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* GermansLoveDavidHasselhoff: Based on the Steam forums at least, this game is fairly popular among Turkish-speaking players. [[DiscOneNuke As powerful as the Ottoman Empire is]], this may not be surprising.
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** The reddit sub [[http://www.reddit.com/r/ulmgonewild r/ulmgonewild]] is dedicated to the adventures and shenanigans of the greatest German city state to have ever existed.
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* GameBreaker:
** Firearms against low-tech enemies, especially in ''II''. Combat is divided into two phases: fire and shock. Before you gain fire value for any of unit types, fire phase is skipped for your armies. Fire phase by default mostly affects morale. So for half the combat low-tech armies are doing ''nothing'', while getting their morale wrecked.
** Artillery in all parts, especially early on. It can turn sieges into relatively short affairs, since the scaling of artillery-to-fort ratio is pretty low at this point and it will take AI quite a while to fortify adequately all provinces. And that's assuming AI has tech to improve forts in the first place. Starting from ''III'', artillery can double your combat power, as it gets positioned in the second row of fighting armies. Since AI can't really compose proper armies nor utilise artillery at full efficiency, it can quickly turn wars into series of curb-stomp battles. Especially since artillery is '''not''' affected by culture group and everyone gets the same guns with tech progression.
** Inland trade nodes in ''IV''. Trade nodes with access of sea can be affected by and with privateers and general use of ships to gain control over the market. With proper tactics and national ideas, it's possible to control more trade with fleet than by directly controlling provinces within the node, especially if numerous nations compete each other. Inland trade nodes draw entire control power from the provinces within the node, so controlling all of them provides a nation with monopoly ''that can't be affected by anything'' by outsiders. This of course provides considerable profits with almost zero investment in trade power. Special mention goes to Kraków and Xi'an trade nodes, which are at the game start almost fully controlled respectively by Poland and Ming and nothing short from extensive conquest can change that.
*** If outsider nation sends its merchant anyway, they will gain a small fraction of control, but it's negligably low and AI will rarely try doing this, having already limited resources.
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** The biggest and most divisive issue for ''IV'' was probably introduction of colonial nations. The moment player colonise specific amount of provinces in arbitrary decided regions in Americas, Australia and New Zealand, a colonial nation is automatically formed from the colonies and from then on works as a vassal, while each new colony in that particular region will be automatically handled over to the [=CNs=]. For some players it is enough reason to ''not colonise at all'', treating them as money sink with zero monetary gain, while others love the fact [=CNs=] build large armies the mother country doesn't have to pay for and then provide them as expeditionary forces whenever asked. Bringing this issue on Paradox forum is almost guaranteed way to start all-out brawl.

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** The biggest and most divisive issue for ''IV'' was probably introduction of colonial nations. The moment player colonise specific amount of provinces in arbitrary decided regions in Americas, Australia and New Zealand, a colonial nation is automatically formed from the colonies and from then on works as a vassal, while each new colony in that particular region will be automatically handled over to the [=CNs=]. This is all done with ''[[ScrappyMechanic absolutely zero control on player side]]''. For some players it is enough reason to ''not colonise at all'', treating them as money sink with zero monetary gain, while others love the fact [=CNs=] build large armies the mother country doesn't have to pay for and then provide them as expeditionary forces whenever asked. Bringing this issue on Paradox forum is almost guaranteed way to start all-out brawl.
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* ScrappyMechanic: While the fandom is extremely divisive about ''Europa Universalis IV'', at least one thing can be agreed upon - mana system is just badly implemented. Or rather not mana itself, but the way it is gathered. To perform pretty much ''any'' action in the game, you require specific amount of administration[=/=]diplomatic[=/=]military points, with growth based on skills of your ruler - ''which are randomly generated and you have zero influence about''. You can increase the skill with appointing advisors, but they cost ''a lot'' over time and you also have zero influence on how good they are or what bonus they will grant, often hiring absolutely useless people for loads of money just to mitingate the atrociously bad monarch. Republican governments in theory allow you to pick what kind of ruler you want, but they are almost always [[CripplingOverspecialization one-trick ponies]]. Latest expansion, Rights of Man, slightly improved the situation with certain types of governments and giving general ability to abdicate and hisinherit your oldest child (saving your country from truly incompetent monarchs), but it's still about managing absolutely random outcomes and thus far from perfect. And there is nothing worse than being stuck with string of bad rulers, over which you have no influence.
** It was proven long time ago life expectancy of a character depends on their skills - the better they are, the shorter they live. Which means you can end up with bad rulers lasting for well over ''70 years'' on regular basis and completely forget about keeping all those great historical rulers alive pass their late forties, even if they often enjoyed long lives. Starting as Spain under [[RoyallyScrewedUp Carlos II]] can in fact have ''worse'' results than it happen to have in real life.

