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Fixed minor typo in the example about the Spoony Bard who Took A Level In Badass


* RescuedFromTheScrappyHeap: Edward. The [[QuirkyBard Spoony Bard]] from the original TookALevelInBadass in both gameplay (he's faster, his weapons his harder while retaining the ability to hit from the back row, and he can even use Bardsong to buff the party) and plot (Going on his own to rescue his adjutant, curing her fever, and deducing the plot to uncover [[spoiler:Cecil's brainwashing]] all while looking to be the same old fop he always was). Fans immediately warmed to this new, capable Edward.

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* RescuedFromTheScrappyHeap: Edward. The [[QuirkyBard Spoony Bard]] from the original TookALevelInBadass in both gameplay (he's faster, his weapons his hit harder while retaining the ability to hit from the back row, and he can even use Bardsong to buff the party) and plot (Going on his own to rescue his adjutant, curing her fever, and deducing the plot to uncover [[spoiler:Cecil's brainwashing]] all while looking to be the same old fop he always was). Fans immediately warmed to this new, capable Edward.
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Fixed a minor spelling mistake.


* FakeDifficulty: Depending on the phase of the Moon, battles can be easier or harder. While it is possibly to manipulate the phase, you can only do so by using a Tent/Cottage or staying at an Inn. If not, the player has to wait 30 real-life minutes. It's possible for the chances to be so skewed in the enemy's favorite, you don't stand a chance. One infamous example being the Tower of Trials in Palom's Tale; at specific points, Leonora learns particularly weak Black Magic spells and occasionally has to fight enemies on her own. If fighting enemies on a Full Moon (when Black Magic is stronger and enemies within the Tower specifically use Black Magic), it's highly likely they'll destroy her, possibly even one-shotting her before she even gets a turn.

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* FakeDifficulty: Depending on the phase of the Moon, battles can be easier or harder. While it is possibly to manipulate the phase, you can only do so by using a Tent/Cottage or staying at an Inn. If not, the player has to wait 30 real-life minutes. It's possible for the chances to be so skewed in the enemy's favorite, favor, you don't stand a chance. One infamous example being the Tower of Trials in Palom's Tale; at specific points, Leonora learns particularly weak Black Magic spells and occasionally has to fight enemies on her own. If fighting enemies on a Full Moon (when Black Magic is stronger and enemies within the Tower specifically use Black Magic), it's highly likely they'll destroy her, possibly even one-shotting her before she even gets a turn.
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All of the points mentioned in this example are explored in some capacity and it's arguing with itself at the end because of that. If there's actually something underexplored here it needs to be specifically pointed out, mentioning what the game doesn't do instead of what it does. Also this is about characters so it shouldn't be here in the first place.


** TAY gives nearly every character a subplot that should offer ample opportunity for interesting development. Rydia's alienation from the Feymarch; Edward moving on from Anna and finding love with Harley; Palom and Porom's strained relationship, and their respective quarter-life crises; the Luca/Palom/Leonora love triangle; the younger generation escaping the shadows of their parents...the list is long. But instead of focusing on these beats, besides some optional scenes in the final dungeon that focus on them, the game ends in a giant burst of exposition and dungeon-crawling, which makes them feel not as explored as they could have been, some more than others.
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None


* EndingFatigue: The final dungeon of the game is one of the longest of the series, and more than three times as long as the final dungeon of ''Final Fantasy IV'. The inners of the True Moon is a 33-floor long trek with as-many bosses sprinkled along its length, and that's in addition to the obvious fact that the most powerful enemies in the game are fought as normal encounters in-between. There's also several cutscenes along the way to keep advancing the story a little and bring closure to personal character arcs. While save points are fortunately provided at regular intervals, they do nothing to break up the fact that the dungeon is simply ''very long'', and can take as long to complete as some of the individual tales did.

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* EndingFatigue: The final dungeon of the game is one of the longest of the series, and more than three times as long as the final dungeon of ''Final Fantasy IV'.IV''. The inners of the True Moon is a 33-floor long trek with as-many bosses sprinkled along its length, and that's in addition to the obvious fact that the most powerful enemies in the game are fought as normal encounters in-between. There's also several cutscenes along the way to keep advancing the story a little and bring closure to personal character arcs. While save points are fortunately provided at regular intervals, they do nothing to break up the fact that the dungeon is simply ''very long'', and can take as long to complete as some of the individual tales did.
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None


* EndingFatigue: The final dungeon of the original ''Final Fantasy IV'' was seven floors to the Lunar Core which was four floors long, and contained five bosses. The Subterrane of this game's final dungeon goes down twelve floors with a total of twelve bosses, and then you enter the Depths, which are ''twenty-two floors long'', containing twenty-one bosses total. Then there's still a few more floors to go to reach the FinalBoss, though these areas at least have no enemy encounters. Not helping the length of the dungeons are various small cutscenes along the way to provide closure to personal character arcs.

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* EndingFatigue: The final dungeon of the original game is one of the longest of the series, and more than three times as long as the final dungeon of ''Final Fantasy IV'' was seven floors IV'. The inners of the True Moon is a 33-floor long trek with as-many bosses sprinkled along its length, and that's in addition to the Lunar Core which was four floors long, and contained five bosses. The Subterrane of this game's final dungeon goes down twelve floors with a total of twelve bosses, and then you enter obvious fact that the Depths, which most powerful enemies in the game are ''twenty-two floors long'', containing twenty-one bosses total. Then there's still a few more floors to go to reach the FinalBoss, though these areas at least have no enemy encounters. Not helping the length of the dungeons are various small fought as normal encounters in-between. There's also several cutscenes along the way to provide keep advancing the story a little and bring closure to personal character arcs.arcs. While save points are fortunately provided at regular intervals, they do nothing to break up the fact that the dungeon is simply ''very long'', and can take as long to complete as some of the individual tales did.
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None


* BestBossEver: The fight against the Mysterious Girl and Bahamut. Her magic pressures you throughout the fight to make up for Bahamut's countdown, and she ''removes your buffs'' before Megaflare, meaning the usual way of defeating the Eidolon God doesn't work and forces you to facetank the attack. Additionally after he's weakened enough and awakened from his brainwashing. Bahamut also delivers an epic BadassBoast before decimating the Mysterious Girl, forcing ''her'' to facetank the attack.

