History YMMV / EndlessFrontier

31st May '15 8:34:29 AM TheNerfGuy
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* MoeMoe: Kaguya and Suzuka

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* MoeMoe: %%* {{Moe}}: Kaguya and Suzuka
4th Dec '14 12:38:14 PM advent_child
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** Some might sum it up due Aschen misreading it due to her occasionally buggy nature and the fact the computer she read it from was heavily damaged.

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** Some might sum it up due to Aschen misreading it due to the name as a result of her occasionally buggy nature and the fact nature, but also because the computer she read it reads from was is heavily damaged.



* HellIsThatNoise: Aledy's Aspire Spirit Command is supposed to be a {{Kiai}}. The sound is basically him vomitting.

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* HellIsThatNoise: Aledy's Aspire The "Aspire" Spirit Command for [[Characters/EndlessFrontier Aledy Naash]] is supposed to be a {{Kiai}}. The sound is basically him {{Kiai}}, yet it sounds like he's vomitting.



* ScrappyMechanic: Forced Evasion

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* ScrappyMechanic: "[[ComboBreaker Forced EvasionEvasion]]" in the first game; rectified in the sequel with more strict requirements for enemies to trigger it. Additionally, allied characters can ''also'' use this by sacrificing the "[[LimitBreak Frontier Gauge]]".



** The first fight with Kyon: she [[FlunkyBoss and her Joker Soldier flunkies]] inflict StandardStatusEffects with their attacks at a point in the first game where you can only use items to remove them (unless you LevelGrind Kaguya to gain the "Prayer" Spirit Command[[note]]Remove a negative status effect on an allied party member[[/note]]). Should Kyon attack one party member instead of three, there's a chance it's going to be a long combo string that includes her Overdrive.
** In ''EXCEED'', Mark '''FUCKING''' Hunter: a FlunkyBoss with ''[[DemonicSpiders three Katanas]]'', exceptionally devastating and LONG attack string and a heavyweight, despite appearances. Chances are if he targets one party member for a combo, expect that character to be knocked out.
* {{Woolseyism}}: Aside from the one glaring mistake, {{Atlus}} added their usual amount of benevolent tweaks. Among other things, ''Franchise/TombRaider'' and ''WesternAnimation/CowAndChicken'' get {{Shout Out}}s.

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** The first fight with Kyon: she [[FlunkyBoss and her Joker Soldier flunkies]] inflict StandardStatusEffects with their attacks at a point in the first game where you players can only use items to remove them (unless you they LevelGrind Kaguya to gain the "Prayer" Spirit Command[[note]]Remove a negative status effect on an allied party member[[/note]]). Should Kyon attack one party member instead of three, there's a chance it's going to be a long combo string that includes her Overdrive.
"[[LimitBreak Overdrive]]".
** In ''EXCEED'', Mark '''FUCKING''' Hunter: a another FlunkyBoss with ''[[DemonicSpiders three Katanas]]'', exceptionally devastating and LONG attack string and a heavyweight, despite appearances. Chances are if he targets one party member for a combo, expect that character to be knocked out.
* {{Woolseyism}}: Aside from the one glaring mistake, mistake above, {{Atlus}} added their usual amount of benevolent tweaks. Among other things, ''Franchise/TombRaider'' and ''WesternAnimation/CowAndChicken'' get {{Shout Out}}s.
10th Feb '14 1:29:09 AM ReiKusanagi
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Added DiffLines:

** Some might sum it up due Aschen misreading it due to her occasionally buggy nature and the fact the computer she read it from was heavily damaged.
24th Sep '13 1:39:05 PM Willbyr
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** The first fight with Kyon: she [[FlunkyBoss and her Joker Soldier flunkies]] inflict StandardStatusEffects with their attacks at a point in the first game where you can only use items to remove them (unless you LevelGrind Kaguya to gain the "Prayer" Spirit Command [[hottip:*:Remove a negative status effect on an allied party member]]). Should Kyon attack one party member instead of three, there's a chance it's going to be a long combo string that includes her Overdrive.

to:

** The first fight with Kyon: she [[FlunkyBoss and her Joker Soldier flunkies]] inflict StandardStatusEffects with their attacks at a point in the first game where you can only use items to remove them (unless you LevelGrind Kaguya to gain the "Prayer" Spirit Command [[hottip:*:Remove Command[[note]]Remove a negative status effect on an allied party member]]).member[[/note]]). Should Kyon attack one party member instead of three, there's a chance it's going to be a long combo string that includes her Overdrive.
11th Sep '13 11:32:58 PM VPhantom
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11th Sep '13 11:23:39 PM VPhantom
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* CrowningMusicOfAwesome: Most of the soundtrack qualifies, since the majority are remixes of old ''SuperRobotWars''/''VideoGame/NamcoXCapcom'' {{Leitmotif}}s, but special mention goes to the remix of the ''SuperRobotWarsAdvance'' main theme "Where Infinities Meet".

