History YMMV / FinalFantasyIVTheAfterYears

24th Jul '17 10:50:57 AM DrakeClawfang
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* FauxSymbolism: The main antagonist appears to come from the moon, looks like Rydia, and brainwashes the Eidolons to serve her. What is her connection to Rydia and the Summoners?...there pretty much isn't one. ''Interlude'' reveals she looks like Rydia mostly by chance, and she uses the Eidolons simply because they're effective and convenient minions.

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* FauxSymbolism: The main antagonist appears to come from the moon, looks like Rydia, and brainwashes the Eidolons to serve her. What is her connection to Rydia does this mean for the Summoners, the Lunarians, and the Summoners?...there pretty much isn't one. Eidolons? ... not a darn thing. ''Interlude'' reveals she looks like Rydia mostly by chance, the moon she comes from is a different moon from the Red Moon of the Lunarians, and she uses the Eidolons simply apparently just because they're effective and convenient minions.


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* TheyWastedAPerfectlyGoodPlot: As described above under FauxSymbolism, the Mysterious Girl is presented as a Rydia-lookalike that comes from the moon and has the power to forcibly control the Eidolons. This provides numerous potential story threads for connecting the Summoners to the Lunarians and either or both to the Eidolons, after the original game provided some hints already (Bahamut on the Red Moon, Golbez seemingly fearing the Summoners and also being able to Summon). However, any connection between these ideas turned out to be, well, FauxSymbolism, and no meaningful revelations or story is built on the potential.
3rd Jun '17 8:50:17 PM Angeldeb82
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* ItsTheSameNowItSucks: A common complaint about the game is that not only is the storyline largely recycled from the original game, but so is the vast majority of the levels and artwork. While some fans are willing to cut the original mobile release some slack over this, as the game was made before smartphones (and the app market) really exploded in popularity, was designed to be used on phones whose internal storage capacity was usually measured in the low-to-mid ''megabyte'' range, and no-one had really attempted a proper gaming experience on mobile phones since the Nokia UsefulNotes/{{NGage}} bombed a few years previously, said fans aren't so forgiving when it comes to the later releases of the game.

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* ItsTheSameNowItSucks: A common complaint about the game is that not only is the storyline largely recycled from the original game, but so is the vast majority of the levels and artwork. While some fans are willing to cut the original mobile release some slack over this, as the game was made before smartphones (and the app market) really exploded in popularity, was designed to be used on phones whose internal storage capacity was usually measured in the low-to-mid ''megabyte'' range, and no-one had really attempted a proper gaming experience on mobile phones since the Nokia UsefulNotes/{{NGage}} UsefulNotes/NGage bombed a few years previously, said fans aren't so forgiving when it comes to the later releases of the game.
3rd Jun '17 8:48:57 PM Angeldeb82
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* ItsTheSameSoItSucks: A common complaint about the game is that not only is the storyline largely recycled from the original game, but so is the vast majority of the levels and artwork. While some fans are willing to cut the original mobile release some slack over this, as the game was made before smartphones (and the app market) really exploded in popularity, was designed to be used on phones whose internal storage capacity was usually measured in the low-to-mid ''megabyte'' range, and no-one had really attempted a proper gaming experience on mobile phones since the Nokia UsefulNotes/{{NGage}} bombed a few years previously, said fans aren't so forgiving when it comes to the later releases of the game.
* NightmareFuel: The final boss, [[spoiler:[[BigBad The Creator.]] Whereas most final bosses in the series build up to an epic final battle that indicate just how hectic things will get, this time around you're against an entity that is practically EldritchAbomination with steadily decreasing sanity, a horror-esque ambiance that pulls no punches, and, by the end of it all, a relentless and destructive foe repeatedly attacking and chasing after you which you seemingly ''cannot kill'' until a HeroicSacrifice finally makes him vulnerable.]]

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* ItsTheSameSoItSucks: ItsTheSameNowItSucks: A common complaint about the game is that not only is the storyline largely recycled from the original game, but so is the vast majority of the levels and artwork. While some fans are willing to cut the original mobile release some slack over this, as the game was made before smartphones (and the app market) really exploded in popularity, was designed to be used on phones whose internal storage capacity was usually measured in the low-to-mid ''megabyte'' range, and no-one had really attempted a proper gaming experience on mobile phones since the Nokia UsefulNotes/{{NGage}} bombed a few years previously, said fans aren't so forgiving when it comes to the later releases of the game.
* NightmareFuel: The final boss, [[spoiler:[[BigBad The Creator.]] Creator]]. Whereas most final bosses in the series build up to an epic final battle that indicate just how hectic things will get, this time around you're against an entity that is practically EldritchAbomination with steadily decreasing sanity, a horror-esque ambiance that pulls no punches, and, by the end of it all, a relentless and destructive foe repeatedly attacking and chasing after you which you seemingly ''cannot kill'' until a HeroicSacrifice finally makes him vulnerable.]]



