Follow TV Tropes

Following

History YMMV / Fallout1

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBats: [[Main/ScaryScorpions Radscorpions]] are dangerous in the early game. They sport an armor class of 15, which makes them hard to kill, and the ability to poison you to deal damage over time. Worse, they tend to come in packs, meaning unprepared players are likely to be ganged up on and hit with an early game over. They become far less of a threat once the player acquires a decent weapon that matches their ideal combat skill, or wears anything other than a flimsy vault suit, both of which don't take very long to do. As a result, radscorpions turn into little more than annoyances with their ability to poison you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The more quickly you traverse the game without knowing this, being captured can become the end of the game, as you will likely be too weak to fight back and every move you forcefully take [[ControllableHelplessness will only frustrate you more because it's absolutely impossible to avoid being killed.]] The only way to escape if you really are that screwed is to [[SaveScumming go reload your last save.]]

Added: 688

Changed: 15

Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Deathclaws.

to:

* DemonicSpiders: The Deathclaws.DemonicSpiders:
** Super Mutants with rocket launchers. They are unerringly accurate, can fire multiple times per turn, and can kill you with one critical hit even while wearing the absolute best armor in the game that otherwise lets you NoSell the other mutant weapons. Fighting them often devolves into a LuckBasedMission and just hoping that they either never get a critical or that they miss.
** Deathclaws are fast, can attack multiple times per turn, NoSell smaller firearms, and have nearly as many hit points as [[TheDragon the Lieutenant.]] Thankfully, they only spawn in one area (Adytum), and are reduced to near-harmlessness by a suit of PoweredArmor. Criticals can still one-shot you, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** With a good Luck stat or Explorer, it's easy enough to find the Alien Blaster, the [[NerfArm Limited Edition BB Gun]], or both, potentially very early in the game. They're some of the strongest weapons around, and more than enough to trivialize most encounters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ability to SaveScum makes stealing ridiculously effective. Trade a shopkeeper something expensive for all their stuff, save, and then steal the item back, reloading every time they notice you. With certain shopkeepers whose stock regenerates, this is basically infinite money.

Added: 223

Changed: 221

Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: It's possible to convince Harry the super mutant that you're a highly advanced robot that simply looks like a human. Fast-forward to ''Fallout 3'' and ''Fallout 4'', where such things are commonplace in the Commonwealth.

to:

* HilariousInHindsight: HilariousInHindsight:
**
It's possible to convince Harry the super mutant that you're a highly advanced robot that simply looks like a human. Fast-forward to ''Fallout 3'' and ''Fallout 4'', where such things are commonplace in the Commonwealth.
Is there an issue? Send a MessageReason:
None


** The opening narration mentions UsefulNotes/AdolfHitler and his rise to power in Germany. By the end of the 2000s, Both ''Fallout'' and [[VideoGame/{{Wolfenstein}} a certain video game series featuring Hitler]] would be owned by [=ZeniMax=] Media.

to:

** The opening narration mentions UsefulNotes/AdolfHitler and his rise to power in Germany. By the end of the 2000s, Both both ''Fallout'' and [[VideoGame/{{Wolfenstein}} a certain video game series featuring Hitler]] would be owned by [=ZeniMax=] Media.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The opening narration mentions UsefulNotes/AdolfHitler and his rise to power in Germany. By the end of the 2000s, Both ''Fallout'' and [[VideoGame/{{Wolfenstein}} a certain video game series featuring Hitler]] would be owned by [=ZeniMax=] Media.
Is there an issue? Send a MessageReason:
Approved by the thread.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*CompleteMonster: [[MadDoctor Morbid]] initially presents himself as an arrogant and unpleasant man, but is revealed to be {{greed}} personified. As Junktown's resident physician, Morbid offers medical assistance for enormous prices, and is the only doctor in the wastelands to force his patients to pay him for the examination. Those who refuse to pay him are murdered by his two mercenaries and their bodies are taken to his underground lab, where are they are butchered into small pieces and sold to Iguana Bob; the human meat is then cooked to look like iguana bits and given to the population. If Morbid discovers that [[PlayerCharacter the Vault Dweller]] has visited his lab, he will let the player live only if he is allowed to [[EyeScream remove an eye]], declaring that "half of what you have just seen" is now his.
Is there an issue? Send a MessageReason:
None


--> [[spoiler:[[PlayerCharacter '''Vault Dweller''']]: Sorry, this isn't an option for you. Your race will die out after this generation.]]

to:

--> [[spoiler:[[PlayerCharacter '''Vault Dweller''']]: [[spoiler: '''[[PlayerCharacter Vault Dweller]]''': Sorry, this isn't an option for you. Your race will die out after this generation.]]