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* BestBossEver: The fight against the Mysterious Girl and Bahamut. Her magic pressures you throughout the fight to make up for Bahamut's countdown, and she ''removes your buffs'' before Megaflare, meaning the usual way of defeating the Eidolon God doesn't work and forces you to facetank the attack. Additionally Additionally, after he's weakened enough and awakened from his brainwashing. brainwashing if the right conditions are met, Bahamut also delivers an epic BadassBoast before decimating the Mysterious Girl, forcing ''her'' to facetank the attack.attack:
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* BrokenBase: The changes to the final dungeon for the [=iOS=] and PC release. Some fans are upset the dungeon was shortened to remove the classic bosses, as for many it would be the first time these enemies could be seen modeled in 3D, and the reusage of other map areas feels lazy and is nonsensical. Others appreciate the shortening of the dungeon and removal of excess bosses because it greatly reduces the original's EndingFatigue and [[BigLippedAlligatorMoment were completely unrelated to the story and had unexplained origins in the original]], and the revisiting of other maps gives the dungeon an otherworldly feeling, like it's an illusion or another dimension.

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* BrokenBase: The changes to the final dungeon for the [=iOS=] and PC release.3D version. Some fans are upset the dungeon was shortened to remove the classic bosses, as for many it would be the first time these enemies could be seen modeled in 3D, and the reusage of other map areas feels lazy and is nonsensical. Others appreciate the shortening of the dungeon and removal of excess bosses because it greatly reduces the original's EndingFatigue and [[BigLippedAlligatorMoment were completely unrelated to the story and had unexplained origins in the original]], and the revisiting of other maps gives the dungeon an otherworldly feeling, like it's an illusion or another dimension.



** Lower tier party members include the other Eblan Four: Izayoi, Tsukinoma, Gekkou, and Zangetstu. As well as Cid and Leonora. The Eblan four having decent bands with each other and select other characters, but fall short when by themselves. Cid is a MightyGlacier but is overshadowed by Luca's superior speed and adaptability. Leonora has both white and black magic, but her HP is extremely low and she gains the spells so late that by the time they're learned, the party's powerful enough already.

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** Lower tier party members include the other Eblan Four: Izayoi, Tsukinoma, Tsukinowa, Gekkou, and Zangetstu.Zangetsu. As well as Cid and Leonora. The Eblan four having decent bands with each other and select other characters, but fall short when by themselves. Cid is a MightyGlacier but is overshadowed by Luca's superior speed and adaptability. Leonora has both white and black magic, but her HP is extremely low and she gains the spells so late that by the time they're learned, the party's powerful enough already. If you do level up her however, other than her low HP, she can become [[MagikarpPower an extremely powerful magic user]] and can also learn Dualcast.



** When obtaining the Dualcast ability, Porom is the first choice for most players. While Palom can get some definite use out of Dualcast, the ability to cast white magic twice in one turn turns Porom into a GameBreaker. While [[RedMage Leonora has white magic as well as black magic]], she unfortunately falls into a case of CantCatchUp due to how late she learns high level spells. [[note]]For comparison, Leonora learns Curaga at level 45 and Flare at ''85'', Porom learns the former at level 33 and Curaja at 48, and Palom learns the latter at level 50 and Meteor at 55.[[/note]]

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** When obtaining the Dualcast ability, Porom is the first choice for most players. While Palom can get some definite use out of Dualcast, the ability to cast white magic twice in one turn turns Porom into a GameBreaker. While [[RedMage Leonora has white magic as well as black magic]], she unfortunately falls into a case of CantCatchUp due to how late she learns high level spells. [[note]]For spells[[note]]For comparison, Leonora learns Curaga at level 45 and Flare at ''85'', Porom learns the former at level 33 and Curaja at 48, and Palom learns the latter at level 50 and Meteor at 55.[[/note]][[/note]], though if you are willing to level her up regardless, [[MagikarpPower she can become an extremely powerful magic user]] in her own right, having the most variety with Dualcast.



* EarlyGameHell: Not so much early in TAY as a whole, but early in The Crystals. The starting party consists of Edge, Rydia, Luca, and [[spoiler:Golbez]], none of whom are healers in any sense of the word. Edge has Heal Pill, but it's single-target. Rydia can get the Sylphs (provided the player doesn't kill them), which drains enemies to heal the party, but it's hardly effective, since while it deals decent damage to enemies and heals allies based on the damage dealt, the amount of health restored is split among the 5 party members. And despite the group gathering the other characters, like Porom or Lenora, they're unusable until a certain point in the story. What's worse is that, assuming everything was done right in Edge's Tale, [[CombatMedic Izayoi]] should still be alive and able to fight, but she and the rest of the Eblan Four can't join the party. [[spoiler:Golbez]] knowing Taunt to have enemies focus him takes some heat away from his squishier party members, but it doesn't help much against Eidolons, who tend to use [=AoE=] skills.

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* EarlyGameHell: Not so much early in TAY as a whole, but early in The Crystals. The starting party consists of Edge, Rydia, Luca, and [[spoiler:Golbez]], none of whom are healers in any sense of the word. Edge has Heal Pill, but it's single-target. Rydia can get the Sylphs (provided the player doesn't kill them), which drains enemies to heal the party, but it's hardly effective, since while it deals decent damage to enemies and heals allies based on the damage dealt, the amount of health restored is split among the 5 party members. And despite the group gathering the other some White mage characters, like Porom or Lenora, Leonora, they're unusable due to story reasons until a certain point in the story.point. What's worse is that, assuming everything was done right in Edge's Tale, [[CombatMedic Izayoi]] should still be alive and able to fight, but she and the rest of the Eblan Four can't join the party. [[spoiler:Golbez]] knowing Taunt to have enemies focus him takes some heat away from his squishier party members, but it doesn't help much against Eidolons, who tend to use [=AoE=] skills.



