* AlternateCharacterInterpretation: Given how many characters there are across the games, this is inevitable. Particularly obvious with shipping (especially when it comes to sexual orientation), since the games rarely define specific canon pairings, and the support system often gives one character multiple potential romances.
* AmericansHateTingle: While [[VideoGame/FireEmblemAkaneia the games set in Marth's world]] are loved in Japan, with ''Mystery of the Emblem'' being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series. The fact that they get disproportionate representation as a result does them no favors.
** Ironically, thanks to ''[[MarthDebutedInSmashBros Super Smash Bros. Melee,]]'' Marth himself is one of the most popular characters in the series, which leads to the interesting case where most of Marth's western fanbase is based around ''Smash Bros'' more than his home series.
** In general, the series is much more popular and acclaimed in Japan than in America, where it still is somewhat popular, but the games sometimes get mixed reviews.
* AntiClimaxBoss: Quite a few. ''The Sacred Stones'' give you a bunch of weapons super effective against the final boss. A decent mage takes no damage from the [[TheDragon Dragon]] (figurative, not literal) in ''Shadow Dragon,'' and you merely need a special spell to bypass his damage immunity; depending on how much you've used Marth, the final boss himself is either easy or stupidly easy -- the good Falchion can often take him out down in two hits. (If Marth's not doing so well, Tiki or Nagi, as well as someone using Parthia or Gradivus, will work wonders.) Then there's ''Binding Blade'', where you have [[strike:nine weapons that are super-effective against every enemy in the final two levels]] [[TitleDrop the titular weapon,]] [[GameBreaker which destroys all in its path]].
** Mention must be made of Veld in ''Thracia 776'', who's well known as the easiest FinalBoss in the series, wielding a heavy, long-range only Dark Tome alongside the more basic Yotsmungand as a back up weapon, and having rather mediocre stats. With no ability to defend himself up close and a laughable attack speed of 0 on the first turn he is out, he'll go down in one round if you throw anyone worth using at him. In fact, it's even possible to capture him without taking any damage!
** And if you use [[GameBreaker Julia and her Naga tome]], like the game tells you to, Julius in ''Genealogy'' becomes this. If she's dead, however, he's ThatOneBoss... go figure.
** For the US release, (not sure if it happens in others,) Ashnard in ''Path of Radiance'' doesn't revive with the power of Lehran's Medallion unless you fight him on hard mode. Not playing on hard also has your [[EleventhHourSuperpower Requested Laguz Royal]] join at the beginning of the final stage (instead of appearing after Ashnard's resurrection,) making the final stage a cakewalk on Easy or Normal.
*** In the Japanese version of the game, Ashard only goes Berserk on Hard and Maniac mode, so he's still a cakewalk on Normal mode there.
** There are countless stories of people beating the Dragon in Blazing Sword by equipping Canas or Athos with [[GameBreaker Luna]].
* {{Anvilicious}}: ''Path of Radiance'' and ''[=Radiant Dawn's=]'' "racism is bad, mmkay?" [[AnAesop Aesop]] can be pretty annoying, especially since nothing new is really done with it.
* BigLippedAlligatorMoment: "Battle Preparations" in ''The Blazing Sword.'' You've just decided to assault the VeryDefinitelyFinalDungeon, the fate of the world hangs in the balance, [[spoiler:Hector has just learned that his brother has died]]... and then without warning, an unexpected lesson in economics and trade. "[...] as Marquess Ostia, he gave a scathing indictment of the peer system." -- ''What?''
* BrokenBase:
** ''Shadow Dragon'' caused (and still causes) a lot of drama among the fans. It was highly anticipated by Western fans, who were excited to finally get one of Marth's games and avert the NoExportForYou nature of the first installment of the franchise. When the game released, however, it was considered a rather lackluster remake, as aside from the graphical update and a few nice new features, the game lacked a number of systems that are now considered core mechanics: such as the Support system, the Rescue system, or even allowing any unit to visit a village (only Marth can do so). However, others like the game for its simplified approach, a large difficulty selection, PurpleProse localisation and being a largely faithful remake of Marth's story. It also properly introduced the Reclassing feature which is a BaseBreaker by itself.
