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* CultClassic: Though it is one of the most overlooked titles in Nintendo's entire gaming library, to the point that it isn't even referenced in the ''VideoGame/SuperSmashBros'' series, it still has a dedicated following of those who enjoyed its mix of possession-based adventure and first-person shooter action.

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* CultClassic: Though it is one of the most overlooked titles in Nintendo's entire gaming library, to the point that it isn't doesn't even referenced have representation in the ''VideoGame/SuperSmashBros'' series, it still has a dedicated following of those who enjoyed its mix of possession-based adventure and first-person shooter action.



* SoOkayItsAverage: ''Geist'' received mixed reviews at launch. Critics praised the game for its unique concept and story, but felt it was held back by poor performance and sluggish controls that made the first-person shooter segments pale in comparison to its contemporaries, as well as dated graphics and animation that made the presentation more on par with late UsefulNotes/Nintendo64 titles rather than its fellow [=GameCube=] games.

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* SoOkayItsAverage: ''Geist'' received mixed reviews at launch. Critics praised the game for its unique concept and story, but felt it was held back by poor performance and sluggish controls that made the first-person shooter segments pale in comparison to its contemporaries, as well as dated graphics and animation that made the presentation more on par with late UsefulNotes/Nintendo64 Platform/Nintendo64 titles rather than its fellow [=GameCube=] games.
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* {{Narm}}: [[TheDragon Rorke]], who up to this point has been a stone-cold BadBoss and singlehandedly is the biggest human bastard in the entire game, [[spoiler:is so [[WhyDidItHaveToBeSnakes afraid of dogs]] that he utterly freaks the hell out, borderline ScreamsLikeAGirl, and then proceeds to pull out his pistol and [[DisproportionateRetribution try to murder the animal handler on the spot]] for it when you possess her to bring her dog in.]]

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* {{Narm}}: [[TheDragon Rorke]], who up to this point has been a stone-cold BadBoss and singlehandedly is the biggest human bastard in the entire game, [[spoiler:is so [[WhyDidItHaveToBeSnakes afraid of dogs]] that he utterly freaks the hell out, borderline ScreamsLikeAGirl, and then proceeds to pull out even outright drops his pistol and [[DisproportionateRetribution try gun because he got barked at for trying to murder shoot the animal handler on dog's handler. This finally scares him into the spot]] red, making him viable for it when you possess her to bring her dog in.possession.]]
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* DemonicSpiders: Spectral operatives, aka enemy ghosts that work like you do: possessing things. They're only encountered in the last stretch of the game, but they ''aggressively'' beeline for you to possess your body and then proceed to try to direct you towards the nearest death obstacle around as you [[PressXToNotDie mash the everliving hell out of the A button]] to break free. This would be one thing if it was a one-off fight, but they plague the last parts of the game, even up to the PreFinalBoss, and now that you're [[spoiler:back in Raimi's body proper]], if they kill your body, it's game over with a sudden CheckpointStarvation.
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* {{Narm}}: [[TheDragon Rorke]], who up to this point has been a stone-cold BadBoss and singlehandedly is the biggest human bastard in the entire game, [[spoiler:is so [[WhyDidItHaveToBeSnakes afraid of dogs]] that he utterly freaks the hell out, borderline ScreamsLikeAGirl, and then proceeds to pull out his pistol and [[DisproportionateRetribution try to murder the animal handler on the spot]] for it when you possess her to bring her dog in.]]
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* AccidentalAesop: Don't leave children unsupervised and at the very least make sure their home is safe if you're going to. [[spoiler: While the Volks' Aunt Giselle certainly must have had good intentions building them a gorgeous indoor playground to use while she was off on business, she apparently decided aesthetics were more important than safety. If she had built a playground with safety in mind, Gigi might have never died from falling off the indoor tree, Alexander never would have gotten possessed trying to revive her, and a lot of trouble could have been avoided.]]
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* SugarWiki/HeartwarmingMoments: [[spoiler:Gigi and Volks]] finally being TogetherInDeath at the end.