* {{Fanon}}: There are plenty of fanworks depicting Edge and Rydia [[spoiler:being Cuore's parents]] due to the many ship tease moments between the two and Rydia [[spoiler:raising the last surviving Maenad.]] The ending credits in the IOS version fuels this up.

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* {{Fanon}}: There are plenty of fanworks depicting Edge and Rydia [[spoiler:being Cuore's parents]] due to the many ship tease moments between the two and Rydia [[spoiler:raising the last surviving Maenad.]] The ending credits in the IOS version fuels 3D versions fuel this up.



** The main antagonist appears to come from the moon, looks like Rydia, and brainwashes the Eidolons to serve her. What does this mean for the Summoners, the Lunarians, and the Eidolons? ... not a darn thing. ''Interlude'' reveals she looks like Rydia mostly by chance, the moon she comes from is a different moon from the Red Moon of the Lunarians, and she uses the Eidolons apparently just because they're effective and convenient minions.

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** The main antagonist appears to come from the moon, looks like Rydia, and brainwashes the Eidolons to serve her. What does this mean for the Summoners, the Lunarians, and the Eidolons? ... not a darn thing. ''Interlude'' reveals she looks like Rydia mostly by chance, the moon she comes from is a different moon from the Red Moon of the Lunarians, and she uses the Eidolons apparently just because they're effective and convenient minions.



** A common complaint about the game is that it heavily recycles content from the first game -- dungeons, enemies, and equipment are identical, down to many dungeons having the same kinds of enemies and the treasures being in the same locations. Gameplay is also identical for the most part-other than the addition of Bands which act as combination attacks between two or more party members, a Moon Phase system that weakens or strengthens abilities, and some character abilities that weren't present in the original game-with no new spells for mages and most characters having the same abilities as the original game. The difference is the order in which you explore the world and the party members you have for each area.

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** A common complaint about the game is that it heavily recycles content from the first game -- dungeons, enemies, and equipment are identical, down to many dungeons having the same kinds of enemies and the treasures being in the same locations. Gameplay is also identical for the most part-other than part -- with no new spells for mages and most characters having the addition of Bands same abilities as the original game. The differences are the order in which you explore the world and the party members you have for each area, alongside new additions to the gameplay in Bands, which act as combination attacks between two or more party members, a Moon Phase system that weakens or strengthens abilities, and some other character abilities that weren't present in the original game-with no new spells for mages and most characters having the same abilities as the original game. The difference is the order in which you explore the world and the party members you have for each area.game.



* TheyChangedItNowItSucks: The [=iOS=] and PC release ''heavily'' redesigned the final dungeon. Rather than just a copy of the Lunar Subterrane, the dungeon is now a mash-up of various other maps from the two games, connects in ways that don't even make sense. The dungeon after the fight with the Dark Knight is entirely removed, replaced with a few different floors containing some of the items from the removed floors before you progress to the final floors of the original dungeon. This also means that the NES/SNES bosses are removed, replaced with the Lunar Eidolons, palette swaps of the normal Eidolons. Some fans were not pleased by these changes, as it feels like the final dungeon was a cut corner to save having to model new areas and enemies. While others think of it as in improvement considering [[BigLippedAlligatorMoment the nature of the bosses]] as seen in BrokenBase.

to:

* TheyChangedItNowItSucks: The [=iOS=] and PC release 3D version ''heavily'' redesigned the final dungeon. Rather than just a copy of the Lunar Subterrane, the dungeon is now a mash-up of various other maps from the two games, connects connected in ways that don't even make sense. The dungeon after the fight with the Dark Knight is entirely removed, replaced with a few different floors containing some of the items from the removed floors before you progress to the final floors of the original dungeon. This also means that the NES/SNES bosses are removed, replaced with the Lunar Eidolons, palette swaps of the normal Eidolons. Some fans were not pleased by these changes, as it feels like the final dungeon was a cut corner to save having to model new areas and enemies. While others think of it as in improvement considering [[BigLippedAlligatorMoment the nature of the bosses]] as seen in BrokenBase.



** TAY gives nearly every character a subplot that should offer ample opportunity for interesting development. Rydia's alienation from the Feymarch; Edward moving on from Anna and finding love with Harley; Palom and Porom's strained relationship, and their respective quarter-life crises; the Luca/Palom/Leonora love triangle; the younger generation escaping the shadows of their parents...the list is long. But instead of focusing on these beats, besides some optional scenes in the final dungeon, the game ends in a giant burst of exposition and dungeon-crawling, which makes them feel not as explored as they could have been, some more than others.

to:

** TAY gives nearly every character a subplot that should offer ample opportunity for interesting development. Rydia's alienation from the Feymarch; Edward moving on from Anna and finding love with Harley; Palom and Porom's strained relationship, and their respective quarter-life crises; the Luca/Palom/Leonora love triangle; the younger generation escaping the shadows of their parents...the list is long. But instead of focusing on these beats, besides some optional scenes in the final dungeon, dungeon that focus on them, the game ends in a giant burst of exposition and dungeon-crawling, which makes them feel not as explored as they could have been, some more than others.
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None

Added DiffLines:

* FakeDifficulty: Depending on the phase of the Moon, battles can be easier or harder. While it is possibly to manipulate the phase, you can only do so by using a Tent/Cottage or staying at an Inn. If not, the player has to wait 30 real-life minutes. It's possible for the chances to be so skewed in the enemy's favorite, you don't stand a chance. One infamous example being the Tower of Trials in Palom's Tale; at specific points, Leonora learns particularly weak Black Magic spells and occasionally has to fight enemies on her own. If fighting enemies on a Full Moon (when Black Magic is stronger and enemies within the Tower specifically use Black Magic), it's highly likely they'll destroy her, possibly even one-shotting her before she even gets a turn.