** After the success of ''Awakening'', there's a rift between the existing fanbase and those brought in by ''Awakening'''s NewbieBoom, espeically when it comes to how much/little new games should relate to ''Awakening''.
** The entire notion of FinalDeath. Some feel that it adds to the challenge and makes every death really count, forcing you to be very careful with high-risk strategies, on top of encouraging you to care about your units and making it all the more [[TearJerker heartrending]] if any of them fall in battle, even if the downed unit is a story-critical unit who simply ends up with a CareerEndingInjury. Some point out that in practice, it becomes an exercise in [[SaveScumming restarting each chapter until nobody dies]], making the otherwise-poignant deaths of each character meaningless unless one has the self-restraint to [[SelfImposedChallenge never reload saves ever]], while others who do restart each time feel it gives every character the feel of a Lord-class unit, treating any unit loss as losing the chapter entirely.
** The tier system has made any and all members of the [[MagikarpPower Est archetype]] grounds for countless holy wars.
* CasualCompetitiveConflict: ''Awakening'' and ''Fates'' have caused a rift in the fanbase similar to this. Those two games are seen as more "casual" due to the sheer amount of content and freedom offering high-headroom paths to success beyond pure tactics, while older games are more "competitive" due to their linearity and focus on strategy requiring greater discipline on the player's part to win.
* CharacterTiers: Debates over this encompass a big part of the fandom.
* {{Chickification}}: Tends to happen with manga adaptations. Love interests tend to show no indication that they can fight, or even heal. Julia gets hit with this in the Fuyuki adaptation of ''Genealogy''; even if she wants to be useful, she doesn't pick up a single weapon. And she's supposed to beat the FinalBoss. The Oosawa manga averts this with its many female characters; the only girl who doesn't show any fighting skill is the cleric.
* ClicheStorm: The games go in and out of this - [[VideoGame/FireEmblemAkaneia the Akaneia games]] certainly seems this way after more modern installments but [[SeinfeldIsUnfunny these games are products of the dawn of video game storytelling in the early 90s]]. The plot of ''The Binding Blade'' is certainly rather old hat (playing many tropes used in the first game almost identically), and ''Sacred Stones'', outside of its interesting and three-dimensional antagonist, is also following well-trod ground. ''Awakening'' is also rather cliche, though ''it'' has the excuse of being the series' MilestoneCelebration and attempting to incorporate a sort of "Greatest Hits" feeling throughout. The rest of the series is much-less similar, or at least does a better job of playing with the tropes it utilizes.
* CompleteMonster: [[Monster/FireEmblem See here]].
* CrackPairing: Just about every game in the franchise that has a either a lover system or a support system doesn't even need wacky fan pairings. While there are certainly plenty of those out there (such as [[ChivalrousPervert Sain]] / [[ShrinkingViolet Florina]]), some of the canon pairing possibilities are downright Crack Pairings. Some examples include [[HotBlooded Hector]] / [[ShrinkingViolet Florina]] from [[VideoGame/FireEmblemElibe the 7th game]], [[KnightInShiningArmor Kyle]] / [[InsufferableGenius Lute]] from [[VideoGame/FireEmblemTheSacredStones the 8th game]], and [[BlueBlood Astrid]] / [[JerkWithaHeartofJerk Makalov]] from the 10th game. [[VideoGame/FireEmblemAwakening The 13th game]] averts this because [[DevelopersForesight every possible pairing has a unique set of supports building up to it, and everyone seems to have a legitimate reason for falling in love with anyone else]]. (With the only exception being [[StrangledByTheRedString Chrom/Olivia]], which is [[LampshadeHanging lampshaded]] in the game itself.)
* CultClassic: While the series is well-known thanks to ''Super Smash Bros.'', the people who actually have bought a game and played it are reduced to a (very loyal) cult. Still to this day, people are still arguing over a tier list in [=FE9=] and [=FE10=]. In Japan, though, it's very much mainstream, and the West seems to be getting in on the action if the sales figures for ''Awakening'' are any indication.
* DemonicSpider: The Dark Magi with their "reduce to 1 HP" spell in the ''Genealogy of Holy War''. Despite the low accuracy, it still seems to [[TheComputerIsACheatingBastard hit you very often for some reason.]]