* RescuedFromTheScrappyHeap: Take one SpoonyBard, and train him to TakeALevelInBadass in terms of both plot and gameplay. Rescuing complete.

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* RescuedFromTheScrappyHeap: Take one SpoonyBard, [[QuirkyBard Spoony Bard]], and train him to TakeALevelInBadass [[TookALevelInBadass Take a Level in Badass]] in terms of both plot and gameplay. Rescuing complete.
1st Mar '17 2:15:17 AM crazyrabbits
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* FridgeBrilliance: Why does Edward have to travel between Kaipo and Damcyan by foot when in the original game he owned the Hovercraft that let the party ride across the shallows to get to Kaipo by sea. But then, what happened to the Hovercraft? Odds are you left it near Mythril last game, which has undergone a tidal shift with the Red Moon gone and the island is significantly larger. Edward doesn't use the Hovercraft because you left it out in the middle of nowhere and it probably got washed into the sea, YouBastard.
12th Feb '17 2:59:28 AM OlfinBedwere
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* ItsTheSameSoItSucks: A common complaint about the game is that not only is the storyline largely recycled from the original game, but so is the vast majority of the levels and artwork. While some fans are willing to cut the original mobile release some slack over this, as the game was made before smartphones (and the app market) really exploded in poopularity, and no-one had really attempted a proper gaming experience on mobile phones since the Nokia N-Gage bombed a few years previously, said fans aren't so forgiving when it comes to the later releases of the game.

to:

* ItsTheSameSoItSucks: A common complaint about the game is that not only is the storyline largely recycled from the original game, but so is the vast majority of the levels and artwork. While some fans are willing to cut the original mobile release some slack over this, as the game was made before smartphones (and the app market) really exploded in poopularity, popularity, was designed to be used on phones whose internal storage capacity was usually measured in the low-to-mid ''megabyte'' range, and no-one had really attempted a proper gaming experience on mobile phones since the Nokia N-Gage UsefulNotes/{{NGage}} bombed a few years previously, said fans aren't so forgiving when it comes to the later releases of the game.
6th Feb '17 3:36:05 AM OlfinBedwere
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Added DiffLines:

* ItsTheSameSoItSucks: A common complaint about the game is that not only is the storyline largely recycled from the original game, but so is the vast majority of the levels and artwork. While some fans are willing to cut the original mobile release some slack over this, as the game was made before smartphones (and the app market) really exploded in poopularity, and no-one had really attempted a proper gaming experience on mobile phones since the Nokia N-Gage bombed a few years previously, said fans aren't so forgiving when it comes to the later releases of the game.
9th Jan '17 6:45:01 PM HeroicJay
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* ScrappyMechanic: The Moon Phase System. When the moon is at a certain phase, it alters a character's stats. If your main party consists of a certain warrior class, you'll be finding yourself wasting Tents until you get the moon phase you need. If that weren't enough, it sometimes changes at random moments rather than using a Tent.

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* ScrappyMechanic: The Moon Phase System. When the moon is at a certain phase, it alters a character's stats. If your main party consists of a certain warrior class, you'll be finding yourself wasting Tents until you get the moon phase you need. If that weren't enough, it sometimes changes at random moments rather than using a Tent.on its own if enough time passes since the last shift, even without having your characters sleep.



* TierInducedScrappy: Harvey and the Calcabrina dolls; Harvey's abilities are fairly sub-optimal, the twins both have terrible stats that can only be reasonably increased using equipment found [[LateCharacterSyndrome right at the very end of the game]] and all three have a low number of bands, many (if not most) of which require ill-advised character builds and party combinations to put together, which leaves them at the bottom of the party ladder for pretty much all players once The Gathering comes around.

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* TierInducedScrappy: Harvey Harley and the Calcabrina dolls; Harvey's Harley's abilities are fairly sub-optimal, the twins dolls both have terrible stats that can only be reasonably increased using equipment found [[LateCharacterSyndrome right at the very end of the game]] and all three have a low number of bands, many (if not most) of which require ill-advised character builds and party combinations to put together, which leaves them at the bottom of the party ladder for pretty much all players once The Gathering comes around.
9th Jan '17 6:32:46 PM DrakeClawfang
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* TheyChangedItNowItSucks: The [=iOS=] release ''heavily'' cuts down the final dungeon; everything from the fight with the Dark Knight to the final chambers is removed, replaced with a few different floors containing some of the items from the removed floors before you progress to the final floors of the original dungeon. This also means that the retro bosses from the other Nintendo-era games are gone, replaced with the Lunar Eidolons, palette swaps of the normal Eidolons. In essence, the entire final dungeon was one huge cut corner; fans were not amused.

