Follow TV Tropes

Following

History YMMV / DustAnElysianTail

Go To

OR

Is there an issue? Send a MessageReason:
None


* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the multiples of 256 (256, 512, 768, 1024, etc.), the game glitches out, you keep the items ''and'' you make money off of them.

to:

* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the [[PowersOfTwoMinusOne multiples of 256 256]] (256, 512, 768, 1024, etc.), the game glitches out, you keep the items ''and'' you make money off of them.
Is there an issue? Send a MessageReason:
I love TOM, and I love Toonami. Doesn't make that not a massive shoehorn.


* MemeticMutation: From Creator/{{Toonami}}'s review of it, TOM complaining "Man, my thumb hurts..."



* WatchItForTheMeme: Admit it. You played this game after [[Creator/{{Toonami}} TOM]] complained that his thumb was sore.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WatchItForTheMeme: Admit it. You played this game after [[Creator/{{Toonami}} TOM]] complained that his thumb was sore.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: From Creator/{{Toonami}}'s review of it, TOM complaining "Man, my thumb hurts..."

Added: 76

Changed: 15

Is there an issue? Send a MessageReason:
Added a justification for 'Lawful Stupid' and removed a non-working link.


** Only a couple of enemies can attack Dust while he is [[AerialSpin spinning through the air]] spewing Fidget's projectiles, simultaneously attacking, defending himself, and sending out a cloud of enemy-tracking death which puts them in hitstun, allowing Dust to attack them normally, which recharges his magic meter and cools down his spin attack, allowing him to rinse and repeat indefinitely until the enemy is dead. Even the enemies which can hit Dust out of this attack are still best dealt with in this manner, because the projectiles put them into hitstun, preventing them from attacking - you just have to make sure you get them in hitstun before you move in, whereas against many enemies you can simply fly over them recklessly. This strategy is also effective against all the bosses, including the final one - indeed, it is fairly easy to avoid being struck by the final boss at all the first couple times you fight him, and even when he throws magic at you, it is still not terribly difficult to avoid and he is still best dealt with via projectile spam.

to:

** Only a couple of enemies can attack Dust while he is [[AerialSpin spinning through the air]] air spewing Fidget's projectiles, simultaneously attacking, defending himself, and sending out a cloud of enemy-tracking death which puts them in hitstun, allowing Dust to attack them normally, which recharges his magic meter and cools down his spin attack, allowing him to rinse and repeat indefinitely until the enemy is dead. Even the enemies which can hit Dust out of this attack are still best dealt with in this manner, because the projectiles put them into hitstun, preventing them from attacking - you just have to make sure you get them in hitstun before you move in, whereas against many enemies you can simply fly over them recklessly. This strategy is also effective against all the bosses, including the final one - indeed, it is fairly easy to avoid being struck by the final boss at all the first couple times you fight him, and even when he throws magic at you, it is still not terribly difficult to avoid and he is still best dealt with via projectile spam.


Added DiffLines:

**Justified due to the {{Controllable Helplessness}} Dust was in beforehand.
Is there an issue? Send a MessageReason:
None


* {{Lawfull Stupid}}: [[spoiler: Given that Fidget and Ginger could've thrown the rope to Dust, yet him rather getting engulfed by lava after all is said and done really doesn't really make his decision seem all that smart.]]

to:

* {{Lawfull {{Lawful Stupid}}: [[spoiler: Given that Fidget and Ginger could've thrown the rope to Dust, yet him rather getting engulfed by lava after all is said and done really doesn't really make his decision seem all that smart.]]
Is there an issue? Send a MessageReason:
None


* {{LawfullStupid}}: [[spoiler: Given that Fidget and Ginger could've thrown the rope to Dust, yet him rather getting engulfed by lava after all is said and done really doesn't really make his decision seem all that smart.]]

to:

* {{LawfullStupid}}: {{Lawfull Stupid}}: [[spoiler: Given that Fidget and Ginger could've thrown the rope to Dust, yet him rather getting engulfed by lava after all is said and done really doesn't really make his decision seem all that smart.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*{{LawfullStupid}}: [[spoiler: Given that Fidget and Ginger could've thrown the rope to Dust, yet him rather getting engulfed by lava after all is said and done really doesn't really make his decision seem all that smart.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** However, the creator has said that he plans on making a sequel, so we have that to look forward to.
Is there an issue? Send a MessageReason:
None