** Played straight in Sacred Stones with the Bael and Elder Bael enemies. Actual giant, demonic spiders that also fit the trope - as they hit hard, fast, can poison, have a respectable chunk of health and defense, and nearly always spawn on mountain tiles and/or in fog.
* EnsembleDarkhorse: [[MemeticMolester Gheb]] especially, but [[BadassBoast Batta The Beast, Glass,]] and [[BrokenRecord Denning]] also qualify.
* FanonDiscontinuity: Anything regarding sacrificing allies in ''Shadow Dragon''. Surprisingly, ''Shadow Dragon's'' version of Marth is considered to be very well written and has its fair share of fans.
** The mechanics that caused this actually verge on CanonDiscontinuity in ''New Mystery''. Namely, all characters from ''Shadow Dragon'' (even the sacrifice) appear alive and well, and Marth recognizes them all. An outcome like this would be impossible to achieve in ''Shadow Dragon'', as meeting the sidequest characters requires most of the other characters to be dead.
* FanNickname: A ''Radiant Dawn'' Lets Play named the reinforcements who appear near the starting point of the map "Asshole Reinforcements". It's true. "Ambush-Spwaning Reinforcements", or simply Ambush Spawns, is used to refer to reinforcements that move the turn they arrive.
* GameBreaker: Certain units can become this with the right development. Now has [[GameBreaker/FireEmblem its own page]].
* GameplayDerailment: In theory, the FinalDeath mechanic is meant to make you put value into every unit you have, and to think very carefully before making risky decisions; it is very possible to create your own TearJerker moments by being careless with a particular unit. In practice, however, everyone just ends up [[SaveScumming restart-scumming]] the current chapter until they can pull off a no-death run, especially since [[HeroMustSurvive if the protagonist unit dies, it's game over anyway]].
* GermansLoveDavidHasselhoff: Western tend to prefer ''[[VideoGame/FireEmblemJugdral Holy War]]'' (mainly pre-export fans who enjoy the complexity), ''[[VideoGame/FireEmblemElibe Blazing Sword]]'' (being the first ''Fire Emblem'' game outside of Japan with excellent localization and production values), or even ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' (among strategy fans [[FirstInstallmentWins "spoiled" by the genre's]] [[FinalFantasyTactics more]] [[OgreBattle popular]] [[VideoGame/NintendoWars offerings]] who like the open-world map and lowered difficulty).
** The [[VideoGame/FireEmblemTellius Tellius duology]] is also rather popular in the west, especially among more enthusiastic fans of strategy [=RPGs=] who desire a [[NintendoHard steeper challenge]] than the other games in the series.
** ''[[VideoGame/FireEmblemAwakening Awakening]]'' was received warmly in Japan, but its reception in its homeland is nothing compared to the fanfare it's received in not only the western press and among long-time western fans, but among North American 3DS owners in general, some of whom have never even played the series before. It's currently the third-highest rated 3DS game on Metacritic, below the remake of the [[VideoGame/TheLegendOfZeldaOcarinaOfTime most acclaimed console game of all time]] and a downloadable remake of the indie classic ''VideoGame/CaveStory''.
* GoddamnedBats: Enemy magic users with Sleep or Berserk staves. Especially in ''Genealogy of the Holy War'', where enemy-exclusive Sleep staves had [[TheComputerIsACheatingBastard near-perfect accuracy and unlimited uses]] and in ''Thracia 776'', where the staves had infinite range and the status effects never wore off on their own.
* GoddamnedBoss: Any static boss with decent power, doubly so if they're sitting on a throne which gives substantial bonuses to their defense and evasion.
* GoodBadBugs: ''Radiant Dawn'''s "fix" of the bonus XP system from ''Path of Radiance'' actually made the system more broken. While ''Path of Radiance'' was merely [[SaveScumming Save Scummable]], ''Radiant Dawn'' guarantees 3 (though only 3) stat gains per level up, even if all the stats most likely to grow are maxed. Consequently, characters with unbalanced growths (weak but speedy Vika, [[MightyGlacier slow but strong]] Aran, or [[SquishyWizard powerful but fragile]] Soren, for example) can use BEXP once they cap their good stats to improve their bad ones.
