History YMMV / FireEmblem

14th Jul '16 12:28:57 PM Anddrix
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* BaseBreaker: The tier system has made any and all members of the [[MagikarpPower Est archetype]] grounds for countless holy wars.


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** The tier system has made any and all members of the [[MagikarpPower Est archetype]] grounds for countless holy wars.
22nd Apr '16 1:03:43 PM SpectralTime
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*** The [[VideoGame/FireEmblemTellius Tellius duology]] is also rather popular in the west, especially among more enthusiastic fans of strategy [=RPGs=] who desire a [[NintendoHard steeper challenge]] than the other games in the series.
*** ''[[VideoGame/FireEmblemAwakening Awakening]]'' was received warmly in Japan, but its reception in its homeland is nothing compared to the fanfare it's received in not only the western press and a

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*** ** The [[VideoGame/FireEmblemTellius Tellius duology]] is also rather popular in the west, especially among more enthusiastic fans of strategy [=RPGs=] who desire a [[NintendoHard steeper challenge]] than the other games in the series.
*** ** ''[[VideoGame/FireEmblemAwakening Awakening]]'' was received warmly in Japan, but its reception in its homeland is nothing compared to the fanfare it's received in not only the western press and aamong long-time western fans, but among North American 3DS owners in general, some of whom have never even played the series before. It's currently the third-highest rated 3DS game on Metacritic, below the remake of the [[VideoGame/TheLegendOfZeldaOcarinaOfTime most acclaimed console game of all time]] and a downloadable remake of the indie classic ''VideoGame/CaveStory''.
22nd Apr '16 11:47:20 AM Silverblade2
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** GermansLoveDavidHasselhoff: Said rest of the world tend to prefer ''[[VideoGame/FireEmblemJugdral Holy War]]'' (mainly pre-export fans who enjoy the complexity), ''[[VideoGame/FireEmblemElibe Blazing Sword]]'' (being the first ''Fire Emblem'' game outside of Japan with excellent localization and production values), or even ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' (among strategy fans [[FirstInstallmentWins "spoiled" by the genre's]] [[FinalFantasyTactics more]] [[OgreBattle popular]] [[VideoGame/NintendoWars offerings]] who like the open-world map and lowered difficulty).
*** The [[VideoGame/FireEmblemTellius Tellius duology]] is also rather popular in the west, especially among more enthusiastic fans of strategy [=RPGs=] who desire a [[NintendoHard steeper challenge]] than the other games in the series.
*** ''[[VideoGame/FireEmblemAwakening Awakening]]'' was received warmly in Japan, but its reception in its homeland is nothing compared to the fanfare it's received in not only the western press and among long-time western fans, but among North American 3DS owners in general, some of whom have never even played the series before. It's currently the third-highest rated 3DS game on Metacritic, below the remake of the [[VideoGame/TheLegendOfZeldaOcarinaOfTime most acclaimed console game of all time]] and a downloadable remake of the indie classic ''VideoGame/CaveStory''.



** Played totally straight in Sacred Stones with the Bael and Elder Bael enemies. Actual giant, demonic spiders that also fit the trope - as they hit hard, fast, can poison, have a respectable chunk of health and defense, and nearly always spawn on mountain tiles and/or in fog.

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** Played totally straight in Sacred Stones with the Bael and Elder Bael enemies. Actual giant, demonic spiders that also fit the trope - as they hit hard, fast, can poison, have a respectable chunk of health and defense, and nearly always spawn on mountain tiles and/or in fog.


