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** Rifuredekku is by far the hardest mission in the game, containing ''17 stages''. It begins with you fight Iron Fossil with an underpowered Gaiden. While the fight is no problem thanks to the Black Hole Bomb, the rest of the mission is one grueling climb to power-up your ship and endure everything the game throws at you. To make matters worse, shield drops are ridiculously scarce. You need to know when to use Black Hole Bombs strategically since every single armor points is precious. And the mission gets harder and harder as it goes along, throwing bosses like Slash Shell, Thorn Wheel and Heavy Gluttons. Oh, and those armor points I mentioned early? The final boss is Savage Ruler. You'll need '''''every single one of them'''''.
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** The Steam exclusive ''G-Darius Exhibition'' for ''G-Darius HD'' seems like a good idea on paper, but it's nothing more than a glorified Training Mode where you fight Fire Fossil, Queen Fossil and G.T. in ultra widescreen. It makes you wonder why M2 even bothered to include this mode in the game.

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** The Steam exclusive ''G-Darius Exhibition'' for ''G-Darius HD'' seems like a good idea on paper, but it's nothing more than a glorified Training Mode where you fight Fire Fossil, Queen Fossil and G.T. in ultra widescreen.widescreen and nothing more. It makes you wonder why M2 even bothered to include this mode in the game.

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* SequelDifficultySpike: ''G-Darius'' on the other hand cranks the difficulty back to absurd levels, to the point where the game becomes pure BulletHell due to the amount of enemies and bullets that fills the screen in mere seconds. Not only that, but upgrading your main shot takes a lot of power-ups compared to ''Gaiden'', and if you die once, your main shot reverts back to its starter level. Even with the Capture system, this game is often regarded by fans as the hardest game in the series.



* UnderusedGameMechanic: Chronicle Mode in ''Another Chronicle EX'' only features content from the original ''Another Chronicle'' in the first few circles of star systems. The ''ACEX'' content (such as the option to play as its ships) does eventually appear...in the last three star systems when the missions start getting especially difficult.

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* UnderusedGameMechanic: UnderusedGameMechanic:
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Chronicle Mode in ''Another Chronicle EX'' only features content from the original ''Another Chronicle'' in the first few circles of star systems. The ''ACEX'' content (such as the option to play as its ships) does eventually appear...in the last three star systems when the missions start getting especially difficult.difficult.
** The Steam exclusive ''G-Darius Exhibition'' for ''G-Darius HD'' seems like a good idea on paper, but it's nothing more than a glorified Training Mode where you fight Fire Fossil, Queen Fossil and G.T. in ultra widescreen. It makes you wonder why M2 even bothered to include this mode in the game.
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* GoddamnedBats:
** Bencers, those missile launching blue car enemies, whose missiles launch diagonally but then change their trajectory mid-air when leveled with the player. Already an annoyance on their own, they become even worse when the screen is crowded with enemies.
** Nokos, green bipedal robots that are similar to the Duckers from ''Gradius''. They hop around and shoot in the player's direction, but their movement is completely unpredictable since they have a unique AI and don't follow a preset pattern.
** Any fixed turret enemy has the potential to be a major annoyance, but special mention goes to the ones which can turn around and shoot all over the place (Nojitsus, Odehis, Rammais, Ramsinis and Tabokus).
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** The opening dialogue in "Olga Breeze", the stage 1 song of ''Darius II'', which along with some {{Technobabble}} in {{Engrish}} includes this infamous line:

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** The opening dialogue in "Olga Breeze", the stage 1 song of ''Darius II'', which along with some {{Technobabble}} in {{Engrish}} GratuitousEnglish includes this infamous line:
Tabs MOD

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* ItIsPronouncedTroPAY: Some English-speaking fans pronounce it "da-rye-us" (from the katakana ダライアス) rather than "da-ree-us". A good way to tell who's talking about this game and not, say, Darius from ''VideoGame/LeagueOfLegends'', is if they use the former.
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** ''Darius Cozmic Collection Arcade'' by Creator/{{M2}} may not carry the ''M2 [=ShotTriggers=]'' label, but it's effectively an ''[=M2STG=]'' release in spirit. It features many different options to configure each game, including rapid-fire functions (a must for many ''Darius Gaiden'' players), useful gameplay info gadgets, and multiple revisions of ''Darius'' and ''Darius II'', the latter of which marks the first time the ''Sagaia'' build is available officially for Japan and which also has the exceedingly rare ''Sagaia Ver. 2'' build available. The Windows version on Steam is even better, featuring multi-monitor support for ''Darius''[[note]]Although you will need your middle monitor to be 4:3 ratio or taller for it to work without stretching the image wider than it is intended to be[[/note]] and ''Darius II''.

