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* TheWoobie: An orphan, shipped off to the Chantry by his guardian because his wife was suspicious that the child was his bastard, has a sister he's never met [[spoiler:who turns out to be a total money-grubbing bitch that blames him for their mother's death]], has spent most of his life unhappily resigned to his fate as a templar - to the point that he prayed Duncan would pick him to become a Grey Warden - and the only time he was actually happy since childhood were the past six months with the other Wardens. [[spoiler:Oh, and he happens to be the bastard son of King Maric, which has affected all his life, because people either coddled him or sneered at him. If not hardened, he really resents being put on the throne, which he never wanted, becoming a reluctant, though popular, king. If hardened and crowned, he comes to accept things and becomes a very good king.]]




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* TheWoobie: Take him along to the Gauntlet when looking for the Urn of Sacred Ashes. His answer to the guardian should be proof enough of this trope. (Also one should note, in case you haven't picked up on it by now, that almost every character on this list is some combination of Woobie, DeadpanSnarker, and FetishFuelStationAttendant.)



* AlternateCharacterInterpretation: Is she Neutral Evil or just a very borderline ChaoticNeutral?
** Oddly, there's an excellent argument the PC can move her to this.
** There's a strong case to be made that one of the things that sets Morrigan apart from the rest of the party is that she is the only innocent -- even the Warden has more life experience than Morrigan, who is only just now experiencing life without her mother's direct influence. This is subtly lampshaded (if such can be possible) by comparing her interactions with the more straightforward members of the party with her romance with the Warden, and the ending to Witch Hunt: for a character who regularly gets the last word in every argument, it's surprising how often the Warden leaves her utterly speechless and confused. It's also implied that Morrigan and Flemeth do care for each other, just not as much as they do for themselves. She's also significantly less cavalier about killing than Alistair (who jokes about it), and doesn't try to excuse it the way Leliana does, despite Leliana being a trained assassin.



* JerkassWoobie: Growing up with no one but Flemeth for company would be enough to make her a candidate. The results of her personal quest reaffirms this several times over--and, if romanced, she might as well have it tattooed on her forehead.




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* TheWoobie: [[spoiler: A professional spy and sometime-assassin, she was framed by her superior/maybe-lover Marjolaine as a traitor to Orlais when she discovered documents proving that Marjolaine was a traitor. Captured by guards, she was tortured and possibly raped, but managed to escape to Fereldan, where she became a lay sister out of desperation and fright. It turns out that the paranoid Marjolaine had her watched after that, convinced that Leliana intended to take her revenge with a plot spanning years.]]




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* TheWoobie: He [[AngstWhatAngst doesn't consider himself one]], but you are likely to have a different opinion on the matter after hearing his backstory.




* AlternateCharacterInterpretation: He is either an unforgivable traitor who deserves to die or a misguided and ultimately tragic figure. He was clearly plotting treason during the leadup to the battle at Ostagar, but the consequences were drastically out of proportion to his original plans. It's also possible he did not realize that his plan to take over as ruler of the country in order to protect it would have the results it did. He shows contempt for some of the actions his followers take, such as Howe hiring an assassin to deal with the main characters.



* LargeHam



[[WMG:'''King Cailan''']]

* AlternateCharacterInterpretation: [[spoiler:The tidbits you find in the Return to Ostagar DLC reveal that Cailan was far more politically savvy than virtually anyone thought. His bravado and seemingly nonchalant attitude may well have been a front.]]
** Wynne supports this, if you talk to her in camp and mention how foolishly upbeat and overconfident Cailan seems. [[spoiler: She basically says it's the king's job to act like it's all going swimmingly and there's nothing to worry about, so that the rest of the army will feel as confident as he seems.]]

[[WMG:'''Queen Anora''']]

* AlternateCharacterInterpretation: Some see her as a strong queen determined to maintain her throne who was unwilling to believe that Loghain was truly evil because he's her father, and that she is ultimately determined to do what's best for Ferelden - she joins the Grey Warden on her own initiative, and her doubt in Alistair's ability to be a good king is quite frankly well justified, him being illegitimate, having no previously demonstrated leadership skills, and not wanting the throne in the first place. Support her and let her father find redemption, and she's even willing to marry a male human noble Grey Warden.
** On the other hand, ''reject'' her and watch her abandon you at the Landsmeet and switch back to supporting her father, even at the exact moment that doing so would only risk prolonging Ferelden's civil war. Anora wants what's best for Ferelden so long as that still includes her being in power and no danger to herself.
*** Considering that she seems ''surprised'' [[spoiler: when she finally finds out Alistair isn't going to kill her after taking the throne, she may think she has a good reason for betraying the party if they refuse to support her.]]



* TheUntwist: Just like Loghain, his status as a villain is obvious from his first appearance. The fact that he's voiced by ''TimCurry'' is proof enough.