* AwesomeArt: The game looks gorgeous, even during its development it looked amazing.

to:

* AwesomeArt: The game looks gorgeous, even during its development it looked amazing. While the art itself is very fluid and is nicely shaded, all of the effects (like the "slashing" effect of Ahrah when Dust swings him) really add to the visual flair.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**This game is a prime example of TropesAreNotBad, and most of these aforementioned cliches at least fall into place well.
Is there an issue? Send a MessageReason:
Just wanted to add something

Added DiffLines:

* NightmareFuel: The mansions from the Sorrowing Meadows have what could possibly be the most terrifying enemy in a platformer right now. The demon the lurks there is in a completely different dimension, so Ahrah cannot hurt it. If you still try to attack it, the music will soon let you know that you must RUN.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AccidentalNightmareFuel: When Dust says "forever" about [[http://www.youtube.com/watch?v=5jpUR8-NVSQ Fidget doll]] and changes his voice, it somehow sounds creepy. More so if you know [[spoiler:he's BackFromTheDead]].
-->'''Dust:''' I think I might have him make another Fidget doll that I'll just hang onto. ''Forever''.
-->''(later)''
-->'''Dust:''' I guess I'll just have to carry it around. ''Forever''.
Is there an issue? Send a MessageReason:
Some rewording


* ClicheStorm: Expect to hear about "souls" a lot. Expect to hear about one's "essence" in the "Life Thread." Expect to hear about "the forces of good and evil" and about how "your choices make you who you are." Don't expect the story to evolve into anything more than a straightforward battle of good versus evil. Don't expect the hero's morals to be challenged.

to:

* ClicheStorm: Expect to hear about "souls" a lot. Expect to hear about one's "essence" in the "Life Thread." Expect to hear about "the forces of good and evil" and about how "your choices make you who you are." Don't expect the The story to evolve into anything more than is a straightforward battle of good versus evil. Don't expect the hero's morals to be challenged.evil.



* PlayTheGameSkipTheStory: General consensus is that the plot is lackluster, but the gameplay (and polished graphics) make playing ''Dust'' worth it. There is also an option to skip cutscenes and dialogue altogether.

to:

* PlayTheGameSkipTheStory: General consensus is that the plot is lackluster, The story might not be everyone's cup of tea, but the gameplay (and polished graphics) make playing ''Dust'' worth it.anyways. There is also an option to skip cutscenes and dialogue altogether.

Added: 955

Changed: 334

Removed: 1087

Is there an issue? Send a MessageReason:
Re-alphabetizing and natter removal.


** In at least the Xbox version, it's possible, with the right timing of two air hits while facing one direction followed by an air dash in the opposite direction, end up ''very'' slightly higher than when you started. If you do it again immediately (turning back around to air attack in the same direction as you did the first time), you end up very slightly higher still. Sufficient spamming of this allows you to, albeit very slowly, SequenceBreak to places that you are ''intended'' to need the climbing, double jump, or super jump power-ups to reach.
* TheyWastedAPerfectlyGoodPlot: What with [[spoiler:Cassius and Jin's warring souls, the implied scope of Falana (remember that we never see where Gaius was marching from, or anything about the monarchs he served), the plotting of Ahrah and Gray Eyes, the return of [[{{Magitek}} technology]], and the obvious SequelHook]], the stage was perfectly set for an epic, morally grey story about Dust resolving all those plot threads and kicking ass. Instead, see the ClicheStorm listing above.
** To be fair, [[WhatCouldHaveBeen there were plans]] for a sixth part, as well as the king being more prominent in the plot. This was cut due to time constraints[[note]]The game was going to be released later as part of the XBLA Indie title, but Microsoft liked it so much they wanted it to be in the XBLA Summer of Arcade. The developer felt that it would have been stupid to say no[[/note]].
* PlayTheGameSkipTheStory: General consensus is that the plot is lacklustre, but the gameplay (and polished graphics) make playing ''Dust'' worth it. There is also an option to skip cutscenes and dialogue.

