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* SelfImposedChallenge: Some players try to go for the lowest score possible, or go as far as possible without scoring ''at all''.
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trope split
* LowTierLetdown: Sinnosuke has the widest {{spread|Shot}} of the original ''Giga Wing'' characters. But that doesn't make him good for scoring: he tends to destroy everything on the screen at once, which makes it harder to collect all of the medals. This is not helped by his slow speed, a common trait amongst spread-type characters in {{Shoot Em Up}}s.
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** Stuck: [[spoiler:His last words are to his petrified wife Elise, who he regrets he will never see return to life. Then Elise turns back to flesh, almost as if his sacrifice is what cured her.]]
* TierInducedScrappy: Sinnosuke has the widest {{spread|Shot}} of the original ''Giga Wing'' characters. But that doesn't make him good for scoring: he tends to destroy everything on the screen at once, which makes it harder to collect all of the medals. This is not helped by his slow speed, a common trait amongst spread-type characters in {{Shoot Em Up}}s.
* TierInducedScrappy: Sinnosuke has the widest {{spread|Shot}} of the original ''Giga Wing'' characters. But that doesn't make him good for scoring: he tends to destroy everything on the screen at once, which makes it harder to collect all of the medals. This is not helped by his slow speed, a common trait amongst spread-type characters in {{Shoot Em Up}}s.
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** Stuck: [[spoiler:His last words are to his petrified wife Elise, who he regrets he will never see return to life. Then Elise turns back to flesh, almost as if his sacrifice is what cured her.]]
* TierInducedScrappy: Sinnosuke has the widest {{spread|Shot}} of the original ''Giga Wing'' characters. But that doesn't make him good for scoring: he tends to destroy everything on the screen at once, which makes it harder to collect all of the medals. This is not helped by his slow speed, a common trait amongst spread-type characters in {{Shoot Em Up}}s.]]
* TierInducedScrappy: Sinnosuke has the widest {{spread|Shot}} of the original ''Giga Wing'' characters. But that doesn't make him good for scoring: he tends to destroy everything on the screen at once, which makes it harder to collect all of the medals. This is not helped by his slow speed, a common trait amongst spread-type characters in {{Shoot Em Up}}s.
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* OlderThanTheyThink: ''VideoGame/{{Refle|X}}ction'' (1998) and ''VideoGame/StarSoldier: Vanishing Earth'' (1998) were using bullet-reflecting as means of offense and bonus points two years before ''Giga Wing'' did it.
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* OlderThanTheyThink: ''VideoGame/{{Refle|X}}ction'' (1998) and ''VideoGame/StarSoldier: Vanishing Earth'' (1998) were using bullet-reflecting as means of offense and bonus points two years before ''Giga Wing'' did it.it, although those two games aren't as bombastic about it as ''Giga Wing'' is and in the case of ''Reflection'', its status as a Japanese doujin game made it virtually unknown to the West at the time.
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* CatharsisFactor: One of the appeal points of this game is that you can [[AttackReflector reflect]] enemy BulletHell back at them for massive damage, and dramatically increase your score and multiplier in the process.
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* CatharsisFactor: One of the appeal points of this game series is that you can [[AttackReflector reflect]] enemy BulletHell back at them for massive damage, and dramatically increase your score and multiplier in the process.
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* CatharsisFactor: One of the appeal points of this game is that you can [[AttackReflector reflect]] enemy BulletHell back at them for massive damage, and dramatically increase your score and multiplier in the process.
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* TearJerker: All of the single-player bad endings in the first game [[spoiler:have the player character commit HeroicSacrifice in order to pump enough firepower into the Medallion to destroy it]]; some of the two-player bad endings [[spoiler:also have one character sacrifice themselves much to the grief of the other]]. But by far the most heartbreaking bad ending is Shinnosuke's: [[spoiler:He's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
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* TearJerker: All of the single-player bad endings in the first game [[spoiler:have the player character commit HeroicSacrifice in order to pump enough firepower into the Medallion to destroy it]]; some of the two-player bad endings [[spoiler:also have one character sacrifice themselves much to the grief of the other]]. But by far the most heartbreaking bad ending is Shinnosuke's: other]].