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* TheUntwist: Just like Loghain, his status as a villain is obvious from his first appearance. The fact that he's voiced by ''TimCurry'' is proof enough.
SmugSnake


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* AlternateCharacterInterpretation: He appears to be a standard ReasonableAuthorityFigure, but it's also fairly clear that [[spoiler:he wants Alistair on the throne so he can have strong influence over a ruler.]] The Return to Ostagar DLC reveals that [[spoiler:he was pushing Cailan to dump his wife due to his fears that Anora is barren.]]
** [[spoiler: His role in Alistair's upbringing is also a lot less rosy than Alistair paints it, if you think about it. Hidden from his mother's family and sleeping in a stable with the dogs, until finally thrown out of even that? And now that Alistair is suddenly useful, he expects him to obey without question?]]


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* LargeHam: Only during the time that [[spoiler:Demon-possessed Connor used him as his jester.]]
--->[[spoiler: '''Teagan''': "Nobody tells him what to do! NO-HO-HO-HOBODY!!!!" ]]
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* AlternateCharacterInterpretation: The templars. They are either [[KnightTemplar fanatics]] [[ChurchMilitant who]] are mercilessly hunting down innocent mages or [[KnightInShiningArmor protectors]] of mages and non-mages alike. Interestingly enough, it's a combination of both of those. Some Templars are in the business because they don't trust magic or its users, and want to be within sword's reach if they so much as smell trouble, while others are genuinely looking out for the mages, serving more as a secret service for the Circle than anything else, and either might have the personality trait of "nice guy" or "religious nutjob".
** Additionally the inescapable Lyrium addiction that comes with being a Templar eventually causes paranoia and mild dementia, which doesn’t help the already prejudiced ones. Made even worse by Alistair’s mention that he’s not even sure the Lyrium is at all necessary and may be just the Chantry’s way of keeping them on a leash.
** The Architect brings the uncomfortable detail that [[TheHorde Darkspawn]] are only AlwaysChaoticEvil because the taint doesn’t exactly give them a choice. Once awakened, they can be as morally varied as any other race. Following his argument, a good portion of the hordes slaughtered during every Blight could be perfectly decent people like the Messenger if they were just capable of choice, making them as much victims of the taint as anybody else.
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* IfItsYouItsOkay: Maybe.
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* CriticalResearchFailure: Characters use health poultices by drinking them.


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* FunnyAneurysmMoment: [[spoiler:During the Human Noble origin, Fergus tells his eager son (and your nephew) Oren that "[he'll] see a sword soon enough". Oren is one of the first people slaughtered by Howe's attack...]]


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* GoodBadBugs:
** [[spoiler: In the final battle with [[BigBad the Archdemon]] there are a few ballistas nearby. Going up to them will aim them at the Archdemon if it's close enough. Mashing the Ballista fire button does a small amount of damage to the Archdemon, but every time it is hit, hit has to go through its hit animation. That means that due to the great firing rate of the Ballista, you can hit the Archdemon with it until it dies, slowly chipping away at its health as it can do nothing about it. If it flies away, just go to another Ballista closer to it. The only real threat is the other darkspawn, but your other party members and your army can deal with them easily. The Ballista do jam up if you use them too many times, but can be repaired by a Rogue, as it becomes a "trap".]]
** Reloading a save can refund you for those pricey specialization manuals, but the specializations remain unlocked and available. They actually fixed this a few patches back, but fan outcry caused them to change it back.
** Mana Cleanse does the opposite of it's description and intent; it replenishes enemy mana to maximum. Later on the same spell branch, Mana Clash deals damage based on the target's total mana. Since most spellcasters have a [[SquishyWizard higher capacity for mana than hit points]], topping off their mana before Mana Clashing can be highly lethal. Between these two spells is Spell Might, which amplifies spellpower and makes Mana Clash a pretty brutal attack even on tougher-than-average wizards.
** It's possible to double your attribute point increases with the Fade Essence Fonts, improving the experience of what for many is a ScrappyLevel. One particular Essence of Cunning can yield a whopping 10 point increase with very rapid right-clicking.
** It's also even to kill and loot Ser Cauthrien for her CoolSword (complete with Codex entry!) twice – first at the Arl of Denerim's estate, then allow yourself to be [[strike:killed]] captured by all the archers she brought with her. (Make sure you loot her body before that last happens, though, as you won't ever be able to return here, either way.) Then once you go to the Landsmeet proper, there she is again, alive and well.
** One bug in Awakening will allow you to max out your level before you even leave Vigil's Keep for the first time in ''Awakening''.
*** Another good bug in Awakening: In the City of Amaranthine, the smuggler leader quest line can provide infinite gold. Perform the first two tasks, but refuse the third. Every time you go back, he'll repeat the conversation, Including the part where he gives you 15 gold.
** A number of bugs that have not been fixed by Bioware as of the most recent (and probably final) updates may actually be good things, even if they are sometimes annoying, as abilities having limits not described in the text might be the only thing not making the game even easier. If Haste worked properly (and there is an unofficial fix), for example, mages would be ''even more'' broken.


