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** Demanding cybernetic cat ears as a cosmetic item (promised by CCP in an [[https://www.eveonline.com/news/view/introducing-eric-coming-in-the-next-release April Fools post]]).
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** The 2019-2021 Scarcity Era and the preceeding Blackout event reduced the income of a large portion of the playerbase and saw a marked drop in subscriptions. Simulatneous changes to industry that made capital ships more expensive and difficult to produce weren't too popular either.

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** The 2019-2021 Scarcity Era and the preceeding Blackout event reduced the income of a large portion of the playerbase and saw a marked drop in subscriptions. Simulatneous Simultaneous changes to industry that made capital ships more expensive and difficult to produce weren't too popular either.
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** The 2019-2021 Scarcity Era and the preceeding Blackout event reduced the income of a large portion of the playerbase and saw a marked drop in subscriptions. Simulatneous changes to industry that made capital ships more expensive and difficult to produce weren't too popular either.

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Merged and made into an index per TRS


* AcceptableReligiousTargets: The Amarrians are essentially megalomaniac Catholics who want to rule the galaxy.
* AcceptableTargets:
** Players who avoid [[PlayerVersusPlayer PvP]], not-so-affectionately dubbed "carebears".
** Roleplayers, despite the game in theory being an RPG. The space occupied by roleplayers in 0.0, along with the space controlled by newbie groups, is even part of an area known as ''The Greater South-Western Game Preserve''
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* AudienceAlienatingEra: For many people, Crucible marks the end of EVE's Dork Age as CCP refocuses on Internet Spaceships while simultaneously removing many players from their rusted claustrophobic Minmatar quarters. Depending on who you ask, it began as far back as Apocrypha. Other popular answers are that the DorkAge began with Tyrannis or that Incarna was not a climax but the entirety of the DorkAge.

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* AudienceAlienatingEra: For many people, Crucible marks the end of EVE's Dork Age as CCP refocuses on Internet Spaceships while simultaneously removing many players from their rusted claustrophobic Minmatar quarters. Depending on who you ask, it began as far back as Apocrypha. Other popular answers are that the DorkAge AudienceAlienatingEra began with Tyrannis or that Incarna was not a climax but the entirety of the DorkAge.AudienceAlienatingEra.

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Dork Age was renamed


* AcceptableTargets: Players who avoid [[PlayerVersusPlayer PvP]], not-so-affectionately dubbed "carebears".

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* AcceptableTargets: AcceptableTargets:
**
Players who avoid [[PlayerVersusPlayer PvP]], not-so-affectionately dubbed "carebears".



* AudienceAlienatingEra: For many people, Crucible marks the end of EVE's Dork Age as CCP refocuses on Internet Spaceships while simultaneously removing many players from their rusted claustrophobic Minmatar quarters. Depending on who you ask, it began as far back as Apocrypha. Other popular answers are that the DorkAge began with Tyrannis or that Incarna was not a climax but the entirety of the DorkAge.



* DorkAge: For many people, Crucible marks the end of EVE's Dork Age as CCP refocuses on Internet Spaceships while simultaneously removing many players from their rusted claustrophobic Minmatar quarters. Depending on who you ask, it began as far back as Apocrypha. Other popular answers are that the DorkAge began with Tyrannis or that Incarna was not a climax but the entirety of the DorkAge.
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Requires Word Of God confirmation


* AuthorsSavingThrow: The response to [[BribingYourWayToVictory Aurum]] was so vitriolic that CCP has essentially started to slowly back away and pretend it never existed.
** This has now effectively been nullified by the addition of the Unified Inventory. See Scrappy Mechanic below.
** ZigZagged as for now Aurum can be used to purchase alternative ship skins. As always, response has been mixed, but this time largely enthusiastic.
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cut trope


* TheScrappy: [[Website/SomethingAwful Goonswarm]], largely because they've developed a reputation for [[{{Jerkass}} ruining the game]] [[StopHavingFunGuys for everyone else]]. Not to mention their rules basically let their members do whatever they want and get away with it [[MoralDissonance as long as it's not being done to another Goonswarm member]].

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* TheScrappy: [[Website/SomethingAwful Goonswarm]], largely because they've developed a reputation for [[{{Jerkass}} ruining the game]] [[StopHavingFunGuys for everyone else]]. Not to mention their rules basically let their members do whatever they want and get away with it [[MoralDissonance as long as it's not being done to another Goonswarm member]].member.
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Actual trope, not YMMV, moving to main page.


