History YMMV / FireEmblem

25th Jun '17 12:48:46 PM MayIncon
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** ''Shadow Dragon'' caused (and still causes) a lot of drama among the fans. It was highly anticipated by Western fans, who were excited to finally get one of Marth's games and avert the NoExportForYou nature of the first installment of the franchise. When the game released, however, it was considered a rather lackluster remake, as aside from the graphical update and a few nice new features, the game lacked a number of systems that are now considered core mechanics: such as the Support system, the Rescue system, or even allowing any unit to visit a village (only Marth can do so). However, others like the game for its simplified approach, a large difficulty selection, PurpleProse localisation and being a largely faithful remake of Marth's story. It also properly introduced the Reclassing feature which is divisive by itself.

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** ''Shadow Dragon'' caused (and still causes) a lot of drama among the fans. It was highly anticipated by Western fans, who were excited to finally get one of Marth's games and avert the NoExportForYou nature of the first installment of the franchise. When the game released, however, it was considered a rather lackluster remake, as aside from the a contested graphical update and a few nice new features, the game lacked a number of systems that are now considered core mechanics: such as the Support system, the Rescue system, or even allowing any unit to visit a village (only Marth can do so). However, others like the game for its simplified approach, a large difficulty selection, PurpleProse localisation and being a largely faithful remake of Marth's story. It also properly introduced the Reclassing feature which is divisive by itself.
23rd Jun '17 9:20:05 PM Silverblade2
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** ''Shadow Dragon'' caused (and still causes) a lot of drama among the fans. It was highly anticipated by Western fans, who were excited to finally get one of Marth's games and avert the NoExportForYou nature of the first installment of the franchise. When the game released, however, it was considered a rather lackluster remake, as aside from the graphical update and a few nice new features, the game lacked a number of systems that are now considered core mechanics: such as the Support system, the Rescue system, or even allowing any unit to visit a village (only Marth can do so). However, others like the game for its simplified approach, a large difficulty selection, PurpleProse localisation and being a largely faithful remake of Marth's story. It also properly introduced the Reclassing feature which is a BaseBreaker by itself.
** After the success of ''Awakening'', there's a rift between the existing fanbase and those brought in by ''Awakening'''s NewbieBoom, espeically when it comes to how much/little new games should relate to ''Awakening''.

to:

** ''Shadow Dragon'' caused (and still causes) a lot of drama among the fans. It was highly anticipated by Western fans, who were excited to finally get one of Marth's games and avert the NoExportForYou nature of the first installment of the franchise. When the game released, however, it was considered a rather lackluster remake, as aside from the graphical update and a few nice new features, the game lacked a number of systems that are now considered core mechanics: such as the Support system, the Rescue system, or even allowing any unit to visit a village (only Marth can do so). However, others like the game for its simplified approach, a large difficulty selection, PurpleProse localisation and being a largely faithful remake of Marth's story. It also properly introduced the Reclassing feature which is a BaseBreaker divisive by itself.
** After the success of ''Awakening'', there's a rift between the existing fanbase and those brought in by ''Awakening'''s NewbieBoom, espeically especially when it comes to how much/little new games should relate to ''Awakening''.



** The Whitewings have had the most amount of appearances throughout the series and are the progenitors of the unique Pegasus Sisters archetype. [[CoolBigSis Palla]] and [[UnrequitedTragicMaiden Catria]] especially have their fans, though [[NaiveNewcomer Est]] is something of a BaseBreaker for gameplay reasons and story reasons mostly exclusive to ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery]]''. As a trio though, they are widely beloved.