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* MemeticMutation: Morrigan disapproves (-5). [[hottip:source:Morrigan disapproves of a lot of things...including taking sidequests.]]


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* RecycledScript: ''Awakening''. Nathaniel's "Help me find my sister in that big city!" companion quest is similar to Alistair's, except it involves hugs, as opposed to bitterness and accusations.


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* TheyChangedItNowItSucks: The reaction to the game's new look and the greater emphasis on DarkerAndEdgier compared to the earlier trailers and promotional materials.
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* TheWesley: Often accused of being the developers' pet, [[SpotlightStealingSquad getting way too much screen time]], and there being no way to call her out for her disapproval meme.
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* ThatOneBoss: The Harvester. A FlunkyBoss that summons other Boss-level enemies as his flunkies.
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* AudioErotica

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* AudioErotica And ''how''.



** TooKinkyToTorture--so he'd have you believe.

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** TooKinkyToTorture--so he'd have you believe.believe, at least.
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*** Or that he'd be the mayor of Redcliffe? Seriously, Robin Sachs voices ''way'' too many major roles, and it's even more noticeable if you know him from BuffyTheVampireSlayer, GalaxyQuest, or MassEffect2.
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* HeyItsThatVoice: It's [[JadeEmpire Master Li]], sans [[ManipulativeBastard a few]] [[TheChessmaster vital]] [[XanatosGambit traits]].
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*[[spoiler:BiggerBad]] [[WildMassGuessing Maybe.]]

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The Superman thing is a BLAM because the Warden never sees it happen. It\'s more like a Funny Background Event. It is not worth noting in Fan Disservice that some people are attracted to it. That very reason is why it\'s YMMV. Game Breaker is *way* too long. Condensing it. Morrigan has no moral issues with the Warden refusing the DR. Zevran can be fully befriended and romanced even with the werewolf/slaver thing. Telling Sten to leave is not a moral quandary. I haven\'t heard any ongoing complaints about the anime. All fans complain about everything new right after it\'s announced. Nothing special.


* AndTheFandomRejoiced: The announcement that Green Ronin (the makers of the Song of Ice and Fire RPG) had been given the license. This was somewhat abated by the "boxed set" fiasco.
* BaseBreaker: Stating that you like(or don't like) any of the following characters is [[InternetBackdraft ill advised]]

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* AndTheFandomRejoiced: The announcement that Green Ronin (the makers of the Song of Ice and Fire RPG) had been given the license.license to the tabletop Dragon Age. This was somewhat abated by the "boxed set" fiasco.
* BaseBreaker: Stating that you like(or don't like) any Each of the following these characters is [[InternetBackdraft ill advised]]has ardent supporters and detractors:



** Superman's origin story plays out during a random encounter on the map. Yes, seriously. Meteor impact, baby, elderly couple of farmers (named Jon and Marta) - the works. Later, you can have a sword forged from the remnants of said meteor, and it's described as being just... [[IncrediblyLamePun super.]]



** [[spoiler:[[MsFanservice In spite of Morrigan otherwise looking pretty damn hot]] and the overall sexy factor, context makes the ritual (if you choose to go through with it) somewhat {{Squick}}y.]] [[YourMileageMayVary Some]] find this [[FetishFuel hot]], naturally.
** It's also worse if you're [[spoiler:a female character and are romancing Alistair, in which case, ''he'' has to do the ritual - and the game forces you to watch (well, until it blacks out)]].

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** [[spoiler:[[MsFanservice In spite of Morrigan otherwise looking pretty damn hot]] and the overall sexy factor, context makes the ritual (if you choose to go through with it) somewhat {{Squick}}y.]] [[YourMileageMayVary Some]] find this [[FetishFuel hot]], naturally.
**
It's also worse if you're [[spoiler:a female character and are romancing Alistair, in which case, ''he'' has to do the ritual - and the game forces you to watch (well, until it blacks out)]].