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** ''Darius Cozmic Collection Arcade'' by Creator/{{M2}} may not carry the ''M2 [=ShotTriggers=]'' label, but it's effectively an ''[=M2STG=]'' release in spirit. It features many different options to configure each game, including rapid-fire functions (a must for many ''Darius Gaiden'' players), useful gameplay info gadgets, and multiple revisions of ''Darius'' and ''Darius II'', the latter of which marks the first time the ''Sagaia'' build is available officially for Japan and which also has the exceedingly rare ''Sagaia Ver. 2'' build available. The Windows version on Steam is even better, featuring multi-monitor support for ''Darius''[[note]]Although you will need your middle monitor to be 4:3 ratio or taller for it to work without stretching the image wider than it is intended to be[[/note]] ''Darius'' and ''Darius II''.
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** ''Darius Cozmic Collection Arcade'' by Creator/{{M2}} may not carry the ''M2 [=ShotTriggers=]'' label, but it's effectively an ''[=M2STG=]'' release in spirit. It features many different options to configure each game, including rapid-fire functions (a must for many ''Darius Gaiden'' players), useful gameplay info gadgets, and multiple revisions of ''Darius'' and ''Darius II'', the latter of which marks the first time the ''Sagaia'' build is available officially for Japan and which also has the exceedingly rare ''Sagaia Ver. 2'' build available.

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** ''Darius Cozmic Collection Arcade'' by Creator/{{M2}} may not carry the ''M2 [=ShotTriggers=]'' label, but it's effectively an ''[=M2STG=]'' release in spirit. It features many different options to configure each game, including rapid-fire functions (a must for many ''Darius Gaiden'' players), useful gameplay info gadgets, and multiple revisions of ''Darius'' and ''Darius II'', the latter of which marks the first time the ''Sagaia'' build is available officially for Japan and which also has the exceedingly rare ''Sagaia Ver. 2'' build available. The Windows version on Steam is even better, featuring multi-monitor support for ''Darius''[[note]]Although you will need your middle monitor to be 4:3 ratio or taller for it to work without stretching the image wider than it is intended to be[[/note]] and ''Darius II''.
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** Many fans see ''Another Chronicle EX+'' as basically a "lite" version of ''Chronicle Saviours'', not really offering many worthy extras in exchange for dropping CS Mode and being $10-20 cheaper (and for those who have the PS Vita / PS TV version of ''CS'', being ''exactly the same price''). And neither version of ''ACEX+'' has dual monitor mode while ''CS'' does on PC, or even just an option to play ''Another Chronicle'' formatted for a 16:9 display, [[ScreenCrunch which is a sore point for Switch Lite owners as well as regular Switch owners who don't play in docked mode]]. Switch players in particular feel insulted, as ''CS'' was released on [=PS4=] but not on Switch, so the potential to port ''CS'' to a more successful handheld feels wasted. About the only real benefit people see is that it has physical versions that can be ordered in regular shops (as opposed to being limited editions).[[note]]The shmup community is known for being very pro-physical.[[/note]]

