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* TheInverseLawOfFandomLevity: The series moves around on the SlidingScaleOfIdealismVsCynicism with each entry, and their fanbases tend to follow this trope:
** ''VideoGame/FireEmblemShadowDragon'' is a fairly standard BlackAndWhiteMorality tale of Marth, TheWisePrince, fighting back against an evil dragon. Due to the DS remake unlocking bonus chapters [[MercyMode if enough of your army dies]], its fandom tends to either portray its war as a tragic PyrrhicVictory and give every unit's death emotional weight... or make Marth a MemeticPsychopath who [[GeneralRipper sacrifices his allies willy-nilly]] and [[BlackComedy play it all for dark laughs.]]
** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' is one of the darkest games in the series, featuring brutal wars, incest, a [[WouldHurtAChild literal child-murdering cult]] and [[TheHeroDies the death of the first protagonist]] as major plot points. Possibly due to its niche, NoExportForYou nature, its online fandom is the most meme-filled of any in the series, with the protagonist's CruelAndUnusualDeath by fire becoming the entire fandom's longest-running ''joke''.
** ''VideoGame/FireEmblemAwakening'', despite a few tragic and dramatic moments, is ultimately one of the lighter and more idealistic games, with [[{{Troperiffic}} a "greatest hits of Fire Emblem"]] story and a cast of exaggerated characters. Much of its fanfiction scene focuses on the trauma the children suffered in the BadFuture and Robin's angst over being the vessel for the BigBad, [[AdaptationalAngstUpgrade making them far more prominent than in-canon.]] Discussions of the cast also predominantly focus on their HiddenDepths outside of their quirks.
** ''VideoGame/FireEmblemFates'' is an odd example. The story clearly ''tries'' to take itself seriously, as an epic tale of a hero torn between their birth and adoptive families and forced to make a SadisticChoice between them that leads to many deaths on the side they didn't choose. But its actual execution fell head-first into {{Narm}} territory and its support conversations are fairly lighthearted, leaving it on the lighter end of the series by accident. Its fanbase tends to make its story darker and more serious, but their motivation is [[FixFic restoring it to the tone it was aiming for]].
** ''VideoGame/FireEmblemThreeHouses'' zig-zags this. It's Genealogy's only competition for darkest game in the series, with a GreyAndGreyMorality story with no true happy ending. Around half its fandom [[Memes/FireEmblemThreeHouses creates silly memes about the characters]], such as exaggerating Seteth's overprotectiveness of Flayn and his penchant for giving sidequests, giving Edelgard HeightAngst (and [[ACupAngst other angst]]) and playing-up Dimitri's [[BloodKnight violent insanity]] and Claude's [[{{Troll}} trolling.]] The other half takes the game dead-seriously and [[AllIssuesArePoliticalIssues endlessly debates the morality of its routes.]]
** ''VideoGame/FireEmblemEngage'' is the opposite of Three Houses, vastly LighterAndSofter with a bright, pastel color scheme and a conventional story. Its memes and fandom mostly focuses on darker interpretations of the cast, like taking Celine from a PragmaticHero to [[MemeticPsychopath a tyrant willing to do anything for Firine]], and viewing Alear as a war criminal due to [[ChildSoldiers Jean and Anna's playability.]]

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** Similarly, "time rewind" mechanics like [[VideoGame/FireEmblemGaiden Mila's Turnwheel]], [[VideoGame/FireEmblemThreeHouses Divine Pulse]] and the [[VideoGame/FireEmblemEngage Draconic Time Crystal]]. Detractors claim they make the game too easy and are potentially detrimental to the design if players are expected to use them, while fans argue that they are AntiFrustrationFeatures that help make Classic mode more forgiving, ensuring that you won't have to restart a chapter just because you lost a unit to a critical hit or a reinforcement.



* JerksAreWorseThanVillains: While villains in this series can be loathsome, there are usually NPC characters who are not fought by the players, but act like such massive jerk and UnwittingInstigatorOfDoom within the lore that they end up being more hated than the actual loathsome villains. The [[VideoGame/FireEmblemPathOfRadiance Tellius]] [[VideoGame/FireEmblemRadiantDawn games]] have a variation: The one who fulfills the trope isn't any of the villains or backstory characters, but a playable character: Makalov.

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* JerksAreWorseThanVillains: While villains in this series can be loathsome, there are usually NPC characters who are not fought by the players, but act like such massive jerk jerks and UnwittingInstigatorOfDoom within the lore that they end up being more hated than the actual loathsome villains. The [[VideoGame/FireEmblemPathOfRadiance Tellius]] [[VideoGame/FireEmblemRadiantDawn games]] have a variation: The one who fulfills the trope isn't any of the villains or backstory characters, but a playable character: Makalov.



** Est units, while typically popular among fans, tend to be ranked low on tier lists. In theory, with their higher than average growth rates, Est units should become your strongest units when given enough training. In practice, their typically terrible base stats combined with their often late joining time tend to make training them to competency a complete chore and a bad investment compared to a regular unit. Contrast this the Jagen Archetypes, units that start out prepromoted with high base stats but with terrible exp gain and low growths. In almost every ''Fire Emblem'' game, the Jagens can ride off their base stats until they drop off mid game (in which case then the hardest part of the game is already over) or in some cases never drop off at all and break the game over their knees (Seth, Titania, and [=FE7=] Marcus). It doesn't help that in some cases, their growth-increasing skill takes their personal skill slot, depriving them of a useful ability.

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** Est units, while typically popular among fans, tend to be ranked low on tier lists. In theory, with their higher than average growth rates, rates[[note]]Although stats either grow by one point or not at all when leveling up, so there's only so much room for growth for an Est unit, and they can still get unlucky[[/labelnote]], Est units should become your strongest units when given enough training. In practice, their typically terrible base stats combined with their often late joining time tend to make training them to competency a complete chore and a bad investment compared to a regular unit. Contrast this the Jagen Archetypes, units that start out prepromoted with high base stats but with terrible exp gain and low growths. In almost every ''Fire Emblem'' game, the Jagens can ride off their base stats until they drop off mid game (in which case then the hardest part of the game is already over) or in some cases never drop off at all and break the game over their knees (Seth, Titania, and [=FE7=] Marcus). It doesn't help that in some cases, their growth-increasing skill takes their personal skill slot, depriving them of a useful ability.
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** Knights also get a fair amount of flak, though not as much as Archers. Unlike Archers, they ''do'' have a specific niche to fill as the party's tank, and tend to start with decent stats. Unfortunately, their low move severely hinders their usefulness -- either the party has to move more slowly so the Knight can stay in the front and tank, or the Knight gets left behind. Their low Speed is also a problem, as most enemies later in the game will be able to double them (Ironically, this can make Knight units worse at tanking than other units as, say taking 8 hits twice deals more damage than one 12 hit). They can shine on maps where the party mostly has to stay still and defend a specific area, but there don't tend to be too many of those (and some games don't have any). Combine that with the fact that there are a number of weapons that are effective against them, that their low speed makes them vulnerable to mages, and that there tend to be many other, faster and more mobile units that can fill a frontline tanking role, and you have a class that tends to get left in the dust. Both ''Fire Emblem: Radiant Dawn'', and ''Fire Emblem: Fates'' buffed the class, likely in response.