to:

** In at least the Xbox 360 version, it's possible, with the right timing of two air hits while facing one direction followed by an air dash in the opposite direction, end up ''very'' slightly higher than when you started. If you do it again immediately (turning back around to air attack in the same direction as you did the first time), you end up very slightly higher still. Sufficient spamming of this allows you to, albeit very slowly, SequenceBreak to places that you are ''intended'' to need the climbing, double jump, or super jump power-ups to reach.
* TheyWastedAPerfectlyGoodPlot: What with [[spoiler:Cassius and Jin's warring souls, the implied scope of Falana (remember that we never see where Gaius was marching from, or anything about the monarchs he served), the plotting of Ahrah and Gray Eyes, the return of [[{{Magitek}} technology]], and the obvious SequelHook]], the stage was perfectly set for an epic, morally grey story about Dust resolving all those plot threads and kicking ass. Instead, see the ClicheStorm listing above.
** To be fair, [[WhatCouldHaveBeen there were plans]] for a sixth part, as well as the king being more prominent in the plot. This was cut due to time constraints[[note]]The game was going to be released later as part of the XBLA Indie title, but Microsoft liked it so much they wanted it to be in the XBLA Summer of Arcade. The developer felt that it would have been stupid to say no[[/note]].
* PlayTheGameSkipTheStory: General consensus is that the plot is lacklustre, but the gameplay (and polished graphics) make playing ''Dust'' worth it. There is also an option to skip cutscenes and dialogue.
reach.



** [[spoiler: At the end of the final boss battle, when General Gaius is dangling from a ledge in the volcano; what's so Narm-y about it is the way he keeps screaming "CASSIUS!" Even given the circumstances, it sounds overacted.]]
* PolishedPort: The creator of the game said that he wanted to make sure the PC port was top notch, being a primary PC gamer. According to [[Creator/TheCynicalBrit Totalbiscuit]], [[http://www.youtube.com/watch?v=taRJkbnEgK4 he succeeded.]]

to:

** [[spoiler: At [[spoiler:At the end of the final boss battle, when General Gaius is dangling from a ledge in the volcano; what's so Narm-y about it is the way he keeps screaming "CASSIUS!" Even given the circumstances, it sounds overacted.]]
* PlayTheGameSkipTheStory: General consensus is that the plot is lackluster, but the gameplay (and polished graphics) make playing ''Dust'' worth it. There is also an option to skip cutscenes and dialogue altogether.
* PolishedPort: The creator of the game said that he wanted to make sure the PC port was top notch, being a primary PC gamer. According to [[Creator/TheCynicalBrit Totalbiscuit]], [[http://www.youtube.com/watch?v=taRJkbnEgK4 he succeeded.]]succeeded]].



** Getting a one thousand hit combo isn't hard on paper-- the problem is carrying it over enemies and avoiding getting hit. [[note]]For high level characters, using the Ugly Pendant is a must to earn this as even the toughest enemies will die rather quickly.[[/note]]

to:

** Getting a one thousand hit combo isn't hard on paper-- the problem is carrying it over enemies and avoiding getting hit. [[note]]For high level characters, using the Ugly Pendant is a must to earn this as even the toughest enemies will die rather quickly.[[/note]][[/note]]
* TheyWastedAPerfectlyGoodPlot: What with [[spoiler:Cassius and Jin's warring souls, the implied scope of Falana (remember that we never see where Gaius was marching from, or anything about the monarchs he served), the plotting of Ahrah and Gray Eyes, the return of [[{{Magitek}} technology]], and the obvious SequelHook]], the stage was perfectly set for an epic, morally grey story about Dust resolving all those plot threads and kicking ass. There was plans for a sixth part to the story, as well as the King being more prominent in the plot. Instead, all this was axed due to time constraints and Microsoft liking the game so they wanted it to be part of the Summer of Arcade line-up of Xbox LIVE Arcade titles.
Is there an issue? Send a MessageReason:
None