to:

* CrowningMusicOfAwesome: Most of the soundtrack qualifies, since the majority are remixes of old ''SuperRobotWars''/''VideoGame/NamcoXCapcom'' ''VideoGame/SuperRobotWars''/''VideoGame/NamcoXCapcom'' {{Leitmotif}}s, but special mention goes to the remix of the ''SuperRobotWarsAdvance'' ''VideoGame/SuperRobotWarsAdvance'' main theme "Where Infinities Meet".



** FanWank: This flub has become a wank among those who refuse to ignore the mistranslation. To them, in "the American continuity", [[spoiler:Lemon's (or rather, the [[SuperRobotWarsAdvance Shadow-Mirror]] AlternateUniverse version of Excellen's) father called Raymond was the one who began the W-Series. When his daughter was killed in the shuttle crash, Lemon, after being resurrected through robotics and science, switched the focus to androids after taking over [[CloningBlues in order to understand herself]]]]. While canon for ''SuperRobotWarsOriginalGeneration'' has not officially {{Jossed}} this, most players find this theory ridiculous due to overextending WildMassGuessing as a result of a mistranslating a name.

to:

** FanWank: This flub has become a wank among those who refuse to ignore the mistranslation. To them, in "the American continuity", [[spoiler:Lemon's (or rather, the [[SuperRobotWarsAdvance [[VideoGame/SuperRobotWarsAdvance Shadow-Mirror]] AlternateUniverse version of Excellen's) father called Raymond was the one who began the W-Series. When his daughter was killed in the shuttle crash, Lemon, after being resurrected through robotics and science, switched the focus to androids after taking over [[CloningBlues in order to understand herself]]]]. While canon for ''SuperRobotWarsOriginalGeneration'' ''VideoGame/SuperRobotWarsOriginalGeneration'' has not officially {{Jossed}} this, most players find this theory ridiculous due to overextending WildMassGuessing as a result of a mistranslating a name.
21st Aug '13 11:48:14 AM advent_child
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* GameBreaker
** The first game gives us Reiji, the party's strongest attacker, and carries the "Soul" [[hottip:*:In the ''Endless Frontier'' games, "Soul" deals twice the damage for the next attack, rather than 2.5 times]] and "Swift" [[hottip:*:Perform the first action on the next turn, regardless of allied/enemy speed]] Spirit Commands. He's preceded by Haken later in the game, who combines a more modest "Valor" Spirit Command [[hottip:*:In the ''Endless Frontier'' games, "Valor" deals 50% more damage for the next attack, instead]] with his Special Skill "Rampage Specter". No {{Mook}}s can survive it, while end-game bosses will get a significant portion of their HP chipped away because of it.
*** In the sequel, Reiji gets the Special Skills "Arisu Ryuu Tenchi Shinmei" [[hottip:*:Refill 50-100 Spirit Points to the party]] and "Arisu Ryuu Ura Kimon Kaihou" [[hottip:*:Gain the effects of "Swift" for the party]]. Combined with newcomer Aledy Nassh's "Aspire" Spirit Command [[hottip:*:Refill the Frontier Gauge to 100%]], you can create a loop that gives infinite SP to the whole team. Also consider that Reiji has the "Friendship" Spirit Command [[hottip:*:Recover 30% HP to the party]], and add Haken's "Canfield" Special Skill [[hottip:*:Gain the effects of "Alert" (all enemy attacks will miss for one turn)]] to the mix, only the latter parts of the BonusDungeon can pose a threat to the party.
** Back in the first game, Haken has a 100% critical hit setup alongside "Jackpot", one of his attacks extremely easy to chain to avoid "[[ScrappyMechanic Forced Evasion]]". The developers likely noticed this, so {{nerf}}ed the critical setup and "Jackpot" for ''EXCEED''. In return, he gained the Spirit Command "Co-Op" [[hottip:*:Personal support can be activated twice and Support Attack is granted an additional use]] and the Special Skill "Canfield", all of which is learned relatively early. Later, Haken learns the attack "Quad Solitaire", which is bar none the strongest attack in the game, and still retains his absurdly high critical hit rate. Having Haken in the party gives you a powerful damage dealer, a decent Frontier Gauge filler and an almost sure fire way to make the majority of boss fights a total joke.
*** Don't forget that in the first game, using the 100% critical hit setup bypasses the need for casting "Valor" when using Rampage Specter - AND the setup ALSO boosts teammates' critical hits by 20% (15% in ''EXCEED'').
** Suzuka in ''EXCEED'' gets the attack "Jyaki-GUN Ghost Dance", which seems mediocre on its own. However, with a Support Attack that holds the enemy in place (Xiaomu and T-ELOS, for example), they'll instead be hit repeatedly, chaining for an exceptionally long attack string. Combine this with "Co-Op" to allow T-ELOS to Support Attack twice and Suzuka's "Passion" Spirit Command [[hottip:*:Double the rate the Frontier Gauge gains]], you can repeat this three times per turn, dealing high damage and filling the Frontier Gauge to 100% in one go.
** [[VideoGame/{{Xenosaga}} KOS-MOS]] counts, to a lesser degree, in the first game: not only is she a very capable fighter and among the sturdiest of the party, she comes with the "Bond" Spirit Command [[hottip:*:Recover 30% HP to the party]], more economic than Reiji's "Friendship" ("Bond" costs 40 Spirit Bonds; "Friendship" for 30), and the "Attune" Spirit Command [[hottip:*:Allied character's will not achieve guard or miss when attacking for one turn]], further maximizing the party's damage. Also take note that when KOS-MOS joins the party, she starts with the "Fury" Spirit Command [[hottip:*:Auto-break enemy guard on the first attack]], to which Kaguya learns it later at a higher cost (25 Spirit Points to KOS-MOS' 15). Combined with her moveset, KOS-MOS can tear through {{mooks}} and most bosses. The only problem is learning how to juggle her combos effectively, which is relatively easy to overcome; unfortunately, the other setback is she's the [[MightyGlacier slowest character in the party]].
** Xiaomu is the only character without a multi-target Overdrive, but is compensated by being the only character who can hit any enemy (including bosses) with StandardStatusEffects, provided it doesn't prevent them from taking turns ("Paralysis" and "Stun", for example). {{Flunky Boss}}es like Saya's minions and the [[Characters/EndlessFrontier Jotun siblings]] are otherwise normally immune to status ailments. Also, she has the "Uranai" [[hottip:*:Cast a random Spirit Command for a party member]] and the "Daunt" Spirit Commands [[hottip:*:Lower enemy E. Gauge by 50%]].
** Item usage in general for both games: proper use of items supported by COM-restoration items can significantly reduce game difficulty, mainly thanks to the fact that you can use as many items as the COM bar allows you to.