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** Knights also get a fair amount of flak, though not as much as Archers. Unlike Archers, they ''do'' have a specific niche to fill as the party's tank, and tend to start with decent stats. Unfortunately, their low move severely hinders their usefulness -- either the party has to move more slowly so the Knight can stay in the front and tank, or the Knight gets left behind. Their low Speed is also a problem, as most enemies later in the game will be able to double them (Ironically, this can make Knight units worse at tanking than other units as, say taking 8 hits twice deals more damage than one 12 hit). They can shine on maps where the party mostly has to stay still and defend a specific area, but there don't tend to be too many of those (and some games don't have any). Combine that with the fact that there are a number of weapons that are effective against them, that their low speed makes them vulnerable to mages, and that there tend to be many other, faster and more mobile units that can fill a frontline tanking role, and you have a class that tends to get left in the dust. Both ''Fire Emblem: Radiant Dawn'', and ''Fire Emblem: Fates'' buffed the class, likely in response.response, while ''Engage'' granted armored units immunity to Break, thus making them more useful on Enemy Phase than non-armored units.
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* CompleteMonster: [[SinisterMinister Gharnef]], the Supreme Priest of Khadein, joined with Medeus, the ruler of Dolhr, to take over the continent of Archanea. Leading a siege upon the kingdom of Altea, resulting in Princess Elice seemingly dying he works with the traitors of Gra to kill off the Altea army and brutally kill King Cornelius after the king refuses to have his people enslaved. Reducing the country of Archanea to rubble in a swift and terrible victory, Gharnef with Medeus causes death to run rampant across half the world.
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* NewerThanTheyThink: Alot of fans that started with ''Awakening'', are surprised to find out that Anna having a MoneyFetish and having many identical sisters, all named Anna, are all features introduced in that game. Some even express surprise that ''Heroes'' Anna MoneyFetish is only present in paralogues. In prior games, Anna was a singular character and valued [[ScrewTheMoneyIHaveRules fun and her own quirks over money]].

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* NewerThanTheyThink: Alot A lot of fans that started with ''Awakening'', are surprised to find out that Anna having a MoneyFetish and having many identical sisters, all named Anna, are all features introduced in that game. Some even express surprise that ''Heroes'' Anna Anna's MoneyFetish is only present in paralogues. In prior games, Anna was a singular character and valued [[ScrewTheMoneyIHaveRules fun and her own quirks over money]].
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** Similarly, many fans, particularly those of the newer games, also have an overlap with ''Franchise/{{Persona}}'', namely because of the RelationshipValues systems present in both, the fact that both share many voice actors in both the Japanese and English versions, and for essentially being system sellers for handhelds (''VideoGame/Persona4 Golden'' for the UsefulNotes/PlayStationVita and ''VideoGame/FireEmblemAwakening'' for the UsefulNotes/Nintendo3DS) before receiving more mainstream attention on consoles (''VideoGame/Persona5'' on UsefulNotes/PlayStation4 and ''VideoGame/FireEmblemThreeHouses'' on UsefulNotes/NintendoSwitch). ''Three Houses'' would likewise strengthen the bond between ''Fire Emblem'' fans and ''Persona'' fans with its school setting, time management life sim elements, use of TarotMotifs, and routes that evoke the colors and central themes of the three "modern" ''Persona'' games released at the time. Both franchises would eventually cross over in ''VideoGame/SuperSmashBrosUltimate''.

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** Similarly, many fans, particularly those of the newer games, also have an overlap with ''Franchise/{{Persona}}'', namely because of the RelationshipValues systems present in both, the fact that both share many voice actors in both the Japanese and English versions, and for essentially being system sellers for handhelds (''VideoGame/Persona4 Golden'' for the UsefulNotes/PlayStationVita Platform/PlayStationVita and ''VideoGame/FireEmblemAwakening'' for the UsefulNotes/Nintendo3DS) Platform/Nintendo3DS) before receiving more mainstream attention on consoles (''VideoGame/Persona5'' on UsefulNotes/PlayStation4 Platform/PlayStation4 and ''VideoGame/FireEmblemThreeHouses'' on UsefulNotes/NintendoSwitch).Platform/NintendoSwitch). ''Three Houses'' would likewise strengthen the bond between ''Fire Emblem'' fans and ''Persona'' fans with its school setting, time management life sim elements, use of TarotMotifs, and routes that evoke the colors and central themes of the three "modern" ''Persona'' games released at the time. Both franchises would eventually cross over in ''VideoGame/SuperSmashBrosUltimate''.



** Since the franchise's revival with ''Awakening'', the series' fanbase has shared an overlap with that of ''VideoGame/XenobladeChronicles'', Nintendo's other big JRPG series - likely as a result of the [[VideoGame/XenobladeChronicles1 first game]] making it overseas around the same time ''Fire Emblem Awakening'' was released. This overlap became especially apparently as of the UsefulNotes/NintendoSwitch era, with ''VideoGame/SuperSmashBrosUltimate'' featuring multiple representatives from either series and the console itself being home to mainline installments from both series (''VideoGame/XenobladeChronicles2'', ''VideoGame/FireEmblemThreeHouses'', ''VideoGame/XenobladeChronicles3'', ''VideoGame/FireEmblemEngage'').

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** Since the franchise's revival with ''Awakening'', the series' fanbase has shared an overlap with that of ''VideoGame/XenobladeChronicles'', Nintendo's other big JRPG series - likely as a result of the [[VideoGame/XenobladeChronicles1 first game]] making it overseas around the same time ''Fire Emblem Awakening'' was released. This overlap became especially apparently as of the UsefulNotes/NintendoSwitch Platform/NintendoSwitch era, with ''VideoGame/SuperSmashBrosUltimate'' featuring multiple representatives from either series and the console itself being home to mainline installments from both series (''VideoGame/XenobladeChronicles2'', ''VideoGame/FireEmblemThreeHouses'', ''VideoGame/XenobladeChronicles3'', ''VideoGame/FireEmblemEngage'').
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* HypeBacklash: A strange example of this combined with OnceOriginalNowCommon hit with ''Shadow Dragon''. If you ask most people outside of Japan what their first ''Franchise/FireEmblem'' game was, most of them will say "''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''". In between receiving ''Shadow Dragon'', we also received ''VideoGame/FireEmblemTheSacredStones'', ''VideoGame/FireEmblemPathOfRadiance'', and ''VideoGame/FireEmblemRadiantDawn''... so a lot of people were expecting Marth's game to be like what we expected a ''Fire Emblem'' game to be. When ''Shadow Dragon'' was a "Back to basics" remake of the first game, a lot of people expressed disappointment because twenty-odd years of innovation had taken place in the meantime, and the game was showing its age.

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* HypeBacklash: A strange example of this combined with OnceOriginalNowCommon hit with ''Shadow Dragon''. If you ask most people outside of Japan what their first ''Franchise/FireEmblem'' game was, most of them will say "''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''". In between receiving ''Shadow Dragon'', we the rest of the world also received ''VideoGame/FireEmblemTheSacredStones'', ''VideoGame/FireEmblemPathOfRadiance'', and ''VideoGame/FireEmblemRadiantDawn''... so a lot of people were expecting Marth's game to be like had clear expectations for what we expected a ''Fire Emblem'' game to should be. When ''Shadow Dragon'' was a "Back "back to basics" remake of the first game, narratively and to a significant extent in gameplay[[note]]It does have a lot of new features added in, but they weren't exactly the sort of thing new fans would recognize or get fired up about.[[/note]], a lot of people expressed disappointment because twenty-odd almost twenty years of innovation had taken place in the meantime, and the game was showing its age.
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** ''Shadow Dragon'' caused (and still causes) a lot of drama among the fans. It was highly anticipated by Western fans, who were excited to finally get one of Marth's games and avert the NoExportForYou nature of the first installment of the franchise. When the game released, however, it was considered a rather lackluster remake, as aside from a contested graphical update and a few nice new features, the game lacked a number of systems that are now considered core mechanics: the Support system, the Rescue system, or even allowing any unit to visit a village (only Marth can do so). However, others like the game for its simplified approach, a large difficulty selection, PurpleProse localization, and being a largely faithful remake of Marth's story. It also properly introduced the Reclassing feature, which is divisive by itself. The sequel, ''New Mystery of the Emblem'', was not released internationally due to lackluster sales, and also underperformed in Japan, leading ''Echoes'', the remake of ''Gaiden'', to implement features from newer games while still keeping some of the original game's mechanics intact. This blend of older and newer mechanics of the series ended up being very well-received by the fans as a whole, but did little to lessen the debate over ''Shadow Dragon''.