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** Many fans see ''Another Chronicle EX+'' as basically a "lite" version of ''Chronicle Saviours'', not really offering many worthy extras in exchange for dropping CS Mode and being $10-20 cheaper (and for those who have the PS Vita / PS TV version of ''CS'', being ''exactly the same price''). And neither version of ''ACEX+'' has dual monitor mode while ''CS'' does on PC, or even just an option to play ''Another Chronicle'' formatted for a 16:9 display, [[ScreenCrunch which is a sore point for Switch Lite owners as well as regular Switch owners who don't play in docked mode]]. Switch players in particular feel insulted, as ''CS'' was released on [=PS4=] but not on Switch, so the potential to port ''CS'' to a more successful handheld feels wasted. [=PS4=] players are baffled as to why this exists as a standalone title when ''DBCS'' exists on the same platform. About the only real benefit people see is that it has physical versions that can be ordered in regular shops (as opposed to being limited editions).[[note]]The shmup community is known for being very pro-physical.[[/note]]
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** ''Darius II'' on Genesis / Mega Drive. While it does feature very different levels from the arcade version, and it still throws the F-U of taking away all upgrades upon death, it's a much more managable beast. Sprites and terrain are redrawn to accommodate the Genesis's 320×224 resolution better, your ship moves faster and is a more reasonable size, and the game features as many Zones as the arcade original[[note]]compare the two SNES ''Darius'' games, which only have 12 Zones each[[/note]]. Its arrangement of the soundtrack is [[SugarWiki/AwesomeMusic pretty solid]] too, even getting its own soundtrack release like the arcade original. For those who missed out on this version and don't want to resort to emulation or expensive used copies, fret not: ''Darius Cozmic Collection Console'' on Switch and [=PS4=] features this version, which is an example in and of itself thanks to fully remappable controls and savestates.

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** ''Darius II'' on Genesis / Mega Drive. While it does feature very different levels from the arcade version, and it still throws the F-U of taking away all upgrades upon death, it's a much more managable beast.beast, and has the option to play as Tiat Young for an easier playthrough in which your weapons each have one upgrade by default. Sprites and terrain are redrawn to accommodate the Genesis's 320×224 resolution better, your ship moves faster and is a more reasonable size, and the game features as many Zones as the arcade original[[note]]compare the two SNES ''Darius'' games, which only have 12 Zones each[[/note]]. Its arrangement of the soundtrack is [[SugarWiki/AwesomeMusic pretty solid]] too, even getting its own soundtrack release like the arcade original. For those who missed out on this version and don't want to resort to emulation or expensive used copies, fret not: ''Darius Cozmic Collection Console'' on Switch and [=PS4=] features this version, which is an example in and of itself thanks to fully remappable controls and savestates.
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** ''Darius Cozmic Collection Console'' features remappable controls like its arcade collection counterpart, however the only functions you can assign to each button are buttons used for gameplay function such as your main shot, bombs, and weapon switching (in ''Darius Force''). For ''Darius Twin'' in particular, its 50 lives cheat requires using the L and R buttons, which cannot be assigned, rendering the cheat unusable.
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* SeinfeldIsUnfunny: Western enthusiasts often dismiss the original ''Darius'' as a lackluster also-ran to the likes of ''VideoGame/{{Gradius}}'' and ''VideoGame/RType'' only notable for its idiosyncratic "space robot fish" theme and fancy cabinet, but for 1987, the game was legitimately a huge leap for shooters in production values and content variety. That it boasted 28 different stages (even if background graphics and tilesets are [[CutAndPasteEnvironments repeated a lot]]) and MultipleEndings that players ''had'' to discover for themselves through the branching path system was a huge selling point that gave the game a lot of replayability, as did the roster of 12 bosses with distinct attack pattern and huge, well-detailled sprites-- to give a frame of comparison, 1985's ''Gradius'', itself a big leap for the genre, had 3 different boss characters over its 7 stages, one of which is an immobile ZeroEffortBoss. The game is often criticized for [[ContinuingIsPainful its harsh penalties for dying once]], but even then, ''Darius'' was more forgiving than its contemporaries simply because the segmented power-up level mechanic gave players the possibility of retaining some of their lost power at all. But as the cabinet was not widely circulated in western arcade and none of its home ports [[NoExportForYou would be released outside Japan until much later]], many fans first exposure to the series was through its prettier, deeper and more forgiving sequels ''Darius Gaiden'' or ''G-Darius'', a comparison that obviously does the original little favor.
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* FranchiseOriginalSin: One of the criticisms of ''Another Chronicle'' (''EX''(''+'')) Chronicle Mode and ''Chronicle Saviours''[='=]s CS Mode is that [[CopyAndPasteEnvironments they reuse the same level designs over and over]]. However, level design reuse dates as far back as the very first ''Darius'' game, where many later Zones are just earlier zones with different colors,, and ''Darius II'' and ''Twin'' tend to use the same tilesets for zones of the same tier. That said, they didn't cause a lot of criticism since those games have a fewer number of Zones, and in ''II'' and ''Twin'', Zones with the same environments can be thought of as easier/harder variants of one another. The problem with ''Another Chronicle'' and ''Chronicle Saviours'' is that they to give the impression of a galactic-scale quest for liberation by reusing the same levels many times, especially in ''AC'' where it looks like there are 3,000+ levels. In fact, in ''AC'' some levels are exact copies of other levels, just with different loadout options.
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* SophomoreSlump: ''Darius II'' is generally regarded as the weakest game in the series, having even more unfair respawn penalties than the first game and obnoxiously large Silver Hawk sprites and hitboxes, and many players find that it absolutely pales in comparison to its successors ''Darius Gaiden'' and ''G-Darius''.