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* SugarWiki/HeartwarmingMoments: [[spoiler:Gigi and Volks]] finally being TogetherInDeath at the end.
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This is Trivia. Moving there unless it's already in place


* NoExportForYou: Despite Nintendo's heavily involvement in the game's production, with Shigeru Miyamoto and other producers giving regular feedback, ''Geist'' was never released in Japan.
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Surprisingly Similar Stories is Just For Fun and should not be listed on YMMV pages.


* JustForFun/SurprisinglySimilarStories: A certain other shooter with a supernatural theme, a ghostly/demonic antagonist and a game mechanic involving short bursts of BulletTime would be released a mere month later. Worth noting is that the initial working title for ''Geist'' was... ''[[VideoGame/FirstEncounterAssaultRecon Fear]]''.
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* CultClassic: Though it is one of the most overlooked titles in Nintendo's entire gaming library, to the point that it isn't even referenced in the ''Franchise/SuperSmashBros'' series, it still has a dedicated following of those who enjoyed its mix of possession-based adventure and first-person shooter action.

to:

* CultClassic: Though it is one of the most overlooked titles in Nintendo's entire gaming library, to the point that it isn't even referenced in the ''Franchise/SuperSmashBros'' ''VideoGame/SuperSmashBros'' series, it still has a dedicated following of those who enjoyed its mix of possession-based adventure and first-person shooter action.

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* BigLippedAlligatorMoment: The fight with the two Colossi. It is as jarringly out of place as the GiantMecha spider in ''Film/WildWildWest''. It's not that this is impossible, but there is absolutely no indication these things exist until you find and defeat them, and Volks, who you fight after, never even references that you beat them.
* CultClassic: Though it's one of the Gamecube's more overlooked titles, it's still considered a good game by those who have played it.

to:

* BigLippedAlligatorMoment: The fight with the two Colossi. It is as jarringly out of place as the GiantMecha spider in ''Film/WildWildWest''. It's not that this is impossible, but there There is absolutely no indication these things exist until you find and defeat them, and Volks, who you fight shortly after, never even references that you beat them.
* CultClassic: Though it's it is one of the Gamecube's more most overlooked titles, it's titles in Nintendo's entire gaming library, to the point that it isn't even referenced in the ''Franchise/SuperSmashBros'' series, it still considered has a good game by dedicated following of those who have played it.enjoyed its mix of possession-based adventure and first-person shooter action.



* HilariousInHindsight: A game on a Nintendo platform that revolves around possessing various creatures and objects? [[Videogame/SuperMarioOdyssey Their main man Mario would get in on this act over a decade later]].
* SoOkayItsAverage: Critical reception was fair to good, as critics praised the concept but not the execution. The graphics were greatly outdated (resembling Nintendo 64 graphics more than anything else), the game didn't give the player any alternate solutions to its puzzles, and the like.

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* HilariousInHindsight: A game on a Nintendo platform that revolves around possessing various creatures and objects? [[Videogame/SuperMarioOdyssey [[VideoGame/SuperMarioOdyssey Their main man Mario would get in on this act over a decade later]].
* NoExportForYou: Despite Nintendo's heavily involvement in the game's production, with Shigeru Miyamoto and other producers giving regular feedback, ''Geist'' was never released in Japan.
*
SoOkayItsAverage: Critical reception was fair to good, as critics ''Geist'' received mixed reviews at launch. Critics praised the game for its unique concept and story, but not felt it was held back by poor performance and sluggish controls that made the execution. The first-person shooter segments pale in comparison to its contemporaries, as well as dated graphics were greatly outdated (resembling Nintendo 64 graphics and animation that made the presentation more on par with late UsefulNotes/Nintendo64 titles rather than anything else), the game didn't give the player any alternate solutions to its puzzles, and the like.fellow [=GameCube=] games.
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None