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** ''Shadow Dragon'' caused (and still causes) a lot of drama among the fans. It was highly anticipated by Western fans, who were excited to finally get one of Marth's games and avert the NoExportForYou nature of the first installment of the franchise. When the game released, however, it was considered a rather lackluster remake, as aside from a remake because the game's new graphics were of contested graphical update and a few nice new features, the game quality, it lacked a number of systems that are now considered core mechanics: the Support system, the Rescue system, mechanics like Supports, Rescue, or even allowing any unit to visit a village (only Marth can do so). so), and the story was a not-very-updated version of the very simple NES and SNES original. However, others like the game for its simplified approach, a large difficulty selection, PurpleProse localization, and being a the largely faithful remake of Marth's story. story people who dislike the game criticize it for. It also properly introduced the Reclassing feature, which is divisive by itself.itself, and doubled-down on a number of features meant to promote replayability and Iron Man play, both of which tend to be [[BetterAsALetsPlay more popular with streamers than players]], although streaming as it exists now did not exist then. The sequel, ''New Mystery of the Emblem'', was not released internationally due to lackluster sales, and also underperformed in Japan, leading ''Echoes'', the remake of ''Gaiden'', to implement features from newer games while still keeping some of the original game's mechanics intact. This blend of older and newer mechanics of the series ended up being very well-received by the fans as a whole, but did little to lessen the debate over ''Shadow Dragon''.
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None


** ''Shadow Dragon'' caused (and still causes) a lot of drama among the fans. It was highly anticipated by Western fans, who were excited to finally get one of Marth's games and avert the NoExportForYou nature of the first installment of the franchise. When the game released, however, it was considered a rather lackluster remake, as aside from a contested graphical update and a few nice new features, the game lacked a number of systems that are now considered core mechanics: such as the Support system, the Rescue system, or even allowing any unit to visit a village (only Marth can do so). However, others like the game for its simplified approach, a large difficulty selection, PurpleProse localization, and being a largely faithful remake of Marth's story. It also properly introduced the Reclassing feature, which is divisive by itself. The sequel, ''New Mystery of the Emblem'', was not released internationally due to lackluster sales, and also underperformed in Japan, leading ''Echoes'', the remake of ''Gaiden'', to implement features from newer games while still keeping some of the original game's mechanics intact. This blend of older and newer mechanics of the series ended up being very well-received by the fans as a whole, but did little to lessen the debate over ''Shadow Dragon''.
** ''Binding Blade'' is one of the most polarizing games in the series, with debates on its quality versus ''Blazing Blade'' getting particularly heated. In the 2000s, Western fans who started with ''Blazing'' before discovering it was a prequel often suffered HypeBacklash when they played ''Binding'' and found it fell on the opposite side of the StoryToGameplayRatio, with a minimalist plot and characters, scaled-back presentation and more focus on map design and combat. The game heavily favouring pre-promotes over MagikarpPower units was another point of contention as the latter were preferred in the fandom at the time and the game's reputation for frustratingly low accuracy across the board, cheap shots, and entire story branches that just aren't fun led to an overall reputation for slipshot design that ''Blazing Blade'' improved on and polished. ''Binding Blade'' always had a small but loyal fanbase, though, mainly consisting of more hardcore players, since some parts of the design can produce high difficulty and the game does facilitate Ironman runs. Come the latter half of the 2010s and fans of ''Binding Blade'' started gaining more traction on Youtube, which, along with frustration and backlash towards the increasing focus on characters and RPG elements over strategy in the later ''FE'' games, led to an upsurge in the title's reputation. This, however, led to an increase in HypeBacklash over ''Blazing Blade'', as ''Binding'' fans often blamed its fanbase for their game's poor initial reception and began criticizing what they saw as flaws that were covered up by its status as the first English ''Fire Emblem'' game, such as a tangled and meandering plot or Lyn's campaign being a slow-paced ForcedTutorial. In turn, this caused ''Blazing'' fans to hit back; issues with ''Binding Blade''[='s=] design never actually went away and it's ''still'' a game that's more popular with the "Iron Man"/Let's Play community than general audiences, creating a very nasty BrokenBase.

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** ''Shadow Dragon'' caused (and still causes) a lot of drama among the fans. It was highly anticipated by Western fans, who were excited to finally get one of Marth's games and avert the NoExportForYou nature of the first installment of the franchise. When the game released, however, it was considered a rather lackluster remake, as aside from a contested graphical update and a few nice new features, the game lacked a number of systems that are now considered core mechanics: such as the Support system, the Rescue system, or even allowing any unit to visit a village (only Marth can do so). However, others like the game for its simplified approach, a large difficulty selection, PurpleProse localization, and being a largely faithful remake of Marth's story. It also properly introduced the Reclassing feature, which is divisive by itself. The sequel, ''New Mystery of the Emblem'', was not released internationally due to lackluster sales, and also underperformed in Japan, leading ''Echoes'', the remake of ''Gaiden'', to implement features from newer games while still keeping some of the original game's mechanics intact. This blend of older and newer mechanics of the series ended up being very well-received by the fans as a whole, but did little to lessen the debate over ''Shadow Dragon''.
** ''Binding Blade'' is one of the most polarizing games in the series, with debates on its quality versus ''Blazing Blade'' getting particularly heated. In the 2000s, Western fans who started with ''Blazing'' before discovering it was a prequel often suffered HypeBacklash when they played ''Binding'' and found it fell on the opposite side of the StoryToGameplayRatio, with a minimalist plot and characters, scaled-back presentation and more focus on map design and combat. The game heavily favouring pre-promotes over MagikarpPower units was another point of contention as the latter were preferred in the fandom at the time and the game's reputation for frustratingly low accuracy across the board, cheap shots, and entire story branches that just aren't fun led to an overall reputation for slipshot design that ''Blazing Blade'' improved on and polished. ''Binding Blade'' always had a small but loyal fanbase, though, mainly consisting of more hardcore players, since some parts of the design can produce high difficulty and the game does facilitate Ironman runs.runs with its difficulty and steady drip-feed of prepromotes to replace those killed by bad luck. Come the latter half of the 2010s and fans of ''Binding Blade'' started gaining more traction on Youtube, which, along with frustration and backlash towards the increasing focus on characters and RPG elements over strategy in the later ''FE'' games, led to an upsurge in the title's reputation. This, however, led to an increase in HypeBacklash over ''Blazing Blade'', as ''Binding'' fans often blamed its fanbase for their game's poor initial reception and began criticizing what they saw as flaws that were covered up by its status as the first English ''Fire Emblem'' game, such as a tangled and meandering plot or Lyn's campaign being a slow-paced ForcedTutorial. In turn, this caused ''Blazing'' fans to hit back; issues with ''Binding Blade''[='s=] design never actually went away and it's ''still'' a game that's more popular with the "Iron Man"/Let's Play community than general audiences, creating a very nasty BrokenBase.
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** The five-support limit from earlier games with supports. Fans argue that this, and the associated limiting of how many support chains any given unit has, helps counteract the "quantity over quality" problem with modern Fire Emblem games' support chains and, from a gameplay perspective, makes support bonuses a more meaningful tactical choice, since different supports offer different bonuses. Detractors, however, loathe the mechanic as an example of FakeLongevity that forces players to play multiple times to see every character's supports (since only one support chain can be completed per unit per playthrough), and argue that this doesn't necessarily help improve the quality of characters' supports, many of which [[FranchiseOriginalSin had exactly the same problems the complain about modern games having]], but with the added detriment of taking up limited slots.