** The enemy control glitches, which have GameBreaker potential (but are not {{Game Breaking Bug}}s).
** The pitfall traps in Chapter 3-11 of ''Radiant Dawn'' only activate if a non-flying unit ''moves onto'' the space, and one of the enemy bishops in that chapter has a Rescue staff. This can allow a unit to end up on one of the pitfall spaces without setting it off. (Yes, normally the enemies avoid those spaces, which makes it easy to see which spaces are and are not booby-trapped.) However, because the space is already occupied without the pitfall trap having been set off, a unit with Pass can move through that space without falling into a pit.
* HoYay: [[HoYay/FireEmblem See here.]]
* HypeBacklash: ''Genealogy of the Holy War'' started to show signs of this. ''Blazing Sword'', however, averts it despite being the FE game that most people have played.
** A strange example of this combined with SeinfeldIsUnfunny hit with ''Shadow Dragon''. If you ask most people outside of Japan what their first ''Franchise/FireEmblem'' game was, most of them will say "''[[VideoGame/FireEmblemElibe Blazing Sword]]''". In between receiving ''Shadow Dragon'', we also received ''VideoGame/FireEmblemTheSacredStones'', and ''VideoGame/FireEmblemTellius''... so a lot of people were expecting Marth's game to be like what we expected a ''Fire Emblem'' game to be. When ''Shadow Dragon'' was a "Back to basics" remake of the first game, a lot of people expressed disappointment because twenty-odd years of innovation had taken place in the meantime, and the game was showing its age.
* InternetBackdraft: ''Awakening'' caused a big NewbieBoom. Between being a very controversial title and being very popular, it created a lot of resentment. Mentioning that you're a ''Fire Emblem'' fan who came into the series with ''Awakening'' is thus an excellent way to kick up a firestorm of enraged veterans venting their ire at you, other veterans insulting ''them'' for trying to keep the fandom as an "old boys club," the ''really old'' veterans complaining that everything was better before the ''previous'' NewbieBoom caused by ''[[MarthDebutedInSmashBros Super Smash Bros.]]'', etc.
* ItsPopularNowItSucks: The NewbieBoom triggered by ''VideoGame/FireEmblemAwakening'' and later ''[[VideoGame/FireEmblemFates Fates]]'' has attracted a major backlash from many veteran fans of the series. Common accusations involve simplifying the core gameplay and the story, as well as focusing too much on the [[RelationshipValues Support and romance mechanics]], to the degredation of overall quality control. But both of those criticisms carry a deep undercurrent of elitism and antipathy towards the "wrong" kinds of players enjoying a ''Fire Emblem'' game.
* JustHereForGodzilla: Some fans circa ''Awakening'' were attracted to the series due to the ability to marry your PlayerCharacter to any of the ''many'' attractive characters in the game. However, as noted above, many veteran fans tend to be accusatory about this issue, claiming that it is the ''only'' reason the series had such a big NewbieBoom and that it has attracted players who play for the "wrong" reasons.
* MisBlamed: Many blame ''[[FireEmblemAkaneia Shadow Dragon]]'' as the cause of series' fall, using the fact that ''New Mystery'', its direct sequel, is not localized. It should be noted that the only Fire Emblem game that manage to have below average sales are, in fact, [[VideoGame/FireEmblemTellius the Tellius duology]] - [[GermansLoveDavidHasselhoff at least in Japan]], ''Path of Radiance'' is the lowest-selling ''Fire Emblem'' game, with 156,000 units ''in total'' sold there.
** Also, don't listen to what some people say about ''Shadow Dragon'' hurting the series in the West - the game received strong reviews from the gaming press (gaining a respectable score of 81 on Metacritic as of 6th November 2010) and had good sales (over half a million copies sold in North America and Japan collectively).
* MomentOfAwesome: The critical hit animations. Especially for the swordsmaster and [[http://www.youtube.com/watch?v=gS0HCvP6jRo&playnext_from=TL&videos=k9xI14MbouY Lyn with the Sol Katti.]]
* MostWonderfulSound: The ''ting'' of an enemy's weapon bouncing off of your unit for zero damage.
** The stinging crack of a critical hit also counts, so long as it's your unit on the attack and [[OhCrap not the enemy.]]