to:

* GameBreaker
** The first game gives us Reiji, the party's strongest attacker, and carries the "Soul" [[hottip:*:In the ''Endless Frontier'' games, "Soul" deals twice the damage
GameBreaker: See [[Gamebreaker/SuperRobotWars here]] for the next attack, rather than 2.5 times]] and "Swift" [[hottip:*:Perform the first action on the next turn, regardless of allied/enemy speed]] Spirit Commands. He's preceded by Haken later in the game, who combines a more modest "Valor" Spirit Command [[hottip:*:In the ''Endless Frontier'' games, "Valor" deals 50% more damage for the next attack, instead]] with his Special Skill "Rampage Specter". No {{Mook}}s can survive it, while end-game bosses will get a significant portion of their HP chipped away because of it.
*** In the sequel, Reiji gets the Special Skills "Arisu Ryuu Tenchi Shinmei" [[hottip:*:Refill 50-100 Spirit Points to the party]] and "Arisu Ryuu Ura Kimon Kaihou" [[hottip:*:Gain the effects of "Swift" for the party]]. Combined with newcomer Aledy Nassh's "Aspire" Spirit Command [[hottip:*:Refill the Frontier Gauge to 100%]], you can create a loop that gives infinite SP to the whole team. Also consider that Reiji has the "Friendship" Spirit Command [[hottip:*:Recover 30% HP to the party]], and add Haken's "Canfield" Special Skill [[hottip:*:Gain the effects of "Alert" (all enemy attacks will miss for one turn)]] to the mix, only the latter parts of the BonusDungeon can pose a threat to the party.
** Back in the first game, Haken has a 100% critical hit setup alongside "Jackpot", one of his attacks extremely easy to chain to avoid "[[ScrappyMechanic Forced Evasion]]". The developers likely noticed this, so {{nerf}}ed the critical setup and "Jackpot" for ''EXCEED''. In return, he gained the Spirit Command "Co-Op" [[hottip:*:Personal support can be activated twice and Support Attack is granted an additional use]] and the Special Skill "Canfield", all of which is learned relatively early. Later, Haken learns the attack "Quad Solitaire", which is bar none the strongest attack in the game, and still retains his absurdly high critical hit rate. Having Haken in the party gives you a powerful damage dealer, a decent Frontier Gauge filler and an almost sure fire way to make the majority of boss fights a total joke.
*** Don't forget that in the first game, using the 100% critical hit setup bypasses the need for casting "Valor" when using Rampage Specter - AND the setup ALSO boosts teammates' critical hits by 20% (15% in ''EXCEED'').
** Suzuka in ''EXCEED'' gets the attack "Jyaki-GUN Ghost Dance", which seems mediocre on its own. However, with a Support Attack that holds the enemy in place (Xiaomu and T-ELOS, for example), they'll instead be hit repeatedly, chaining for an exceptionally long attack string. Combine this with "Co-Op" to allow T-ELOS to Support Attack twice and Suzuka's "Passion" Spirit Command [[hottip:*:Double the rate the Frontier Gauge gains]], you can repeat this three times per turn, dealing high damage and filling the Frontier Gauge to 100% in one go.
** [[VideoGame/{{Xenosaga}} KOS-MOS]] counts, to a lesser degree, in the first game: not only is she a very capable fighter and among the sturdiest of the party, she comes with the "Bond" Spirit Command [[hottip:*:Recover 30% HP to the party]], more economic than Reiji's "Friendship" ("Bond" costs 40 Spirit Bonds; "Friendship" for 30), and the "Attune" Spirit Command [[hottip:*:Allied character's will not achieve guard or miss when attacking for one turn]], further maximizing the party's damage. Also take note that when KOS-MOS joins the party, she starts with the "Fury" Spirit Command [[hottip:*:Auto-break enemy guard on the first attack]], to which Kaguya learns it later at a higher cost (25 Spirit Points to KOS-MOS' 15). Combined with her moveset, KOS-MOS can tear through {{mooks}} and most bosses. The only problem is learning how to juggle her combos effectively, which is relatively easy to overcome; unfortunately, the other setback is she's the [[MightyGlacier slowest character in the party]].
** Xiaomu is the only character without a multi-target Overdrive, but is compensated by being the only character who can hit any enemy (including bosses) with StandardStatusEffects, provided it doesn't prevent them from taking turns ("Paralysis" and "Stun", for example). {{Flunky Boss}}es like Saya's minions and the [[Characters/EndlessFrontier Jotun siblings]] are otherwise normally immune to status ailments. Also, she has the "Uranai" [[hottip:*:Cast a random Spirit Command for a party member]] and the "Daunt" Spirit Commands [[hottip:*:Lower enemy E. Gauge by 50%]].
** Item usage in general for both games: proper use of items supported by COM-restoration items can significantly reduce game difficulty, mainly thanks to the fact that you can use as many items as the COM bar allows you to.
details.
5th Jul '13 1:10:50 PM advent_child
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Added DiffLines:

* {{Fanon}}: Because of {{Woolseyism}} regarding the mistranslation of [[spoiler:[[Characters/SuperRobotWarsAdvance Lemon Browning]] into "Raymond" Browning]] in the localization, fans have suggested the latter is the name of [[spoiler:[[Characters/SuperRobotWarsCompact2 Excellen Browning]] and Lemon's father]]. This has led to an inveritable...
** FanWank: This flub has become a wank among those who refuse to ignore the mistranslation. To them, in "the American continuity", [[spoiler:Lemon's (or rather, the [[SuperRobotWarsAdvance Shadow-Mirror]] AlternateUniverse version of Excellen's) father called Raymond was the one who began the W-Series. When his daughter was killed in the shuttle crash, Lemon, after being resurrected through robotics and science, switched the focus to androids after taking over [[CloningBlues in order to understand herself]]]]. While canon for ''SuperRobotWarsOriginalGeneration'' has not officially {{Jossed}} this, most players find this theory ridiculous due to overextending WildMassGuessing as a result of a mistranslating a name.
26th May '13 2:20:53 PM EarlOfSandvich
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* EvilIsSexy: Saya and [[{{Xenosaga}} T-ELOS]]

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* EvilIsSexy: Saya and [[{{Xenosaga}} [[VideoGame/{{Xenosaga}} T-ELOS]]



** [[{{Xenosaga}} KOS-MOS]] counts, to a lesser degree, in the first game: not only is she a very capable fighter and among the sturdiest of the party, she comes with the "Bond" Spirit Command [[hottip:*:Recover 30% HP to the party]], more economic than Reiji's "Friendship" ("Bond" costs 40 Spirit Bonds; "Friendship" for 30), and the "Attune" Spirit Command [[hottip:*:Allied character's will not achieve guard or miss when attacking for one turn]], further maximizing the party's damage. Also take note that when KOS-MOS joins the party, she starts with the "Fury" Spirit Command [[hottip:*:Auto-break enemy guard on the first attack]], to which Kaguya learns it later at a higher cost (25 Spirit Points to KOS-MOS' 15). Combined with her moveset, KOS-MOS can tear through {{mooks}} and most bosses. The only problem is learning how to juggle her combos effectively, which is relatively easy to overcome; unfortunately, the other setback is she's the [[MightyGlacier slowest character in the party]].