** The final Arcane Warrior ability is glitched in a way that makes the character nearly unkillable.
** Two mages with Cone of Cold can beat any boss on their own, as long as there aren't any mooks around. Sometimes even then.
** An Arcane Warrior/Blood Mage build with the right skills and abilities is nigh invulnerable.
** A properly built Arcane Warrior/Spirit Healer is also incredibly powerful.
** Misdirection Hex reduces all regular hits to misses and all critical hits to regular hits, making physical attackers useless. That includes bosses.
** Blood Wound. One of the best crowd control spells in the game, has no charging time unlike other AOE damage spells, no friendly fire, and only bloodless enemies (which doesn't include darkspawn, most of the enemies you will fight in the game) are immune to it. ''And,'' it has the bonus of gaining a lot of enemy aggro, which is a ''good'' thing if you are using the Arcane Warrior/Blood Mage combo to tank. Together with Mind Blast (which ''lowers'' enemy aggro), a mage can easily take control of the flow of battle.
** Mana Clash. The best spell in the game for destroying enemy mages - only some bosses have a chance of resisting. Furthermore, even if a mage survives being hit with Mana Clash, he'll have lost all his mana and most of his health.
** Force Field. The sheer number of uses for this spell is mind boggling.
** Magic in general is a complete GameBreaker, this is compounded even further when you realize that mages are the only class capable of long term crowd control, debuffing, area of effect damage AND healing. Even if you make a mage that doesn't rely on the previously mentioned broken spells, he STILL will end up being the most powerful, useful, and versatile member of your group.
*** As if magic wasn't broken enough already, you can make it even [[BeyondTheImpossible more ungodly powerful]] by making use of spell combinations. Paralysis Explosion followed by Storm of the Century + Inferno/Grease Fire, Nightmare, or Shockwave will basically annihilate everything within the [=AoE=] even on Nightmare level. Boss-level enemies ''might'' survive with 20% or so of their health still intact, and bosses that rely on [[MookMaker making]] or [[EnemySummoner summoning]] {{mooks}} for degree of difficulty (such as Uldred and the Broodmother) are rendered trivially easy using these combinations. And to make things even more ridiculous, you can cast many of these spells ''without line of sight'', meaning you may not even need to put your mage in harm's way.
** Wynne's personal quest unlocked ability, does...
*** (On activation) Disorient all targets within 2.5m radius. Friendly fire possible. (If buffed with quest completion: Knockdown in 5m radius. If the targets pass a physical resistance check, they are disoriented instead.)
*** (On activation) Mana restoration: restore 50% max mana instantly. (100% if quest completed.)
*** (On activation) Health restoration: restore 50% max health instantly. (100% if quest completed.)
*** (Sustained bonus) Spellpower bonus: 10 + Level (20 + Level * 2 if quest completed.)
*** (Sustained bonus) Mana regen bonus (in and out of combat): 2 (4 if quest completed.)
*** (Bonus when not active and not on cooldown) Wynne can randomly self-res if KO'd and activate this.
** Also, dual-wielding. The normal damage is calculated somewhat reasonably, but the fact that all non-elemental + damage bonuses and poisons will be added to both weapons (so if you have two weapons with + 2 damage, they both do + 4) means that you can deal some ridiculous damage and stuns with right poisons.
** Speaking of poisons, you can have all the poisons in the game active at the same time.

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** ** Mages, in particular, have many abilities that make them superpowered gods on the battlefield. The final Arcane Warrior ability is glitched in a way that particular, as it makes the character nearly unkillable.
** Two mages with
up for their GlassCannon tendencies. Cone of Cold can beat any boss on their own, as long as there aren't any mooks around. Sometimes even then.
** An Arcane Warrior/Blood Mage build with the right skills and abilities is nigh invulnerable.
** A properly built Arcane Warrior/Spirit Healer is also incredibly powerful.
**
Cold, Misdirection Hex reduces all regular hits to misses and all critical hits to regular hits, making physical attackers useless. That includes bosses.
** Blood Wound. One of the best crowd control spells in the game, has no charging time unlike other AOE damage spells, no friendly fire, and only bloodless enemies (which doesn't include darkspawn, most of the enemies you will fight in the game) are immune to it. ''And,'' it has the bonus of gaining a lot of enemy aggro, which is a ''good'' thing if you are using the Arcane Warrior/Blood Mage combo to tank. Together with Mind Blast (which ''lowers'' enemy aggro), a mage can easily take control of the flow of battle.
** Mana Clash. The best spell in the game for destroying enemy mages - only some bosses have a chance of resisting. Furthermore, even if a mage survives being hit with
Hex, Mana Clash, he'll have lost all his mana and most of his health.
**
Force Field. The sheer number of uses for this spell is mind boggling.
** Magic in general is a complete GameBreaker, this is compounded even further when you realize that mages are the only class capable of long term crowd control, debuffing, area of effect damage AND healing. Even if you make a mage that doesn't rely on the previously mentioned broken spells, he STILL will end up being the most powerful, useful,
Field, and versatile member of your group.
*** As if magic wasn't broken enough already, you can make it even [[BeyondTheImpossible
many more ungodly powerful]] by making use of spell combinations. Paralysis Explosion followed by Storm of the Century + Inferno/Grease Fire, Nightmare, or Shockwave will basically annihilate everything within the [=AoE=] even on Nightmare level. Boss-level enemies ''might'' survive with 20% or so of their health still intact, and bosses that rely on [[MookMaker making]] or [[EnemySummoner summoning]] {{mooks}} for degree of difficulty (such as Uldred and the Broodmother) are rendered trivially easy using these combinations. And all so incredibly useful as to make things even more ridiculous, you can cast many of these spells ''without line of sight'', meaning you may not even need to put your mage in harm's way.
the other party members useless.
** Wynne's personal quest unlocked ability, does...
*** (On activation) Disorient all targets within 2.5m radius. Friendly fire possible. (If buffed with quest completion: Knockdown in 5m radius. If the targets pass a physical resistance check, they are disoriented instead.)
*** (On activation) Mana restoration: restore 50% max mana instantly. (100% if quest completed.)
*** (On activation) Health restoration: restore 50% max health instantly. (100% if quest completed.)
*** (Sustained bonus) Spellpower bonus: 10 + Level (20 + Level * 2 if quest completed.)
*** (Sustained bonus) Mana regen bonus (in
ability is incredibly versatile and out of combat): 2 (4 if quest completed.)
*** (Bonus when not active and not on cooldown) Wynne can randomly self-res if KO'd and activate this.
** Also, dual-wielding. The normal damage is calculated somewhat reasonably, but the fact that all non-elemental + damage bonuses and poisons will be added to both weapons (so if you have two weapons with + 2 damage, they both do + 4) means that you can deal some ridiculous damage and stuns with right poisons.
** Speaking of poisons, you can have all the poisons in the game active at the same time.
powerful.