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* ScrappyMechanic: While the fandom is extremely divisive about ''Europa Universalis IV'', at least one thing can be agreed upon - mana system is just badly implemented. Or rather not mana itself, but the way it is gathered. To perform pretty much ''any'' action in the game, you require specific amount of administration[=/=]diplomatic[=/=]military points, with growth based on skills of your ruler - ''which are randomly generated and you have zero influence about''. You can increase the skill with appointing advisors, but they cost ''a lot'' over time and you also have zero influence on how good they are or what bonus they will grant, often hiring absolutely useless people for loads of money just to mitingate the atrociously bad monarch. Republican governments in theory allow you to pick what kind of ruler you want, but they are almost always [[CripplingOverspecialization one-trick ponies]]. Latest expansion, Rights of Man, slightly improved the situation with certain types of governments and giving general ability to abdicate and hisinherit disinherit your oldest child (saving your country from truly incompetent monarchs), but it's still about managing absolutely random outcomes and thus far from perfect. And there is nothing worse than being stuck with string of bad rulers, over which you have no influence.
** It was proven long time ago life expectancy of a character depends on their skills - the better they are, the shorter they live. Which means you can end up with bad rulers lasting for well over ''70 years'' on regular basis and completely forget about keeping all those great historical rulers alive pass their late forties, even if they often enjoyed long lives.lives in real life. Starting as Spain under [[RoyallyScrewedUp Carlos II]] can in fact have ''worse'' results than it happen to have in real life.

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* BrokenBase: Comes with practically every update to ''EUIV'', with some saying that Paradox is destroying the fun of the game in attempts to {{nerf}} exploits, while others say that the changes are necessary to stop the game from being too easy.

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* BrokenBase: Comes with practically every update to ''EUIV'', with some saying that Paradox is destroying the fun of the game in attempts to {{nerf}} exploits, while others say that the changes are necessary to stop the game from being too easy. On the other hand, numerous changes are made to reduce player agency to minimum and thus giving AI a fighting chance... [[ViolationOfCommonSense instead of improving AI]].
** The biggest and most divisive issue for ''IV'' was probably introduction of colonial nations. The moment player colonise specific amount of provinces in arbitrary decided regions in Americas, Australia and New Zealand, a colonial nation is automatically formed from the colonies and from then on works as a vassal, while each new colony in that particular region will be automatically handled over to the [=CNs=]. For some players it is enough reason to ''not colonise at all'', treating them as money sink with zero monetary gain, while others love the fact [=CNs=] build large armies the mother country doesn't have to pay for and then provide them as expeditionary forces whenever asked. Bringing this issue on Paradox forum is almost guaranteed way to start all-out brawl.
Is there an issue? Send a MessageReason:
None

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* ScrappyMechanic: While the fandom is extremely divisive about ''Europa Universalis IV'', at least one thing can be agreed upon - mana system is just badly implemented. Or rather not mana itself, but the way it is gathered. To perform pretty much ''any'' action in the game, you require specific amount of administration[=/=]diplomatic[=/=]military points, with growth based on skills of your ruler - ''which are randomly generated and you have zero influence about''. You can increase the skill with appointing advisors, but they cost ''a lot'' over time and you also have zero influence on how good they are or what bonus they will grant, often hiring absolutely useless people for loads of money just to mitingate the atrociously bad monarch. Republican governments in theory allow you to pick what kind of ruler you want, but they are almost always [[CripplingOverspecialization one-trick ponies]]. Latest expansion, Rights of Man, slightly improved the situation with certain types of governments and giving general ability to abdicate and hisinherit your oldest child (saving your country from truly incompetent monarchs), but it's still about managing absolutely random outcomes and thus far from perfect. And there is nothing worse than being stuck with string of bad rulers, over which you have no influence.
** It was proven long time ago life expectancy of a character depends on their skills - the better they are, the shorter they live. Which means you can end up with bad rulers lasting for well over ''70 years'' on regular basis and completely forget about keeping all those great historical rulers alive pass their late forties, even if they often enjoyed long lives. Starting as Spain under [[RoyallyScrewedUp Carlos II]] can in fact have ''worse'' results than it happen to have in real life.
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Contradictory sentence for the trope.


