike on the entire upper half of the arena with dark bombs ''randomly'' spawned roughly around the lower half. The dark bombs can spawn in a random pattern that restricts the player's movements so much they might end up in a position where they are unable to evade the swipe no matter what they do. If you touch them, they will explode and cause significant damage and knockback. This knockback can send you into another attack, whether it is the incoming swipe, another bomb or even a follow-up attack, as the bombs linger for another attack cycle after the swipe is performed. The bombs can ''also'' spawn ''right on top of you'', immediately dealing you the damage and knockback with no way to evade, as the bombs spawn with no forewarning unlike most attacks in the game. [[ArtificialStupidity This also means your AI allies are incapable of even attempting to dodge them.]] It is, in fact, entirely possible to [[DisasterDominoes have a bomb spawn on you, knock you into the incoming swing, which will]] ''[[DisasterDominoes then]]'' [[DisasterDominoes knock you into another bomb]], which can potentially bring a squishier hero from full to zero in no time flat through no fault of your own except [[LuckBasedMission being unlucky.]]
*** Notably, the 3rd phase of this boss also has an attack with a random element to it, but the target area is properly forewarned, giving you a chance to react properly even against an unfavorable turnout, resulting in the phase to be more manageable than the 2nd phase.

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** [[SequentialBoss Phase 2 of the World 11 Boss]] has two, the bomb and claw attack, which make an otherwise epic encounter quite frustrating for players without a ''lot'' of investment or [[GameBreaker Future Princess.]]
*** The left hand of the boss will perform an aimed slam attack that leaves a crystal wall obstacle behind. This attack will track until one second before it hits, leaving only an extremely small window where you can safely dodge it. Heroes with a way to increase their movement speed can simply outrun it, but heroes lacking such means must either learn the difficult timing required to evade, or be able to tank and recover from the hit. If your chosen Hero does not have a self-heal and your healer already bit the bullet, then...
*** The right hand is the worse offender, as it's attack
combines a delayed horizonal strike on the entire upper half of the arena with dark bombs ''randomly'' spawned roughly around the lower half. The dark bombs can spawn in a random pattern that restricts element of the bomb's appearance can trap the player so they will be forced to take damage no matter what, whether by not allowing them room to maneuver or by having a bomb spawn on top of you. This can result in a nasty chain of damage as the bombs have significant knockback and will jostle the player's movements so much they might end up in a position where they are unable to evade Heroes around the swipe no matter what they do. If you touch them, they boss room, including into other bombs or the boss's clawing follow-up.
** Both phases of the boss of World 16 have an unavoidable OneHitKill attack and the boss
will explode and cause significant damage and knockback. This knockback can send you into another use them regularly. In order to survive this, the player has to pick up some light blue orbs to generate a shield that will protect them from the attack, whether it is and do so while avoiding the incoming swipe, another bomb or even a follow-up attack, as the bombs linger for another attack cycle after the swipe is performed. The bombs can ''also'' spawn ''right on top of you'', immediately dealing you the damage and knockback with no way to evade, as the bombs spawn with no forewarning unlike most boss's attacks in leading up to the game. [[ArtificialStupidity This also means your AI allies are incapable of even attempting to dodge them.]] It is, in fact, entirely possible to [[DisasterDominoes have a bomb spawn on you, knock you into lethal blast. If the incoming swing, which will]] ''[[DisasterDominoes then]]'' [[DisasterDominoes knock you into another bomb]], which can potentially bring a squishier hero from full player messes up at any point and fails to zero either generate the shield in no time flat through no fault of your own except [[LuckBasedMission being unlucky.]]
*** Notably,
or stay ''in'' the 3rd phase of protected zone, it's instant game over. The main reason this boss also has an attack with a random element to it, but the target area is properly forewarned, giving you a chance to react properly even against an unfavorable turnout, resulting in the phase to be more manageable problematic other than how many times the 2nd phase. player will be forced to survive it is [[GuideDangIt the fact the game does not AT ALL explain the mechanics behind the attack and how to survive it.]]
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Asskicking Leads To Leadership is the new name of the trope.


** Become the Best Criminal. While the enemies are incredibly easy; you have to kill civilians and gain demon dollars. However, there is a catch; with every star you gain, the more debuffs are applied to you; critical chance reduction, weapon skill cooldown increase; and debuffs being enhanced. While this is easy, the boss that appears when you get "Public Enemy" status (Erina) is [[EasyLevelsHardBosses extremely difficult]]; because you have all the debuffs active she can one-shot you, and she's Light-type which means Dark-type heroes are ineffective. The one saving grace is that Erina follows a strict pattern of moves, so if the player is able to identify the pattern, a skilled player is fully capable of even taking her down solo so long as they can avoid making too many mistake; pattern aside, the enhanced debuffs on the player still make this a deadly foe to face. [[AsskickingEqualsAuthority Not for nothing was she named National Security Chief.]]