to:

** [[{{Xenosaga}} [[VideoGame/{{Xenosaga}} KOS-MOS]] counts, to a lesser degree, in the first game: not only is she a very capable fighter and among the sturdiest of the party, she comes with the "Bond" Spirit Command [[hottip:*:Recover 30% HP to the party]], more economic than Reiji's "Friendship" ("Bond" costs 40 Spirit Bonds; "Friendship" for 30), and the "Attune" Spirit Command [[hottip:*:Allied character's will not achieve guard or miss when attacking for one turn]], further maximizing the party's damage. Also take note that when KOS-MOS joins the party, she starts with the "Fury" Spirit Command [[hottip:*:Auto-break enemy guard on the first attack]], to which Kaguya learns it later at a higher cost (25 Spirit Points to KOS-MOS' 15). Combined with her moveset, KOS-MOS can tear through {{mooks}} and most bosses. The only problem is learning how to juggle her combos effectively, which is relatively easy to overcome; unfortunately, the other setback is she's the [[MightyGlacier slowest character in the party]].
1st May '13 1:51:10 PM advent_child
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* CrowningMusicOfAwesome: Most of the soundtrack should qualify, since the majority are awesome remixes of old ''SuperRobotWars''/''VideoGame/NamcoXCapcom'' character themes, but special mention goes to the remix of the ''SuperRobotWarsAdvance'' main theme "Where Infinities Meet".
** Then there's ''All Right!'' which plays when [[BadAss Haken Browning]] uses his Limit Break. [[http://www.youtube.com/watch?v=kpcL0jzmmQE It got remixed, too]].
* DesignatedHero:
** Ironically, Reiji and Xiaomu note that sometimes, the native part of the gang acts just as bad as the villains.
** And before Reiji and Xiaomu join up, Kaguya, Suzuka and Aschen cheerfully talked about beating information out of Kyon:

to:

* CrowningMusicOfAwesome: Most of the soundtrack should qualify, qualifies, since the majority are awesome remixes of old ''SuperRobotWars''/''VideoGame/NamcoXCapcom'' character themes, {{Leitmotif}}s, but special mention goes to the remix of the ''SuperRobotWarsAdvance'' main theme "Where Infinities Meet".
** Then there's ''All Right!'' Right!'', which plays when [[BadAss [[Characters/EndlessFrontier Haken Browning]] uses his Limit Break.[[LimitBreak Overdrive]]. [[http://www.youtube.com/watch?v=kpcL0jzmmQE It got remixed, too]].
* DesignatedHero:
**
DesignatedHero: Ironically, [[NamcoXCapcom Reiji Arisu and Xiaomu Xiaomu]] note that sometimes, sometimes the native part of the gang acts just as bad as the villains.
** And before Before Reiji and Xiaomu join up, Kaguya, Suzuka and [[Characters/EndlessFrontier Kaguya Nanbu, Aschen Brodel and Princess Suzuka]] cheerfully talked talk about beating information out of Kyon:[[Characters/EndlessFrontier Kyon Feulion]]:



* DemonicSpiders:
** The Katanas, a.k.a. Saya clones might count: they take more than just one full combo string to go down and are capable of dishing out its own long attack string. God bless if you happen to do battle with more than one of them at the same time. We're looking at you, [[spoiler:[[FlunkyBoss Mark]] [[ThatOneBoss Hunter]]]].
** The Surfer subclass are even worse than them, they have ridiculous amounts of speed (thus higher initiative) and if they want to, attack you before you can strike back.
* EarWorm: Koma's theme song.
* EvilIsSexy: Saya and T-ELOS.
* GameBreaker:
** In the original, Reiji fits this trope: he gets the Spirit Command "Soul", which doubles attacking power, plus his damage output is the highest out of the party. By mid-to-three quarters of the game, it's Haken who can wipe the floor against any {{mook}} with a "Valor" (50% increase to attacking power) plus Rampage Spectre.
** Reiji and Haken is buffed in the sequel. Reiji still has Soul when he arrives, and special moves that allows him to restore SP and make everyone on the team move first(essentialy a party wide version of one of his Spirit Command), alongside being one of the characters with a party wide healing Spirit Command.
** As a ContinuityNod to the first game where Haken has the highest support count, Haken has the Co-Op Spirit Command that allows him to call his personal support twice and gives an extra support usage which increases his damage output by quite an amount, at level 13 . He also got his S+ move and multiple-target overdrive the earliest out of the party member, and an extremely useful special move that cast Alert(every attack miss for one turn) for everyone on the party. Late game, he gained Quad Solitaire which is by far the strongest normal attack in the game, turning him into the strongest attacker in the game barring Soul user.
** KOS-MOS counts, to a lesser degree: not only is she a very capable fighter and among the sturdiest of characters, she ''also'' comes with a healing spell that covers the entire party. Then there's her Spirit Command "Attune", which prevents a "Miss" or "Guard" while attacking enemies, further maximizing damage.\\
\\
She's already a gamebreaker at the start when you recruit her: KOS-MOS literally begins with the Spirit Command "Fury" (Kaguya gains it later in the game, but her attack stat's comparably lower), bypassing all enemy barriers on the first hit. Combined with her moveset, she can tear through {{mooks}} and bosses. The only problem is learning how to juggle her combos, but that's relatively easy to overcome. Unfortunately, the other setback is she's the [[MightyGlacier slowest]] in the party.
** In EXCEED, Suzuka slowly edges towards this: in addition to her naturally high speed she had in the first game, getting a high hit count now serves to restore a set % of SP after battle. This is further aided by her movelist: if one of her moves that normally only bounces the enemy on top Suzuka while she twirls her fans around is combined with a support attack that holds the enemy in place, they'll instead be hit repeatedly, chaining for an exceptionally long attack string in the hundreds; with the right Spirit Commands, this can be repeated twice per turn. Her multi-target [[LimitBreak Overdrive]] also has the second highest hit count when used against 3 enemies, while her character-specific technique of healing a random party member/enemy for tons of HP, then dealing an equal amount of damage to a random party member/enemy might be even more useful due to enemies having less HP overall in EXCEED. Finally, one of her passive abilities involves reviving any downed party member and fully restoring HP. Her main weaknesses are her relatively low HP and defense as well as being diffcult in giving follow up moves to other teammates, though.
** And Xiaomu, she is the only character without a multiple target LimitBreak but it is compensated by the fact she can hit anyone (Bosses included) with Status ailments, provided it doesn't prevent them from taking turns (Paralysis and Stun), FlunkyBoss like Saya's minions and the Jotun siblings are otherwise normally immune to status ailments. Also she has Zeal and Daunt, which for first one gives her several normally inaccessable seishins while the other reduces the gauge.
** Item usage in general. Proper use of items supported by Com restoring items can significantly reduce the difficulty of the whole game, mainly thanks to the fact that you can use as many items as the COM bar let you.

to:

