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YMMV / Death Jr.

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  • Camera Screw: The camera isn't the most cooperative mechanic, mostly as a result of being on a system without a second analogue stick. This was a reoccurring criticism for both the first game and Root of Evil.
  • Goddamn Bats: Bats appear as a common enemy type and they can be annoying as hell, weaving about just out of range and swooping in to attack without warning.
  • Once Original, Now Common: A 3D platformer... ON A HANDHELD. With VOICE ACTING. Immensely impressive in 2005, but chuckle-inducing in the era where a random No Budget mobile game can do the same.
  • Sequel Difficulty Drop: Root of Evil is much more forgiving than the first game, replacing the lives with a fairly forgiving checkpoint system among other quality of life improvements. The Wii port makes things even easier by featuring motion-controlled aiming.
  • Surprisingly Improved Sequel: Though critics are still divided on whether or not the game is good, it's generally agreed that Root of Evil resolved a lot of the difficulty and control issues the first game had.
  • Ugly Cute: All of the kids could qualify, although many of them are far more on the side of cute, despite being dark. Exception below, however...
  • Unintentional Uncanny Valley: Pandora's cutscene model in the sequel has realistic facial proportions that clashes heavily with her rather, stylistic, appearance.
    • Really, this applies to most of the characters in those cutscenes. The designers opted to have more realistic molds for the main cast, including detailed eyes, fully modeled eyelids and eyebrows, which does not mesh well when they're entirely made up of freaks.

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