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** Become the Best Criminal. While the enemies are incredibly easy; you have to kill civilians and gain demon dollars. However, there is a catch; with every star you gain, the more debuffs are applied to you; critical chance reduction, weapon skill cooldown increase; and debuffs being enhanced. While this is easy, the boss that appears when you get "Public Enemy" status (Erina) is [[EasyLevelsHardBosses extremely difficult]]; because you have all the debuffs active she can one-shot you, and she's Light-type which means Dark-type heroes are ineffective. The one saving grace is that Erina follows a strict pattern of moves, so if the player is able to identify the pattern, a skilled player is fully capable of even taking her down solo so long as they can avoid making too many mistake; pattern aside, the enhanced debuffs on the player still make this a deadly foe to face. [[AsskickingEqualsAuthority [[AsskickingLeadsToLeadership Not for nothing was she named National Security Chief.]]
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Not YMMV.


* AssholeVictim: Frankly, very few people shed tears when Laura turned the tables and sacrificed her bullies, who tormented her because they can, and even murdered her pets in doing so.
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** The Mimic in World 7-5 is one of the toughest mini-bosses in the entire game, as it moves incredibly fast, has the lowest cooldown of any monster in the game, and has absolutely no windups for any of its attacks. It also has an absurd health pool (over ''200,000 HP''). Even if you try the trick of throwing the fireplace in the middle of its body, you will still have a hard time fighting the Mimic.
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* AssholeVictim: Frankly, very few people shed tears when Laura turned the tables and sacrificed her bullies, who tormented her because they can, and even murdered her pets in doing so.
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* BestBossEver: [[spoiler:The Other Guardian]] in World 13 may be one fairly easy boss, especially coming after the brutality of preceding Worlds, on account of the relatively straightforward attack pattern and [[spoiler:Little Princess]] constantly healing you throughout the first phase, but the sheer emotional impact, progression and several timed events make this not only the single most involved battle for the player yet, it's such a spectacle it practically feels like a ''reward'' when you finally face off with this boss.
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* GuideDangIt: Some of the actions required to [[spoiler:prevent NPC deaths]] in World 13 can be counter-intuitive, or might not occur to the player at all given that player choices didn't have this much of an impact before. The ones that players usually make a mistake on are:
** In 13-1, failing to [[spoiler:stop to pick up and save the lost kid will result in Lilith's secretary, Eris, doing it herself, which causes her to be shot dead by the terrorists for her trouble.]]
** In 13-3, during the sequence where you team up with the policeman from before, [[spoiler:the policeman will split up with you at one point to hold off another group of terrorists. A WrongGenreSavvy player will mistake this for a HeroicSacrifice moment, leading to them sealing off the escape route at the first opportunity and truly dooming the policeman to die.]] What the player actually has to do is [[spoiler:[[NoOneGetsLeftBehind delay the terrorists as much as possible until the policeman rushes back to rejoin the group]], at which point you can finish the sequence having saved everyone,]] and even [[FireForgedFriends managed to win the policeman's friendship in the process.]]

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** Become the Best Criminal. While the enemies are incredibly easy; you have to kill civilians and gain demon dollars. However, there is a catch; with every star you gain, the more debuffs are applied to you; critical chance reduction, weapon skill cooldown increase; and debuffs being enhanced. While this is easy, the boss that appears when you get "Public Enemy" status (Erina) is [[EasyLevelsHardBosses extremely difficult]]; because you have all the debuffs active she can one-shot you, and she's Light-type which means Dark-type heroes are ineffective.

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** Become the Best Criminal. While the enemies are incredibly easy; you have to kill civilians and gain demon dollars. However, there is a catch; with every star you gain, the more debuffs are applied to you; critical chance reduction, weapon skill cooldown increase; and debuffs being enhanced. While this is easy, the boss that appears when you get "Public Enemy" status (Erina) is [[EasyLevelsHardBosses extremely difficult]]; because you have all the debuffs active she can one-shot you, and she's Light-type which means Dark-type heroes are ineffective. The one saving grace is that Erina follows a strict pattern of moves, so if the player is able to identify the pattern, a skilled player is fully capable of even taking her down solo so long as they can avoid making too many mistake; pattern aside, the enhanced debuffs on the player still make this a deadly foe to face. [[AsskickingEqualsAuthority Not for nothing was she named National Security Chief.]]

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