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** The five-support limit from earlier games with supports. Fans argue that this, and the associated limiting of how many support chains any given unit has, helps counteract the "quantity over quality" problem with modern Fire Emblem games' support chains and, from a gameplay perspective, makes support bonuses a more meaningful tactical choice, since different supports offer different bonuses. Detractors, however, loathe the mechanic as an example of FakeLongevity that forces players to play multiple times to see every character's supports (since only one support chain can be completed per unit per playthrough), and argue that this doesn't necessarily help improve the quality of characters' supports, many of which [[FranchiseOriginalSin had exactly the same problems the they complain about modern games having]], but with the added detriment of taking up limited slots.
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* NarmCharm: The less-detailed mini portraits from the Game Boy Advance games [[https://cdn.fireemblemwiki.org/9/9e/Small_portrait_lyn_fe07.png look very goofy]] even when the games themselves are serious in tone, but fans love them just for how funny they look.
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** The five-support limit from earlier games with supports. Fans argue that this, and the associated limiting of how many support chains any given unit has, helps counteract the "quantity over quality" problem with modern Fire Emblem games' support chains and, from a gameplay perspective, makes support bonuses to stats more meaningful. Detractors, however, loathe the mechanic as an example of FakeLongevity that forces players to play multiple times to see every character's supports(since only one support chain can be completed per unit per playthrough), and argue that this doesn't necessarily help improve the quality of characters' supports.

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** The five-support limit from earlier games with supports. Fans argue that this, and the associated limiting of how many support chains any given unit has, helps counteract the "quantity over quality" problem with modern Fire Emblem games' support chains and, from a gameplay perspective, makes support bonuses to stats a more meaningful. meaningful tactical choice, since different supports offer different bonuses. Detractors, however, loathe the mechanic as an example of FakeLongevity that forces players to play multiple times to see every character's supports(since supports (since only one support chain can be completed per unit per playthrough), and argue that this doesn't necessarily help improve the quality of characters' supports.supports, many of which [[FranchiseOriginalSin had exactly the same problems the complain about modern games having]], but with the added detriment of taking up limited slots.
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** Archers are a consistently hated class since even though they can attack from two squares away, they can ''only'' attack from two squares away. Fine, but most enemies in the game attack from ''one'' square away, and later in the games, they tend to have weapons that allow them to attack from 1-2 squares away, leaving them defenseless on the turn they are attacked. Adding to this, Archers generally have low defense, and since the enemy AI tends to pick the unit it can do the most damage to, the archer is generally cannon fodder for the enemy to pick off. The only real niche they ''could'' fill is that they can take out wyvern and pegasus riders, but even that is rendered null because Mages can do that too ''and'' attack from 1-2 squares away. It should be noted that this also resulted in Archers getting MUCH less exp compared to other classes, which is taken further with Archer's generally lacking base stats. It didn't help that the older games and their DS remakes gave archers some of the lowest mobility in the game, either. To be fair though, ''Fire Emblem: Radiant Dawn'' gave archers crossbows that allows them to attack one space and when promoted to marksmen, they could attack from three spaces making them {{Game Breaker}}s in this particular game. ''Fire Emblem: Fates'' buffed them by including bows into the Weapon Triangle to give them more things to counter, increasing bows' Might and introducing a skill that allows them to attack at minimum range.

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** Archers are a consistently hated class since even though they can attack from two squares away, they can ''only'' attack from two squares away. Fine, but most enemies in the game attack from ''one'' square away, and later in the games, they tend to have weapons that allow them to attack from 1-2 squares away, leaving them defenseless on the turn they are attacked. Adding to this, Archers generally have low defense, and since the enemy AI tends to pick the unit it can do the most damage to, the archer is generally cannon fodder for the enemy to pick off. The only real niche they ''could'' fill is that they can take out wyvern and pegasus riders, but even that is rendered null because Mages can do that too ''and'' attack from 1-2 squares away. It should be noted that this also resulted in Archers getting MUCH less exp compared to other classes, which is taken further with Archer's generally lacking base stats. It didn't help that the older games and their DS remakes gave archers some of the lowest mobility in the game, either. To be fair though, ''Fire Emblem: Radiant Dawn'' gave archers crossbows that allows them to attack one space and when promoted to marksmen, they could attack from three spaces making them {{Game Breaker}}s in this particular game. ''Fire Emblem: Fates'' buffed them by including bows into the Weapon Triangle to give them more things to counter, increasing bows' Might and introducing a skill that allows them to attack at minimum range. ''Fates'' also nerfed generic 1-2 range weapons that are normally melee range (the basic weapon triangle) by giving them a significant drawback.
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* {{Fanon}}: There's a small number of people who treat Marth's last name from the anime, "Lowell", as canon, much like how some characters and almost everyone from ''Three Houses'' have. Some also add that last name to the names of [[VideoGame/FireEmblemAwakening his descendants (i.e. Chrom Lowell)]].
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** The rivalry between fans of the pre-''Awakening'' games and fans of the games from ''Awakening'' onward is very pronounced, due to how drastically different the franchise was before and after that game in terms of writing, design, popularity, and success, even in the Japanese fandom. The runaway success of ''Awakening'' and the massive NewbieBoom it caused prompted numerous changes in both the games themselves and the franchise as a whole, leading to numerous debates about how much/little new games should relate to ''Awakening'' or [[FollowTheLeader follow its standards]]. The debate intensified after ''Fates'' was heavily criticized for following ''Awakening'' perhaps a little too closely yet failing to live up to its standards, especially once ''Echoes'' released and received very positive reception for keeping much of the original game's mechanics intact with only a few changes for quality-of-life or to spice things up. It only got worse when ''Three Houses'' came out, bringing with it a NewbieBoom of its own and being hailed as one of the best games in the series, putting it at odds with fans of other contenders for the title, morphing the debate into whether future ''Fire Emblem'' games should take cues from ''Three Houses'' at all or not. There are fans of all of the games, especially with the MassiveMultiplayerCrossover that is ''VideoGame/FireEmblemHeroes'', but they are a very small minority in the fandom.

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** The rivalry between fans of the pre-''Awakening'' games and fans of the games from ''Awakening'' onward onward[[note]]There's a very good argument that the ''New Mystery'' remake is the ''actual'' progenitor, but it was never released outside of Japan.[[/note]] is very pronounced, due to how drastically different the franchise was before and after that game in terms of writing, design, popularity, and success, even in the Japanese fandom. The runaway success of ''Awakening'' and the massive NewbieBoom it caused prompted numerous changes in both the games themselves and the franchise as a whole, leading to numerous debates about how much/little new games should relate try to ''Awakening'' or [[FollowTheLeader follow its standards]]. be like it. The debate intensified after ''Fates'' was heavily criticized got a mixed reception for following ''Awakening'' [[FollowTheLeader perhaps a little too closely yet failing to live up to its standards, closely]], especially once ''Echoes'' released and received very positive an also-mixed reception critically, commercially, and among the fanbase for keeping much of the original game's mechanics intact with only a few changes for quality-of-life or to spice things up. quality of life changes. It only got worse when ''Three Houses'' came out, out in a direction dramatically different from ''both'' the [=3DS=] titles and what came before them, bringing with it a NewbieBoom of its own and being hailed as one of the best games in the series, putting it at odds with fans of other contenders for the title, morphing the title. The debate has ''now'' morphed into whether future ''Fire Emblem'' games should take cues from ''Three Houses'' at all or not. not, especially once ''Engage'' released and got a mixed reaction from fans who felt ''it'' was too much or too little like their preferred vision for ''Fire Emblem''. There are fans of all of the games, especially with the MassiveMultiplayerCrossover that is ''VideoGame/FireEmblemHeroes'', but they are a very small minority not the loudest voices in the fandom.