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** Heck, Galst Vic himself. The one time we get a boss not based on marine wildlife, we get...a frickin' skeleton-like ''thing'' that resembles a Franchise/{{Terminator}}. [[spoiler:And just when you escape the base and think you're home free, its [[LosingYourHead dismembered head]] comes back for one last stand!]]
** "Bless You" from ''Dariusburst'', the stage cleared theme, features a triumphant OneWomanWail...but [[MoodWhiplash the rest of the 2-minute-53-second track consists of]] [[NothingIsScarier creepy ambiance]]. If you're playing the arcade versions, the timer forces you to the next zone so you won't hear the ambience, but if you're playing the consumer versions and stick around on the score screen, or are listening to the track through the OST, the sudden shift in mood is quite...spooky, to say the least. It's likely the shift is intended to subtely bug players to stop looking at the score screen and move to the next zone.

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** Heck, Galst Vic himself. The one time we get a boss not based on marine wildlife, we get... a frickin' skeleton-like ''thing'' that resembles a Franchise/{{Terminator}}. [[spoiler:And just when you escape the base and think you're home free, its [[LosingYourHead dismembered head]] comes back for one last stand!]]
** "Bless You" from ''Dariusburst'', the stage cleared theme, features a triumphant OneWomanWail... but [[MoodWhiplash the rest of the 2-minute-53-second track consists of]] [[NothingIsScarier creepy ambiance]]. If you're playing the arcade versions, the timer forces you to the next zone so you won't hear the ambience, but if you're playing the consumer versions and stick around on the score screen, or are listening to the track through the OST, the sudden shift in mood is quite... spooky, to say the least. It's likely the shift is intended to subtely subtly bug players to stop looking at the score screen and move to the next zone.



** ''Super Darius II'' features Mech. Bio Strong, one of the final bosses. Whereas most bosses in this series are fish, Mech. Bio Strong is instead a cyborg [[FetusTerrible fetus]]... [[BuffySpeak thing]]. If its [[https://theo.minuspoint.com/eri/hugedb/hdbannex/Pix/HDBPix/MBStrong2.GIF looks]] don't unnerve you, then the [[https://youtu.be/dBTR6wT4qRk?t=1145 weird crying noises it makes]] before you fight it might do the trick instead.



** ''Darius II'' on Genesis / Mega Drive. While it does feature very different levels from the arcade version, and it still throws the F-U of taking away all upgrades upon death, it's a much more managable beast. Sprites and terrain are redrawn to accomodate the Genesis's 320×224 resolution better, your ship moves faster and is a more reasonable size, and the game features as many Zones as the arcade original[[note]]compare the two SNES ''Darius'' games, which only have 12 Zones each[[/note]]. Its arrangement of the soundtrack is [[SugarWiki/AwesomeMusic pretty solid]] too, even getting its own soundtrack release like the arcade original. For those who missed out on this version and don't want to resort to emulation or expensive used copies, fret not: ''Darius Cozmic Collection Console'' on Switch and [=PS4=] features this version, which is an example in and of itself thanks to fully remappable controls and savestates.
** Of the four ways to play Dariusburst Another Chronicle on a consumer platform (PC, PS4, Vita, PSTV), the PC version is perhaps the best one, being the only one with dual-monitor support (It helps that the arcade version uses PC-based architecture to begin with). Later updates added the option to quickly restart from the beginning of the chosen root stage in Original or EX mode, or the beginning of the mission in Chronicle Mode, so you don't have to go back to the title screen and navigate the menus all over again.