Removed: 1223

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* TierInducedScrappy
** Harley and the Calcabrina dolls; Harley's abilities are fairly sub-optimal, the dolls both have terrible stats that can only be reasonably increased using equipment found [[LateCharacterSyndrome right at the very end of the game]] and all three have a low number of bands, many (if not most) of which require ill-advised character builds and party combinations to put together, which leaves them at the bottom of the party ladder for pretty much all players once The Gathering comes around.
** The Eblan Four get this treatment for their sub-par stats and bands that leaves them just above [[JokeCharacter Harley and the Calcabrina dolls]] in the party ladder. While some of them do have their strengths (Izayoi having an wide array of healing skills and Tsukinowa having the highest speed stat in the game) Edge outshadows them all anyway.
** Leonora is a zig-zagged case, while she has the ability to [[RedMage learn black and white magic]] and is capable of learning [[GameBreaker Dualcast]]. However due to [[CantCatchUp how slow it takes for her to learn all of her spells]], some players think it's not worth grinding her up especially if other mages don't take as long to learn the same spells.
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Bonus Boss -> Superboss


* AntiClimaxBoss: Lost Babil in the PSP is actually quite easy to defeat, especially if, like you would expect of a BonusBoss, you wait until the post-game to fight him when your party is at a high level with the best equipment in the game.

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* AntiClimaxBoss: Lost Babil in the PSP is actually quite easy to defeat, especially if, like you would expect of a BonusBoss, {{Superboss}}, you wait until the post-game to fight him when your party is at a high level with the best equipment in the game.

Added: 600

Changed: 1070

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* TearJerker: Many of the returning bosses you face, including bosses from other games, are clearly not acting of their own volition anymore. Golbez's Fiends are forced to obey their mysterious new masters after their essences are forced back into the world. Golbez and even Edge, when it comes to Rubicante, are both particularly distressed at what's become of them. Once beaten, the Fiends proceed to recognize Golbez if he's in the party, and begin to thank him for the kindness he showed them even as he was himself controlled by Zemus.
** Even ''[[FunPersonified Gilgamesh]]'' is implied to be lost in a haze induced by the forces that pulled him here, as when beaten, he merely whimpers out one name in confusion before vanishing back to the rift.

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* TearJerker: TearJerker:
**
Many of the returning bosses you face, including bosses from other games, are clearly not acting of their own volition anymore. Golbez's Fiends are forced to obey their mysterious new masters after their essences are forced back into the world. Golbez and even Edge, when it comes to Rubicante, are both particularly distressed at what's become of them. Once beaten, the Fiends proceed to recognize Golbez if he's in the party, and begin to thank him for the kindness he showed them even as he was himself controlled by Zemus.
** *** Even ''[[FunPersonified Gilgamesh]]'' is implied to be lost in a haze induced by the forces that pulled him here, as when beaten, he merely whimpers out one name in confusion before vanishing back to the rift.


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** Golbez's death, if you choose not to save him [[GuideDangIt or don't know he can be saved]] (In game's novelization, Golbez cannot be saved and dies). [[https://www.youtube.com/watch?v=MXvc4Ke85Ek All characters acknowledge his death and even mourn him]], recognizing how he tried to amend for his evil deeds before his death and forgive him for any wrongs he did during his lifetime.
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Cecil has a very important mandatory reunion scene with Golbez, especially if he dies, so this is inaccurate. Kain also has an important mandatory reunion with Rosa and Cecil (even if the latter is not himself, he is aware of it and it addresses the lingering feelings of the former); the other subplots *are* explored too in varying degrees, some more than others.


** TAY gives nearly every character a subplot that should offer ample opportunity for interesting development. Kain's reunion with Rosa and Cecil; Cecil's reunion with Golbez; Rydia's alienation from the Feymarch; Edward moving on from Anna and finding love with Harley; Palom and Porom's strained relationship, and their respective quarter-life crises; the Luca/Palom/Leonora love triangle; the younger generation escaping the shadows of their parents...the list is long. But instead of focusing on these beats, besides some optional scenes in the final dungeon, the game ends in a giant burst of exposition and dungeon-crawling, which makes them feel wasted, some more than others.

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** TAY gives nearly every character a subplot that should offer ample opportunity for interesting development. Kain's reunion with Rosa and Cecil; Cecil's reunion with Golbez; Rydia's alienation from the Feymarch; Edward moving on from Anna and finding love with Harley; Palom and Porom's strained relationship, and their respective quarter-life crises; the Luca/Palom/Leonora love triangle; the younger generation escaping the shadows of their parents...the list is long. But instead of focusing on these beats, besides some optional scenes in the final dungeon, the game ends in a giant burst of exposition and dungeon-crawling, which makes them feel wasted, not as explored as they could have been, some more than others.

Added: 93

Changed: 978

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None


* BestBossEver: The fight against the Mysterious Girl and Bahamut. Her magic pressures you throughout the fight to make up for Bahamut's countdown, and she ''removes your buffs'' before Megaflare, meaning the usual way of defeating the Eidolon God doesn't work and forces you to facetank the attack.

to:

* BestBossEver: The fight against the Mysterious Girl and Bahamut. Her magic pressures you throughout the fight to make up for Bahamut's countdown, and she ''removes your buffs'' before Megaflare, meaning the usual way of defeating the Eidolon God doesn't work and forces you to facetank the attack. Additionally after he's weakened enough and awakened from his brainwashing. Bahamut also delivers an epic BadassBoast before decimating the Mysterious Girl, forcing ''her'' to facetank the attack.
-->'''Mysterious Girl:''' R-Reflect..
-->'''Bahamut:''' [[BadassBoast You waste your breath!]]