** ''Binding Blade'' is one of the most polarizing games in the series, with debates on its quality versus ''Blazing Blade'' getting particularly heated. In the 2000s, Western fans who started with ''Blazing'' before discovering it was a prequel often suffered HypeBacklash when they played ''Binding'' and found it fell on the opposite side of the StoryToGameplayRatio, with a minimalist plot and characters and more focus on map design and combat. The game heavily favouring pre-promotes over MagikarpPower units was another point of contention as the latter were preferred in the fandom at the time. ''Binding Blade'' always had a small but loyal fanbase, though, mainly consisting of more hardcore players, since some parts of the design can produce high difficulty and the game does facilitate Ironman runs. Come the latter half of the 2010s and fans of ''Binding Blade'' started gaining more traction on Youtube, which, along with frustration and backlash towards the increasing focus on characters and RPG elements over strategy in the later ''FE'' games, led to an [[VindicatedByHistory upsurge in the title's reputation]]. This, however, led to an increase in HypeBacklash over ''Blazing Blade'', as ''Binding'' fans often blamed its fanbase for their game's poor initial reception and began criticizing what they saw as flaws that were covered up by its status as the first English ''Fire Emblem'' game, such as a tangled and meandering plot or Lyn's campaign. In turn, this caused ''Blazing'' fans to hit back, creating a very nasty BrokenBase.

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** ''Binding Blade'' is one of the most polarizing games in the series, with debates on its quality versus ''Blazing Blade'' getting particularly heated. In the 2000s, Western fans who started with ''Blazing'' before discovering it was a prequel often suffered HypeBacklash when they played ''Binding'' and found it fell on the opposite side of the StoryToGameplayRatio, with a minimalist plot and characters characters, scaled-back presentation and more focus on map design and combat. The game heavily favouring pre-promotes over MagikarpPower units was another point of contention as the latter were preferred in the fandom at the time.time and the game's reputation for frustratingly low accuracy across the board, cheap shots, and entire story branches that just aren't fun led to an overall reputation for slipshot design that ''Blazing Blade'' improved on and polished. ''Binding Blade'' always had a small but loyal fanbase, though, mainly consisting of more hardcore players, since some parts of the design can produce high difficulty and the game does facilitate Ironman runs. Come the latter half of the 2010s and fans of ''Binding Blade'' started gaining more traction on Youtube, which, along with frustration and backlash towards the increasing focus on characters and RPG elements over strategy in the later ''FE'' games, led to an [[VindicatedByHistory upsurge in the title's reputation]]. reputation. This, however, led to an increase in HypeBacklash over ''Blazing Blade'', as ''Binding'' fans often blamed its fanbase for their game's poor initial reception and began criticizing what they saw as flaws that were covered up by its status as the first English ''Fire Emblem'' game, such as a tangled and meandering plot or Lyn's campaign. campaign being a slow-paced ForcedTutorial. In turn, this caused ''Blazing'' fans to hit back, back; issues with ''Binding Blade''[='s=] design never actually went away and it's ''still'' a game that's more popular with the "Iron Man"/Let's Play community than general audiences, creating a very nasty BrokenBase.

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fandom rivalry shouldn't have internal examples, otherwise it'd be broken base without the waiting period.


** After the success of ''Awakening'', there's a rift between the existing fanbase and those brought in by the NewbieBoom of ''Awakening'', especially when it comes to how much/little new games should relate to ''Awakening'' or [[FollowTheLeader follow its standards]]. The change in writing and style is a major point of contention, even in the Japanese fandom. The debate intensified after ''Fates'' was heavily criticized for following ''Awakening'' perhaps a little too closely yet failed to live up to ''Awakening'''s standards, especially once ''Echoes'' came out while keeping much of the original game's mechanics intact with a few changes for quality-of-life or to spice things up and turned out to be very well-received. Finally, the cycle renewed itself when ''Three Houses'' came out, bringing with it a NewbieBoom of its own and being hailed as one of the best games in the series, putting it at odds with fans of other contenders for the title, and now the debate is over whether future ''Fire Emblem'' games should take cues from ''Three Houses'' at all or not.
** After ''Fates'' and ''Three Houses'', [[StoryBranching route splits]] have become a subject of debate. Earlier games in the series had the occasional branching path, but they only lasted a few chapters and didn't impact the overall story or ending(for example, ''Sacred Stones'' branches in the middle third, with the other twin's story events happening offscreen, and the final act- Chapter 15 onward- is basically the same between routes). The newer games expanded this into full-blown alternate campaigns and FactionSpecificEndings. There are many fans who appreciate the feeling of choice and the increased replay value, as well as the ability to choose their preferred faction and see different parts of the story, and these two games are the most successful in the franchise. There are others who feel route splits stretch development resources too thin, leading to issues (For ''Fates'', the story of all three paths suffering, for ''Three Houses'', three out of four routes being mostly identical for the first half of the post-timeskip part and the remaining one feeling rushed and unpolished) and would prefer the developers focus on writing one coherent story. These games' attempts at GreyAndGreyMorality don't always succeed, as ''Fates'' was intended to be this, but ended up having Hoshido be the clearly good faction. When the spinoff ''VideoGame/FireEmblemWarriorsThreeHopes'' announced it would feature multiple routes and endings too, the reaction was mixed in some circles.

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** After The rivalry between fans of the pre-''Awakening'' games and fans of the games from ''Awakening'' onward is very pronounced, due to how drastically different the franchise was before and after that game in terms of writing, design, popularity, and success, even in the Japanese fandom. The runaway success of ''Awakening'', there's a rift between ''Awakening'' and the existing fanbase and those brought in by the massive NewbieBoom of ''Awakening'', especially when it comes caused prompted numerous changes in both the games themselves and the franchise as a whole, leading to numerous debates about how much/little new games should relate to ''Awakening'' or [[FollowTheLeader follow its standards]]. The change in writing and style is a major point of contention, even in the Japanese fandom. The debate intensified after ''Fates'' was heavily criticized for following ''Awakening'' perhaps a little too closely yet failed failing to live up to ''Awakening'''s its standards, especially once ''Echoes'' came out while released and received very positive reception for keeping much of the original game's mechanics intact with only a few changes for quality-of-life or to spice things up and turned out to be very well-received. Finally, the cycle renewed itself up. It only got worse when ''Three Houses'' came out, bringing with it a NewbieBoom of its own and being hailed as one of the best games in the series, putting it at odds with fans of other contenders for the title, and now morphing the debate is over into whether future ''Fire Emblem'' games should take cues from ''Three Houses'' at all or not.
not. There are fans of all of the games, especially with the MassiveMultiplayerCrossover that is ''VideoGame/FireEmblemHeroes'', but they are a very small minority in the fandom.
** After ''Fates'' and ''Three Houses'', [[StoryBranching route splits]] have become became a subject of heavy debate. Earlier games in the series had the occasional branching path, but they only lasted a few chapters and didn't impact the overall story or ending(for example, ''Sacred Stones'' branches in the middle third, with the other twin's story events happening offscreen, and the final act- Chapter 15 onward- is basically the same between routes). The newer games expanded this into full-blown alternate campaigns and FactionSpecificEndings. There are many fans who appreciate the feeling of choice and the increased replay value, as well as the ability to choose their preferred faction and see different parts of the story, and these two games are the most successful in the franchise. There are others who feel route splits stretch development resources too thin, leading to issues (For ''Fates'', the story of all three paths suffering, for ''Three Houses'', three out of four routes being mostly identical for the first half of the post-timeskip part and the remaining one feeling rushed and unpolished) and would prefer the developers focus on writing one coherent story. These games' attempts at GreyAndGreyMorality don't always succeed, as ''Fates'' was intended to be this, but ended up having Hoshido be the clearly good faction. When the spinoff ''VideoGame/FireEmblemWarriorsThreeHopes'' announced it would feature multiple routes and endings too, the reaction was mixed in some circles.