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** ''Darius II'' on Genesis / Mega Drive. While it does feature very different levels from the arcade version, and it still throws the F-U of taking away all upgrades upon death, it's a much more managable beast. Sprites and terrain are redrawn to accomodate accommodate the Genesis's 320×224 resolution better, your ship moves faster and is a more reasonable size, and the game features as many Zones as the arcade original[[note]]compare the two SNES ''Darius'' games, which only have 12 Zones each[[/note]]. Its arrangement of the soundtrack is [[SugarWiki/AwesomeMusic pretty solid]] too, even getting its own soundtrack release like the arcade original. For those who missed out on this version and don't want to resort to emulation or expensive used copies, fret not: ''Darius Cozmic Collection Console'' on Switch and [=PS4=] features this version, which is an example in and of itself thanks to fully remappable controls and savestates.
** Of the four ways to play Dariusburst Another Chronicle on a consumer platform (PC, PS4, [=PS4=], Vita, PSTV), the PC version is perhaps the best one, being the only one with dual-monitor support (It helps that the arcade version uses PC-based architecture to begin with). Later updates added the option to quickly restart from the beginning of the chosen root stage in Original or EX mode, or the beginning of the mission in Chronicle Mode, so you don't have to go back to the title screen and navigate the menus all over again.



* SurprisinglyImprovedSequel: ''Darius Gaiden''. ''Darius II'' throws in design decisions that make little sense even for their time, such as oversized Silver Hawk sprites and the harshest post-respawn powerdown of any ''Darius'' game. ''Darius Twin'', if counted as ''Gaiden''[='=]s immediate predecessor, is more eye-friendly with only one screen, but doesn't do much to really innovate on the series. ''Darius Gaiden'' blows both games out of the water, featuring stunning 2D visuals, brilliantly-designed bosses, an amazing and atmospheric soundtrack, a wide variety of beautiful and challenging stages, and powerful new weapon upgrades for the Silver Hawk; a package that is regarded as not only one of the best ''Darius'' games, but one of the best {{Horizontal Scrolling Shooter}}s of all time.



* SurprisinglyImprovedSequel: ''Darius Gaiden''. ''Darius II'' throws in design decisions that make little sense even for their time, such as oversized Silver Hawk sprites and the harshest post-respawn powerdown of any ''Darius'' game. ''Darius Twin'', if counted as ''Gaiden''[='=]s immediate predecessor, is more eye-friendly with only one screen, but doesn't do much to really innovate on the series. ''Darius Gaiden'' blows both games out of the water, featuring stunning 2D visuals, brilliantly-designed bosses, an amazing and atmosphere soundtrack, a wide variety of beautiful and challenging stages, and powerful new weapon upgrades for the Silver Hawk; a package that is regarded as not only one of the best ''Darius'' games, but one of the best {{Horizontal Scrolling Shooter}}s of all time.
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Added an example of a polished port.

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** Of the four ways to play Dariusburst Another Chronicle on a consumer platform (PC, PS4, Vita, PSTV), the PC version is perhaps the best one, being the only one with dual-monitor support (It helps that the arcade version uses PC-based architecture to begin with). Later updates added the option to quickly restart from the beginning of the chosen root stage in Original or EX mode, or the beginning of the mission in Chronicle Mode, so you don't have to go back to the title screen and navigate the menus all over again.
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* SugarWiki/AwesomeArt: The new HD sprite for the Silver Hawk in ''G-Darius HD'' looks fantastic, being updated with better details but without looking out of place.