* BrokenBase: The changes to the final dungeon for the [=iOS=] and PC release. Some fans are upset the dungeon was shortened to remove the classic bosses, as for many it would be the first time these enemies could be seen modeled in 3D, and the reusage of other map areas feels lazy and is nonsensical. Others appreciate the shortening of the dungeon and removal of excess bosses because it greatly reduces the original's EndingFatigue, and the revisiting of other maps gives the dungeon an otherworldly feeling, like it's an illusion or another dimension.

to:

* BrokenBase: The changes to the final dungeon for the [=iOS=] and PC release. Some fans are upset the dungeon was shortened to remove the classic bosses, as for many it would be the first time these enemies could be seen modeled in 3D, and the reusage of other map areas feels lazy and is nonsensical. Others appreciate the shortening of the dungeon and removal of excess bosses because it greatly reduces the original's EndingFatigue, EndingFatigue and [[BigLippedAlligatorMoment were completely unrelated to the story and had unexplained origins in the original]], and the revisiting of other maps gives the dungeon an otherworldly feeling, like it's an illusion or another dimension.



** A common complaint about the game is that it heavily recycles content from the first game -- dungeons, enemies, and equipment are identical, down to many dungeons having the same kinds of enemies and the treasures being in the same locations. Gameplay is also identical, with no new spells for mages and most characters having the same abilities as the original game. The only difference is the order in which you explore the world and the party members you have for each area.
** This is particularly pronounced for the Interlude chapter in the PSP release. ''Everything'' is copied and pasted from the original game, including enemy encounters in the same formations and the same area, and the enemies will drop equipment for party members not even playable in the Interlude.

to:

** A common complaint about the game is that it heavily recycles content from the first game -- dungeons, enemies, and equipment are identical, down to many dungeons having the same kinds of enemies and the treasures being in the same locations. Gameplay is also identical, with identical for the most part-other than the addition of Bands which act as combination attacks between two or more party members, a Moon Phase system that weakens or strengthens abilities, and some character abilities that weren't present in the original game-with no new spells for mages and most characters having the same abilities as the original game. The only difference is the order in which you explore the world and the party members you have for each area.
** This is particularly pronounced for the Interlude chapter in the PSP release. release, which acts as a bridge between the original game and the sequel. ''Everything'' is copied and pasted from the original game, game with none of the additions of the sequel proper as the gameplay is based on the original instead of the sequel, including enemy encounters in the same formations and the same area, and the enemies will drop equipment for party members not even playable in the Interlude.



* TheyChangedItNowItSucks: The [=iOS=] and PC release ''heavily'' redesigned the final dungeon. Rather than just a copy of the Lunar Subterrane, the dungeon is now a mash-up of various other maps from the two games, connects in ways that don't even make sense. The dungeon after the fight with the Dark Knight is entirely removed, replaced with a few different floors containing some of the items from the removed floors before you progress to the final floors of the original dungeon. This also means that the NES/SNES bosses are removed, replaced with the Lunar Eidolons, palette swaps of the normal Eidolons. Fans were not pleased by these changes, as it feels like the final dungeon was a cut corner to save having to model new areas and enemies.

to:

* TheyChangedItNowItSucks: The [=iOS=] and PC release ''heavily'' redesigned the final dungeon. Rather than just a copy of the Lunar Subterrane, the dungeon is now a mash-up of various other maps from the two games, connects in ways that don't even make sense. The dungeon after the fight with the Dark Knight is entirely removed, replaced with a few different floors containing some of the items from the removed floors before you progress to the final floors of the original dungeon. This also means that the NES/SNES bosses are removed, replaced with the Lunar Eidolons, palette swaps of the normal Eidolons. Fans Some fans were not pleased by these changes, as it feels like the final dungeon was a cut corner to save having to model new areas and enemies.enemies. While others think of it as in improvement considering [[BigLippedAlligatorMoment the nature of the bosses]] as seen in BrokenBase.



** TAY gives nearly every character a subplot that should offer ample opportunity for interesting development. Kain's reunion with Rosa and Cecil; Cecil's reunion with Golbez; Rydia's alienation from the Feymarch; Edward moving on from Anna and finding love with Harley; Palom and Porom's strained relationship, and their respective quarter-life crises; the Luca/Palom/Leonora love triangle; the younger generation escaping the shadows of their parents...the list is long. But instead of resolving any of these beats, the game ends in a giant burst of exposition and dungeon-crawling, which makes all of them feel wasted.

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** TAY gives nearly every character a subplot that should offer ample opportunity for interesting development. Kain's reunion with Rosa and Cecil; Cecil's reunion with Golbez; Rydia's alienation from the Feymarch; Edward moving on from Anna and finding love with Harley; Palom and Porom's strained relationship, and their respective quarter-life crises; the Luca/Palom/Leonora love triangle; the younger generation escaping the shadows of their parents...the list is long. But instead of resolving any of focusing on these beats, besides some optional scenes in the final dungeon, the game ends in a giant burst of exposition and dungeon-crawling, which makes all of them feel wasted. wasted, some more than others.



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* DemonicSpiders: Edge's Tale has a notoriously nasty Challenge Dungeon, but it also throws two utterly cruel enemies at you in the form of the infamous Malboro (which hits like a truck and has Bad Breath) and, even worse, the Chimera Brain, who has a first attack that can chop off nearly 800 HP ''from the entire party.'' At low levels, there's no chance that Izayoi, Tsukinowa, or Zangetsu survive it, and Gekkou and Edge will be left barely holding on by a thread. The only saving grace is that the attack's power decreases as the Chimera Brain's HP goes down, so a speedy party can make it much less dangerous. If it gets an ambush, however, that's teetering with a TotalPartyKill.
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* EarlyGameHell: Not so much early in TAY as a whole, but early in The Crystals. The starting party consists of Edge, Rydia, Luca, and [[spoiler:Golbez]], none of whom are healers in any sense of the word. Edge has Heal Pill, but it's single-target. Rydia can get the Sylphs (provided the player doesn't kill them), which drains enemies to heal the party, but it's hardly effective, since while it deals decent damage to enemies and heals allies based on the damage dealt, the amount of health restored is split among the 5 party members. And despite the group gathering the other characters, like Porom or Lenora, they're unusable until a certain point in the story. [[spoiler:Golbez]] knowing Taunt to have enemies focus him takes some heat away from his squishier party members, but it doesn't help much against Eidolons, who tend to use [=AoE=] skills.