** ''Binding Blade'' is one of the most polarizing games in the series, with debates on its quality versus ''Blazing Blade'' getting particularly heated. In the 2000s, Western fans who started with ''Blazing'' before discovering it was a prequel often suffered HypeBacklash when they played ''Binding'' and found it fell on the opposite side of the StoryToGameplayRatio, with a minimalist plot and characters and more focus on map design and combat. The game heavily favouring pre-promotes over MagikarpPower units was another point of contention as the latter were preferred in the fandom at the time. ''Binding Blade'' always had a small but loyal fanbase, though, mainly consisting of more hardcore players, since some parts of the design can produce high difficulty and the game does facilitate Ironman runs. Come the latter half of the 2010s and fans of ''Binding Blade'' started gaining more traction on Youtube, which, along with frustration and backlash towards the increasing focus on characters and RPG elements over strategy in the later ''FE'' games, led to an [[VindicatedByHistory upsurge in the title's reputation]]. This, however, led to an increase in HypeBacklash over ''Blazing Blade'', as ''Binding'' fans often blamed its fanbase for their game's poor initial reception and began criticizing what they saw as flaws that were covered up by its status as the first English ''Fire Emblem'' game, such as a tangled and meandering plot or Lyn's campaign. In turn, this caused ''Blazing'' fans to hit back, and the two fanbases engaging in a full-blown FandomRivalry.
** Which is the best game in the series? The debate usually comes down to ''The Blazing Blade'', ''Path of Radiance'' or ''Awakening'', which are all preferred by different demographics. Sometimes fans of the former two team up against ''Awakening'', while other times it's a three-way split. ''Genealogy of the Holy War'' is also a contender (and one that causes a ''four''-way split for predating the Western localization of the series), albeit a less frequent one due to its obscurity. And now ''Three Houses'' has entered the fray, coupled with its own NewbieBoom, meaning a melee-a-cinq ensues whenever it gets brought up.
** Related to game preferences, there's also a divide between players who enjoy the games with more RPG elements, such as greater character customization and the ability to level grind, and those who enjoy the more strategy-oriented games, which have characters with fixed class progression and finite experience. Not all of the games cleanly fit into one of the two categories, but there can be heated debates over the direction any given Fire Emblem should take.

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** ''Binding Blade'' is one of the most polarizing games in the series, with debates on its quality versus ''Blazing Blade'' getting particularly heated. In the 2000s, Western fans who started with ''Blazing'' before discovering it was a prequel often suffered HypeBacklash when they played ''Binding'' and found it fell on the opposite side of the StoryToGameplayRatio, with a minimalist plot and characters and more focus on map design and combat. The game heavily favouring pre-promotes over MagikarpPower units was another point of contention as the latter were preferred in the fandom at the time. ''Binding Blade'' always had a small but loyal fanbase, though, mainly consisting of more hardcore players, since some parts of the design can produce high difficulty and the game does facilitate Ironman runs. Come the latter half of the 2010s and fans of ''Binding Blade'' started gaining more traction on Youtube, which, along with frustration and backlash towards the increasing focus on characters and RPG elements over strategy in the later ''FE'' games, led to an [[VindicatedByHistory upsurge in the title's reputation]]. This, however, led to an increase in HypeBacklash over ''Blazing Blade'', as ''Binding'' fans often blamed its fanbase for their game's poor initial reception and began criticizing what they saw as flaws that were covered up by its status as the first English ''Fire Emblem'' game, such as a tangled and meandering plot or Lyn's campaign. In turn, this caused ''Blazing'' fans to hit back, and the two fanbases engaging in creating a full-blown FandomRivalry.
very nasty BrokenBase.
** Which is the best game in the series? The debate usually comes down to ''The Blazing Blade'', ''Path of Radiance'' or ''Awakening'', which are all preferred by different demographics. Sometimes fans of the former two team up against ''Awakening'', while other times it's a three-way split. ''Genealogy of the Holy War'' is also a contender (and one that causes a ''four''-way split for predating the Western localization of the series), albeit a less frequent one due to its obscurity. And now Then ''Three Houses'' has entered the fray, coupled with its released and had ''its'' own NewbieBoom, meaning a melee-a-cinq ensues whenever it gets brought up.
** Related to game preferences, there's also a divide between players who enjoy the games with more RPG elements, such as greater character customization and the ability to level grind, and those who enjoy the more strategy-oriented games, which have characters with fixed class progression and finite experience. Not all of the games cleanly fit into one of the two categories, but there can be heated debates over the direction any given Fire Emblem ''Fire Emblem'' should take.



** Within the fandom, the rivalry between pre-''Awakening'' games and games from ''Awakening'' onward is very pronounced, mostly due to how drastically different the franchise was before and after that game in terms of design, popularity and success. There are an increasing number of fans who [[FriendlyFandoms enjoy both sets of games]] (helped by the MassiveMultiplayerCrossover of ''VideoGame/FireEmblemHeroes''), but this still pales in comparison to the fandom's internal strife. It only got worse when ''VideoGame/FireEmblemThreeHouses'' renewed the same debates following its success, though this time, the debates evolved into fans of non-''Three Houses'' games vs fans of ''Three Houses'' itself.
** Similarly fans who hate the pre-Awakening Fire Emblem games, particularly the Kaga Era, tend to dislike the ''VideoGame/TearRingSaga'' series as well. ''VideoGame/BerwickSaga'' escapes this somewhat due to not many even knowing about the games' existence (even amongst fans of Kaga-era FE)

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** Within the fandom, the rivalry between pre-''Awakening'' games and games from ''Awakening'' onward is very pronounced, mostly due to how drastically different the franchise was before and after that game in terms of design, popularity and success. There are an increasing number of fans who [[FriendlyFandoms enjoy both sets of games]] (helped by the MassiveMultiplayerCrossover of ''VideoGame/FireEmblemHeroes''), but this still pales in comparison to the fandom's internal strife. It only got worse when ''VideoGame/FireEmblemThreeHouses'' renewed the same debates following its success, though this time, the debates evolved into fans of non-''Three Houses'' games vs fans of ''Three Houses'' itself.
** Similarly fans
Fans who hate the pre-Awakening Fire Emblem games, particularly the Kaga Era, tend to dislike the ''VideoGame/TearRingSaga'' series as well. ''VideoGame/BerwickSaga'' escapes this somewhat due to not many even knowing about the games' existence (even amongst fans of Kaga-era FE)
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* TheyChangedItNowItSucks: Though she barely had any characterization in the original games, the way Caeda was handled in this anime isn't that all well-liked, as this adaptation depicts her as [[AdaptationalJerkass clingy and tsundere]], instead of the AllLovingHero she is ingame. This is clearly something that did not please fans, and since then, all portrayals of Caeda following the anime more or less stayed true to her NiceGirl attitude.
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** The five-support limit from earlier games with supports. Fans argue that this, and the associated limiting of how many support chains any given unit has, helps counteract the "quantity over quality" problem with modern Fire Emblem games' support chains and, from a gameplay perspective, makes support bonuses to stats more meaningful. Detractors, however, loathe the mechanic as an example of FakeLongevity that forces players to play multiple times to see every character's supports(since only one support chain can be completed per unit per playthrough), and argue that this doesn't necessarily help improve the quality of characters' supports.