* NewbieBoom: The first international newbie boom started with ''VideoGame/SuperSmashBrosMelee'', due the surprising popularity of [[VideoGame/FireEmblemAkaneia Marth]] and [[VideoGame/FireEmblemElibe Roy]] in the game. Now, the hype and general acclaim of ''VideoGame/FireEmblemAwakening'' has generated a NewbieBoom of its own seeing as how it saved the series from dying and became the best-selling game in the series.
* ScrappyMechanic: The concept of promotion can prove quite uneven: the gap in promotable classes between [[VideoGame/FireEmblemAkaneia FE 1 and FEDS]] clearly expresses just one example.
** Weapon weight, which reduces a unit's attack speed, has proven a thorny issue to address throughout the series. There have been four different ways to deal with it, each with a logical reason behind it, and each one unbalanced in favor of certain classes and builds:
*** "No Buffer" (AS decreases by full weight): Favors sword users and archers whose lighter weapons allow for better speed retention. Rationale: any weapon can weigh anyone down;
*** "Build/Constitution" (Unit slows if weight exceeds build/con): Favors bulky units with at least decent speed, allowing them to outrun normally faster yet terribly burdened light units. Rationale: bulkier warriors can handle weight better;
*** "Strength" (Same as above, only with strength): Favors fast units with the strength to keep all their speed. Rationale: the stronger a unit becomes, the more weight s/he could handle;
*** "No Weight" (Weapons have no weight whatsoever): Favors all fast units, especially those with issues over the two prior methods. Rationale: a properly trained warrior should never be burdened with his/her weapon.
** Healing staves can (and frustratingly do) miss in [=FE5=], as it's based on a Skill calculation. While status staves in this game have a ridiculously high hit rate and can hit from practically anywhere on the map, a healer can miss while standing next to the unit he/she tries to heal. All the additions in [=FE5=] counts.
** Biorhythm from ''Path of Radiance'' and ''Radiant Dawn''. Chances are, no matter whether your units are feeling good or not, you will either want to use a certain unit in a certain place, or that unit is the only one who is suited for the area. If you are feeling good and the enemies aren't, good for you. But, if you're feeling down and the enemies just so happen to be in good or even great condition, better hope your unit has enough health/defenses to weather their attacks. If you like using the [[FragileSpeedster Myrmidon or Pegasus Knight type of unit]], then this will hit you hard.
** FogOfWar is pretty universally hated. In theory it's supposed to add an extra layer of strategy to certain chapters, and encourage the use of high-vision classes like Thieves as scouts. There's just one problem: ''[[TheAllSeeingAI enemies are COMPLETLEY immune to it]]''. They know ''exactly'' where you are and don't need any scouting to be able to attack you. If one of your units runs into an unseen enemy during movement, their turn immidiately ends. The AI is, naturally, not bound by this. Altogether, it frequently adds up to losing characters to enemies you couldn't ''possibly'' have seen coming. Rather than a fun new mechanic, it's just a [[FakeDifficulty handicap to the player.]]
** Likewise, both the "casual" and "hardcore" sides of the fanbase ''despise'' "Ambush-Spawning Reinforcements", i.e. those that can move/attack immidiately after spawning. The reason is similar to FogOfWar above: it's often impossible to avoid losing characters to them unless [[TrialAndErrorGameplay you know when and where they appear.]]
** Having to ''kill off your own characters'' to get sidequests in ''Shadow Dragon''. Needless to say, there was much rejoicing when it was revealed ''New Mystery'' would be doing away with this.
* SeinfeldIsUnfunny: Akaenia was the series that was the TropeCodifier for this series, as well as the entire ''genre'' (Along with ''ShiningForce'' and some games like ''VideoGame/NintendoWars''.) Most of the complaints for ''Shadow Dragon'' are pretty much this, as the remake was more of a straight up remake rather than a re-imagining.
* {{Shipping}}: With the concept of [[RelationshipValues supports]] in the later games, excluding remakes, the many different endings that come with A level support between two characters and the stat bonuses characters receive if they have A level supports and are next to each other, the game is actually encouraging characters to be shipped!
* ShipToShipCombat: Every single game. Example: In ''The Blazing Sword'', the Lyn x Hector vs Eliwood vs Kent vs Rath vs Florina + whatever else comes to mind. And please, for the love of peace on the internet, do not bring up Roy's heritage...