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* GermansLoveDavidHasselhoff: Western tend to prefer ''[[VideoGame/FireEmblemJugdral Holy War]]'' (mainly pre-export fans who enjoy the complexity), ''[[VideoGame/FireEmblemElibe Blazing Sword]]'' (being the first ''Fire Emblem'' game outside of Japan with excellent localization and production values), or even ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' (among strategy fans [[FirstInstallmentWins "spoiled" by the genre's]] [[FinalFantasyTactics more]] [[OgreBattle popular]] [[VideoGame/NintendoWars offerings]] who like the open-world map and lowered difficulty).
*** The [[VideoGame/FireEmblemTellius Tellius duology]] is also rather popular in the west, especially among more enthusiastic fans of strategy [=RPGs=] who desire a [[NintendoHard steeper challenge]] than the other games in the series.
*** ''[[VideoGame/FireEmblemAwakening Awakening]]'' was received warmly in Japan, but its reception in its homeland is nothing compared to the fanfare it's received in not only the western press and a
17th Apr '16 7:38:38 PM WaxingName
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* InternetBackdraft: ''Awakening'' caused a big NewbieBoom. Between being a very controversial title and being very popular, it created a lot of resentment. Mentioning that you're a ''Fire Emblem'' fan who's only played ''Awakening'' is thus an excellent way to kick up a firestorm of enraged veterans venting their ire at you, other veterans insulting ''them'' for trying to keep the fandom as an "old boys club," the ''really old'' veterans complaining that everything was better before the ''previous'' NewbieBoom caused by ''[[MarthDebutedInSmashBros Super Smash Bros.]]'', etc.
* ItsPopularNowItSucks: The NewbieBoom triggered by ''VideoGame/FireEmblemAwakening'' has attracted a major backlash from many veteran fans of the series. Common accusations involve simplifying the core gameplay and the story, as well as focusing too much on the [[RelationshipValues Support and romance mechanics]], to the degredation of overall quality control. But both of those criticisms carry a deep undercurrent of elitism and antipathy towards the "wrong" kinds of players enjoying a ''Fire Emblem'' game.

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* InternetBackdraft: ''Awakening'' caused a big NewbieBoom. Between being a very controversial title and being very popular, it created a lot of resentment. Mentioning that you're a ''Fire Emblem'' fan who's only played who came into the series with ''Awakening'' is thus an excellent way to kick up a firestorm of enraged veterans venting their ire at you, other veterans insulting ''them'' for trying to keep the fandom as an "old boys club," the ''really old'' veterans complaining that everything was better before the ''previous'' NewbieBoom caused by ''[[MarthDebutedInSmashBros Super Smash Bros.]]'', etc.
* ItsPopularNowItSucks: The NewbieBoom triggered by ''VideoGame/FireEmblemAwakening'' and later ''[[VideoGame/FireEmblemFates Fates]]'' has attracted a major backlash from many veteran fans of the series. Common accusations involve simplifying the core gameplay and the story, as well as focusing too much on the [[RelationshipValues Support and romance mechanics]], to the degredation of overall quality control. But both of those criticisms carry a deep undercurrent of elitism and antipathy towards the "wrong" kinds of players enjoying a ''Fire Emblem'' game.game.
* JustHereForGodzilla: Some fans circa ''Awakening'' were attracted to the series due to the ability to marry your PlayerCharacter to any of the ''many'' attractive characters in the game. However, as noted above, many veteran fans tend to be accusatory about this issue, claiming that it is the ''only'' reason the series had such a big NewbieBoom and that it has attracted players who play for the "wrong" reasons.
26th Mar '16 8:45:00 PM PepsiAl
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** In the novel adaptation of Blazing Sword, Hector/Florina is indeed the canon pairing, despite all the Hector/Lyn ship tease that went on in the game.
3rd Mar '16 9:26:30 PM Wuz
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*** ''[[VideoGame/FireEmblemAwakening Awakening]]'' was received warmly in Japan, but its reception in its homeland is nothing compared to the fanfare it's received in not only the western press and among long-time western fans, but among North American 3DS owners in general, some of whom have never even played the series before. It's currently the third-highest rated 3DS game on {{Metacritic}}, below the remake of the [[VideoGame/TheLegendOfZeldaOcarinaOfTime most acclaimed console game of all time]] and a downloadable remake of the indie classic ''VideoGame/CaveStory''.

to:

*** ''[[VideoGame/FireEmblemAwakening Awakening]]'' was received warmly in Japan, but its reception in its homeland is nothing compared to the fanfare it's received in not only the western press and among long-time western fans, but among North American 3DS owners in general, some of whom have never even played the series before. It's currently the third-highest rated 3DS game on {{Metacritic}}, Metacritic, below the remake of the [[VideoGame/TheLegendOfZeldaOcarinaOfTime most acclaimed console game of all time]] and a downloadable remake of the indie classic ''VideoGame/CaveStory''.
3rd Mar '16 9:25:52 PM Wuz
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** GermansLoveDavidHasselhoff: Said rest of the world tend to prefer ''[[VideoGame/FireEmblemJugdral Holy War]]'' (mainly pre-export fans who enjoy the complexity), [[VideoGame/FireEmblemElibe Blazing Sword]] (being the first Fire Emblem game outside of Japan with excellent localization and production values), or even ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' (among strategy fans [[FirstInstallmentWins "spoiled" by the genre's]] [[FinalFantasyTactics more]] [[OgreBattle popular]] [[VideoGame/NintendoWars offerings]] who like the open-world map and lowered difficulty).