** And again with ''[=EUIV=]'', the fanbase is divided on whether it's truly a better game or just ''[=EUIII=]'' with better graphics. All sides can agree, however, that both games are awesome.

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** And again with ''[=EUIV=]'', the fanbase is divided on whether it's truly a better game or just ''[=EUIII=]'' with better graphics. All sides can agree, however, that both games are awesome.
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** "Steppe Wolfe" - common on the SomethingAwful Forums when describing a game that's gone horribly glitchy, ahistorical, or involving Bulgarians. It's a reference to a SoBadItsGood mod which had, among other things, a bug in which during the fall of the Soviet Union the country of Estonia somehow manages to secede from every single country in the world simultaneously and go to war with all of them. It's also one of the few mods where you could get this message (paraphrased): "My lord, news from the country of the Soviet Union: They have thrown off the shackles of their former master UsefulNotes/{{Quebec}} and are experiencing freedom for the first time in ages!"

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** "Steppe Wolfe" - common on the SomethingAwful Website/SomethingAwful Forums when describing a game that's gone horribly glitchy, ahistorical, or involving Bulgarians. It's a reference to a SoBadItsGood mod which had, among other things, a bug in which during the fall of the Soviet Union the country of Estonia somehow manages to secede from every single country in the world simultaneously and go to war with all of them. It's also one of the few mods where you could get this message (paraphrased): "My lord, news from the country of the Soviet Union: They have thrown off the shackles of their former master UsefulNotes/{{Quebec}} and are experiencing freedom for the first time in ages!"
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** And again with ''[=EUIV=]'', the fanbase is divided on whether it's truly a better game or just ''[=EUIII=]'' with better graphics. All sides can agree, however, both games awesome.

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** And again with ''[=EUIV=]'', the fanbase is divided on whether it's truly a better game or just ''[=EUIII=]'' with better graphics. All sides can agree, however, that both games are awesome.
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None

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** "Steppe Wolfe" - common on the SomethingAwful Forums when describing a game that's gone horribly glitchy, ahistorical, or involving Bulgarians. It's a reference to a SoBadItsGood mod which had, among other things, a bug in which during the fall of the Soviet Union the country of Estonia somehow manages to secede from every single country in the world simultaneously and go to war with all of them. It's also one of the few mods where you could get this message (paraphrased): "My lord, news from the country of the Soviet Union: They have thrown off the shackles of their former master UsefulNotes/{{Quebec}} and are experiencing freedom for the first time in ages!"

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* AdaptationDisplacement: A lot of players have never heard of the original French board game.

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* AdaptationDisplacement: A lot of players have never heard of the original [[http://boardgamegeek.com/boardgame/4102/europa-universalis original]] [[https://en.wikipedia.org/wiki/Europa_Universalis_%28board_game%29 French board game.game]], first published in the 1990s.



* CrowningMusicOfAwesome: Several (courtesy of long-time ParadoxInteractive composer, Andreas Waldetoft), but "[[http://www.youtube.com/watch?v=5cCB7nrhaKE A Cruce Victoria]]" from EU III takes the cake.
** Equally awesome are [[http://www.youtube.com/watch?v=vxR-XdJo2cA Conquistador]], "[[http://www.youtube.com/watch?v=0sKHYaMLl5A&feature=related Para Bellum]]" and "[[http://www.youtube.com/watch?v=b-rG8pD6iK8 Battle of Damascus]]" themes. "[[http://www.youtube.com/watch?v=YmoiFNpWmpg Discover New Land]]" isn't bad either, and "[[http://www.youtube.com/watch?v=MxwY1Oj9qMQ Swashbuckling Privateers]]", caters to your seafaring and piratey needs...
** Then comes ''IV'''s [[http://www.youtube.com/watch?v=99_qehhZUds "The Voyage"]]...
* CrowningMomentOfFunny: The concept of "Hands-Off" games, where you play as passively as possible and let the AI do its' work.
** One AAR on the Paradox boards has Sibir as Holy Roman Emperor, Etruria conquering Italy, a Denmark that is based in Spain, and Byzantium ruling over the entire Middle East.
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** From Europa Univeralis 4: "You can never have too much grain". Cue threads and threads devoted to the awesomeness of grain and grain-inducing puns.