** Getting a one thousand hit combo isn't hard on paper- the problem is carrying it over enemies and avoiding getting hit.

to:

** Getting a one thousand hit combo isn't hard on paper- paper-- the problem is carrying it over enemies and avoiding getting hit.hit. [[note]]For high level characters, using the Ugly Pendant is a must to earn this as even the toughest enemies will die rather quickly.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Getting a one thousand hit combo isn't hard on paper- the problem is carrying it over enemies and avoiding getting hit.
Is there an issue? Send a MessageReason:
Grammar fix


** To be fair, [[WhatCouldHaveBeen there were plans]] for a sixth part, as well as the king being more prominent in the plot. This was cut due to time constraints[[note]]The game was going to be released later as part an XBLA Indie title, but Microsoft liked it so much they wanted it to be in the XBLA Summer of Arcade. The developer felt that it would have been stupid to say no[[/note]].

to:

** To be fair, [[WhatCouldHaveBeen there were plans]] for a sixth part, as well as the king being more prominent in the plot. This was cut due to time constraints[[note]]The game was going to be released later as part an of the XBLA Indie title, but Microsoft liked it so much they wanted it to be in the XBLA Summer of Arcade. The developer felt that it would have been stupid to say no[[/note]].
Is there an issue? Send a MessageReason:
Oops.


* To be fair, [[WhatCouldHaveBeen there were plans]] for a sixth part, as well as the king being more prominent in the plot. This was cut due to time constraints[[note]]The game was going to be released later as part an XBLA Indie title, but Microsoft liked it so much they wanted it to be in the XBLA Summer of Arcade. The developer felt that it would have been stupid to say no[[/note]].
** PlayTheGameSkipTheStory: General consensus is that the plot is lacklustre, but the gameplay (and polished graphics) make playing ''Dust'' worth it. There is also an option to skip cutscenes and dialogue.

to:

* ** To be fair, [[WhatCouldHaveBeen there were plans]] for a sixth part, as well as the king being more prominent in the plot. This was cut due to time constraints[[note]]The game was going to be released later as part an XBLA Indie title, but Microsoft liked it so much they wanted it to be in the XBLA Summer of Arcade. The developer felt that it would have been stupid to say no[[/note]].
** * PlayTheGameSkipTheStory: General consensus is that the plot is lacklustre, but the gameplay (and polished graphics) make playing ''Dust'' worth it. There is also an option to skip cutscenes and dialogue.
Is there an issue? Send a MessageReason:
Fixing a name and a weapon type (it looked like a very large axe to me).


* BestLevelEver: Everdown Basin. [[spoiler: Where the Moonbloods are preparing for their LastStand against General Gaius and his army. The entire level has Dust fighting through Gaius' army and destroy his warfare weapons so the Moonblood can advance; [[http://www.youtube.com/watch?v=VbvJ6cdKn38&list=FL_FHhKYnmQvSFLykEzC5kJQ&index=59 the awesome music also helps quite a bit]]]].

to:

* BestLevelEver: Everdown Everdawn Basin. [[spoiler: Where the Moonbloods are preparing for their LastStand against General Gaius and his army. The entire level has Dust fighting through Gaius' army and destroy his warfare weapons so the Moonblood can advance; [[http://www.youtube.com/watch?v=VbvJ6cdKn38&list=FL_FHhKYnmQvSFLykEzC5kJQ&index=59 the awesome music also helps quite a bit]]]].



** The occasional yeti encounter in the Blackmoor Mountains. They carry a hammer and use wide swings that can easily connect, they aren't stunned by parrying, and they're incredibly tough. The flying Dust Storm is really the only the reliable way to stop them, and they can even knock you out of that if you're not careful.

to:

** The occasional yeti encounter in the Blackmoor Mountains. They carry a hammer an axe and use wide swings that can easily connect, they aren't stunned by parrying, and they're incredibly tough. The flying Dust Storm is really the only the reliable way to stop them, and they can even knock you out of that if you're not careful.
Is there an issue? Send a MessageReason:
Todo: verify information in the note.