to:

** GermansLoveDavidHasselhoff: Said rest of the world tend to prefer ''[[VideoGame/FireEmblemJugdral Holy War]]'' (mainly pre-export fans who enjoy the complexity), [[VideoGame/FireEmblemElibe ''[[VideoGame/FireEmblemElibe Blazing Sword]] Sword]]'' (being the first Fire Emblem ''Fire Emblem'' game outside of Japan with excellent localization and production values), or even ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' (among strategy fans [[FirstInstallmentWins "spoiled" by the genre's]] [[FinalFantasyTactics more]] [[OgreBattle popular]] [[VideoGame/NintendoWars offerings]] who like the open-world map and lowered difficulty).



** Mention must be made of Veld in Thracia 776, who's well known as the easiest FinalBoss in the series, wielding a heavy, long-range only Dark Tome alongside the more basic Yotsmungand as a back up weapon, and having rather mediocre stats. With no ability to defend himself up close and a laughable attack speed of 0 on the first turn he is out, he'll go down in one round if you throw anyone worth using at him. In fact, it's even possible to capture him without taking any damage!

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** Mention must be made of Veld in Thracia 776, ''Thracia 776'', who's well known as the easiest FinalBoss in the series, wielding a heavy, long-range only Dark Tome alongside the more basic Yotsmungand as a back up weapon, and having rather mediocre stats. With no ability to defend himself up close and a laughable attack speed of 0 on the first turn he is out, he'll go down in one round if you throw anyone worth using at him. In fact, it's even possible to capture him without taking any damage!



** Shadow Dragon caused (and still causes) a lot of drama among the fans. It was highly anticipated by Western fans, who were excited to finally get one of Marth's games and avert the NoExportForYou nature of the first installment of the franchise. When the game released, however, it was considered a rather lackluster remake, as aside from the graphical update and a few nice new features, the game lacked a number of systems that are now considered core mechanics: such as the Support system, the Rescue system, or even allowing any unit to visit a village (only Marth can do so). However, others like the game for its simplified approach, a large difficulty selection, PurpleProse localisation and being a largely faithful remake of Marth's story. It also properly introduced the Reclassing feature which is a BaseBreaker by itself.
** After the success of Awakening, there's a rift between the existing fanbase and those brought in by Awakening's NewbieBoom, espeically when it comes to how much/little new games should relate to Awakening.

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** Shadow Dragon ''Shadow Dragon'' caused (and still causes) a lot of drama among the fans. It was highly anticipated by Western fans, who were excited to finally get one of Marth's games and avert the NoExportForYou nature of the first installment of the franchise. When the game released, however, it was considered a rather lackluster remake, as aside from the graphical update and a few nice new features, the game lacked a number of systems that are now considered core mechanics: such as the Support system, the Rescue system, or even allowing any unit to visit a village (only Marth can do so). However, others like the game for its simplified approach, a large difficulty selection, PurpleProse localisation and being a largely faithful remake of Marth's story. It also properly introduced the Reclassing feature which is a BaseBreaker by itself.
** After the success of Awakening, ''Awakening'', there's a rift between the existing fanbase and those brought in by Awakening's ''Awakening'''s NewbieBoom, espeically when it comes to how much/little new games should relate to Awakening.''Awakening''.



* ClicheStorm: The games go in and out of this - VideoGame/FireEmblemAkaneia certainly seems this way after more modern installments but [[SeinfeldIsUnfunny these games are products of the dawn of video game storytelling in the early 90s]]. The plot of ''The Binding Blade'' is certainly rather old hat (playing many tropes used in the first game almost identically), and ''Sacred Stones'', outside of its interesting and three-dimensional antagonist, is also following well-trod ground. ''Awakening'' is also rather cliche, though ''it'' has the excuse of being the series' MilestoneCelebration and attempting to incorporate a sort of "Greatest Hits" feeling throughout. The rest of the series is much-less similar, or at least does a better job of playing with the tropes it utilizes.