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** The Whitewings have had the most amount of appearances throughout the series and are the progenitors of the unique Pegasus Sisters archetype. [[CoolBigSis Palla]] and [[UnrequitedTragicMaiden Catria]] especially have their fans, though [[NaiveNewcomer Est]] is something of a BaseBreaker BaseBreakingCharacter for gameplay reasons and story reasons mostly exclusive to ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery]]''. As a trio though, they are widely beloved.
20th May '17 10:50:36 PM WolfThunder
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* TaintedByThePreview: Well, more like tainted by the fanbase. The bitter elitists and Awakening/Fate's FanDumb has turned off many would-be fans of the franchise, including esteemed let's-player LetsPlay/{{Chuggaconroy}}.

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* TaintedByThePreview: Well, more like tainted by the fanbase. The bitter elitists and Awakening/Fate's FanDumb has turned off many would-be fans of the franchise, including esteemed let's-player LetsPlay/{{Chuggaconroy}}.LetsPlay/{{Chuggaaconroy}}.
20th May '17 10:50:17 PM WolfThunder
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* TaintedByThePreview: Well, more like tainted by the fanbase. The bitter elitists and Awakening/Fate's FanDumb has turned off many would-be fans of the franchise, including esteemed let's-player LetsPlay/Chuggaconroy.

to:

* TaintedByThePreview: Well, more like tainted by the fanbase. The bitter elitists and Awakening/Fate's FanDumb has turned off many would-be fans of the franchise, including esteemed let's-player LetsPlay/Chuggaconroy.LetsPlay/{{Chuggaconroy}}.
20th May '17 10:49:58 PM WolfThunder
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* TaintedByThePreview: Well, more like tainted by the fanbase. The bitter elitists and Awakening/Fate's FanDumb has turned off many would-be fans of the franchise, including esteemed let's-player Chuggaconroy.

to:

* TaintedByThePreview: Well, more like tainted by the fanbase. The bitter elitists and Awakening/Fate's FanDumb has turned off many would-be fans of the franchise, including esteemed let's-player Chuggaconroy.LetsPlay/Chuggaconroy.
10th May '17 6:46:36 AM GreatDane112
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Added DiffLines:

** The Whitewings have had the most amount of appearances throughout the series and are the progenitors of the unique Pegasus Sisters archetype. [[CoolBigSis Palla]] and [[UnrequitedTragicMaiden Catria]] especially have their fans, though [[NaiveNewcomer Est]] is something of a BaseBreaker for gameplay reasons and story reasons mostly exclusive to ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery]]''. As a trio though, they are widely beloved.
11th Apr '17 5:32:42 PM nombretomado
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* SeinfeldIsUnfunny: Akaenia was the series that was the TropeCodifier for this series, as well as the entire ''genre'' (Along with ''ShiningForce'' and some games like ''VideoGame/NintendoWars''.) Most of the complaints for ''Shadow Dragon'' are pretty much this, as the remake was more of a straight up remake rather than a re-imagining.

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* SeinfeldIsUnfunny: Akaenia was the series that was the TropeCodifier for this series, as well as the entire ''genre'' (Along with ''ShiningForce'' ''[[Franchise/ShiningSeries Shining Force]]'' and some games like ''VideoGame/NintendoWars''.) Most of the complaints for ''Shadow Dragon'' are pretty much this, as the remake was more of a straight up remake rather than a re-imagining.
11th Apr '17 5:48:42 AM MayIncon
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** Archers are a consistently hated class since even though they can attack from two squares away, they can ''only'' attack from two squares away. Fine, but most enemies in the game attack from ''one'' square away, and later in the games, they tend to have weapons that allow them to attack from 1-2 squares away, leaving them defenseless on the turn they are attacked. Adding to this, Archers generally have low defense, and since the enemy AI tends to pick the unit it can do the most damage to, the archer is generally cannon fodder for the enemy to pick off. The only real niche they ''could'' fill is that they can take out wyvern and pegasus riders, but even that is rendered null because Mages can do that too ''and'' attack from 1-2 squares away. It should be noted that this also resulted in Archers getting MUCH less exp compared to other classes, which is taken further with Archer's generally lacking base stats. It didn't help that the older games and their DS remakes gave archers some of the lowest mobility in the game, either. To be fair though, ''Fire Emblem: Radiant Dawn'' gave archers crossbows that allows them to attack one space and when promoted to marksmen, they could attack from three spaces making them {{Game Breaker}}s in this particular game.
** Knights also get a fair amount of flak, though not as much as Archers. Unlike Archers, they ''do'' have a specific niche to fill as the party's tank, and tend to start with decent stats. Unfortunately, their low move severely hinders their usefulness - either the party has to move more slowly so the Knight can stay in the front and tank, or the Knight gets left behind. Their low Speed is also a problem, as most enemies later in the game will be able to double them (Ironically, this can make Knight units worse at tanking than other units as, say taking 8 hits twice deals more damage than one 12 hit). They can shine on maps where the party mostly has to stay still and defend a specific area, but there don't tend to be too many of those (and some games don't have any). Combine that with the fact that there are a number of weapons that are effective against them, that their generally low Resistance makes them vulnerable to mages, and that there tend to be many other, faster and more mobile units that can fill a frontline tanking role, and you have a class that tends to get left in the dust. Both ''Fire Emblem: Radiant Dawn'', and ''Fire Emblem: Fates'' buff the class, likely in response.