* DemonicSpiders:
DemonicSpiders
** The Katanas, a.k.a. Saya clones might count: [[NamcoXCapcom Katanas]] aka [[NamcoXCapcom Saya]] [[CloningBlues clones]] in ''EXCEED'': they take require more than just one full combo string to go down and are capable of dishing out its own long long, attack string. God bless if you happen to do battle with more than one of them at the same time. We're looking at you, [[spoiler:[[FlunkyBoss Mark]] [[ThatOneBoss Hunter]]]].
** The Surfer subclass are even worse than them, they "surfer" sub-class {{mooks}} have ridiculous high amounts of speed (thus higher initiative) initiative to go first in combat) and if they want to, attack you before you can strike back.
* EarWorm: Koma's theme song.
[[Characters/EndlessFrontier Koma's]] {{Leitmotif}}
* EvilIsSexy: Saya and T-ELOS.
[[{{Xenosaga}} T-ELOS]]
* GameBreaker:
FoeYay: Why would [[Characters/EndlessFrontier Dorothy Mistral]] have a statue of her [[TheRival rival]] bounty hunter [[Characters/EndlessFrontier John Moses]], when he was in his 30s, in her bedroom?
* GameBreaker
** The first game gives us Reiji, the party's strongest attacker, and carries the "Soul" [[hottip:*:In the ''Endless Frontier'' games, "Soul" deals twice the damage for the next attack, rather than 2.5 times]] and "Swift" [[hottip:*:Perform the first action on the next turn, regardless of allied/enemy speed]] Spirit Commands. He's preceded by Haken later in the game, who combines a more modest "Valor" Spirit Command [[hottip:*:In the ''Endless Frontier'' games, "Valor" deals 50% more damage for the next attack, instead]] with his Special Skill "Rampage Specter". No {{Mook}}s can survive it, while end-game bosses will get a significant portion of their HP chipped away because of it.
***
In the original, sequel, Reiji fits this trope: he gets the Special Skills "Arisu Ryuu Tenchi Shinmei" [[hottip:*:Refill 50-100 Spirit Points to the party]] and "Arisu Ryuu Ura Kimon Kaihou" [[hottip:*:Gain the effects of "Swift" for the party]]. Combined with newcomer Aledy Nassh's "Aspire" Spirit Command [[hottip:*:Refill the Frontier Gauge to 100%]], you can create a loop that gives infinite SP to the whole team. Also consider that Reiji has the "Friendship" Spirit Command [[hottip:*:Recover 30% HP to the party]], and add Haken's "Canfield" Special Skill [[hottip:*:Gain the effects of "Alert" (all enemy attacks will miss for one turn)]] to the mix, only the latter parts of the BonusDungeon can pose a threat to the party.
** Back in the first game, Haken has a 100% critical hit setup alongside "Jackpot", one of his attacks extremely easy to chain to avoid "[[ScrappyMechanic Forced Evasion]]". The developers likely noticed this, so {{nerf}}ed the critical setup and "Jackpot" for ''EXCEED''. In return, he gained
the Spirit Command "Soul", which doubles attacking power, plus his damage output is the highest out of the party. By mid-to-three quarters of the game, it's Haken who can wipe the floor against any {{mook}} with a "Valor" (50% increase to attacking power) plus Rampage Spectre.
** Reiji and Haken is buffed in the sequel. Reiji still has Soul when he arrives, and special moves that allows him to restore SP and make everyone on the team move first(essentialy a party wide version of one of his Spirit Command), alongside being one of the characters with a party wide healing Spirit Command.
** As a ContinuityNod to the first game where Haken has the highest
"Co-Op" [[hottip:*:Personal support count, Haken has the Co-Op Spirit Command that allows him to call his personal support can be activated twice and gives Support Attack is granted an extra support usage which increases his damage output by quite an amount, at level 13 . He also got his S+ move additional use]] and multiple-target overdrive the earliest out Special Skill "Canfield", all of the party member, and an extremely useful special move that cast Alert(every attack miss for one turn) for everyone on the party. Late game, he gained Quad Solitaire which is by far learned relatively early. Later, Haken learns the attack "Quad Solitaire", which is bar none the strongest normal attack in the game, turning him into the strongest attacker and still retains his absurdly high critical hit rate. Having Haken in the game barring Soul user.
** KOS-MOS counts, to
party gives you a lesser degree: not only is she powerful damage dealer, a very capable fighter decent Frontier Gauge filler and among an almost sure fire way to make the sturdiest majority of characters, she ''also'' comes with boss fights a healing spell total joke.