** Shinnosuke: [[spoiler:He's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]'']]
** Stuck: [[spoiler:His last words are to his petrified wife Elise, who he regrets he will never see return to life. Then Elise turns back to flesh, almost as if his sacrifice is what cured her.]]
** Shinnosuke: [[spoiler:He's ''[[TheGreatestStoryNeverTold completely forgotten from history]].
** Stuck: [[spoiler:His last words are to his petrified wife Elise, who he regrets he will never see return to life. Then Elise turns back to flesh, almost as if his sacrifice is what cured her.]]
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* TearJerker: By far the most heartbreaking ending in the first game is Shinnosuke's standard ending: [[spoiler:He sacrifices his life to stop the Medallion and he's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
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* TearJerker: By All of the single-player bad endings in the first game [[spoiler:have the player character commit HeroicSacrifice in order to pump enough firepower into the Medallion to destroy it]]; some of the two-player bad endings [[spoiler:also have one character sacrifice themselves much to the grief of the other]]. But by far the most heartbreaking bad ending in the first game is Shinnosuke's standard ending: [[spoiler:He sacrifices his life to stop the Medallion and he's Shinnosuke's: [[spoiler:He's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
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* SugarWiki/MostWonderfulSound: The robotic "OK" sound that signals that your Reflect ability is ready to use again.
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* SugarWiki/MostWonderfulSound: SugarWiki/MostWonderfulSound:
** The robotic "OK" sound that signals that your Reflect ability is ready to useagain.again.
** In the Japanese version of ''2'', the characters CallingYourAttacks.
** The robotic "OK" sound that signals that your Reflect ability is ready to use
** In the Japanese version of ''2'', the characters CallingYourAttacks.
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* MinimalistRun: It is entirely possible to play ''Giga Wing 2'' in a non-PacifistRun without getting any points. This is because unlike in the first game, which starts your ScoreMultiplier off at 1, ''2'' starts it off at ''zero''. As long as you never pick up a single medal, you can destroy everything and no-continue clear the game with 0 points.
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* SugarWiki/MostWonderfulSound: The robotic "OK" sound that signals that your Reflect ability is ready to use again.
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** The good ending of the second game, [[spoiler: which Limi is revealed to be alive and reunites with her sister Romi.]]
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* TearJerker: Many of the standard endings in the first game:
** Shinnosuke: [[spoiler:He sacrifices his life to stop the Medallion and he's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
** Shinnosuke: [[spoiler:He sacrifices his life to stop the Medallion and he's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
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* TearJerker: Many of By far the standard endings most heartbreaking ending in the first game:
** Shinnosuke:game is Shinnosuke's standard ending: [[spoiler:He sacrifices his life to stop the Medallion and he's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
** Shinnosuke:
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*** Ruby and Isha: [[spoiler:Ruby chews out Isha for trying to perform a SenselessSacrifice. Isha explains that she has no family or friends to come home to...until Ruby points out that ''she'' can be her friend and offers to introduce her to the children at her orphanage.]]
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*** Ruby and Isha: [[spoiler:Ruby chews out Isha for trying to perform a SenselessSacrifice. Isha explains that she has no family or friends to come home to...until Ruby points out that ''she'' [[YouAreNotAlone she can be her friend and offers to introduce her to the children at her orphanage.orphanage]].]]
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* SugarWiki/HeartwarmingMoments:
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* SugarWiki/HeartwarmingMoments:SugarWiki/HeartwarmingMoments: From the first game:
*** The ending for Stuck and Isha can hardly be called a bad one: [[spoiler:With both of them alive with their mission complete, Stuck declares that he's going to go home and relax, while Isha offers to aid those whose lives were affected by the Medallion's war.]]
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* TearJerker: [[spoiler: Your character's HeroicSacrifice]] in the standard endings in the first game. Of note is Shinnosuke's ending: [[spoiler:he sacrifices his life to stop the Medallion and he's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
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* TearJerker: [[spoiler: Your character's HeroicSacrifice]] in Many of the standard endings in the first game. Of note is Shinnosuke's ending: [[spoiler:he game:
** Shinnosuke: [[spoiler:He sacrifices his life to stop the Medallion and he's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
** Shinnosuke: [[spoiler:He sacrifices his life to stop the Medallion and he's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
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*** Ruby: [[spoiler:She's surrounded by the children at her orphanage, telling them about how she saved the world.]]