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** While the games set in Marth's world are loved in Japan, with ''Mystery of the Emblem'' being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series or at least not accessible enough to warrant the special treatment for crossovers and spinoffs. Ironically, thanks to ''[[MarthDebutedInSmashBros Super Smash Bros. Melee,]]'' Marth himself is one of the most popular characters in the series, which leads to the interesting case where most of Marth's western fanbase is based around ''Smash Bros'' more than his home series, at least ''[[VideoGame/FireEmblemHeroes Heroes]]''helped a little bit get the spotlight on on other Archanea characters.

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** While the games set in Marth's world are loved in Japan, with ''Mystery of the Emblem'' being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series or at least not accessible enough to warrant the special treatment for crossovers and spinoffs. Ironically, thanks to ''[[MarthDebutedInSmashBros Super Smash Bros. Melee,]]'' Marth himself is one of the most popular characters in the series, which leads to the interesting case where most of Marth's western fanbase is based around ''Smash Bros'' more than his home series, at least ''[[VideoGame/FireEmblemHeroes Heroes]]''helped Heroes]]'' helped a little bit get the spotlight on on other Archanea characters.


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* OnceOriginalNowCommon: Archanea was the series that was the TropeCodifier for this series, as well as the entire ''genre'' (along with ''[[VideoGame/ShiningSeries Shining Force]]'' and some games like ''VideoGame/NintendoWars''). Most of the complaints for ''Shadow Dragon'' are pretty much this, as the remake was more of a straight up remake rather than a re-imagining.
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** Tiki's child self is so iconic in Japan that she frequently appears in spinoffs and is the closest thing to a SeriesMascot alongside Anna. Western fans tend to prefer her adult appearance from ''VideoGame/FireEmblemAwakening'', due to that game far eclipsing ''Shadow Dragon'' in sales and neither version of ''Mystery of the Emblem'' being localized, and often express frustration at the sheer amount of favoritism child Tiki gets in ''VideoGame/FireEmblemHeroes'' at the expense of her older self.

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** Tiki's child self is so iconic in Japan that she frequently appears in spinoffs and is the closest thing to a SeriesMascot alongside Anna. Western fans tend to prefer her adult appearance from ''VideoGame/FireEmblemAwakening'', due to that game far eclipsing ''Shadow Dragon'' in sales and neither version of ''Mystery of the Emblem'' being localized, and often express frustration at the sheer amount of favoritism child Tiki gets in ''VideoGame/FireEmblemHeroes'' at the expense of her older self. self, as well as her appearance in ''VideoGame/FireEmblemWarriors'' and an Toys/{{amiibo}}.
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** The level up fanfare and the ding noises for each increased stat. Even better when the [=RNG=] blesses you with many of those dings.

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** Tiki's child self is so iconic in Japan that she frequently appears in spinoffs and is the closest thing to a SeriesMascot alongside Anna. Western fans tend to prefer her adult appearance from ''VideoGame/FireEmblemAwakening'', due to that game far eclipsing ''Shadow Dragon'' in sales and neither version of ''Mystery of the Emblem'' being localized, and often express frustration at the sheer amount of favoritism child Tiki gets in ''VideoGame/FireEmblemHeroes'' at the expense of her older self.



* HilariousInHindsight: Looks like [[https://i.redd.it/qhvrhqgi7ewz.png Eirika]] was in Archanea and a Pegasus Knight before she reincarnated as the [[VideoGame/FireEmblemTheSacredStones Princess of Renais who gets a horse upon promotion]]!

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* HilariousInHindsight: HilariousInHindsight:
**
Looks like [[https://i.redd.it/qhvrhqgi7ewz.png Eirika]] was in Archanea and a Pegasus Knight before she reincarnated as the [[VideoGame/FireEmblemTheSacredStones Princess of Renais who gets a horse upon promotion]]!promotion]]!
** Spike Spencer, Marth's voice actor in the OVA's dub, would later go on to voice, of all people, [[SmugSnake Excellus]] in ''VideoGame/FireEmblemAwakening''.

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* ClicheStorm: The games go in and out of this - the Archanea games certainly seem this way after more modern installments but [[SeinfeldIsUnfunny these games are products of the dawn of video game storytelling in the early '90s]]. The plot of ''The Binding Blade'' is certainly rather old hat (playing many tropes used in the first game almost identically), and ''Sacred Stones'', outside of its interesting and three-dimensional antagonist, is also following well-trod ground. ''Awakening'' is very cliche, though ''it'' has the excuse of being the series' MilestoneCelebration and attempting to incorporate a sort of "Greatest Hits" feeling throughout by incorporating bits from other Fire Emblem plots. The rest of the series is much-less similar, or at least does a better job of playing with the tropes it utilizes.

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* ClicheStorm: The games go in and out of this - the Archanea games certainly seem this way after more modern installments but [[SeinfeldIsUnfunny [[OnceOriginalNowCommon these games are products of the dawn of video game storytelling in the early '90s]]. The plot of ''The Binding Blade'' is certainly rather old hat (playing many tropes used in the first game almost identically), and ''Sacred Stones'', outside of its interesting and three-dimensional antagonist, is also following well-trod ground. ''Awakening'' is very cliche, though ''it'' has the excuse of being the series' MilestoneCelebration and attempting to incorporate a sort of "Greatest Hits" feeling throughout by incorporating bits from other Fire Emblem plots. The rest of the series is much-less similar, or at least does a better job of playing with the tropes it utilizes.



* HypeBacklash: A strange example of this combined with SeinfeldIsUnfunny hit with ''Shadow Dragon''. If you ask most people outside of Japan what their first ''Franchise/FireEmblem'' game was, most of them will say "''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''". In between receiving ''Shadow Dragon'', we also received ''VideoGame/FireEmblemTheSacredStones'', ''VideoGame/FireEmblemPathOfRadiance'', and ''VideoGame/FireEmblemRadiantDawn''... so a lot of people were expecting Marth's game to be like what we expected a ''Fire Emblem'' game to be. When ''Shadow Dragon'' was a "Back to basics" remake of the first game, a lot of people expressed disappointment because twenty-odd years of innovation had taken place in the meantime, and the game was showing its age.

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* HypeBacklash: A strange example of this combined with SeinfeldIsUnfunny OnceOriginalNowCommon hit with ''Shadow Dragon''. If you ask most people outside of Japan what their first ''Franchise/FireEmblem'' game was, most of them will say "''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''". In between receiving ''Shadow Dragon'', we also received ''VideoGame/FireEmblemTheSacredStones'', ''VideoGame/FireEmblemPathOfRadiance'', and ''VideoGame/FireEmblemRadiantDawn''... so a lot of people were expecting Marth's game to be like what we expected a ''Fire Emblem'' game to be. When ''Shadow Dragon'' was a "Back to basics" remake of the first game, a lot of people expressed disappointment because twenty-odd years of innovation had taken place in the meantime, and the game was showing its age.



* SeinfeldIsUnfunny: Archanea was the series that was the TropeCodifier for this series, as well as the entire ''genre'' (along with ''[[VideoGame/ShiningSeries Shining Force]]'' and some games like ''VideoGame/NintendoWars''). Most of the complaints for ''Shadow Dragon'' are pretty much this, as the remake was more of a straight up remake rather than a re-imagining.
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** Within the fandom, the rivalry between pre-''Awakening'' games and games from ''Awakening'' onward is very pronounced, mostly due to how drastically different the franchise was before and after that game in terms of design, popularity and success. There are an increasing number of fans who [[FriendlyFandoms enjoy both sets of games]] (helped by the MassiveMultiplayerCrossover of ''VideoGame/FireEmblemHeroes''), but this still pales in comparison to the fandom's internal strife. It only got worse when ''VideoGame/FireEmblemThreeHouses'' renewed the same debates following its success.

