YMMV: Endless Frontier

  • Narm: Agrado Heim's primary motivation. As dangerous as it sounds, it's basically a multi-dimensional "go green" project.
  • Scrappy Mechanic: "Forced Evasion" in the first game; rectified in the sequel with more strict requirements for enemies to trigger it. Additionally, allied characters can also use this by sacrificing the "Frontier Gauge".
  • That One Boss
    • The first fight with Kyon: she and her Joker Soldier flunkies inflict Standard Status Effects with their attacks at a point in the first game where players can only use items to remove them (unless they Level Grind Kaguya to gain the "Prayer" Spirit Commandnote ). Should Kyon attack one party member instead of three, there's a chance it's going to be a long combo string that includes her "Overdrive".
    • In EXCEED, Mark FUCKING Hunter: another Flunky Boss with three Katanas, exceptionally devastating and LONG attack string and a heavyweight, despite appearances. Chances are if he targets one party member for a combo, expect that character to be knocked out.
  • Woolseyism: Aside from the one glaring mistake above, Atlus added their usual amount of benevolent tweaks. Among other things, Tomb Raider and Cow and Chicken get Shout Outs.