YMMV: Darius

  • Broken Base: Darius Gaiden. Is it fair to play the game with externally-assisted autofire that outpaces the default rate? Should high score threads for the game on Shoot 'em Up forums allow or disallow it? Does the fact that Arcadia magazine accept turbo autofire scores change anything? A few questions that are often followed up with responses comparable to discussions on how to play Super Smash Bros. "correctly".
  • Contested Sequel: While many praise Darius II's continued use of combined monitors, some players dislike it due to the Silver Hawk's disproportionately large spride and hitbox, which is a major source of Fake Difficulty.
  • Crowning Music of Awesome: Zuntata, Taito's in-house music group, did a fantastic job with the games' soundtracks, including lots of sampled opera and the second boss-fight's music in G-Darius, "B. T. Dutch", containing the sounds of power drills. Listen to it here.
  • Ear Worm: "Hello 31337" from Dariusburst. As if the song isn't catchy enough, it's the background music for Great Thing and G.T.V, who each can take over 7 minutes to defeat. It's worse if you play fellow Taito game Groove Coaster, which has it as a playable song. HA! HA!
  • Fridge Brilliance: Darius Force's soundtrack sure gave odd names to the tracks, right? That is until you realize that the words correspond to the zones they play in: "A King", "B I O", "C H a N G e", "D E F end" (Zone J is not represented), "L a M e".
    • The Darius Burst boss Dark Helios (an oarfish) transforms into the dragon from Syvalion when defeated. Sounds strange, until you find out that the oarfish could have been the inspiration for the Eastern dragon.
  • Fridge Horror: Titanic Lance is one of the hardest and largest bosses in the entire series and can take several minutes (and possibly credits) to defeat. The level picture for Zone M in Darius Gaiden shows multiple Titanic Lances. Beating one is hard enough, but the very idea that it was mass produced is terrifying.
  • Hilarious in Hindsight: Anna Steiner, the Player 2 character in Darius Gaiden, looks a lot like Saber.
  • It Is Pronounced Tro-PAY: Some English-speaking fans pronounce it "da-rye-us" (from the katakana ダライアス) rather than "da-ree-us". A good way to tell who's talking about this game and not, say, Darius from League of Legends, is if they use the former.
  • Memetic Mutation: The opening dialogue in "Olga Breeze", the stage 1 song of Darius II, which along with some Technobabble in Engrish includes this infamous line:
    Tiat Young: "I always wanted a thing called TUNA SASHIMI!"
  • Nightmare Fuel:
    • For a game series against deep sea creatures, there's surprisingly little of this with the setting itself, but some of the tracks for later game series can be...unsettling. Galst Vic from Darius Force and Dada from G-Darius.
    • Heck, Galst Vic himself. The one time we get a boss not based on marine wildlife, we get...a frickin' skeleton-like thing that resembles a Terminator. And just when you escape the base and think you're home free, its dismembered head comes back for one last stand!
    • "Bless You" from Dariusburst, the stage cleared theme, features a triumphant One-Woman Wail...but the rest of the 2-minute-53-second track consists of creepy ambience.
  • Porting Disaster: Darius+ (Not to be confused with Darius Plus) requires damaging the boss-vessel components in the correct order, some of which were near the back of the enemy. In this version, you also get stuck with a limited-range pea shooter if you get killed - even during a boss fight.
  • That One Boss: The series' bosses are known not only for basically being huge mechanical fish, but also being very punishing too. Those that come to mind are Great Thing (in all appearances), Fatty Glutton (in all appearances except Burst, where he's the easiest final boss), Titanic Lance and Storm Causer from Gaiden, The Embryon from G-Darius, etc.