* To be fair, [[WhatCouldHaveBeen there were plans]] for a sixth part, as well as the king being more prominent in the plot. This was cut due to time constraints[[note]]The game was going to be released later as part an XBLA Indie title, but Microsoft liked it so much they wanted it to be in the XBLA Summer of Arcade. The developer felt that it would have been stupid to say no[[/note]].



* ThatOneAchievement: ''The Stuff of Legends'', which requires earning four star rank in all Arena Challenges, some of the arenas requires VERY precise jumps and even to be overleveled to hack through waves of monsters and make to the finish line in time.

to:

* ThatOneAchievement: ''The Stuff of Legends'', which requires earning four star rank in all Arena Challenges, some of the arenas requires VERY precise jumps and even to be overleveled to hack through waves of monsters and make to the finish line in time.time.
----

Added: 1231

Changed: 3

Is there an issue? Send a MessageReason:
None


** The wizard in the Sorrowing Meadows, especially if you've focused on upgrading your own attack power instead of Fidget's. The wizard teleports to avoid your strikes while constantly summoning zombies, including exploding zombies that can easily be beamed right on top of you. Only Fidget's attacks can cause any harm, so you have to spam it constantly.

to:

** The wizard wizard(s) in the Sorrowing Meadows, especially if you've focused on upgrading your own attack power instead of Fidget's. The wizard teleports to avoid your strikes while constantly summoning zombies, including exploding zombies that can easily be beamed right on top of you. Only Fidget's attacks can cause any harm, so you have to spam it constantly.


Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: What with [[spoiler:Cassius and Jin's warring souls, the implied scope of Falana (remember that we never see where Gaius was marching from, or anything about the monarchs he served), the plotting of Ahrah and Gray Eyes, the return of [[{{Magitek}} technology]], and the obvious SequelHook]], the stage was perfectly set for an epic, morally grey story about Dust resolving all those plot threads and kicking ass. Instead, see the ClicheStorm listing above.
** PlayTheGameSkipTheStory: General consensus is that the plot is lacklustre, but the gameplay (and polished graphics) make playing ''Dust'' worth it. There is also an option to skip cutscenes and dialogue.
* HoYay: Gaius and [[spoiler:Cassius]]. The boss battle against the former has no less than ''three'' cutscenes where Gaius begs [[spoiler:Cassius]] to remember who he was, even though [[spoiler:Cassius]] is relentlessly beating him down. And even before that, Gaius ignores the death of his own soldiers at [[spoiler:Cassius]]'s hands because (paraphrased) "[[spoiler:Cassius]] would never do this, the Moonbloods must be controlling him...[[LameExcuse somehow]]." Even for [[HeterosexualLifePartners friendship]], that's stretching it.
Is there an issue? Send a MessageReason:
None


* PolishedPort: The creator of the game said that he wanted to make sure the PC port was top notch, being a primary PC gamer. According to [[CynicalBrit Totalbiscuit]], [[http://www.youtube.com/watch?v=taRJkbnEgK4 he succeeded.]]

to:

* PolishedPort: The creator of the game said that he wanted to make sure the PC port was top notch, being a primary PC gamer. According to [[CynicalBrit [[Creator/TheCynicalBrit Totalbiscuit]], [[http://www.youtube.com/watch?v=taRJkbnEgK4 he succeeded.]]
Is there an issue? Send a MessageReason:
None


* SpoiledByTheFormat: One of the Steam cards shows off [[spoiler: Jin and Cassius]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpoiledByTheFormat: One of the Steam cards shows off [[spoiler: Jin and Cassius]].
Is there an issue? Send a MessageReason:
None


** The wasp monsters in the Sorrowing Meadows. While not overly tough, they appear in groups, their nests regularly span more unless under constant attack, and destroying the nest produces four more. Add onto that their quick attack which can easily catch you when you're trying to take out them or others out.

to:

** The wasp monsters in the Sorrowing Meadows. While not overly tough, they appear in groups, their nests regularly span spawn more unless under constant attack, and destroying the nest produces four more. Add onto that their quick attack which can easily catch you when you're trying to take out them or others out.
Is there an issue? Send a MessageReason:
None


* PolishedPort: The creator of the game said that he wanted to make sure the PC port was top notch, being a primary PC gamer. According to [[CynicalBrit Totalbiscuit]], he succeeded.

to:

* PolishedPort: The creator of the game said that he wanted to make sure the PC port was top notch, being a primary PC gamer. According to [[CynicalBrit Totalbiscuit]], [[http://www.youtube.com/watch?v=taRJkbnEgK4 he succeeded.]]