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* TheyChangedItNowItSucks: The [=iOS=] and PC release ''heavily'' cuts down redesigned the final dungeon; dungeon. Rather than just a copy of the Lunar Subterrane, the dungeon is now a mash-up of various other maps from the two games. Further, everything from the fight with the Dark Knight to the final chambers is removed, replaced with a few different floors containing some of the items from the removed floors before you progress to the final floors of the original dungeon. This also means that the retro bosses from the other Nintendo-era games are gone, replaced with the Lunar Eidolons, palette swaps of the normal Eidolons. In essence, the entire final dungeon was one huge cut corner; fans corner ostensibly to save time having to create new areas and enemy models. Fans were not amused.
28th Jun '16 8:55:10 PM Angeldeb82
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* AwesomeMusic: The new music tracks generally got a warm reception, particularly [[https://www.youtube.com/watch?v=DUQ2pe_3Mcs The Eidolons Shackled]], the Mysterious Girl's BossRemix of her theme.

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* AwesomeMusic: SugarWiki/AwesomeMusic: The new music tracks generally got a warm reception, particularly [[https://www.youtube.com/watch?v=DUQ2pe_3Mcs The Eidolons Shackled]], the Mysterious Girl's BossRemix of her theme.



* GoddamnBats: Literally. Mostly because they're just resilient and fast enough to cast Bloodfeast on you 10 or so times per combat. Which does like 20 damage and puts "Sap" status on your party members. This is especially annoying in Edge's and Porom's {{Bonus Dungeon}}s, the former of which is a [[SpeedRun Time Trial]] and the latter of which has a [[TimedMission time limit]].

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* GoddamnBats: GoddamnedBats: Literally. Mostly because they're just resilient and fast enough to cast Bloodfeast on you 10 or so times per combat. Which does like 20 damage and puts "Sap" status on your party members. This is especially annoying in Edge's and Porom's {{Bonus Dungeon}}s, the former of which is a [[SpeedRun Time Trial]] and the latter of which has a [[TimedMission time limit]].



* VillainSue: The Mysterious Girl. Every time she appears until the final two tales she casually knocks the protagonists aside and leaves with a Crystal or sends the heroes fleeing, seizes all the Crystals and conquers all the major kingdoms in record time (at worst it takes her a few days, depending on how one interprets the timeline) is able to cast powerful magic and summon the Eidolons, is mentioned to look like [[MsFanservice Rydia]], and [[spoiler:is redeemed during the ending by performing a HeroicSacrifice to save the party.]]

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* VillainSue: The Mysterious Girl. Every time she appears until the final two tales she casually knocks the protagonists aside and leaves with a Crystal or sends the heroes fleeing, seizes all the Crystals and conquers all the major kingdoms in record time (at worst it takes her a few days, depending on how one interprets the timeline) is able to cast powerful magic and summon the Eidolons, is mentioned to look like [[MsFanservice Rydia]], and [[spoiler:is redeemed during the ending by performing a HeroicSacrifice to save the party.]]
23rd Sep '15 4:14:56 PM DrakeClawfang
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** Porom's Challenge Dungeon. Being a white mage, you're meant to help various {{NPC}}s by healing them, giving them items, saving them from monsters and putting wayward spirits to rest. But the monsters that are encountered are very powerful, you have a time limit of 15 minutes, and the placement of spirits, {{NPC}}s and your starting location is random. Furthermore, the spirits don't even appear unless you speak to the right {{NPC}}s. Some of the enemies you need to fight include Mad Ogres, magic-resistant monsters encountered at a time when you have three mages and one physical fighter. [=NPCs=] also bleed you dry asking for expensive pieces of equipment and wanting Esuna cast on them five times or more, draining Porom of 100 MP because she has to be the one to cast it, instead of the generic White Mage you also have in your party who also knows the spell. The most annoying part is that even if you help everyone, you're still not guaranteed to get a good item, and all but 1 of them can be gotten elsewhere with infinitely less frustration.
*** Mad Ogres only resist direct magical damage. They are surprisingly vulnerable to status effects, so Black Mage can incapacitate them with Sleep or Stop. And once Porom learns Mini...

to:

** Porom's Challenge Dungeon. Being a white mage, you're meant to help various {{NPC}}s by healing them, giving them items, saving them from monsters and putting wayward spirits to rest. But the monsters that are encountered are very powerful, you have a time limit of 15 minutes, and the placement of spirits, {{NPC}}s and your starting location is random. Furthermore, the spirits don't even appear unless you speak to the right {{NPC}}s. Some of the enemies you need to fight include Mad Ogres, magic-resistant monsters encountered at a time when you have three mages and one physical fighter. [=NPCs=] also bleed you dry asking for expensive pieces of equipment and wanting Esuna cast on them five times or more, draining Porom of 100 MP because she has to be the one to cast it, instead of the generic White Mage you also have in your party who also knows the spell. The most annoying part is that even if you help everyone, you're still not guaranteed to get a good item, and all but 1 of them can be gotten elsewhere with infinitely less frustration.
*** Mad Ogres only resist direct magical damage. They are surprisingly vulnerable to status effects, so Black Mage can incapacitate them with Sleep or Stop. And once Porom learns Mini...
frustration.
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