Added: 709

Changed: 243

Is there an issue? Send a MessageReason:
None


** Convincing [[spoiler:the Master]] to kill himself.

to:

** Convincing [[spoiler:the Master]] to [[DrivenToSuicide kill himself.]] When you provide proof and successfully convince [[spoiler:The Master his plan will inevitably fail, he enters into a [[InvertedTrope Villanous]] [[HeroicBSOD B.S.O.D.]] before he activates the facility's nuclear device.]]
--> [[spoiler:'''The Master''': [[ThisCannotBe But it cannot be.]] This would mean that all my work has been for nothing. Everything that I have tried to . . . a failure! It can't be. Be. Be. Be.]]
--> [[spoiler:[[PlayerCharacter '''Vault Dweller''']]: Sorry, this isn't an option for you. Your race will die out after this generation.]]
--> [[spoiler:'''The Master''': [[DespairEventHorizon I . . . don't think that I can continue.]] Continue? [[MyGodWhatHaveIDone To have done the things I have done]] [[UtopiaJustifiesTheMeans in the name of progress and healing.]] [[HeelRealization It was madness. I can see that now.]] Madness. Madness? There is no hope. Leave now, leave while you still have hope . . .]]
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: At the Glow, the FEV experiment holodisk reveals that the scientists tested the virus on raccoons, among other animals. When the virus caused the test subjects to become intelligent enough to escape from the laboratory, the guards hunted them down and exterminated them, but "two pairs were unaccounted for". Design documents for the game reveal that these mutated raccoons, literate and capable of speaking English, would've appeared in the game as a remote village of {{Noble Savage}}s the player would've visited while looking for the Glow, but the concept was scrapped to meet development deadlines and because the devs didn't feel it was ''Fallout'' enough.

to:

* WhatCouldHaveBeen: At One of the Glow, concepts dropped from the game during development to meet release deadlines was a race of FEV-mutated NobleSavage ''raccoons'', descended from two pairs of FEV test subjects that escaped from the research facility that ended up as the Glow. It was scrapped because to the devs, the idea didn't feel ''Fallout'' enough; as such, the only hint left in the game about their existence is the FEV experiment holodisk reveals at the Glow mentioning that the scientists tested when the virus on raccoons, among other animals. When the virus caused made the test subjects to become intelligent smart enough to escape from the laboratory, the guards hunted them down and exterminated them, but "two two pairs were remained unaccounted for". Design documents for the game reveal that these mutated raccoons, literate and capable of speaking English, would've appeared in the game as a remote village of {{Noble Savage}}s the player would've visited while looking for the Glow, but the concept was scrapped to meet development deadlines and because the devs didn't feel it was ''Fallout'' enough.for.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: At the Glow, the FEV experiment holodisk reveals that the scientists tested the virus on raccoons, among other animals. When the virus caused the test subjects to become intelligent enough to escape from the laboratory, the guards hunted them down and exterminated them, but "two pairs were unaccounted for". Design documents for the game reveal that these mutated raccoons, literate and capable of speaking English, would've appeared in the game as a remote village of NobleSavages the player would've visited while looking for the Glow, but the concept was scrapped to meet development deadlines and because the devs didn't feel it was ''Fallout'' enough.

to:

* WhatCouldHaveBeen: At the Glow, the FEV experiment holodisk reveals that the scientists tested the virus on raccoons, among other animals. When the virus caused the test subjects to become intelligent enough to escape from the laboratory, the guards hunted them down and exterminated them, but "two pairs were unaccounted for". Design documents for the game reveal that these mutated raccoons, literate and capable of speaking English, would've appeared in the game as a remote village of NobleSavages {{Noble Savage}}s the player would've visited while looking for the Glow, but the concept was scrapped to meet development deadlines and because the devs didn't feel it was ''Fallout'' enough.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: At the Glow, the FEV experiment holodisk reveals that the scientists tested the virus on raccoons, among other animals. When the virus caused the test subjects to become intelligent enough to escape from the laboratory, the guards hunted them down and exterminated them, but "two pairs were unaccounted for". Design documents for the game reveal that these mutated raccoons, literate and capable of speaking English, would've appeared in the game as a remote village of NobleSavages the player would've visited while looking for the Glow, but the concept was scrapped to meet development deadlines and because the devs didn't feel it was ''Fallout'' enough.
Is there an issue? Send a MessageReason:
None


* MemeticLoser: Ian is the first companion in the game and is quite useful during early-game areas such as the radscorpion cave and Vault 15. Unfortunately, many players will soon forget this thanks to his unfortunate tendency to [[IJustShotMarvinInTheFace shoot the Vault Dweller in the back]] if you give him an SMG.

to:

* MemeticLoser: Ian is the first companion in the game and is quite useful useful, particularly during early-game areas such as the radscorpion cave and Vault 15. Unfortunately, many players will soon forget this thanks to his unfortunate tendency to [[IJustShotMarvinInTheFace shoot the Vault Dweller in the back]] if you give him an SMG.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticLoser: Ian is the first companion in the game and is quite useful during early-game areas such as the radscorpion cave and Vault 15. Unfortunately, many players will soon forget this thanks to his unfortunate tendency to [[IJustShotMarvinInTheFace shoot the Vault Dweller in the back]] if you give him an SMG.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Killian Darkwater is only relevant in Junktown, but he stands out for being a ReasonableAuthorityFigure played by Creator/RichardDeanAnderson, [[InkSuitActor looks like him]] and having a [[AwesomeMcCoolName very cool name]].
Is there an issue? Send a MessageReason:
Not YMMV.


* HellIsThatNoise: [[AwesomeMusic Pretty much the entire soundtrack]]. [[BackgroundMusic It is very good at setting the mood that you are in a destroyed world with having songs that are very much atonal, giving a very unnerving effect.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: It's possible to convince Harry the super mutant that you're a highly advanced robot that simply looks like a human. Fast-forward to ''Fallout 3'' and ''Fallout 4'', where such things are commonplace in the Commonwealth.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MoodDissonance: The intro movie has a pair of soldiers giving the newsreel camera [[LookMaIAmOnTV a cheerful wave]] after callously executing a captive.
Is there an issue? Send a MessageReason:
None


** Dogmeat was so well-received that he returned as a SecretCharacter in ''VideoGame/{{Fallout 2}}'' and had an IdenticalGrandson in ''VideoGame/{{Fallout 3}}'' and in ''Fallout 4''.
** Despite his high standing in The Unity, the [[TheDragon Lieutenant]] really isn't that important to the plot and you can easily bypass him, but his [[RedEyesTakeWarning appearance]], [[FauxAffablyEvil distinctive]] [[GeniusBruiser personality]] and [[Creator/TonyJay casting]] makes him a popular and memorable character.

to:

** Dogmeat was so well-received that he returned as a SecretCharacter in ''VideoGame/{{Fallout 2}}'' and had an IdenticalGrandson in ''VideoGame/{{Fallout 3}}'' and another in ''Fallout 4''.
''VideoGame/{{Fallout 4}}''.
** Despite his high standing in The the Unity, the [[TheDragon Lieutenant]] really isn't that important to the plot and you can easily bypass him, but his [[RedEyesTakeWarning appearance]], [[FauxAffablyEvil distinctive]] [[GeniusBruiser personality]] and [[Creator/TonyJay casting]] makes him a popular and memorable character.



* HellIsThatNoise: Pretty much the entire soundtrack. It is very good at setting the mood that you are in a destroyed world with having songs that are very much atonal, giving a very unnerving effect.

to:

* HellIsThatNoise: [[AwesomeMusic Pretty much the entire soundtrack. soundtrack]]. [[BackgroundMusic It is very good at setting the mood that you are in a destroyed world with having songs that are very much atonal, giving a very unnerving effect.]]