Added: 468

Changed: 554

Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: [[spoiler:General Gaius]].
* BestLevelEver: Everdown Basin. [[spoiler: Where the Moonbloods are preparing for their LastStand against General Gaius and his army. The entire level has Dust fighting through Gaius' army and destroy his warfare weapons so the Moonblood can advance, [[http://www.youtube.com/watch?v=VbvJ6cdKn38&list=FL_FHhKYnmQvSFLykEzC5kJQ&index=59 the awesome music also helps quite a bit]]]].

to:

* AnticlimaxBoss: [[spoiler:General Gaius]].
Gaius. Aside from being able to parry far more often than is reasonable or fair, his attacks are fairly telegraphed and easy to dodge, and his magic attack in the latter two rounds will detonate harmlessly as long as you let him fire off all three.]]
* BestLevelEver: Everdown Basin. [[spoiler: Where the Moonbloods are preparing for their LastStand against General Gaius and his army. The entire level has Dust fighting through Gaius' army and destroy his warfare weapons so the Moonblood can advance, advance; [[http://www.youtube.com/watch?v=VbvJ6cdKn38&list=FL_FHhKYnmQvSFLykEzC5kJQ&index=59 the awesome music also helps quite a bit]]]].



* GoddamnBats: The wasp monsters in the Sorrowing Meadows. While not overly tough, they appear in groups, their nests regularly span more unless under constant attack, and destroying the nest produces four more. Add onto that their quick attack which can easily catch you when you're trying to take out them or others out.

to:

* GoddamnBats: GoddamnBats:
**
The wasp monsters in the Sorrowing Meadows. While not overly tough, they appear in groups, their nests regularly span more unless under constant attack, and destroying the nest produces four more. Add onto that their quick attack which can easily catch you when you're trying to take out them or others out.out.
** Soldiers. They're not particularly dangerous. What makes them annoying is that they can parry your attacks, and in groups they tend to do this quite a lot.

Added: 590

Changed: 331

Is there an issue? Send a MessageReason:
None


* GameBreaker: The Fidget stat eventually becomes this. Unlike with the other stats, there are numerous items that will ''multiply'' the Fidget stat rather than add to it, and they all stack. By the end of the game, the Fidget stat could be four times the second-highest stat. This makes the room-clearing Dust Storm attacks obscenely powerful.

to:

* GameBreaker: GameBreaker:
**
The Fidget stat eventually becomes this. Unlike with the other stats, there are numerous items that will ''multiply'' the Fidget stat rather than add to it, and they all stack. By the end of the game, the Fidget stat could be four times the second-highest stat. This makes the room-clearing Dust Storm attacks obscenely powerful.


Added DiffLines:

** For pure melee, the aerial slash and smash combo lets you chain any enemy into an unbreakable cycle of harm. The smash also sends out a shockwave that knocks enemies back, so groups are just as vulnerable. This is especially useful against flying enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders:
** The wizard in the Sorrowing Meadows, especially if you've focused on upgrading your own attack power instead of Fidget's. The wizard teleports to avoid your strikes while constantly summoning zombies, including exploding zombies that can easily be beamed right on top of you. Only Fidget's attacks can cause any harm, so you have to spam it constantly.
** The occasional yeti encounter in the Blackmoor Mountains. They carry a hammer and use wide swings that can easily connect, they aren't stunned by parrying, and they're incredibly tough. The flying Dust Storm is really the only the reliable way to stop them, and they can even knock you out of that if you're not careful.


Added DiffLines:

* GoddamnBats: The wasp monsters in the Sorrowing Meadows. While not overly tough, they appear in groups, their nests regularly span more unless under constant attack, and destroying the nest produces four more. Add onto that their quick attack which can easily catch you when you're trying to take out them or others out.

Top