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* ClicheStorm: The games go in and out of this - VideoGame/FireEmblemAkaneia [[VideoGame/FireEmblemAkaneia the Akaneia games]] certainly seems this way after more modern installments but [[SeinfeldIsUnfunny these games are products of the dawn of video game storytelling in the early 90s]]. The plot of ''The Binding Blade'' is certainly rather old hat (playing many tropes used in the first game almost identically), and ''Sacred Stones'', outside of its interesting and three-dimensional antagonist, is also following well-trod ground. ''Awakening'' is also rather cliche, though ''it'' has the excuse of being the series' MilestoneCelebration and attempting to incorporate a sort of "Greatest Hits" feeling throughout. The rest of the series is much-less similar, or at least does a better job of playing with the tropes it utilizes.



* CultClassic: While the series is well-known thanks to Super Smash Bros., the people who actually have bought a game and played it are reduced to a (very loyal) cult. Still to this day, people are still arguing over a tier list in [=FE9=] and [=FE10=]. In Japan, though, it's very much mainstream, and the West seems to be getting in on the action if the sales figures for ''Awakening'' are any indication.

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* CultClassic: While the series is well-known thanks to Super ''Super Smash Bros., '', the people who actually have bought a game and played it are reduced to a (very loyal) cult. Still to this day, people are still arguing over a tier list in [=FE9=] and [=FE10=]. In Japan, though, it's very much mainstream, and the West seems to be getting in on the action if the sales figures for ''Awakening'' are any indication.



** The mechanics that caused this actually verge on CanonDiscontinuity in ''New Mystery''. Namely, all characters from Shadow Dragon (even the sacrifice) appear alive and well, and Marth recognizes them all. An outcome like this would be impossible to achieve in ''Shadow Dragon'', as meeting the sidequest characters requires most of the other characters to be dead.

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** The mechanics that caused this actually verge on CanonDiscontinuity in ''New Mystery''. Namely, all characters from Shadow Dragon ''Shadow Dragon'' (even the sacrifice) appear alive and well, and Marth recognizes them all. An outcome like this would be impossible to achieve in ''Shadow Dragon'', as meeting the sidequest characters requires most of the other characters to be dead.



* GoddamnedBats: Enemy magic users with Sleep or Berserk staves. Especially in ''Genealogy of the Holy War'', where enemy-exclusive Sleep staves had [[TheComputerIsACheatingBastard near-perfect accuracy and unlimited uses]] and in Thracia 776, where the staves had infinite range and the status effects never wore off on their own.

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* GoddamnedBats: Enemy magic users with Sleep or Berserk staves. Especially in ''Genealogy of the Holy War'', where enemy-exclusive Sleep staves had [[TheComputerIsACheatingBastard near-perfect accuracy and unlimited uses]] and in Thracia 776, ''Thracia 776'', where the staves had infinite range and the status effects never wore off on their own.



* GoodBadBugs: ''Radiant Dawn'''s "fix" of the bonus XP system from ''Path of Radiance'' actually made the system more broken. While Path of Radiance was merely [[SaveScumming Save Scummable]], Radiant Dawn guarantees 3 (though only 3) stat gains per level up, even if all the stats most likely to grow are maxed. Consequently, characters with unbalanced growths (weak but speedy Vika, [[MightyGlacier slow but strong]] Aran, or [[SquishyWizard powerful but fragile]] Soren, for example) can use BEXP once they cap their good stats to improve their bad ones.

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* GoodBadBugs: ''Radiant Dawn'''s "fix" of the bonus XP system from ''Path of Radiance'' actually made the system more broken. While Path ''Path of Radiance Radiance'' was merely [[SaveScumming Save Scummable]], Radiant Dawn ''Radiant Dawn'' guarantees 3 (though only 3) stat gains per level up, even if all the stats most likely to grow are maxed. Consequently, characters with unbalanced growths (weak but speedy Vika, [[MightyGlacier slow but strong]] Aran, or [[SquishyWizard powerful but fragile]] Soren, for example) can use BEXP once they cap their good stats to improve their bad ones.



** A strange example of this combined with SeinfeldIsUnfunny hit with ''Shadow Dragon''. If you ask most people outside of Japan what their first Franchise/FireEmblem game was, most of them will say "[[VideoGame/FireEmblemElibe Blazing Sword]]". In between receiving ''Shadow Dragon'', we also received ''VideoGame/FireEmblemTheSacredStones'', and VideoGame/FireEmblemTellius... so a lot of people were expecting Marth's game to be like what we expected a ''Fire Emblem'' game to be. When ''Shadow Dragon'' was a "Back to basics" remake of the first game, a lot of people expressed disappointment because twenty-odd years of innovation had taken place in the meantime, and the game was showing its age.