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* SugarWiki/AwesomeArt: The new HD sprite model for the Silver Hawk in ''G-Darius HD'' looks fantastic, being updated with better details but without looking out of place.
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* SugarWiki/AwesomeArt: The new HD sprite for the Silver Hawk in ''G-Darius HD'' looks fantastic, being updated with better details but without looking out of place.
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** Then M2 did it again with ''G-Darius HD'', not only featuring the original version of the game but also an UpdatedRerelease with improved textures, a new and refined 3D model for the Silver Hawk, and overall upscaled visuals. It also features an AutoSave feature, which is perfect for players trying to work on strategies or experiment with routes.
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* SurprisinglyImprovedSequel: ''Darius Gaiden''. ''Darius II'' throws in design decisions that make little sense even for their time, such as oversized Silver Hawk sprites and the harshest post-respawn powerdown of any ''Darius'' game. ''Darius Twin'', if counted as ''Gaiden''[='=]s immediate predecessor, is more eye-friendly with only one screen, but doesn't do much to really innovate on the series. ''Darius Gaiden'' blows both games out of the water, featuring stunning 2D visuals, brilliantly-designed bosses, a wide variety of beautiful and challenging stages, powerful new weapon upgrades for the Silver Hawk, and is regarded as not only one of the best ''Darius'' games, but one of the best {{Horizontal Scrolling Shooter}}s ''of all time''.

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* SurprisinglyImprovedSequel: ''Darius Gaiden''. ''Darius II'' throws in design decisions that make little sense even for their time, such as oversized Silver Hawk sprites and the harshest post-respawn powerdown of any ''Darius'' game. ''Darius Twin'', if counted as ''Gaiden''[='=]s immediate predecessor, is more eye-friendly with only one screen, but doesn't do much to really innovate on the series. ''Darius Gaiden'' blows both games out of the water, featuring stunning 2D visuals, brilliantly-designed bosses, an amazing and atmosphere soundtrack, a wide variety of beautiful and challenging stages, and powerful new weapon upgrades for the Silver Hawk, and Hawk; a package that is regarded as not only one of the best ''Darius'' games, but one of the best {{Horizontal Scrolling Shooter}}s ''of of all time''.time.
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* SurprisinglyImprovedSequel: ''Darius Gaiden''. ''Darius II'' throws in design decisions that make little sense even for their time, such as oversized Silver Hawk sprites and the harshest post-respawn powerdown of any ''Darius'' game. ''Darius Twin'', if counted as ''Gaiden''[='=]s immediate predecessor, is more eye-friendly with only one screen, but doesn't do much to really innovate on the series. ''Darius Gaiden'' blows both games out of the water, featuring stunning 2D visuals, brilliantly-designed bosses, a wide variety of beautiful and challenging stages, powerful new weapon upgrades for the Silver Hawk, and is regarded as not only one of the best ''Darius'' games, but one of the best {{Horizonal Scrolling Shooter}}s ''of all time''.

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* SurprisinglyImprovedSequel: ''Darius Gaiden''. ''Darius II'' throws in design decisions that make little sense even for their time, such as oversized Silver Hawk sprites and the harshest post-respawn powerdown of any ''Darius'' game. ''Darius Twin'', if counted as ''Gaiden''[='=]s immediate predecessor, is more eye-friendly with only one screen, but doesn't do much to really innovate on the series. ''Darius Gaiden'' blows both games out of the water, featuring stunning 2D visuals, brilliantly-designed bosses, a wide variety of beautiful and challenging stages, powerful new weapon upgrades for the Silver Hawk, and is regarded as not only one of the best ''Darius'' games, but one of the best {{Horizonal {{Horizontal Scrolling Shooter}}s ''of all time''.
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* SurprisinglyImprovedSequel: ''Darius Gaiden''. ''Darius II'' throws in design decisions that make little sense even for their time, such as oversized Silver Hawk sprites and the harshest post-respawn powerdown of any ''Darius'' game. ''Darius Twin'', if counted as ''Gaiden''[='=]s immediate predecessor, is more eye-friendly with only one screen, but doesn't do much to really innovate on the series. ''Darius Gaiden'' blows both games out of the water, featuring stunning 2D visuals, brilliantly-designed bosses, a wide variety of beautiful and challenging stages, powerful new weapon upgrades for the Silver Hawk, and is regarded as not only one of the best ''Darius'' games, but one of the best {{Horizonal Scrolling Shooter}}s ''of all time''.
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* CommonKnowledge: A much-cited ''Darius Gaiden'' discussion thread on Shmups Forum claims that the game's [[DynamicDifficulty rank system]] is influenced by picking up a shot powerup item for the first time on each first stage. However, this is incorrect. While picking up shot powerups does increase the rank, it only has a significant influence if shot power is already maxed out. There are other elements that contribute just as much, if not more, to the rank, such as destroying optional-to-destroy boss parts and rapidly tapping the fire button (including using external autofire and the rapid-fire configurations in ''Cozmic Collection''). This was outright debunked with the ''Cozmic Collection'' release, which has an optional rank widget.