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*** Ruby: [[spoiler:She's surrounded by the children at her orphanage, telling cheerful as she tells them about how she saved the world.]]
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* SugarWiki/HeartwarmingMoments:
** Many of the {{Golden Ending}}s (clear the first six stages on one credit, then defeat the TrueFinalBoss in Stage 7), all of which [[spoiler:have the heroes come home alive]]:
*** Ruby: [[spoiler:She's surrounded by the children at her orphanage, telling them about how she saved the world.]]
*** Shinnosuke: [[spoiler:Finally having achieved peace for the planet, he allows himself to sleep under a tree with a smile on his face.]]
*** Stuck: [[spoiler:He parks his plane, thankful that he'll never have to use it again, and heads home, knowing that his wife is -- not may be, ''is'' -- waiting for him at home.]]
** Not ''all'' of the standard endings (use at least one continue before completing Stage 6) are bad, at least in 2-player mode:
*** Shinnosuke and Isha: [[spoiler:Shinnosuke falls unconscious after having performed what seemed to be a HeroicSacrifice to destroy the Medallion. Fortunately for Isha, who's been [[PleaseWakeUp begging him to wake up]], he soon comes to his senses.]]
*** Ruby and Isha: [[spoiler:Ruby chews out Isha for trying to perform a SenselessSacrifice. Isha explains that she has no family or friends to come home to...until Ruby points out that ''she'' can be her friend and offers to introduce her to the children at her orphanage.]]
** Many of the {{Golden Ending}}s (clear the first six stages on one credit, then defeat the TrueFinalBoss in Stage 7), all of which [[spoiler:have the heroes come home alive]]:
*** Ruby: [[spoiler:She's surrounded by the children at her orphanage, telling them about how she saved the world.]]
*** Shinnosuke: [[spoiler:Finally having achieved peace for the planet, he allows himself to sleep under a tree with a smile on his face.]]
*** Stuck: [[spoiler:He parks his plane, thankful that he'll never have to use it again, and heads home, knowing that his wife is -- not may be, ''is'' -- waiting for him at home.]]
** Not ''all'' of the standard endings (use at least one continue before completing Stage 6) are bad, at least in 2-player mode:
*** Shinnosuke and Isha: [[spoiler:Shinnosuke falls unconscious after having performed what seemed to be a HeroicSacrifice to destroy the Medallion. Fortunately for Isha, who's been [[PleaseWakeUp begging him to wake up]], he soon comes to his senses.]]
*** Ruby and Isha: [[spoiler:Ruby chews out Isha for trying to perform a SenselessSacrifice. Isha explains that she has no family or friends to come home to...until Ruby points out that ''she'' can be her friend and offers to introduce her to the children at her orphanage.]]
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* TearJerker: [[spoiler: Your character's HeroicSacrifice]] in the standard endings (use at least one continue before completing Stage 6) in the first game. Of note is Shinnosuke's ending: [[spoiler:he sacrifices his life to stop the Medallion and he's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
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* TearJerker: [[spoiler: Your character's HeroicSacrifice]] in the standard endings (use at least one continue before completing Stage 6) in the first game. Of note is Shinnosuke's ending: [[spoiler:he sacrifices his life to stop the Medallion and he's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
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* TearJerker: [[spoiler: Your character's HeroicSacrifice in the BittersweetEnding]] in the first game. Of note is Shinnosuke's ending: [[spoiler:he sacrifices his life to stop the Medallion and he's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
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* TearJerker: [[spoiler: Your character's HeroicSacrifice HeroicSacrifice]] in the BittersweetEnding]] standard endings (use at least one continue before completing Stage 6) in the first game. Of note is Shinnosuke's ending: [[spoiler:he sacrifices his life to stop the Medallion and he's ''[[TheGreatestStoryNeverTold completely forgotten from history]].'']]