** A 1-Hand Weapon and Shield using Warrior who uses Constitution as their DumpStat and focuses on dexterity and spell resistance will eventually become NighInvulnerable.
** In Redcliffe Village, if you go to the Tavern and arrange things so Bella becomes its new owner, if you have Stone Prisoner installed, Bella will give you Enhancement Crystals, the type of crystal being determined by your level, for no cost. The thing is, if you leave the tavern and come back again, her crystal supply will be replenished. Enter the tavern, collect crystals, exit, sell crystals, repeat until you have unlimited gold.



** Zevran: Siding with the werewolves or slavers



** Morrigan: Refusing save yourself or Alistair while purifying the archdemon
** Sten: Challenging him to a duel, then telling him to leave
** Shale: Killing Cariden

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** Morrigan: Refusing save yourself or Alistair while purifying the archdemon
** Sten: Challenging him to a duel, then telling him to leave
** Shale: Killing CaridenChoosing to preserve the Anvil (even if you destroy it afterwards, you'll have to kill it)



** The pet nug in camp will eventually get on your nerves. There's a mod dedicated to silencing it.

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** The pet nug in camp will eventually get on your nerves. There's a mod dedicated to silencing it. Ditto with the Dog's barking.



** Some of the fans have reacted in this way to the [[http://www.escapistmagazine.com/forums/read/7.200268-Dragon-Age-Anime-in-the-Works recent announcement of an anime adaptation]]. This appears to be predominantly driven by blanket contempt for anime, rather than [[VideoGameMoviesSuck previously established standards of quality in film adaptations of video games.]]



* ThatOneAttack: Enemy archers spamming "Scattershot", which stuns the entire party and is almost impossible to resist. Enemy mages casting Chain Lightning, which can be a [[TotalPartyWipe game-ender]] if your party members are standing close together, or Crushing Prison, which is likely to be an extremely slow-acting [[OneHitKill death sentence]] if it's targeted at a mage. Ogres, dragons, and other large enemies using Grab to pummel your tank to death. Revenants using Mass Pull to disrupt your carefully planned tactical spacing, interrupt your slow-recharging spells and talents, and render your entire party extremely vulnerable to some heavy hitting follow-up attacks. Let's just say that enemies in this game have a lot of ways of being extremely annoying at their disposal.

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* ThatOneAttack: Enemy archers spamming "Scattershot", which stuns the entire party and is almost impossible to resist. Enemy mages casting Chain Lightning, which can be a [[TotalPartyWipe game-ender]] if your party members are standing close together, or Crushing Prison, which is likely to be an extremely slow-acting [[OneHitKill death sentence]] if it's targeted at a mage. Ogres, dragons, and other large enemies using Grab to pummel your tank to death. Revenants using Mass Pull to disrupt your carefully planned tactical spacing, interrupt your slow-recharging spells and talents, and render your entire party extremely vulnerable to some heavy hitting follow-up attacks. Let's just say that enemies in this game have a lot of ways of being extremely annoying at their disposal. Misdirection Hex, while entirely useful on enemies, is infuriating when on the player, as it causes all normal hits to be misses, and all critical hits to be normal hits.



** Also Deepstalkers. They may be ravenous lamprey-mouthed monstrosities, but those little "meep" sounds they make when you hit them are ''so cute'' it makes you (or, well, [[NightmareFetishist some]]) almost feel bad for wiping out their nests.

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** Also Deepstalkers. They may be ravenous lamprey-mouthed monstrosities, but those little "meep" sounds they make when you hit them are ''so cute'' it makes you (or, well, [[NightmareFetishist some]]) almost feel bad for wiping out their nests.
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Thank god for the new underline system.

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* BaseBreaker: Stating that you like(or don't like) any of the following characters is [[InternetBackdraft ill advised]]
** [[TheWoobie Jowan]]
** [[TheWomanWearingTheQueenlyMask Queen Anora]]
** [[WellIntentionedExtremist Teryn Logain]]


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* GoddamnedBats:
** Goddamn enemy archers. ''Especially'' after they learn [[strike:bullshot]] scattershot.
** Deepstalkers. Small swarmers that are only dangerous if you feed yourself to them on purpose. Lyrium potions probably added as reward for the annoyance, so they make a worthwhile break from the darkspawn.