** Unprepared players can easily run into the Super Mutants and find themselves imprisoned in jail, with the Lieutenant sneering at them and no easy way to get out.

to:

** Unprepared players can easily run into the Super Mutants and find themselves imprisoned in jail, with the Lieutenant practically sneering at them and no easy way to get out.



** When[[spoiler: the Overseer exiles you from the Vault]] at the end.
* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler:the Master]] who not only looks vaguely human, but has ''four'' different voices that shifts even in the same sentence based on what he says. They're the calm and dominant male, aggressive and robotic male and kindly ''female''.

to:

** When[[spoiler: the When [[spoiler:the Overseer exiles you from the Vault]] at the end.
* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler:the Master]] who not only looks vaguely human, but has ''four'' different voices that shifts even in the same sentence based on what he says. They're the calm and dominant male, aggressive and robotic male and kindly ''female''.
Is there an issue? Send a MessageReason:
None


* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler:the Master]] who not only looks vaguely human, but have ''four'' different voices that shifts even in the same sentence based on what he says. They're the calm and dominant male, aggressive and robotic male and kindly ''female''.

to:

* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler:the Master]] who not only looks vaguely human, but have has ''four'' different voices that shifts even in the same sentence based on what he says. They're the calm and dominant male, aggressive and robotic male and kindly ''female''.

Added: 506

Changed: 179

Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: Dogmeat was so well-received that he returned as a SecretCharacter in ''VideoGame/{{Fallout 2}}'' and had an IdenticalGrandson in ''VideoGame/{{Fallout 3}}'' and in ''Fallout 4''.

to:

* EnsembleDarkhorse: EnsembleDarkhorse:
**
Dogmeat was so well-received that he returned as a SecretCharacter in ''VideoGame/{{Fallout 2}}'' and had an IdenticalGrandson in ''VideoGame/{{Fallout 3}}'' and in ''Fallout 4''.4''.
** Despite his high standing in The Unity, the [[TheDragon Lieutenant]] really isn't that important to the plot and you can easily bypass him, but his [[RedEyesTakeWarning appearance]], [[FauxAffablyEvil distinctive]] [[GeniusBruiser personality]] and [[Creator/TonyJay casting]] makes him a popular and memorable character.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The time limit, which severely limits the time one can do for quests. Mitigated a bit by the second timer being removed in an update and replaced by an invisible timer where Super Mutants will overrunning towns after a while.

to:

* ScrappyMechanic: The time limit, which severely limits the time one can do for quests. Mitigated a bit by the second timer being removed in an update and replaced by an invisible timer where Super Mutants will be overrunning towns after a while.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: Dogmeat was so well-received that he returned as a SecretCharacter in ''VideoGame/{{Fallout 2}}'' and had an IdenticalGrandson in ''VideoGame/{{Fallout 3}}''.
* FriendlyFandoms: Due to the somewhat bizarre and stupid nature of LetsPlay/{{Sips}}' playthrough, he gets quoted a lot on the ''Fallout'' subreddit.

to:

* EnsembleDarkhorse: Dogmeat was so well-received that he returned as a SecretCharacter in ''VideoGame/{{Fallout 2}}'' and had an IdenticalGrandson in ''VideoGame/{{Fallout 3}}''.
3}}'' and in ''Fallout 4''.
* FriendlyFandoms: Due to the somewhat bizarre and stupid nature of LetsPlay/{{Sips}}' playthrough, he gets quoted a lot on the ''Fallout'' subreddit.subreddit as well as giving his character, Mike Tyson, the MemeticBadass treatment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** When[[spoiler: the Overseer exiles you from the Vault]] at the end.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FriendlyFandoms: Due to the somewhat bizarre and stupid nature of LetsPlay/{{Sips}}' playthrough, he gets quoted a lot on the ''Fallout'' subreddit.
Is there an issue? Send a MessageReason:
None


** For every animal lover, the first time Dogmeat dies. And the second time. And the fiftieth time...

to:

** For every animal lover, the first time Dogmeat dies. [[SaveScumming And the second time. And the fiftieth time...time]]...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: The time limit, which severely limits the time one can do for quests. Mitigated a bit by the second timer being removed in an update and replaced by an invisible timer where Super Mutants will overrunning towns after a while.

Top