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** From Europa ''Europa Univeralis 4: 4'': "You can never have too much grain". Cue threads and threads devoted to the awesomeness of grain and grain-inducing puns.
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* ContestedSequel : The fandom is really divided on whether EU II or III is the superior game (though III has won more supporters with each ExpansionPack).
** And again with [=EUIV=], the fanbase is divided on whether it's truly a better game or just [=EUIII=] with better graphics. All sides can agree, however, both games awesome.
* BrokenBase: Comes with practically every update to EUIV, with some saying that Paradox is destroying the fun of the game in attempts to {{nerf}} exploits, while others say that the changes are necessary to stop the game from being too easy.

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* ContestedSequel : ContestedSequel: The fandom is really divided on whether EU II ''EU II'' or III ''III'' is the superior game (though III has won more supporters with each ExpansionPack).
** And again with [=EUIV=], ''[=EUIV=]'', the fanbase is divided on whether it's truly a better game or just [=EUIII=] ''[=EUIII=]'' with better graphics. All sides can agree, however, both games awesome.
* BrokenBase: Comes with practically every update to EUIV, ''EUIV'', with some saying that Paradox is destroying the fun of the game in attempts to {{nerf}} exploits, while others say that the changes are necessary to stop the game from being too easy.
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* BrokenBase: Comes with practically every update to EUIV, with some saying that Paradox is destroying the fun of the game in attempts to {{nerf}} exploits, while others say that the changes are necessary to stop the game from being too easy.
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* MemeticMutation: On the forums, someone started a thread titled "Can Poland into space?", itself derived from {{Webcomic/Polandball}}. This has become a minor meme, with the Strange Screenshots thread containing many instances of nations claimed to "into space" - apparently it's the new word for "blobbing". The backlash is summed up by [[http://img191.imageshack.us/img191/3190/enterprisecanintospace.jpg this image]].

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* MemeticMutation: On the forums, someone started a thread titled "Can Poland into space?", which is itself derived from {{Webcomic/Polandball}}. This has become a minor meme, with the Strange Screenshots thread containing many instances of nations claimed to "into space" - apparently it's the new word for "blobbing". The backlash is summed up by [[http://img191.imageshack.us/img191/3190/enterprisecanintospace.jpg this image]].
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* MemeticMutation: On the forums, someone started a thread titled "Can Poland into space?", itself derived from {{Polandball}}. This has become a minor meme, with the Strange Screenshots thread containing many instances of nations claimed to "into space" - apparently it's the new word for "blobbing". The backlash is summed up by [[http://img191.imageshack.us/img191/3190/enterprisecanintospace.jpg this image]].

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* MemeticMutation: On the forums, someone started a thread titled "Can Poland into space?", itself derived from {{Polandball}}.{{Webcomic/Polandball}}. This has become a minor meme, with the Strange Screenshots thread containing many instances of nations claimed to "into space" - apparently it's the new word for "blobbing". The backlash is summed up by [[http://img191.imageshack.us/img191/3190/enterprisecanintospace.jpg this image]].
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* MemeticMutation: On the forums, someone started a thread titled "Can Poland into space?", itself originally a meme from a minor ImageBoard webcomic. This has become a minor meme, with the Strange Screenshots thread containing many instances of nations claimed to "into space" - apparently it's the new word for "blobbing". The backlash is summed up by [[http://img191.imageshack.us/img191/3190/enterprisecanintospace.jpg this image]].

