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Mage Dogs, man. The people need to know.

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***The Mage Dogs are now given a much-needed WeaksauceWeakness in [=EBF5=] with [=NoLegs'=] Dog Sausage weapon, which instantly gives them the [[AttackAttackAttack berserk status]], preventing them from casting spells without needing to inflict Syphon.
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** Oddly enough, the BonusBoss[[spoiler:, God, has words of encouragement in His BossBanter, and tells the party that He's proud of them if they get far enough into the fight.]]
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** The Invisible and Enchant statuses will make the target immune to one type of damage, but twice as vulnerable to another. If you know a boss's HP threshold for their ultimate attacks or know what their LimitBreak is, getting these one of these statuses on the whole party can allow them to NoSell the attack. If you inflict one of these statuses on an enemy and stack other damage increasing ailments on them, you can do far more damage than usual with a LimitBreak.
** The Viking Monolith summon can cast haste on the entire party, and one piece of equipment can randomly summon it.

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** The In ''5'', the Invisible and Enchant statuses will make the target immune to one type of damage, but twice as vulnerable to another. If you know a boss's HP threshold for their ultimate attacks or know what their LimitBreak is, getting these one of these statuses on the whole party can allow them to NoSell the attack. If you inflict one of these statuses on an enemy and stack other damage increasing ailments on them, you can do far more damage than usual with a LimitBreak.
** The In ''5'', the Viking Monolith summon can cast haste on the entire party, and one piece of equipment can randomly summon it.
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** The Invisible and Enchant statuses will make the target immune to one type of damage, but twice as vulnerable to another. If you know a boss's HP threshold for their ultimate attacks or know what their LimitBreak is, getting these one of these statuses on the whole party can allow them to NoSell the attack. If you inflict one of these statuses on an enemy and stack other damage increasing ailments on them, you can do far more damage than usual with a LimitBreak.
** The Viking Monolith summon can cast haste on the entire party, and one piece of equipment can randomly summon it.

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* SugarWiki/HeartwarmingMoments: If you return to Greenwood Village after enough story events, some of the villagers will give free items to Anna.

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* SugarWiki/HeartwarmingMoments: SugarWiki/HeartwarmingMoments:
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If you return to Greenwood Village after enough story events, some of the villagers will give free items to Anna.Anna.
** In [=EBF5=], in one part of the final area, you'll find a crowd composed of some of the [=NPCs=] whose quests you've completed. They've all come to cheer you on in your efforts to save the world, as well as give you extra crafting items.
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** In the third game, surprising amount of enemies can be inflicted with the Poison status, and since the game averts UselessUsefulSpell this includes bosses. It's very easy to get 9 stacks on a boss and have its health slowly get drained for free. Many of the enemies that are immune to poison tend to be inorganic in nature, making them weak to [[InfinityPlusOneElement bombs]] instead - very few enemies can take both.
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*** 'Drill Bomb' does obscene earth damage to one character (basically KO unless you're horribly overlevelled) before exploding for slightly lower party-wide earth damage. The initial attack cannot even be absorbed due to being Earth based only by 25%, though the second one can be absorbed

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*** 'Drill 'Earthquake Bomb' does obscene earth damage to one character (basically KO unless you're horribly overlevelled) before exploding for slightly lower party-wide earth damage. The initial attack cannot even be absorbed due to being Earth based only by 25%, though the second one can be absorbedcan.
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** ''[=EBF5=]'' introduced TheVirus status. It is basically the same thing as poison, being under the same immunity and dealing poison damage, except it multiplies by itself and spreads on all enemies should you infect someone with it. The damage from both the Virus and the Poison ''stack''. This becomes a very efficient way to deal with all enemies which have high health and do not outright absorb poison, something that applies even to [[BonusBoss Bonus Bosses]] (for examplethe entirety of the Miniboss Rush can be defeated on [[HarderThanHard Epic]] difficulty using only this strategy). The only disadvantage is the Virus spreads on your characters as well, but most weapons supplying Virus also supply some Poison resistance, so with right build you can turn it into Regen.