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** A strange example of this combined with SeinfeldIsUnfunny hit with ''Shadow Dragon''. If you ask most people outside of Japan what their first Franchise/FireEmblem ''Franchise/FireEmblem'' game was, most of them will say "[[VideoGame/FireEmblemElibe "''[[VideoGame/FireEmblemElibe Blazing Sword]]". Sword]]''". In between receiving ''Shadow Dragon'', we also received ''VideoGame/FireEmblemTheSacredStones'', and VideoGame/FireEmblemTellius...''VideoGame/FireEmblemTellius''... so a lot of people were expecting Marth's game to be like what we expected a ''Fire Emblem'' game to be. When ''Shadow Dragon'' was a "Back to basics" remake of the first game, a lot of people expressed disappointment because twenty-odd years of innovation had taken place in the meantime, and the game was showing its age.



* MisBlamed: Many blame [[FireEmblemAkaneia Shadow Dragon]] as the cause of series' fall, using the fact that ''New Mystery'', its direct sequel, is not localized. It should be noted that the only Fire Emblem game that manage to have below average sales are, in fact, [[VideoGame/FireEmblemTellius the Tellius duology]] - [[GermansLoveDavidHasselhoff at least in Japan]], ''Path of Radiance'' is the lowest-selling ''Fire Emblem'' game, with 156,000 units ''in total'' sold there.
** Also, don't listen to what some people say about Shadow Dragon hurting the series in the West - the game received strong reviews from the gaming press (gaining a respectable score of 81 on Metacritic as of 6th November 2010) and had good sales (over half a million copies sold in North America and Japan collectively).

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* MisBlamed: Many blame [[FireEmblemAkaneia ''[[FireEmblemAkaneia Shadow Dragon]] Dragon]]'' as the cause of series' fall, using the fact that ''New Mystery'', its direct sequel, is not localized. It should be noted that the only Fire Emblem game that manage to have below average sales are, in fact, [[VideoGame/FireEmblemTellius the Tellius duology]] - [[GermansLoveDavidHasselhoff at least in Japan]], ''Path of Radiance'' is the lowest-selling ''Fire Emblem'' game, with 156,000 units ''in total'' sold there.
** Also, don't listen to what some people say about Shadow Dragon ''Shadow Dragon'' hurting the series in the West - the game received strong reviews from the gaming press (gaining a respectable score of 81 on Metacritic as of 6th November 2010) and had good sales (over half a million copies sold in North America and Japan collectively).



* TheyChangedItNowItSucks AND ItsTheSameNowItSucks: Shadow Dragon is not well liked by fans because it is very close to the original (which fans tend to acknowledge as lacking) with only some of the improvements made in latter titles (meaning that most of the features were "removed").
** In New Mystery of the Emblem, a lot of fans were bothered by the announcement of the addition of a "Casual" mode option (removing the series' signature permanent death). Fans turned to "meh" after the actual release proved [[HarderThanHard Lunatic]] is moonstruck hard enough to ease the fears it would be the first sign in dumbing down the series.

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* TheyChangedItNowItSucks AND ItsTheSameNowItSucks: Shadow Dragon ''Shadow Dragon'' is not well liked by fans because it is very close to the original (which fans tend to acknowledge as lacking) with only some of the improvements made in latter titles (meaning that most of the features were "removed").
** In New ''New Mystery of the Emblem, Emblem'', a lot of fans were bothered by the announcement of the addition of a "Casual" mode option (removing the series' signature permanent death). Fans turned to "meh" after the actual release proved [[HarderThanHard Lunatic]] is moonstruck hard enough to ease the fears it would be the first sign in dumbing down the series.



** Archers are a consistently hated class since even though they can attack from two squares away, they can ''only'' attack from two squares away. Fine, but most enemies in the game attack from ''one'' square away, and later in the games, they tend to have weapons that allow them to attack from 1-2 squares away, leaving them defenseless on the turn they are attacked. Adding to this, Archers generally have low defense, and since the enemy AI tends to pick the unit it can do the most damage to, the archer is generally cannon fodder for the enemy to pick off. The only real niche they ''could'' fill is that they can take out wyvern and pegasus riders, but even that is rendered null because Mages can do that too ''and'' attack from 1-2 squares away. It should be noted that this also resulted in Archers getting MUCH less exp compared to other classes, which is taken further with Archer's generally lacking base stats. It didn't help that the older games and their DS remakes gave archers some of the lowest mobility in the game, either. To be fair though, Fire Emblem: Radiant Dawn gave archers crossbows that allows them to attack one space and when promoted to marksmen, they could attack from three spaces making them {{Game Breakers}} in this particular game.