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* PortingDisaster: ''Edge Magazine'''s view on the console versions. Most other publications were less dramatic about the console versions being easier for a more casual audience (IGN even listed it as a plus in its video review). Other specific changes include each difficulty mode in the console versions being "bumped down" (ex. Normal on the console versions is equivalent to Easy on the PC version) and battles where enemies spawn in waves, such as the defense of Redcliffe, will have smaller waves in the console version (though this could be justified with how consoles have significantly less powerful hardware than [=PCs=]).
** The real PortingDisaster comes from the game's bugginess and how consoles get crappy, delayed patches while PC gamers get official patches soon enough and unofficial fixes almost the same day the bug is introduced. (Yes, Bioware's DAO patches often ''introduce'' bugs.)


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* UglyCute:
** Nugs. Kind of like a cross between a rabbit, a pig, and mole, hairless and beady-eyed, and make these adorable little squeaks.
** Also Deepstalkers. They may be ravenous lamprey-mouthed monstrosities, but those little "meep" sounds they make when you hit them are ''so cute'' it makes you (or, well, [[NightmareFetishist some]]) almost feel bad for wiping out their nests.
** Dragonlings (baby dragons) make similar chirping noises and will attack you with a little puff of flame. For added cuteness points, [[TheWoobie their race has been nearly hunted into extinction]].
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* Magic in general is a complete GameBreaker, this is compounded even further when you realize that mages are the only class capable of long term crowd control, debuffing, area of effect damage AND healing. Even if you make a mage that doesn't rely on the previously mentioned broken spells, he STILL will end up being the most powerful, useful, and versatile member of your group.
** As if magic wasn't broken enough already, you can make it even [[BeyondTheImpossible more ungodly powerful]] by making use of spell combinations. Paralysis Explosion followed by Storm of the Century + Inferno/Grease Fire, Nightmare, or Shockwave will basically annihilate everything within the [=AoE=] even on Nightmare level. Boss-level enemies ''might'' survive with 20% or so of their health still intact, and bosses that rely on [[MookMaker making]] or [[EnemySummoner summoning]] {{mooks}} for degree of difficulty (such as Uldred and the Broodmother) are rendered trivially easy using these combinations. And to make things even more ridiculous, you can cast many of these spells ''without line of sight'', meaning you may not even need to put your mage in harm's way.

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* ** Magic in general is a complete GameBreaker, this is compounded even further when you realize that mages are the only class capable of long term crowd control, debuffing, area of effect damage AND healing. Even if you make a mage that doesn't rely on the previously mentioned broken spells, he STILL will end up being the most powerful, useful, and versatile member of your group.
** *** As if magic wasn't broken enough already, you can make it even [[BeyondTheImpossible more ungodly powerful]] by making use of spell combinations. Paralysis Explosion followed by Storm of the Century + Inferno/Grease Fire, Nightmare, or Shockwave will basically annihilate everything within the [=AoE=] even on Nightmare level. Boss-level enemies ''might'' survive with 20% or so of their health still intact, and bosses that rely on [[MookMaker making]] or [[EnemySummoner summoning]] {{mooks}} for degree of difficulty (such as Uldred and the Broodmother) are rendered trivially easy using these combinations. And to make things even more ridiculous, you can cast many of these spells ''without line of sight'', meaning you may not even need to put your mage in harm's way.
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*** Magic in general is a complete GameBreaker, this is compounded even further when you realize that mages are the only class capable of long term crowd control, debuffing, area of effect damage AND healing. Even if you make a mage that doesn't rely on the previously mentioned broken spells, he STILL will end up being the most powerful, useful, and versatile member of your group.
*** As if magic wasn't broken enough already, you can make it even [[BeyondTheImpossible more ungodly powerful]] by making use of spell combinations. Paralysis Explosion followed by Storm of the Century + Inferno/Grease Fire, Nightmare, or Shockwave will basically annihilate everything within the [=AoE=] even on Nightmare level. Boss-level enemies ''might'' survive with 20% or so of their health still intact, and bosses that rely on [[MookMaker making]] or [[EnemySummoner summoning]] {{mooks}} for degree of difficulty (such as Uldred and the Broodmother) are rendered trivially easy using these combinations. And to make things even more ridiculous, you can cast many of these spells ''without line of sight'', meaning you may not even need to put your mage in harm's way.