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** ''[=EBF5=]'' introduced TheVirus status. It is basically the same thing as poison, being under the same immunity and dealing poison damage, except it multiplies by itself and spreads on all enemies should you infect someone with it. The damage from both the Virus and the Poison ''stack''. This becomes a very efficient way to deal with all enemies which have high health and do not outright nullify or absorb poison, something that applies even to [[BonusBoss Bonus Bosses]] (for examplethe example the entirety of the Miniboss Rush can be defeated on [[HarderThanHard Epic]] difficulty using only this strategy). The only disadvantage is the Virus spreads on your characters as well, but most weapons supplying Virus also supply some Poison resistance, so with right build you can turn it into Regen.
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** 'Nuclear Bomb' is exactly the same thing as in ''[=EBF2=]'', dealing massive fire damage and burning everyone. Unlike then, here it appears as a regular enemy among other turrets, and usually there are ''two'' of them.
** 'Drill Bomb' does obscene earth damage to one character (basically KO unless you're horribly overlevelled) before exploding for slightly lower party-wide earth damage. The initial attack cannot even be absorbed due to being Earth based only by 25%, though the second one can be absorbed
** 'Acid Bomb' does massive party-wide poison damage and inflicts Burn, on higher difficulty Scorch that gradually decreases your maximum HP.
** 'Shockwave Bomb' does massive wind damage to everyone.

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** *** 'Nuclear Bomb' is exactly the same thing as in ''[=EBF2=]'', dealing massive fire damage and burning everyone. Unlike then, here it appears as a regular enemy among other turrets, and usually there are ''two'' of them.
** *** 'Drill Bomb' does obscene earth damage to one character (basically KO unless you're horribly overlevelled) before exploding for slightly lower party-wide earth damage. The initial attack cannot even be absorbed due to being Earth based only by 25%, though the second one can be absorbed
** *** 'Acid Bomb' does massive party-wide poison damage and inflicts Burn, on higher difficulty Scorch that gradually decreases your maximum HP.
** *** 'Shockwave Bomb' just does massive wind damage to everyone.

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** ''[=EBF5=]'' brings us '''NUKE'''. It is exactly the same thing as in ''[=EBF2=]'', ie it waits three rounds, then it fires. Unlike then, here it appears as a regular enemy among other turrets, and usually there are ''two'' of them. Thankfully you have backup characters, but if they get nuked too ...

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** ''[=EBF5=]'' brings us '''NUKE'''. It bomb class of the enemies. Every turn they just count down, and when their count reaches 0, a party gets wiped out in a spectacular explosion:
** 'Nuclear Bomb'
is exactly the same thing as in ''[=EBF2=]'', ie it waits three rounds, then it fires.dealing massive fire damage and burning everyone. Unlike then, here it appears as a regular enemy among other turrets, and usually there are ''two'' of them. Thankfully you have backup characters, but if they get nuked too ...
** 'Drill Bomb' does obscene earth damage to one character (basically KO unless you're horribly overlevelled) before exploding for slightly lower party-wide earth damage. The initial attack cannot even be absorbed due to being Earth based only by 25%, though the second one can be absorbed
** 'Acid Bomb' does massive party-wide poison damage and inflicts Burn, on higher difficulty Scorch that gradually decreases your maximum HP.
** 'Shockwave Bomb' does massive wind damage to everyone.


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** ''[=EBF5=]'' introduced TheVirus status. It is basically the same thing as poison, being under the same immunity and dealing poison damage, except it multiplies by itself and spreads on all enemies should you infect someone with it. The damage from both the Virus and the Poison ''stack''. This becomes a very efficient way to deal with all enemies which have high health and do not outright absorb poison, something that applies even to [[BonusBoss Bonus Bosses]] (for examplethe entirety of the Miniboss Rush can be defeated on [[HarderThanHard Epic]] difficulty using only this strategy). The only disadvantage is the Virus spreads on your characters as well, but most weapons supplying Virus also supply some Poison resistance, so with right build you can turn it into Regen.


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** The Turrets and Flybots from ''[=EBF5=]'' come with a move that reverses buffs into debuffs. They ''love'' it to do just after you applied Temper or Star Power. Hope this won't happen during the associated BonusBoss Fight. On the other hand, catch Red or Yellow Flybot and you can do the same.
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** [=NoLegs=] was PromotedToPlayable in the ''Bullet Heaven'' games and will ''finally'' become a fully-fledged party member in the upcoming [=EBF5=].
* EvenBetterSequel: Every consecutive sequel. The first is just a plotless battle against wave after wave of enemies. The second is similar, but with more story and improved battle mechanics. The third is a fully-fledged RPG with a world map to explore, and the fourth is similar but with even more secrets and items, better mechanics, an additional character, a non-linear map, and more WorldBuilding. Then there's the fifth game, with updated art, a more polished design, a new weather mechanic, the option to catch foes like pokemon, and [=NoLegs=] is finally gonna fight alongside his comrades. Just goes to show how far the series has come.