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* CommonKnowledge: A much-cited ''Darius Gaiden'' discussion thread on Shmups Forum claims that the game's [[DynamicDifficulty rank system]] is influenced by picking up a shot powerup item for the first time on each first stage. However, this is incorrect. While picking up shot powerups does increase the rank, it only has a significant influence if shot power is already maxed out. There are other elements that contribute just as much, if not more, to the rank, such as destroying optional-to-destroy boss parts and rapidly tapping the fire button (including using external autofire and the rapid-fire configurations in ''Cozmic Collection''). This was outright debunked with the ''Cozmic Collection'' release, which has an optional rank widget.

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* SugarWiki/VisualEffectsOfAwesome: ''Darius Gaiden'' is easily one of Taito's finest-looking 2D games alongside its hardware sibling ''VideoGame/{{RayForce}}'', featuring "[[UsefulNotes/SuperNES Mode 7]]"-esque landscapes, a vibrant color palette especially in the [[HyperspaceIsAScaryPlace trippy hyperspace]] fourth-tier Zones, and boss explosions that turn into a show of lights and colors that make up the background for the "select next Zone" prompt.

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* SugarWiki/VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome:
**
''Darius Gaiden'' is easily one of Taito's finest-looking 2D games alongside its hardware sibling ''VideoGame/{{RayForce}}'', featuring "[[UsefulNotes/SuperNES Mode 7]]"-esque landscapes, a vibrant color palette especially in the [[HyperspaceIsAScaryPlace trippy hyperspace]] fourth-tier Zones, and boss explosions that turn into a show of lights and colors that make up the background for the "select next Zone" prompt.prompt.
** ''G-Darius'', [[VideoGame3DLeap the series' first foray into 3D graphics]], does not disappoint either. Firing your Alpha Beam at an enemy's Beta Beam treats you to the sight of your beam growing larger, potentially ''filling the whole screen'' if done with a captured [[MiniBoss Captain]].
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** In ''Another Chronicle'' (including ''EX'') and ''Chronicle Saviours'', Lightning Prison seems to be intended as an upgraded variant of Lightning Flamberge and Lightning Claw, featuring a unique attack where it tries to trap you with parallel laser beams while firing targeted beams at you. However, during this attack, [[FailedASpotCheck if you park your ship right in front of its "nose" the targeting lasers cannot hit you]], giving you about 10 seconds to do free damage to the boss. Beyond that, it's no worse than its cousins.

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** In ''Another Chronicle'' (including ''EX'') and ''Chronicle Saviours'', Lightning Prison seems to be intended as an upgraded variant of Lightning Flamberge and Lightning Claw, featuring a unique attack where it tries to trap you with parallel laser beams while firing targeted beams at you. However, during this attack, [[FailedASpotCheck if you park your ship right in front of its "nose" the targeting lasers cannot hit you]], giving you about 10 seconds to do free damage to the boss.boss (and if you're using Second, you'll likely kill it during this phase). Beyond that, it's no worse than its cousins.
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** The most common routes in ''Darius Gaiden'' appear to be A-B-D-G-L-Q-V and A-B-D-H-L-Q-V due to the [[NintendoHard relative]] ease of 1CC'ing those routes as well as being common high-scoring routes. A-B-E-I-N-S-Y is also somewhat common, due to having many of the same bosses as these two routes (the only different ones are Electric Fan in Zone E and Odious Trident in Zone Y).