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* OlderThanTheyThink: ''VideoGame/{{Refle|X}}ction'' (1998) and ''VideoGame/StarSoldier: Vanishing Earth'' (1998) were using bullet-reflecting as means of offense and bonus points two years before ''Giga Wing'' did it.
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* TearJerker: [[spoiler: Your character's HeroicSacrifice in the BittersweetEnding]] in the first game. Of note is Shinnosuke's ending: [[spoiler:he sacrifices his life to stop the Medallion and he's ''completely forgotten from history.'']]
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* TearJerker: [[spoiler: Your character's HeroicSacrifice in the BittersweetEnding]] in the first game. Of note is Shinnosuke's ending: [[spoiler:he sacrifices his life to stop the Medallion and he's ''completely ''[[TheGreatestStoryNeverTold completely forgotten from history.history]].'']]
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* TearJerker: [[spoiler: Your character's HeroicSacrifice in the BittersweetEnding.]]
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* TearJerker: [[spoiler: Your character's HeroicSacrifice in the BittersweetEnding.]]BittersweetEnding]] in the first game. Of note is Shinnosuke's ending: [[spoiler:he sacrifices his life to stop the Medallion and he's ''completely forgotten from history.'']]
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* TierInducedScrappy: Sinnosuke has the widest {{spread|Shot}} of the original ''Giga Wing'' characters. But that doesn't make him good for scoring: he tends to destroy everything on the screen at once, which makes it harder to collect all of the medals. This is not helped by his slow speed, a common trait amongst spread-type characters in ShootEmUps.
to:
* TierInducedScrappy: Sinnosuke has the widest {{spread|Shot}} of the original ''Giga Wing'' characters. But that doesn't make him good for scoring: he tends to destroy everything on the screen at once, which makes it harder to collect all of the medals. This is not helped by his slow speed, a common trait amongst spread-type characters in ShootEmUps.{{Shoot Em Up}}s.
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* TearJerker: [[spoiler: Your character's HeroicSacrifice in the BittersweetEnding.]]
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* TierInducedScrappy: Sinnosuke has the widest {{spread|Shot}} of the original ''Giga Wing'' characters. But that doesn't make him good for scoring: he tends to destroy everything on the screen at once, it becomes harder to collect all of the medals, which is made worse by his slow speed, a common trait amongst spread-type characters in ShootEmUps.
to:
* TierInducedScrappy: Sinnosuke has the widest {{spread|Shot}} of the original ''Giga Wing'' characters. But that doesn't make him good for scoring: he tends to destroy everything on the screen at once, which makes it becomes harder to collect all of the medals, which medals. This is made worse not helped by his slow speed, a common trait amongst spread-type characters in ShootEmUps.
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* TierInducedScrappy: Sinnosuke. To quote one player: "Just because it has a [[SpreadShot wide shot]] doesn't mean it's gonna save your ass! [[MightyGlacier You're gonna have to move, too.]]"
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* TierInducedScrappy: Sinnosuke. To quote one player: "Just because it Sinnosuke has a [[SpreadShot wide shot]] the widest {{spread|Shot}} of the original ''Giga Wing'' characters. But that doesn't mean it's gonna save your ass! [[MightyGlacier You're gonna have make him good for scoring: he tends to move, too.]]"destroy everything on the screen at once, it becomes harder to collect all of the medals, which is made worse by his slow speed, a common trait amongst spread-type characters in ShootEmUps.
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* PortingDisaster: ''Giga Wing Generations'' uses a vertically-oriented monitor. The porting team neglected to offer a vertical option in the [=PS2=] port. Also, it runs at only 30 frames per second--not a desirable framerate for games demanding precision and reflexes.
* TierInducedScrappy: Sinnosuke. To quote one player: "Just because it has a [[SpreadShot wide shot]] doesn't mean it's gonna save your ass! [[MightyGlacier You're gonna have to move, too.]]"
* TierInducedScrappy: Sinnosuke. To quote one player: "Just because it has a [[SpreadShot wide shot]] doesn't mean it's gonna save your ass! [[MightyGlacier You're gonna have to move, too.]]"