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** [=NoLegs=] was PromotedToPlayable in the ''Bullet Heaven'' games and will ''finally'' become became a fully-fledged party member in the upcoming [=EBF5=].
* EvenBetterSequel: Every consecutive sequel. The first is just a plotless battle against wave after wave of enemies. The second is similar, but with more story and improved battle mechanics. The third is a fully-fledged RPG with a world map to explore, and the fourth is similar but with even more secrets and items, better mechanics, an additional character, a non-linear map, and more WorldBuilding. Then there's the fifth game, with updated art, a more polished design, a new weather mechanic, the option to catch foes like pokemon, pokémon, and [=NoLegs=] is finally gonna fight fighting alongside his comrades. Just goes to show how far the series has come.



** To throw in a little LesYay on top of all that, Anna begins a conversation regarding Natz's breast size and it's applicability to combat. Natz cuts off the conversation quickly, noting Lance is quickly becoming a drooling pervert on the subject, while Matt is trying to avoid noticing the situation altogether. This is disappointing for Anna, [[SkinshipGrope who was about to ask to touch her breasts.]]

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** To throw in a little LesYay on top of all that, Anna begins a conversation regarding Natz's breast size and it's its applicability to combat. Natz cuts off the conversation quickly, noting Lance is quickly becoming a drooling pervert on the subject, while Matt is trying to avoid noticing the situation altogether. This is disappointing for Anna, [[SkinshipGrope who was about to ask to touch her breasts.]]
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** Voodoo Dolls from [=EBF5=]. Easy to deal with, as you should have enough holy-elemental attacks on you by that time, but damaging them damages their PC equivalent even when backup, so there is good chance a one hit kill on them will also one hit kill their PC counterpart.

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** Voodoo Dolls from [=EBF5=]. Easy to deal with, as you should have enough holy-elemental attacks on you by that time, but damaging them damages their PC equivalent even when in backup, so there is good chance a one hit kill on them will also one hit kill their PC counterpart.
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** Voodoo Dolls from [=EBF5=]. Easy to deal with, as you should have enough holy-elemental attacks on you by that time, but damaging them damages their PC equivalent even when backup, so there is good chance a one hit kill on them will also one hit kill their PC counterpart.

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** There's also the robot fish in the factory in [=EBF4=]. They have a move that buffs their evasion, but the most annoying part is that when you kill them, they [[TakingYouWithMe always release a missile attack]] that can stagger you. The only way to avoid this is to kill them last/all at once and end the battle (or wave) so the missiles won't land.

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** There's also the robot fish in the factory in [=EBF4=]. They have a move that buffs their evasion, but the most annoying part is that when you kill them, they [[TakingYouWithMe always release a missile attack]] that can stagger you. The only way to avoid this is to kill them last/all at once and end the battle (or wave) so the missiles won't land.land... except that when they return in [=EBF5=], this no longer works, making them even ''more'' frustrating.



* NightmareFuel: While mostly averted, the games to feature [[NightmareFuel/EpicBattleFantasy a few creepy moments]].
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** To a certain degree, the Mog spell in the first game. It basically amounts to a free item being used on one of the characters, in a game where you have two occassions to buy items with limited funds. Being one of the cheapest spells, it's very likely that Matt will get an Ether before he runs out of MP, effectively making spell easy to spam.
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** ''[=EBF5=]'' brings us '''NUKE'''. It is exactly the same thing as in ''[=EBF2=]'', ie it waits three rounds, then it fires. Unlike then, here it appears as a regular enemy among other turrets, and usually there are ''two'' of them. Thankfully you have backup characters, but if they get nuked too ...
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Fix


** One of the medals in ''EBF4'' requires you to deal ''30 million'' damage in one hit. No need to tell the obscene amount of grinding it takes, as you'll need to be well past level 50 to get it (more than ''three'' replays, which are needed to get ''other'' medals by the way), and even then it'll need a specific combo to get.

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** One of the medals in ''EBF4'' ''[=EBF4=]'' requires you to deal ''30 million'' damage in one hit. No need to tell the obscene amount of grinding it takes, as you'll need to be well past level 50 to get it (more than ''three'' replays, which are needed to get ''other'' medals by the way), and even then it'll need a specific combo to get.
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* CrossesTheLineTwice: The Beholder's [[BlackComedyRape censored attack]]. Yes, [[RefugeInAudacity Kupo actually went there]].
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** Haunt, a rare attack used by a select few mobs. It's a multi-hit attack where ''each hit'' has a high chance to debuff a random stat. While it wasn't too troubling when introduced in ''[=EBF2=]'' due to being used by only one boss (who also has a [[OneHitKill much more dangerous attack]]), it became really horrid in the next game: the debuffs were increased to '''300%''', enough to ''drop a fully-buffed stat to rock bottom''; a single use of this attack will usually render a character useless for several turns at the very least. And just to add insult to injury, it can now inflict Doom as well. Thankfully no longer the case in the fourth game, due to the attack being reworked to only hit once with a chance to inflict Curse.