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*** * Magic in general is a complete GameBreaker, this is compounded even further when you realize that mages are the only class capable of long term crowd control, debuffing, area of effect damage AND healing. Even if you make a mage that doesn't rely on the previously mentioned broken spells, he STILL will end up being the most powerful, useful, and versatile member of your group.
*** ** As if magic wasn't broken enough already, you can make it even [[BeyondTheImpossible more ungodly powerful]] by making use of spell combinations. Paralysis Explosion followed by Storm of the Century + Inferno/Grease Fire, Nightmare, or Shockwave will basically annihilate everything within the [=AoE=] even on Nightmare level. Boss-level enemies ''might'' survive with 20% or so of their health still intact, and bosses that rely on [[MookMaker making]] or [[EnemySummoner summoning]] {{mooks}} for degree of difficulty (such as Uldred and the Broodmother) are rendered trivially easy using these combinations. And to make things even more ridiculous, you can cast many of these spells ''without line of sight'', meaning you may not even need to put your mage in harm's way.
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*** As if magic wasn't broken enough already, you can make it even [[BeyondTheImpossible more ungodly powerful]] by making use of spell combinations. Paralysis Explosion followed by Storm of the Century + Inferno/Grease Fire, Nightmare, or Shockwave will basically annihilate everything within the [=AoE=] even on Nightmare level. Boss-level enemies ''might'' survive with 20% or so of their health still intact, and bosses that rely on [[MookMaker making]] or [[EnemySummoner summoning]] {{mooks}} for degree of difficulty (such as Uldred and the Broodmother) are rendered trivially easy using these combinations. And to make things even more ridiculous, you can cast many of these spells ''without line of sight'', meaning you may not even need to put your mage in harm's way.
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* LawfulNeutral: Most likely.
** Arguably bordering on LawfulStupid.

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* LawfulNeutral: Most likely.
**
Arguably bordering on LawfulStupid.

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Oghren won\'t leave if you kill Branka, and Alistair just gets pissed iff you kill Connor or Isolde.


** Alistair: Killing either Connor or Isolde
** Ogrehn: Killing Branka

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** Alistair: Killing either Connor or Isolde
** Ogrehn: Killing Branka
Sparing [[spoiler: Loghain]], unless you [[spoiler: harden him and marry him to Anora ''and'' convince him otherwise.]]

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* ThatOneAttack: Enemy archers spamming "Scattershot", which stuns the entire party and is almost impossible to resist. Enemy mages casting Chain Lightning, which can be a [[TotalPartyWipe game-ender]] if your party members are standing close together, or Crushing Prison, which is likely to be an extremely slow-acting [[OneHitKill death sentence]] if it's targeted at a mage. Ogres, dragons, and other large enemies using Grab to pummel your tank to death. Revenants using Mass Pull to disrupt your carefully planned tactical spacing, interrupt your slow-recharging spells and talents, and render your entire party extremely vulnerable to some heavy hitting follow-up attacks. Let's just say that enemies in this game have a lot of ways of being extremely annoying at their disposal.



* ThatOneAttack: Enemy archers spamming "Scattershot", which stuns the entire party and is almost impossible to resist. Enemy mages casting Chain Lightning, which can be a [[TotalPartyWipe game-ender]] if your party members are standing close together, or Crushing Prison, which is likely to be an extremely slow-acting [[OneHitKill death sentence]] if it's targeted at a mage. Ogres, dragons, and other large enemies using Grab to pummel your tank to death. Revenants using Mass Pull to disrupt your carefully planned tactical spacing, interrupt your slow-recharging spells and talents, and render your entire party extremely vulnerable to some heavy hitting follow-up attacks. Let's just say that enemies in this game have a lot of ways of being extremely annoying at their disposal.

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* NeutralGood: Probably. He's an altruist who believes the Grey Wardens should act heroically in general and not just fight the blight, so he's definitely good, but while he generally disapproves of breaking laws unnecessarily his history as a rebellious Chantry initiate and his distaste for concepts like familial duty indicate he has a chaotic streak.




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* ChaoticNeutral: He's not actively malicious, but he has no problems with morally questionable actions if they get the job done, and he has little respect for laws and traditions that get in his way.




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* ChaoticNeutral: Though she may be ChaoticEvil, depending on how serious she is about acting on her more violent impulses.



* LawfulNeutral: He has a highly developed and strictly followed sense of honor, but he's not especially big on helping people just for the sake of helping people.



* NeutralEvil: In the opinion of many players, bordering on [[StupidEvil stupidly so]].



* LawfulGood: She's probably the most altruistic of the recruitable companions, and has the greatest respect for the rules of structured organizations like the Chantry and the Circle of Magi as well.




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* NeutralGood: Depending on what direction her CharacterDevelopment goes, she can move towards ChaoticGood however.


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* LawfulNeutral: He starts out this way, as he takes his duties very seriously but is definitely willing to do some bad things to accomplish what he considers worthwhile goals; he [[YourMileageMayVary quite possibly]] crosses the line into LawfulEvil territory by the end however.
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* ThatOneAttack: Enemy archers spamming "Scattershot", which stuns the entire party and is almost impossible to resist. Enemy mages casting Chain Lightning, which can be a [[TotalPartyWipe game-ender]] if your party members are standing close together, or Crushing Prison, which is likely to be an extremely slow-acting [[OneHitKill death sentence]] if it's targeted at a mage. Ogres, dragons, and other large enemies using Grab to pummel your tank to death. Revenants using Mass Pull to disrupt your carefully planned tactical spacing, interrupt your slow-recharging spells and talents, and render your entire party extremely vulnerable to some heavy hitting follow-up attacks. Let's just say that enemies in this game have a lot of ways of being extremely annoying at their disposal.
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* [[MemeticSexGod Memetic Sex God(dess)]]: Is an in-universe case in Witch Hunt.