* GuideDangIt: The learning curve creates a lot of this. It isn't that you have to learn a lot fast but simply going into pvp against players with far better skills and ships outfitted with better stuff or even anything at all is going to get you killed. Mining for example is fairly easy and safe (at first) and is a good starting point. The in-game tutorials are bare bones. Most players realize that specialization is key to get decent at something fastish even if because of your lack of money and skills you won't experience much of the sandbox for months. Information on everything must be dug out of wikis or using the ingame market to find a ship, piece of ship equipment, implant or something else because of the lack of an ingame database. Luckily the market gives all the details on anything you can find on it (which is nearly everything important because of the player driven economy) but well see further for why this isn't the end of your learning. The game is kind enough to tell you the bare minimum skills you need to use something but not always the prerequisites for those skills or if there are any additional skills that would make you better at using the item. The skills themselves are this because there are a LOT of them and you won't realize they even exist until you first go on the market and sort through the dozens of skills. Also many skills descriptions are misleading or don't tell you everything the skill does. Many of the ingame terms such as CPU, powergrid, capacitor, hardpoints, turret hardpoints and high, medium and low slots on ships also require research to understand. There's more but well look at this section already.
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* FanNickname:
** The game as a whole is sometimes lovingly referred to as "Spreadsheets in Space", due to the massive amounts of information that are presented to the player.
** Numerous contractions or respellings of ship names and classes, alliances, and other things. An example can be seen in the entry for CityGuards above in relation to being attacked by CONCORD; another version is "Concordoken" based on MemeticMutation from ''Webcomic/EightBitTheater''.
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Updated a link to some lore


* {{Squick}}: [[spoiler:[[http://www.eveonline.com/background/potw/default.asp?cid=28-06-10 Perime Veaulore]]]]. He's not healthy, you know.

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* {{Squick}}: [[spoiler:[[http://www.[[spoiler:[[https://universe.eveonline.com/background/potw/default.asp?cid=28-06-10 com/chronicles/lost-stars Perime Veaulore]]]]. He's not healthy, you know.
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* FridgeBrilliance: The Sansha's Nation Incursions. Many players wonder why [[EvilutionaryBiologist Sansha]] and the [[EvilEmpire True Sansha]] are [[OffscreenVillainDarkMatter able]] (or [[SuicidalOverconfidence willing]]) to keep launching them even when they receive devastating losses and are utterly crushed each time (since the Highsec incursions tend to be outright farmed and even ''deliberately extended'' for money, being long since solved content), but... those are the ''Highsec'' ones. The ''most daring raids'' into the ''hearts'' of the Empires' territories. Sansha would ''surely'' be ''expecting'' and ''planning for'' losses on such maneuvers, and ''willing to receive'' them in order to damage and/or terrify the Empires and their citizens. Moreover, Incursions in Low and Null Security systems receive... [[https://eve-incursions.de/ much more varied responses from players, often going outright ignored]][[note]]Full graphs mean players winning heavily and farming the incursion, empty graphs mean Sansha winning unopposed[[/note]] as players are unwilling to face the risk of [[PlayerKilling PvP attacks]], considering the added rewards definitely ''not'' worth the added risk. This means, in-universe, Sansha is able to ''replenish his forces'' with these ''far'' more successful raids, as he [[TheAssimilator uses cybernetics to take control of the kidnapped victims of successful raids]] and rebuilds his fleets with resources from uninterrupted mining operations (all those Nation Mining Colony sites in vanguard systems seem to be humming along nicely without players inserting explosive Lyavite ore in them, as do the Nation Industrial Proxy sites in Staging systems that go untouched even in highsec).

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* FridgeBrilliance: The Sansha's Nation Incursions. Many players wonder why [[EvilutionaryBiologist Sansha]] and the [[EvilEmpire True Sansha]] are [[OffscreenVillainDarkMatter able]] (or [[SuicidalOverconfidence willing]]) to keep launching them even when they receive devastating losses and are utterly crushed each time (since the Highsec incursions tend to be outright farmed and even ''deliberately extended'' for money, being long since solved content), but... those are the ''Highsec'' ones. The ''most daring raids'' into the ''hearts'' of the Empires' territories. Sansha would ''surely'' be ''expecting'' and ''planning for'' losses on such maneuvers, and ''willing to receive'' them in order to damage and/or terrify the Empires and their citizens. Moreover, Incursions in Low and Null Security systems receive... [[https://eve-incursions.de/ much more varied responses from players, often going outright ignored]][[note]]Full graphs mean players winning heavily and farming the incursion, empty graphs mean Sansha winning unopposed[[/note]] as players are unwilling to face the risk of [[PlayerKilling PvP attacks]], considering the added rewards definitely ''not'' worth the added risk. This means, in-universe, Sansha is able to ''replenish his forces'' with these ''far'' more successful raids, as he [[TheAssimilator uses cybernetics to take control of the kidnapped victims of successful raids]] and rebuilds his fleets with resources from uninterrupted mining operations (all [[note]]All those Nation Mining Colony sites in vanguard Vanguard systems seem to be humming along nicely without players inserting explosive Lyavite ore in them, as do the Nation Industrial Proxy sites in Staging systems that go untouched even in highsec).highsec)[[/note]].
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* FridgeBrilliance: The Sansha's Nation Incursions. Many players wonder why [[EvilutionaryBiologist Sansha]] and the [[EvilEmpire True Sansha]] are [[OffscreenVillainDarkMatter able]] (or [[SuicidalOverconfidence willing]]) to keep launching them even when they receive devastating losses and are utterly crushed each time (since the Highsec incursions tend to be outright farmed and even ''deliberately extended'' for money, being long since solved content), but... those are the ''Highsec'' ones. The ''most daring raids'' into the ''hearts'' of the Empires' territories. Sansha would ''surely'' be ''expecting'' and ''planning for'' losses on such maneuvers, and ''willing to receive'' them in order to damage and/or terrify the Empires and their citizens. Moreover, Incursions in Low and Null Security systems receive... [[https://eve-incursions.de/ much more varied responses from players, often going outright ignored]][[note]]Full graphs mean players winning heavily and farming the incursion, empty graphs mean Sansha winning unopposed[[/note]] as players are unwilling to face the risk of [[PlayerKilling PvP attacks]], considering the added rewards definitely ''not'' worth the added risk. This means, in-universe, Sansha is able to ''replenish his forces'' with these ''far'' more successful raids, as he [[TheAssimilator uses cybernetics to take control of the kidnapped victims of successful raids]].