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* MemeticMutation: Fanart frequently portrays Natalie in her Cow Girl oufit.

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* MemeticMutation: Fanart frequently portrays Natalie in her Cow Girl oufit.outfit.


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*** [=EBF5=] goes headlong into this pairing, adding Matt explicitly noting Natalie's a beautiful woman rather than being a complete ChasteHero while also caring about her/messing up when she runs out of health in battle or trying to reassure her (and in this game, they've only just met for the first time). Also, [[ShipperOnDeck [=NoLegs=] teases]] Matt about Natalie.

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* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=c5PxxlO375A battle theme]] of ''[=EBF4=]'s'' FinalBoss has a very similar melody to [[https://www.youtube.com/watch?v=UkMfBgWi60M Lugia's song]] from ''Anime/Pokemon2000''. Of course, this could simply be another in the long list of Pokémon references in the series.



** One of the medals in ''EBF4'' requires you to deal ''30 Millions'' of damage in one hit. No need to tell the obscene amount of grinding it takes, as you'll need to be well past level 50 to get it (more than ''three'' replays, which are needed to get ''other'' medals by the way), and even then it'll need a specific combo to get.

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** One of the medals in ''EBF4'' requires you to deal ''30 Millions'' of million'' damage in one hit. No need to tell the obscene amount of grinding it takes, as you'll need to be well past level 50 to get it (more than ''three'' replays, which are needed to get ''other'' medals by the way), and even then it'll need a specific combo to get.
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Few tune-ups and an update. :)


** One of the medals in ''EBF4'' requires you to deal ''30 Millions'' of damage in one hit. No need to tell the obscene amount of grinding it takes, as you'll need to be well past level 50 to get it (more than ''three'' replays, which are needed to get ''other'' medals by the way), and even then it'll need specific combo to get.

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** One of the medals in ''EBF4'' requires you to deal ''30 Millions'' of damage in one hit. No need to tell the obscene amount of grinding it takes, as you'll need to be well past level 50 to get it (more than ''three'' replays, which are needed to get ''other'' medals by the way), and even then it'll need a specific combo to get.



*** The same boss also has a NonElemental rainbow attack that hits one player for '''absolutely ludicrous''' damage, enough to OneHitKill several times over on higher difficulties. To make matters worse, it also stuns the target if it hits without actually killing!

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*** The same boss also has a NonElemental rainbow attack that hits one player for '''absolutely ludicrous''' damage, enough to OneHitKill several times over on higher difficulties. To make matters worse, it also stuns the target if they manage to survive it hits without actually killing!(specifically, with auto revive or morale)!



** [[spoiler:Dark Natalie's Black Hole does not do damage to her, while when Natalie uses it the party takes a very small amount of damage with a chance of instantly dying. Note that Dark Natalie, like all bosses, is completely immune to instant death. Fortunately, Dark Natalie doesn't herself take damage from Black Hole either, since she absorbs darkness.]]

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** [[spoiler:Dark Natalie's Black Hole does not do damage to her, while when Natalie uses it the party takes a very small amount of damage with a chance of instantly dying. Note that Dark Natalie, like all bosses, is completely immune to instant death. Fortunately, Dark Natalie not taking damage from it means it doesn't herself take damage from Black Hole either, heal her at all, since she absorbs darkness.]]



** [[spoiler:The enemy version of Supernova used by Dark Natalie and the Destroyer don't burn or otherwise hurt their side.]]

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** [[spoiler:The enemy version of Supernova used by Dark Natalie and the Destroyer don't damage burn or otherwise hurt their side.side, unlike ''your'' party's version.]]



** [=EBF5=] tries to avoid this with a option setting labeled "NSFW" to remove such content while enabled.

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** [=EBF5=] tries to avoid this with a option multiple filtering options ("Offensive", "Cleavage", and "Blood"; there's also a "Flashes" setting labeled "NSFW" to remove flashing lights from certain attacks) to remove such content while enabled.

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As a sugar wiki item, moved to its own subpage


* AwesomeMoments: The final boss of the second game, the Valkyrie Tank. Aside from the fact that it's a full-fledged WWII supertank, the battlefield is a burning arms facility at the center of Lance's empire. The Valkyrie Tank itself has a giant cannon called the Omega Lazer, which comes with a devastating charged attack. There's at least four different kinds. The best part is that you fight against Lance himself, decked out in his Nazi uniform, looking as intimidating as a human final boss can be. [[BadassNormal The ONLY human final boss, so far.]]
* AwesomeMusic: Has its [[AwesomeMusic/EpicBattleFantasy own page]].