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* EarlyGameHell: Not so much early in TAY as a whole, but early in The Crystals. The starting party consists of Edge, Rydia, Luca, and [[spoiler:Golbez]], none of whom are healers in any sense of the word. Edge has Heal Pill, but it's single-target. Rydia can get the Sylphs (provided the player doesn't kill them), which drains enemies to heal the party, but it's hardly effective, since while it deals decent damage to enemies and heals allies based on the damage dealt, the amount of health restored is split among the 5 party members. And despite the group gathering the other characters, like Porom or Lenora, they're unusable until a certain point in the story. What's worse is that, assuming everything was done right in Edge's Tale, [[CombatMedic Izayoi]] should still be alive and able to fight, but she and the rest of the Eblan Four can't join the party. [[spoiler:Golbez]] knowing Taunt to have enemies focus him takes some heat away from his squishier party members, but it doesn't help much against Eidolons, who tend to use [=AoE=] skills.

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* MemeticLoser: Ceodore tends to get mocked for still sleeping next to his parents at the age of 15.



* PlayTheGameSkipTheStory: The tweaks to ''IV's'' battle system are well liked, allowing the manipulating of Moon Phases to influence battle, offering a wide variety of party members with different skillsets and stats, and Bands to add a new level of strategy to party composition. The story though gets a lukewarm reception, see ItsTheSameNowItSucks.

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* MemeticLoser: Ceodore tends to get mocked for still sleeping next to his parents at the age of 15.
* PlayTheGameSkipTheStory: The tweaks to ''IV's'' battle system are well liked, allowing the manipulating of Moon Phases to influence battle, offering a wide variety of party members with different skillsets and stats, and Bands to add a new level of strategy to party composition. The story though gets a lukewarm reception, see as seen in further detail in ItsTheSameNowItSucks.
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* EpilepticTrees: As mentioned above, the Depths of the True Moon contain Crystals that spawn other ''Final Fantasy'' bosses to fight you. As [[spoiler:The Creator]] tells you that many worlds received Crystals to record and process the evolutionary paths of their inhabitants, there are some theories that thus take this as the implication those other Crystals came from other ''Final Fantasy'' worlds [[spoiler:The Creator]] had visited and possibly destroyed.

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* EpilepticTrees: As mentioned above, the The Depths of the True Moon contain Crystals that spawn other ''Final Fantasy'' bosses to fight you. As [[spoiler:The Creator]] tells you that many worlds received Crystals to record and process the evolutionary paths of their inhabitants, there are some theories that thus take this as the implication those other Crystals came from other ''Final Fantasy'' worlds [[spoiler:The Creator]] had visited and possibly destroyed.

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* FauxSymbolism: The main antagonist appears to come from the moon, looks like Rydia, and brainwashes the Eidolons to serve her. What does this mean for the Summoners, the Lunarians, and the Eidolons? ... not a darn thing. ''Interlude'' reveals she looks like Rydia mostly by chance, the moon she comes from is a different moon from the Red Moon of the Lunarians, and she uses the Eidolons apparently just because they're effective and convenient minions.

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* FauxSymbolism: FauxSymbolism:
**
The main antagonist appears to come from the moon, looks like Rydia, and brainwashes the Eidolons to serve her. What does this mean for the Summoners, the Lunarians, and the Eidolons? ... not a darn thing. ''Interlude'' reveals she looks like Rydia mostly by chance, the moon she comes from is a different moon from the Red Moon of the Lunarians, and she uses the Eidolons apparently just because they're effective and convenient minions.minions.
** A major plot point is that the events of the original game are playing out again with the return of the Red Moon in the sky. But the late parts of the game reveal the second moon isn't the Red Moon, it's the True Moon of the Creator, and the fact that events are playing out identical to how they did in the original game is basically a giant coincidence. This trope then kicks in again when the party travels to the True Moon and the Subterrane is a mirror image of the layout of the Lunar Subterrane of the Red Moon...until the player gets to the 8th floor and the dungeon designs diverge. The reason is probably to get more mileage out of reused assets, [[WatsonianVersusDoylist but that doesn't explain it in-universe]].
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* EarlyGameHell: Not so much early in TAY as a whole, but early in The Crystals. The starting party consists of Edge, Rydia, Luca, and [[spoiler:Golbez]], none of whom are healers in any sense of the word. Edge has Heal Pill, but it's single-target. Rydia can get the Sylphs (provided the player doesn't kill them), which drains enemies to heal the party, but it's hardly effective, since while it deals decent damage to enemies and heals allies based on the damage dealt, the amount of health restored is split among the 5 party members. And despite the group gathering the other characters, like Porom or Lenora, they're unusable until a certain point in the story. [[spoiler:Golbez]] knowing Taunt to have enemies focus him takes some heat away from his squishier party members, but it doesn't help much against Eidolons, who tend to use AoE skills.