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* FridgeBrilliance: The Sansha's Nation Incursions. Many players wonder why [[EvilutionaryBiologist Sansha]] and the [[EvilEmpire True Sansha]] are [[OffscreenVillainDarkMatter able]] (or [[SuicidalOverconfidence willing]]) to keep launching them even when they receive devastating losses and are utterly crushed each time (since the Highsec incursions tend to be outright farmed and even ''deliberately extended'' for money, being long since solved content), but... those are the ''Highsec'' ones. The ''most daring raids'' into the ''hearts'' of the Empires' territories. Sansha would ''surely'' be ''expecting'' and ''planning for'' losses on such maneuvers, and ''willing to receive'' them in order to damage and/or terrify the Empires and their citizens. Moreover, Incursions in Low and Null Security systems receive... [[https://eve-incursions.de/ much more varied responses from players, often going outright ignored]][[note]]Full graphs mean players winning heavily and farming the incursion, empty graphs mean Sansha winning unopposed[[/note]] as players are unwilling to face the risk of [[PlayerKilling PvP attacks]], considering the added rewards definitely ''not'' worth the added risk. This means, in-universe, Sansha is able to ''replenish his forces'' with these ''far'' more successful raids, as he [[TheAssimilator uses cybernetics to take control of the kidnapped victims of successful raids]].raids]] and rebuilds his fleets with resources from uninterrupted mining operations (all those Nation Mining Colony sites in vanguard systems seem to be humming along nicely without players inserting explosive Lyavite ore in them, as do the Nation Industrial Proxy sites in Staging systems that go untouched even in highsec).

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* DarknessInducedAudienceApathy: A big reason most players ignore all of the backstory and fluff is because of how ridiculously bleak and miserable the setting is. Your player character crosses the MoralEventHorizon by simply ''completing the tutorial''. Players of ''Echoes'' actually noted that the tutorial there notably dials this back a fair bit, and you can only really start crossing the line after you're truly out on your own.



* WhatAnIdiot: [[http://www.tentonhammer.com/node/65110 KenZoku, formerly Band of Brothers, was dealt a serious blow]] during the war in Delve, when they docked the entire cap fleet in the same station and logged off, whereupon Goonswarm promptly locked it down for nearly the entire month of February 2009. They subsequently lost a huge portion of their territory to Goonswarm.

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* WhatAnIdiot: [[http://www.tentonhammer.com/node/65110 KenZoku, formerly Band TooBleakStoppedCaring: A big reason most players ignore all of Brothers, was dealt a serious blow]] during the war in Delve, when they docked backstory and fluff is because of how ridiculously bleak and miserable the entire cap fleet in setting is. Your player character crosses the same station MoralEventHorizon by simply ''completing the tutorial''. Players of ''Echoes'' actually noted that the tutorial there notably dials this back a fair bit, and logged off, whereupon Goonswarm promptly locked it down for nearly you can only really start crossing the entire month of February 2009. They subsequently lost a huge portion of their territory to Goonswarm.line after you're truly out on your own.

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** In the HackingMinigame, we have Restoration Nodes and the Virus Suppressors. The former has a lot of health and low attack power [[MookMedic but adds 20 extra defence to a random node each turn]], while the latter reduces your virus' attack power by a great amount as long as it's uncovered and alive.

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** In the HackingMinigame, we have Restoration Nodes and the Virus Suppressors. The former has a lot of health and low attack power [[MookMedic but adds 20 extra defence to a random node each turn]], while the latter reduces your virus' attack power by a great amount as long as it's uncovered and alive. If either of these pop up, you basically can't win unless you can deal with them promptly.

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Disambiguating; deleting and renaming wicks as appropriate


* {{GIFT}}: Let's say this...if there is one thing that'll bug you about EVE, it's the sickening amount of dickery that happens in this game... unless [[VideoGameCrueltyPotential it's what you signed on for in the first place]].


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* InternetJerk: Let's say this...if there is one thing that'll bug you about EVE, it's the sickening amount of dickery that happens in this game... unless [[VideoGameCrueltyPotential it's what you signed on for in the first place]].

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