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* AwesomeMoments: The final boss of the second game, the Valkyrie Tank. Aside from the fact that it's a full-fledged WWII supertank, the battlefield is a burning arms facility at the center of Lance's empire. The Valkyrie Tank itself has a giant cannon called the Omega Lazer, which comes with a devastating charged attack. There's at least four different kinds. The best part is that you fight against Lance himself, decked out in his Nazi uniform, looking as intimidating as a human final boss can be. [[BadassNormal The ONLY human final boss, so far.]]
* AwesomeMusic:
SugarWiki/AwesomeMusic: Has its [[AwesomeMusic/EpicBattleFantasy own page]].
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** In ''Adventure Story'', there is Mana Staff. Its basic attack is very weak, however each of its attacks has a chance to drain MP from not only enemies, but also ''objects and projectiles''. This essentially provides unlimited healing and powers up spells.

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* ThatOneAchievement: Some of the minigame-based medals in the original [=EBF3=] are very difficult to obtain, to the point where the Steam update lowered the score requirements for each minigame.

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* ThatOneAchievement: ThatOneAchievement:
**
Some of the minigame-based medals in the original [=EBF3=] are very difficult to obtain, to the point where the Steam update lowered the score requirements for each minigame.minigame.
** One of the medals in ''EBF4'' requires you to deal ''30 Millions'' of damage in one hit. No need to tell the obscene amount of grinding it takes, as you'll need to be well past level 50 to get it (more than ''three'' replays, which are needed to get ''other'' medals by the way), and even then it'll need specific combo to get.
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I'd previously added "the secret is..." to the hint outside of the quote, so I decided to change it to the quote itself.


** ''4'' has the [[BrutalBonusLevel Battle Mountain]] [[ThatOnePuzzle ice puzzle]], which is difficult enough by itself, even with the hint ([[spoiler:The secret is to line the ice blocks in a row]]). [[http://kupogames.com/2013/12/03/ebf4-permanent-game-over/ It's actually possible]] to ''[[{{Pun}} block]] yourself in the puzzle!'' Hopefully, unlike what's in the link, you'd be observant enough '''not''' to save in the middle if you've blocked your exit on all sides!

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** ''4'' has the [[BrutalBonusLevel Battle Mountain]] [[ThatOnePuzzle ice puzzle]], which is difficult enough by itself, even with the NPC Walter's hint ([[spoiler:The ([[spoiler:"The secret is to is...to...line up...the ice blocks blocks...in a row]]).row..."]]). [[http://kupogames.com/2013/12/03/ebf4-permanent-game-over/ It's actually possible]] to ''[[{{Pun}} block]] yourself in the puzzle!'' Hopefully, unlike what's in the link, you'd be observant enough '''not''' to save in the middle if you've blocked your exit on all sides!
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** [[LampshadeHanging Lampshaded]] by Lance, who thinks in the ending [[BreakingTheFourthWall that the story could have used more work]], which he gives a 4/10.


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* {{Shipping}}: [[DiscussedTrope Discussed]] by Natz in the ending of [=EBF4=], where she says [[BreakingTheFourthWall she wishes the game had a decent love story]], and because there isn't, she has to leave it with the fans [[SturgeonsLaw and she's not sure she trusts them with that]].


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** [=EBF5=] tries to avoid this with a option setting labeled "NSFW" to remove such content while enabled.