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** Within the fandom, the rivalry between pre-''Awakening'' games and games from ''Awakening'' onward is very pronounced, mostly due to how drastically different the franchise was before and after that game in terms of design, popularity and success. There are an increasing number of fans who [[FriendlyFandoms enjoy both sets of games]] (helped by the MassiveMultiplayerCrossover of ''VideoGame/FireEmblemHeroes''), but this still pales in comparison to the fandom's internal strife. It only got worse when ''VideoGame/FireEmblemThreeHouses'' renewed the same debates following its success.success, though this time, the debates evolved into fans of non-''Three Houses'' games vs fans of ''Three Houses'' itself.

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* {{Narm}}: In the original Japanese audio of the first episode, when Elice is about to warp her brother and Jagen out of Castle Altea to avoid getting captured, Marth began to shout [[SayMyName her name]] in fear of losing his sister. However, the second time he does it, [[LargeHam it ended up sounding more obnoxious than usual]], possibly due the audio track deteriorating by the time the entire series was uploaded online. However, this resulted in Marth coming off as overdramatic, which completely sucked out all of the emotion it had. This is not present in the English Dub, where Marth's scream sounded a bit quieter.
** The English Dub in general is this, but special mention goes to Gordin, especially him going “Let them all go? But Maaaaars!” in the most ridiculously whiny voice possible. For some, [[NarmCharm the cheesiness is part of the fun though.]]

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* {{Narm}}: In the original Japanese audio of the first episode, when Elice is about to warp her brother and Jagen out of Castle Altea to avoid getting captured, Marth began to shout [[SayMyName her name]] in fear of losing his sister. However, the second time he does it, [[LargeHam it ended up sounding more obnoxious than usual]], possibly due the audio track deteriorating by the time the entire series was uploaded online. However, this resulted in Marth coming off as overdramatic, which completely sucked out all of the emotion it had. This is not present in the English Dub, dub, where Marth's scream sounded a bit quieter.
** The English Dub in general is this, but special mention goes to Gordin, especially him going “Let "Let them all go? But Maaaaars!” Maaaaars!" in the most ridiculously whiny voice possible. For some, [[NarmCharm the cheesiness is part of the fun though.]]though]].



* TookTheBadFilmSeriously: Despite the English voice acting being all-around hokey, it's clear that Creator/SpikeSpencer is giving it his all to make his performance as Marth sound believable and lifelike.



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** The entire notion of {{Permadeath}}. Some feel that it adds to the challenge and makes every death really count, forcing you to be very careful with high-risk strategies, on top of encouraging you to care about your units and making it all the more [[TearJerker heartrending]] if any of them fall in battle, even if the downed unit is a story-critical unit who simply ends up with a CareerEndingInjury or is not used that much anyways(on the other hand, the loss of the player's avatar, the Lord or a mission-critical character will result in a Game Over). Some point out that in practice, it becomes an exercise in [[SaveScumming restarting each chapter until nobody dies]], making the otherwise-poignant deaths of each character meaningless unless one has the self-restraint to [[SelfImposedChallenge never reload saves ever]], while others who do restart each time feel it gives every character the feel of a Lord-class unit, treating any unit loss as losing the chapter entirely. There's also the question over whether it's well-implemented in later games--while earlier games like the Archanea titles, ''Thracia 776'', and ''Binding Blade'' are rather clearly designed with "ironmanning" in mind, later games tend to have smaller rosters, stronger enemies, or characters that require a lot more effort to take off on higher difficulties, meaning that a lost unit is a much greater blow to progress than in the days when you could lose half your cavaliers and still scrape something together.

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** The entire notion of {{Permadeath}}. Some feel that it adds to the challenge and makes every death really count, forcing you to be very careful with high-risk strategies, on top of encouraging you to care about your units and making it all the more [[TearJerker heartrending]] if any of them fall in battle, even if the downed unit is a story-critical unit who simply ends up with a CareerEndingInjury or is not used that much anyways(on anyways (on the other hand, the loss of the player's avatar, the Lord or a mission-critical character will result in a Game Over). Some point out that in practice, it becomes an exercise in [[SaveScumming restarting each chapter until nobody dies]], making the otherwise-poignant deaths of each character meaningless unless one has the self-restraint to [[SelfImposedChallenge never reload saves ever]], while others who do restart each time feel it gives every character the feel of a Lord-class unit, treating any unit loss as losing the chapter entirely. There's also the question over whether it's well-implemented in later games--while earlier games like the Archanea titles, ''Thracia 776'', and ''Binding Blade'' are rather clearly designed with "ironmanning" in mind, later games tend to have smaller rosters, stronger enemies, or characters that require a lot more effort to take off on higher difficulties, meaning that a lost unit is a much greater blow to progress than in the days when you could lose half your cavaliers and still scrape something together.
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* MemeticPsychopath: Gordin. Easy to see him as this between him sounding ridiculously juvenile about Mars letting their enemies go, as if he REALLY wanted to him kill them as much as a kid wanted to go to a candy shop and joyfully screeching “FIVE POINTS!” after shooting someone with an arrow.


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** The English Dub in general is this, but special mention goes to Gordin, especially him going “Let them all go? But Maaaaars!” in the most ridiculously whiny voice possible. For some, [[NarmCharm the cheesiness is part of the fun though.]]
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** While the games set in Marth's world are loved in Japan, with ''Mystery of the Emblem'' being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series or at least not accessible enough to warrant the special treatment for crossovers and spinoffs. Ironically, thanks to ''[[MarthDebutedInSmashBros Super Smash Bros. Melee,]]'' Marth himself is one of the most popular characters in the series, which leads to the interesting case where most of Marth's western fanbase is based around ''Smash Bros'' more than his home series, at least until ''[[VideoGame/FireEmblemHeroes Heroes]]'' and ''[[VideoGame/FireEmblemWarriors Warriors]]''.

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** While the games set in Marth's world are loved in Japan, with ''Mystery of the Emblem'' being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series or at least not accessible enough to warrant the special treatment for crossovers and spinoffs. Ironically, thanks to ''[[MarthDebutedInSmashBros Super Smash Bros. Melee,]]'' Marth himself is one of the most popular characters in the series, which leads to the interesting case where most of Marth's western fanbase is based around ''Smash Bros'' more than his home series, at least until ''[[VideoGame/FireEmblemHeroes Heroes]]'' and ''[[VideoGame/FireEmblemWarriors Warriors]]''.Heroes]]''helped a little bit get the spotlight on on other Archanea characters.
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* NewerThanTheyThink: Alot of fans that started with ''Awakening'', are surprised to find out that Anna having a MoneyFetish and having many identical sisters, all named Anna, are all features introduced in that game. Some even express surprise that ''Heroes'' Anna MoneyFetish is only present in paralogues. In prior games, Anna was a singular character and value'd [[ScrewTheMoneyIHaveRules fun and her own quirks over money]].

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* NewerThanTheyThink: Alot of fans that started with ''Awakening'', are surprised to find out that Anna having a MoneyFetish and having many identical sisters, all named Anna, are all features introduced in that game. Some even express surprise that ''Heroes'' Anna MoneyFetish is only present in paralogues. In prior games, Anna was a singular character and value'd valued [[ScrewTheMoneyIHaveRules fun and her own quirks over money]].

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