** If she's supported with Sain, Serra [[LampshadeHanging lampshades]] this at Lyn's expense.
** And of course, theres the legendary Finn - Beowulf - Raquesis triangle.
* StopHavingFunGuys: There's a very vocal portion of [[{{Speedrun}} low turncount players]] that fall into this category.
* TheyChangedItNowItSucks AND ItsTheSameNowItSucks: ''Shadow Dragon'' is not well liked by fans because it is very close to the original (which fans tend to acknowledge as lacking) with only some of the improvements made in latter titles (meaning that most of the features were "removed").
** In ''New Mystery of the Emblem'', a lot of fans were bothered by the announcement of the addition of a "Casual" mode option (removing the series' signature permanent death). Fans turned to "meh" after the actual release proved [[HarderThanHard Lunatic]] is moonstruck hard enough to ease the fears it would be the first sign in dumbing down the series.
* TierInducedScrappy : Many characters with perfectly-good personalities and backstories get flak from the more gamist members of the community when they have poor classes, stats, or scaling. Conversely, some bland, or even unpleasant characters get away with it by being very useful in gameplay.
** Archers are a consistently hated class since even though they can attack from two squares away, they can ''only'' attack from two squares away. Fine, but most enemies in the game attack from ''one'' square away, and later in the games, they tend to have weapons that allow them to attack from 1-2 squares away, leaving them defenseless on the turn they are attacked. Adding to this, Archers generally have low defense, and since the enemy AI tends to pick the unit it can do the most damage to, the archer is generally cannon fodder for the enemy to pick off. The only real niche they ''could'' fill is that they can take out wyvern and pegasus riders, but even that is rendered null because Mages can do that too ''and'' attack from 1-2 squares away. It should be noted that this also resulted in Archers getting MUCH less exp compared to other classes, which is taken further with Archer's generally lacking base stats. It didn't help that the older games and their DS remakes gave archers some of the lowest mobility in the game, either. To be fair though, ''Fire Emblem: Radiant Dawn'' gave archers crossbows that allows them to attack one space and when promoted to marksmen, they could attack from three spaces making them {{Game Breaker}}s in this particular game.
** Knights also get a fair amount of flak, though not as much as Archers. Unlike Archers, they ''do'' have a specific niche to fill as the party's tank, and tend to start with decent stats. Unfortunately, their low move severely hinders their usefulness - either the party has to move more slowly so the Knight can stay in the front and tank, or the Knight gets left behind. Their low Speed is also a problem, as most enemies later in the game will be able to double them (Ironically, this can make Knight units worse at tanking than other units as, say taking 8 hits twice deals more damage than one 12 hit). They can shine on maps where the party mostly has to stay still and defend a specific area, but there don't tend to be too many of those (and some games don't have any). Combine that with the fact that there are a number of weapons that are effective against them, that their generally low Resistance makes them vulnerable to mages, and that there tend to be many other, faster and more mobile units that can fill a frontline tanking role, and you have a class that tends to get left in the dust.
** Est units, while typically popular among fans, tend to be ranked low on tier lists. In theory, with their higher than average growth rates, Est units should become your strongest units when given enough training. In practice, their typically terrible base stats combined with their late joining time make training them to competency a complete chore and a bad investment compared to a regular unit. Contrast this the Jaigen Archetypes, units that start out prepromoted with high base stats but with terrible exp gain and low growths. In almost every Fire Emblem game, the Jaigens can ride off their base stats until they drop off mid game (in which case then the hardest part of the game is already over) or in some cases never drop off at all and break the game over their knees (Seth, Titania, and [=FE7=] Marcus).
* TrueArtIsAngsty: A very vocal portion of the fandom believes this, particularly about the more-tongue-in-cheek and less cynical games. ''Awakening'' is catching the brunt of this more than any other title in the franchise.
* WhatDoYouMeanItsNotSymbolic: A lot of characters are named after mythological figures, and while there are a few examples where they make sense, there's clearly some thrown in just for the hell of it. Please don't dig too deeply into why a guy would name his wyvern after the Greek God of Sun.
* {{Woolseyism}}: The names of pretty much everything and everyone are changed in localization, which usually works well. Some are questionable (Celice becomes Seliph), but they work really well for the most part. The English writing is exceptional, too--there's a huge gap in quality between the various fan translations and the official stuff.