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** Archers are a consistently hated class since even though they can attack from two squares away, they can ''only'' attack from two squares away. Fine, but most enemies in the game attack from ''one'' square away, and later in the games, they tend to have weapons that allow them to attack from 1-2 squares away, leaving them defenseless on the turn they are attacked. Adding to this, Archers generally have low defense, and since the enemy AI tends to pick the unit it can do the most damage to, the archer is generally cannon fodder for the enemy to pick off. The only real niche they ''could'' fill is that they can take out wyvern and pegasus riders, but even that is rendered null because Mages can do that too ''and'' attack from 1-2 squares away. It should be noted that this also resulted in Archers getting MUCH less exp compared to other classes, which is taken further with Archer's generally lacking base stats. It didn't help that the older games and their DS remakes gave archers some of the lowest mobility in the game, either. To be fair though, ''Fire Emblem: Radiant Dawn'' gave archers crossbows that allows them to attack one space and when promoted to marksmen, they could attack from three spaces making them {{Game Breaker}}s in this particular game. \n ''Fire Emblem: Fates'' buffed them by including bows into the Weapon Triangle to give them more things to counter, increasing bows' Might and introducing a skill that allows them to attack at minimum range.
** Knights also get a fair amount of flak, though not as much as Archers. Unlike Archers, they ''do'' have a specific niche to fill as the party's tank, and tend to start with decent stats. Unfortunately, their low move severely hinders their usefulness - either the party has to move more slowly so the Knight can stay in the front and tank, or the Knight gets left behind. Their low Speed is also a problem, as most enemies later in the game will be able to double them (Ironically, this can make Knight units worse at tanking than other units as, say taking 8 hits twice deals more damage than one 12 hit). They can shine on maps where the party mostly has to stay still and defend a specific area, but there don't tend to be too many of those (and some games don't have any). Combine that with the fact that there are a number of weapons that are effective against them, that their generally low Resistance makes them vulnerable to mages, and that there tend to be many other, faster and more mobile units that can fill a frontline tanking role, and you have a class that tends to get left in the dust. Both ''Fire Emblem: Radiant Dawn'', and ''Fire Emblem: Fates'' buff buffed the class, likely in response.
11th Apr '17 4:42:50 AM Togie
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* TaintedByThePreview: Well, more like tainted by the fanbase. The bitter elitists and Awakening/Fate's FanDumb has turned off many would-be fans of the franchise, including esteemed let's-player Chuggaconroy.
30th Mar '17 8:31:28 AM GreatDane112
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** And of course, theres the legendary Finn - Beowulf - Raquesis triangle.

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** And of course, theres the legendary Finn - Beowulf - Raquesis Lachesis triangle.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FireEmblem