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* EarlyGameHell: Not so much early in TAY as a whole, but early in The Crystals. The starting party consists of Edge, Rydia, Luca, and [[spoiler:Golbez]], none of whom are healers in any sense of the word. Edge has Heal Pill, but it's single-target. Rydia can get the Sylphs (provided the player doesn't kill them), which drains enemies to heal the party, but it's hardly effective, since while it deals decent damage to enemies and heals allies based on the damage dealt, the amount of health restored is split among the 5 party members. And despite the group gathering the other characters, like Porom or Lenora, they're unusable until a certain point in the story. [[spoiler:Golbez]] knowing Taunt to have enemies focus him takes some heat away from his squishier party members, but it doesn't help much against Eidolons, who tend to use AoE [=AoE=] skills.
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* GameBreaker: Slow, or more specifically, Spider Silk. No one, not even bosses, are immune to it, and the enemy getting less attacks (or anything it might do) is always useful. Spider Silk is better than the spell because anyone can use it, and it's both easily purchasable and extremely cheap, even in the early game.
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I wanted to make the situation regarding Sylph


* EarlyGameHell: Not so much early in TAY as a whole, but early in The Crystals. The starting party consists of Edge, Rydia, Luca, and [[spoiler:Golbez]], none of whom are healers in any sense of the word. Edge has Heal Pill, but it's single-target. Rydia can get the Sylphs (provided the player doesn't kill them), which drains enemies to heal the party, but it's hardly effective, since it only heals a couple hundred HP to each character. And despite the group gathering the other characters, like Porom or Lenora, they're unusable until a certain point in the story. [[spoiler:Golbez]] knowing Taunt to have enemies focus him takes some heat away from his squishier party members, but it doesn't help much against Eidolons, who tend to use AoE skills.

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* EarlyGameHell: Not so much early in TAY as a whole, but early in The Crystals. The starting party consists of Edge, Rydia, Luca, and [[spoiler:Golbez]], none of whom are healers in any sense of the word. Edge has Heal Pill, but it's single-target. Rydia can get the Sylphs (provided the player doesn't kill them), which drains enemies to heal the party, but it's hardly effective, since while it only deals decent damage to enemies and heals a couple hundred HP to each character.allies based on the damage dealt, the amount of health restored is split among the 5 party members. And despite the group gathering the other characters, like Porom or Lenora, they're unusable until a certain point in the story. [[spoiler:Golbez]] knowing Taunt to have enemies focus him takes some heat away from his squishier party members, but it doesn't help much against Eidolons, who tend to use AoE skills.
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*EarlyGameHell: Not so much early in TAY as a whole, but early in The Crystals. The starting party consists of Edge, Rydia, Luca, and [[spoiler:Golbez]], none of whom are healers in any sense of the word. Edge has Heal Pill, but it's single-target. Rydia can get the Sylphs (provided the player doesn't kill them), which drains enemies to heal the party, but it's hardly effective, since it only heals a couple hundred HP to each character. And despite the group gathering the other characters, like Porom or Lenora, they're unusable until a certain point in the story. [[spoiler:Golbez]] knowing Taunt to have enemies focus him takes some heat away from his squishier party members, but it doesn't help much against Eidolons, who tend to use AoE skills.
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Approved by the thread.
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Approved by the thread.

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* MagnificentBitch: [[ArtificialHuman The Maenad]], aka the Mysterious Girl, arrives on Earth with the mission to gather the Crystals, and goes about her objective with [[NoNonsenseNemesis single-minded efficiency]]. After enslaving Baron and the Eidolons, she seizes the Crystals in a matter of days, through a combination of using the airships of Baron to quickly travel the world, using the Eidolons to defeat her enemies, and the simple fact that she's really a multitude of beings that can be in several places at once and coordinate through a HiveMind. In the end the efforts of the heroes of Earth to stop her amount to nothing, the Maenad accomplishes her mission and departs Earth with the Crystals to deliver them to [[TheManBehindTheMan the Creator]]. When the heroes follow her to the True Moon and defeat the Creator, the Maenads [[HeelFaceTurn stand against him]] as he goes on a self-destructive rampage. They sacrifice themselves to defend the party so they can escape the True Moon, and entrust to them the final Maenad so she can have a normal life on Earth.
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* FanNickname:
** Monks A, B, and C in Yang's Tale are respectively known as "Monk Anderson", "Monk Brown", and "Monk Coleman", while Guards A, B, and C in Edward's Tale are "Guard Ashley", "Guard Bruce", and "Guard Campbell". These nicknames were proposed by someone who suggested that [[HisNameReallyIsBarkeep all of them are actually named "Monk" and "Guard"]], and the letters are the first letter of each of their surnames, in the same way that a grade-school class would differentiate between students with the same first name by using the first letter of their last names.
** Golbez's [[WalkingShirtlessScene new appearance]] earned him a new fandom and the nickname "Swolebez".
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** Middle tier party members include Ceodore, Edward, Golbez, Yang, Ursula, Leonora, and Luca. Decent Band combinations and can hold off on their own but not to the extent as the top tier characters.
** Lower tier party members include the other Eblan Four: Izayoi, Tsukinoma, Gekkou, and Zangetstu. As well as Cid. The Eblan four having decent bands with each other and select other characters, but fall short when by themselves. Cid is a MightyGlacier but is overshadowed by Luca's superior speed and adaptability.

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** Middle tier party members include Ceodore, Edward, Golbez, Yang, Ursula, Leonora, and Luca. Decent Band combinations and can hold off on their own but not to the extent as the top tier characters.
** Lower tier party members include the other Eblan Four: Izayoi, Tsukinoma, Gekkou, and Zangetstu. As well as Cid.Cid and Leonora. The Eblan four having decent bands with each other and select other characters, but fall short when by themselves. Cid is a MightyGlacier but is overshadowed by Luca's superior speed and adaptability. Leonora has both white and black magic, but her HP is extremely low and she gains the spells so late that by the time they're learned, the party's powerful enough already.



** When obtaining the Dualcast ability, Porom is the most common candidate for it. Since the ability to cast white magic twice in one turn turns her into a GameBreaker and while [[RedMage Leonora has white magic as well as black magic]], she unfortunately falls into a case of CantCatchUp due to how late she learns high level spells. [[note]]For comparison, Leonora learns Curaga at level 45 and Flare at ''85'', Porom learns the former at level 33 and Curaja at 48, and Palom learns the latter at level 50 and Meteor at 55.[[/note]]

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** When obtaining the Dualcast ability, Porom is the first choice for most common candidate for it. Since players. While Palom can get some definite use out of Dualcast, the ability to cast white magic twice in one turn turns her Porom into a GameBreaker and while GameBreaker. While [[RedMage Leonora has white magic as well as black magic]], she unfortunately falls into a case of CantCatchUp due to how late she learns high level spells. [[note]]For comparison, Leonora learns Curaga at level 45 and Flare at ''85'', Porom learns the former at level 33 and Curaja at 48, and Palom learns the latter at level 50 and Meteor at 55.[[/note]]



* RescuedFromTheScrappyHeap: Take one [[QuirkyBard Spoony Bard]], and train him to [[TookALevelInBadass Take a Level in Badass]] in terms of both plot and gameplay. Rescuing complete.