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* ThatOneBoss:
** ''Epic Battle Fantasy 2'':
*** The Guardian is a WakeUpCallBoss designed to teach you that you won't win this game without status effects, since he gets three vicious attacks per round unless you destroy his arms However, he has a move to restore and heal them unless you stick him with syphon or repeated stuns... except you have to ''break'' the arms first. In other words, several rounds of full-fledged attacking while getting pummeled before using a status ability which doesn't always work.
*** The Sandworm. It can regenerate its tail, hit both players, poison both players, ''and'' its tail can stun. It is entirely possible to get poisoned, stunned, then attacked two turns in a row with poison doing additional damage, leading up to six attacks in a row. Your best hope is to use lots of healing items and/or the Slime Bunny summon. Even better, get Black Fang out before the fight begins, then poison it with Unleash and Toxic and hold out until it dies. This gets lampshaded in the third game, in which an NPC notes how much trouble they were having against the Sandworm; semi-ironically, the same game downgrades it to a [[BossInMookClothing (relatively) normal enemy]].
*** The Zombie Hydra is technically two enemies so it gets two attacks per round, both of which could be a OneHitKill move. And if you don't kill both heads on the same turn, the surviving head will heal the dead head. If you had them both nearly dead but accidentally killed one (say with a counter attack), you're likely to accidentally kill the other the same way before bringing it back down.
** ''Epic Battle Fantasy 3'':
*** The Tundra Mammoth deals an assload of damage, has a StatBuffDispel move, has friends that can heal him back to full health at will, AND a random ally walks in around the fourth round. Just run away if it's a [[BossInMookClothing Viking Monolith]]. Thank goodness it's weak to Poison.
*** Protector. It's a weapons platform that starts off with four minions: one uses fire, one electricity (this one can buff), one earth (including poison), and one holy (including healing and Regen). It has 150,000-odd HP, when you're not even likely to be able to do 15,000 in a turn. Its attacks include a charged beam ([[StatBuffDispel that also debuffs you]]), which it likes to use if you buff yourself, and a gun that shoots a character twice, each shot dealing around 3000 damage (you're not likely to have over 6,000 HP yet), and multiple attacks which hit the entire party. If you have regen active, it'll use the particle beam to get rid of it. Not fun.
*** The Pyrohydra. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and poison. Not only that, but the dark head ''starts the battle'' with level 3 poison status, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. One top of that, [[KillOneOthersGetStronger each surviving head is buffed massively when one is killed]]. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die.
*** Even for the final boss, Akron is ''very'' hard to beat. A FlunkyBoss that can summon [[DemonicSpiders Cosmic Monoliths]] and Skull Ghosts, the latter of which can pretty much cast whatever spell it wants. That includes an '''[[OneHitKill instant death]]''' spell. And two claws which can ''heal'' his already staggering [[MarathonBoss seven hundred thousand HP]], as well as giving every enemy on his side powerful status buffs and giving you debuffs and status effects. And a bunch of "Evil Worms" and "Evil Tails" that can give you all sorts of nasty status effects. He also switches his weaknesses and resistances around every couple turns, and as you damage him, he will occasionally go into his second form, where his attacks are even ''more'' powerful as well as gaining new ones, such as an ''area of effect'' chance of instant death attack, and he takes less damage until you knock him out of it. While [[spoiler:Godcat]] is arguably harder than Akron, it's possible to grind levels for the former while the latter can only be fought at level 30 at most on a first playthrough.
** ''Epic Battle Fantasy 4'':
*** Even when considering its WakeUpCallBoss status, the Praetorian has some horrid tendencies. Namely, its summons are the turrets mentioned up in the DemonicSpiders section, it has a charge attack that does some heavy damage to everyone, with a decent chance of an instant kill, and when it charges up it gets to slam you with the ion cannon, which hurts like ''hell'', and has a big chance of stunning you for two turns. Oh, and it buffs itself to the 50% cap often, you'll need to dispel it regularly. Thankfully, you get a powerful summon for defeating it.
*** Rafflesia. First, it starts the fight out with one of each of the four vine monsters as minions, including the healer vine and the water vine (plants, Rafflesia included, absorb water), and once you kill them, Rafflesia replaces them one at a time at the start of its every turn. Its most common attack is a leaf blade that has a good chance of inflicting Instant Death, and its second most common attack is a [[{{Gasshole}} belch]] that cuts your attack and magic attack as low as it can go. In general, it's difficult simply because it can quickly become an endurance match, and your resources may be limited depending on how many healing items you have.

