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* UnintenionalUncannyValley: Pandora's cutscene model in the sequel has realistic facial proportions that clashes heavily with her rather, [[{{AmbiguouslyHuman}} stylistic,]] appearance.

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* UnintenionalUncannyValley: UnintentionalUncannyValley: Pandora's cutscene model in the sequel has realistic facial proportions that clashes heavily with her rather, [[{{AmbiguouslyHuman}} stylistic,]] appearance.

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Changed: 190

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----* UnintenionalUncannyValley: Pandora's cutscene model in the sequel has realistic facial proportions that clashes heavily with her rather, [[{{AmbiguouslyHuman}} stylistic,]] appearance.
**Really, this applies to most of the characters in those cutscenes. The designers opted to have more realistic molds for the main cast, including detailed eyes, fully modeled eyelids and eyebrows, which does not mesh well when they're entirely made up of freaks.

Changed: 221

Removed: 635

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* SeinfeldIsUnfunny: This game was pretty impressive back in the day, but a lot of people find it hard to appreciate now:
** The game was essentially a 3D platformer... on a ''handheld''. Sure, there was the port of ''VideoGame/SuperMario64'' (Which had a few porting issues), but the fact that this was a 3D game controlled with the joy-pad allowed some much more sensitive movement. This combination was a pretty big thing back in 2005.
** This game also had voice acting. Voice acting in a handheld game ''and'' it was of pretty high sound quality (for the time). These things were pretty unheard of back in 2005. Even the PSP's rival (The Nintendo DS) didn't feature many games that truly had this kind of feature until ''VideoGame/TheWorldEndsWithYou''.

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* SeinfeldIsUnfunny: This game was pretty impressive back in the day, but a lot of people find it hard to appreciate now:
** The game was essentially a
OnceOriginalNowCommon: A 3D platformer... on a ''handheld''. Sure, there was [-ON A HANDHELD-]. With [-VOICE ACTING-]. Immensely impressive in 2005, but chuckle-inducing in the port of ''VideoGame/SuperMario64'' (Which had era where a few porting issues), but the fact that this was a 3D random NoBudget mobile game controlled with can do the joy-pad allowed some much more sensitive movement. This combination was a pretty big thing back in 2005.
** This game also had voice acting. Voice acting in a handheld game ''and'' it was of pretty high sound quality (for the time). These things were pretty unheard of back in 2005. Even the PSP's rival (The Nintendo DS) didn't feature many games that truly had this kind of feature until ''VideoGame/TheWorldEndsWithYou''.
same.
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* UglyCute: All of the kids could qualify, although many of them are far more on the side of cute, [[DarkIsNotEvil despite being dark]]. Exception below, however...

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* UglyCute: All of the kids could qualify, although many of them are far more on the side of cute, [[DarkIsNotEvil despite being dark]]. Exception below, however...however...
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Per TRS, this is YMMV

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* CameraScrew: The camera isn't the most cooperative mechanic, mostly as a result of being on a system without a second analogue stick. This was a reoccurring criticism for both the first game and ''Root of Evil''.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UglyCute: All of the kids could qualify, although many of them are far more on the side of cute, [[DarkIsNotEvil despite being dark]]. Exception below, however...
* UncannyValley: Though Pandora is pretty cute in the 2D art, her 3D model is rather horrifying, even in the Wii version.

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* UglyCute: All of the kids could qualify, although many of them are far more on the side of cute, [[DarkIsNotEvil despite being dark]]. Exception below, however...
* UncannyValley: Though Pandora is pretty cute in the 2D art, her 3D model is rather horrifying, even in the Wii version.
however...
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Added DiffLines:

* SequelDifficultyDrop: ''Root of Evil'' is much more forgiving than the first game, replacing the lives with a fairly forgiving checkpoint system among other quality of life improvements. The Wii port makes things even easier by featuring motion-controlled aiming.
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** The game was essentially a 3D platformer... on a ''handheld''. Sure, there was the port of ''VideoGame/SuperMario64'' (Which had a few porting issues), but the fact that this was a 3D game controlled with the joy-pad allowed some much more sensitive movement. This was a pretty big thing back in 2005.

to:

** The game was essentially a 3D platformer... on a ''handheld''. Sure, there was the port of ''VideoGame/SuperMario64'' (Which had a few porting issues), but the fact that this was a 3D game controlled with the joy-pad allowed some much more sensitive movement. This combination was a pretty big thing back in 2005.



* UncannyValley: Though Pandora is pretty cute in the 2-D art, her 3-D model is rather horrifying, even in the Wii version.

to:

* UncannyValley: Though Pandora is pretty cute in the 2-D 2D art, her 3-D 3D model is rather horrifying, even in the Wii version.
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** The game was essentially a 3D platformer... on a ''handheld''. Sure, there was the port of ''VideoGame/SuperMario64'' (Which had a few porting issues), but the fact that this was a 3D game controlled with the joy-pad allowed some much more sensitive movement was a pretty big thing back in 2005.

to:

** The game was essentially a 3D platformer... on a ''handheld''. Sure, there was the port of ''VideoGame/SuperMario64'' (Which had a few porting issues), but the fact that this was a 3D game controlled with the joy-pad allowed some much more sensitive movement movement. This was a pretty big thing back in 2005.
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None


** This game also had voice acting. Voice acting in a handheld game ''and'' it was of pretty high sound quality (for the time). These things were pretty unheard of back in 2005. Even the PSP's rival (The Nintendo DS) didn't feature any games that truly had this kind of feature.

to:

** This game also had voice acting. Voice acting in a handheld game ''and'' it was of pretty high sound quality (for the time). These things were pretty unheard of back in 2005. Even the PSP's rival (The Nintendo DS) didn't feature any many games that truly had this kind of feature.feature until ''VideoGame/TheWorldEndsWithYou''.
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* SurprisinglyImprovedSequel: Though critics are still divided on whether or not the game is ''good'', it's generally agreed that ''Root of Evil'' resolved a lot of the difficulty and control issues the first game had.
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Added DiffLines:

* SeinfeldIsUnfunny: This game was pretty impressive back in the day, but a lot of people find it hard to appreciate now:
** The game was essentially a 3D platformer... on a ''handheld''. Sure, there was the port of ''VideoGame/SuperMario64'' (Which had a few porting issues), but the fact that this was a 3D game controlled with the joy-pad allowed some much more sensitive movement was a pretty big thing back in 2005.
** This game also had voice acting. Voice acting in a handheld game ''and'' it was of pretty high sound quality (for the time). These things were pretty unheard of back in 2005. Even the PSP's rival (The Nintendo DS) didn't feature any games that truly had this kind of feature.
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Added DiffLines:

* GoddamnBats: Bats appear as a common enemy type and they can be annoying as hell, weaving about just out of range and swooping in to attack without warning.
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Added DiffLines:

* UglyCute: All of the kids could qualify, although many of them are far more on the side of cute, [[DarkIsNotEvil despite being dark]]. Exception below, however...
* UncannyValley: Though Pandora is pretty cute in the 2-D art, her 3-D model is rather horrifying, even in the Wii version.

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