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* RescuedFromTheScrappyHeap: Take one Edward. The [[QuirkyBard Spoony Bard]], and train him to [[TookALevelInBadass Take a Level Bard]] from the original TookALevelInBadass in Badass]] in terms of both gameplay (he's faster, his weapons his harder while retaining the ability to hit from the back row, and he can even use Bardsong to buff the party) and plot (Going on his own to rescue his adjutant, curing her fever, and gameplay. Rescuing complete.deducing the plot to uncover [[spoiler:Cecil's brainwashing]] all while looking to be the same old fop he always was). Fans immediately warmed to this new, capable Edward.
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** TAY gives nearly every character a subplot that should offer ample opportunity for interesting development. Kain's reunion with Rosa and Cecil; Cecil's reunion with Golbez; Rydia's alienation from the Feymarch; Edward moving on from Anna and finding love with Harley; Palom and Porom's strained relationship, and their respective quarter-life crises; the Luca/Palom/Leonora love triangle; the younger generation escaping the shadows of their parents...the list is long. But instead of resolving any of these beats, the game ends in a giant burst of exposition and dungeon-crawling, which makes all of them feel wasted.
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* TearJerker: Many of the returning bosses you face, including bosses from other games, are clearly not acting of their own volition anymore. Golbez's Fiends are forced to obey their mysterious new masters after their essences are forced back into the world. Golbez and even Edge, when it comes to Rubicante, are both particularly distressed at what's become of them. Once beaten, the fiends proceed to recognize Golbez if he's in the party, and begin to thank him for the kindness he showed them even as he was himself controlled by Zemus.

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* TearJerker: Many of the returning bosses you face, including bosses from other games, are clearly not acting of their own volition anymore. Golbez's Fiends are forced to obey their mysterious new masters after their essences are forced back into the world. Golbez and even Edge, when it comes to Rubicante, are both particularly distressed at what's become of them. Once beaten, the fiends Fiends proceed to recognize Golbez if he's in the party, and begin to thank him for the kindness he showed them even as he was himself controlled by Zemus.
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** A common complaint about the game is that it heavy recycles content from the first game -- dungeons, enemies, and equipment are identical, down to many dungeons have the same kinds of enemies and the treasures being in the same locations. Gameplay is also identical, with no new spells for mages and most characters having the same abilities as the original game. The only difference is the order in which you explore the world and the party members you have for each area.
** This is particularly pronounced for the Interlude chapter in the PSP release. ''Everything'' is copy and pasted from the original game, including enemy encounters in the same formations and the same area, and the enemies will drop equipment for party members not even playable in the Interlude.

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** A common complaint about the game is that it heavy heavily recycles content from the first game -- dungeons, enemies, and equipment are identical, down to many dungeons have having the same kinds of enemies and the treasures being in the same locations. Gameplay is also identical, with no new spells for mages and most characters having the same abilities as the original game. The only difference is the order in which you explore the world and the party members you have for each area.
** This is particularly pronounced for the Interlude chapter in the PSP release. ''Everything'' is copy copied and pasted from the original game, including enemy encounters in the same formations and the same area, and the enemies will drop equipment for party members not even playable in the Interlude.



* NightmareFuel: The final boss, [[spoiler:[[BigBad The Creator]]. Whereas most final bosses in the series build up to an epic final battle that indicate just how hectic things will get, this time around you're against an entity that is practically EldritchAbomination with steadily decreasing sanity, a horror-esque ambiance that pulls no punches, and, by the end of it all, a relentless and destructive foe repeatedly attacking and chasing after you which you seemingly ''cannot kill'' until a HeroicSacrifice finally makes him vulnerable. To top it off, there is the FridgeHorror implication that it created, harvested and ''destroyed'' the worlds of various other ''Final Fantasy'' games as it forces you to fight bosses from those games and claims that they are from other worlds it's been to.]]

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* NightmareFuel: The final boss, [[spoiler:[[BigBad The Creator]]. Whereas most final bosses in the series build up to an epic final battle that indicate just how hectic things will get, this time around you're against an entity that is practically an EldritchAbomination with steadily decreasing sanity, a horror-esque ambiance that pulls no punches, and, by the end of it all, a relentless and destructive foe repeatedly attacking and chasing after you which you seemingly ''cannot kill'' until a HeroicSacrifice finally makes him vulnerable. To top it off, there is the FridgeHorror implication that it created, harvested and ''destroyed'' the worlds of various other ''Final Fantasy'' games as it forces you to fight bosses from those games and claims that they are from other worlds it's been to.]]



* TearJerker: Many of the returning bosses you face, including bosses from other games, are clearly not acting of their own volition anymore. Golbez's fiends are forced to obey their mysterious new masters after their essences are forced back into the world. Golbez and even Edge, when it comes to Rubicante, are both particularly distressed at what's become of them. Once beaten, the fiends proceed to recognize Golbez if he's in the party, and begin to thank him for the kindness he showed them even as he was himself controlled by Zemus.

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* TearJerker: Many of the returning bosses you face, including bosses from other games, are clearly not acting of their own volition anymore. Golbez's fiends Fiends are forced to obey their mysterious new masters after their essences are forced back into the world. Golbez and even Edge, when it comes to Rubicante, are both particularly distressed at what's become of them. Once beaten, the fiends proceed to recognize Golbez if he's in the party, and begin to thank him for the kindness he showed them even as he was himself controlled by Zemus.

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