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** The most common routes in ''Darius Gaiden'' appear to be A-B-D-G-L-Q-V and A-B-D-H-L-Q-V due to the [[NintendoHard relative]] ease of 1CC'ing those routes as well as being common high-scoring routes. A-B-E-I-N-S-Y is also somewhat common, due to having many of the same bosses as these two routes (the only different ones are Electric Fan in Zone E and Odious Trident in Zone Y).
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** The most common routes in ''Darius Gaiden'' appear to be A-B-D-G-L-Q-V and A-B-D-H-L-Q-V due to the [[NintendoHard relative]] ease of 1CC'ing those routes as well as being common high-scoring routes.

to:

** The most common routes in ''Darius Gaiden'' appear to be A-B-D-G-L-Q-V and A-B-D-H-L-Q-V due to the [[NintendoHard relative]] ease of 1CC'ing those routes as well as being common high-scoring routes. A-B-E-I-N-S-Y is also somewhat common, due to having many of the same bosses as these two routes (the only different ones are Electric Fan in Zone E and Odious Trident in Zone Y).
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** The ''Darius Cozmic Collection Console'' ports of ''Darius Twin'' and ''Darius Force'' on Switch and [=PS4=] are plagued with around 100-120 milliseconds of input delay, which is ''crippling'' in games where reflexes and responsibe controls are extremely important. This does not seem to apply to the other ports in the collection, which have relatively negligible input lag, but if you bought this port primarily for the SNES games, it's going to be an annoying experience.

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** The ''Darius Cozmic Collection Console'' ports of ''Darius Twin'' and ''Darius Force'' on Switch and [=PS4=] are plagued with around 100-120 milliseconds of input delay, which is ''crippling'' ''[[FakeDifficulty crippling]]'' in games where reflexes and responsibe controls are extremely important. This does not seem to apply to the other ports in the collection, which have relatively negligible input lag, but if you bought this port primarily for the SNES games, it's going to be an annoying experience.
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** ''Darius II'' on Genesis / Mega Drive. While it does feature very different levels from the arcade version, and it still throws the F-U of taking away all upgrades upon death, it's a much more managable beast. Sprites and terrain are redrawn to accomodate the Genesis's 320×224 resolution better, your ship moves faster and is a more reasonable size, and the game features as many Zones as the arcade original[[note]]compare the two SNES ''Darius'' games, which only have 12 Zones each[[/note]]. Its arrangement of the soundtrack is [[SugarWiki/AwesomeMusic pretty solid]] too, even getting its own soundtrack release like the arcade original.

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** ''Darius II'' on Genesis / Mega Drive. While it does feature very different levels from the arcade version, and it still throws the F-U of taking away all upgrades upon death, it's a much more managable beast. Sprites and terrain are redrawn to accomodate the Genesis's 320×224 resolution better, your ship moves faster and is a more reasonable size, and the game features as many Zones as the arcade original[[note]]compare the two SNES ''Darius'' games, which only have 12 Zones each[[/note]]. Its arrangement of the soundtrack is [[SugarWiki/AwesomeMusic pretty solid]] too, even getting its own soundtrack release like the arcade original. For those who missed out on this version and don't want to resort to emulation or expensive used copies, fret not: ''Darius Cozmic Collection Console'' on Switch and [=PS4=] features this version, which is an example in and of itself thanks to fully remappable controls and savestates.
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** ''Darius II'' on Genesis / Mega Drive. While it does feature very different levels from the arcade version, and it still throws the F-U of taking away all upgrades upon death, it's a much more managable beast. Sprites and terrain are redrawn to accomodate the Genesis's 320×224 resolution better, your ship moves faster and is a more reasonable size, and the game features as many Zones as the arcade original[[note]]compare the two SNES ''Darius'' games, which only have 12 Zones each[[/note]]. Its arrangement of the soundtrack is [[SugarWiki/AwesomeMusic pretty solid]] too, even getting its own soundtrack release.

to:

** ''Darius II'' on Genesis / Mega Drive. While it does feature very different levels from the arcade version, and it still throws the F-U of taking away all upgrades upon death, it's a much more managable beast. Sprites and terrain are redrawn to accomodate the Genesis's 320×224 resolution better, your ship moves faster and is a more reasonable size, and the game features as many Zones as the arcade original[[note]]compare the two SNES ''Darius'' games, which only have 12 Zones each[[/note]]. Its arrangement of the soundtrack is [[SugarWiki/AwesomeMusic pretty solid]] too, even getting its own soundtrack release.release like the arcade original.

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