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** Archers are a consistently hated class since even though they can attack from two squares away, they can ''only'' attack from two squares away. Fine, but most enemies in the game attack from ''one'' square away, and later in the games, they tend to have weapons that allow them to attack from 1-2 squares away, leaving them defenseless on the turn they are attacked. Adding to this, Archers generally have low defense, and since the enemy AI tends to pick the unit it can do the most damage to, the archer is generally cannon fodder for the enemy to pick off. The only real niche they ''could'' fill is that they can take out wyvern and pegasus riders, but even that is rendered null because Mages can do that too ''and'' attack from 1-2 squares away. It should be noted that this also resulted in Archers getting MUCH less exp compared to other classes, which is taken further with Archer's generally lacking base stats. It didn't help that the older games and their DS remakes gave archers some of the lowest mobility in the game, either. To be fair though, Fire ''Fire Emblem: Radiant Dawn Dawn'' gave archers crossbows that allows them to attack one space and when promoted to marksmen, they could attack from three spaces making them {{Game Breakers}} Breaker}}s in this particular game.



** Est units, while typically popular among fans, tend to be ranked low on tier lists. In theory, with their higher than average growth rates, Est units should become your strongest units when given enough training. In practice, their typically terrible base stats combined with their late joining time make training them to competency a complete chore and a bad investment compared to a regular unit. Contrast this the Jaigen Archetypes, units that start out prepromoted with high base stats but with terrible exp gain and low growths. In almost every Fire Emblem game, the Jaigens can ride off their base stats until they drop off mid game(in which case then the hardest part of the game is already over) or in some cases never drop off at all and break the game over their knees(Seth, Titania, and FE7 Marcus).

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** Est units, while typically popular among fans, tend to be ranked low on tier lists. In theory, with their higher than average growth rates, Est units should become your strongest units when given enough training. In practice, their typically terrible base stats combined with their late joining time make training them to competency a complete chore and a bad investment compared to a regular unit. Contrast this the Jaigen Archetypes, units that start out prepromoted with high base stats but with terrible exp gain and low growths. In almost every Fire Emblem game, the Jaigens can ride off their base stats until they drop off mid game(in game (in which case then the hardest part of the game is already over) or in some cases never drop off at all and break the game over their knees(Seth, knees (Seth, Titania, and FE7 [=FE7=] Marcus).
3rd Mar '16 9:10:00 PM Wuz
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** Likewise, both the "casual" and "hardcore" sides of the fanbase ''despite'' "Ambush-Spawning Reinforcements", i.e. those that can move/attack immidiately after spawning. The reason is similar to FogOfWar above: it's often impossible to avoid losing characters to them unless [[TrialAndErrorGameplay you know when and where they appear.]]

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** Likewise, both the "casual" and "hardcore" sides of the fanbase ''despite'' ''despise'' "Ambush-Spawning Reinforcements", i.e. those that can move/attack immidiately after spawning. The reason is similar to FogOfWar above: it's often impossible to avoid losing characters to them unless [[TrialAndErrorGameplay you know when and where they appear.]]
18th Feb '16 11:52:44 AM SpectralTime
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* AmericansHateTingle: While [[VideoGame/FireEmblemAkaneia the games set in Marth's world]] are loved in Japan, with ''Mystery of the Emblem'' being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series. The fact that it gets disproportionate representation as a result does it no favors.

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* AmericansHateTingle: While [[VideoGame/FireEmblemAkaneia the games set in Marth's world]] are loved in Japan, with ''Mystery of the Emblem'' being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series. The fact that it gets they get disproportionate representation as a result does it them no favors.
18th Feb '16 11:48:13 AM SpectralTime
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* AmericansHateTingle: While [[VideoGame/FireEmblemAkaneia the games set in Marth's world]] are loved in Japan, with ''Mystery of the Emblem'' being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series.

to:

* AmericansHateTingle: While [[VideoGame/FireEmblemAkaneia the games set in Marth's world]] are loved in Japan, with ''Mystery of the Emblem'' being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series. The fact that it gets disproportionate representation as a result does it no favors.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FireEmblem