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* ThatOneBoss:
** ''Epic Battle Fantasy 2'':
*** The Guardian is a WakeUpCallBoss designed to teach you that you won't win this game without status effects, since he gets three vicious attacks per round unless you destroy his arms However, he
ThatOneBoss: the series has a move to restore and heal them unless you stick him with syphon or repeated stuns... except you have to ''break'' the arms first. In other words, several rounds of full-fledged attacking while getting pummeled before using a status ability which doesn't always work.
*** The Sandworm. It can regenerate
its tail, hit both players, poison both players, ''and'' its tail can stun. It is entirely possible to get poisoned, stunned, then attacked two turns in a row with poison doing additional damage, leading up to six attacks in a row. Your best hope is to use lots fair share of healing items and/or the Slime Bunny summon. Even better, get Black Fang out before the fight begins, then poison it with Unleash and Toxic and hold out until it dies. This gets lampshaded in the third game, in which an NPC notes how much trouble they were having against the Sandworm; semi-ironically, the same game downgrades it to a [[BossInMookClothing (relatively) normal enemy]].
*** The Zombie Hydra is technically two enemies so it gets two attacks per round, both of which could be a OneHitKill move. And if you don't kill both heads on the same turn, the surviving head will heal the dead head. If you had them both nearly dead but accidentally killed one (say with a counter attack), you're likely to accidentally kill the other the same way before bringing it back down.
** ''Epic Battle Fantasy 3'':
*** The Tundra Mammoth deals an assload of damage, has a StatBuffDispel move, has friends that can heal him back to full health at will, AND a random ally walks in around the fourth round. Just run away if it's a [[BossInMookClothing Viking Monolith]]. Thank goodness it's weak to Poison.
*** Protector. It's a weapons platform that starts off with four minions: one uses fire, one electricity (this one can buff), one earth (including poison), and one holy (including healing and Regen). It has 150,000-odd HP, when you're not even likely to be able to do 15,000 in a turn. Its attacks include a charged beam ([[StatBuffDispel that also debuffs you]]), which it likes to use if you buff yourself, and a gun that shoots a character twice, each shot dealing around 3000 damage (you're not likely to have over 6,000 HP yet), and multiple attacks which hit the entire party. If you have regen active, it'll use the particle beam to get rid of it. Not fun.
*** The Pyrohydra. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and poison. Not only that, but the dark head ''starts the battle'' with level 3 poison status, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. One top of that, [[KillOneOthersGetStronger each surviving head is buffed massively when one is killed]]. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die.
*** Even for the final boss, Akron is ''very'' hard to beat. A FlunkyBoss that can summon [[DemonicSpiders Cosmic Monoliths]] and Skull Ghosts, the latter of which can pretty much cast whatever spell it wants. That includes an '''[[OneHitKill instant death]]''' spell. And two claws which can ''heal'' his already staggering [[MarathonBoss seven hundred thousand HP]], as well as giving every enemy on his side powerful status buffs and giving you debuffs and status effects. And a bunch of "Evil Worms" and "Evil Tails" that can give you all sorts of nasty status effects. He also switches his weaknesses and resistances around every couple turns, and as you damage him, he will occasionally go into his second form, where his attacks are even ''more'' powerful as well as gaining new ones, such as an ''area of effect'' chance of instant death attack, and he takes less damage until you knock him out of it. While [[spoiler:Godcat]] is arguably harder than Akron, it's possible to grind levels for the former while the latter can only be fought at level 30 at most on a first playthrough.
** ''Epic Battle Fantasy 4'':
*** Even when considering its WakeUpCallBoss status, the Praetorian has some horrid tendencies. Namely, its summons are the turrets mentioned up in the DemonicSpiders section, it has a charge attack that does some heavy damage to everyone, with a decent chance of an instant kill, and when it charges up it gets to slam you with the ion cannon, which hurts like ''hell'', and has a big chance of stunning you for two turns. Oh, and it buffs itself to the 50% cap often, you'll need to dispel it regularly. Thankfully, you get a powerful summon for defeating it.
*** Rafflesia. First, it starts the fight out with one of each of the four vine monsters as minions, including the healer vine and the water vine (plants, Rafflesia included, absorb water), and once you kill them, Rafflesia replaces them one at a time at the start of its every turn. Its most common attack is a leaf blade that has a good chance of inflicting Instant Death, and its second most common attack is a [[{{Gasshole}} belch]] that cuts your attack and magic attack as low as it can go. In general, it's
[[ThatOneBoss/EpicBattleFantasy difficult simply because it can quickly become an endurance match, and your resources may be limited depending on how many healing items you have.(required) bosses]].

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Creating an EBF Nightmare Fuel page.


* NightmareFuel: While mostly averted, the games to feature a few creepy moments.
** The final area of [=EBF1=] has ''very'' creepy music full of discordant laughter and screaming, and when you get to the Zombie Goku boss, he has a visible spine sticking out in addition to other various injuries.
** ''Akron''. In contrast with the majority of enemies that look either [[RuleOfCool awesome]] or [[RuleOfFunny funny]], that... [[EldritchAbomination THING]] looks downright nightmarish. He also has an attack where the screen goes black to show some eyes and teeth, complete with ScareChord.
*** He returns in bullet heaven 2, and he isn't looking too pretty from his last battle. Half of his teeth appear to be broken or missing, and now he's covered in nightmarish eyes. The stage background really doesn't help either.
** [[spoiler:Godcat's Destroyer form.]] It's not enough that it's [[spoiler:riding a giant skull that attacks using fleshy spear-tipped tentacles and bones]], no. The sky goes dark, a cat statue in the background is crying tears of blood, and even further in the background you can see masses of tentacles, ''writhing back and forth''. In EBF5, it returns (as one of NoLegs' limit breaks) with a ''bloodcurdling'' screech.
** The (optional) tombs in the fourth game's (also optional) graveyard are [[MoodWhiplash surprisingly]] dark for this game. [[NothingIsScarier There is no music]], you first have to stumble around blindly to find a torch before you can see the entire room, and characters would very often comment on it, and the accessories you get are made of bone and have rather morbid effects. The left tomb is apparently a sacrificial altar with... [[NothingIsScarier something disturbing]] on the ceiling. The actual graveyard itself? A lighthearted undead-themed area with little-to-nothing disturbing about it. In the updated Steam version, there's also a three-headed Zombie Hydra sitting on sickly red clouds and a magic circle.
** The [[MixAndMatchCritters Spider-bee]] boss in ''Bullet Heaven 2'', combining two [[PrimalFear horrible fears]] into one [[BodyHorror grotesque monster]].
** InUniverse, Matt uses Dark magic by conjuring up banshees and having them shriek directly in an enemy's face. This can also creep out the player if they're not expecting it.