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* [[MemeticSexGod Memetic Sex God(dess)]]: Is an in-universe case in Witch Hunt.
''Witch Hunt''.
** MistakenForGay: Possibly for a female Warden. Gossips in ''Witch Hunt'' seem to think that the female Warden is gay/bisexual and something happened between her and Isabela, even if no such encounter took place and the Warden was played as completely straight or asexual.
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** Put it this way: People hate her so much that someone made a mod where you can slap her any time you want.

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* AndTheFandomRejoiced: The announcement that Green Ronin (the makers of the Song of Ice and Fire RPG) had been given the license. This was somewhat abated by the "boxed set" fiasco.



** [[spoiler:[[MsFanservice In spite Morrigan otherwise looking pretty damn hot]] and the overall sexy factor, context makes the ritual (if you choose to go through with it) somewhat {{Squick}}y.]] [[YourMileageMayVary Some]] find this [[FetishFuel hot]], naturally.

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** [[spoiler:[[MsFanservice In spite of Morrigan otherwise looking pretty damn hot]] and the overall sexy factor, context makes the ritual (if you choose to go through with it) somewhat {{Squick}}y.]] [[YourMileageMayVary Some]] find this [[FetishFuel hot]], naturally.


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** The response to the RPG being done in a "boxed set" design calling back to [[DungeonsAndDragons first edition D&D]] can be charitably described as a rain of rotten tomatoes.

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* TheScrappy: Alistair has a small but notable hatedom that is divided in its motivation; part of it comes from backdraft from his EstrogenBrigadeBait status from people who aren't ardent Alistair/FemWarden shippers. Part of it comes from him dumping the FemWarden if they marry him off and don't make certain requirements necessary for him to take them as their queen/mistress. Part of it comes from the opinion, justified or not, that he unfairly puts the weight of saving the world on your shoulders, expects you to do the job without complaining(whether you chose to be a grey warden or not, regardless of whatever personal trajedy you went through prior to joining), and then decides to RageQuit if you opt to give Loghain a chance at redemption instead of taking his head off.




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* TheScrappy: Also has a fairly sizable hatedom, comparible to Alistair's. Likewise, it's motivation is varied, largely being based on her memetic disapproval and StupidEvil alignment, general bitchy attitude, and what not. On the other side, there's a camp that sees her and Flemeth as a SpotlightStealingSquad, taking up too much of a story they think should be focused on the wardens fighting the darkspawn.
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** Zevran: Siding with the werewolves or slavers
** Alistair: Killing either Connor or Isolde
** Ogrehn: Killing Branka
** Morrigan: Refusing save yourself or Alistair while purifying the archdemon
** Sten: Challenging him to a duel, then telling him to leave
** Shale: Killing Cariden
** Leliana: Defiling the Urn of Sacred Ashes
** Wynne: Either defiling the Urn or killing the Circle of Magi

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* MoralEventHorizon: The Warden can cross this from the perspective of every party member: for (almost) each member there's an action you can take that makes them either attack you or leave the party altogether. Though for some of them, if you have a high enough Persuade or Intimidate skill and under the right circumstances, you can either convince them that you had to do it (or never did it in the first place) or intimidate them into submission and service.




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* MarySue / MartyStu: Oghren lampshades the Player Character's MarySue or MartyStu potential--if you don't go speak to him at Tapster's before he meets you at the entrance to the Deep Roads, he'll ask if you've seen the Warden. If you ask what the Warden looks like, he'll respond:
-->'''Oghren''': Stout and muscular, fair of face, but with a strong jaw and a bold nose, surrounded by a great, glowing nimbus. If she's a woman, she might be more slight, but her eyes will shine with the [[PuritySue light of purity]] and her large but chaste bosom will heave magnificently.
* [[MemeticSexGod Memetic Sex God(dess)]]: Is an in-universe case in Witch Hunt.
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** The announcer for the Proving is [[MetalGear Colonel Campbell]]
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** [[http://www.youtube.com/watch?v=XEbmjuG-BTo&feature=related Shale Vs. Chicken.]]
*** Eh, Shale makes it perfectly clear he/she/it ''really'' hates birds (especially Pigeons), how is this a big lipped moment at all? Am I missing something?
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*** Eh, Shale makes it perfectly clear she ''really'' hates birds (especially Pigeons), how is this a big lipped moment at all?

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*** Eh, Shale makes it perfectly clear she he/she/it ''really'' hates birds (especially Pigeons), how is this a big lipped moment at all? Am I missing something?
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*** Eh, Shale makes it perfectly clear she ''really'' hates birds (especially Pigeons), how is this a big lipped moment at all?

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