*** Don't forget
that covers the entire party. Then there's her Spirit Command "Attune", which prevents a "Miss" or "Guard" while attacking enemies, further maximizing damage.\\
\\
She's already a gamebreaker at the start when you recruit her: KOS-MOS literally begins with the Spirit Command "Fury" (Kaguya gains it later in the game, but her attack stat's comparably lower), bypassing all enemy barriers on the first hit. Combined with her moveset, she can tear through {{mooks}} and bosses. The only problem is learning how to juggle her combos, but that's relatively easy to overcome. Unfortunately, the other setback is she's the [[MightyGlacier slowest]] in the party.
** In EXCEED, Suzuka slowly edges towards this: in addition to her naturally high speed she had
in the first game, getting a high using the 100% critical hit count now serves to restore a set % of SP after battle. This is further aided by her movelist: if one of her moves that normally only bounces setup bypasses the enemy on top need for casting "Valor" when using Rampage Specter - AND the setup ALSO boosts teammates' critical hits by 20% (15% in ''EXCEED'').
**
Suzuka while she twirls her fans around is combined in ''EXCEED'' gets the attack "Jyaki-GUN Ghost Dance", which seems mediocre on its own. However, with a support attack Support Attack that holds the enemy in place, place (Xiaomu and T-ELOS, for example), they'll instead be hit repeatedly, chaining for an exceptionally long attack string string. Combine this with "Co-Op" to allow T-ELOS to Support Attack twice and Suzuka's "Passion" Spirit Command [[hottip:*:Double the rate the Frontier Gauge gains]], you can repeat this three times per turn, dealing high damage and filling the Frontier Gauge to 100% in one go.
** [[{{Xenosaga}} KOS-MOS]] counts, to a lesser degree,
in the hundreds; first game: not only is she a very capable fighter and among the sturdiest of the party, she comes with the right "Bond" Spirit Commands, this can be repeated twice per turn. Her multi-target [[LimitBreak Overdrive]] also has Command [[hottip:*:Recover 30% HP to the second highest hit count party]], more economic than Reiji's "Friendship" ("Bond" costs 40 Spirit Bonds; "Friendship" for 30), and the "Attune" Spirit Command [[hottip:*:Allied character's will not achieve guard or miss when used against 3 enemies, while attacking for one turn]], further maximizing the party's damage. Also take note that when KOS-MOS joins the party, she starts with the "Fury" Spirit Command [[hottip:*:Auto-break enemy guard on the first attack]], to which Kaguya learns it later at a higher cost (25 Spirit Points to KOS-MOS' 15). Combined with her character-specific technique of healing a random party member/enemy for tons of HP, then dealing an equal amount of damage moveset, KOS-MOS can tear through {{mooks}} and most bosses. The only problem is learning how to a random party member/enemy might be even more useful due to enemies having less HP overall in EXCEED. Finally, one of juggle her passive abilities involves reviving any downed party member and fully restoring HP. Her main weaknesses are her combos effectively, which is relatively low HP and defense as well as being diffcult in giving follow up moves easy to overcome; unfortunately, the other teammates, though.
setback is she's the [[MightyGlacier slowest character in the party]].
** And Xiaomu, she Xiaomu is the only character without a multiple target LimitBreak multi-target Overdrive, but it is compensated by being the fact she only character who can hit anyone (Bosses included) any enemy (including bosses) with Status ailments, StandardStatusEffects, provided it doesn't prevent them from taking turns (Paralysis ("Paralysis" and Stun), FlunkyBoss "Stun", for example). {{Flunky Boss}}es like Saya's minions and the [[Characters/EndlessFrontier Jotun siblings siblings]] are otherwise normally immune to status ailments. Also Also, she has Zeal the "Uranai" [[hottip:*:Cast a random Spirit Command for a party member]] and Daunt, which for first one gives her several normally inaccessable seishins while the other reduces the gauge.
"Daunt" Spirit Commands [[hottip:*:Lower enemy E. Gauge by 50%]].
** Item usage in general. Proper general for both games: proper use of items supported by Com restoring COM-restoration items can significantly reduce the difficulty of the whole game, game difficulty, mainly thanks to the fact that you can use as many items as the COM bar let you.allows you to.