Added DiffLines:

* HilariousInHindsight: A game on a Nintendo platform that revolves around possessing various creatures and objects? [[Videogame/SuperMarioOdyssey Their main man Mario would get in on this act over a decade later]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JustForFun/SurprisinglySimilarStories: A certain other shooter with a supernatural theme, a ghostly/demonic antagonist and a game mechanic involving short bursts of BulletTime would be released a mere month later. Worth noting is that the initial working title for ''Geist'' was... ''[[VideoGame/FirstEncounterAssaultRecon Fear]]''.
Is there an issue? Send a MessageReason:
None


* BigLippedAlligatorMoment: The fight with the two Colossi. It is as jarringly out of place as the GiantMecha spider in ''Film/WildWildWest''.

to:

* BigLippedAlligatorMoment: The fight with the two Colossi. It is as jarringly out of place as the GiantMecha spider in ''Film/WildWildWest''. It's not that this is impossible, but there is absolutely no indication these things exist until you find and defeat them, and Volks, who you fight after, never even references that you beat them.

Added: 101

Removed: 100

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* CrowningMomentOfHeartwarming: [[spoiler:Gigi and Volks]] finally being TogetherInDeath at the end.


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* SugarWiki/HeartwarmingMoments: [[spoiler:Gigi and Volks]] finally being TogetherInDeath at the end.
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This is for characters, not works


* StuckInTheirShadow: The biggest thing ''Geist'' had over ''Videogame/MetroidPrime'' was multiplayer, except ''Videogame/MetroidPrime2Echoes'' a year before and ''Videogame/MetroidPrimeHunters'' a year after also had multiplayer. The latter did develop a solid community that was eventually killed by hackers but satisfied its niche long enough not to look back on Game Cube titles as newer home consoles were coming out.
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* StuckInTheirShadow: The biggest thing ''Geist'' had over ''Videogame/MetroidPrime'' was multiplayer, except ''Videogame/MetroidPrime2Echoes'' a year before and ''Videogame/MetroidPrimeHunters'' a year after also had multiplayer. The latter did develop a solid community that was eventually killed by hackers but satisfied its niche long enough not to look back on Game Cube titles as newer home consoles were coming out.
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Please link properly


* BigLippedAlligatorMoment: The fight with the two Colossi. It's about as jarringly out of place as the GiantMecha spider in [[http://tvtropes.org/pmwiki/pmwiki.php/Film/WildWildWest Wild Wild West]].

to:

* BigLippedAlligatorMoment: The fight with the two Colossi. It's about It is as jarringly out of place as the GiantMecha spider in [[http://tvtropes.org/pmwiki/pmwiki.php/Film/WildWildWest Wild Wild West]].''Film/WildWildWest''.
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BLAM entry

Added DiffLines:

* BigLippedAlligatorMoment: The fight with the two Colossi. It's about as jarringly out of place as the GiantMecha spider in [[http://tvtropes.org/pmwiki/pmwiki.php/Film/WildWildWest Wild Wild West]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMomentOfHeartwarming: [[spoiler:Gigi and Volks]] finally being TogetherInDeath at the end.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoOkayItsAverage: Critical reception was fair to good, as critics praised the concept but not the execution. The graphics were greatly outdated (resembling Nintendo 64 graphics more than anything else), the game didn't give the player any alternate solutions to its puzzles, and the like.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CultClassic: Though it's one of the Gamecube's more overlooked titles, it's still considered a good game by those who have played it.
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Removed: 128

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Fetish Fuel: \"We no longer collect examples of fetish fuel. We did so for long enough to establish that literally everything is someone\'s fetish fuel, and that some few individuals are quite willing to go on about theirs at length.\"


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* FetishFuel: Possessing Anna, for sure. Especially since you first possess her while she's wearing nothing but a towel.
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