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* MemeticMutation: On the forums, someone started a thread titled "Can Poland into space?", itself originally a meme derived from a minor ImageBoard webcomic.{{Polandball}}. This has become a minor meme, with the Strange Screenshots thread containing many instances of nations claimed to "into space" - apparently it's the new word for "blobbing". The backlash is summed up by [[http://img191.imageshack.us/img191/3190/enterprisecanintospace.jpg this image]].
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** And again with [=EUIV=], the fanbase is divided on whether it's truly a better game or just [=EUIII=] with better graphics. All sides can agree, however, both games awesome.
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The entry contradicted itself.


* ContestedSequel : The fandom is really divided on whether EU II or III is the superior game (though III has won more supporters with each ExpansionPack). They all agree though, that [[CoolVsAwesome both installments are equally awesome]].

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* ContestedSequel : The fandom is really divided on whether EU II or III is the superior game (though III has won more supporters with each ExpansionPack). They all agree though, that [[CoolVsAwesome both installments are equally awesome]].
Is there an issue? Send a MessageReason:
None

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** From Europa Univeralis 4: "You can never have too much grain". Cue threads and threads devoted to the awesomeness of grain and grain-inducing puns.
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** Then comes ''IV'''s [[http://www.youtube.com/watch?v=99_qehhZUds "The Voyage"]]...

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Adding trope.


* CrowningMomentOfFunny: The concept of "Hands-Off" games, where you play as passively as possible and let the AI do its' work.
** One AAR on the Paradox boards has Sibir as Holy Roman Emperor, Etruria conquering Italy, a Denmark that is based in Spain, and Byzantium ruling over the entire Middle East.



* EarWorm: The first two games utilize period music. One piece, a 15. century Spanish folk song called [[http://www.youtube.com/watch?v=vwdnNyySDLI Falalalan]], has reached MemeticMutation status due to... [[InherentlyFunnyWords Well, just listen.]]

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* EarWorm: The first two games utilize period music. One piece, a 15. 15th century Spanish folk song called [[http://www.youtube.com/watch?v=vwdnNyySDLI Falalalan]], has reached MemeticMutation status due to... [[InherentlyFunnyWords Well, just listen.]]
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* MostAnnoyingSound: The sound effect that plays whenever there is a rebellion in your country. You will come to loathe it if you try to establish a wide empire by conquest.
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Spain Is Not The Emperor came before Spain Is The Emperor. It\'s an EU 2 joke.


*** Also, "Spain is not the Emperor." It appears on the loading screen as a hint. And it originated from an achievement "Spain is the Emperor."

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*** Also, "Spain is not the Emperor." It appears on the loading screen as a hint. And it originated from an was followed up with the achievement "Spain is the Emperor."
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*** Also, "Spain is not the Emperor." It appears on the loading screen, as a hint. And it originated from an achievement "Spain is the Emperor."

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*** Also, "Spain is not the Emperor." It appears on the loading screen, screen as a hint. And it originated from an achievement "Spain is the Emperor."
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Spain is not the Emperor.

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*** Also, "Spain is not the Emperor." It appears on the loading screen, as a hint. And it originated from an achievement "Spain is the Emperor."
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* GoddamnedBats: If you aren't careful, pirates.
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* MemeticMutation: Recently on the forums, someone started a thread titled "Can Poland into space?", itself originally a meme from a minor ImageBoard webcomic. This has become a minor meme, with the Strange Screenshots thread containing many instances of nations claimed to "into space" - apparently it's the new word for "blobbing". The backlash is summed up by [[http://img191.imageshack.us/img191/3190/enterprisecanintospace.jpg this image]].

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* MemeticMutation: Recently on On the forums, someone started a thread titled "Can Poland into space?", itself originally a meme from a minor ImageBoard webcomic. This has become a minor meme, with the Strange Screenshots thread containing many instances of nations claimed to "into space" - apparently it's the new word for "blobbing". The backlash is summed up by [[http://img191.imageshack.us/img191/3190/enterprisecanintospace.jpg this image]].
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Now limited to in universe.


* JustOneMoreLevel: This trope could easily be renamed "The ParadoxInteractive Effect". Especially since the game runs in real-time unless the player pauses it, and there are a great many things going on at any one time, so it is much harder to pin down a moment to quit - by the time that war finishes, there's been a rebel uprising on the other side of the country, and after your transport fleet got sunk you have to recruit more troops to replace your losses, which have to be consolidated before your neighbour declares war again, and then..... you get the picture.

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