* MoeMoe: Both Kaguya and Suzuka qualify.
* {{Narm}}: Agrad Heim's main motive. As dangerous as it sounds, it is basically a [[spoiler:Multi Dimensional Go Green Project.]]
* ScrappyMechanic: FORCED EVASION.
* ThatOneBoss:
** The first fight with Kyon: she and her Joker Soldier flunkies inflict StandardStatusEffects with their attacks at a point where you can only use items to remove them (unless you LevelGrind Kaguya to gain a Spirit Command to get rid of it). Should Kyon attack one party member instead of three, there's a chance it's going to be a long combo string that includes her Overdrive.
** In EXCEED, '''MARK FUCKING HUNTER''': FlunkyBoss with [[DemonicSpiders three Katanas]], exceptionally devastating and LONG attack string and a heavyweight, despite appearances. Chances are if he targets one party member for a combo, expect that character to be knocked out.
* {{Woolseyism}}: Aside from the one glaring mistake, Atlus added their usual amount of benevolent tweaks. Among other things, ''Franchise/TombRaider'' and ''WesternAnimation/CowAndChicken'' get {{Shout Out}}s.

to:

* MoeMoe: Both Kaguya and Suzuka qualify.
Suzuka
* {{Narm}}: Agrad Agrado Heim's main motive. primary motivation. As dangerous as it sounds, it is it's basically a [[spoiler:Multi Dimensional Go Green Project.]]
[[spoiler:multi-dimensional "go green" project]].
* ScrappyMechanic: FORCED EVASION.
Forced Evasion
* ThatOneBoss:
ThatOneBoss
** The first fight with Kyon: she [[FlunkyBoss and her Joker Soldier flunkies flunkies]] inflict StandardStatusEffects with their attacks at a point in the first game where you can only use items to remove them (unless you LevelGrind Kaguya to gain a the "Prayer" Spirit Command to get rid of it).[[hottip:*:Remove a negative status effect on an allied party member]]). Should Kyon attack one party member instead of three, there's a chance it's going to be a long combo string that includes her Overdrive.
** In EXCEED, '''MARK FUCKING HUNTER''': ''EXCEED'', Mark '''FUCKING''' Hunter: a FlunkyBoss with [[DemonicSpiders ''[[DemonicSpiders three Katanas]], Katanas]]'', exceptionally devastating and LONG attack string and a heavyweight, despite appearances. Chances are if he targets one party member for a combo, expect that character to be knocked out.
* {{Woolseyism}}: Aside from the one glaring mistake, Atlus {{Atlus}} added their usual amount of benevolent tweaks. Among other things, ''Franchise/TombRaider'' and ''WesternAnimation/CowAndChicken'' get {{Shout Out}}s.
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