to:

* NightmareFuel: While mostly averted, the games to feature [[NightmareFuel/EpicBattleFantasy a few creepy moments.
** The final area of [=EBF1=] has ''very'' creepy music full of discordant laughter and screaming, and when you get to the Zombie Goku boss, he has a visible spine sticking out in addition to other various injuries.
** ''Akron''. In contrast with the majority of enemies that look either [[RuleOfCool awesome]] or [[RuleOfFunny funny]], that... [[EldritchAbomination THING]] looks downright nightmarish. He also has an attack where the screen goes black to show some eyes and teeth, complete with ScareChord.
*** He returns in bullet heaven 2, and he isn't looking too pretty from his last battle. Half of his teeth appear to be broken or missing, and now he's covered in nightmarish eyes. The stage background really doesn't help either.
** [[spoiler:Godcat's Destroyer form.]] It's not enough that it's [[spoiler:riding a giant skull that attacks using fleshy spear-tipped tentacles and bones]], no. The sky goes dark, a cat statue in the background is crying tears of blood, and even further in the background you can see masses of tentacles, ''writhing back and forth''. In EBF5, it returns (as one of NoLegs' limit breaks) with a ''bloodcurdling'' screech.
** The (optional) tombs in the fourth game's (also optional) graveyard are [[MoodWhiplash surprisingly]] dark for this game. [[NothingIsScarier There is no music]], you first have to stumble around blindly to find a torch before you can see the entire room, and characters would very often comment on it, and the accessories you get are made of bone and have rather morbid effects. The left tomb is apparently a sacrificial altar with... [[NothingIsScarier something disturbing]] on the ceiling. The actual graveyard itself? A lighthearted undead-themed area with little-to-nothing disturbing about it. In the updated Steam version, there's also a three-headed Zombie Hydra sitting on sickly red clouds and a magic circle.
** The [[MixAndMatchCritters Spider-bee]] boss in ''Bullet Heaven 2'', combining two [[PrimalFear horrible fears]] into one [[BodyHorror grotesque monster]].
** InUniverse, Matt uses Dark magic by conjuring up banshees and having them shriek directly in an enemy's face. This can also creep out the player if they're not expecting it.
moments]].

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None


* ThatOneAchievement: Some of the minigame-based medals in the original [=EBF3=] are difficult to obtain, to the point where the Steam version lowered the score requirements for each minigame.

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* ThatOneAchievement: Some of the minigame-based medals in the original [=EBF3=] are very difficult to obtain, to the point where the Steam version update lowered the score requirements for each minigame.


Added DiffLines:

* UnwinnableByInsanity:
** In [=EBF3=], it's entirely possible to walk into a bonus area, save, exit, visit the medals page, ''and delete all your medals!'' This causes the [=NPCs=] that guard the bonus levels (until you have sufficient medals) to reappear, blocking your '''exit''' instead of your entry! That's right. You can ''trap yourself in a bonus area'' unless you have a spare save from the same playthrough.
** ''4'' has the [[BrutalBonusLevel Battle Mountain]] [[ThatOnePuzzle ice puzzle]], which is difficult enough by itself, even with the hint ([[spoiler:The secret is to line the ice blocks in a row]]). [[http://kupogames.com/2013/12/03/ebf4-permanent-game-over/ It's actually possible]] to ''[[{{Pun}} block]] yourself in the puzzle!'' Hopefully, unlike what's in the link, you'd be observant enough '''not''' to save in the middle if you've blocked your exit on all sides!
*** Maybe it's secretly an UnwinnableByDesign situation? We may never know...

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